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  • relationship between the model and the renderer

    - by acrilige
    I tried to build a simple graphics engine, and faced with this problems: i have a list of models that i need to draw, and object (renderer) that implements IRenderer interface with method DrawObject(Object* obj). Implementation of renderer depends on using graphics library (opengl/directx). 1st question: model should not know nothing about renderer implementation, but in this case where can i hold (cache) information that depends on renderer implementation? For example, if model have this definition: class Model { public: Model(); Vertex* GetVertices() const; private: Vertex* m_vertices; }; what is the best way to cache, for example, vertex buffer of this model for dx11? Hold it in renderer object? 2nd question: what is the best way for model to say renderer HOW it must be rendered (for example with texture, bump mapping, or may be just in one color). I thought it can be done with flags, like this: model-SetRenderOptions(RENDER_TEXTURE | RENDER_BUMPMAPPING | RENDER_LIGHTING); and in Renderer::DrawModel method check for each flag. But looks like it will become uncomfortable with the options count growth...

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  • How can I pass an external instance to the constructor of an object that's being created using the default XNA XML content loader?

    - by Michael
    I'm trying to understand how to use the XNA XML content importer to instantiate non-trivial objects that are more than a collection of basic properties (e.g., a class that inherits from DrawableGameObject or GameObject and requires other things to be passed into its constructor). Is it possible to pass existing external instances (e.g., an instance of the current Game) to the constructor of an object that's being created using the default XNA XML content loader? For example, imagine that I have the following class, inheriting from DrawableGameComponent: public class Character : DrawableGameComponent { public string Name { get; set; } public Character(Game game) : base(game) { } public override void Update(GameTime gameTime) { } public override void Draw(GameTime gameTime) { } } If I had a simple class that did not need other parameters in its constructor (i.e., the Game instance), then I could simply use this XML: <XnaContent> <Asset Type="MyNamespace.Character"> <Name>John Doe</Name> </Asset> </XnaContent> ...and then create an instance of Character using this code: var character = Content.Load<Character>("MyXmlAssetName"); But that won't work because I need to pass the need to pass the Game into the constructor. What's the best way to handle this situation? Is there a way to pass in things like the current Game using the default XNA XML content loader? Do I need to write my own XML loader? (If so, how?) Is there a better object-oriented design that I should be using for my classes? Note: Although I used Game in this example, I'm really just asking how to pass any type of existing instance to my constructors. (For example, I'm using the Farseer Physics Engine, and some of my classes also need a reference to the Farseer World object too.) Thanks in advance.

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  • Making money from a custom built interpreter?

    - by annoying_squid
    I have been making considerable progress lately on building an interpreter. I am building it from NASM assembly code (for the core engine) and C (cl.exe the Microsoft compiler for the parser). I really don't have a lot of time but I have a lot of good ideas on how to build this so it appeals to a certain niche market. I'd love to finish this but I need to face reality here ... unless I can make some good monetary return on my investment, there is not a lot of time for me to invest. So I ask the following questions to anyone out there, especially those who have experience in monetizing their programs: 1) How easy is it for a programmer to make good money from one design? (I know this is vague but it will be interesting to hear from those who have experience or know of others' experiences). 2) What are the biggest obstacles to making money from a programming design? 3) For the parser, I am using the Microsoft compiler (no IDE) I got from visual express, so will this be an issue? Will I have to pay royalties or a license fee? 4) As far as I know NASM is a 2-clause BSD licensed application. So this should allow me to use NASM for commericial development unless I am missing something? It's good to know these things before launching into the meat and potatoes of the project.

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  • Please help restore my crashed launcher/compizconfig

    - by Will
    I have just upgraded from 11.04 to 11.10. Everything worked fine at first, but at one point when I was editing some CompizConfig settings (just something basic like 'number of desktops'), CompizConfig crashed. Then the whole launcher disappeared, along with most of the buttons in the top panel. The shutdown button, calendar, etc. all went, leaving just the tabs from File to Help. Also, windows now have the title and File, Edit..(etc) tabs on 2 separate lines, instead of the new format where hovering over the bar switches which one is visible. I have since been using Ctrl+Alt+T to open a terminal and open applications, shut down, etc, from there. I have typed in the command: unity --reset which has some effect, but the terminal never reaches the end of the task. I've also done apt-get update, which completed fine. Can anyone help me restore the launcher and panel functions?? I am getting most frustrated by the fact that once I have opened Firefox, I can't enter any other commands!

