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  • Javascript storing data

    - by user985482
    Hi I am a beginner web developer and am trying to build the interface of a simple e-commerce site as a personal project.The site has multiple pages with checkboxes.When someone checks an element it retrives the price of the element and stores it in a variable.But when I go to the next page and click on new checkboxes products the variable automaticly resets to its original state.How can I save the value of that variable in Javascript? This is the code I've writen using sessionStorage but it still dosen't work when I move to next page the value is reseted. How can I wright this code so that i dosen't reset on each page change.All pages on my website use the same script. $(document).ready(function(){ var total = 0; $('input.check').click(function(){ if($(this).attr('checked')){ var check = parseInt($(this).parent().children('span').text().substr(1 , 3)); total+=check; sessionStorage.var_name=0 + total; alert(sessionStorage.var_name); }else{ var uncheck = parseInt($(this).parent().children('span').text().substr(1 , 3)); total-=uncheck; } })

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  • Listing Desktop Apps in the Windows 8 Store

    - by David Paquette
    So it looks like Microsoft will be allowing publishers to list their desktop apps in the Windows 8 Store.  As per the developer agreement: b. Desktop App Submission. You may submit an app description for one or more desktop apps to the Windows Store. Notwithstanding anything else in this agreement, you understand that Microsoft will not offer any desktop apps through the Store and only Windows Store apps are made available through the Windows Store. Microsoft may, but is not required to, list the desktop app in the Windows Store together with a link you provide, to a website where users can acquire the app. You are solely responsible and agree to maintain that website and provide an updated link to Microsoft if the url changes. Desktop apps are any apps built using APIs other than the APIs for Windows Store apps that run on Windows 8. As the agreement states, Microsoft will not distribute desktop apps through the store, but they will provide a link to a website where users can download your desktop app.  If nothing else, it is a great way to advertise your app.  Hopefully this doesn’t cause any confusion with consumers.  Will end users understand why some apps install automatically while others just send you to a website?

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  • Is there an idiot's guide to software licensing somewhere?

    - by Karpie
    Basically, my knowledge on the issue is zilch other than the fact that open-source and closed-source exists. I'm a web developer (not a designer in the slightest), so I look online for things like icons. I've always been a big fan of these icons, which have a Creative Commons Attribution 2.5 License. As far as I can see, this license says 'do whatever you want with them as long as you have a link back to me somewhere'. Is that assumption correct? Just today I found a new icon set, with a much more confusing license (found here), and to be quite honest I have no idea if I'm allowed to use them or not. At the moment I want to just use them for toy stuff that might never see the light of day, but then my source code is stored on Github, is it legal to store the icons there where they're publicly accessible? If I put them on my personal website that might have ads on it to make me five cents every now and then, is that legal? If I use them on a site that offers a free service to users, is that legal? If that site then starts making money (via things like paid subscriptions) or gets bought out by someone (highly unlikely but one day possible) is that legal? Is there some noob guide out there that explains all this stuff, because I would hate to start using this sort of stuff now only to have to change it all later. Even if I buy the icons, there's still licensing issues that I don't understand! :( And this sort of stuff keeps popping up more and more often...

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  • eSTEP TechCast-Special - October 2012

    - by uwes
    Dear partner, we are pleased to announce our eSTEP TechCast-Special on Thursday 18th of October and would be happy if you could join. Please see below the details for the next TechCast.Date and time:Thursday, 18. October 2012, 11:00 - 12:00 BST (12:00 - 13:00 CEST; 14:00 - 15:00 GST) Title: Oracle OpenWorld Systems Update Abstract:In this special TechCast we will give you a brief update to News and Announcements of Oracle Open World 2012. Special focus will be on Announcements around the Systems products and partner relevant News from Oracle OpenWorld. Target audience: Tech Presales Speaker: HW Enablement Team Call Info:Call-in-toll-free number: 08006948154 (United Kingdom)Call-in-toll-free number: +44-2081181001 (United Kingdom) Show global numbers Conference Code: 803 594 3Security Passcode: 9876Webex Info (Oracle Web Conference) Meeting Number: 593 893 048Meeting Password: tech2011 Playback / Recording / Archive: The webcasts will be recorded and will be available shortly after the event in the eSTEP portal under the Events tab, where you could find also material from already delivered eSTEP TechCasts. Use your email-adress and PIN: eSTEP_2011 to get access. Feel free to have a look. We are happy to get your comments and feedback. ">

