Search Results

Search found 46894 results on 1876 pages for 'java native interface'.

Page 462/1876 | < Previous Page | 458 459 460 461 462 463 464 465 466 467 468 469  | Next Page >

  • Multiple vulnerabilities fixed in Java 6U37

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-5083 10.0 Java 6 Solaris 11.1 10/12 SRU 2.5 CVE-2012-1531 10.0 CVE-2012-5086 10.0 CVE-2012-1533 10.0 CVE-2012-1532 10.0 CVE-2012-3143 10.0 CVE-2012-5089 7.6 CVE-2012-5084 7.6 CVE-2012-3159 7.5 CVE-2012-5068 7.5 CVE-2012-4416 6.4 CVE-2012-5071 6.4 CVE-2012-5069 5.8 CVE-2012-5075 5.0 CVE-2012-5073 5.0 CVE-2012-5079 5.0 CVE-2012-5072 5.0 CVE-2012-5081 5.0 CVE-2012-3216 2.6 CVE-2012-5077 2.6 CVE-2012-5085 0.0 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions. Information about each CVE can be found on Java SE Critical Patch Update - October 2012 Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

    Read the article

  • Error Setting Java Environment Variables

    - by Cherie Riesberg
    Problem:  Not exactly SharePoint, but the issue is when setting the %JAVA_HOME% environment variable, Java installs to the Program Files directory by default.  The space in the path seems to stop the variable from being read.  You get an error. Solution:  Change Program Files to Progra~1, so the path now looks like this: C:\Progra~1\Java\jdk1.6.0_23\bin\; You can type %JAVA_HOME%\bin\javac to test.  Output should look like this: Usage: javac <options> <source files> where possible options include: ...

    Read the article

  • Implementing Explosions

    - by Xkynar
    I want to add explosions to my 2D game, but im having a hard time with the architecture. Several game elements might be responsible for explosions, like, lets say, explosive barrels and bullets (and there might be chain reactions with close barrels). The only options i can come up with are: 1 - Having an array of explosions and treat them as a game element as important as any other Pros: Having a single array which is updated and drawn with all the other game element arrays makes it more organized and simple to update, and the explosive barrels at a first glance would be easy to create, simply by passing the explosion array as a pointer to each explosive barrel constructor Cons: It might be hard for the bullets to add an explosion to the vector, since bullets are shot by a Weapon class which is located in every mob, so lets say, if i create a new enemy and add it to the enemy array, that enemy will have a weapon and functions to be able to use it, and if i want the weapon (rocket launcher in this case) to have access to the explosions array to be able to add a new one, id have to pass the explosion array as a pointer to the enemy, which would then pass it to the weapon, which would pass it to the bullets (ugly chain). Another problem I can think of is a little more weird: If im checking the collisions between explosions and barrels (so i create a chain reaction) and i detect an explosion colliding with a barrel, if i add a new explosion while im iterating the explosions java will trow an exception. So this is kinda annoying, i cant iterate through the explosions and add a new explosion, i must do it in another way... The other way which isnt really well thought yet is to just add an explosive component to every element that might explode so that when it dies, it explodes or something, but i dont have good ways on implementing this theory either Honestly i dont like either the solutions so id like to know how is it usually done by actual game developers, sorry if my problem seems trivial and dumb.

    Read the article

  • How to handle notifications to several partial views of the same model?

    - by Seki
    I am working on refactoring an old simulation of a Turing machine. The application uses a class that contains the state and the logic of program execution, and several panels to display the tape representation and show the state, messages, and the GUI controls (start, stop, program listing, ...). I would like to refactor it using the MVC architecture that was not used originaly: the Frame is the only way to get access to the different panels and there is also a strong coupling between the "engine" class and the GUI updates in the way of frame.displayPanel.state.setText("halted"); or frame.outputPanel.messages.append("some thing"); It looks to me that I should put the state related code into an observable model class and make the different panels observers. My problem is that the java Observable class only provides a global notification to the Observers, while I would prefer not to refresh every Observers everytime, but only when the part that specificaly observe has changed. I am thinking of implementing myself several vectors of listeners (for the state / position, for the output messages, ...) but I feel like reinventing the wheel. I though also about adding some flags that the observers could check like isNewMessageAvailable(), hasTapeMoved(), etc but it sounds also approximative design. BTW, is it ok to keep the fetch / execute loop into the model or should I move it in another place? We can think in a theorical ideal way as I am completely revamping this small application.

    Read the article

  • Dynamic object creation with HashMap

    - by Salor
    I want to use a HashMap to dynamically create objects based on the key. I have a Random Map Generator that stores the maps in 3D Arrays of Type Integer[][][]. Upon creation of the actual map I iterate through this array and based on the Integer I want to create the right block. Example: Integer[][][] map ... map[6][6][6] = 3; 3 is a Earth-Block and now I want to initialize a new Block of this type and give it the right coordinates. Currently I store my Bindings from Integer to Class in a HashMap(Integer, String) and create my objects like that: int id = array[x][y][z]; String block_name = Blocks.map.get(id); Block block = (Block) Class.forName(block_name).newInstance(); block.setPosition(x,y,z); But I want to avoid newInstance() if possible. I've never worked that dynamically with Java before and I couldn't find a solution like changing the HashMap to (Integer, Class) or something. I just need to create a new Object based upon the Integer. Any ideas/solutions? Thanks in advance and have a wonderful day!

