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  • Duplicate Symbol Linker Error (C++ help)

    - by Vash265
    Hi. I'm learning some CSP (constraint satisfaction) theory stuff right now, and am using this library to parse XML files. I'm using Xcode as an IDE. My program compiles fine, but when it goes to link the files, I get a duplicate symbol error with the XMLParser_libxml2.hh file. My files are separated as such: A class header file that includes the XMLParser file above A class implementation file that include the class header file A main file that includes the class header file The duplicate symbol is occurring in main.o and classfile.o, but as far as I can tell, I'm not actually adding that .hh file twice. Full error: ld: duplicate symbol bool CSPXMLParser::UTF8String::to<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >&) constin /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/dStructFill.o and /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/main.o Copying the implementation of the class into the main file and taking the class implementation file out of the compilation target alleviates the error, but it's a disorganized mess this way, and I'll be adding more classes very soon (and it would be nice to have them in separate files). As I've come to understand it, this is caused by the file (XMLParser_libxml2.hh) having both the class and function definition and implementation in one file (and it seems as though this might have been necessary due to the use of templates in that 'header' file). Any ideas on how to get around sticking all my class files in my main.cpp? (I've tried ifdefs, they don't work).

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  • What does the windbg command "kd" do?

    - by Oskar
    I ran kd by mistake and got some output that inteerested me, a reference to a line of code in my module that I can't see on the call stack of any thread. The lines weren't the beginnning of the method so I don't think the reference is to a function pointer, but possibly the result of an exception being stored in memory??? Of course, that happens to be what I'm looking for... Update: The stack trace of the exception is: 0:000> kb *** Stack trace for last set context - .thread/.cxr resets it ChildEBP RetAddr Args to Child 0174f168 734ea84f 2cb9e950 00000000 2cb9e950 kernel32!LoadTimeZoneInformation+0x2b 0174f1c4 734ead92 00000022 00000001 000685d0 msvbvm60! RUN_INSTMGR::ExecuteInitTerm+0x178 0174f1f8 734ea9ee 00000000 0000002f 2dbc2abc msvbvm60! RUN_INSTMGR::CreateObjInstanceWithParts+0x1e4 0174f278 7350414e 2cb9e96c 00000000 0174f2f0 msvbvm60! RUN_INSTMGR::CreateObjInstance+0x14d 0174f2e4 734fa071 00000000 2cb9e96c 0174f2fc msvbvm60!RcmConstructObjectInstance+0x75 0174f31c 00976ef1 2cb9e950 00591bc0 0174fddc msvbvm60!__vbaNew+0x21 and into our code (create a new Form derived class) the dds output: 0:000> dds esp-0x40 esp+0x100 0174f05c 00000000 0174f060 00000000 0174f064 00000000 0174f068 00000000 0174f06c 00000000 0174f070 00000000 0174f074 00000000 0174f078 00000000 0174f07c 00000000 0174f080 00000000 0174f084 00000000 0174f088 00000000 0174f08c 00000000 0174f090 00000000 0174f094 00000000 0174f098 00000000 0174f09c 007f4f9b ourDll!formDerivedClass::Form_Initialize+0x10b [C:\Buildbox\formDerivedClass.frm @ 1452] etc which seems to indicate that Initialize is being called even though it isn't on the stack trace of either this exception or any of the threads. As suggested, it might all be a mismatch between pdbs and dlls, but it seems a coincidence that we end up in the right classes and methods

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  • What's the difference between these LINQ queries ?

    - by SnAzBaZ
    I use LINQ-SQL as my DAL, I then have a project called DB which acts as my BLL. Various applications then access the BLL to read / write data from the SQL Database. I have these methods in my BLL for one particular table: public IEnumerable<SystemSalesTaxList> Get_SystemSalesTaxList() { return from s in db.SystemSalesTaxLists select s; } public SystemSalesTaxList Get_SystemSalesTaxList(string strSalesTaxID) { return Get_SystemSalesTaxList().Where(s => s.SalesTaxID == strSalesTaxID).FirstOrDefault(); } public SystemSalesTaxList Get_SystemSalesTaxListByZipCode(string strZipCode) { return Get_SystemSalesTaxList().Where(s => s.ZipCode == strZipCode).FirstOrDefault(); } All pretty straight forward I thought. Get_SystemSalesTaxListByZipCode is always returning a null value though, even when it has a ZIP Code that exists in that table. If I write the method like this, it returns the row I want: public SystemSalesTaxList Get_SystemSalesTaxListByZipCode(string strZipCode) { var salesTax = from s in db.SystemSalesTaxLists where s.ZipCode == strZipCode select s; return salesTax.FirstOrDefault(); } Why does the other method not return the same, as the query should be identical ? Note that, the overloaded Get_SystemSalesTaxList(string strSalesTaxID) returns a record just fine when I give it a valid SalesTaxID. Is there a more efficient way to write these "helper" type classes ? Thanks!