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  • Directx vs XNA - Which is better for me? [closed]

    - by tristo
    Recently I got Visual Studio 2012 from visual studio 2010, although did not expect Visual Studio to 2012 to designed the way it was. Anyway I am pleased with some of VS 2012 technology and have moved all of my projects to it. At this point of time since I got VS 2012 I have been into making windows applications and other non-game activities. ALTHOUGH have recently gotten into the spirit of game development and I am planning to make a 3d comical game, shader effects, not too complicated meshes, but it requires alot of lighting effects to emphasise certain parts of the game. When I was using VS 2010 I had a great time making 2d games with XNA, it uses a great language, and has a very awesome system. But I no longer have XNA with me, and the workarounds described in stackoverflow always gives me errors while using xna. Anyway it seems that microsoft have stuffed themselves up with xna anyway with the weirdness of Windows 8, and it being only avaliabe on pc and xbox. Due to these reasons I have decided to work with Directx and Direct3d to produce my new game, although the overflowing credits after each directx game gives me the shivers, and the low-level coding of directx also puts me on thin ice with my games, left in a confusional mess with what decision I should make. I don't know anything about directx or direct3d. I am an indie developer, but I am planning to take on alot of professional aspects of games. I don't have heaps of time(2-3 hours a day) I don't mind the complexity of how directx works, as long as I can learn how to make the fundementals of a game in a week. I am also unsure if directx is really for my situation, and keep with xna game development. Anyone can tell me the best technology for me would be great.

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  • Blatant copyright theft

    - by Tom Gullen
    Found a user on the forum trying to solicit business for his website, a good user reported it and I checked the website out. Firstly and most dangerously it's attempting to sell our original software, which is open source. Our open source software is around 15mb big and he's serving a 50mb download and trying to sell it for $20. He's also stolen our CSS/images/site design in general which is all custom built. I attempted to open reasonable discussion with him, and he responded promptly saying he would remove offending materials if he could just have 3 days to sort it out which I accepted. I'm not sure what his plan was because everything on that site is offending material. Anyway he messaged back saying the site was offline, and it was, but it went back online shortly afterwards. It's pretty sickening that someone is selling open source work as their own, (the site about us page references him as the sole developer etc etc, it's unbelievable to read it). I want to shut it down, what are my options? I'm going to contact his domain registrar, web host, and Paypal (that's how he's selling the program). Any other ideas?

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  • CodePlex Daily Summary for Monday, November 11, 2013