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  • how to make a continuous machine gun sound-effect

    - by Jan
    I am trying to make an entity fire one or more machine-guns. For each gun I store the time between shots (1.0 / firing rate) and the time since the last shot. Also I've loaded ~10 different gun-shot sound-effects. Now, for each gun I do the following: function update(deltatime): timeSinceLastShot += deltatime if timeSinceLastShot >= timeBetweenShots + verySmallRandomValue(): timeSinceLastShot -= timeBetweenShots if gunIsFiring: displayMuzzleFlash() spawnBullet() selectRandomSound().play() But now I often get a crackling noise (which I assume is when two or more guns are firing at the same time and confuse the sound-device). My question is whether A) This a common problem and there is a well-known solution, maybe to do with the channels or something, or B) I am using a completely wrong approach to the task. I had a look at some sound-assets for other games and they used complete burst with multiple shots. I suppose I could try that, but I would like to have organic little hickups in the gun-fire (that's what the random value is for) to make the game more gritty and dirty. I am using Panda3D, but I had the exact same problem in PyGame and SDL. [edit] Thanks a lot for the answers so far! One more problem with faking it though: Now how do I stop the sound? Let's say I have an effect with 5 bangs... *bang* *bang* *bang* *bang* *bang* And I magically manage to loop it so that there's no gap or overlap if the player fires more than 5 shots. Now, what do I do if the player stops firing halfway through the third bang? How do I know how long to keep playing the sample so that the third bang is completed and I can start playing the rumbling echo of the last shot? Of course I can look up the shot/pause timing of that sound-sample and code accordingly, but it feels extremely hacky.

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  • wireless card not detected

    - by user281219
    i have a old HP Compaq NX6125 with a new lunbuntu 14.04 32 bits install , but the wireless card is not working I have already done this steps and the wireless leds on the laptop are on but can't see any where the wireless interface , cloud`t do the last two steps . sudo apt-get remove bcmwl-kernel-source sudo apt-get install firmware-b43-installer b43-fwcutter Then Reboot And you need to activate the card from settings/network/wireless make it ON After this search for wireless icon at the task bar and look for your wifi. lshw -class network: *-network:0 description: Ethernet interface product: NetXtreme BCM5788 Gigabit Ethernet vendor: Broadcom Corporation physical id: 1 bus info: pci@0000:02:01.0 logical name: eth0 version: 03 serial: 00:0f:b0:f7:d1:0f size: 100Mbit/s capacity: 1Gbit/s width: 32 bits clock: 66MHz capabilities: pm vpd msi bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.134 duplex=full firmware=5788-v3.26 ip=192.168.1.120 latency=64 link=yes mingnt=64 multicast=yes port=twisted pair speed=100Mbit/s resources: irq:23 memory:d0000000-d000ffff *-network:1 description: Network controller product: BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller vendor: Broadcom Corporation physical id: 2 bus info: pci@0000:02:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: bus_master configuration: driver=b43-pci-bridge latency=64 resources: irq:22 memory:d0010000-d0011fff *-network description: Wireless interface physical id: 1 logical name: wlan2 serial: 00:14:a5:77:9e:10 capabilities: ethernet physical wireless configuration: broadcast=yes driver=b43 driverversion=3.13.0-29-generic firmware=666.2 link=no multicast=yes wireless=IEEE 802.11bg

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  • Leveraging NuGet as a central repository for PowerShell modules

    - by cibrax
    We have been working a lot lately with PowerShell as part of our star product at Tellago Studios, “Moesion”. One of the main features we provide in Moesion is the ability to execute PowerShell commands remotely in a given server using a web mobile interface (You can read more in my previous post about Moesion). One of the things we realized in all this time is that PowerShell lacks of a central repository where IT guys or we, the developers, can easily grab and reuse commands.  All the commands or modules are basically spread across multiple places or websites, like personal blogs, TechNet or CodePlex projects to name a few making the search of them very hard. You are usually limited to use your favorite search engine and copy what you find. In addition, there is not an easy way to reuse, extend or version these commands, which also limits any contribution that you could make to the community.  My friend Jose wrote a great post the other day about the importance of reusing PowerShell modules, and what is the mechanism to reuse them. Jose, however, based his post in a custom implementation using a GIT repository for storing the modules. We have NuGet in the .NET platform for sharing and reusing existing libraries or code, so why can’t just leverage it for reusing PowerShell modules as well ?. Some teams in Microsoft are using NuGet for distributing libraries and binaries so it would be a great thing for all of us if they also distribute the scripting interfaces in PowerShell using NuGet. This applies to the .NET OS community as well. In fact, it looks like Andrew Nurse had the same idea and implemented a project for this in BitBucket, PsGet.

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  • Is this method of writing Unit Tests correct?

    - by aspdotnetuser
    I have created a small C# project to help me learn how to write good unit tests. I know that one important rule of unit testing is to test the smallest 'unit' of code possible so that if it fails you know exactly what part of the code needs to fixed. I need help with the following before I continue to implement more unit tests for the project: If I have a Car class, for example, that creates a new Car object which has various attributes that are calculated when its' constructor method is called, would the two following tests be considered as overkill? Should there be one test that tests all calculated attributes of the Car object instead? [Test] public void CarEngineCalculatedValue() { BusinessObjects.Car car= new BusinessObjects.Car(); Assert.GreaterOrEqual(car.Engine, 1); } [Test] public void CarNameCalculatedValue() { BusinessObjects.Car car= new BusinessObjects.Car(); Assert.IsNotNull(car.Name); } Should I have the above two test methods to test these things or should I have one test method that asserts the Car object has first been created and then test these things in the same test method?

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  • How should I load level data in java?

