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  • Adding jQuery event handler to expand div when a link is clicked

    - by hollyb
    I'm using a bit of jQuery to expand/hide some divs. I need to add an event handler so that when a link is clicked, it opens a corrisponding div. Each toggled div will have a unique class assigned to it. I am looking for some advice about how to build the event handler. The jQuery $(document).ready(function(){ $(".toggle_container:not(:first)").hide(); $(".toggle_container:first").show(); $("h6.trigger:first").addClass("active"); $("h6.trigger").click(function(){ $(this).toggleClass("active"); $(this).next(".toggle_container").slideToggle(300); }); The css: // uses a background image with an on (+) and off (-) state stacked on top of each other h6.trigger { background: url(buttonBG.gif) no-repeat;height: 46px;line-height: 46px;width: 300px;font-size: 2em;font-weight: normal;} h6.trigger a {color: #fff;text-decoration: none; display: block;} h6.active {background-position: left bottom;} .toggle_container { overflow: hidden; } .toggle_container .block {padding: 20px;} The html has a list of links, such as: <a href="#">One</a> <a href="#">Two</a> and the coorisponding divs to open: <h6 class="trigger">Container one</h6> <div class="toggle_container"> div one </div> <h6 class="trigger">Container two</h6> <div class="toggle_container Open"> div one </div> As I mentioned, I will be assigning a unique class to facilitate this. Any advice? Thanks! To clarify, i'm looking for some advice to build an event handler to toggle open a specific div when a link is clicked from a different part of the page, from a nav for instance.

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  • Need to calculate rotation-vector from Sensor.TYPE_ORIENTATION data

    - by Sponge
    I need to calculate a rotation vector out of the data i get from Sensor.TYPE_ORIENTATION. The sensor data is defined like this: the values have to be recalculated to become a correct 3d position: values[0]: Azimuth, angle between the magnetic north direction and the Y axis, around the Z axis (0 to 359). 0=North, 90=East, 180=South, 270=West values[1]: Pitch, rotation around X axis (-180 to 180), with positive values when the z-axis moves toward the y-axis. values[2]: Roll, rotation around Y axis (-90 to 90), with positive values when the x-axis moves away from the z-axis I need all three values like the Z axis value (from 0 to 360 degree). I tried a lot but cant figure out how to do this :/ i also tried to use Sensor.TYPE_ACCELEROMETER and Sensor.TYPE_MAGNETIC_FIELD to calculate this 3d vector on my own. here is the code: final float[] inR = new float[16]; // load inR matrix from current sensor data: SensorManager.getRotationMatrix(inR, null, gravityValues, geomagneticValues); float[] orientation = new float[3]; SensorManager.getOrientation(inR, orientation); mapMagAndAcclDataToVector(orientation); //here i do some *360 stuff orientetionChanged(orientation); //then the correct values are passed (in theorie) But this didn't work and i think it is much to complicated. So i bet there is a simple solution how to recalc the values of ensor.TYPE_ORIENTATION to make them a 3d rotation vector, but i just dont know how to do it. If you know the answer please tell me.

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  • Disable control in .aspx from Masterpage conditionally

    - by miccet
    Ok, this might be a bit weird, so I'll start with explaining what I'm trying to do. I have several masterpages for my site, and in they inherit each other. In the second of them (4 in total) I have a background image. Here comes the trick, I'd like to override this image from the final aspx page. I can't change the position of this image, it has to be in masterpage 2, since some pages uses that very page as masterpage. One idea I had was to create a ContentPlaceHolder next to the image and if there are any images in that (check in Page_Load) then the main image would be hidden. I did this with a recursive function, that finds the image by looping through the ContentPlaceHolder's controls. When I set the visibility property to false though, nothing happens. Any other ideas to how this could be done, or why the above doesn't work? Edit: It's not about changing items in the master pages, rather the other way around, that from the Masterpages codebehind dig down into the page that is displayed currently and see if it has controls in a specific ContentPlaceHolder.