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  • How is a functional programming-based javascript app laid out?

    - by user321521
    I've been working with node.js for awhile on a chat app (I know, very original, but I figured it'd be a good learning project). Underscore.js provides a lot of functional programming concepts which look interesting, so I'd like to understand how a functional program in javascript would be setup. From my understanding of functional programming (which may be wrong), the whole idea is to avoid side effects, which are basically having a function which updates another variable outside of the function so something like var external; function foo() { external = 'bar'; } foo(); would be creating a side effect, correct? So as a general rule, you want to avoid disturbing variables in the global scope. Ok, so how does that work when you're dealing with objects and what not? For example, a lot of times, I'll have a constructor and an init method that initializes the object, like so: var Foo = function(initVars) { this.init(initVars); } Foo.prototype.init = function(initVars) { this.bar1 = initVars['bar1']; this.bar2 = initVars['bar2']; //.... } var myFoo = new Foo({'bar1': '1', 'bar2': '2'}); So my init method is intentionally causing side effects, but what would be a functional way to handle the same sort of situation? Also, if anyone could point me to either a python or javascript source code of a program that tries to be as functional as possible, that would also be much appreciated. I feel like I'm close to "getting it", but I'm just not quite there. Mainly I'm interested in how functional programming works with traditional OOP classes concept (or does away with it for something different if that's the case).

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  • radio input replacement using jquery

    - by altvali
    It may seem a bit odd to ask this since there are several solutions out there but the fact is that all of them look pretty and none of what i've seem save the input value for form submission the right way. I'm looking for something that will replace all radio inputs with divs that get special classes when they are hovered or clicked, and an input type hidden for every group of radio inputs with the same name, hidden input that will be updated with the value corresponding to the div the user clicks on. Long sentence, i know. Here's what i've come up with: $('input:radio').each(function(){ if (this.style.display!='none') { var inputName = $(this).attr('name'); var inputValue = $(this).attr('value'); var isChecked = $(this).attr('checked'); if (!$('input:hidden[name='+inputName+']').length) // if the hidden input wasn't already created $(this).replaceWith('<div class="inputRadioButton" id="'+inputName+'X'+inputValue+'"></div><input type="hidden" name="'+inputName+'" value="'+inputValue+'" />'); else{ $(this).replaceWith('<div class="inputRadioButton" id="'+inputName+'X'+inputValue+'"></div>'); if (isChecked) $('input:hidden[name='+inputName+']').attr({'value':inputValue}); } //this bind doesn't work $("#"+inputName+"X"+inputValue).click(function(){ if($('input:hidden[name='+inputName+']').val()!=inputValue){ $('input:hidden[name='+inputName+']').attr({'value':inputValue}); $('div[id*='+inputName+'].inputRadioButton').removeClass('inputRadioButtonSelected'); } if (!$("#"+inputName+"X"+inputValue).hasClass('inputRadioButtonSelected')) $("#"+inputName+"X"+inputValue).addClass('inputRadioButtonSelected'); }); } }); Please tell me how to fix it. Thank you. Edit I've found the reason. It should normally work but some of my radio inputs generated by an e-commerce software had brackets in them (e.g. id[12] ) and jQuery was parsing that. The fix is adding var inputButton = document.getElementById(inputName+"X"+inputValue); before the bind and replacing $("#"+inputName+"X"+inputValue) with $(inputButton).

