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  • Sound not working with Ubuntu 12.10 clean install

    - by ZooRocket
    Did a clean install of Ubuntu 12.10 from 12.04 and the sound is not working now. In 12.04 it worked out of the box. I ran hwinfo --sound > hal.1: read hal dataprocess 4222: arguments to dbus_move_error() were incorrect, assertion "(dest) == NULL || !dbus_error_is_set ((dest))" failed in file ../../dbus/dbus-errors.c line 282. This is normally a bug in some application using the D-Bus library. libhal.c 3483 : Error unsubscribing to signals, error=The name org.freedesktop.Hal was not provided by any .service files 10: PCI 1b.0: 0403 Audio device [Created at pci.318] Unique ID: u1Nb.ekgK5auW5RA SysFS ID: /devices/pci0000:00/0000:00:1b.0 SysFS BusID: 0000:00:1b.0 Hardware Class: sound Model: "Intel 82801G (ICH7 Family) High Definition Audio Controller" Vendor: pci 0x8086 "Intel Corporation" Device: pci 0x27d8 "82801G (ICH7 Family) High Definition Audio Controller" SubVendor: pci 0x1028 "Dell" SubDevice: pci 0x01de Revision: 0x01 Memory Range: 0xfdffc000-0xfdffffff (rw,non-prefetchable) IRQ: 11 (no events) Module Alias: "pci:v00008086d000027D8sv00001028sd000001DEbc04sc03i00" Driver Info #0: Driver Status: snd_hda_intel is active Driver Activation Cmd: "modprobe snd_hda_intel" Config Status: cfg=new, avail=yes, need=no, active=unknown Not sure how to proceed to fix this. Has also worked prior to this version.

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  • Can't boot after compiling 3.1 kernel, can only get to terminal

    - by olssy
    Long story short: I tried compiling kernel 3.1 on Ubuntu 11.10 at the same time I had an update waiting for a reboot. Computer would boot to a black screen and would hang there. Ended up installing 11.10 on top of old install with a Live CD. Now I had a purple screen on bootup but it would end up booting. Realized Grub was the problem and tried some stuff but nothing worked. I ended up trying to install propriety ATI video drivers and since that nothing has worked, no grub menu(purple screen) and when it boots into the kernel it ends up hanging, I can sometimes get a terminal up with alt-fx. I have tried removing the ati drivers with the ati script, purging my fglrx driver, reconfiguring my xconf.org and following any tutorial I can find about fixing a broken graphics driver, but to no avail. I've gotten to a point were it seems that the ati propriety drivers are correctly loaded but it still has no grub boot menu and won't boot into Ubuntu. I've chased down my logs and this line is from kern.log: unity-greeter[3269]: segfault at 0 ip b7245cbbsp bf9d3900 error 4 in libgio-2.0.so.0.3000.0[b71ad000+142000] That line leads me to believe I don'T have the correct libgio-2 librairy on my system but have no idea how to find out what package has the correct version... My xorg.conf has no errors and seems to imply the fglrxdrm module got loaded correctly. Would be a bit complicated pasting the whole file here but if it would help I'll post it. LAstly, running fglrxinfo give me: Error: Unable yo open display (null) Any help or link to another tutorial would be appreciated. Thanks.

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  • Helping to Reduce Page Compression Failures Rate

