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  • using a While loop to control the value of a keyframe in a timeline in Javafx

    - by dragoknight
    i want to create an animation where the ball will move in one of the 4 sectors of a circle randomly.this will happen 5 times.so,i create a while loop(i<5) and call the random function.i then create an if loop and attach some x and y values according to the random fn value.i then create an timeline object inside the while loop and in the key frame value,i use these x and y values.but when i run the program,what happens is that all the values are being created(x and y values seen through println) but only the last x and y value(for i=5)is being rendered in the screen.the animations for the previous values(1<=i<=4)are not being rendered.Please advise where have i gone wrong? public function run(args:String[]) { var i=0; while(i<5) { var z=gety(); println(z); // var relativeTime:Duration=0s; if(z==1) {xbind=120; ybind=80; } else if(z==2) {xbind=120; ybind=120; } else if(z==3) { xbind=80; ybind=120; } else if(z==4) { xbind=80; ybind=80; } var t:Timeline=Timeline{ //time: bind pos with inverse; repeatCount: Timeline.INDEFINITE autoReverse: true keyFrames: [ KeyFrame{ time: 0s values: [ x => 100.0,y => 100.0]}, KeyFrame{time: 2s values:[x => xbind tween Interpolator.LINEAR, y => ybind tween Interpolator.LINEAR,] }, ] }//end timeline i++; t.play(); Thread.sleep(2000); }//end while }

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  • javascript mouse cursor change on page load in firefox browser 3.5

    - by Amit
    Hi in case of full page submit a trasparent div id coming and changing the cursor to 'wait' . Now when the page is getting submitted and new page is coming up cursor still remains to 'wait' not changing to default until mouse is moved in Firefox Here is simple html click on show button div is coming when user move mouse over the div cursor is changing as wait cursor. Now when this page is loaded again pressing F5 cursor remain as wait cursor in firefox its working fine in IE is there any way to make the cursor as default on pageload in Firefox <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Untitled Document</title> <style> body{ cursor:default; } </style> <script src="js/jquery.js"> </script> <script> var test = true; $(document).ready(function(){ $('#maindiv').css('display','none') }); function showDiv(){ $('#maindiv').css('display','block') } </script> </head> <body> <div id="divBody" style="background-color:red;width:500px;height:500px" >aa <div id="maindiv" style="background-color:#999999;height:100$;width:400px;height:400px;cursor:wait"> sss </div>aa </div> <input type="button" value="show" onclick="showDiv()"/> </body> </html>

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  • Update a list of things without hitting every entry

    - by bobobobo
    I have a list in a database that the user should be able to order. itemname| order value (int) --------+--------------------- salad | 1 mango | 2 orange | 3 apples | 4 On load from the database, I simply order by order_value. By drag 'n drop, he should be able to move apples so that it appears at the top of the list.. itemname| order value (int) --------+--------------------- apples | 4 salad | 1 mango | 2 orange | 3 Ok. So now internally I have to update EVERY LIST ITEM! If the list has 20 or 100 items, that's a lot of updates for a simple drag operation. itemname| order value (int) --------+--------------------- apples | 1 salad | 2 mango | 3 orange | 4 I'd rather do it with only one update. One way I thought of is if "internal Order" is a double value. itemname| order value (double) --------+--------------------- salad | 1.0 mango | 2.0 orange | 3.0 apples | 4.0 SO after the drag n' drop operation, I assign apples has a value that is less than the item it is to appear in front of: itemname| order value (double) --------+--------------------- apples | 0.5 salad | 1.0 mango | 2.0 orange | 3.0 .. and if an item is dragged into the middle somewhere, its order_value is bigger than the one it appears after .. here I moved orange to be between salad and mango: itemname| order value (double) --------+--------------------- apples | 0.5 salad | 1.0 orange | 1.5 mango | 2.0 Any thoughts on better ways to do this?