    Read the article

  • How to get the level and position of the player from an extern program? [on hold]

    - by user3727174
    I want to write a program that needs the current level and position of the player (primary single player). This should work for potentially every game installed and running on the computer my program is running on. The data I need is basically one integer value for the level (if there are any) and three integer values for x, y and optimal z for the position of the player. In which relation/scale or where the null point is does not matter, because this information is going to be interpreted game dependent, I will use this information to read information out of a database created for the game currently running. Currently I'm using C++, but if there is a better option for Java I´m willing to port my program. My thoughs so far are: make a mod for every game that should be supported, get the position/level from there, write this information to the disk and read it from my program tracking mouse/keyboard events and reconstructing the movement won't work Are there any general APIs for something like this? Any Tool to find this data? Or maybe engines that provide APIs to get this data directly from the game?

    Read the article

  • Arguments? Path filing wrong? [on hold]

    - by user3034947
    I'm working through the Java SE 7 programming activity and I'm having trouble sort of understanding how arguments work. Here's the code: public class CopyFileTree implements FileVisitor<Path> { private Path source; private Path target; public CopyFileTree(Path source, Path target) { this.source = source; this.target = target; } @Override public FileVisitResult preVisitDirectory(Path dir, BasicFileAttributes attrs) { // Your code goes here Path newdir = target.resolve(source.relativize(dir)); try { Files.copy(dir, newdir); } catch (FileAlreadyExistsException x) { // ignore } catch (IOException x) { System.err.format("Unable to create: %s: %s%n", newdir, x); return SKIP_SUBTREE; } return CONTINUE; } @Override public FileVisitResult visitFile(Path file, BasicFileAttributes attrs ) { // Your code goes here Path newdir = target.resolve(source.relativize(file)); try { Files.copy(file, newdir, REPLACE_EXISTING); } catch (IOException x) { System.err.format("Unable to copy: %s: %s%n", source, x); } return CONTINUE; } @Override public FileVisitResult postVisitDirectory(Path dir, IOException exc ) { return CONTINUE; } @Override public FileVisitResult visitFileFailed(Path file, IOException exc ) { if (exc instanceof FileSystemLoopException) { System.err.println("cycle detected: " + file); } else { System.err.format("Unable to copy: %s: %s%n", file, exc); } return CONTINUE; } } It says to test this I need to enter arguments in properties of the project which I did? Can someone clarity what I'm doing wrong?

    Read the article

  • What is the most effective approach to learn an unfamiliar complex program? [closed]

    - by bdroc
    Possible Duplicate: How do you dive into large code bases? I have quite a bit of experience with different programming languages and writing small and functional programs for a variety of purposes. My coding skills aren't what I have a problem with. In fact, I've written a decent web application from scratch for my startup. However, I have trouble jumping into unfamiliar applications. What's the most effective way to approach learning a new program's structure and/or architecture so that I can start attacking the code effectively? Are there useful tools for their respective languages (Python and Java are my two primary languages)? Should I be starting with just looking at function names or documentation? How do you veterans approach this problem? I find this has to be with minimal help from coworkers or contributors who are already familiar with the application and have better things to do than help me. I'd love to practice this skill in an open source project so any suggestions for starting points (maybe mildly complex) would be great too!

    Read the article

  • Why doesn't java.util.Set have get(int index)?

    - by Marty Pitt
    I'm sure there's a good reason, but could someone please explain why the java.util.Set interface lacks get(int Index), or any similar get() method? It seems that sets are great for putting things into, but I can't find an elegant way of retrieving a single item from it. If I know I want the first item, I can use set.iterator().next(), but otherwise it seems I have to cast to an Array to retrieve an item at a specific index? What are the appropriate ways of retrieving data from a set? (other than using an iterator) I'm sure the fact that it's excluded from the API means there's a good reason for not doing this -- could someone please enlighten me? EDIT: Some extremely great answers here, and a few saying "more context". The specific scneario was a dbUnit test, where I could reasonalby assert that the returned set from a query had only 1 item, and I was trying to access that item. However, the question is more valid without the scenario, as it remains more focussed : What's the difference between set & list. Thanks to all for the fantastic answers below.