    - by Matthew G.
    I'm setting up my engine for a certain action/arcade game to have a set of commands that would look something like this. Set landscape to grass Create rocks at ... Create player at X, Y Set goal to "Get to point X Y" Spawn enemy at X, Y I'd then have each object knowing what it has to do, and acting on its own. I've been thinking about how to store this data. External data files could be parsed by a level class, and certain objects can be spawned through that. I could also create a base level class and extend it for each level, but that'd create a large amount of classes. Another idea is to have one level parser class, but have a case for each level. This would be extremely silly and bulky, but I mention it because I found that I did this at 2 AM last night. I'm finally getting why I have to plan out my inheritances, though. RIP project. I might be completely missing another option.

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  • Displaying a Grid of Data in ASP.NET MVC

    One of the most common tasks we face as a web developers is displaying data in a grid. In its simplest incarnation, a grid merely displays information about a set of records - the orders placed by a particular customer, perhaps; however, most grids offer features like sorting, paging, and filtering to present the data in a more useful and readable manner. In ASP.NET WebForms the GridView control offers a quick and easy way to display a set of records in a grid, and offers features like sorting, paging, editing, and deleting with just a little extra work. On page load, the GridView automatically renders as an HTML <table> element, freeing you from having to write any markup and letting you focus instead on retrieving and binding the data to display to the GridView. In an ASP.NET MVC application, however, developers are on the hook for generating the markup rendered by each view. This task can be a bit daunting for developers new to ASP.NET MVC, especially those who have a background in WebForms. This is the first in a series of articles that explore how to display grids in an ASP.NET MVC application. This installment starts with a walk through of creating the ASP.NET MVC application and data access code used throughout this series. Next, it shows how to display a set of records in a simple grid. Future installments examine how to create richer grids that include sorting, paging, filtering, and client-side enhancements. We'll also look at pre-built grid solutions, like the Grid component in the MvcContrib project and JavaScript-based grids like jqGrid. But first things first - let's create an ASP.NET MVC application and see how to display database records in a web page. Read on to learn more! Read More >

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  • Windows 8 Store App Crash Logs

    - by David Paquette
    I was recently working on a Windows 8 app, and the application was crashing occasionally.  When resuming the application, the app would crash and close immediately without providing any feedback or information on what went wrong.  The crash was very difficult to reproduce, and I could never get the crash to occur when I was debugging through Visual Studio.  My app was crashing, and I had no idea what was going wrong!  HELP!!! After doing some digging, I found that when a Windows 8 Store App crashes, an error is logged in Windows Administrative Events.  You can view the details of any app crash by launching the Event Viewer and selecting Administrative Events under Custom Views.  The Source of the error will be listed as AppHost.  AppHost is the process that runs your Windows 8 Store App.  The error details contain all the information you would expect to find, including a stack trace and line numbers.   Windows 8 Tip:  A shortcut for launching the Event Viewer in Windows 8.  Right click on the bottom left corner of your desktop (where you normally click to go to the Start Screen).  A menu will appear with shortcuts to a number of common system tasks such as Event Viewer, Task Manager, Command Prompt, and Device Manager.

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  • Vector vs Scalar velocity?

    - by Serguei Fedorov
    I am revamping an engine I have been working on and off on for the last few weeks to use a directional vector to dictate direction; this way I can dictate the displacement based on a direction. However, the issue I am trying to overcome is the following problem; the speed towards X and speed towards Y are unrelated to one another. If gravity pulls the object down by an increasing velocity my velocity towards the X should not change. This is very easy to implement if my speed is broken into a Vector datatype, Vector.X dictates one direction Vector.Y dictates the other (assuming we are not concerned about the Z axis). However, this defeats the purpose of the directional vector because: SpeedX = 10 SpeedY = 15 [1, 1] normalized = ~[0.7, 0.7] [0.7, 0.7] * [10, 15] = [7, 10.5] As you can see my direction is now "scaled" to my speed which is no longer the direction that I want to be moving in. I am very new to vector math and this is a learning project for me. I looked around a little bit on the internet but I still want to figure out things on my own (not just look at an example and copy off it). Is there way around this? Using a directional vector is extremely useful but I am a little bit stumped at this problem. I am sorry if my mathematical understanding maybe completely wrong.

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  • How to make Google recognize language for a multilingual website?

    - by Julien Fouilhé
    Few weeks ago, I implemented translation functionality for the website of my company. The website is now available in french and english and I did look on the internet the best way to do if we want to do not lose any ranking and to have our pages on Google. Here is what I did: I did set a response header: Content-Language:en and Content-Language:fr My URLs are formatted as: http://www.website.com/en/... and http://www.website.com/fr/... My html tag is set with a lang attribute: <html lang="en"> and <html lang="fr"> There is a <link rel="alternate" hreflang="en" href="EnglishPageUrl"> on french pages and a <link rel="alternate" hreflang="en" href="frenchPageUrl"> on english pages. But Google keeps referring to some english pages when I'm doing a search on french engine, knowing that the website was first only available in english. Is that normal? Do I have to wait still, it has been now almost one month, I thought it would be okay...? Thank you.