    - by Vasil Dimov
    When InnoDB compresses a page it needs the result to fit into its predetermined compressed page size (specified with KEY_BLOCK_SIZE). When the result does not fit we call that a compression failure. In this case InnoDB needs to split up the page and try to compress again. That said, compression failures are bad for performance and should be minimized.Whether the result of the compression will fit largely depends on the data being compressed and some tables and/or indexes may contain more compressible data than others. And so it would be nice if the compression failure rate, along with other compression stats, could be monitored on a per table or even on a per index basis, wouldn't it?This is where the new INFORMATION_SCHEMA table in MySQL 5.6 kicks in. INFORMATION_SCHEMA.INNODB_CMP_PER_INDEX provides exactly this helpful information. It contains the following fields: +-----------------+--------------+------+ | Field | Type | Null | +-----------------+--------------+------+ | database_name | varchar(192) | NO | | table_name | varchar(192) | NO | | index_name | varchar(192) | NO | | compress_ops | int(11) | NO | | compress_ops_ok | int(11) | NO | | compress_time | int(11) | NO | | uncompress_ops | int(11) | NO | | uncompress_time | int(11) | NO | +-----------------+--------------+------+ similarly to INFORMATION_SCHEMA.INNODB_CMP, but this time the data is grouped by "database_name,table_name,index_name" instead of by "page_size".So a query like SELECT database_name, table_name, index_name, compress_ops - compress_ops_ok AS failures FROM information_schema.innodb_cmp_per_index ORDER BY failures DESC; would reveal the most problematic tables and indexes that have the highest compression failure rate.From there on the way to improving performance would be to try to increase the compressed page size or change the structure of the table/indexes or the data being stored and see if it will have a positive impact on performance.

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  • Using foldr to append two lists together (Haskell)

    - by Luke Murphy
    I have been given the following question as part of a college assignment. Due to the module being very short, we are using only a subset of Haskell, without any of the syntactic sugar or idiomatic shortcuts....I must write: append xs ys : The list formed by joining the lists xs and ys, in that order append (5:8:3:[]) (4:7:[]) => 5:8:3:4:7:[] I understand the concept of how foldr works, but I am only starting off in Functional programming. I managed to write the following working solution (hidden for the benefit of others in my class...) : However, I just can't for the life of me, explain what the hell is going on!? I wrote it by just fiddling around in the interpreter, for example, the following line : foldr (\x -> \y -> x:y) [] (2:3:4:[]) which returned [2:3:4] , which led me to try, foldr (\x -> \y -> x:y) (2:3:4:[]) (5:6:7:[]) which returned [5,6,7,2,3,4] so I worked it out from there. I came to the correct solution through guess work and a bit of luck... I am working from the following definition of foldr: foldr = \f -> \s -> \xs -> if null xs then s else f (head xs) (foldr f s (tail xs) ) Can someone baby step me through my correct solution? I can't seem to get it....I already have scoured the web, and also read a bunch of SE threads, such as How foldr works

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  • Shell Script to Start Mysql Server if not running

    - by user103373
    I have written a shell script to start mysql server & send a mail to admin user if it's restarted via shell script. What i am facing an issue if I run this shell script on terminal it's work perfectly & If same script runs via cronjob it's only sending the mail to the user & problem remains same. Is this problem relates to permission & how can i resolve it. Shell Script-------- #!/bin/bash EMAIL="[email protected]" SERVICE='mysql' if ps ax | grep -v grep | grep $SERVICE > /dev/null then echo "$SERVICE service running, everything is fine" else echo "$SERVICE is not running" /etc/init.d/mysql start cat <<EOF | msmtp -a gmail $EMAIL Subject: "Alert (Test Server) : Mysql Service is not running (Manually Restarted)" Mysql Server Restarted at: `date` EOF EXIT I am using msmtp for sending mail to the user on ubuntu 12.04 Server.

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  • Force snmptrapd to log only v2c traps

    - by dare2be
    Hello, I am in the middle of writing new network management software for my University. However, I need to implement a quickie solution to handle specific traps. Right now, my snmptrapd is configured to accept any traps, i.e.: # /etc/snmp/snmptrapd.conf authCommunity log publicString logOption f /var/log/snmptrapd.log format1 "" format2 "%02.2h:%02.2j %b %N\n" What I basically want to do is to log ONLY v2c traps. I intended to do it with setting the format for v1 traps to null (format 1 "") but snmptrapd keeps sending "" to its log. Does anybody know a workaround for this?

