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  • Change Sprite Anchorpoint without moving it?

    - by OscarMk
    Hello, I am trying to change my Sprite anchor point so that I can rotate over a 0.0f,0.0f anchorpoint. At first my object is rotation at the default anchor point (0.5f,0.5f). However later on I need it to rotate over a 0.0,0.0 AnchorPoint. The problem is I cannot change the anchor point and change the position accordingly, so it stays on the same position, without the object appearing to quickly move and reposition to its original point. Is there a way I can set the anchor point and the position of my Sprite at once, without it moving at all?. Thank you. -Oscar

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  • How can I make a view start in landscape?

    - by Alex Gosselin
    I have read a few questions about an app doing it through the info file but not a certain view. I just need the interface to be set up to start in landscape view. I managed to get near what I want with shouldAutoRotateToInterfaceOrientation:, but it only works after I rotate the view. I am kinda new to the documentation on this so I may be looking in the wrong places for this. Any help is appreciated.

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  • Plist array , cannot change dictonaries inside

    - by Andy Jacobs
    i have a plist that's at its root an array with dictonaries inside it. i load a plist from my recourses as an NSMutableArray. [NSMutableArray arrayWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"Filters" ofType:@"plist"]] i store it into nsuserdefault because it has to be persistent between startups. [[NSUserDefaults standardUserDefaults] setObject:array forKey:@"filters"]; but i can't change the dictonaries in the array because they are not mutable. how can i make them mutable?

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  • Floating a UILabel above OpenFlow

    - by Edward
    How do you get a UILabel to float above Alex Fajkowski's implementation of CoverFlow called OpenFlow? Ok I've figured it out. I just had to use bringSubviewToFront with the UILabel. Thanks to everybody who answered.

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  • initializer not constant?

    - by fuzzygoat
    Quick question if I may: I am just curious about the following (see below) Xcode says "initializer element is not constant" why this does not work, I guess its the NSArray ... static NSArray *stuffyNames = [NSArray arrayWithObjects:@"Ted",@"Dog",@"Snosa",nil]; and this does ... static NSString *stuffyNames[3] = {@"Ted",@"Dog",@"Snosa"}; gary

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  • How do I stack images to simulate depth using Core Animation?

    - by Jeffrey Berthiaume
    I have a series of UIImages with which I need to simulate depth. I can't use scaling because I need to be able to rotate the parent view, and the images should look like they're stacked visibly in front of each other, not on the same plane. I made a new ViewController-based project and put this in the viewDidLoad (as well as attached three 120x120 pixel images named 1.png, 2.png, and 3.png): - (void)viewDidLoad { // display image 3 UIImageView *three = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"3.png"]]; three.center = CGPointMake(160 + 60, 240 - 60); [self.view addSubview:three]; // rotate image 3 around the z axis // THIS IS INCORRECT CATransform3D theTransform = three.layer.transform; theTransform.m34 = 1.0 / -1000; three.layer.transform = theTransform; // display image 2 UIImageView *two = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"2.png"]]; two.center = CGPointMake(160, 240); [self.view addSubview:two]; // display image 1 UIImageView *one = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"1.png"]]; one.center = CGPointMake(160 - 60, 240 + 60); [self.view addSubview:one]; // rotate image 3 around the z axis // THIS IS INCORRECT theTransform = one.layer.transform; theTransform.m34 = 1.0 / 1000; one.layer.transform = theTransform; // release the images [one release]; [two release]; [three release]; // rotate the parent view around the y axis theTransform = self.view.layer.transform; theTransform.m14 = 1.0 / -500; self.view.layer.transform = theTransform; [super viewDidLoad]; } I have very specific reasons why I'm not using an EAGLView and why I'm not loading the images as CALayers (i.e. why I'm using UIImageViews for each one). This is just a quick demo that I can use to work out exactly what I need in my parent application. Is there some matrix way to translate these 2d images along the z-axis so they will look like what I'm trying to represent? I've gone through the other StackOverflow articles as well as the Wikipedia references, and have not found what I'm looking for -- although I might not necessarily be using the right terms for what I'm trying to do.

