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  • list-index hibernate ?

    - by kumar kasimala
    Hi I am bit confusion of list index type,my mapping file has like below <list name="transactionItems" cascade="save-update,delete-orphan" lazy="false"> <key column="TRANSACTION_ID" /> <list-index column="IDX" /> <one-to-many class="TransactionItem" /> </list> whenever hibernate load a mapped object,its through exception null index column for collection:transactionItems please suggest me what can be the problem here. can you exaplain a bit about list-index? thanks & Regards kumar kasiamla India,Hyderabad.

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  • ASP.net VB Timers

    - by Tom Gullen
    I would like to be able to time a page load time in ASP.net (VBscript). Adding Trace="true" to the page directive is nice, but I need to actually time an event and store it in a variable. In ASP it was easy with the Timer object, but in .net I can't find anything on Google. I need something along the lines of: Dim startTime Dim endTime startTime = now() doBigFunction() endTime = now() response.write("That took " & endTime - startTime & " milliseconds") Cheers!

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  • Adobe Socket Policy File Server Problems

    - by Matt
    Has anyone been able to successfully implement a service to serve the required socket policy file to FlashPlayer? I am running the Python implementation of the service provided by Adobe at http://www.adobe.com/devnet/flashplayer/articles/socket_policy_files.html and using the following policy file: <?xml version="1.0" encoding="UTF-8"?> <cross-domain-policy> <site-control permitted-cross-domain-policies="master-only"/> <allow-access-from domain="*" to-ports="*" secure="false"/> </cross-domain-policy> and receiving this message from Flash: [SecurityErrorEvent type="securityError" bubbles=false cancelable=false eventPhase=2 text="Error #2048: Security sandbox violation: http://www.mapopolis.com/family/Tree.swf cannot load data from www.mapopolis.com:1900."] Thanks.

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  • Problem creating PostGIS template database

    - by omat
    I am trying to build a template geographic database for PostGIS (1.5) on Mac OS X Snow Leopard (10.6) for my GeoDjango application. I am following: http://docs.djangoproject.com/en/dev/ref/contrib/gis/install/#creating-a-spatial-database-template-for-postgis I've managed to come up to the point where the provided postgis.sql should be run (i.e. psql -d template_postgis -f $POSTGIS_SQL_PATH/postgis.sql) At that point I am getting an error at the first SQL statement that is tried to be run. When I try that on the psql prompt the result is as follows: template_postgis=# CREATE OR REPLACE FUNCTION st_spheroid_in(cstring) RETURNS spheroid AS '/usr/local/pgsql/lib/postgis-1.5','ellipsoid_in' LANGUAGE 'C' IMMUTABLE STRICT; NOTICE: type "spheroid" is not yet defined DETAIL: Creating a shell type definition. ERROR: could not load library "/usr/local/pgsql/lib/postgis-1.5.so": dlopen(/usr/local/pgsql/lib/postgis-1.5.so, 10): Symbol not found: _DatumGetFloat4 Referenced from: /usr/local/pgsql/lib/postgis-1.5.so Expected in: /opt/local/lib/postgresql83/bin/postgres in /usr/local/pgsql/lib/postgis1.5.so Any ideas what might have been messed up?

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  • Loading and storing encryption keys from a config source

    - by Hassan Syed
    I am writing an application which has an authenticity mechanism, using HMAC-sha1, plus a CBC-blowfish pass over the data for good measure. This requires 2 keys and one ivec. I have looked at Crypto++ but the documentation is very poor (for example the HMAC documentation). So I am going oldschool and use Openssl. Whats the best way to generate and load these keys using library functions and tools ? I don't require a secure-socket therefore a x.509 certificate probably does not make sense, unless, of-course, I am missing something. So, do I need to write my own config file, or is there any infrastructure in openssl for this ? If so, could you direct me to some documentation or examples for this.