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  • Closing InfoWindow with Google Maps API V3

    - by Oscar Godson
    I've seen the other posts, but they dont have the markers being looped through dynamically like mine. How do I create an event that will close the infowindow when another marker is clicked on using the following code? $(function(){ var latlng = new google.maps.LatLng(45.522015,-122.683811); var settings = { zoom: 10, center: latlng, disableDefaultUI:false, mapTypeId: google.maps.MapTypeId.SATELLITE }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $.getJSON('api',function(json){ for (var property in json) { if (json.hasOwnProperty(property)) { var json_data = json[property]; var the_marker = new google.maps.Marker({ title:json_data.item.headline, map:map, clickable:true, position:new google.maps.LatLng( parseFloat(json_data.item.geoarray[0].latitude), parseFloat(json_data.item.geoarray[0].longitude) ) }); function buildHandler(map, marker, content) { return function() { var infowindow = new google.maps.InfoWindow({ content: '<div class="marker"><h1>'+content.headline+'</h1><p>'+content.full_content+'</p></div>' }); infowindow.open(map, marker); }; } new google.maps.event.addListener(the_marker, 'click',buildHandler(map, the_marker, {'headline':json_data.item.headline,'full_content':json_data.item.full_content})); } } }); });

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  • Computing "average" of two colors

    - by Francisco P.
    This is only marginally programming related - has much more to do w/ colors and their representation. I am working on a very low level app. I have an array of bytes in memory. Those are characters. They were rendered with anti-aliasing: they have values from 0 to 255, 0 being fully transparent and 255 totally opaque (alpha, if you wish). I am having trouble conceiving an algorithm for the rendering of this font. I'm doing the following for each pixel: // intensity is the weight I talked about: 0 to 255 intensity = glyphs[text[i]][x + GLYPH_WIDTH*y]; if (intensity == 255) continue; // Don't draw it, fully transparent else if (intensity == 0) setPixel(x + xi, y + yi, color, base); // Fully opaque, can draw original color else { // Here's the tricky part // Get the pixel in the destination for averaging purposes pixel = getPixel(x + xi, y + yi, base); // transfer is an int for calculations transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.red + (float) pixel.red)/2); // This is my attempt at averaging newPixel.red = (Byte) transfer; transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.green + (float) pixel.green)/2); newPixel.green = (Byte) transfer; // transfer = (int) ((float) ((float) 255.0 - (float) intensity)/255.0 * (((float) color.blue) + (float) pixel.blue)/2); transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.blue + (float) pixel.blue)/2); newPixel.blue = (Byte) transfer; // Set the newpixel in the desired mem. position setPixel(x+xi, y+yi, newPixel, base); } The results, as you can see, are less than desirable. That is a very zoomed in image, at 1:1 scale it looks like the text has a green "aura". Any idea for how to properly compute this would be greatly appreciated. Thanks for your time!

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  • jQuery event "looping"

    - by Deryck
    Hi I´m trying to code a tooltip (Yes I know, I have my reasons to avoid plugins in this case) in jQuery. Whe I show the tooltip and leave the mouse in the same place the show and hide repeats forever. It´s like the element triggers the hover event again and again and again. I try unbind for the event but it does not work neither. $("td.with-tooltip").mouseover( function() { var offset = $(this).offset(); var baseX = offset.left; var baseY = offset.top; var inputWidth = $(this).width(); var baseX = baseX + 50; var baseY = baseY - $(".desc").height(); $(".desc div").html($(this).attr("title")); $(".desc").css({"position":"absolute", "left": baseX, "top": baseY }).fadeIn(); $(this).unbind("mouseover"); }).mouseleave( function() { $(".desc").fadeOut(); }); What can I do? thanks.