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  • CodePlex Daily Summary for Sunday, June 26, 2011

    CodePlex Daily Summary for Sunday, June 26, 2011Popular ReleasesDroid Builder: Droid Builder - 1.0.4194.38898: Support new type of patch package. Support plugin framework.Mosaic Project: Mosaic Alpha build 254: - Added horizontal scroll by mouse in fullscreen mode - Widgets now have fixed size - Reduced spacing between widgets - Widgets menu is scrollable by mouse now and not overlapping back button on small screens.Net Image Processor: v1.0: Initial release of the library containing the core architecture and two filters. To install, extract the library to somewhere sensible then reference as a file from your project in Visual Studio.Usage Agent: Usage Agent 9.0.8: Latest release. Changes include: - Fixes for Optus - Usage Delta statistic for BigPond - Eliminated the need for UAC prompt at every startupjQuery List DragSort: jQuery List DragSort 0.4.3: Fix item not dropping correctly on Chrome and jQuery 1.6KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.TerrariViewer: TerrariViewer v3.3 [v1.0.5 Compatible]: I have added support for all the new items in Terraria v1.0.5. I have also added the ability to put your character in hardcore mode or take them out via a simple checkbox on the stats tab. If you come across any bugs, please let me know immediately.Media Companion: MC 3.409b-1 Weekly: This weeks release is part way through a major rewrite of the TVShow code. This means that a few TV related features & functions are not fully operational at the moment. The reason for this release is so that people can see if their particular issue has been fixed during the week. Some issues may not be able to be fully checked due to the ongoing TV code refactoring. So, I would strongly suggest that you put this version into a separate folder, copy your settings folder across & test MC that...Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5Kinect Earth Move: KinectEarthMove sample code: Sample code releasedThis is a sample code for Kinect for Windows SDK beta, which was demonstrated on Channel 9 Kinect for Windows SKD beta launch event on June 17 2011. Using color image and skeleton data from Kinect and user in front of Kinect can manipulate the earth between his/her hands.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9b: Changes: - fix critical issue 262334 (AccessViolationException while using events in a COMAddin) - remove x64 Assemblies (not necessary) Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...MiniTwitter: 1.70: MiniTwitter 1.70 ???? ?? ????? xAuth ?? OAuth ??????? 1.70 ??????????????????????????。 ???????????????? Twitter ? Web ??????????、PIN ????????????????????。??????????????????、???????????????????????????。Total Commander SkyDrive File System Plugin (.wfx): Total Commander SkyDrive File System Plugin 0.8.7b: Total Commander SkyDrive File System Plugin version 0.8.7b. Bug fixes: - BROKEN PLUGIN by upgrading SkyDriveServiceClient version 2.0.1b. Please do not forget to express your opinion of the plugin by rating it! Donate (EUR)SkyDrive .Net API Client: SkyDrive .Net API Client 2.0.1b (RELOADED): SkyDrive .Net API Client assembly has been RELOADED in version 2.0.1b as a REAL API. It supports the followings: - Creating root and sub folders - Uploading and downloading files - Renaming and deleting folders and files Bug fixes: - BROKEN API (issue 6834) Please do not forget to express your opinion of the assembly by rating it! Donate (EUR)Mini SQL Query: Mini SQL Query v1.0.0.59794: This release includes the following enhancements: Added a Most Recently Used file list Added Row counts to the query (per tab) and table view windows Added the Command Timeout option, only valid for MSSQL for now - see options If you have no idea what this thing is make sure you check out http://pksoftware.net/MiniSqlQuery/Help/MiniSqlQueryQuickStart.docx for an introduction. PK :-]HydroDesktop - CUAHSI Hydrologic Information System Desktop Application: 1.2.591 Beta Release: 1.2.591 Beta Releasepatterns & practices: Project Silk: Project Silk Community Drop 12 - June 22, 2011: Changes from previous drop: Minor code changes. New "Introduction" chapter. New "Modularity" chapter. Updated "Architecture" chapter. Updated "Server-Side Implementation" chapter. Updated "Client Data Management and Caching" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To ins...DropBox Linker: DropBox Linker 1.3: Added "Get links..." dialog, that provides selective public files links copying Get links link added to tray menu as the default option Fixed URL encoding .NET Framework 4.0 Client Profile requiredDotNetNuke® Community Edition: 06.00.00 Beta: Beta 1 (Build 2300) includes many important enhancements to the user experience. The control panel has been updated for easier access to the most important features and additional forms have been adapted to the new pattern. This release also includes many bug fixes that make it more stable than previous CTP releases. Beta ForumsBlogEngine.NET: BlogEngine.NET 2.5 RC: BlogEngine.NET Hosting - Click Here! 3 Months FREE – BlogEngine.NET Hosting – Click Here! This is a Release Candidate version for BlogEngine.NET 2.5. The most current, stable version of BlogEngine.NET is version 2.0. Find out more about the BlogEngine.NET 2.5 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at ...New Projects6_6_6_w_m_s_open: jwervxsdfcfcf: cfcfChairforce hackathon project: project for hackathonDot Net Nuke Ajax Modules: This is a small collection of modules I think on once in a while which intend to improve a little dnn's user experience.Gnosis Game Engine: A simple game engine for the XNA 4.0 frame work that I am working on, mostly as a learning experience. I found that XNA game engines either require you to pay or are XNA 4.0 incompatible, and so this is my solution to that problem.KA_WindowsPhone7_Samples: Sample Code for Windows Phone 7 from http://kevinashley.comKinect MIDI Controller: This tool allows you to use a Kinect Sensor as a MIDI Controller for your Digital Audio Workbench. The tool is written in C#, and uses Microsoft Kinect SDK. Mosaic Project: Mosaic is an application that brings Metro UI to your desktop by live widgets.Movie Gate: A movie database that is also able to play the movies with your favorit media player.Musical Collective: An open-source web service that enables Musicians to collaborate on songs. Written in ASP.NET MVC (C#).NcADS-MVC: Clasificados MVCPokeTD: Ein kleines 2D Pokemon Tower-Defense Spiel. Es ist in C# und XNA geschrieben.PRO-TOKOL: PRO-TOKOL Server is a Programmable Logic Controller communication driver. The project is 100% coded in .NET Managed code. So, the dll can be included in any .NET project. The project uses the Microsoft Workflow Foundation to implement the DF1 Receiver and Transmitter logic.ShumaDaf: small project for display movies info directly from file structure using mymovies.xml. program create one simple xml file and display it!Silverlight Policy Service: The windows service act as a server and listens on TCP port 943 using IPv4 and IPv6. The socket policy included in the project allows all silverlight client applications to connect to TCP ports 4502-4506.SkinObject Module Wrapper: The SkinObject Module Wrapper is a DotNetNuke module that will allow you to add any DNN SkinObject to a page dinamically as if it was a DNN Module. Without any skin modification you can now inject new SkinObjects to you pages, configure the properties and change them on the fly.SkyNet0.3: Program that one should not be able to close.Team Zero Game One: SVN for the personal project(s) of Team Zero - Game One. We are creating a free game in HTML5 canvas using the CAKE api, found here: http://code.google.com/p/cakejs/ The game is about programming a small robot to move through a maze, sneaking past guards and other obstacles, using event-based programming. We've seen a number of games that allow you to "program" a character, and thought it would be interesting to do a different take on it. The game is still in early production, and actively ...Test-Driven Scaffolding (TDS): TDS helps developers of C# function members (methods, indexers, etc.) to quickly write drivers for code under development; these can easily be converted later to NUnit tests. TDS consists of C# code that can be pasted into a new or existing project and removed when no longer needed.Usage Agent: The Usage Agent toolset is designed to help manage your ISP data usage without having to log into your ISP usage page. It can optionally monitor your network card throughput and produce reports on usage. Developed in VB.NET.