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  • Strange behaviour with Microsoft.WindowsCE.Forms

    - by Mohammadreza
    I have a Windows Mobile application in which I want to check the device orientation. Therefore I wrote the following property in one of my forms: internal static Microsoft.WindowsCE.Forms.ScreenOrientation DeviceOriginalOrientation { get; private set; } The strange thing is that after that whenever I open a UserControl, the designer shows this warning even if that UserControl doesn't use the property: Could not load file or assembly 'Microsoft.WindowsCE.Forms, Version=3.5.0.0, Culture=neutral, PublicKeyToken=969db8053d3322ac' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040) Commenting the above property will dismiss the warning and shows the user control again. The application is built successfully and runs without any problems in both cases. Does anybody know why this happens and how can I fix it?

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  • Maintain Added List Item while binding from datasource

    - by Kronass
    Hi, I have a drop down list, and I added some items in it as follows <asp:DropDownList ID="ddlInsAuther" runat="server" DataSourceID="ObjectDataSourceInsAuthers" DataTextField="AutherName" DataValueField="AutherID"> <asp:ListItem Value="-1">No Authers</asp:ListItem> </asp:DropDownList> And in Datasource <asp:ObjectDataSource ID="ObjectDataSourceInsAuthers" runat="server" SelectMethod="GetAll" TypeName="MyProject.BusinessLayer.AuthersFactory"> </asp:ObjectDataSource> When it loads it clears the list and loads the new items, I don't want to make a custom binder on page load, how can I maintain my added items in the list while binding from datasource?

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  • Replacement for PHP's __autoload function?

    - by Josh
    I have read about dynamically loading your class files when needed in a function like this: function __autoload($className) { include("classes/$className.class.php"); } $obj = new DB(); Which will automatically load DB.class.php when you make a new instance of that class, but I also read in a few articles that it is bad to use this as it's a global function and any libraries that you bring into your project that have an __autoload() function will mess it up. So does anyone know of a solution? Perhaps another way to achieve the same effect as __autoload()? Until I find a suitable solution I'll just carry on using __autoload() as it doesn't start becoming a problem until you bring in libraries and such. Thanks.

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  • WCF DataContract with readonly properties

    - by Asaf R
    I'm trying to return a complex type from a service method in WCF. I'm using C# and .NET 4. This complex type is meant to be invariant (the same way .net strings are). Furthermore, the service only returns it and never recieves it as an argument. If I try to define only getters on properties I get a run time error. I guess this is because no setters causes serialization to fail. Still, I think this type should be invariant. Example: [DataContract] class A { [DataMember] int ReadOnlyProperty {get; private set;} } The service fails to load due to a problem with serialization. Is there a way to make readonly properties on a WCF DataContract? Perhaps by replacing the serializer? If so, how? If not, what would you suggest for this problem? Thanks, Asaf

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • Lazy loading in Hibernate

    - by Steve
    My Java Web application uses Hibernate to perform ORM. In some of my objects, I use lazy loading to avoid getting data until I absolutely need it. The problem is that I load the initial object in a session, and then that session is destroyed. When I later attempt to resolve the lazy-loaded collections in my object I get the following error: org.hibernate.LazyInitializationException: failed to lazily initialize a collection of role: common.model.impl.User.groups, no session or session was closed I tried associating a new session with the collection and then resolving, but this gives the same results. Does anyone know how I can resolve the lazy collections once the original session is gone? Thanks... --Steve

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  • How read value from XmlNode

    - by klerik123456
    I have a Xml file and I try to read value from node Ticket, but my output is still empty. Can somebody help me ? Xml docmunet : <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Header> <TicketHeader xmlns="http://tempuri.org/"> <Ticket> heslo </Ticket> </TicketHeader> </soap:Header> <soap:Body> <test xmlns="http://tempuri.org/"/> </soap:Body> </soap:Envelope> My code : doc= new XmlDocument(); doc.Load(path); XmlNode temp = doc.SelectSingleNode("//Ticket"); textBox3.Text=temp.InnerXml;

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  • CodePlex Daily Summary for Saturday, May 10, 2014

