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  • How to delete a cell in UITableView by using custom button in cell ?

    - by srikanth rongali
    I have UITableView. I customized the cell height (increased). I have 4 labels(UILabel) and 1 image(UIImage) and 3 buttons (UIButton). one of the button is delete button. By touching the cell or button(play button) on the image a video is loaded and played. I need to delete the cell by touching delete button. If I touched the delete button the corresponding video is deleted from library . But, how to delete the cell and all remaining data in it ? I am not able to delete the cells or the data in the cells. How to do it ? I used these. But the control is not entering in to second method committedEditingStyle: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return YES; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { } } Thank you. The following image shows the delete button of my program.

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  • Which pdf elements could cause crashes?

    - by Felixyz
    This is a very general question but it's based on a specific problem. I've created a pdf reader app for the iPad and it works fine except for certain pdf pages which always crash the app. We now found out that the very same pages cause Safari to crash as well, so as I had started to suspect the problem is somewhere in Apple's pdf rendering code. From what I have been able to see, the crashing pages cause the rendering libraries to start allocating memory like mad until the app is killed. I have nothing else to help me pinpoint what triggers this process. It doesn't necessarily happen with the largest documents, or the ones with the most shapes. In fact, we haven't found any parameter that helps us predict which pages will crash and which not. Now we just discovered that running the pages through a consumer program that lets you merge docs gets rid of the problem, but I haven't been able to detect which attribute or element it is that is the key. Changing documents by hand is also not an option for us in the long run. We need to run an automated process on our server. I'm hoping someone with deeper knowledge about the pdf file format would be able to point me in a reasonable direction to look for document features that could cause this kind of behavior. All I've found so far is something about JBIG2 images, and I don't think we have any of those.

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  • Fetch Data using predicate. Retrieve single value.

    - by Mr. McPepperNuts
    XYZAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; NSManagedObjectContext *managedObjectContext = appDelegate.managedObjectContext; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name == %@", entryToSearchFor]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Entry" inManagedObjectContext:managedObjectContext]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [request setEntity: entity]; [request setPredicate: predicate]; NSArray *results = [managedObjectContext executeFetchRequest:request error:nil]; if (results == nil) { NSLog(@"No results found"); }else { NSLog(@"entryToSearchFor %@", entryToSearchFor); NSLog(@"results %@", [results objectAtIndex:0]); } I want to retrieve a single value (String) from "Entry." I believe I must be missing. Can someone point it out? Btw, the NSLog results outputs the following: results <NSManagedObject: 0x3d2d360> (entity: Entry; id: 0x3d13650 <x-coredata://6EA12ADA-8C0B-477F-801C-B44FE6E6C91C/Entry/p3> ; data: <fault>)

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  • Problems with creating and using of delegate-protocols

    - by Flocked
    Hello, I have the problem that I have created a delegate protocol, but the necessary methods are not executed, although I have implemented the protocol in my header file. Here are the detailed explanation: I created an instance of my ViewController (TimeLineViewController), which will be displayed. This ViewController contains a UITableView, which in turn receives the individual Cells / Rows from one instance of my TableViewCell. So the ViewController creates an instance of TableCellView. The TableViewCell contains a UITextView, which contains web links. Now I want, that not safari opens the links, but my own built-in browser. Unfortunately TableViewCell can not open a new ViewController with a WebView, so I decided to create a delegate protocol. The whole thing looks like this: WebViewTableCellDelegate.h: @protocol WebViewTableCellDelegate -(void)loadWeb; @end Then I created a instance WebViewDelegate in the TableViewCell: id <WebViewTableCellDelegate> _delegate; In the .m of the TableViewCell: @interface UITextView (Override) @end @class WebView, WebFrame; @protocol WebPolicyDecisionListener; @implementation UITextView (Override) - (void)webView:(WebView *)webView decidePolicyForNavigationAction:(NSDictionary *)actionInformation request:(NSURLRequest *)request frame:(WebFrame *)frame decisionListener:(id < WebPolicyDecisionListener >)listener { NSLog(@"request: %@", request); [_delegate loadWeb]; } @end - (void)setDelegate:(id <WebViewTableCellDelegate>)delegate{ _delegate = delegate;} And in my TimeLineViewController I implemented the protocol with < and the loadWeb-metode: - (void)loadWeb{ WebViewController *web = [[WebViewController alloc] initWithNibName:nil bundle:nil]; web.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController: web animated:YES]; [web release]; } And when the instance of the TableViewCell will be created in the TimelineViewController: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; MyIdentifier = @"tableCell"; TableViewCell *cell = (TableViewCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if(cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"TableViewCell" owner:self options:nil]; cell = tableCell;} [cell setDelegate:self]; //… } It is the first time I created a own delegate-protocol, so maybe there are stupid mistakes. Also I´m learnung Objective-C and programming generally only for 4 weeks. Thanks for your help! EDIT: I think i found the problem, but I dont know how to resolve it. I try to use [_delegate loadWeb]; in the subclass of the UITextView (because that is the only way i can react on the weblinks) and the subclass can´t use [_delegate loadWeb];. I tried this in a other methode and it worked.