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  • CORE DATA objectId changes constantly

    - by mongeta
    Hello, I have some data that I export into an XML file and put in a remote FTP Server. I have to identified each object with a unique attribute, it doesn't matter wich is, but must be persistent always = it can never change. I don't want to create a unique attribute, sequence, serial, etc. I'm using the objectID but every time I use it a get a new reference. I know that before the object has been saved, it has a 'temporal id', but once it's saved, it gets the definitive. I'm not seeing this, never. When I export, just fetch all data and loop, and always I get a new reference: NSURL *objectID = [[personalDataObject objectID] URIRepresentation]; // some of id received for the SAME OBJECT (no changes made, saved, ...) // 61993296 // 62194624 thanks, r. edit I was using %d instead of %@, now the returned data is: x-coredata://F46F3300-8FED-4876-B0BF-E4D2A9D80913/DataEntered/p1 x-coredata://F46F3300-8FED-4876-B0BF-E4D2A9D80913/DataEntered/p2

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  • Format string, integer with leading zeros

    - by ghiboz
    Hi all! I Use this code: NSString* strName = [NSString stringWithFormat:@"img_00%d.jpg", pp]; and works fine, but if pp took the value of 10 for example I wish have img_010.jpg as result, and not img_0010.jpg... how can I format the string?? thanks

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  • 3 embedded UIScrollView problem

    - by Infinity
    Hello guys! I have 3 UIScrollView. Here is a sample code, about how they are added in eachother: UIScrollView main; UIScrollView page1; UIScrollView page2; UIScrollView doublePage; UIView pageContent1; UIView pageContent2; UIView doublePageContent; int nrPages = 1; sw2 = 0; main = [[UIScrollView alloc] initWithFrame:CGRectMake(0.0, 0.0, 768, 980)]; main.contentSize = CGSizeMake(768 * (nrPages - 1 + sw2), 980); page1.frame = CGRectMake(0, 0, 768, 980); page2.frame = CGRectMake(768, 0, 768, 980); pageNumber = i - 1 + sw2; (i is a variable in a for loop) doublePage.frame = CGRectMake(768 * (pageNumber - 1), 0, 768 * 2, 980); CGFloat contentWidth = [page1 bounds].size.width + [page2 bounds].size.width; CGFloat contentHeight = page1 ? self.page1.bounds.size.height : self.page2.bounds.size.height; doublePageContent = [[UIView alloc] initWithFrame:CGRectMake(0, 0, contentWidth, contentHeight)]; [page1 addSubview:pageContent1]; [page2 addSubview:pageContent2]; [doublePageContent addSubview:page1]; [doublePageContent addSubview:page2]; [doublePage addSubview:doublePageContent]; [main addSubview:doublepage]; And with this structure the main scrollview don't want to scroll. Without the doublepage scrollview it is working good. What do you think? What's the problem? I know this structure is a little weird, but I need this structure because other parts of the code. Edited, added the information about the sizes. If you need something more please tell me. And one more thing.. If I add 1 pixel to the width of the doublePage contentSize.width it scrolls, but a bit hard, so it scrolls first in the doublePage and then in the main.

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  • Flash of a Bullet in the top left corner of the search results

    - by joneswah
    I am using a UISearchDisplayController and SearchBar initialised from a nib. when the search is being run I get a flash of a small circle what looks like a "bullet" in the top left corner of the search results. [See attached screenshot] It occurs in the simulator and on the device sporadically I have looked through my nib and I am not adding any stray views and was wondering if anyone else had this issue or knows how to get rid of it? thanks @interface SearchTabViewController : UITableViewController

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  • How to get rid of gap when I add my custom UIViewController to window?

    - by wgpubs
    I'm getting this gap at the bottom of my window after I add the view of a custom UIViewController. The gap goes away as the view is shifted down after I move to another view and then back. Here is the code in the app delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch CustomViewController *gvc = [[CustomViewController alloc] init]; self.customViewController = gvc; [gvc release]; [window addSubview:customViewController.view]; [window makeKeyAndVisible]; } "CustomViewController" is used as a root view controller to simply coordinate which other UIViewControllers to display. As such I simply set its view = to that of the first ViewController's view needed like so: - (void)loadView { UIView *v = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; self.view = v; [v release]; // Add the HomeViewController to the top of the stack MainViewController *mvc = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; mvc.delegate = self; self.mainViewController = mvc; [mvc release]; [self.view addSubview:self.mainViewController.view]; } I've tried a bunch of things including what you see here with no luck. Any ideas? thanks

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  • Finding leaks under GeneralBlock-16?