    CodePlex Daily Summary for Saturday, May 10, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.3.14652: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip file, make sure you have .NET Framework v4.5 installed, then just download and extract the ZIP file, and run TerraMap.exe.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.DNN CMS Platform: 07.03.00 BETA (Not For Production Use): DNN 7.3 release is focused on performance and we have made a variety of changes to improve the run-time characteristics of the platform. End users will notice faster page response time and administrators will appreciate a more responsive user experience, especially on larger scale web sites. This is a BETA release and is NOT recommended for production use. There is no upgrade path offered from this release to the final DNN 7.3 release. Known Issues - The Telerik RAD Controls for ASP.NET AJA...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) 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(If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsNew ProjectsADO: copy rightAntilop: Antilop is a professionnal C# business and data access framework.Bit Consulting Business Information Technology Blog: Espacio creado para todos los interesados en intercambiar información, opinar, preguntar todo lo relacionado con los productos ofrecidos por BIT CONSULTING.Black Desert C# emulator(Necroz Project): Development Black Desert emulatorDSLK: bai tap ctdl&gtFreelancerWebSecurity: FreelancerWebSecurityGlobal Machine Access: The project provides an intuitive interface computer control via the command line window. Features: - Login, logout, change password. - Execute commands inHeadTS: An alternative to the HeadJS script loader that provides a more focused, robust, promise-based script management system.How to develop an autodialer / predictive dialer in C#: This project demonstrates how to build a VoIP autodialer in C# in order to be able to make a huge amount of simultaneous calls automatically.html5demo: demo web app.NetPipe: A new piece of software in python that will allow programs to be executed on other computers / servers over a network.Observer Pattern: This project shows how the observer design pattern works.Our wedding: Ruben y Sarahi wedding 19-09-2014SpreadsheetComputations: Good stuffSpurnUI: jQuery based professional ASP.NET Controls for moblieStrategy Pattern: This project shows how the strategy design pattern works.TagIt-MP3: TagIt-MP3 is a free audio file data tagging ID3 format editor, support ID3 tag version, this audio tool can read and write metadata tags for MP3 audio files.TeamProjectDaNang: Ðà N?ng nhóm l?p trình :DThaumcraft4 Research: A small application to help players of Minecraft / Thaumcraft 4 complete their research projects.Visualize and Analyze Demand for Coding Skills, Using WPF: Use data visualization app to figure-out which job skills are most in demand. WPlayer: This project using ffmpeg library, based on Media Foundation. Yammer API SDK: A C# Yammer API SDK?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ??????????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????,???????、???????????,????????,????,?????????,??????,??????! ?????-?????【??】?????????: ???????,??????,?????????????????????,???????????????????????。?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????!?????-?????【??】???????: ???????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】???????: ???????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】????? ??: ?????????????????????????,???????????,??????,??????????????...????????。??????!??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????.??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ?????-?????【??】???????: ?????????????????????????,???????????,??????,??????????????...????????。??????!????-????【??】????????: ????????????????、?????、?????、????、?????,??????????。????????????????!?????-?????【??】?????????: ??????,??,????????。 ... ??????????????????、??????????????????...?????-?????【??】?????????: ?????????????:????,????,????,???????,????????,??????:????????,?????!??????-??????【??】????????: ?????????????????????、????、????、??????、???????,??????、??????。??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ?????-?????【??】???????: ??????????????????????????,??????,???????????,????????????????,????????.??????. ????-????【??】????????: ??????????????,???????、???????????,????????,????,?????????,??????,??????!?????-?????【??】?????: ?????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ????????????、????、????、??????、????、???????,?????,?????????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。?????-??????【??】???????: ?????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????!?????-?????【??】?????????: ??????????????、????、????、??????、????、???????,?????,?????????!??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ????-????【??】????????: ????????????????????????,???????????????,????????????????! ?????-?????【??】?????????: ?????,?????????,?????????????。?????????????,?????????,???????。??????-??????【??】??????????: ????????????????,????:????,????,????,??????,?????,???????????????!?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????! ?????-?????【??】?????????: ?????????????????????????、??????????????,??????????????。?????-?????【??】?????????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ??????????????????????,????????????,?????、??、????,?????,??????! ?????-?????【??】???????: ????????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ??????-??????【??】????????: ??????????????????????????、??????????????,??????????????。??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。????-????【??】????????: ????,?????????,?????????????。?????????????,?????????,???????。 ?????-?????【??】???????: ?????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ???????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】????: ???????????????:?????? ???? ??????,???????,??????,???????。??????-??????【??】????????: ??????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????????,????????????,????????,???,???????????,????,????。?????,??????.????-????【??】??????: ?????????????????????????,???????????????????????,???????。?????-?????【??】???????: ???????????,????,??????????? ???? ???? ?????????,???,??,?????!