    CodePlex Daily Summary for Monday, November 11, 2013Popular ReleasesULS Log Viewer Feature: ULS Log Viewer Feature: What's getting installed? - The solution include Custom Action (New action in Site Menu). Features: - Only Site Administrators can see Custom Action in site menu. - Multi-Language SUPPORT! (English, Hebrew). - Works against Secure Store Service to use administrator rights for getting access to ULS Logs Path on farm servers (Use the guide for creating new SSA). - Load only the last log file from ULS log path. - Gets automatically the ULS log path from Central Administration. - Choose from whi...Lib.Web.Mvc & Yet another developer blog: Lib.Web.Mvc 6.3.3: Lib.Web.Mvc is a library which contains some helper classes for ASP.NET MVC such as strongly typed jqGrid helper, XSL transformation HtmlHelper/ActionResult, FileResult with range request support, custom attributes and more. Release contains: Lib.Web.Mvc.dll with xml documentation file Standalone documentation in chm file and change log Library source code Sample application for strongly typed jqGrid helper is available here. Sample application for XSL transformation HtmlHelper/ActionRe...Magick.NET: Magick.NET 6.8.7.501: Magick.NET linked with ImageMagick 6.8.7.5. Breaking changes: - Refactored MagickImageStatistics to prepare for upcoming changes in ImageMagick 7. - Renamed MagickImage.SetOption to SetDefine.Media Companion: Media Companion MC3.587b: Fixed* TV - Locked shows display correctly after refresh * TV - missing episodes display in correct colour for missed or to be aired * TV - Rescrape of Multi-episodes working. * TV - Cache fix where was writing episodes multiple times * TV - Fixed Cache writing missing episodes when Display missing eps was disabled. Revision HistoryGenerate report of user mailbox size for Exchange 2010: Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Generate-report-of-user-e4e9afcaCheck SQL Server a specified database index fragmentation percentage (SQL): Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Check-SQL-Server-a-a5758043Save attachments from multiple selected items in Outlook (VBA): Script Download: Script Download: http://gallery.technet.microsoft.com/scriptcenter/Save-attachments-from-5b6bf54bRemove Windows Store apps in Windows 8: Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Remove-Windows-Store-Apps-a00ef4a4PCSX-Reloaded: 1.9.94: General changes:Support for compressed audio in cue files. ECM support. OS X changes:32-bit support has been dropped Partial French and Hungarian translationsDynamics AX 2012 R2 Kitting: AX 2012 R2 CU7 release of Kitting: Here is the AX 2012 R2 CU7 release of kitting. Released both as a XPO and a model.VidCoder: 1.5.12 Beta: Added an option to preserve Created and Last Modified times when converting files. In Options -> Advanced. Added an option to mark an automatically selected subtitle track as "Default". Updated HandBrake core to SVN 5878. Fixed auto passthrough not applying just after switching to it. Fixed bug where preset/profile/tune could disappear when reverting a preset.Toolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2013.9.25): XrmToolbox improvement Correct changing connection from the status dropdown Tools improvement Updated tool Audit Center (v1.2013.9.10) -> Publish entities Iconator (v1.2013.9.27) -> Optimized asynchronous loading of images and entities MetadataDocumentGenerator (v1.2013.11.6) -> Correct system entities reading with incorrect attribute type Script Manager (v1.2013.9.27) -> Retrieve only custom events SiteMapEditor (v1.2013.11.7) -> Reset of CRM 2013 SiteMap ViewLayoutReplicator (v1.201...Microsoft SQL Server Product Samples: Database: SQL Server 2014 CTP2 In-Memory OLTP Sample, based: This sample showcases the new In-Memory OLTP feature, which is part of SQL Server 2014 CTP2. It shows the new memory-optimized tables and natively-compiled stored procedures, and can be used to show the performance benefit of in-memory OLTP. Installation instructions for the sample are included in the file ‘awinmemsample.doc’, which is part of the download. You can ask a question about this sample at the SQL Server Samples Forum Composite C1 CMS - Open Source on .NET: Composite C1 4.1: Composite C1 4.1 (4.1.5058.34326) Write a review for this release - help us improve, recommend us. Getting started If you are new to Composite C1 and want to install it: http://docs.composite.net/Getting-started What's new in Composite C1 4.1 The following are highlights of major changes since Composite C1 4.0: General user features: Drag-and-drop images and files like PDF and Word directly from own your desktop and folders into page content Allow you to install Composite Form Builder ...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.9.0: Implemented Recent Scripts list Added checking for plugin updates from AboutBox Multiple formatting improvements/fixes Implemented selection of the CLR version when preparing distribution package Added project panel button for showing plugin shortcuts list Added 'What's New?' panel Fixed auto-formatting scrolling artifact Implemented navigation to "logical" file (vs. auto-generated) file from output panel To avoid the DLLs getting locked by OS use MSI file for the installation.Resources Editor: Resources Editor: Stable releaseWPF Extended DataGrid: WPF Extended DataGrid 2.0.0.10 binaries: Now row summaries are updated whenever autofilter value sis modified.Social Network Importer for NodeXL: SocialNetImporter(v.1.9.1): This new version includes: - Include me option is back - Fixed the login bug reported latelyVeraCrypt: VeraCrypt version 1.0c: Changes between 1.0b and 1.0c (11 November 2013) : Set correctly the minimum required version in volumes header (this value must always follow the program version after any major changes). This also solves also the hidden volume issueCaptcha MVC: Captcha MVC 2.5: v 2.5: Added support for MVC 5. The DefaultCaptchaManager is no longer throws an error if the captcha values was entered incorrectly. Minor changes. v 2.4.1: Fixed issues with deleting incorrect values of the captcha token in the SessionStorageProvider. This could lead to a situation when the captcha was not working with the SessionStorageProvider. Minor changes. v 2.4: Changed the IIntelligencePolicy interface, added ICaptchaManager as parameter for all methods. Improved font size ...New ProjectsASP.NET Web API: ASP.NET Web API is a framework that makes it easy to build HTTP services that reach a broad range of clients, including browsers and mobile devices. ASP.NET WebDungeonPaper: DungeonPaper will be a platform for RPG players to utilize computers to replace traditional pen and paper in their campaigns.EMS: demoEvent Dispatcher: Event Dispatcher is a powershell module for centralized logging. Supports filtering events, and outputs to flat files or the Windows event log.Koopakiller.Numerics: A growing Math-Library for .NET, provided as a portable class library.NetroTrix: NetroTrix is a LAN Messenger Project.....Sharp Explorer: Sort of an alpha Play with C# to make a treeView Windows explorer. Currently multi-threaded dbl click to explore, r-click to preview some text files.TI Sensor Tag Library: A library to access the Texas Instruments Sensor Tag in Windows Store apps with Bluetooth GATT. Written in C#.ULS Log Viewer Feature: "ULS Log Viewer Feature" used by SharePoint Administrators, Developers and SharePoint Site Managers for get easily the real error behind the Correlation ID.Visual Studio Code Line Counter: VS Code Line Counter parses a Visual Studio solution file (.sln), reads each included project, and counts the number of lines in each included file.Vulcanus: TODOWax - The WiX Setup Project Editor: An interactive editor for WiX setup projects.