    Read the article

  • Android App Crashes On Second Run

    - by user1091286
    My app runs fine on first run. On the Menu I added two choices options and quit. options which set up a new intent who goes to a PreferenceActivity and quit which simply call: "android.os.Process.killProcess(android.os.Process.myPid());" On the second time I run my app (after I quit from inside the emulator) it crashes.. Ideas? the menu is called by the foolowing code: @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.menu , menu); return true; } - @Override public boolean onOptionsItemSelected(MenuItem item) { // Set up a new intent between the updater service and the main screen Intent options = new Intent(this, OptionsScreenActivity.class); // Switch case on the options switch (item.getItemId()) { case R.id.options: startActivity(options); return true; case R.id.quit: android.os.Process.killProcess(android.os.Process.myPid()); return true; default: return false; } Code for SeekBarPreference: package com.testapp.logic; import com.testapp.R; import android.content.Context; import android.content.res.TypedArray; import android.preference.Preference; import android.util.AttributeSet; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.view.ViewParent; import android.widget.RelativeLayout; import android.widget.SeekBar; import android.widget.SeekBar.OnSeekBarChangeListener; import android.widget.TextView; public class SeekBarPreference extends Preference implements OnSeekBarChangeListener { private final String TAG = getClass().getName(); private static final String ANDROIDNS="http://schemas.android.com/apk/res/android"; private static final String PREFS="com.testapp.logic"; private static final int DEFAULT_VALUE = 5; private int mMaxValue = 100; private int mMinValue = 1; private int mInterval = 1; private int mCurrentValue; private String mUnitsLeft = ""; private String mUnitsRight = ""; private SeekBar mSeekBar; private TextView mStatusText; public SeekBarPreference(Context context, AttributeSet attrs) { super(context, attrs); initPreference(context, attrs); } public SeekBarPreference(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initPreference(context, attrs); } private void initPreference(Context context, AttributeSet attrs) { setValuesFromXml(attrs); mSeekBar = new SeekBar(context, attrs); mSeekBar.setMax(mMaxValue - mMinValue); mSeekBar.setOnSeekBarChangeListener(this); } private void setValuesFromXml(AttributeSet attrs) { mMaxValue = attrs.getAttributeIntValue(ANDROIDNS, "max", 100); mMinValue = attrs.getAttributeIntValue(PREFS, "min", 0); mUnitsLeft = getAttributeStringValue(attrs, PREFS, "unitsLeft", ""); String units = getAttributeStringValue(attrs, PREFS, "units", ""); mUnitsRight = getAttributeStringValue(attrs, PREFS, "unitsRight", units); try { String newInterval = attrs.getAttributeValue(PREFS, "interval"); if(newInterval != null) mInterval = Integer.parseInt(newInterval); } catch(Exception e) { Log.e(TAG, "Invalid interval value", e); } } private String getAttributeStringValue(AttributeSet attrs, String namespace, String name, String defaultValue) { String value = attrs.getAttributeValue(namespace, name); if(value == null) value = defaultValue; return value; } @Override protected View onCreateView(ViewGroup parent){ RelativeLayout layout = null; try { LayoutInflater mInflater = (LayoutInflater) getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); layout = (RelativeLayout)mInflater.inflate(R.layout.seek_bar_preference, parent, false); } catch(Exception e) { Log.e(TAG, "Error creating seek bar preference", e); } return layout; } @Override public void onBindView(View view) { super.onBindView(view); try { // move our seekbar to the new view we've been given ViewParent oldContainer = mSeekBar.getParent(); ViewGroup newContainer = (ViewGroup) view.findViewById(R.id.seekBarPrefBarContainer); if (oldContainer != newContainer) { // remove the seekbar from the old view if (oldContainer != null) { ((ViewGroup) oldContainer).removeView(mSeekBar); } // remove the existing seekbar (there may not be one) and add ours newContainer.removeAllViews(); newContainer.addView(mSeekBar, ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT); } } catch(Exception ex) { Log.e(TAG, "Error binding view: " + ex.toString()); } updateView(view); } /** * Update a SeekBarPreference view with our current state * @param view */ protected void updateView(View view) { try { RelativeLayout layout = (RelativeLayout)view; mStatusText = (TextView)layout.findViewById(R.id.seekBarPrefValue); mStatusText.setText(String.valueOf(mCurrentValue)); mStatusText.setMinimumWidth(30); mSeekBar.setProgress(mCurrentValue - mMinValue); TextView unitsRight = (TextView)layout.findViewById(R.id.seekBarPrefUnitsRight); unitsRight.setText(mUnitsRight); TextView unitsLeft = (TextView)layout.findViewById(R.id.seekBarPrefUnitsLeft); unitsLeft.setText(mUnitsLeft); } catch(Exception e) { Log.e(TAG, "Error updating seek bar preference", e); } } public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { int newValue = progress + mMinValue; if(newValue > mMaxValue) newValue = mMaxValue; else if(newValue < mMinValue) newValue = mMinValue; else if(mInterval != 1 && newValue % mInterval != 0) newValue = Math.round(((float)newValue)/mInterval)*mInterval; // change rejected, revert to the previous value if(!callChangeListener(newValue)){ seekBar.setProgress(mCurrentValue - mMinValue); return; } // change accepted, store it mCurrentValue = newValue; mStatusText.setText(String.valueOf(newValue)); persistInt(newValue); } public void onStartTrackingTouch(SeekBar seekBar) {} public void onStopTrackingTouch(SeekBar seekBar) { notifyChanged(); } @Override protected Object onGetDefaultValue(TypedArray ta, int index){ int defaultValue = ta.getInt(index, DEFAULT_VALUE); return defaultValue; } @Override protected void onSetInitialValue(boolean restoreValue, Object defaultValue) { if(restoreValue) { mCurrentValue = getPersistedInt(mCurrentValue); } else { int temp = 0; try { temp = (Integer)defaultValue; } catch(Exception ex) { Log.e(TAG, "Invalid default value: " + defaultValue.toString()); } persistInt(temp); mCurrentValue = temp; } } } Logcat: E/AndroidRuntime( 4525): FATAL EXCEPTION: main E/AndroidRuntime( 4525): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.ui.testapp/com.logic.testapp.SeekBarPreferen ce}: java.lang.InstantiationException: can't instantiate class com.logic.testapp.SeekBarPreference; no empty constructor E/AndroidRuntime( 4525): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1879) E/AndroidRuntime( 4525): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1980) E/AndroidRuntime( 4525): at android.app.ActivityThread.access$600(ActivityThread.java:122) E/AndroidRuntime( 4525): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1146) E/AndroidRuntime( 4525): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 4525): at android.os.Looper.loop(Looper.java:137) E/AndroidRuntime( 4525): at android.app.ActivityThread.main(ActivityThread.java:4340) E/AndroidRuntime( 4525): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 4525): at java.lang.reflect.Method.invoke(Method.java:511) E/AndroidRuntime( 4525): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) E/AndroidRuntime( 4525): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) E/AndroidRuntime( 4525): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 4525): Caused by: java.lang.InstantiationException: can't instantiate class com.logic.testapp.SeekBarPreference; no empty construc tor E/AndroidRuntime( 4525): at java.lang.Class.newInstanceImpl(Native Method) E/AndroidRuntime( 4525): at java.lang.Class.newInstance(Class.java:1319) E/AndroidRuntime( 4525): at android.app.Instrumentation.newActivity(Instrumentation.java:1023) E/AndroidRuntime( 4525): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1870) E/AndroidRuntime( 4525): ... 11 more W/ActivityManager( 84): Force finishing activity com.ui.testapp/com.logic.testapp.SeekBarPreference W/ActivityManager( 84): Force finishing activity com.ui.testapp/.MainScreen I/WindowManager( 84): createSurface Window{41a90320 paused=false}: DRAW NOW PENDING W/ActivityManager( 84): Activity pause timeout for ActivityRecord{4104a848 com.ui.testapp/com.logic.testapp.SeekBarPreference} W/NetworkManagementSocketTagger( 84): setKernelCountSet(10021, 1) failed with errno -2 I/WindowManager( 84): createSurface Window{412bcc10 com.android.launcher/com.android.launcher2.Launcher paused=false}: DRAW NOW PENDING W/NetworkManagementSocketTagger( 84): setKernelCountSet(10045, 0) failed with errno -2 I/Process ( 4525): Sending signal. PID: 4525 SIG: 9 I/ActivityManager( 84): Process com.ui.testapp (pid 4525) has died. I/WindowManager( 84): WIN DEATH: Window{41a6c9c0 com.ui.testapp/com.ui.testapp.MainScreen paused=true}