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  • Third party multipart request in playframework

    - by Brian
    I'm making an application to post photos to yfrog and twitpic and I am having a little trouble figuring out how to set the parameters. Here is my code: public static Result index() { HttpClient httpclient = new DefaultHttpClient(); WSRequestHolder holder = WS.url("http://api.twitpic.com/2/upload.json"); holder.setHeader("Authorization", ""); return async(holder.post("").map(new Function<WS.Response, Result>() { public Result apply(WS.Response response) { return ok(response.getBody()); } })); } Now, I don't expect this to actually get an ok response from the server, as I am just testing the responses that I get back from the server, and that is one that says I need to provide the api key. I figured as much, but I'm not sure of the syntax for providing that parameter, as I need to also give the name of the file and the file. I tried setting holder.post("key=somekey"), with the hope that I would get a different error message (like the key you provided is invalid) but I just get the same error. I'm assuming that I probably need to send it in the for of a multipart request, but I am not very experienced with this kind of request and can't find any play documentation on how to create a multipart request, other than in an html form. Any suggestions and help will be much appreciated. And fyi, I do know that there are yfrog and twitpic java classes to handle this kind of stuff, but I want to do it myself, more so for learning how to do this kind of stuff. Thanks in advance!

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  • C++ iterators, default initialization and what to use as an uninitialized sentinel.

    - by Hassan Syed
    The Context I have a custom template container class put together from a map and vector. The map resolves a string to an ordinal, and the vector resolves an ordinal (only an initial string to ordinal lookup is done, future references are to the vector) to the entry. The entries are modified intrusively to contain a a bool "assigned" and an iterator_type which is a const_iterator to the container class's map. My container class will use RCF's serialization code (which models boost::serialization) to serialize my container classes to nodes in a network. Serializing iterator's is not possible, or a can of worms, and I can easily regenerate them onces the vectors and maps are serialized on the remote site. The Question I need to default initialize, and be able to test that the iterator has not been assigned to (if it is assigned it is valid, if not it is invalid). Since map iterators are not invalidated upon operations performed on it (unless of course items are removed :D) am I to assume that map<x,y>::end() is a valid sentinel (regardless of the state of the map -- i.e., it could be empty) to initialize to ? I will always have access to the parent map, I'm just unsure wheather end() is the same as the map contents change. I don't want to use another level of indirection (--i.e., boost::optional) to achieve my goal, I'd rather forego compiler checks to correct logic, but it would be nice if I didn't need to. Misc This question exists, but most of its content seems non-sense. Assigning a NULL to an iterator is invalid according to g++ and clang++. This is another similar question, but it focuses on the common use-cases of iterators, which generally tends to be using the iterator to iterate, ofcourse in this use-case the state of the container isn't meant to change whilst iteration is going on.

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  • What is different about C++ math.h abs() compared to my abs()

    - by moka
    I am currently writing some glsl like vector math classes in c++, and I just implemented an abs() function like this: template<class T> static inline T abs(T _a) { return _a < 0 ? -_a : _a; } I compared its speed to the default c++ abs from math.h like this: clock_t begin = clock(); for(int i=0; i<10000000; ++i) { float a = abs(-1.25); }; clock_t end = clock(); unsigned long time1 = (unsigned long)((float)(end-begin) / ((float)CLOCKS_PER_SEC/1000.0)); begin = clock(); for(int i=0; i<10000000; ++i) { float a = myMath::abs(-1.25); }; end = clock(); unsigned long time2 = (unsigned long)((float)(end-begin) / ((float)CLOCKS_PER_SEC/1000.0)); std::cout<<time1<<std::endl; std::cout<<time2<<std::endl; Now the default abs takes about 25ms while mine takes 60. I guess there is some low level optimisation going on. Does anybody know how math.h abs works internally? The performance difference is nothing dramatic, but I am just curious!

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  • handling pointer to member functions within hierachy in C++