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  • Keeping a domain model consistent with actual data

    - by fstuijt
    Recently domain driven design got my attention, and while thinking about how this approach could help us I came across the following problem. In DDD the common approach is to retrieve entities (or better, aggregate roots) from a repository which acts as a in-memory collection of these entities. After these entities have been retrieved, they can be updated or deleted by the user, however after retrieval they are essentially disconnected from the data source and one must actively inform the repository to update the data source and make is consistent again with our in-memory representation. What is the DDD approach to retrieving entities that should remain connected to the data source? For example, in our situation we retrieve a series of sensors that have a specific measurement during retrieval. Over time, these measurement values may change and our business logic in the domain model should respond to these changes properly. E.g., domain events may be raised if a sensor value exceeds a predefined threshold. However, using the repository approach, these sensor values are just snapshots, and are disconnected from the data source. Does any of you have an idea on how to solve this following the DDD approach?

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  • Database commands

    - by user12609425
    Ops Center has two database options - you can have Ops Center automatically install a database on the Enterprise Controller system, or you can use your own database on any system you choose. If you use your own database, it's obviously important to make sure that this database is running smoothly. You have a few tools that can help you do this. The first is the ecadm command. This command has a variety of subcommands that let you view and control the status of the Enterprise Controller. Two subcommands in particular are relevant to the database: ecadm verify-db: This subcommand verifies that the database is reachable and that the schemas are configured with the proper permissions. Use the -v option if you want more details; the command is normally terse if the DB is configured correctly. ecadm sqlplus -r: This subcommand opens an sqlplus console connection to the database. The -r option makes this console read-only, which isn't necessary, but is generally a good idea. You can also view the database contents using Oracle SQL Developer or other tools. The Accessing Core Product Data how-to describes this process.

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  • During interviews, how do I gauge a company's respect for my position?

    - by Bluu
    I'm a web developer who previously joined a software company not knowing their value and respect went to big data analysis, not their website. Sure, they needed a public-facing website, but I eventually found that the most exciting, valued projects there went to data teams. Realizing this, members of the web team were picked off and switched teams, making it hard for those left behind to keep up the work load, and making us look bad. At times it seemed the company culture sneered at us, wondering, "What does that team even do here?" A friend of mine had the opposite problem at another software company. All he wanted to do was crunch big numbers. However he complained that the rest of the company wouldn't shut up about developing the usability of their website. Meanwhile his analytics team languished. I've also heard of salespeople getting love at a company, while engineering as a whole is undervalued, or vice versa. As for my story, if I could have known the company was like that, I might have avoided the job in the first place. So, before I join a new company, how do I gauge its actual respect for my programming role? For its other roles? I want to avoid companies that aren't serious about my particular focus in programming, or, perhaps bigger picture, companies that don't value everybody who works there. (Note I think gauging the company's attitude toward the basic needs of its programmers is covered by these related questions.)