    Read the article

  • Where are the network boundaries in the Java Connector Architecture (JCA)?

    - by Laird Nelson
    I am writing a JCA resource adapter. I'm also, as I go, trying to fully understand the connection management portion of the JCA specification. As a thought experiment, pretend that the only client of this adapter will be a Swing Java Application Client located on a different machine. Also assume that the resource adapter will communicate with its "enterprise information system" (EIS) over the network as well. As I understand the JCA specification, the .rar file is deployed to the application server. The application server creates the .rar file's implementation of the ManagedConnectionFactory interface. It then asks it to produce a connection factory, which is the opaque object that is deployed to JNDI for the user to use to obtain a connection to the resource. (In the case of JDBC, the connection factory is a javax.sql.DataSource.) It is a requirement that the connection factory retain a reference to the application-server-supplied ConnectionManager, which, in turn, is required to be Serializable. This makes sense--in order for the connection factory to be stored in JNDI, it must be serializable, and in order for it to keep a reference to the ConnectionManager, the ConnectionManager must also be serializable. So fine, this little object graph gets installed in the application client's JNDI tree. This is where I start to get queasy. Is the ConnectionManager--the piece supplied by the application server that is supposed to handle connection management, sharing, pooling, etc.--wholly present on the client at this point? One of its jobs is to create ManagedConnection instances, and a ManagedConnection is not required to be Serializable, and the user connection handles it vends are also not required to be Serializable. That suggests to me that the whole connection pooling machinery is shipped wholesale to the application client and stuffed into its JNDI tree. Does this all mean that JCA interactions from the client side bypass the server-side componentry of the application server? Where are the network boundaries in the JCA API?

    Read the article

  • How to implement the API/SPI Pattern in Java?

    - by Adam Tannon
    I am creating a framework that exposes an API for developers to use: public interface MyAPI { public void doSomeStuff(); public int getWidgets(boolean hasRun); } All the developers should have to do is code their projects against these API methods. I also want them to be able to place different "drivers"/"API bindings" on the runtime classpath (the same way JDBC or SLF4J work) and have the API method calls (doSomeStuff(), etc.) operate on different 3rd party resources (files, servers, whatever). Thus the same code and API calls will map to operations on different resources depending on what driver/binding the runtime classpath sees (i.e. myapi-ftp, myapi-ssh, myapi-teleportation). How do I write (and package) an SPI that allows for such runtime binding, and then maps MyAPI calls to the correct (concrete) implementation? In other words, if myapi-ftp allows you to getWidgets(boolean) from an FTP server, how would I could this up (to make use of both the API and SPI)? Bonus points for concrete, working Java code example! Thanks in advance!