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  • How do I get this sql to linq? Multiple groups

    - by Dwight T
    For a db person, LINQ can be frustrating. I need to convert the following SQL into Linq. SELECT COUNT(o.objectiveid), COUNT(distinct r.ReviewId), l.Abbreviation FROM Objective o JOIN Review r on r.ReviewId = o.ReviewId and r.ReviewPeriodId = 3 and r.IsDeleted = 0 JOIN Position p on p.PositionId = r.EmployeePositionId and p.DivisionId = 2 JOIN Location l on l.LocationId = p.LocationId GROUP BY l.Abbreviation The group by nested example might be the way I have to go, but not sure. Doing one group by I have used the following code: var query = from rev in db.Reviews .Where(r => r.IsDeleted == false && r.ReviewPeriodId == reviewPeriodId) from obj in db.Objectives .Where(o => o.ReviewId == rev.ReviewId && o.IsDeleted == false) from pos in db.Positions .Where(p => rev.EmployeePositionId == p.PositionId && p.IsDeleted == false && p.DivisionId == divisionId ) from loc in db.Locations .Where(l => pos.LocationId == l.LocationId) group loc by loc.Abbreviation into locgroup select new ReportResults { KeyId = 0, Description = locgroup.Key, Count = locgroup.Count() }; return query.ToList(); What is the correct way? Thanks

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  • loading google maps drawing manager object

    - by psychok7
    So i am using Google Maps Drawing Manager to draw some polygons and i am saving the lat e long coordinates to my database. Now my question is, after i load that to my array, how can i rebuild the saved polygon back into my map? I can't seem to find a code to understand that. this is what i have now : window.initialize_2 = function () { var mapOptions = { center: new google.maps.LatLng(-34.397, 150.644), zoom: 8, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = maplimits; var drawingManager = new google.maps.drawing.DrawingManager({ drawingMode: google.maps.drawing.OverlayType.MARKER, drawingControl: true, drawingControlOptions: { position: google.maps.ControlPosition.TOP_CENTER, drawingModes: [ google.maps.drawing.OverlayType.POLYGON] }, markerOptions: { icon: 'images/beachflag.png' }, polygonOptions: { fillColor: '#ffff00', fillOpacity: 10, strokeWeight: 5, clickable: true, editable: true, zIndex: 1 } }); var coord_listener = google.maps.event.addListener(drawingManager, 'polygoncomplete', function (polygon) { var coordinates = (polygon.getPath().getArray()); console.log(coordinates); window.poly = polygon; }); //delete shape google.maps.event.addListener(drawingManager, 'overlaycomplete', function (e) { if (e.type != google.maps.drawing.OverlayType.MARKER) { // Switch back to non-drawing mode after drawing a shape. drawingManager.setDrawingMode(null); // Add an event listener that selects the newly-drawn shape when the user // mouses down on it. var newShape = e.overlay; newShape.type = e.type; google.maps.event.addListener(newShape, 'click', function () { setSelection(newShape); }); setSelection(newShape); } }); // Clear the current selection when the drawing mode is changed, or when the // map is clicked. google.maps.event.addListener(drawingManager, 'drawingmode_changed', clearSelection); google.maps.event.addListener(map, 'click', clearSelection); drawingManager.setMap(map); }

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  • Dynamically add items to Tkinter Canvas

    - by nick369
    I'm attempting to learn Tkinter with the goal of being able to create a 'real-time' scope to plot data. As a test, I'm trying to draw a polygon on the canvas every time the 'draw' button is pressed. The triangle position is randomized. I have two problems: There is a triangle on the canvas as soon as the program starts, why and how do I fix this? It doesn't draw any triangles when I press the button, at least none that I can see. CODE from Tkinter import * from random import randint class App: def __init__(self,master): #frame = Frame(master) #frame.pack(side = LEFT) self.plotspc = Canvas(master,height = 100, width = 200, bg = "white") self.plotspc.grid(row=0,column = 2, rowspan = 5) self.button = Button(master, text = "Quit", fg = "red", \ command = master.quit) self.button.grid(row=0,column=0) self.drawbutton = Button(master, text = "Draw", command = \ self.pt([50,50])) self.drawbutton.grid(row = 0, column = 1) def pt(self, coords): coords[0] = coords[0] + randint(-20,20) coords[1] = coords[1] + randint(-20,20) x = (0,5,10) y = (0,10,0) xp = [coords[0] + xv for xv in x] yp = [coords[1] + yv for yv in y] ptf = zip(xp,yp) self.plotspc.create_polygon(*ptf) if _name_ == "_main_": root = Tk() app = App(root) root.mainloop() The code is formatting strangely within the code tags, I have no idea how to fix this.