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  • Cocoa - does CGDataProviderCopyData() actually copy the bytes? Or just the pointer?

    - by jtrim
    I'm running that method in quick succession as fast as I can, and the faster the better, so obviously if CGDataProviderCopyData() is actually copying the data byte-for-byte, then I think there must be a faster way to directly access that data...it's just bytes in memory. Anyone know for sure if CGDataProviderCopyData() actually copies the data? Or does it just create a new pointer to the existing data?

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  • How does a custom accessor method implementation in Core Data look like?

    - by dontWatchMyProfile
    The documentation is pretty confusing on this one: The implementation of accessor methods you write for subclasses of NSManagedObject is typically different from those you write for other classes. If you do not provide custom instance variables, you retrieve property values from and save values into the internal store using primitive accessor methods. You must ensure that you invoke the relevant access and change notification methods (willAccessValueForKey:, didAccessValueForKey:, willChangeValueForKey:, didChangeValueForKey:, willChangeValueForKey:withSetMutation:usingObjects:, and didChangeValueForKey:withSetMutation:usingObjects:). NSManagedObject disables automatic key-value observing (KVO, see Key-Value Observing Programming Guide) change notifications, and the primitive accessor methods do not invoke the access and change notification methods. In accessor methods for properties that are not defined in the entity model, you can either enable automatic change notifications or invoke the appropriate change notification methods. Are there any examples that show how these look like?

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  • In short, how is NSFetchedResultsController used?

    - by mystify
    I'm reading now since one hour through the documentation and still don't get the point of NSFetchedResultsController. Is it a replacement for UITableViewController? Or is the UITableViewController using the NSFetchedResultsController? Is the NSFetchedResultsController the data source? What is it?

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  • NSPredicate confusion. Ignoring spaces.

    - by Mr. McPepperNuts
    NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name contains [cd] %@", passdTextToSearchFor]; I have two entries in name: "Test One" and "Test Two." If I search for "test," I get 0 results. But if I search for "test one" or "test two" I get the proper result. The search is ignoring the space. In reality I want both results if the user searches for "test." Any ideas? I tried contain and like.

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  • asynchronous method executing

    - by alexeyndru
    I have a delegate method with the following tasks: get something from the internet (ex: some image from a web site); process that image in a certain way; display the result in a subview ; getting the image takes some time, depending on the network's speed so the result of its processing is displayed in the subview after that little while. my problem: during the time between getting the image and showing the result the device looks unresponsive. any attempt to put some spinner, or any other method which is called inside this main procedure has no effect until the result is processed. how should I change this behaviour? I would like to put a big spinner during that waiting time. thank you.

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  • Problem of Loading Xib with Tab bar Controller

    - by riteshkumar1905
    Hello, I am using two xib one without tab bar and another with tab bar controller. In starting i load the xib without tab bar-navigation bar then flow are working.But if i load a xib with tab bar Controller -navigation bar then our all view slide bellow and half tab bar are not showing. So Please give some code how to use tab bar controller while pushing from another Xib Thanks Ritesh Kumar

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  • OpenGL ES functions not accepting values originating outside of it's view