    Read the article

  • Interrupting a thread from inside a runnable class? (java)

    - by kyeana
    I am trying to set up a method inside a class that implements the runnable interface that will set the interrupt status of that class. The reason i want to be able to do it from inside the class is there is some other clean up stuff that i need to take care of as well, and i would like to be able to do it all by calling one method instead of calling, for example: Gui gui = new Gui() // class that implements runnable Thread guiThread = new Thread(gui, "gui thread"); guiThread.start() ... ... guiThread.interrupt(); gui.cancel(); Currently my cancel code looks like this, however it isn't correctly setting the interrupt status of this thread. public void cancel() { Thread.currentThread().interrupt(); // other clean up code here. } Any advice on if/how i could get this working? Thanks. EDIT: I when i tried to get the cancel working, i commented out the guiThread.interrupt(), so that i wasn't just setting the status the reseting the status.

    Read the article

  • Nashorn, the rhino in the room

    - by costlow
    Nashorn is a new runtime within JDK 8 that allows developers to run code written in JavaScript and call back and forth with Java. One advantage to the Nashorn scripting engine is that is allows for quick prototyping of functionality or basic shell scripts that use Java libraries. The previous JavaScript runtime, named Rhino, was introduced in JDK 6 (released 2006, end of public updates Feb 2013). Keeping tradition amongst the global developer community, "Nashorn" is the German word for rhino. The Java platform and runtime is an intentional home to many languages beyond the Java language itself. OpenJDK’s Da Vinci Machine helps coordinate work amongst language developers and tool designers and has helped different languages by introducing the Invoke Dynamic instruction in Java 7 (2011), which resulted in two major benefits: speeding up execution of dynamic code, and providing the groundwork for Java 8’s lambda executions. Many of these improvements are discussed at the JVM Language Summit, where language and tool designers get together to discuss experiences and issues related to building these complex components. There are a number of benefits to running JavaScript applications on JDK 8’s Nashorn technology beyond writing scripts quickly: Interoperability with Java and JavaScript libraries. Scripts do not need to be compiled. Fast execution and multi-threading of JavaScript running in Java’s JRE. The ability to remotely debug applications using an IDE like NetBeans, Eclipse, or IntelliJ (instructions on the Nashorn blog). Automatic integration with Java monitoring tools, such as performance, health, and SIEM. In the remainder of this blog post, I will explain how to use Nashorn and the benefit from those features. Nashorn execution environment The Nashorn scripting engine is included in all versions of Java SE 8, both the JDK and the JRE. Unlike Java code, scripts written in nashorn are interpreted and do not need to be compiled before execution. Developers and users can access it in two ways: Users running JavaScript applications can call the binary directly:jre8/bin/jjs This mechanism can also be used in shell scripts by specifying a shebang like #!/usr/bin/jjs Developers can use the API and obtain a ScriptEngine through:ScriptEngine engine = new ScriptEngineManager().getEngineByName("nashorn"); When using a ScriptEngine, please understand that they execute code. Avoid running untrusted scripts or passing in untrusted/unvalidated inputs. During compilation, consider isolating access to the ScriptEngine and using Type Annotations to only allow @Untainted String arguments. One noteworthy difference between JavaScript executed in or outside of a web browser is that certain objects will not be available. For example when run outside a browser, there is no access to a document object or DOM tree. Other than that, all syntax, semantics, and capabilities are present. Examples of Java and JavaScript The Nashorn script engine allows developers of all experience levels the ability to write and run code that takes advantage of both languages. The specific dialect is ECMAScript 5.1 as identified by the User Guide and its standards definition through ECMA international. In addition to the example below, Benjamin Winterberg has a very well written Java 8 Nashorn Tutorial that provides a large number of code samples in both languages. Basic Operations A basic Hello World application written to run on Nashorn would look like this: #!/usr/bin/jjs print("Hello World"); The first line is a standard script indication, so that Linux or Unix systems can run the script through Nashorn. On Windows where scripts are not as common, you would run the script like: jjs helloWorld.js. Receiving Arguments In order to receive program arguments your jjs invocation needs to use the -scripting flag and a double-dash to separate which arguments are for jjs and which are for the script itself:jjs -scripting print.js -- "This will print" #!/usr/bin/jjs var whatYouSaid = $ARG.length==0 ? "You did not say anything" : $ARG[0] print(whatYouSaid); Interoperability with Java libraries (including 3rd party dependencies) Another goal of Nashorn was to allow for quick scriptable prototypes, allowing access into Java types and any libraries. Resources operate in the context of the script (either in-line with the script or as separate threads) so if you open network sockets and your script terminates, those sockets will be released and available for your next run. Your code can access Java types the same as regular Java classes. The “import statements” are written somewhat differently to accommodate for language. There is a choice of two styles: For standard classes, just name the class: var ServerSocket = java.net.ServerSocket For arrays or other items, use Java.type: var ByteArray = Java.type("byte[]")You could technically do this for all. The same technique will allow your script to use Java types from any library or 3rd party component and quickly prototype items. Building a user interface One major difference between JavaScript inside and outside of a web browser is the availability of a DOM object for rendering views. When run outside of the browser, JavaScript has full control to construct the entire user interface with pre-fabricated UI controls, charts, or components. The example below is a variation from the Nashorn and JavaFX guide to show how items work together. Nashorn has a -fx flag to make the user interface components available. With the example script below, just specify: jjs -fx -scripting fx.js -- "My title" #!/usr/bin/jjs -fx var Button = javafx.scene.control.Button; var StackPane = javafx.scene.layout.StackPane; var Scene = javafx.scene.Scene; var clickCounter=0; $STAGE.title = $ARG.length>0 ? $ARG[0] : "You didn't provide a title"; var button = new Button(); button.text = "Say 'Hello World'"; button.onAction = myFunctionForButtonClicking; var root = new StackPane(); root.children.add(button); $STAGE.scene = new Scene(root, 300, 250); $STAGE.show(); function myFunctionForButtonClicking(){   var text = "Click Counter: " + clickCounter;   button.setText(text);   clickCounter++;   print(text); } For a more advanced post on using Nashorn to build a high-performing UI, see JavaFX with Nashorn Canvas example. Interoperable with frameworks like Node, Backbone, or Facebook React The major benefit of any language is the interoperability gained by people and systems that can read, write, and use it for interactions. Because Nashorn is built for the ECMAScript specification, developers familiar with JavaScript frameworks can write their code and then have system administrators deploy and monitor the applications the same as any other Java application. A number of projects are also running Node applications on Nashorn through Project Avatar and the supported modules. In addition to the previously mentioned Nashorn tutorial, Benjamin has also written a post about Using Backbone.js with Nashorn. To show the multi-language power of the Java Runtime, there is another interesting example that unites Facebook React and Clojure on JDK 8’s Nashorn. Summary Nashorn provides a simple and fast way of executing JavaScript applications and bridging between the best of each language. By making the full range of Java libraries to JavaScript applications, and the quick prototyping style of JavaScript to Java applications, developers are free to work as they see fit. Software Architects and System Administrators can take advantage of one runtime and leverage any work that they have done to tune, monitor, and certify their systems. Additional information is available within: The Nashorn Users’ Guide Java Magazine’s article "Next Generation JavaScript Engine for the JVM." The Nashorn team’s primary blog or a very helpful collection of Nashorn links.