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  • Database Driven Web Application, C# Front-End and F# Back-End meaning

    - by user1473053
    Hi I am an intern working with ASP.NET. My current task is to make a website which will incorporate some jquery viewing features. This project seems to me will be primarily dealing with reading data from a database and making graphs out of them. This will require me to make custom queries from whatever the client is looking at. I think it is going to be what this guy calls an Ad Hoc Query tool My plan for this is to make it a database-driven website. So I can utilize the jquery dynamic viewing capabilities. I stumbled upon the functional programming paradigm and found F#. I read that because of it's functional programming paradigm, it makes it a good language to do asynchronous functions. I read about how you can use this with LINQ to SQL and how easy it is to make queries without actually putting the query language in. I understand the concept of the MVC design pattern. But I don't understand what they mean about C# being the front-end and F# being the back-end. Can someone clarify this to me? Also what are your thoughts about doing this project in this way? Any comments and thoughts are greatly appreciated. I feel as if learning F# will be a great learning experience for me. My guess is that the F# back-end is like the part where it controls the calls to the database. F# is possibly the model part of the design pattern. And C# is the controller. So HTML, Javascript and Jquery stuff will be my View design pattern. Clarify please?

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  • Having a Proactive Patch Plan is the way to Go!

    - by user793553
    BUILDING A SUCCESSFUL PATCHING STRATEGY Make Patching Easy! Having a Patching Strategy for your E-Business Suite system is a great way to manage your system downtime, identify the proper resources needed to perform the necessary task and familiarizing yourself with the Patching Tools in EBS. Having a Proactive Patch Plan is the way to Go! Proactive Patching is a preventive measure allowing you to have a complete patching strategy when applying patches periodically. Oracle provides several tools to help you get started to set the foundation for a solid and proactive patching strategy in Note 313.1 - "Patching & Maintenance Advisor: E-Business Suite 11i and R12". It details all the steps and tooling available for the patching strategy along with the benefits. Among other things it covers the following: How to plan ahead for system downtime Patching Tools in E-Business Suite (Autopatch, OUI, OPatch) How to Identify Patches (RUPs, EBS Family Packs, Critical Patch Updates, etc) How to properly test your patching plan and move to Production Make sure you visit the New E-Business Patching Community! We encourage you to access the "E-Business Patching Community" prior to applying an E-Business Suite patch. Doing so will allow you to explore perspectives shared by industry peers, get real-world experiences with the patch, and benefit from known solutions and lessons learned. Additionally, Oracle Support engineers monitor discussion topics to help provide guidance and solutions for your E-Business Suite patching needs. This is a valuable opportunity to "Get Proactive" with the patching and maintenance of your E-Business Suite environment. Start now, and find fast, proactive resolutions before you begin. Related Articles: What's the Best Way to Patch an E-Business Suite Environment? Patch Wizard Utility

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  • What is the value to checking in broken unit tests?