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  • An entry-level programmer's best option [on hold]

    - by user134409
    I am facing a puzzle and I am not sure the best way to make a decision. In my spare time besides playing video games I got around to develop some games, nothing fancy, just small projects to get a better grasp at programming. After I finished college and got my BA in Computer Science, I got a job as web developer at a small firm. The next few months were very stressful as I had no previous experience and tried my best to make up for it. But after 6 months my boss told me I was inefficient and not very independent and let me go. To my credit, the help from the senior was very limited, I did learn a lot but I have learned by myself. For example they told me to do a UI in BackboneJS and I took me a while but I got it working (even if it was poorly designed). But I managed to do it all by myself because my senior was very busy and he did not have time even for my questions. Now I have found a new job again in web development but I am very afraid of what is going to happen next. I am afraid because I don't want to take the job and then be fired again after a couple of months, I get the feeling that this will be very bad on my CV, job hopping is like a red flag. They want to hire me but I am aware that they are working with new technologies and maybe I will end up not coping with it. So the question is: Should a entry-level programmer be better off with a starting job in QA, testing and work his way from there? I did learn allot from my first job but it was a moral blow when they decided to fire me. I do have a low self-esteem and I know my skills as a programmer are not that great. But I like programming and want to get better and I want to have a long career in it so that basically my pickle. Thank you in advance for the answers.

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  • Relation between developers and clients

    - by guiman
    Hi everyone, i've been facing a situation at work and i would like to share it with you and tell me: Did you had to do it to? Should a developer be in direct contact wit the client? Or there should be an "adapter" guy that translates client needs in pseudo formal requirements understandable to us? I'm currently working in a small company that its taking care of implementing lots of systems, most of them for goverment institutions, in witch it generally means taking software developted 20 years ago and refurbish them so fit up-to-date needs. The clients generally are very used to them and tend to discourage change (they are in their 50s 60s give or take, so not technologie-friendly in general). As you can imagine, dev-team in most cases starts taking care of relation with clients, generating the documentation needed in this cases (CU usually), assisting to weekly meets to see improvements with clients. As for experience, this is a gold mine for me, because gives a nice perspective on all the aspects of software development, but also some problems rise because, if developers come from mars then client are from venus. So there is a fine gap on the vocabulary/experience/capability-to-interpret-needs that generates an noice in the communication, and some times affecting the final product.

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  • Best way: restructure an existing Team Foundation Server (TFS) solution

    - by dhh
    In my department we are developing several smaller AddOns for some unified communication server. For versioning and distributed development we use a Team Foundation Server 2012. But: there is only one large TFS solution for all of our applications and libraries: Main Solution Applications App 1 App 2 App 3 Externals Libraries Lib 1 Lib 2 Tools The "Application" path contains all main applications. Those are not depending on each other, but they depend on the Libraries and Externals projects. The "Externals" path contains some external DLLs referenced in our Applications and Libraries. The Libraries path contains commonly used libs (UI templates, Helper classes, etc.). They do not depend on each other and they are referenced in the Libraries and the Tools projects. The Tools path contains some helper programs like setup helpers, update web services, etc. Now, there's some major points why I'd like to change this structure: We can't use server builds. It's uncomfortable to manage TFS scrum management with sprints, impediments, etc. with a solution structure like that. Every developer always has access to all projects in the solution. A complete build lasts too long if one accidentally hits [F6] in Visual Studio... What would you change in this solution? How would you break those projects into smaller Solutions, how should those solutions be structured. My first approach would be, to create one TFS project for each Application, Library and Tool. But how can I ensure that e.g. App 2 always contains the newest version of Lib 1? Do I have to monitor changes on Lib 1 and update App 2 manually as soon as the Lib changes? Or can I somehow force Visual Studio to always use the newest version of an external project somehow?

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  • Mobile development, recommended computer configuration?

    - by MikaelW
    Hi, For the last 4 weeks, I have been trying to get into mobile development. Done a couple of tutorials, read some books, developed a couple of dummy Android apps. The thing is my computer is a 5 years old laptop, it is slow and time has come to replace it and I’m looking at different offers online. Have you got any recommendations? Is there any must-have that should make my developer life easier in the future? Is there anything specific that may be useful at a more advanced stage of development that I just can’t think of right now on the hardware side? (I mean apart from good proc, lots of RAM, many USB ports...) One thing I can think of is to have three OS on the same workstation: Windows, Unix and MacOS (so far I focused on android/java/eclipse but am interested in Iphone/objC/xcode as well) but that’s more on the software side. Anyway, would be grateful for any recommendations. Thanks in advance! Mikael PS: I’m quite free on the budget side of things PPS: I'm aware it's not really a programming question but will still be of interest to some programmers here.