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  • DataGridView: Scroll bar does not refreshed

    - by David.Chu.ca
    I am working (fixing bugs) on a project which was written in VS 2005. There is one DataGridView control on a form. When it is first time loaded, the control's data grid is populated with rows of data from a collection manually or in codes. Actually, there is method PopulateDataGrid() do the job. There is also another control on the form. When control is changed, the data grid will be cleared first and then rows are repopulated again through PopulateDataGrid(). The problem is that when the grid is refreshed, the vertical scroll bar does not get reset correctly. I thought it should be. Since the scroll bar is not reset, when I tried to click on grid and move down, I got exception: the max value of scroll bar was exceeded. All the settings for grid control are default values. For example, the ScrollBars is Both. The following is the only related place to set row auto size property: poDataGridView.AutoSizeRowsMode = DataGridViewAutoSizeRowsMode.DisplayedCellsExceptHeaders; I am not sure if there is any property I have to set in designer?

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  • PHP package manager

    - by Mathias
    Hey, does anyone know a package manager library for PHP (as e.g. apt or yum for linux distros) apart from PEAR? I'm working on a system which should include a package management system for module management. I managed to get a working solution using PEAR, but using the PEAR client for anything else than managing a PEAR installation is not really the optimal solution as it's not designed for that. I would have to modify/extend it (e.g. to implement actions on installation/upgrade or to move PEAR specific files like lockfiles away from the system root) and especially the CLI client code is quite messy and PHP4. So maybe someone has some suggestions for an alternative PEAR client library which is easy to use and extend (the server side has some nice implementations like Pirum and pearhub) for completely different package management systems written in PHP (ideally including dependency tracking and different channels) for some general ideas how to implement such a PM system (yes, I'm still tinkering with the idea of implementing such a system from scratch) I know that big systems like Magento and symfony use PEAR for their PM. Magento uses a hacked version of the original PEAR client (which I'd like to avoid), symfony's implementation seems quite integrated with the framework, but would be a good starting point to at least write the client from scratch. Anyway, if anybody has suggestions: please :)

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  • Sudoku Recursion Issue (Java)

    - by SkylineAddict
    I'm having an issue with creating a random Sudoku grid. I tried modifying a recursive pattern that I used to solve the puzzle. The puzzle itself is a two dimensional integer array. This is what I have (By the way, the method doesn't only randomize the first row. I had an idea to randomize the first row, then just decided to do the whole grid): public boolean randomizeFirstRow(int row, int col){ Random rGen = new Random(); if(row == 9){ return true; } else{ boolean res; for(int ndx = rGen.nextInt() + 1; ndx <= 9;){ //Input values into the boxes sGrid[row][col] = ndx; //Then test to see if the value is valid if(this.isRowValid(row, sGrid) && this.isColumnValid(col, sGrid) && this.isQuadrantValid(row, col, sGrid)){ // grid valid, move to the next cell if(col + 1 < 9){ res = randomizeFirstRow(row, col+1); } else{ res = randomizeFirstRow( row+1, 0); } //If the value inputed is valid, restart loop if(res == true){ return true; } } } } //If no value can be put in, set value to 0 to prevent program counting to 9 setGridValue(row, col, 0); //Return to previous method in stack return false; } This results in an ArrayIndexOutOfBoundsException with a ridiculously high or low number (+- 100,000). I've tried to see how far it goes into the method, and it never goes beyond this line: if(this.isRowValid(row, sGrid) && this.isColumnValid(col, sGrid) && this.isQuadrantValid(row, col, sGrid)) I don't understand how the array index goes so high. Can anyone help me out?

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  • css layout for footer at bottom with dynamic ajax content changing height of page

    - by m42
    [Update] I actually compromised on this problem for now by foregoing the fixed footer design. It seems that there is no problem with dynamic content moving the footer and resizing containers appropriately unless the footer is fixed to the browser bottom initially. I hope others will eventually provide a great solution that encompasses the best of both worlds. I spent all day trying to get the footer to move down the page to accommodate dynamically added (via ajax) content. I really need some pointers or links because I haven't found anything that helps. Basically: My site has some pages that begin with only a text box and a button so that the total height of the content area is only a few inches beneath the header area. I don't have any problem getting the sticky footer working so that the footer appears at the bottom of the browser window even when there is very little content on screen. That same css layout works fine for other pages that have content that extends beneath the browser window. The catch: The content has to be rendered and passed to the browser with the initial load. The Problem: Any content that is added to the page via AJAX after the initial load paints down the page correctly -- but the footer remains in its initial location. Please tell me there is a fix for this. I can't post the css until checking with my boss first - if possible - and if needed, I will later - but it's just a very basic version of the many sticky footer css solutions floating around the web. Thanks.