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  • Error Message-The source attachment does not contain the source for the file ListView.class

    - by user603695
    Hello, new to Android. I get the following message in the debugger perspective: The source attachment does not contain the source for the file ListView.class You can change the source attachment by clicking the change attached Source Below Needless to say the app errors. I've tried to change the source attachment to the location path: C:/Program Files/Android/android-sdk-windows/platforms/android-8/android.jar However, this did not work. Any thoughts would be much appreciated. Code is: import android.app.ListActivity; import android.os.Bundle; import android.view.*; import android.widget.*; public class HelloListView extends ListActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new ArrayAdapter<String>(this, R.layout.main, COUNTRIES)); ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setOnItemClickListener(new AdapterView.OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // When clicked, show a toast with the TextView text Toast.makeText(getApplicationContext(), ((TextView) view).getText(), Toast.LENGTH_SHORT).show(); } }); } static final String[] COUNTRIES = new String[] { "Afghanistan", "Albania", "Algeria", "American Samoa... Thanks!

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  • Same font, character spacing and line-height but different results

    - by Ben Huh
    The introduction of @font-face in CSS3 allows web designers to use fonts that look the same across all browsers. That is what I thought until trying it out with the following code in jsFiddle: HTML: <div> The_Quick_Brown<br> Fox_Jumps_Over<br> The_Lazy_Dog </div> CSS: @font-face { font-family: 'Open Sans'; font-style: normal; font-weight: 400; src: url('http://themes.googleusercontent.com/static/fonts/opensans/v6/cJZKeOuBrn4kERxqtaUH3T8E0i7KZn-EPnyo3HZu7kw.woff') format('woff'); } div { display: block; width: 496px; height: 86px; font-size: 1.3em; font-family: 'Open Sans'; font-style: normal; margin: 0; border: 0; padding: 0; background: cyan; letter-spacing: 1.44em; line-height: 1.44; overflow: hidden; } This is the view from Firefox 12.0. Take note of the partially obscured 'o' in 'brown', the position of 'g' in 'dog' and the underscore '_' at the bottom edge. This is the view from Google Chrome 19.0. Despite explicitly setting letter-spacing and line-height for the same font, why are the results still different?

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  • how can i get MC in stage function??

    - by eblek
    function createCircles(evt:Event):void { for(i=0; i<3; i++) { var figure:Sprite=new Sprite(); figure.circle.x=10; figure.circle.y=i*figure.square.height*1.02; figure.circle.buttonMode=true; figure.circle.addEventListener(MouseEvent.MOUSE_DOWN,downFNC); addChild(figure.circle); } } function downFNK(evt:MouseEvent):void{ current_mc=MovieClip(evt.target); current_mc.x=mouseX; current_mc.y=mouseY; stage.addEventListener(Event.ENTER_FRAME,appear); } function appear (evt:Event):void { current_mc=??? current_mc.x=mouseX; current_mc.y=mouseY; if(mouseX stage.width/2) current_mc.visible=false; else current_mc.visible=true; stage.addEventListener(MouseEvent.MOUSE_UP, upFNC); } function upFNC(evt:MouseEvent):void { stage.removeEventListener(Event.ENTER_FRAME, appear); } hi, i create three circles. if a circle is dragged to right side of the stage, it becomes invisible and vice versa. when MOUSE_UP is invoked, it must stay in its last position. so in the appear() function how can i assign the selected circle to current_mc?