    Read the article

  • How do I solve this indexOutOfBoundsException in my server send/receive thread?

    - by Stefan Schouten
    I am creating a multiplayer game in Java with a server and multiple clients. Everything runs perfectly, until I press the Kick-button in the server to kick a client. Error at receive thread of server, after kicking the first person who joined out of three: java.lang.IndexOutOfBoundsException: Index: 2, Size: 2 at java.util.ArrayList.rangeCheck(ArrayList.java:604) at java.util.ArrayList.get(ArrayList.java:382) > at networktest.Server$3.run(Server.java:186) at java.lang.Thread.run(Thread.java:722) The pointed line is the ois = new ObjectInputStream where I send datatype. The server kicks the first person perfectly, but removes the second one in the list too, with an error of java.lang.ClassCastException. server receive: private static Thread receive = new Thread() { @Override public void run() { ObjectInputStream ois; while (true) { for (int i = 0; i < list_sockets.size(); i++) { try { ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); int receive_state = (Integer) ois.readObject(); // receive state ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); byte datatype = (byte) ois.readObject(); // receive datatype if(datatype == 2){ ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); ChatLine chatLine = (ChatLine) ois.readObject(); // receive ChatLine } else if (datatype == 0){ ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); DataPackage dp = (DataPackage) ois.readObject(); // receive dp list_data.set(i, dp); } if (receive_state == 1) // Client Disconnected by User { disconnectClient(i); i--; } } catch (Exception ex) // Client Disconnected (Client Didn't Notify Server About Disconnecting) { System.err.println("Error @ receive:"); ex.printStackTrace(); disconnectClient(i); i--; } } try { this.sleep(3); } catch (InterruptedException ex) { Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } } }; user send: Thread send = new Thread() { public void run() { ObjectOutputStream oos; byte datatype = 0; while (connected){ if (socket != null){ try { DataPackage dp = new DataPackage(); dp.x = Client.player.x; dp.y = Client.player.y; dp.username = username; dp.charType = charType; dp.walking = (byte)Client.player.walking; if (Client.outputChatLine.line != null) datatype = 2; else { datatype = 0; } oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(Integer.valueOf(Client.this.state)); // send state oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(Byte.valueOf(datatype)); // send datatype if (datatype == 2) { oos.reset(); oos.writeObject(Client.outputChatLine); Client.outputChatLine = new ChatLine(); } else { oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(dp); } if (Client.this.state == 1) { connected = false; socket = null; JOptionPane.showMessageDialog(null, "Client Disconnected", "Info", 1); System.exit(0); } } catch (Exception ex){} } try { this.sleep(2); } catch (InterruptedException ex) { Logger.getLogger(Client.class.getName()).log(Level.SEVERE, null, ex); } } } }; disconnect client method: public static void disconnectClient(int index) { try { list_clients_model.removeElementAt(index); list_client_states.remove(index); list_data.remove(index); list_sockets.remove(index); } catch (Exception ex) {} } Does anyone know how to solve this?

    Read the article

  • Why does windows XP minimize my swing full screen window on my second screen ?