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  • post to page with jQuery and read response

    - by wcpro
    I'm trying to post to a form using jQuery and read the results of the posted page. I have created a super simple example. $('#submit').click( function () { $.get('post.htm', { demo : "true" }, function (data) { alert('data load: ' + data); },) }); the html page for post.html is just a simple html form <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> </head> <body> this is a post </body> </html>

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  • How can I execute CGI files from PHP?

    - by Henri W
    I'm trying to make a web app that will manage my Mercurial repositories for me. I want it so that when I tell it to load repository X: Connect to a MySQL server and make sure X exists. Check if the user is allowed to access the repository. If above is true, get the location of X from a mysql server. Run a hgweb cgi script (python) containing the path of the repository. Here is the problem, I want to: take the hgweb script, modify it, and run it. But I do not want to: take the hgweb script, modify it, write it to a file and redirect there. I am using Apache to run the httpd process.

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  • thoughs on using Alpha Five v10 with Codeless AJAX for building an AJAX database app in a short amou

    - by william Hunter
    I need to build an AJAX application against our MS SQL Server database for my company. the app has to have user permissions and reporting and is pretty complex. I am really under the gun in terms of time. The company that I work for needs the app for an important project launch. A colleague/friend of mine in a different company recommended that I look at a product from Alpha Software called Alpha Five v10 with Codeless AJAX. He has told me that he has used it extensively and that it saves him a "serious boat load of time" and he says that he has not run into limitations because you can also write your own JavaScript or you wire in JQERY. Before I commit to Alpha Five v10, I would like to get any other opinions? Thanks. Norman Stern. Chicago

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  • Facebook Is it possible to grab a user's data and populate a form in an iframe?

    - by super9
    I am trying to create an iframe tab for a Facebook Page. On this page, I am loading in an iframe which consists of a form from another domain/site. Is it possible to use javascript to query the graph api to load the user's data into this iframe loaded form using javascript such that is appears pre-populated to the user? I am aware that there is a cross domain security issue. In that case, suppose that my iframe tab is now hosted on the same domain as the iframe loaded form, will this be doable now?

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  • Needs some help with an apache mod-rewrite issue

    - by mike
    I've modified my .htaccess file to have the following statement RewriteCond $1 !^index.php$ RewriteRule ^/?([^/]+)$ index.php?c=home&m=details&seo=$1 [L,NS] This allows me to use product URL's like this: http://domain.com/product_name However, when trying to access a file at the same level as index.php, it always calls the RewriteRule above and errors out. I need to be able to access files like below, but each URL currently attempts to load index.php. http://domain.com/about.htm http://domain.com/terms.htm http://domain.com/robots.txt etc Any suggestions on how I can modify my htaccess file to get this to work correctly?

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  • Sub-process /usr/bin/dpkg returned an error code (1)

    - by Delirium tremens
    I'm trying to find a parental control for Ubuntu that turns adult site words into *. I have tried webcontentcontrol (doesn't even ask me to set a password), mobicip (doesn't even get listed in package names). My family can see my adult bookmark names and that's really embarrassing. I tried sudo apt-get remove webcontentcontrol sudo apt-get -f install sudo apt-get upgrade sudo pkill webcontentcontrol sudo apt-get remove webcontentcontrol but still can't uninstall it. Googling for that error message resulted in a solution that is first said dangerous, later said wrong. After sudo apt-get remove webcontentcontrol, I always get the error message "Sub-process /usr/bin/dpkg returned an error code (1)". What should I do? The full error message is in brazilian portuguese. Should I post it anyway? I have just installed nanny, but while webcontentcontrol is installed, it doesn't load.