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  • C++ interpreter conceptual problem

    - by Jan Wilkins
    I've built an interpreter in C++ for a language created by me. One main problem in the design was that I had two different types in the language: number and string. So I have to pass around a struct like: class myInterpreterValue { myInterpreterType type; int intValue; string strValue; } Objects of this class are passed around million times a second during e.g.: a countdown loop in my language. Profiling pointed out: 85% of the performance is eaten by the allocation function of the string template. This is pretty clear to me: My interpreter has bad design and doesn't use pointers enough. Yet, I don't have an option: I can't use pointers in most cases as I just have to make copies. How to do something against this? Is a class like this a better idea? vector<string> strTable; vector<int> intTable; class myInterpreterValue { myInterpreterType type; int locationInTable; } So the class only knows what type it represents and the position in the table This however again has disadvantages: I'd have to add temporary values to the string/int vector table and then remove them again, this would eat a lot of performance again. Help, how do interpreters of languages like Python or Ruby do that? They somehow need a struct that represents a value in the language like something that can either be int or string.

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  • How to change the direction of wpf marquee dynamically?

    - by ashish semwal
    Hi all, I want to change the direction of my marquee on changeDirection button click. My code for changing direction is : private void changeDirection_click(object sender, RoutedEventArgs e) { if (_marqueeType == MarqueeType.RightToLeft) { _marqueeType = MarqueeType.LeftToRight; StartMarqueeing(_marqueeType); } else if (_marqueeType == MarqueeType.LeftToRight) { _marqueeType = MarqueeType.RightToLeft; StartMarqueeing(_marqueeType); } } And code for start marquee is : public void StartMarqueeing(MarqueeType marqueeType) { double height = canMain.ActualHeight - marqueeList.ActualHeight; marqueeList.Margin = new Thickness(0, 0, 0, 0); doubleAnimation.From = -marqueeList.ActualWidth; doubleAnimation.To = canMain.ActualWidth; doubleAnimation.RepeatBehavior = RepeatBehavior.Forever; doubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(_marqueeTimeInSeconds)); if (marqueeType == MarqueeType.RightToLeft) { Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath("(Canvas.Right)")); _storyBoard.Children.Add(doubleAnimation); _storyBoard.Begin(marqueeList, true); } else if (marqueeType == MarqueeType.LeftToRight) { Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath("(Canvas.Left)")); _storyBoard.Children.Add(doubleAnimation); _storyBoard.Begin(marqueeList, true); } } Now here I am able to change the direction from Right to Left only first time. But when I am change it from Left to Right it’s not changing the marquee position Left to Right. Please help me on this...........its urgent!!!!!!!!!!!

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  • Animating translation and scaling of view in Android

    - by hgpc
    I have to animate a view from state A to B with changes to its scale, position and scrolling. I know everything about state A (widthA, heightA, topA, leftA, scrollXA, scrollYA) and state B (widthB, heightB, topB, leftB, scrollXB, scrollYB). So far I wrote the following code: AnimationSet animation = new AnimationSet(true); int toXDelta; // What goes here? int toYDelta; // What goes here? TranslateAnimation translateAnimation = new TranslateAnimation(1, toXDelta, 1, toYDelta); translateAnimation.setDuration(duration); animation.addAnimation(translateAnimation); float scale = (float) widthB / (float) widthA; ScaleAnimation scaleAnimation = new ScaleAnimation(1, scale, 1, scale); scaleAnimation.setDuration(duration); animation.addAnimation(scaleAnimation); animation.setAnimationListener(new AnimationListener() { @Override public void onAnimationEnd(Animation arg0) { view.clearAnimation(); // Change view to state B } @Override public void onAnimationRepeat(Animation arg0) {} @Override public void onAnimationStart(Animation arg0) {} }); view.startAnimation(animation); Is this the right way to do this? If so, how should I calculate the values of toXDelta and toYDelta? I'm having trouble finding the exact formula. Thanks!

