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  • Ladder word-like game GUI problems

    - by sasquatch90
    Ok so I've written my own version of game which should look like this : http://img199.imageshack.us/img199/6859/lab9a.jpg but mine looks like that : http://img444.imageshack.us/img444/7671/98921674.jpg How can I fix this ? Is there a way to do the layout completely differently ? Here's the code : Main.java : import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.X_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); for(int i = 0; i < game.length; i++){ panel.add(game[i].create()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String tekst; while( !end ){ while( !word ){ tekst = JOptionPane.showInputDialog("Input word: "); for(int i = 0; i< game.length; i++){ if(game[i].equalLength(tekst)){ if(game[i].equalValue(tekst)){ word = true; for(int j = 0; j< game.length; j++){ game[i].repaint(); } } } } } word = false; for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Grid.java import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ private Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } public JPanel create(){ JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.PAGE_AXIS)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } @Override public void repaint(){ } public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } @Override public String toString(){ return ""; } } Element.java import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(""); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } button.setSize(20,20); return button; } public void changeState(int s){ state = s; } public String letter(){ return letter; } public int getState(){ return state; } @Override public String toString(){ return "["+letter+"]"; } }

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  • mvc create my own html helper, how can i access httpcontext?

    - by rj
    Hi, I've come across two recommendations for creating custom html helpers: either extend an existing one, or write your own class. I'd prefer to keep my custom code separated, it seems a bit sloppy to extend helpers for a decent-size application. But the benefit I see in extending is that 'This HtmlHelper helper' is passed as a parameter, through which I can get ViewContext.HtmlContext. My question is, how can I roll my own helper class and still have ViewContext.HtmlContext available to me? Thanks!

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  • How do I make IntelliJ recognize wicket html tags?

    - by Alex B
    I'm using IntellIJ with Apache Wicket and IntelliJ is showing me that tags like <wicket:extend> and <wicket:container> and adding wicket:id to other html tags is not valid. What steps do I need to take to make IntelliJ recognize the wicket tags? I'm using IntelliJ Ultimate 9 with the wicketforge plugin.

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  • What Patterns Should I Consider For a Html Widget Generator?

    - by DaveDev
    I'm looking to see if I can design a HtmlHelper extension method that will generate the Html for different types of widgets I want to produce. Each different type of widget implements functionality to get and prepare any data it needs to render. Can anyone suggest any patterns I could refer to for approaches to take? I know there are probably frameworks available that will do this for me, but I thought I'd give it a try anyway. Any points of advice? Thanks

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  • Which Firefox extension checks html markup when you view source?

    - by Haroldo
    I used to have a great firefox addon for this and i can't remember the name of it.. when you looked at the source it would sit at the bottom (like firebug) and check your html markup and suggest things like "doctype given is html4.0, looks like xhtml strict" etc i though it was the web developer toolbar but that doesnt seem to add anything to the bottom of ym source pane?

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  • Can JavaScript load raw bytes to use in HTML 5 Canvas?

    - by whiskeyspider
    Say I had a file like... http://my.website.com/myfile.raw and this file was just raw bytes, representing an intensity image. Is it possible to grab this data and read the bytes in JavaScript? And then using it with HTML 5 canvas (e.g., putImageData) to draw an image? Or is there some other way to do this in the browser without Java or Flash?

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  • how to made a "admin-only" for in html page (not view.py),has this method :user.is_superuser ??

    - by zjm1126
    in views.py: @user_passes_test(lambda u: u.is_superuser) def h_view(request): return render_to_response('mytest/news.html',context_instance=RequestContext(request)) but i want to show this page when admin login,and my now page is : <li id="tab_mytest"><a href="{% url mytest_list %}" class="{% block mytest_css_name %}{% endblock %}">{% trans "mytest" %}</a></li> how to change it, has this method :user.is_superuser ?? thanks

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