    - by anatoli
    Hi, I'm trying to code the following situation: I have a base class providing a framework for handling events. I'm trying to use an array of pointer-to-member-functions for that. It goes as following: class EH { // EventHandler virtual void something(); // just to make sure we get RTTI public: typedef void (EH::*func_t)(); protected: func_t funcs_d[10]; protected: void register_handler(int event_num, func_t f) { funcs_d[event_num] = f; } public: void handle_event(int event_num) { (this->*(funcs_d[event_num]))(); } }; Then the users are supposed to derive other classes from this one and provide handlers: class DEH : public EH { public: typedef void (DEH::*func_t)(); void handle_event_5(); DEH() { func_t f5 = &DEH::handle_event_5; register_handler(5, f5); // doesn't compile ........ } }; This code wouldn't compile, since DEH::func_t cannot be converted to EH::func_t. It makes perfect sense to me. In my case the conversion is safe since the object under this is really DEH. So I'd like to have something like that: void EH::DEH_handle_event_5_wrapper() { DEH *p = dynamic_cast<DEH *>(this); assert(p != NULL); p->handle_event_5(); } and then instead of func_t f5 = &DEH::handle_event_5; register_handler(5, f5); // doesn't compile in DEH::DEH() put register_handler(5, &EH::DEH_handle_event_5_wrapper); So, finally the question (took me long enough...): Is there a way to create those wrappers (like EH::DEH_handle_event_5_wrapper) automatically? Or to do something similar? What other solutions to this situation are out there? Thanks.

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  • Strange inheritance behaviour in Objective-C

    - by Smikey
    Hi all, I've created a class called SelectableObject like so: #define kNumberKey @"Object" #define kNameKey @"Name" #define kThumbStringKey @"Thumb" #define kMainStringKey @"Main" #import <Foundation/Foundation.h> @interface SelectableObject : NSObject <NSCoding> { int number; NSString *name; NSString *thumbString; NSString *mainString; } @property (nonatomic, assign) int number; @property (nonatomic, retain) NSString *name; @property (nonatomic, retain) NSString *thumbString; @property (nonatomic, retain) NSString *mainString; @end So far so good. And the implementation section conforms to the NSCoding protocol as expected. HOWEVER, when I add a new class which inherits from this class, i.e. #import <Foundation/Foundation.h> #import "SelectableObject.h" @interface Pet : SelectableObject <NSCoding> { } @end I suddenly get the following compiler error in the Selectable object class! SelectableObject.h:16: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'interface' This makes no sense to me. Why is the interface declaration for the SelectableObject class suddenly broken? I also import it in a couple of other classes I've written... Any help would be very much appreciated. Thanks! Michael

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  • jQuery sliding animation not working

    - by Jake Zeitz
    I have three divs stacked on each other but offset so that a part of each div is visible. When one of the bottom divs is clicked I want the top div to animate out and back into the stack at the bottom, then the div that is clicked will appear at the top. So far I only have the code for when the middle div is clicked, but I cannot get it to work properly. What am I doing wrong? (I also realize that the code I wrote is probably terrible, this is the first jQuery code I have written.) The css is very very simple: .first { z-index: 3; } .second { z-index: 2; } .third { z-index: 1; } The basic html is this: <div class="first"></div> <div class="second"></div> <div class="third"></div> Here is my code: $("div.second").click(function () { $("div.first").animate({ left: "-=200px"}, {duration: "fast", complete: function () { $("div.first").removeClass("first").addClass("third").animate({left: "+=350px", top: "+=60px"}, "fast"); } }); $("div.second").animate({ left: "-=24px", top: "-=30px"}, {duration: "fast", complete: function () { $("div.second").removeClass("second").addClass("first"); } }); $("div.third").animate({ left: "-=24px", top: "-=30px"}, {duration: "fast", complete: function () { $("div.third").removeClass("third").addClass("second"); } }); }); I can get the div.first to move to the side and back. But now I can't get the classes to stay changed. What keeps happening is the div.second will remove it's class and add .first in the animation, but when the animation is complete, it acts like it still has a class of .second.

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  • Android NDK import-module / code reuse