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  • MouseMotion Sensor Method Call

    - by user321894
    I have a soon-to-be due assignment due in computer science. I have encountered a problem, for which no matter how long I study the API's of the class and superclasses, I can not figure out. Suppose I wish to design a sort of "Breakout game" where the mouse motion controls the motion of a block that is used to bounce a ball, which then destroys multi colored bricks. How do you specifically make the block "listen" to the mouse? The below code is what I have attempted to achieve the desired results. /** Breakout Program*/ public class Breakout extends GraphicsProgram implements MouseMotionListener { ... /** The Paddle Itself */ private GRect paddle = new GRect(0, HEIGHT-PADDLEBOTTOM_OFFSET, PADDLEWIDTH, PADDLEHEIGHT); ... /** Run the Breakout program. */ public void run() { paddle.setFillColor(Color.BLACK); paddle.setFilled(true); add(paddle); paddle.addMouseListener(this); ... } /** Move the horizontal middle of the paddle to the x-coordinate of the mouse position - * -but keep the paddle completely on the board. */ public void mouseMoved(MouseEvent e) { GPoint p= new GPoint(e.getPoint()); double x = p.getX(); paddle.setLocation(x, HEIGHT-PADDLEBOTTOM_OFFSET); } } Any clarification on why/what I am doing incorrectly would be helpful, thanks.

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  • Module not found

    - by TMP
    Hi There! I've been working on this one quite a bit and haven't gotten any closer to a solution. I juut dug up my old copy of the WindowsHookLib again - It's available with source at http://www.codeproject.com/KB/DLL/WindowsHookLib.aspx. This library allows Global Windows Mouse/Keyboard/Clipboard Hooks, which is very useful. I'm trying to use the Mouse Hook in here to Capture Mouse-Motion (I could use a Timer that always polls Cursor.Position, but I plan on using more features of WindowsHookLib later). Code as follows: MouseHook mh = new MouseHook(); mh.InstallHook(); mh.MouseMove += new EventHandler<WindowsHookLib.MouseEventArgs>(mh_MouseMove); But on the call to InstallHook(), I get an Exception: "The specified Module could not be found". Strange. Searching, I found that someone thought this occurs because a DLL is not in a place included in the Windows PATH variable, and because placing it in system32 didn't help I went the whole hog and translated the thing to C# for inclusion directly in my project (I was curious how it works). However the error was obstinately persistent, so I dug a bit on this, and found the Code in the Library that is responsible: In InstallHook(), we have IntPtr hinstDLL = Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]); this._hMouseHook = UnsafeNativeMethods.SetWindowsHookEx(14, this._mouseProc, hinstDLL, 0); if (this._hMouseHook == IntPtr.Zero) { throw new MouseHookException(new Win32Exception(Marshal.GetLastWin32Error()).Message); } And this (after modification and recompile) tells me that what I'm really getting is a Windows error "ERROR_MOD_NOT_FOUND"! Now, Here I'm stumped. Didn't I just compile the Hook Library directly into my project? (UnsafeMethods.SetWindowsHookEx is just a DllImported Method from user32) Any Answers, or Prods in the right direction, or any hints, pointers or similar are very much appreciated!

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  • LI Background Images (.PNG) not appeared in IE6

    - by Balkar
    Hi I am using the following CSS but it never shows background images in IE6. But if I remove the filter .. AlphaLoader command, then it shows with grey background. Here is my CSS Code .fg-block1 ul, .fg-block3 ul { list-style:none; } .fg-block1 ul li, .fg-block3 ul li { padding-left:28px; background:url(images/bullet-2.png) no-repeat left top; font-family:Verdana, Arial, Helvetica, sans-serif; font-size:11px; border-bottom:1px dotted #fff; text-align:left; background-position:1px 0; line-height:16px; padding-bottom:5px; margin-bottom:5px; } .fg-block3 ul li { border-bottom:none; } .fg-block1 ul li a, .fg-block3 ul li a { color:#fff; text-decoration:none; } .fg-block1 ul li a:hover, .fg-block3 ul li a:hover { color:#fff; text-decoration:underline; }

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  • XSLT question, how to transform xml when I have xslt file stored, but object in mem?