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  • how to Solve the "Digg" problem in MongoDB

    - by user193116
    A while back,a Digg developer had posted this blog ,"http://about.digg.com/blog/looking-future-cassandra", where the he described one of the issues that were not optimally solved in MySQL. This was cited as one of the reasons for their move to Cassandra. I have been playing with MongoDB and I would like to understand how to implement the MongoDB collections for this problem From the article, the schema for this information in MySQL : CREATE TABLE Diggs ( id INT(11), itemid INT(11), userid INT(11), digdate DATETIME, PRIMARY KEY (id), KEY user (userid), KEY item (itemid) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; CREATE TABLE Friends ( id INT(10) AUTO_INCREMENT, userid INT(10), username VARCHAR(15), friendid INT(10), friendname VARCHAR(15), mutual TINYINT(1), date_created DATETIME, PRIMARY KEY (id), UNIQUE KEY Friend_unique (userid,friendid), KEY Friend_friend (friendid) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; This problem is ubiquitous in social networking scenario implementation. People befriend a lot of people and they in turn digg a lot of things. Quickly showing a user what his/her friends are up to is very critical. I understand that several blogs have since then provided a pure RDBMs solution with indexes for this issue; however I am curious as to how this could be solved in MongoDB.

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  • Calculating distance from latitude, longitude and height using a geocentric co-ordinate system

    - by Sarge
    I've implemented this method in Javascript and I'm roughly 2.5% out and I'd like to understand why. My input data is an array of points represented as latitude, longitude and the height above the WGS84 ellipsoid. These points are taken from data collected from a wrist-mounted GPS device during a marathon race. My algorithm was to convert each point to cartesian geocentric co-ordinates and then compute the Euclidean distance (c.f Pythagoras). Cartesian geocentric is also known as Earth Centred Earth Fixed. i.e. it's an X, Y, Z co-ordinate system which rotates with the earth. My test data was the data from a marathon and so the distance should be very close to 42.26km. However, the distance comes to about 43.4km. I've tried various approaches and nothing changes the result by more than a metre. e.g. I replaced the height data with data from the NASA SRTM mission, I've set the height to zero, etc. Using Google, I found two points in the literature where lat, lon, height had been transformed and my transformation algorithm is matching. What could explain this? Am I expecting too much from Javascript's double representation? (The X, Y, Z numbers are very big but the differences between two points is very small). My alternative is to move to computing the geodesic across the WGS84 ellipsoid using Vincenty's algorithm (or similar) and then calculating the Euclidean distance with the two heights but this seems inaccurate. Thanks in advance for your help!

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  • How can I generate an "unlimited" world?

    - by snowlord
    I would like to create a game with an endless (in reality an extremely large) world in which the player can move about. Whether or not I will ever get around to implement the game is one matter, but I find the idea interesting and would like some input on how to do it. The point is to have a world where all data is generated randomly on-demand, but in a deterministic way. Currently I focus on a large 2D map from which it should be possible to display any part without knowledge about the surrounding parts. I have implemented a prototype by writing a function that gives a random-looking, but deterministic, integer given the x and y of a pixel on the map (see my recent question about this function). Using this function I populate the map with "random" values, and then I smooth the map using a simple filter based on the surrounding pixels. This makes the map dependent on a few pixels outside its edge, but that's not a big problem. The final result is something that at least looks like a map (especially with a good altitude color map). Given this, one could maybe first generate a coarser map which is used to generate bigger differences in altitude to create mountain ranges and seas. Anyway, that was my idea, but I am sure that there exist ways to do this already and I also believe that given the specification, many of you can come up with better ideas. EDIT: Forgot the link to my question.