    - by Laurent K
    Hello dear fellows, In the application I'm developping (in Java/swing), I have to show a full screen window on the second screen of the user. I did this using a code similar to the one you'll find below... Be, as soon as I click in a window opened by windows explorer, or as soon as I open windows explorer (i'm using windows XP), the full screen window is minimized... Do you know any way or workaround to fix this problem, or is there something important I did not understand with full screen windows? Thanks for the help, import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JWindow; import java.awt.BorderLayout; import java.awt.Dimension; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Window; import javax.swing.JButton; import javax.swing.JToggleButton; import java.awt.Rectangle; import java.awt.GridBagLayout; import javax.swing.JLabel; public class FullScreenTest { private JFrame jFrame = null; // @jve:decl-index=0:visual-constraint="94,35" private JPanel jContentPane = null; private JToggleButton jToggleButton = null; private JPanel jFSPanel = null; // @jve:decl-index=0:visual-constraint="392,37" private JLabel jLabel = null; private Window window; /** * This method initializes jFrame * * @return javax.swing.JFrame */ private JFrame getJFrame() { if (jFrame == null) { jFrame = new JFrame(); jFrame.setSize(new Dimension(474, 105)); jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jFrame.setContentPane(getJContentPane()); } return jFrame; } /** * This method initializes jContentPane * * @return javax.swing.JPanel */ private JPanel getJContentPane() { if (jContentPane == null) { jContentPane = new JPanel(); jContentPane.setLayout(null); jContentPane.add(getJToggleButton(), null); } return jContentPane; } /** * This method initializes jToggleButton * * @return javax.swing.JToggleButton */ private JToggleButton getJToggleButton() { if (jToggleButton == null) { jToggleButton = new JToggleButton(); jToggleButton.setBounds(new Rectangle(50, 23, 360, 28)); jToggleButton.setText("Show Full Screen Window on 2nd screen"); jToggleButton.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { showFullScreenWindow(jToggleButton.isSelected()); } }); } return jToggleButton; } protected void showFullScreenWindow(boolean b) { if(window==null){ window = initFullScreenWindow(); } window.setVisible(b); } private Window initFullScreenWindow() { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice[] gds = ge.getScreenDevices(); GraphicsDevice gd = gds[1]; JWindow window = new JWindow(gd.getDefaultConfiguration()); window.setContentPane(getJFSPanel()); gd.setFullScreenWindow(window); return window; } /** * This method initializes jFSPanel * * @return javax.swing.JPanel */ private JPanel getJFSPanel() { if (jFSPanel == null) { jLabel = new JLabel(); jLabel.setBounds(new Rectangle(18, 19, 500, 66)); jLabel.setText("Hello ! Now, juste open windows explorer and see what happens..."); jFSPanel = new JPanel(); jFSPanel.setLayout(null); jFSPanel.setSize(new Dimension(500, 107)); jFSPanel.add(jLabel, null); } return jFSPanel; } /** * @param args */ public static void main(String[] args) { FullScreenTest me = new FullScreenTest(); me.getJFrame().setVisible(true); } }

    Read the article

  • Audio Static/Interference regardless of audio interface?

    - by Tom
    I currently am running a media center/server on a Lubuntu machine. The machine specs: Core 2 Duo Extreme EVGA SLI 680i MotherBoard 2 GB DDR2 Ram 3 Hard Drives no raid - WD Caviar Black, Green, and Samsung Spinpoint Galaxy GTX 220 1GB External USB Creative XI-FI Extreme Card 550W Power Supply This machine is hooked up through an optical cable to an ONKYO HTR340 Receiver through the XIFI card. Whenever I play any audio regardless if it is through XBMC, the default audio player, a flash video, etc, I get a horrible static sound that randomly gets louder. Here is a video of the sound: http://www.youtube.com/watch?v=SqKQkxYRVA4 This static comes in randomly, sometimes going away for short periods, but eventually always comes back. So far I have tried everything I could think of: Reinstalling OS Installing/upgrading/repairing PulseAudio/Alsa Installing alternate OSes, straight Ubuntu, Lubuntu, Xubuntu, Arch, Mint, Windows 7 Switching audio from the external card to internal Optical, audio out through HDMI, audio out through headphones Different ports on receiver (my main desktop sounds fine on the same sound system) Different optical cables Unplugging everything unnecessary from the motherboard (1 HD, 1 Stick of Ram, 1 Keyboard) Swapping out ram Swapping out the motherboard Replacing the Graphics Card (was replaced due to fan being noisy, not specifically for this problem) Different harddrives Swapping power supply Disabling onboard audio Pretty much everything short of swapping the CPU. I haven't been able to narrow down the problem and it is getting frustrating. Is it possible that the CPU is faulty and might cause a problem such as this, or that the PC case is shorting out the motherboard? Any kind of suggestions will be appreciated.

    Read the article

  • Block all but http traffic on a network interface

    - by Oli
    I've got two network interfaces on an Ubuntu machine which go out to two different networks but both have internet gateways. I need to limit it so that any outgoing http requests it makes (ie through wget) only go through eth0 and all other traffic goes through eth1. I dare say the solution might have something to do with iptables but I've no experience with it so would appreciate all help.