    - by Adam W.
    While there are ways of keeping unit tests from being executed, what is the value of checking in broken unit tests? I will use a simple example. Case sensitivity. The current code is Case Sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests has found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • How to get started in the development industry? [closed]

    - by Peter Fren
    My life is coding. I was born in 1982 and my first computer was an amiga. I started learning Amiga BASIC. To cut a long story short, I know many things about several programming languages. Being unemployed(I achieved the german abitur, should be similar to a high school degree and I studied a few semesters of mechanical engineering in 2002(I learned JAVA back then)) I have no idea how to use this ability. I have never done commissional work, every task I solved was based on my own wishes and desires. I do not know how to write a FSD or PRD or put it into code. So the question is, why should anyone hire me? I specialized in kinect development but all jobs I applied for on odesk and similar were awarded to others without me knowing why. I don't know what I should do with my skills professionally. What do you suggest? As this board has weird rules, tell me where to find answers if this is the wrong place.

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  • Are long methods always bad?

    - by wobbily_col
    So looking around earlier I noticed some comments about long methods being bad practice. I am not sure I always agree that long methods are bad (and would like opinions from others). For example I have some Django views that do a bit of processing of the objects before sending them to the view, a long method being 350 lines of code. I have my code written so that it deals with the paramaters - sorting / filtering the queryset, then bit by bit does some processing on the objects my query has returned. So the processing is mainly conditional aggregation, that has complex enough rules it can't easily be done in the database, so I have some variables declared outside the main loop then get altered during the loop. varaible_1 = 0 variable_2 = 0 for object in queryset : if object.condition_condition_a and variable_2 > 0 : variable 1+= 1 ..... ... . more conditions to alter the variables return queryset, and context So according to the theory I should factor out all the code into smaller methods, so That I have the view method as being maximum one page long. However having worked on various code bases in the past, I sometimes find it makes the code less readable, when you need to constantly jump from one method to the next figuring out all the parts of it, while keeping the outermost method in your head. I find that having a long method that is well formatted, you can see the logic more easily, as it isn't getting hidden away in inner methods. I could factor out the code into smaller methods, but often there is is an inner loop being used for two or three things, so it would result in more complex code, or methods that don't do one thing but two or three (alternatively I could repeat inner loops for each task, but then there will be a performance hit). So is there a case that long methods are not always bad? Is there always a case for writing methods, when they will only be used in one place?

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  • CodePlex Daily Summary for Saturday, July 20, 2013