    - by Graeme
    Morning! I've created a small NDK project which allows dynamic serialisation of objects between Java and C++ through JNI. The logic works like this: Bean - JavaCInterface.Java - JavaCInterface.cpp - JavaCInterface.java - Bean The problem is I want to use this functionality in other projects. I separated out the test code from the project and created a "Tester" project. The tester project sends a Java object through to C++ which then echo's it back to the Java layer. I thought linking would be pretty simple - ("Simple" in terms of NDK/JNI is usually a day of frustration) I added the JNIBridge project as a source project and including the following lines to Android.mk: NDK_MODULE_PATH=.../JNIBridge/jni/" JNIBridge/jni/JavaCInterface/Android.mk: ... include $(BUILD_STATIC_LIBRARY) JNITester/jni/Android.mk: ... include $(BUILD_SHARED_LIBRARY) $(call import-module, JavaCInterface) This all works fine. The C++ files which rely on headers from JavaCInterface module work fine. Also the Java classes can happily use interfaces from JNIBridge project. All the linking is happy. Unfortunately JavaCInterface.java which contains the native method calls cannot see the JNI method located in the static library. (Logically they are in the same project but both are imported into the project where you wish to use them through the above mechanism). My current solutions are are follows. I'm hoping someone can suggest something that will preserve the modular nature of what I'm trying to achieve: My current solution would be to include the JavaCInterface cpp files in the calling project like so: LOCAL_SRC_FILES := FunctionTable.cpp $(PATH_TO_SHARED_PROJECT)/JavaCInterface.cpp But I'd rather not do this as it would lead to me needing to update each depending project if I changed the JavaCInterface architecture. I could create a new set of JNI method signatures in each local project which then link to the imported modules. Again, this binds the implementations too tightly.

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  • Creating a Ruby method that pads an Array

    - by CJ Johnson
    I'm working on creating a method that pads an array, and accepts 1. a desired value and 2. an optional string/integer value. Desired_size reflects the desired number of elements in the array. If a string/integer is passed in as the second value, this value is used to pad the array with extra elements. I understand there is a 'fill' method that can shortcut this - but that would be cheating for the homework I'm doing. The issue: no matter what I do, only the original array is returned. I started here: class Array def pad(desired_size, value = nil) desired_size >= self.length ? return self : (desired_size - self.length).times.do { |x| self << value } end end test_array = [1, 2, 3] test_array.pad(5) From what I researched the issue seemed to be around trying to alter self's array, so I learned about .inject and gave that a whirl: class Array def pad(desired_size, value = nil) if desired_size >= self.length return self else (desired_size - self.length).times.inject { |array, x| array << value } return array end end end test_array = [1, 2, 3] test_array.pad(5) The interwebs tell me the problem might be with any reference to self so I wiped that out altogether: class Array def pad(desired_size, value = nil) array = [] self.each { |x| array << x } if desired_size >= array.length return array else (desired_size - array.length).times.inject { |array, x| array << value } return array end end end test_array = [1, 2, 3] test_array.pad(5) I'm very new to classes and still trying to learn about them. Maybe I'm not even testing them the right way with my test_array? Otherwise, I think the issue is I get the method to recognize the desired_size value that's being passed in. I don't know where to go next. Any advice would be appreciated. Thanks in advance for your time.

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  • alternative to #include within namespace { } block

    - by Jeff
    Edit: I know that method 1 is essentially invalid and will probably use method 2, but I'm looking for the best hack or a better solution to mitigate rampant, mutable namespace proliferation. I have multiple class or method definitions in one namespace that have different dependencies, and would like to use the fewest namespace blocks or explicit scopings possible but while grouping #include directives with the definitions that require them as best as possible. I've never seen any indication that any preprocessor could be told to exclude namespace {} scoping from #include contents, but I'm here to ask if something similar to this is possible: (see bottom for explanation of why I want something dead simple) // NOTE: apple.h, etc., contents are *NOT* intended to be in namespace Foo! // would prefer something most this: namespace Foo { #include "apple.h" B *A::blah(B const *x) { /* ... */ } #include "banana.h" int B::whatever(C const &var) { /* ... */ } #include "blueberry.h" void B::something() { /* ... */ } } // namespace Foo ... // over this: #include "apple.h" #include "banana.h" #include "blueberry.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } int B::whatever(C const &var) { /* ... */ } void B::something() { /* ... */ } } // namespace Foo ... // or over this: #include "apple.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } } // namespace Foo #include "banana.h" namespace Foo { int B::whatever(C const &var) { /* ... */ } } // namespace Foo #include "blueberry.h" namespace Foo { void B::something() { /* ... */ } } // namespace Foo My real problem is that I have projects where a module may need to be branched but have coexisting components from the branches in the same program. I have classes like FooA, etc., that I've called Foo::A in the hopes being able to branch less painfully as Foo::v1_2::A, where some program may need both a Foo::A and a Foo::v1_2::A. I'd like "Foo" or "Foo::v1_2" to show up only really once per file, as a single namespace block, if possible. Moreover, I tend to prefer to locate blocks of #include directives immediately above the first definition in the file that requires them. What's my best choice, or alternatively, what should I be doing instead of hijacking the namespaces?