    - by Josh Elsasser
    I've been unable to figure this out on my own. I currently have an Open GLES setup where a view controller both updates a game world (with a dt), fetches the data I need to render, passes it off to an EAGLView through two structures (built of Apple's ES1Renderer), and draws the scene. Whenever a value originates outside of the Open GL view, it can't be used to either translate objects using glTranslatef, or set up the scene using glOrthof. If I assign a new value to something, it will work - even if it is the exact same number. The two structures I have each contain a variety of floating-point numbers and booleans, along with two arrays. I can log the values from within my renderer - they make it there - but I receive errors from OpenGL if I try to do anything with them. No crashes result, but the glOrthof call doesn't work if I don't set the camera values to anything different. Code used to set up scene: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); //clears the color buffer bit glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); //sets up the scene w/ ortho projection glViewport(0, 0, 320, 480); glLoadIdentity(); glOrthof(320, 0, dynamicData.cam_x2, dynamicData.cam_x1, 1.0, -1.0); glClearColor(1.0, 1.0, 1.0, 1.0); /*error checking code here*/ "dynamicData" (which is replaced every frame) is created within my game simulation. From within my controller, I call a method (w/in my simulation) that returns it, and pass the result on to the EAGLView, which passes it on to the renderer. I haven't been able to come up with a better solution for this - suggestions in this regard would be greatly appreciated as well. Also, this function doesn't work as well (values originate in the same place): glTranslatef(dynamicData.ship_x, dynamicData.ship_y, 0.0); Thanks in advance. Additional Definitions: Structure (declared in a separate header): typedef struct { float ship_x, ship_y; float cam_x1, cam_x2; } dynamicRenderData; Render data getter (and builder) (every frame) - (dynamicData)getDynRenderData { //d_rd is an ivar, zeroed on initialization d_rd.ship_x = mainShip.position.x; d_rd.ship_y = mainShip.position.y; d_rd.cam_x1 = d_rd.ship_x - 30.0f; d_rd.cam_x2 = d_rd.cam_x1 + 480.0f; return d_rd; } Zeroed at start. (d_rd.ship_x = 0;, etc…) Setting up the view. Prototype (GLView): - (void)draw: (dynamicRenderData)dynamicData Prototype (Renderer): - (void)drawView: (dynamicRenderData)dynamicData How it's called w/in the controller: //controller [glview draw: [world getDynRenderData]]; //glview (within draw) [renderer drawView: dynamicData];

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  • Getting invalid context errors

    - by Andrew
    I don't have much code thus far, only this to start: UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0); CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef outerPath; CGMutablePathRef highlightPath; CGRect outerRect = rectForRectWithInset(bounds, 1); CGRect highlightRect = CGRectMake(outerRect.origin.x, outerRect.origin.y + 1, outerRect.size.width, outerRect.size.height); And then the problematic bit, which when commented out, the error goes away: CGContextSaveGState(context); CGContextAddPath(context, highlightPath); CGContextSetFillColorWithColor(context, [[UIColor colorWithWhite:1.0 alpha:0.05]CGColor]); CGContextFillPath(context); CGContextRestoreGState(context); Below that is simply: UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • Attempted to render a circle in opengl es 1.1, renders as oval

    - by eipxen
    Hi all, I attempted to render a circle in opengl es 1.1 as a test before building a larger program, but it renders as an oval. Here is the code I use to generate and render my vertices: static const int numVerts = 40; static GLfloat myFirstCircle[82]; myFirstCircle[0] = 0.0f; myFirstCircle[1] = 0.0f; for (int i = 2; i < (numVerts+1)*2; i+=2) { myFirstCircle[i] = .5 * cosf(i*2*3.14159/numVerts); myFirstCircle[i+1] = .5 * sinf(i*2*3.14159/numVerts); } glVertexPointer(2, GL_FLOAT, 0, myFirstCircle); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 22); I'm still somewhat new to this system, so I may have a silly error that I do not see, but it seems to me like this should generate 40 vertices on a circle of radius .5. When it renders, the shape on screen appears to be an oval, significantly taller than it is wide. My question is thus: why is my circle rendering this way, and what could I do to fix it? This is the first question on stackoverflow, so I'm not sure how to share an image of my output.

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  • Link to pdf within app

    - by Thijs
    I've got an iOS app that at one point opens a link to a website in a webview. These links are kept in a plist file (so it is easy to maintain them as the app evolves). What I want to do next is to also link to PDF's (or any picture of text file format, of even a html format, this is flexible) that are kept within the app. And I would like to do this as much as possible from within the existing app structure. So, is it possible to create a link that can be put in the plist as a web-link, but instead opens a file on the device itself (possibly in the webview)? And how would I go about that? Any ideas? Thanx in advance for your help!

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  • Is registering your app through iTunesConnect required to test GameKit integration?