    - by erastusnjuki
    If ObjectAlloc cannot deduce type information for the block, it uses 'GeneralBlock'. Any strategies to get leaks from this block that may eliminate the need of my 'trial and error' methods that I use? The Extended Detail thing doesn't really do it for me as I just keep guessing.

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  • CenterPoint in CGContextAddArc ?

    - by Mikhail Naimy
    Hi , i am drawing Arc through CGCOntext.I want to draw a string in the center Point of Arc.how can i fond the center point in the Arc which has been drawn through CGContext. CGContextSetAlpha(ctx, 0.5); CGContextSetRGBFillColor(ctx, color.red, color.green, color.blue, color.alpha ); CGContextMoveToPoint(ctx, cX, cY); CGContextAddArc(ctx, cX, cY, radious+10, (startDeg-90)*M_PI/180.0, (endDeg-90)*M_PI/180.0, 0); CGContextClosePath(ctx); CGContextFillPath(ctx);

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  • How do you uninstall old custom installs of Xcode?

    - by Jonathan
    Hi, When I install a beta, I do a custom install into a separate folder to the latest release version. I have several old beta installs. How do I uninstall the old custom versions of xcode? Can I just trash the folder? Our do I need to use Terminal? The release notes suggest to use this: $ sudo /Library/uninstall-devtools --mode=all But will this just uninstall my original official release version 3.2? Thanks.

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  • Does correcting a value in an validation method mark the object as dirty?

    - by dontWatchMyProfile
    From the docs: If you change the input value in a validate:error: method, you must ensure that you only change the value if it is invalid or uncoerced. The reason is that, since the object and context are now dirtied, Core Data may validate that key again later. If you keep performing a coercion in a validation method, this can therefore produce an infinite loop. So when I modify a value in a validation method, the context gets dirtied? And the next time I save, the validation happens again - and when I change the value even if the validation is OK, then the context is again dirtied, and revalidated again - and I change the value, and Core Data validates, again, because the context is dirtied. And so on...for ever... is that right? Or did they try to say something different?

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  • Symbol info in .app file

    - by tech74
    Hi, i've recently released an app to the App store, i went to have a look at some crash logs in Organiser of my app downloaded from the app store and noticed that there is symbol info in my crash log - Shock Horror I definitely remember setting some strip symbols flags when i built the distribution build (which was copied from release) so can't for the life of me work out how there is this symbol info there. I never shipped a .SYM file to apple just the .app. So whats going on. Surely apple would have warned me about this wouldn't they??

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  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

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  • pushViewController for same instance - only for animation purpose

    - by techastute
    Hi there, I am having single table view in a view controller. That table view lists the countries first. When I click on a country(row), it has to push the same view controller's view with cities under that country. I need to see the slide animation, which we usally get while pushing views in navigator. Is it possible to use the pushViewController for the same view controller by calling the tableView reloadData with city data (This should happen when country is selected) ? Please let me know whether it is possible.. Thanks in advance.. Raj

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  • Dynamically add a new row as Add in UITableView in edit mode?

    - by David.Chu.ca
    I have a table view with 0 or n rows of data from datastore. I added a customized Edit button on the right of the view's navigation bar. By default, when the edit button is clicked, in the action event, I set the view as edit mode: [self.tableView setEditing:YES animated:YES]; I would like to add a row at the end of the table view with Add button as an accessory on the left when the table view is in edit mode. And the "Add" row will not be displayed when the view is not in edit mode. This is very similar to the case of iPhon'e Contacts application when a contact is in edit mode. I am not sure if I need to add a row dynamically, and how if so? An alternative way I guess is to add more row when tableView:numberOfRowsInSection: is called? If later is the case, I have to make it hidden when the view is not in edit mode and visible when the view is in edit.

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