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  • MySQL Workbench 5.2.39 GA Released

    - by user13164789
    The MySQL Developer Tools team is announcing the next maintenance release of its flagship product, MySQL Workbench, version 5.2.39. This version contains MySQL Utilities 1.0.5, a set of command line Python utilities for helping to perform and script various administration tasks for MySQL. A complete list of changes in this release of the Utilities can be found at:http://dev.mysql.com/doc/workbench/en/wb-utils-news-1-0-5.html MySQL Workbench 5.2 GA • Data Modeling • Query (replaces the old MySQL Query Browser) • Administration (replaces the old MySQL Administrator) Please get your copy from our Download site. Sources and binary packages are available for several platforms, including Windows, Mac OS X and Linux. http://dev.mysql.com/downloads/workbench/ Workbench Documentation can be found here. http://dev.mysql.com/doc/workbench/en/index.html Utilities Documentation can be found here.http://dev.mysql.com/doc/workbench/en/mysql-utilities.html In addition to the new Query/SQL Development and Administration modules, version 5.2 features improved stability and performance – especially in Windows, where OpenGL support has been enhanced and the UI was optimized to offer better responsiveness. This release also includes improvements to the scripting capabilities of the SQL Editor. You can read more about it in http://wb.mysql.com/workbench/doc/ For a detailed list of resolved issues, see the change log. http://dev.mysql.com/doc/workbench/en/wb-change-history.html If you need any additional info or help please get in touch with us. Post in our forums or leave comments on our blog pages. - The MySQL Workbench Team

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  • BUILD 2013 Session&ndash;Alive With Activity

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/build-2013-sessionndashalive-with-activity.aspx Live tiles are what really add a ton of value to both Windows 8 and Windows Phone.  As a developer it is important that you leverage this capability in order to make your apps more informative and give your users a reason to keep opening the app to find out details hinted at by tile updates. In this session Kraig Brockschmidt cover a wide array of dos and don’ts for implementing live tiles.  I was actually worried whether I would get much out of this session when Kraig started it off with the fact that his background is in HTML5 based apps which I have little interest in, but the subject almost didn’t come up during his talk.  It focused on things like making sure you have all the right size graphics and implementing all of the tile event handlers.  The session went on to discuss the message format for push notification and implementing lock screen notification and badges. As with the other day 1 sessions it was like drinking from a fire hose, but it was good stuff.  Check it out when they post it on Channel 9. del.icio.us Tags: BUILD 2013,Live Tiles,Windows 8.1

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  • MySQL Workbench 5.2.43 GA released

    - by Alfredo Kojima
    The MySQL developer tools team announces the availability of version 5.2.43 of the MySQL Workbench GUI tool. This version contains various fixes and minor enhancements and includes 53 resolved bugs. With this version, Fedora 15 packages are replaced with Fedora 17. Also, Gatekeeper in Mac OS X Mountain Lion is now properly handled. For a full list of issues fixed in this release, see http://dev.mysql.com/doc/workbench/en/changes-5.2.x.html Please get your copy from our Downloads site. In Windows, you can also use the MySQL Windows Installer to update Workbench. Sources and binary packages are available for several platforms, including Windows, Mac OS X and Linux. http://dev.mysql.com/downloads/workbench/ Workbench Documentation can be found here. http://dev.mysql.com/doc/workbench/en/index.html Utilities Documentation can be found here. http://dev.mysql.com/doc/workbench/en/mysql-utilities.html If you need any additional info or help please get in touch with us. Post in our forums or leave comments on our blog pages. - The MySQL Workbench Team

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  • Is my project a web site or a mobile app?

    - by Evik James
    I am a web developer. I have been developing web sites professionally for 15+ years using ColdFusion, SQL Server, and jQuery. I am doing a project for a client that uses the above technologies. The site has a mobile facet too. For that, I am using jQuery Mobile. The site enables retail store personnel to gather a store customer's preferences using any smart phone or tablet. The store personnel just needs to access a special link via a QR code and a login. Anyone can easily access the site from a PC's browser, too. Some sources suggest that mobile apps must be downloaded and installed using a third party, such as from Google, Amazon, or Apple. Others sources suggest that any information designed for use on mobile device is a mobile app. Regarding the site that is specifically designed for use by mobile devices that extensively uses jQuery Mobile, is this a "web site" or a "mobile app"? What is the "proper" description for this type of site? My customer insists that it is one and not the other. I insist that it is the other and not the one. Can you help me clarify this?