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  • Samba groups not working

    - by Josh
    I am trying to get samba working with groups. I am using CentOS. #sswords = yes lanman auth = no null passwords = no hosts allow = 129.130.155. netbios name = a server server string = base PHP server [team$] path= /var/www writable = yes valid users = @team force group = @team I have created a few users in linux, and added them to a group called team using groupadd -a -g username. I the attempted to login and got a NT_STATUS_NO_SUCH_GROUP. If I comment out the two last lines in the config it works, but I wish to have group ownership and prefer just to be able to add users to a group in Linux and for it to work with the samba.

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  • What is the value of checking in failing unit tests?

    - by user20194
    While there are ways of keeping unit tests from being executed, what is the value of checking in failing unit tests? I will use a simple example: Case Sensitivity. The current code is case sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests have found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • Applescript won't open applications on my external monitor

    - by jpadvo
    I'm trying to open a new MacVim window with Applescript, and have found partial success with this: do shell script "cd \"~/code/application\"; ~/bin/mvim > /dev/null 2>&1" This works fine, and opens a new MacVim window with it's working directory set to ~/code/application. BUT it always opens on the screen of my laptop, not on the external monitor with the currently active space where I am working. Is there a way to get MacVim to open in the current space? Edit: same problem with opening a finder window: tell application "Finder" to make new Finder window

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  • How to run long time process on Udev event?

    - by neclude
    (sorry for my bad english) I want run ppp connection when my usb modem is connect. so i use next udev rule: ACTION=="add", SUBSYSTEM=="tty", ATTRS{idVendor}=="16d8",\ RUN+="/usr/local/bin/newPPP.sh $env{DEVNAME}" (my modem appear in /dev as ttyACM0) newPPP.sh: #!/bin/bash /usr/bin/pon prov $1 >/dev/null 2>&1 & Problem: udev event fire, newPPP.sh running, BUT newPPP.sh process will be killed after ~4-5s. ppp not have time to connect. (in it params is timeout 10s for dial up). How can i run long time process, that will not be killed? (I was try nohup. It don't work too.) System: Arch Linux

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  • Dropping multiple objects using an array in Actionscript?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, I'm not sure if I'm using Math.random correctly. Also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? This is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Empty AAAA DNS Record with long TTL?

    - by Joel K
    I pay for a DNS service based on queries per second. We are not using IPv6, but a large number of queries (that I pay for) are coming in for AAAA records. I understand that most DNS stacks will now ask for A and AAAAs at the same time, and that I can't change that. What I /would/ like to do is put something in the AAAA records with a long TTL. (decreasing my hit rate) Is there anything I can put? Null? The equivalent IPv4 Address? Any guidance would be appreciated.

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  • Android Bitmap: Collision Detecting

    - by Aekasitt Guruvanich
    I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen checking whether or not Width*Height intersects with each other, but is there a more efficient way to do this? And if you do it this way, many of the transparent pixel inside the rectangular area will also be considered as collision as well. Is there a way to check for collision between Bitmap on a Canvas that disregard transparent pixels? The class for player is below and the Pawn class uses the same method of display. Class Player { private Resources res; // Used for referencing Bitmap from predefined location private Bounds bounds; // Class that holds the boundary of the screen private Bitmap image; private float x, y; private Matrix position; private int width, height; private float velocity_x, velocity_y; public Player (Resources resources, Bounds boundary) { res = resources; bounds = boundary; image = BitmapFactory.decodeResource(res, R.drawable.player); width = image.getWidth(); height = image.getHeight(); position = new Matrix(); x = bounds.xMax / 2; // Initially puts the Player in the middle of screen y = bounds.yMax / 2; position.preTranslate(x,y); } public void draw(Canvas canvas) { canvas.drawBitmap(image, position, null); } }

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  • Higher Performance With Spritesheets Than With Rotating Using C# and XNA 4.0?