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  • Learning libraries without books or tutorials

    - by Kawili-wili
    While many ask questions about where to find good books or tutorials, I'd like to take the opposite tack. I consider myself to be an entry-level programmer ready to move up to mid-level. I have written code in c, c++, c#, perl, python, clojure, vb, and java, so I'm not completely clueless. Where I see a problem in moving to the next level is learning to make better use of the literally hundreds upon hundreds of libraries available out there. I seem paralyzed unless there is a specific example in a book or tutorial to hand-hold me, yet I often read in various forums where another programmer attempts to assist with a question. He/she will look through the docs or scan the available classes/methods in their favorite IDE and seem to grok what's going on in a relatively short period of time, even if they had no previous experience with that specific library or function. I yearn to break the umbilical chord of constantly spending hour upon hour searching and reading, searching and reading, searching and reading. Many times there is no book or tutorial, or if there is, the discussion glosses over my specific needs or the examples shown are too far off the path for the usage I had in mind or the information is outdated and makes use of deprecated components or the library itself has fallen out of mainstream, yet is still perfectly usable (but no docs, books, or tutorials to hand-hold). My question is: In the absence of books or tutorials, what is the best way to grok new or unfamiliar libraries? I yearn to slicken the grok path so I can get down to the business of doing what I love most -- coding.

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  • How to add images while moving finger across UIView?

    - by Luke Irvin
    I am having issues adding an image across a view while moving finger across the screen. Currently it is adding the image multiple times but squeezing them too close together and not really following my touch. Here is what I am trying: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; touchPoint = [touch locationInView:imageView]; if (touchPoint.x > 0 && touchPoint.y > 0) { _aImageView = [[UIImageView alloc] initWithImage:aImage]; _aImageView.multipleTouchEnabled = YES; _aImageView.userInteractionEnabled = YES; [_aImageView setFrame:CGRectMake(touchPoint.x, touchPoint.y, 80.0, 80.0)]; [imageView addSubview:_aImageView]; [_aImageView release]; } } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesBegan:touches withEvent:event]; } Any suggestions is much appreciated. EDIT: What I want: After taking or choosing an image, the user can then select another image from a list. I want the user to touch and move their finger across the view and the selected image will appear where they drag their finger, without overlapping, in each location.

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  • Handling Application Logic in Multiple AsyncTask onPostExecute()s

    - by stormin986
    I have three simultaneous instances of an AsyncTask for download three files. When two particular ones finish, at the end of onPostExecute() I check a flag set by each, and if both are true, I call startActivity() for the next Activity. I am currently seeing the activity called twice, or something that resembles this type of behavior. Since the screen does that 'swipe left' kind of transition to the next activity, it sometimes does it twice (and when I hit back, it goes back to the same activity). It's obvious two versions of the activity that SHOULD only get called once are being put on the Activity stack. The only way I can find that this is possible is if both AsyncTasks' onPostExecute() executed SO simultaneously that they were virtually running the same lines at the same time, since I set the 'itemXdownloaded' flag to true right before I check for both and call startActivity(). But this is happening enough that it's very hard for me to believe that both downloads are finishing precisely at the same time and having their onPostExecute()s so close together... Any thoughts on what could be going on here? General gist of code (details removed, ignore any syntactical errors I may have edited in): // In onPostExecute() switch (downloadID) { case DL1: dl1complete = true; break; case DL2: dl2complete = true; break; case DL3: dl3complete = true; break; } // If 1 and 2 are done, move on (DL3 still going in background) if ( downloadID != DL3 && dl1complete && dl2complete) { ParentClass.this.startActivity(new Intent(ParentClass.this, NextActivity.class)); }

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  • Why is "origin/HEAD" shown when running "git branch -r"?

    - by Ben Hamill
    When you run git branch -r why the blazes does it list origin/HEAD? For example, there's a remote repo on GitHub, say, with two branches: master and awesome-feature. If I do git clone to grab it and then go into my new directory and list the branches, I see this: $ git branch -r origin/HEAD origin/master origin/awesome-feature Or whatever order it would be in (alpha? I'm faking this example to keep the identity of an innocent repo secret). So what's the HEAD business? Is it what the last person to push had their HEAD pointed at when they pushed? Won't that always be whatever it was they pushed? HEADs move around... why do I care what someone's HEAD pointed at on another machine? I'm just getting a handle on remote tracking and such, so this is one lingering confusion. Thanks! EDIT: I was under the impression that dedicated remote repos (like GitHub where no one will ssh in and work on that code, but only pull or push, etc) didn't and shouldn't have a HEAD because there was, basically, no working copy. Not so?