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  • Bind selected value on combobox to view model

    - by Shaggy
    Hi, I have my silverlight app which pulls data into a datagrid from a view model. The vm is exposed via Mef. I also have a details grid which has comboboxes. The vm also contains the data to populate the combobox values. Upon first load, everything works fine and the selected items on te comboboxes are correct and I can select alternative values. However, if I sort my main data grid (allow sort=true) then I find the binding for selected value on the comboboxes dissapear. The combobox is still populated with data but nothing is selected. Has anyone come across this issue before? I am unsure how to solve this one. Thanks

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  • Access to module denied from within GAE dev server

    - by Tomas Kohl
    I am developing an app for GAE. Having installed the "feedparser" module with setuptools, I tried importing it (with "import feedparser") statement. However, the module does not load and when I look at the dev_appserver.py debug log on screen, I see the following: Access to module file denied: /usr/local/lib/python2.6/dist-packages/feedparser-4.1-py2.6.egg/feedparser.py So GAE dev server cannot access the module but I can't figure out why. The path is correct and the file is accessible. I am fairly new to Python/Django/GAE - what am I missing?

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  • Problem using System.Xml in unit test in MonoDevelop (MonoTouch)

    - by hambonious
    I'm new to the MonoDevelop and MonoTouch environment so hopefully I'm just missing something easy here. When I have a unit test that requires the System.Xml or System.Xml.Linq namespaces, I get the following error when I run the test: System.IO.FileNotFoundException : Could not load file or assembly 'System.Xml.Linq, Version=2.0.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. Things I've verified: I have the proper usings in the test. The project builds with no problems. Using these namespaces work fine when I run the app in the emulator. I've written a very simple unit test to prove that unit testing works at all (and it does). I'm a test driven kinda guy so I can't wait to get this working so I can progress with my app. Thanks in advance.

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  • Map Custom URL protocol to HTTP (using NSURLProtocol?)

    - by Francisco Ryan Tolmasky I
    I have an application using a WebKit WebView and I'd like to map URL's that are loaded in this WebView with a custom URL protocol to a different HTTP URL. For example, say I am loading: custom://path/to/resource I would like to internally actually load: http://something-else.com/path/to/resource In other words, the custom protocol serves almost as a shorthand. I can't however use -webView:resource:willSendRequest:redirectResponse:fromDataSource:, because I want WebKit to actually believe this is the URL in question, not to simply redirect from one to the other. So far I've been attempting to use a custom NSURLProtocol subclass. However, this is proving trickier than I first thought because, at least to my understanding, I will have to do the actual loading myself in the NSURLProtocol subclass' startLoading method. I'd like a way to just hand off the work to the existing HTTP protocol loader, but I can't find an easy way to do this. Does anyone have a recommendation for this, or perhaps an alternative way to solve this issue? Thanks!

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  • Looking for design/architecture suggestions for a simple HTML game.

    - by z-boss
    Imagine that HTML page is a game surface (see picture). User can have n number of boards (blue divs) on his page. Each board can be moved, re-sized, relabeled, created new and removed. Inside each board there are m number of figures (purple divs). Each of these user can move inside the board or to another board, re-size, change color and label, delete, add new. The goal of the game is not important, but let's say it is to rearrange figures in a certain way so that they disappear. But the goal of the programmer is to save the whole game surface in the database for every user of the site, and to load it later when he returns. So, how do I go about data exchange between client and the database? I'll give my idea in one of the answers.

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  • Dynamically loading CSS and JavaScript using Prototype

    - by Salman A
    I have a classic ASP application that I've been constantly trying to modularize. Currently, almost all pages are divided in to two pages: an outer page that contains the layout, header, sidebar, footer an inner page that contains ASP code The outer pages use dreamweaver templates so updating layout and replicating changes is easy. The inner pages are managed by me. Now here is the problem: I had to add a lightbox to one page, I chose Lightbox 2 which requires Prototype. I ended up adding Prototype on every page, assuming that sooner or later I'll upgrade all pages, forms, ajax requests and other javascript to use Prototype. I've now added two other plugins -- Modalbox and Protofade; each with a pair of .JS and .CSS files. Since I'll be using these three plugins on specific set of pages I am wondering if I can load the required CSS and JS files dynamically. I do not want to access the document head and add include files there, I'll have to do this from inside a DIV where all ASP code is supposed to go.

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