    - by Manuel Maier
    I would like to know what the performance difference is between using multiple sprites in one file (sprite sheets) to draw a game-character being able to face in 4 directions and using one sprite per file but rotating that character to my needs. I am aware that the sprite sheet method restricts the character to only be able to look into predefined directions, whereas the rotation method would give the character the freedom of "looking everywhere". Here's an example of what I am doing: Single Sprite Method Assuming I have a 64x64 texture that points north. So I do the following if I wanted it to point east: spriteBatch.Draw( _sampleTexture, new Rectangle(200, 100, 64, 64), null, Color.White, (float)(Math.PI / 2), Vector2.Zero, SpriteEffects.None, 0); Multiple Sprite Method Now I got a sprite sheet (128x128) where the top-left 64x64 section contains a sprite pointing north, top-right 64x64 section points east, and so forth. And to make it point east, i do the following: spriteBatch.Draw( _sampleSpritesheet, new Rectangle(400, 100, 64, 64), new Rectangle(64, 0, 64, 64), Color.White); So which of these methods is using less CPU-time and what are the pro's and con's? Is .NET/XNA optimizing this in any way (e.g. it notices that the same call was done last frame and then just uses an already rendered/rotated image thats still in memory)?

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  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

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  • No grub selection after installing kernel Ubuntu 14.04

    - by CPJ
    I have installed a new kernel on my system which can be found by grub but when I restart I can only select the old kernel. Things I tried in other threds with similar problems didn't help. sudo update-grub gives Generating grub configuration file ... Found linux image: /boot/vmlinuz-3.15.0-031500rc2-lowlatency Found initrd image: /boot/initrd.img-3.15.0-031500rc2-lowlatency Found linux image: /boot/vmlinuz-3.15.0-031500rc2-generic Found initrd image: /boot/initrd.img-3.15.0-031500rc2-generic Found linux image: /boot/vmlinuz-3.13.0-24-generic Found initrd image: /boot/initrd.img-3.13.0-24-generic Found memtest86+ image: /boot/memtest86+.elf Found memtest86+ image: /boot/memtest86+.bin done However, afer a reboot I can only choose the 3.13 kernel. Any ideas what happened? I I have a full encrypted hard drive so maybe I have overseen something while installing the new kernel to get this work? The grub config file is GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT_QUIET=false GRUB_TIMEOUT=5 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="" GRUB_ENABLE_CRYPTODISK=1 Any ideas? Thanks.

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  • Why does the player fall down when in between platforms? Tile based platformer

    - by inzombiak
    I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls down. Here is my code, it's fire off using an ENTER_FRAME event. It's only for collision from the bottom for now. var i:int; var j:int; var platform:Platform; var playerX:int = player.x/20; var playerY:int = player.y/20; var xLoopStart:int = (player.x - player.width)/20; var yLoopStart:int = (player.y - player.height)/20; var xLoopEnd:int = (player.x + player.width)/20; var yLoopEnd:int = (player.y + player.height)/20; var vy:Number = player.vy/20; var hitDirection:String; for(i = yLoopStart; i <= yLoopEnd; i++) { for(j = xLoopStart; j <= xLoopStart; j++) { if(platforms[i*36 + j] != null && platforms[i*36 + j] != 0) { platform = platforms[i*36 + j]; if(player.hitTestObject(platform) && i >= playerY) { hitDirection = "bottom"; } } } } This isn't the final version, going to replace hitTest with something more reliable , but this is an interesting problem and I'd like to know whats happening. Is my code just slow? Would firing off the code with a TIMER event fix it? Any information would be great.

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  • share code between check and process methods

    - by undu
    My job is to refactor an old library for GIS vector data processing. The main class encapsulates a collection of building outlines, and offers different methods for checking data consistency. Those checking functions have an optional parameter that allows to perform some process. For instance: std::vector<Point> checkIntersections(int process_mode = 0); This method tests if some building outlines are intersecting, and return the intersection points. But if you pass a non null argument, the method will modify the outlines to remove the intersection. I think it's pretty bad (at call site, a reader not familiar with the code base will assume that a method called checkSomething only performs a check and doesn't modifiy data) and I want to change this. I also want to avoid code duplication as check and process methods are mostly similar. So I was thinking to something like this: // a private worker std::vector<Point> workerIntersections(int process_mode = 0) { // it's the equivalent of the current checkIntersections, it may perform // a process depending on process_mode } // public interfaces for check and process std::vector<Point> checkIntersections() /* const */ { workerIntersections(0); } std::vector<Point> processIntersections(int process_mode /*I have different process modes*/) { workerIntersections(process_mode); } But that forces me to break const correctness as workerIntersections is a non-const method. How can I separate check and process, avoiding code duplication and keeping const-correctness?