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  • PyQt application architecture

    - by L. De Leo
    I'm trying to give a sound structure to a PyQt application that implements a card game. So far I have the following classes: Ui_Game: this describes the ui of course and is responsible of reacting to the events emitted by my CardWidget instances MainController: this is responsible for managing the whole application: setup and all the subsequent states of the application (like starting a new hand, displaying the notification of state changes on the ui or ending the game) GameEngine: this is a set of classes that implement the whole game logic Now, the way I concretely coded this in Python is the following: class CardWidget(QtGui.QLabel): def __init__(self, filename, *args, **kwargs): QtGui.QLabel.__init__(self, *args, **kwargs) self.setPixmap(QtGui.QPixmap(':/res/res/' + filename)) def mouseReleaseEvent(self, ev): self.emit(QtCore.SIGNAL('card_clicked'), self) class Ui_Game(QtGui.QWidget): def __init__(self, window, *args, **kwargs): QtGui.QWidget.__init__(self, *args, **kwargs) self.setupUi(window) self.controller = None def place_card(self, card): cards_on_table = self.played_cards.count() + 1 print cards_on_table if cards_on_table <= 2: self.played_cards.addWidget(card) if cards_on_table == 2: self.controller.play_hand() class MainController(object): def __init__(self): self.app = QtGui.QApplication(sys.argv) self.window = QtGui.QMainWindow() self.ui = Ui_Game(self.window) self.ui.controller = self self.game_setup() Is there a better way other than injecting the controller into the Ui_Game class in the Ui_Game.controller? Or am I totally off-road?

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  • Client/Server game even in solo: any big problem?

    - by Klaim
    I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and actions taken shouldn't be as massive and immediate as in a FPS, so you can also think the networking like for an RTS. It's a PC game, targetting Windows, MacOSX and Linux (Ubuntu & Fedora). It's programmed in C++, using a variety of open source libraries, so I have great (potential) control over the performances. So far I always considered that just making the game work with two applications, client & server, even in solo mode was ok. However, as I'm in the process of starting the network code I'm having doubts about if it's a good idea. I'm not a specialist so I might be missing something in my analysis. I see these pros and cons: Pros: The game works only one way so if I fix a bug it should apply on all game modes, whatever the distance with the server is; Basic networking issues would be detected early, including behaviour with the protection softwares (firewall) installed (i am not specialist so this might be wrong); Cons: I suppose that even if it should be really fast enough, networking client and server on the same computer would still be slower than no networking and message passing in (one) process memory. Maybe debugging would be more difficult? I don't have experience in this case but so far I assume that debugging with Visual Studio allows me to debug multiple process so it shouldn't be really different. Also, remote debugging. My question is: is there a big disadvantage that I missed? Or maybe there are advantages that I missed and that should encourage me to just continue with only client-server game sessions?

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  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

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  • Ad Service That Lets You Choose Your Ad, and Then Some [on hold]

    - by user3634450
    I'm trying to build an app for both Android and/or iOS where part of the gameplay actually involves ads as a texture. I need to be able to choose which ads I would like to use. I need to be able to be able to identify the ads (which if I can choose which ads show up in the app shouldn't be that hard). I need to be able to swap in and out new ads on what could possibly be a daily basis (and don't want to have to update the app to do it). And as if that wasn't too needy a list, I need to be able to load 50 ads from the pool of ads I deem fit, all to each and every user of the app at least every couple of days. I don't care if the ads pay, I'm not looking for clicks, but I don't want to have to make 50 fake ads every couple of days, from an "artistic" level I don't want the content to feel phony or fake, and I don't really have a way to load content to each user via some internet source (if anyone could name one that would be great). I'm not sure what kind of ad provider would like or even approve of this, in fact just what I've described might be against Google Play's or iTunes' content developer policies, but if anyone could give me any advice to steer me in the right direction it would be greatly appreciated, thank you.