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  • Jquery cant get facebox working inside ajax call

    - by John
    From my main page I call an ajax file via jquery, in that ajax file is some additional jquery code. Original link looks like this: <a href="/page1.php" class="guest-action notify-function"><img src="/icon1.png"></a> Then the code: $(document).ready(function(){ $('a[rel*=facebox]').facebox(); $('.guest-action').click( function() { $.get( $(this).attr('href'), function(responseText) { $.jGrowl(responseText); }); return false; }); $('.notify-function').click( function() { $(this).find('img').attr('src','/icon2.png'); $(this).attr('href','/page2.php'); $(this).removeClass('guest-action').removeClass('notify-function').attr('rel','facebox'); }); }); So basically after notify-function is clicked I am changing the icon and the url of the link, I then am removing the classes so that the click wont be ran again and add rel="facebox" to the link so that the facebox window will pop up if they try to click the new icon2.png that shows up. The problem is after I click the initial icon everything works just fine except when I try to click the new icon2.png it still executes the jgrowl code from the guest-action. But when I view the source it shows this: <a href="/page2.php" rel="facebox" class=""><img src="/icon2.png"></a> So it seemed that should work right? What am I doing wrong? I tried adding the facebox code to the main page that is calling the ajax file as well and still same issue.

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  • Hibernate saveorUpdate method problem

    - by umesh awasthi
    Hi all, i am trying to work on with Hibernate (Database side for first time) and some how struck in choosing best possible way to use saveOrUpdate or Save.Update i have a destination POJO class and its other attributes which needs to be updated along with the Destination entity. i am getting an XML file to be imported and i am using the following code to update/save the destination entity along with its attribute classes. try{ getSessionFactory().getCurrentSession().beginTransaction(); getSessionFactory().getCurrentSession().saveOrUpdate(entity); getSessionFactory().getCurrentSession().getTransaction().commit(); } catch(Exception e){ getSessionFactory().getCurrentSession().getTransaction().rollback(); } finally{ getSessionFactory().close(); } everything is working fine untill i am using the same session instance.but later on when i am using the same XML file to update the destination PO for certain attributes it giving me the following error. SEVERE: Duplicate entry 'MNLI' for key 'DESTINATIONID' 9 Jan, 2011 4:58:11 PM org.hibernate.event.def.AbstractFlushingEventListener performExecutions SEVERE: Could not synchronize database state with session org.hibernate.exception.ConstraintViolationException: Could not execute JDBC batch update at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:94) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:66) at org.hibernate.jdbc.AbstractBatcher.executeBatch(AbstractBatcher.java:275) at org.hibernate.jdbc.AbstractBatcher.prepareStatement(AbstractBatcher.java:114) at org.hibernate.jdbc.AbstractBatcher.prepareStatement(AbstractBatcher.java:109) at org.hibernate.jdbc.AbstractBatcher.prepareBatchStatement(AbstractBatcher.java:244) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2242) at org.hibernate.persister.entity.AbstractEntityPersister.insert(AbstractEntityPersister.java:2678) at org.hibernate.action.EntityInsertAction.execute(EntityInsertAction.java:79) i am using UUID as primary key for the Destination table and in destination table i have a destination id which is unique.but i can understand that in the secodn case hibernate is not able to find if there is already an entry for the same destination in the DB and trying to execute insert statement rather than update. one possible solution is i can user destinationid to check if there is already a destination inplace with the given id and based on the results i can issue save or update command. my question is can this be achieve by any other good way..? Thanks in advance

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  • What OOP pattern to use when only adding new methods, not data?

    - by Jonathon Reinhart
    Hello eveyone... In my app, I have deal with several different "parameters", which derive from IParameter interface, and also ParamBase abstract base class. I currently have two different parameter types, call them FooParameter and BarParameter, which both derive from ParamBase. Obviously, I can treat them both as IParameters when I need to deal with them generically, or detect their specific type when I need to handle their specific functionality. My question lies in specific FooParameters. I currently have a few specific ones with their own classes which derive from FooParameter, we'll call them FP12, FP13, FP14, etc. These all have certain characteristics, which make me treat them differently in the UI. (Most have names associated with the individual bits, or ranges of bits). Note that these specific, derived FP's have no additional data associated with them, only properties (which refer to the same data in different ways) or methods. Now, I'd like to keep all of these parameters in a Dictionary<String, IParameter> for easy generic access. The problem is, if I want to refer to a specific one with the special GUI functions, I can't write: FP12 fp12 = (FP12)paramList["FP12"] because you can't downcast to a derived type (rightfully so). But in my case, I didn't add any data, so the cast would theoretically work. What type of programming model should I be using instead? Thanks!