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  • How can I check for a string match AND an empty file in the same if/then bash script statement?

    - by Mike B
    I'm writing a simple bash script to do the following: 1) Check two files (foo1 and foo2). 2) If foo1 is different from foo2 and foo1 NOT blank, send an email. 3) If foo1 is the same as foo2... or foo1 is blank... do nothing. The blank condition is what's confusing me. Here's what I've got to start with: diff --brief <(sort ./foo1) <(sort ./foo2) >/dev/null comp_value=$? if [ $comp_value -ne 0 ] then mail -s "Alert" [email protected] <./alertfoo fi Obviously this doesn't check for blank contents. Any thoughts on how to do that?

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  • background in JAVA [closed]

    - by leen.zd
    how can i put a background image in my java code? this is my code... what's error? import java.awt.Container; import java.awt.Dimension; import java.awt.Graphics; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JPanel; public class background extends JFrame { private Container c; private JPanel imagePanel; public background() { initialize(); } private void initialize() { setDefaultCloseOperation(EXIT_ON_CLOSE); c = getContentPane(); imagePanel = new JPanel() { public void paint(Graphics g) { try { BufferedImage image = ImageIO.read(new File("http://www.signe-zodiaque.com/images/signes/balance.jpg")); g.drawImage(image, 1000, 2000, null); } catch (IOException e) { e.printStackTrace(); } } }; imagePanel.setPreferredSize(new Dimension(640, 480)); c.add(imagePanel); }

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  • Need help with the naming convention for an incremental variable [closed]

    - by iStryker
    I am using a voting module, that allows you vote either up or down [or reset]. If you vote up, the value is +1. If you vote down, the value is -1. If you vote up then down, the value is -1. I want to extend this module to allow you to vote multiple times, and the votes to be incremental. Examples Up, Up = +1, +1 = +2 Up, Up, Down = +1, +1, -1 = +1 I want to create a new boolean variable. If FALSE/NULL then use the old system +1/-1. If TRUE, voting will be incremental. What should be the name of this variable be? I feel 'incremental' is not the correct name. This module is part of an open-source project and is used on 3,177+ websites, so I want to get the naming convention right. Naturally, I'll be setting an upper and lower limit the variable be. [ie 5 & 0] Side-question: Is there a mathematics term to describe something being either +1/-1?

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  • Ubuntu 12.04: Unable to add or delete a user named 'mysql'

    - by Afaque H
    I am trying to install MySql on Ubuntu 12.04 but the installation is failing with the error: "Can't change to run as user 'mysql'. Check if the user 'mysql' exits." So I go ahead type in the command : 'cat /etc/passwd | grep mysql' and result is null. I try to add a user 'mysql' by issuing the command 'useradd mysql'/. But it fails with the message: 'useradd: user 'mysql' already exists'. When I try to delete the user 'mysql' using the command 'userdel mysql' it also fails with the message "userdel: cannot remove entry 'mysql' from /etc/passwd." Can anyone explain me what's going on and suggest a solution.