    CodePlex Daily Summary for Saturday, July 20, 2013Popular ReleasesC# Intellisense for Notepad++: Initial release: Members auto-complete Integration with native Notepad++ Auto-Completion Auto "open bracket" for methods Right-arrow to accept suggestions51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.19.4: One Click Install from NuGet This release introduces the 51Degrees.mobi IIS Vary Header Fix. When Compression and Caching is used in IIS, the Vary header is overwritten, making intelligent caching with dynamic content impossible. Find out more about installing the Vary Header fix. Changes to Version 2.1.19.4Handlers now have a ‘Count’ property. This is an integer value that shows how many devices in the dataset that use that handler. Provider.cs -> GetDeviceInfoByID to address a problem w...SalarDbCodeGenerator: SalarDbCodeGenerator v2.1.2013.0719: Version 2.1.2013.0719 2013/7/19 Pattern Changes: * DapperContext pattern is added. * All patterns are updated to work with one-to-one relations. Changes: * One-to-one relation is supported. * Minor bug fixes.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3 beta 2): Includes all changes in v1.3 beta 1 Additional support for Windows 8.1 Preview New API (JS): addTextTrack New API (JS): msKeys New API (JS): msPlayToPreferredSourceUri New API (JS): msSetMediaKeys New API (JS): onmsneedkey New API (Xaml): SetMediaStreamSource method New API (Xaml): Stretch property New API (Xaml): StretchChanged event New API (Xaml): AreTransportControlsEnabled property New API (Xaml): IsFullWindow property New API (Xaml): PlayToPreferredSourceUri proper...Outlook 2013 Add-In: Multiple Calendars: As per popular request, this new version includes: - Support for multiple calendars. This can be enabled in the configuration by choosing which ones to show/hide appointments from. In some cases (public folders) it may time out and crash, and so far it only supports "My Calendars", so not shared ones yet. Also they're currently shown in the same font/color so there are no confusions with color categories, but please drop me a line on any suggestions you'd like to see implemented. - Added fri...Circuit Diagram: Circuit Diagram 2.0 Beta 2: New in this release: Show grid in editor Cut/copy/paste support Bug fixesCommunity TFS Build Extensions: July 2013: The July 2013 release contains VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 The Community TFS Build Manager can also be found in the Visual Studio Gallery here where updates will first become available. A version supporting VS2010 is also available in the Gallery here.DaRenamer: Renamer 2.1.0.5: Version 2.1.0.5 -fixed minor bugInstall Verify Tool: Install Verify Tool V 1.0: Win Service Web Service Win Service Client Web Service ClientOrchard Project: Orchard 1.7 RC: Planning releasedTerminals: Version 3.1 - Release: Changes since version 3.0:15992 Unified usage of icons in user interface Added context menu in Organize favorites grid Fixed:34219 34210 34223 33981 34209 Install notes:No changes in database (use database from release 3.0) No upgrade of configuration, passwords, credentials or favorites See also upgrade notes for release 3.0PMU Connection Tester: PMU Connection Tester v4.4.0: This is the current release build of the PMU Connection Tester, version 4.4.0 This version of the connection tester was released with openPDC 1.5 SP1 and openPDC 2.0 BETA. This application requires that .NET 4.0 already be installed on your system. Note this is the last release of the PMU Connection Tester that will built on .NET 4.0 using the TVA Code Library and the Time-series Framework. Future releases of the PMU Connection Tester will be built on .NET 4.5 (or later) using the Grid Sol...HiUpdateTools - easy publish and update your app: HiUpdateTools Add-in 1.0.0.5: - Generate ClientConfig.xml and adding to the project - Set ClientConfig.xml option "CopyToOutputDirectory"= Copy if newer - Fix client path not ending the backslash - Add Client assembly to VSX package - On first use, the tool is added to the reference to the client assembly - Fix client application - Multi-instance application - Run single instance of update applicationopen gaze and mouse analyzer: Ogama 4.4 BETA: This beta was published on 16.07.2013 and includes fixes and improvements since last 4.3 release, mainly in the recording section which solves problems with tobii and mirametrix devices, see the source code tab for details. Please test it, if you have one of this devices and give me feedback using the issue tracker or discussion tabs. Don´t forget to install .Net 4 framework and SQL Express before installing Ogama. When using Tobii tracking devices, you have to install apple bonjour also. On...SpaceFlight: SpaceFlight_v1.1: Added VCRedist.exe , run this first if you get the "MSVCP100.dll is missing" issueAdvanced Resource Tab for Blend: Advanced Resource Tab 2.0: Added filtering of (sub)-resource items and collapsing / expanding of all resource dictionaries.Media Companion: Media Companion MC3.573b: XBMC Link - Let MC update your XBMC Library Fixes in place, Enjoy the XBMC Link function Well, Phil's been busy in the background, and come up with a Great new feature for Media Companion. Currently only implemented for movies. Once we're happy that's working with no issues, we'll extend the functionality to include TV shows. All the help for this is build into the application. Go to General Preferences - XBMC Link for details. Help us make it better* Currently only tested on local and ...Wsus Package Publisher: Release v1.2.1307.15: Fix a bug where WPP crash if 'ShowPendingUpdates' is start with wrong credentials. Fix a bug where WPP crash if ArrivalDateAfter and ArrivalDateBefore is equal in the ComputerView. Add a filter in the ComputerView. (Thanks to NorbertFe for this feature request) Add an option, when right-clicking on a computer, you can ask for display the current logon user of the remote computer. Add an option in settings to choose if WPP ping remote computers using IPv4, IPv6 or IPv6 and, if fail, IP...Lab Of Things: vBeta1: Initial release of LoTVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...New ProjectsAIDE (Automata-Identification Engine): AIDE is a automata-identification engine.CalligraphyMVVM: MVVM Calligraphy Windows Phone, Web ASP.NET MVCCentrify DirectControl PowerShell Module: The Centrify DirectControl PowerShell Module is based on Centrify API to give management control on Centrify data store into Active Directory.Cleveland Free Clinic: Cleveland Free Clinicfacebook???????????: facebook????????????????????Functional Reach: A Microsoft Kinect activity that using skeletal tracking to run a randomized stretching activity for patients that have prescribed home exercises for stroke.HR Project: This is a HR Project for Place company.OfflineBrowser: Offline browser for jw.org.ricerca-docs: Sphinx documentation for ricerca.Sample EventAgregator: Sample EventAgregator This is an example of using EventAgregator on WinRT / Windows 8 with the C # programming language. EventAgregator itself is part of PrismSMSGateWay: CMPP,SGIP,SMGP ????SP?? ??,????,?????,???. ??????,????,?????,????......?????,????? ????SPID ,MsgSrc,???,???IP,?????? ?????,?????,??,????vimrc file: vimrc file

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  • How to manage Areas/Levels in an RPG?

    - by Hexlan
    I'm working on an RPG and I'm trying to figure out how to manage the different levels/areas in the game. Currently I create a new state (source file) for every area, defining its unique aspects. My concern is that as the game grows the number of class files will become unmanageable with all the towns, houses, shops, dungeons, etc. that I need to keep track of. I would also prefer to separate my levels from the source code because non-programmer members of the team will be creating levels, and I would like the engine to be as free from game specific code as possible. I'm thinking of creating a class that provides all the functions that will be the same between all the levels/areas with a unique member variable that can be used to look up level specifics from data. This way I only need to define level/area once in the code, but can create multiple instances each with its own unique aspects provided by data. Is this a good way to go about solving the issue? Is there a better way to handle a growing number of levels?