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  • systematizing error codes for a web app in php?

    - by user151841
    I'm working on a class-based php web app. I have some places where objects are interacting, and I have certain situations where I'm using error codes to communicate to the end user -- typically when form values are missing or invalid. These are situations where exceptions are unwarranted ( and I'm not sure I could avoid the situations with exceptions anyways). In one object, I have some 20 code numbers, each of which correspond to a user-facing message, and a admin/developer-facing message, so both parties know what's going on. Now that I've worked over the code several times, I find that it's difficult to quickly figure out what code numbers in the series I've already used, so I accidentally create conflicting code numbers. For instance, I just did that today with 12, 13, 14 and 15. How can I better organize this so I don't create conflicting error codes? Should I create one singleton class, errorCodes, that has a master list of all error codes for all classes, systematizing them across the whole web app? Or should each object have its own set of error codes, when appropriate, and I just keep a list in the commentary of the object, to use and update that as I go along?

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  • Flex : providing data with a PHP Class

    - by Tristan
    Hello, i'm a very new user to flex (never use flex, nor flashbuilder, nor action script before), but i want to learn this langage because of the beautiful RIA and chart it can do. I watched the video on adobe : 1 hour to build your first program but i'm stuck : On the video it says that we have to provide a PHP class for accessing data and i used the example that flash builder gave (with zend framework and mysqli). I never used those ones and it makes a lot to learn if i count zen + mysqli. My question is : can i use a PHP class like this one ? What does flash builder except in return ? i hear that was automatic. example it may be wrong, i'm not very familiar with classes when acessing to database : <?php class DBConnection { protected $server = "localhost"; protected $username = "root"; protected $password = "root"; protected $dbname = "something"; protected $connection; function __construct() { $this->connection = mysql_connect($this->server, $this->username, $this->password); mysql_select_db($this->dbname,$this->connection); mysql_query("SET NAMES 'utf8'", $this->connection); } function query($query) { $result = mysql_query($query, $this->connection); if (!$result) { echo 'request error ' . mysql_error($this->connection); exit; } return $result; } function getAll() { $req = "select * from servers"; $result = query($req) return $result } function num_rows() { return mysql_num_rows($result); } function end() { mysql_close($this->connection); } } ?> Thank you,

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  • Test MVC using moq

    - by Raminder
    I am new to moq and I was trying to test a controller (MVC) behaviour that when the view raises a certain event, controller calls a certain function on model, here are the classes - public class Model { public void CalculateAverage() { ... } ... } public class View { public event EventHandler CalculateAverage; private void RaiseCalculateAverage() { if (CalculateAverage != null) { CalculateAverage(this, EventArgs.Empty); } } ... } public class Controller { private Model model; private View view; public Controller(Model model, View view) { this.model = model this.view = view; view.CalculaeAverage += view_CalculateAverage; } priavate void view_CalculateAverage(object sender, EventArgs args) { model.CalculateAverage(); } } and the test - [Test] public void ModelCalculateAverageCalled() { Mock<Model> modelMock = new Mock<Model>(); Mock<View> viewMock = new Mock<View>(); Controller controller = new Controller(modelMock.Object, viewMock.Object); viewMock.Raise(x => x.CalculateAverage += null, new EventArgs.Empty); modelMock.Verify(x => x.CalculateAverage()); //never comes here, test fails in above line and exits Assert.True(true); } The issue is that the test is failing in the second last line with "Invocation was not performed on the mock: x = x.CalculateAverage()". Another thing I noticed is that the test terminates on this second last line and the last line is never executed. Am I doing everything correct?