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  • C# / Silverlight / WPF / Fast rendering lots of circles

    - by Walt W
    I want to render a lot of circles or small graphics within either silverlight or wpf (around 1000-10000) as fast and as frequently as possible. If I have to go to DX or OGL, that's fine, but I'm wondering about doing this within either of those two frameworks first (read: it's OK if an answer is WPF-only or Silverlight-only). Also, if there is a way to access DX through WPF and render on a surface that way, I would be interested in that as well. So, what's the fastest way to draw a load of circles? They can be as plain as necessary, but they do need to have a radius. Currently I'm using DrawingVisual and a DrawingContext.DrawEllipse() command for each circle, then rendering the visual to a RenderTargetBItmap, but it becomes very slow as the number of circles rises. By the way, these circles move every frame, so caching isn't really an option unless you're going to suggest caching the individual circles . . . But their sizes are dynamic, so I'm not sure that's a great approach.

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  • Delphi fast large bitmap creation (without clearing)

    - by Ritsaert Hornstra
    When using the TBitmap wrapper for a GDI bitmap from the unit Graphics I noticed it will always clear out the bitmap (using a PatBlt call) when setting up a bitmap with SetSize( w, h ). When I copy in the bits later on (see routine below) it seems ScanLine is the fastest possibility and not SetDIBits. function ToBitmap: TBitmap; var i, N, x: Integer; S, D: PAnsiChar; begin Result := TBitmap.Create(); Result.PixelFormat := pf32bit; Result.SetSize( width, height ); S := Src; D := Result.ScanLine[ 0 ]; x := Integer( Result.ScanLine[ 1 ] ) - Integer( D ); N := width * sizeof( longword ); for i := 0 to height - 1 do begin Move( S^, D^, N ); Inc( S, N ); Inc( D, x ); end; end; The bitmaps I need to work with are quite large (150MB of RGB memory). With these iomages it takes 150ms to simply create an empty bitmap and a further 140ms to overwrite it's contents. Is there a way of initializing a TBitmap with the correct size WITHOUT initializing the pixels itself and leaving the memory of the pixels uninitialized (eg dirty)? Or is there another way to do such a thing. I know we could work on the pixels in place but this still leaves the 150ms of unnessesary initializtion of the pixels.

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  • LINQ to SQL: Reusable expression for property?

    - by coenvdwel
    Pardon me for being unable to phrase the title more exact. Basically, I have three LINQ objects linked to tables. One is Product, the other is Company and the last is a mapping table Mapping to store what Company sells which products and by which ID this Company refers to this Product. I am now retrieving a list of products as follows: var options = new DataLoadOptions(); options.LoadWith<Product>(p => p.Mappings); context.LoadOptions = options; var products = ( from p in context.Products select new { ProductID = p.ProductID, //BackendProductID = p.BackendProductID, BackendProductID = (p.Mappings.Count == 0) ? "None" : (p.Mappings.Count > 1) ? "Multiple" : p.Mappings.First().BackendProductID, Description = p.Description } ).ToList(); This does a single query retrieving the information I want. But I want to be able to move the logic behind the BackendProductID into the LINQ object so I can use the commented line instead of the annoyingly nested ternary operator statements for neatness and re-usability. So I added the following property to the Product object: public string BackendProductID { get { if (Mappings.Count == 0) return "None"; if (Mappings.Count > 1) return "Multiple"; return Mappings.First().BackendProductID; } } The list is still the same, but it now does a query for every single Product to get it's BackendProductID. The code is neater and re-usable, but the performance now is terrible. What I need is some kind of Expression or Delegate but I couldn't get my head around writing one. It always ended up querying for every single product, still. Any help would be appreciated!

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  • HTML link over text issue

    - by user50855
    I need to add a link over the entirety of a div which contains some more divs. Looks like this: div.top { width: 150px; height: 150px; position: relative; } a.link { width: 150px; height: 150px; position: absolute; top: 0; } <div class="top"> <div class="text1">Text 1</div> <div class="text2">Text 2</div> <a class="link" href="http://something"></a> </div> So I put a link inside and made it the size of the top div. Everythign works fine in Firefox, Safari and Chrome. In IE and Opera, whenever I hover mouse cursor over that area but also over a text, the cursor is changing to selection cursor, not a hand (meaning no link). Whenever I move the cursor off the text, the link is available again. How can I make the link to "cover" the text completely? I tried adding z-index: div.top { z-index: 0; } a.link { z-index: 1; } doesn't help. Any ideas?