    Read the article

  • Virtual Network Interface and NAT disables localhost access for MySQL and Apache

    - by Interarticle
    I'm running an Ubuntu Server 12.04, and recently I configured it to do NAT for my laptop. Since the server has only one NIC, I followed instructions online to create a virtual network device (eth0:0) that has a LAN IP address, then further configured iptables and UFW to allow internet sharing. However, just a few days ago, I discovered that one of the PHP pages hosted on the server failed for no apparent reason. A little digging revealed that the MySQL server started refusing connections from localhost. The same happened with a page (PhpMyAdmin) that was configured to be accessible only from localhost (in Apache2). The error, as shown by $mysql --protocol=tcp -u root -p looks like ERROR 1130 (HY000): Host '<host name of eth0>' is not allowed to connect to this MySQL server However, the funny thing is, I configured the mysql server to allow root access from localhost (only). Moreover, the mysql server listens only on 127.0.0.1:3306, as shown by: sudo netstat -npa | head Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 127.0.0.1:3306 0.0.0.0:* LISTEN 1029/mysqld which means that the connection could have only come from 127.0.0.1 (Note that MySQL is working because I can still connect to it via unix domain sockets) In effect, it seems that all tcp connections originating from 127.0.0.1 to 127.0.0.1 appear to any local daemon to come from the eth0 IP address. Indeed, apache2 allowed me to access PhpMyAdmin after I added allow <eth0 IP address>. The following are my network configurations (redacted): /etc/hosts: 127.0.0.1 localhost 211.x.x.x <host name of eth0> <server name> #IPv6 Defaults follows .... /etc/network/interfaces: auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 211.x.x.x netmask 255.255.255.0 gateway 211.x.x.x dns-nameservers 8.8.8.8 # dns-* options are implemented by the resolvconf package, if installed dns-search xxxxxxx.com hwaddress ether xx:xx:xx:xx:xx:xx auto eth0:0 iface eth0:0 inet static address 192.168.57.254 netmask 255.255.254.0 broadcast 192.168.57.255 network 192.168.57.0 /etc/ufw/sysctl.conf: #Uncommented the following lines net/ipv4/ip_forward=1 net/ipv6/conf/default/forwarding=1 /etc/default/ufw: DEFAULT_FORWARD_POLICY="ACCEPT" #Changed DROP to ACCEPT /etc/init/internet-sharing.conf (upstart script I wrote), section pre-start script: iptables -A FORWARD -o eth0 -i eth0:0 -s 192.168.57.22 -m conntrack --ctstate NEW -j ACCEPT iptables -A FORWARD -m conntrack --ctstate ESTABLISHED,RELATED -j ACCEPT iptables -A POSTROUTING -t nat -j MASQUERADE Note again that my problem here is that programs cannot access localhost tcp services, from the server itself, and that access is blocked because the services have access control allowing only 127.0.0.1. I have no problem connecting (as in TCP connections) to services via tcp, even if the services listen only on 127.0.0.1. I do NOT want to connect to the services from another computer.

    Read the article

  • Limiting bandwidth on internal interface on Linux gateway

    - by Jack Scott
    I am responsible for a Linux-based (it runs Debian) branch office router that takes a single high-speed Internet connection (eth2) and turns it into about 20 internal networks, each with a seperate subnet (192.168.1.0/24 to 192.168.20.0/24) and a seperate VLAN (eth0.101 to eth0.120). I am trying to restrict bandwidth on one of the internal subnets that is consistently chewing up more bandwidth than it should. What is the best way to do this? My first try at this was with wondershaper, which I heard about on SuperUser here. Unfortunately, this is useful for exactly the opposite situation that I have... it's useful on the client side, not on the Internet side. My second attempt was using the script found at http://www.topwebhosts.org/tools/traffic-control.php, which I modified so the active part is: tc qdisc add dev eth0.113 root handle 13: htb default 100 tc class add dev eth0.113 parent 13: classid 13:1 htb rate 3mbps tc class add dev eth0.113 parent 13: classid 13:2 htb rate 3mbps tc filter add dev eth0.113 protocol ip parent 13:0 prio 1 u32 match ip dst 192.168.13.0/24 flowid 13:1 tc filter add dev eth0.113 protocol ip parent 13:0 prio 1 u32 match ip src 192.168.13.0/24 flowid 13:2 What I want this to do is restrict the bandwidth on VLAN 113 (subnet 192.168.13.0/24) to 3mbit up and 3mbit down. Unfortunately, it seems to have no effect at all! I'm very inexperienced with the tc command, so any help getting this working would be appreciated.

    Read the article

  • I can't log in to Nagios web interface

    - by M. Saâd
    When i try to login to Nagios in my web browser and after having repeatedly enter my login and password on my Nagios page http://127.0.0.1/nagios/, i get this : Authorization Required This server could not verify that you are authorized to access the document requested. Either you supplied the wrong credentials (e.g., bad password), or your browser doesn't understand how to supply the credentials required. Apache/2.2.15 (Red Hat) Server at 127.0.0.1 Port 80 I changed the password : htpasswd -c /etc/nagios/htpasswd.users nagiosadmin And restart the server : service httpd restart But without result !

    Read the article

< Previous Page | 458 459 460 461 462 463 464 465 466 467 468 469  | Next Page >