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  • PHP weirdness extending IMagick class

    - by Jamie Carl
    This is a really weird one. I have some code that is happily working on version 2.1.1RC1 of the php5-imagick module. It's basically just a class I wrote that extends the Imagick class and manages images stored in a database. Since upgrading to version 3.0.0RC1 (thankfully only on my dev box) things have gone to hell. It seems that object members are writeable but are NOT readable. Take the following sample code: class db_image extends IMagick { private $data; function __construct( $id = null ){ parent::__construct(); $this->data = 'some plain text'; echo $this->data; } This will output absolutely NOTHING. My debugger indicates that the contents of $this-data are the correct string value, but I am unable to read the value back out of the member variable. Seriously. WTF? Does anyone know what is causing this or has seen it before? I don't even know how to replicate this behaviour in my own classes.

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  • Basic PHP OOPS Query

    - by appu
    Ok. I am starting out OOPS in PHP. Created a couple of classes: customer(parent) and sales(child) class that inherits from parent class. Created another testcustomer.php in which a new sales object is created however the salesprint() function defined in the sales class does not echo out customer's name though it is set to be "Jane" in the class.customer.php(parent). My thinking is that when sales class extends customer class PHP automatically includes all the code from class.customer.php to sales.customer.php and therefore the constructor in parent class set $name to "Jane". Here is the code: class.customer.php <?php class customer{ private $name; private $cust_no; public function __construct($customerid) { $this->name = 'Jane'; $this->cust_no = $customerid; } } ?> class.sales.php <?php require_once('class.customer.php'); class sales extends customer{ public function salesprint($customerid) { echo "Hello $this->name this is a print of your purchased products"; } } ?> testcustomer.php require_once('class.sales.php'); $objsales = new sales(17); $objsales->salesprint(17); ?> The Output I get Hello this is a print of your purchased products. What am i doing wrong ? thanks romesh

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  • MVC View Model Intellesense / Compile error

    - by Marty Trenouth
    I have one Library with my ORM and am working with a MVC Application. I have a problem where the pages won't compile because the Views can't see the Model's properties (which are inherited from lower level base classes). They system throws a compile error saying that 'object' does not contain a definition for 'ID' and no extension method 'ID' accepting a first argument of type 'object' could be found (are you missing a using directive or an assembly reference?) implying that the View is not seeing the model. In the Controller I have full access to the Model and have check the Inherits from portion of the view to validate the correct type is being passed. Controller: return View(new TeraViral_Blog()); View: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<com.models.TeraViral_Blog>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Index2 </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Index2</h2> <fieldset> <legend>Fields</legend> <p> ID: <%= Html.Encode(Model.ID) %> </p> </fieldset> </asp:Content>

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  • How to Inserting message into View that depends on session value. ASP.NET MVC. Best practice

    - by Andrew Florko
    User have to populate multistep questionnaire web-forms and step messages depend on the option chosen by user at the very beginning. Messages are stored in web.config file. I use asp.net mvc project, strong typed views and keep business logic separated from controller in static class. I don't want to make business logic dependency on web.config. Well, I have to insert message into view that depends on session value. There are at least 2 options how to implement this: View model has property that is populated in controller/businessLogic and rendered in view like <%: Model.HelpMessage1 %>. I have to pass web.config values from controller to businessLogic that makes business logic methods signature too complex. I don't want to make configuration source abstract (in order to let business logic read configuration values from its methods directly) also. Create static helper class that is called from view like <%: ViewHelper.HelpMessage1(Model.Option1) %>. But in this case logic what to show seems to be separated into two classes: business logic & viewHelper. What will you suggest? Thank you in advance!

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  • How to learn a C++ GUI library effectively?

    - by Chan
    Hello everyone, I have many options for GUI in my head while searching in stackoverflow, but these are what I chose among others: Qt gtkmm GTK+ I used GTK+ couple years ago, and I felt so painful when using C API without string object and containers. I prefer C++ style, I then switched to C++ gtkmm, but the documentation was bad at that time. I found no help when encountering an issue. Now I want to give a hard try for Qt4, but I really want to know how to learn a GUI librarie effectively. With core C++, I usually pick up a problem and try to solve it in different ways using that particular technique, functionality. On the other hand, after skimming through the documentation from Qt site, I don't think this way of studying is applicable, since the GUI classes and APIs are so much bigger. Plus I'm still in school, so I won't have much time to play all the day long with it. How do you guys learn GUI before? Can anyone share some experiences how they learn thing, that would be an invaluable input for me! Best regards, Chan Nguyen

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