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  • How to reduce the need for IISRESET for developing ASP.NET web app in IIS 5.1

    - by John Galt
    I have a web application project on my dev PC running WinXP and hence IIS 5.1. The changes I'm making to this site seem to "take effect" only after I do IISRESET. That is, I make a source change, Rebuild the project and then Start without Debugging (or with debugging). The newly changed code is not "visible" or in effect unless I intervene with an IISRESET. BTW, the "web" tab on the Properties display for the web app project is configured to use the Local IIS web server at project Url: http://localhost/myVirtualDirectory ... but I've noticed the same issue when using the VStudio Dev Server (i.e. I have to stop it by visiting the taskbar tray area in order to see my source changes take effect). Is this something I can change? EDIT UPDATE: Just wanting to clear this up if possible. Two answers diverge below; not sure how to move forward. One states this is to be expected (weakness of IIS 5.1 which in turn is the best WinXP can provide). Another states this is not expected behavior (and I tend to agree since this is the first I've encounted this on the same old WinXP dev platform I've had a long time). I suspect it may be something "deep inside" the Visual Studio 2008 web app which was upgraded to this new IDE from VStudio 2002 (ASP.NET 1.1). I've tried to add comment/questions down each answer path. Thanks.

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  • Word wrap in multiline textbox after 35 characters

    - by Kanavi
    <asp:TextBox CssClass="txt" ID="TextBox1" runat="server" onkeyup="CountChars(this);" Rows="20" Columns="35" TextMode="MultiLine" Wrap="true"> </asp:TextBox> I need to implement word-wrapping in a multi-line textbox. I cannot allow users to write more then 35 chars a line. I am using the following code, which breaks at precisely the specified character on every line, cutting words in half. Can we fix this so that if there's not enough space left for a word on the current line, we move the whole word to the next line? function CountChars(ID) { var IntermediateText = ''; var FinalText = ''; var SubText = ''; var text = document.getElementById(ID.id).value; var lines = text.split("\n"); for (var i = 0; i < lines.length; i++) { IntermediateText = lines[i]; if (IntermediateText.length <= 50) { if (lines.length - 1 == i) FinalText += IntermediateText; else FinalText += IntermediateText + "\n"; } else { while (IntermediateText.length > 50) { SubText = IntermediateText.substring(0, 50); FinalText += SubText + "\n"; IntermediateText = IntermediateText.replace(SubText, ''); } if (IntermediateText != '') { if (lines.length - 1 == i) FinalText += IntermediateText; else FinalText += IntermediateText + "\n"; } } } document.getElementById(ID.id).value = FinalText; $('#' + ID.id).scrollTop($('#' + ID.id)[0].scrollHeight); } Edit - 1 I have to show total max 35 characters in line without specific word break and need to keep margin of two characters from the right. Again, the restriction should be for 35 characters but need space for total 37 (Just for the Visibility issue.)

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  • minimum L sum in a mxn matrix - 2

    - by hilal
    Here is my first question about maximum L sum and here is different and hard version of it. Problem : Given a mxn *positive* integer matrix find the minimum L sum from 0th row to the m'th row . L(4 item) likes chess horse move Example : M = 3x3 0 1 2 1 3 2 4 2 1 Possible L moves are : (0 1 2 2), (0 1 3 2) (0 1 4 2) We should go from 0th row to the 3th row with minimum sum I solved this with dynamic-programming and here is my algorithm : 1. Take a mxn another Minimum L Moves Sum array and copy the first row of main matrix. I call it (MLMS) 2. start from first cell and look the up L moves and calculate it 3. insert it in MLMS if it is less than exists value 4. Do step 2. until m'th row 5. Choose the minimum sum in the m'th row Let me explain on my example step by step: M[ 0 ][ 0 ] sum(L1 = (0, 1, 2, 2)) = 5 ; sum(L2 = (0,1,3,2)) = 6; so MLMS[ 0 ][ 1 ] = 6 sum(L3 = (0, 1, 3, 2)) = 6 ; sum(L4 = (0,1,4,2)) = 7; so MLMS[ 2 ][ 1 ] = 6 M[ 0 ][ 1 ] sum(L5 = (1, 0, 1, 4)) = 6; sum(L6 = (1,3,2,4)) = 10; so MLMS[ 2 ][ 2 ] = 6 ... the last MSLS is : 0 1 2 4 3 6 6 6 6 Which means 6 is the minimum L sum that can be reach from 0 to the m. I think it is O(8*(m-1)*n) = O(m*n). Is there any optimal solution or dynamic-programming algorithms fit this problem? Thanks, sorry for long question