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  • Ubuntu 12.04 startup is slow and dmesg output seems to lose several seconds

    - by cdowen
    I use ubuntu on Dell Inspiron n4050.I have upgraded to ubuntu 12.04 from 10.04. But now I find the system startup is a little slow and plymouth only show purple screen without logo during startup. When I use dmesg, it shows such messages: [ 2.497750] EXT4-fs (sda1): mounted filesystem with ordered data mode. Opts: (null) [ 2.603028] usb 2-1.6: new high-speed USB device number 3 using ehci_hcd [ 2.715538] Initializing USB Mass Storage driver... [ 2.715594] usbcore: registered new interface driver usb-storage [ 2.715596] USB Mass Storage support registered. [ 21.317843] Adding 2000892k swap on /dev/sda5. Priority:-1 extents:1 across:2000892k [ 21.323724] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 21.391450] udevd[431]: starting version 175 I wonder what it is doing between 2 second and 21 second. Is it related to being so slow? I tried bootchart. It gave me a complex picture. Sorry I can't post it here. http://3.bp.blogspot.com/-7LX8T5uQvlw/UKhdFMVkp4I/AAAAAAAAADg/dtxePkE94mg/s320/lengzhen-ubuntu-precise-20121118-1.png While ubuntu is booting , I also noticed that it appears:/tmp is not ready or present And sometimes follows *Stop saving kernel messages. Is this the reason dmesg lost output?

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  • Should Starting a Quick Game via Google Game Services be Iterated?

    - by user46727
    I have been following this tutorial for Google Play Game Services. I am a little unclear as to if the room matching algorithm should be looped or not. Can I just initialize this process once and let it time out? Or by iterating through it is it somehow rechecking it? If anyone had the approximate timeout that would be great as well. The problem stems from the fact that even when both phones are signing into the Game Services (at virtually the same time, my friend and I logged in), the room is not registering multiple people. One time my friend's phone even entered the game map, showing that he somehow was able to progress from the room initialization process. Relevant screen update methods which I am starting this matchmaking process: @Override public void update(float deltaTime) { game.options.updateTiles(); if(!isInitiated) { startQuickGame(); } } private void startQuickGame() { // auto-match criteria to invite one random automatch opponent. // You can also specify more opponents (up to 3). if(game.mGoogleClient.isConnected() && !isInitiated) { Bundle am = RoomConfig.createAutoMatchCriteria(1, 3, 0); // build the room config: RoomConfig.Builder roomConfigBuilder = RoomConfig.builder(Network.getInstance()); roomConfigBuilder.setMessageReceivedListener(Network.getInstance()); roomConfigBuilder.setRoomStatusUpdateListener(Network.getInstance()); roomConfigBuilder.setAutoMatchCriteria(am); RoomConfig roomConfig = roomConfigBuilder.build(); // create room: Games.RealTimeMultiplayer.create(game.mGoogleClient, roomConfig); // go to game screen this.mRoom = Network.getInstance().getRoom(); if(this.mRoom != null && this.mRoom.getParticipants().size() >= 2) { game.setScreen(new MultiGameScreen(game, this.mRoom)); isInitiated = true; } } else { game.mGoogleClient.connect(); } }

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  • python2.7 help() modules returnd error

    - by GerberaH
    # python Python 2.7.3 (default, Aug 1 2012, 05:14:39) [GCC 4.6.3] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> help() Welcome to Python 2.7! This is the online help utility. If this is your first time using Python, you should definitely check out the tutorial on the Internet at http://docs.python.org/tutorial/. Enter the name of any module, keyword, or topic to get help on writing Python programs and using Python modules. To quit this help utility and return to the interpreter, just type "quit". To get a list of available modules, keywords, or topics, type "modules", "keywords", or "topics". Each module also comes with a one-line summary of what it does; to list the modules whose summaries contain a given word such as "spam", type "modules spam". help> modules Please wait a moment while I gather a list of all available modules... /usr/lib/python2.7/dist-packages/gobject/constants.py:24: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed import gobject._gobject /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/__init__.py:40: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed from gtk import _gtk ** (python:6240): CRITICAL **: pyg_register_boxed: assertion `boxed_type != 0' failed /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/__init__.py:40: Warning: cannot register existing type `GdkDevice' from gtk import _gtk /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/__init__.py:40: Warning: g_type_get_qdata: assertion `node != NULL' failed from gtk import _gtk Speicherzugriffsfehler (Speicherabzug geschrieben)

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