    - by Dan K.
    I'd like to add GameKit integration to my app. I was hoping to be able to evaluate how it works. From the docs I found, it seems that I have to register my app through iTunes Connect first. I'm new to the iOS development front, so maybe I'm wrong here, but it seems like registering your app in iTunes Connect is a pretty final step, and I'd like to be able to test things before going through that step. So, I guess I have two questions: 1.) Do I have to register my app with iTunes Connect before being able to use GameKit? 2.) Am I being crazy about not wanting to register with iTunes Connect yet? Should I stop worrying and just do it?

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  • What (tf) are the secrets behind PDF memory allocation (CGPDFDocumentRef)

    - by Kai
    For a PDF reader I want to prepare a document by taking 'screenshots' of each page and save them to disc. First approach is CGPDFDocumentRef document = CGPDFDocumentCreateWithURL((CFURLRef) someURL); for (int i = 1; i<=pageCount; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; CGPDFPageRef page = CGPDFDocumentGetPage(document, i); ...//getting + manipulating graphics context etc. ... CGContextDrawPDFPage(context, page); ... UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext(); ...//saving the image to disc [pool drain]; } CGPDFDocumentRelease(document); This results in a lot of memory which seems not to be released after the first run of the loop (preparing the 1st document), but no more unreleased memory in additional runs: MEMORY BEFORE: 6 MB MEMORY DURING 1ST DOC: 40 MB MEMORY AFTER 1ST DOC: 25 MB MEMORY DURING 2ND DOC: 40 MB MEMORY AFTER 2ND DOC: 25 MB .... Changing the code to for (int i = 1; i<=pageCount; i++) { CGPDFDocumentRef document = CGPDFDocumentCreateWithURL((CFURLRef) someURL); NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; CGPDFPageRef page = CGPDFDocumentGetPage(document, i); ...//getting + manipulating graphics context etc. ... CGContextDrawPDFPage(context, page); ... UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext(); ...//saving the image to disc CGPDFDocumentRelease(document); [pool drain]; } changes the memory usage to MEMORY BEFORE: 6 MB MEMORY DURING 1ST DOC: 9 MB MEMORY AFTER 1ST DOC: 7 MB MEMORY DURING 2ND DOC: 9 MB MEMORY AFTER 2ND DOC: 7 MB .... but is obviously a step backwards in performance. When I start reading a PDF (later in time, different thread) in the first case no more memory is allocated (staying at 25 MB), while in the second case memory goes up to 20 MB (from 7). In both cases, when I remove the CGContextDrawPDFPage(context, page); line memory is (nearly) constant at 6 MB during and after all preparations of documents. Can anybody explain whats going on there?

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  • UIView keep forward toutches

    - by donodare
    Hi all, I subclassed UIImageView for controlling touch events. The problem is that when i do userInteractionEnabled = NO, it doesn't work, i can still touch it and the touch methods response. Even if i add big subview over it the touches happen. Any suggest?

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  • SQLITE Blob OR file system for images

    - by saint cyr
    Hello, I am building an application based on a single table with a column with text. Occassionally, an adjacent column will have an image. Is it better to store this image as a BLOB in SQLITE or should I store them on the file system and reference them from my programs. Thanks!

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  • Who to access a UIButton using tag and button change image?

    - by ste
    I need to change the images on a matrix of UIButtons, and the only thing I know of to address the buttons, is the tag. But I can not find a way to actually us this identifier. The buttons are created programmatically during viewDidLoad. Here is the code for creating the buttons: #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom]; aButton.frame = CGRectMake(a * 65.0 + 25, j * 65.0 + 15, 10.0, 10.0); aButton.tag = j + a * N_ROWS + 1; [aButton setBackgroundColor:[UIColor redColor]]; N_IMG = N_IMG++; [self.view addSubview:aButton]; number_sorted = 1; } } Here is the code for setting the image: - (IBAction)set_image:(id)sender { #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { uibutton aButton.tag == (j + a * N_ROWS + 1) setImage:[UIImage imageNamed:[puzzles objectAtIndex:N_IMG]] forState:UIControlStateNormal]; N_IMG = N_IMG++; } } } This is the code where the truble starts: uibutton aButton.tag == (j + a * N_ROWS + 1) Who can I set this up to work?

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  • Application shows low memory warning and crashes while loading images?