    - by JL
    I have a function that takes 2 parameters : 1 = XML file, 2 = XSLT file, then performs a transformation and returns the resulting HTML. Here is the function: /// <summary> /// Will apply an XSLT style to any XML file and return the rendered HTML. /// </summary> /// <param name="xmlFileName"> /// The file name of the XML document. /// </param> /// <param name="xslFileName"> /// The file name of the XSL document. /// </param> /// <returns> /// The rendered HTML. /// </returns> public string TransformXml(string xmlFileName, string xslFileName) { var xtr = new XmlTextReader(xmlFileName) { WhitespaceHandling = WhitespaceHandling.None }; var xd = new XmlDocument(); xd.Load(xtr); var xslt = new System.Xml.Xsl.XslCompiledTransform(); xslt.Load(xslFileName); var stm = new MemoryStream(); xslt.Transform(xd, null, stm); stm.Position = 1; var sr = new StreamReader(stm); xtr.Close(); return sr.ReadToEnd(); } I want to change the function not to accept a file name, but rather a strongly typed object de-serialized (now in the form of a variable). Is this possible? So keep the xslt coming from a file, but the xml input should be a the serialized xml of the object I pass, and I want to do this without file system IO.

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  • Delphi Pascal / Windows API - Small problem with SetFilePointerEx and parameter FILE_END

    - by SuicideClutchX2
    I know I am about to be slapped by at least one person who was helping me with this API. Alright I have been able to use SetFilePointerEx just fine, when setting the position only. SetFilePointerEx(PD,512,@PositionVar,FILE_BEGIN); SetFilePointerEx(PD,0,@PositionVar,FILE_CURRENT); Both work, I can set positions and even check my current one. But when I set FILE_END as per the documentation no matter what the second parameter is and whether or not i provide a pointer for the third parameter it fails even on a valid handle that many other operations are able to use without fail. For Example: SetFailed := SetFilePointerEx(PD,0,@PositionVar,FILE_END); SetFailed := SetFilePointerEx(PD,0,nil,FILE_END); Whatever I put it fails. I am working with a handle to a physical disk and it most definitely has an end. SetFilePointer works just fine its just a little more trouble than I would like. Its not the end of the world, but whats happening.

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  • Facebook Stream.Get -- How to access data in array?

    - by user316841
    On stream.get, I try to echo $feeds["posts"][$i]["attachment"]["href"]; It return the URL, but, in the same array scope where "type" is located (which returns string: video, etc), trying $feeds["posts"][$i]["attachment"]["type"] returns nothing at all! Here's an array through PHP's var_dump: http://pastie.org/930475 So, from testing I suppose this is protected by Facebook? Does that makes sense at all? Here it's full: http://pastie.org/930490, but not all attachment/media/types has values. It's also strange, because I can't access through [attachment][media][href] or [attachment][media][type], and if I try [attachment][media][0][type] or href, it gives me a string offset error. ["attachment"]=> array(8) { ["media"]=> array(1) { [0]=> array(5) { ["href"]=> string(55) "http://www.facebook.com/video/video.php?v=1392999461587" ["alt"]=> string(13) "IN THE STUDIO" ["type"]=> string(5) "video" My question is, is this protected by Facebook? Or we can actually access this array position?

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  • How can I create/update an XML node that may or may not exist?

    - by ScottBai
    Is there a method available (i.e. without me creating my own recursive method), for a given xpath (or other method of identifying the hierarchical position) to create/update an XML node, where the node would be created if it does not exist? This would need to create the parent node if it does not exist as well. I do have an XSD which includes all possible nodes. i.e. Before: <employee> <name>John Smith</name> </employee> Would like to call something like this: CoolXmlUpdateMethod("/employee/address/city", "Los Angeles"); After: <employee> <name>John Smith</name> <address> <city>Los Angeles</city> </address> </employee> Or even a method to create a node, given an xpath, wherein it will recursively create the parent node(s) if they do not exist? As far as the application (if it matters), this is taking an existing XML doc that contains only populated nodes, and adding data to it from another system. The new data may or may not already have values populated in the source XML. Surely this is not an uncommon scenario?