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • ASP.NET web form Routing issue via UNC Path

    - by Slash
    I create a IIS 7.0 website via UNC path to load .aspx to dynamic compile files and runs. however, it's running perfect. I always use IIS URL Rewrite module 2 to rewrite my site URL n' its perfect, too. Today, I wanna use System.Web.Routing to implement url rewrite but I encountered difficulties... When I wrote code in Global.asax: System.Web.Routing.RouteTable.Routes.MapPageRoute("TEST", "AAA/{prop}", "~/BBB/CCC.aspx"); And it just CANNOT reDirect to /BBB/CCC.aspx When I type the URL(like: xx.xx.xx.xx/BBB/CCC.aspx) in browser directly, it runs normally that I want. (so it proof CCC.aspx is in right path.) thus, I copy all of the code and open VS2010 running with IIS 7.5 Express locally, it works perfect! e.g: in browser URL I type xx.xx.xx.xx/AAA/1234, it will turn to page xx.xx.xx.xx/BBB/CCC.aspx (Works perfect!) Why??? help me plz. thanks. Update: I think I should consider not UNC path to make it error! when I move all code to physical disk and setup IIS 7.0 to monitor this Folder, it still not works! But the same code run in VS2010 + IIS 7.5 Express it works!? so strange!

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  • How to clear wxpython frame content when dragging a panel?

    - by aF
    Hello, I have 3 panels and I want to make drags on them. The problem is that when I do a drag on one this happens: How can I refresh the frame to happear its color when the panel is no longer there? This is the code that I have to make the drag: def onMouseMove(self, event): (self.pointWidth, self.pointHeight) = event.GetPosition() (self.width, self.height) = self.GetSizeTuple() if (self.pointWidth>100 and self.pointWidth<(self.width-100) and self.pointHeight < 15) or self.parent.dragging: self.SetCursor(wx.StockCursor(wx.CURSOR_SIZING)) """implement dragging""" if not event.Dragging(): self.w = 0 self.h = 0 return self.CaptureMouse() if self.w == 0 and self.h == 0: (self.w, self.h) = event.GetPosition() else: (posw, posh) = event.GetPosition() displacement = self.h - posh self.SetPosition( self.GetPosition() - (0, displacement)) else: self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) def onDraggingDown(self, event): if self.pointWidth>100 and self.pointWidth<(self.width-100) and self.pointHeight < 15: self.parent.dragging = 1 self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) self.SetBackgroundColour('BLUE') self.parent.SetTransparent(220) self.Refresh() def onDraggingUp(self, event): self.parent.dragging = 0 self.parent.SetTransparent(255) self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) and this are the binds for this events: self.Bind(wx.EVT_MOTION, self.onMouseMove) self.Bind(wx.EVT_LEFT_DOWN, self.onDraggingDown) self.Bind(wx.EVT_LEFT_UP, self.onDraggingUp) With this, if I click on the top of the panel, and move down or up, the panel position changes (I drag the panel) to the position of the mouse.

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  • Am I understanding premature optimization correctly?

    - by Ed Mazur
    I've been struggling with an application I'm writing and I think I'm beginning to see that my problem is premature optimization. The perfectionist side of me wants to make everything optimal and perfect the first time through, but I'm finding this is complicating the design quite a bit. Instead of writing small, testable functions that do one simple thing well, I'm leaning towards cramming in as much functionality as possible in order to be more efficient. For example, I'm avoiding multiple trips to the database for the same piece of information at the cost of my code becoming more complex. One part of me wants to just not worry about redundant database calls. It would make it easier to write correct code and the amount of data being fetched is small anyway. The other part of me feels very dirty and unclean doing this. :-) I'm leaning towards just going to the database multiple times, which I think is the right move here. It's more important that I finish the project and I feel like I'm getting hung up because of optimizations like this. My question is: is this the right strategy to be using when avoiding premature optimization?

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