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  • Globacom and mCentric Deploy BDA and NoSQL Database to analyze network traffic 40x faster

    - by Jean-Pierre Dijcks
    In a fast evolving market, speed is of the essence. mCentric and Globacom leveraged Big Data Appliance, Oracle NoSQL Database to save over 35,000 Call-Processing minutes daily and analyze network traffic 40x faster.  Here are some highlights from the profile: Why Oracle “Oracle Big Data Appliance works well for very large amounts of structured and unstructured data. It is the most agile events-storage system for our collect-it-now and analyze-it-later set of business requirements. Moreover, choosing a prebuilt solution drastically reduced implementation time. We got the big data benefits without needing to assemble and tune a custom-built system, and without the hidden costs required to maintain a large number of servers in our data center. A single support license covers both the hardware and the integrated software, and we have one central point of contact for support,” said Sanjib Roy, CTO, Globacom. Implementation Process It took only five days for Oracle partner mCentric to deploy Oracle Big Data Appliance, perform the software install and configuration, certification, and resiliency testing. The entire process—from site planning to phase-I, go-live—was executed in just over ten weeks, well ahead of the four months allocated to complete the project. Oracle partner mCentric leveraged Oracle Advanced Customer Support Services’ implementation methodology to ensure configurations are tailored for peak performance, all patches are applied, and software and communications are consistently tested using proven methodologies and best practices. Read the entire profile here.

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  • Wireless switch on Dell XT2 - strange behaviour of rfkill

    - by DyP
    I have an Dell Latitude XT2 using an Intel WLAN card (lspci lists it as "Intel Corporation Ultimate N WiFi Link 5300") running Lubuntu 12.04 with recent updates. The laptop has a hardware WLAN switch. I have problems activating the WLAN when booting with the hardware switch set to "off". The situation is a bit confusing, unfortunately. rfkill lists two WLAN devices (though lspci only shows the Intel one). This is the situation when booting with the hardware switch set to "Off": 0: dell-wifi: Wireless LAN Soft blocked: yes Hard blocked: yes 1: dell-bluetooth: Bluetooth Soft blocked: yes Hard blocked: yes 2: phy0: Wireless LAN Soft blocked: yes Hard blocked: yes From some tests, I conclude WLAN is only activated when both, the dell-wifi and phy0, are unblocked by soft- and hardware. But I can only unblock dell-wifi after the hardware switch is set to "on". Procedure right from boot with hardware switch set to "Off": Soft-unblocking phy0 works as expected. Could be done by start-up script. sudo rfkill unblock 0: nothing happens. Soft block of dell-wifi not removed. Set the hardware switch to "on": phy0 gets its hard block removed. Still no WLAN. sudo rfkill unblock 0: both the soft and hard lock of dell-wifi are removed. WLAN is now active and works. sudo rfkill block 0: only adds the soft block as expected. WLAN goes off again. So, in order to activate WLAN, I have to use the hardware switch and afterwards (manually) run a script - that's a bit inconvenient. Does someone know a better solution? Maybe a daemon could help that listens to rfkill events to unblock dell-wifi after I have set the hardware switch to "on"? (sounds like another workaround) When booting with the hardware switch set to "On", nothing is blocked neither hard nor soft.

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  • Seperation of drawing and logic in games

    - by BFree
    I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more general though. Let's say I'm building a simple Pong game. I'd have a Ball class and a Paddle class. Coming from the business world development, my first instinct is to not have any drawing or input handling code in either of these classes. //pseudo code class Ball { Vector2D position; Vector2D velocity; Color color; void Move(){} } Nothing in the ball class handles input, or deals with drawing. I'd then have another class, my Game class, or my Scene.m (in Cocos2D) which would new up the Ball, and during the game loop, it would manipulate the ball as needed. The thing is though, in many tutorials for both XNA and Cocos2D, I see a pattern like this: //pseudo code class Ball : SomeUpdatableComponent { Vector2D position; Vector2D velocity; Color color; void Update(){} void Draw(){} void HandleInput(){} } My question is, is this right? Is this the pattern that people use in game development? It somehow goes against everything I'm used to, to have my Ball class do everything. Furthermore, in this second example, where my Ball knows how to move around, how would I handle collision detection with the Paddle? Would the Ball need to have knowledge of the Paddle? In my first example, the Game class would have references to both the Ball and the Paddle, and then ship both of those off to some CollisionDetection manager or something, but how do I deal with the complexity of various components, if each individual component does everything themselves? (I hope I'm making sense.....)

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