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  • How is determined an impact of a requirement change on the existing code?

    - by MainMa
    Hi, How companies working on large projects evaluate an impact of a single modification on an existing code? Since my question is probably not very clear, here's an example: Let's take a sample business application which deals with tasks. In the database, each task has a state, 0 being "Pending", ... 5 - "Finished". A new requirement adds a new state, between 2nd and 3rd one. It means that: A constraint on the values 1 - 5 in the database must be changed, Business layer and code contracts must be changed to add a new state, Data access layer must be changed to take in account that, for example the state StateReady is now 6 instead of 5, etc. The application must implement a new state visually, add new controls for it, new localized strings for tool-tips, etc. When an application is written recently by one developer, it's more or less easy to predict every change to do. On the other hand, when an application was written for years by many people, no single person can anticipate every change immediately, without any investigation. So since this situation (such changes in requirements) is very frequent, I imagine there are already some clever techniques and ways to predict the impact. Is there any? Do you know any books which deal about this subject? Note: my question is not related to How do you deal with changing requirements? question. In fact, I'm not interested in evaluating the cost of a change, but rather the way to predict the parts of an application which will be concerned by the change. What will be those changes and how difficult they are really doesn't matter in my question.

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  • Experienced programmer, beginner at web design, tools for effective maintainable web design? [closed]

    - by Clinton
    I do quite a bit of programming in my work, which I'm comfortable with, but recently I've being trying to do some web-design for non-work related reasons. I've got a Drupal site up and running, and added some content. But they all look fairly basic. Header with some content. It doesn't look particularly polished. Anyway, as an example, what I wanted to do was make some "bubbles", each with some text in them. From a programmers point of view, say: bubble(question_text, answer_text) might expand to a box with some border, with "Question: " + question_text then "Answer: " + answer_text. Of course I'd have lots of these bubbles, but I'd like to change their look and feel in one place, so simple HTML would be a maintainable nightmare. I also want to lay them out on the screen in some fashion. I was thinking a mixture of javascript and CSS, or possibly use PHP which Drupal uses. On the other hand, I fear I might be taking a 1990s approach to this, and that there's actually tools available now that make this process a lot easier. I'm just wondering what the best approach to this sort of task is? Should I be using offline web design software and copying the code to Drupal, and if so, any recommendations? I'm sorry if my question is a bit vague, because I'm not really sure what question I should be asking. I'd appreciate if you answer and comment, and I'll try my best to be more specific as I understand more.

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  • Advice on choosing a book to read

    - by Kioshiki
    I would like to ask for some recommendations on useful books to read. Initially I had intended on posting quite a long description of my current issue and asking for advice. But I realised that I didn’t have a clear idea of what I wanted to ask. One thing that is clear to me is that my knowledge in various areas needs improving and reading is one method of doing that. Though choosing the right book to read seems like a task in itself when there are so many books out there. I am a programmer but I also deal with analysis, design & testing. So I am not sure what type of book to read. One option might be to work through two books at the same time. I had thought maybe one about design or practices and another of a more technical focus. Recently I came across one book that I thought might be useful to read: http://xunitpatterns.com/index.html It seems like an interesting book, but the comments I read on amazon.co.uk show that the book is probably longer than it needs to be. Has anyone read it and can comment on this? Another book that I already own and would probably be a good one to finish reading is this: http://www.amazon.co.uk/Code-Complete-Practical-Handbook-Construction/dp/0735619670/ref=sr_1_1?ie=UTF8&qid=1309438553&sr=8-1 Has anyone else read this who can comment on its usefulness? Beyond these two I currently have no clear idea of what to read. I have thought about reading a book related to OO design or the GOF design patterns. But I wonder if I am worrying too much about the process and practices and not focusing on the actual work. I would be very grateful for any suggestions or comments. Many Thanks, Kioshiki

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  • Offset Forward vector of object based on Rotation

    - by Taylor
    I'm using the Bullet 3D physics engine in a iOS application running openGL ES 1.1 Currently I'm accepting info from the gyroscope to allow the user to "look around" a 3d world that follows a bouncing ball (note: it only takes in the yaw to look around 360 degrees). Im also accepting information from the accelerometer based on the tilt to push the ball. As of right now, to move forward, the user tilts the devise forward (using the accelerometer); to move to the right, the user tilts the devise to the right and so on. The forward vector is currently along it's local Z-axis. The problem is that I want to change the ball bounce based on where the user has changed the view. If I change the view, the ball bounces in the fixed direction. I want to change the forward facing direction so that when a user changes the view (say to the look at the right of the world, the user rotates the device), tilting the devise forward will result in a forward force in that direction. Basically, I want the forward vector to take the rotation into consideration. Sorry if I didn't explain the issue well enough, its kind of confusing to write down.

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