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  • How to make a panel behave like a modal for the form

    - by The King
    Hi All, I have a MDI child Form which displays items that are already in the database. I use a datagridview (PostedItemsDataGrid) to display the items... I also have a Button which enables user to edit the line selected in the datagridview. There are also other controls on the form other than the two controls specified. I use a panel (Name : UpdateItemsPanel) containing various controls to edit the item selected... I want to display this form Modally... ie... When this form is active, user should not be allowed to access any controls other than the controls in the UpdateItemsPanel. I tried the following but got into other problems... If you can help me in solve either the main or one of these problems, it would be great help. I tried putting the contents of UpdateItemsPanel in a seperate form and show it as modal... The trouble was showing the update form as modal, blocks all other MDI forms also. Other problem with this 1 is, I need to position the modalform just below the PostedItemsDataGrid... I'm not sure How to do it... I tried putting the other controls in a panel and disabling the panel when updatepanel is displayed. This ofcourse, makes the (PostedItemsDataGrid) disabled and hence unable to scroll... Could you please help.... Please let me know, incase you need more info...

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  • UIButton only responds in a small area

    - by Tom Irving
    I'm trying to add a UIButton to a UIView, but am having some trouble with getting it to respond to touches. I have a method which returns UIButtons after I provide it with a tag: - (UIButton*)niceSizeButtonWithTag:(int)tag { UIButton * aButton = [UIButton buttonWithType:UIButtonTypeCustom]; [aButton setTag:tag]; [aButton addTarget:self action:@selector(buttonWasTapped:) forControlEvents:UIControlEventTouchUpInside]; CGRect newFrame = aButton.frame; newFrame.size.width = 44; newFrame.size.height = 44; [aButton setFrame:newFrame]; return aButton; } As you can see I'm creating a new button and increasing the size. I use this in the following way: UIButton * anotherButton = [self niceSizeButtonWithTag:1]; [anotherButton setImage:[UIImage imageNamed:@"image" withExtension:@"png"] forState:UIControlStateNormal]; [anotherButton setCenter:CGPointMake(middleOfView)]; [aView addSubview:anotherButton]; I create a lot of buttons like this, hence the reason for the method. The buttons are always created and added to the subview perfectly. I can see the image and they're in the correct position. The problem is that they only respond to touches in a tiny strip. In this attached image, The yellow shows the whole frame of the button, The red shows the area that will respond to touches. The grey shows a section of the view the button is added to. If anyone could shed some light on why this is happening, it would be really useful.

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  • retrieve value from hashtable with clone of key; C#

    - by Johnny
    I would like to know if there is any possible way to retrieve an item from a hashtable using a key that is identical to the actual key, but a different object. I understand why it is probably not possible, but I would like to see if there is any tricky way to do it. My problem arises from the fact that, being as stupid as I am, I created hashtables with int[] as the keys, with the integer arrays containing indices representing spatial position. I somehow knew that I needed to create a new int[] every time I wanted to add a new entry, but neglected to think that when I generated spatial coordinate arrays later they would be worthless in retrieving the values from my hashtables. Now I am trying to decide whether to rearrange things so that I can store my values in ArrayLists, or whether to search through the list of keys in the Hashtable for the one I need every time I want to get a value, neither of the options being very cool. Unless of course there is a way to get //1 to work like //2! Thanks in advance. static void Main(string[] args) { Hashtable dog = new Hashtable(); //1 int[] man = new int[] { 5 }; dog.Add(man, "hello"); int[] cat = new int[] { 5 }; Console.WriteLine(dog.ContainsKey(cat)); //false //2 int boy = 5; dog.Add(boy, "wtf"); int kitten = 5; Console.WriteLine(dog.ContainsKey(kitten)); //true; }

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