    - by Bhoomi
    I am using following code for loading images from server using following code.When i scroll UITableView application crashes. AsynchrohousImageView class .m file - (void)dealloc { [connection cancel]; //in case the URL is still downloading [connection release]; [data release]; [_imageView release]; [_activityIndicator release]; [super dealloc]; } - (void)loadImageFromURL:(NSURL*)url defaultImageName:(NSString *)defaultImageName showDefaultImage:(BOOL)defaultImageIsShown showActivityIndicator:(BOOL)activityIndicatorIsShown activityIndicatorRect:(CGRect)activityIndicatorRect activityIndicatorStyle:(UIActivityIndicatorViewStyle)activityIndicatorStyle { if (connection!=nil) { [connection release]; } if (data!=nil) { [data release]; } if ([[self subviews] count]>0) { [[[self subviews] objectAtIndex:0] removeFromSuperview]; // } if (defaultImageIsShown) { self.imageView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:defaultImageName]] autorelease]; } else { self.imageView = [[[UIImageView alloc] init] autorelease]; } [self addSubview:_imageView]; _imageView.frame = self.bounds; [_imageView setNeedsLayout]; [self setNeedsLayout]; if (activityIndicatorIsShown) { self.activityIndicator = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:activityIndicatorStyle] autorelease]; [self addSubview:_activityIndicator]; _activityIndicator.frame = activityIndicatorRect; _activityIndicator.center = CGPointMake(_imageView.frame.size.width/2, _imageView.frame.size.height/2); [_activityIndicator setHidesWhenStopped:YES]; [_activityIndicator startAnimating]; } NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } - (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData { if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; } [data appendData:incrementalData]; } - (void)connectionDidFinishLoading:(NSURLConnection*)theConnection { [connection release]; connection=nil; _imageView.image = [UIImage imageWithData:data]; if (_activityIndicator) { [_activityIndicator stopAnimating]; } [data release]; data=nil; } - (UIImage*) image { UIImageView* iv = [[self subviews] objectAtIndex:0]; return [iv image]; } In ViewController Class Which loads image - (UITableViewCell *)tableView:(UITableView *)tV cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *reuseIdentifier =@"CellIdentifier"; ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (cell==nil) { cell = [[ListCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSURL *url=[NSURL URLWithString:[dicResult objectForKey:@"Image"]]; AsynchronousImageView *asyncImageView = [[AsynchronousImageView alloc] initWithFrame:CGRectMake(5, 10,80,80)]; [asyncImageView loadImageFromURL:url defaultImageName:@"DefaultImage.png" showDefaultImage:NO showActivityIndicator:YES activityIndicatorRect:CGRectMake(5, 10,30,30) activityIndicatorStyle:UIActivityIndicatorViewStyleGray]; // load our image with URL asynchronously [cell.contentView addSubview:asyncImageView]; // cell.imgLocationView.image = [UIImage imageNamed:[dicResult valueForKey:@"Image"]]; [asyncImageView release]; } if([arrResults count]==1) { UITableViewCell *cell1=[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if(cell1==nil) cell1=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier] autorelease]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:0]; cell1.textLabel.text=[dicResult valueForKey:@"NoResults"]; return cell1; } else { NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSString *title = [NSString stringWithFormat:@"%@ Bedrooms-%@", [dicResult valueForKey:KEY_NUMBER_OF_BEDROOMS],[dicResult valueForKey:KEY_PROPERTY_TYPE]]; NSString *strAddress = [dicResult valueForKey:KEY_DISPLAY_NAME]; NSString *address = [strAddress stringByReplacingOccurrencesOfString:@", " withString:@"\n"]; NSString *price = [dicResult valueForKey:KEY_PRICE]; NSString *distance = [dicResult valueForKey:KEY_DISTANCE]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.lblTitle.text = title; cell.lblAddress.text = address; if ([price length]>0) { cell.lblPrice.text = [NSString stringWithFormat:@"£%@",price]; }else{ cell.lblPrice.text = @""; } if ([distance length]>0) { cell.lblmiles.text = [NSString stringWithFormat:@"%.2f miles",[distance floatValue]]; }else{ cell.lblmiles.text = @""; } } return cell; } How can i resolve this? I have attached heapshot analysis screen shot of it.Here non Object consumes so much of memory what is that?

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  • Reason why UIImageView gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen as there are letters in the word: - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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