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  • Calculate an Internet (aka IP, aka RFC791) checksum in C#

    - by Pat
    Interestingly, I can find implementations for the Internet Checksum in almost every language except C#. Does anyone have an implementation to share? Remember, the internet protocol specifies that: "The checksum field is the 16 bit one's complement of the one's complement sum of all 16 bit words in the header. For purposes of computing the checksum, the value of the checksum field is zero." More explanation can be found from Dr. Math. There are some efficiency pointers available, but that's not really a large concern for me at this point. Please include your tests! (Edit: Valid comment regarding testing someone else's code - but I am going off of the protocol and don't have test vectors of my own and would rather unit test it than put into production to see if it matches what is currently being used! ;-) Edit: Here are some unit tests that I came up with. They test an extension method which iterates through the entire byte collection. Please comment if you find fault in the tests. [TestMethod()] public void InternetChecksum_SimplestValidValue_ShouldMatch() { IEnumerable<byte> value = new byte[1]; // should work for any-length array of zeros ushort expected = 0xFFFF; ushort actual = value.InternetChecksum(); Assert.AreEqual(expected, actual); } [TestMethod()] public void InternetChecksum_ValidSingleByteExtreme_ShouldMatch() { IEnumerable<byte> value = new byte[]{0xFF}; ushort expected = 0xFF; ushort actual = value.InternetChecksum(); Assert.AreEqual(expected, actual); } [TestMethod()] public void InternetChecksum_ValidMultiByteExtrema_ShouldMatch() { IEnumerable<byte> value = new byte[] { 0x00, 0xFF }; ushort expected = 0xFF00; ushort actual = value.InternetChecksum(); Assert.AreEqual(expected, actual); }

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  • JavaScript: Achieving precise animation end values?

    - by bobthabuilda
    I'm currently trying to write my own JavaScript library. I'm in the middle of writing an animation callback, but I'm having trouble getting precise end values, especially when animation duration times are smaller. Right now, I'm only targeting positional animation (left, top, right, bottom). When my animations complete, they end up having an error margin of 5px~ on faster animations, and 0.5px~ on animations 1000+ ms or greater. Here's the bulk of the callback, with notes following. var current = parseFloat( this[0].style[prop] || 0 ) // If our target value is greater than the current , gt = !!( value > current ) , delta = ( Math.abs(current - value) / (duration / 13) ) * (gt ? 1 : -1) , elem = this[0] , anim = setInterval( function(){ elem.style[prop] = ( current + delta ) + 'px'; current = parseFloat( elem.style[prop] ); if ( gt && current >= value || !gt && current <= value ) clearInterval( anim ); }, 13 ); this[0] and elem both reference the target DOM element. prop references the property to animate, left, top, bottom, right, etc. current is the current value of the DOM element's property. value is the desired value to animate to. duration is the specified duration (in ms) that the animation should last. 13 is the setInterval delay (which should roughly be the absolute minimal for all browsers). gt is a var that is true if value exceeds the initial current, else it is false. How can I resolve the error margin?

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  • Return a list of imported Python modules used in a script?

    - by Jono Bacon
    Hi All, I am writing a program that categorizes a list of Python files by which modules they import. As such I need to scan the collection of .py files ad return a list of which modules they import. As an example, if one of the files I import has the following lines: import os import sys, gtk I would like it to return: ["os", "sys", "gtk"] I played with modulefinder and wrote: from modulefinder import ModuleFinder finder = ModuleFinder() finder.run_script('testscript.py') print 'Loaded modules:' for name, mod in finder.modules.iteritems(): print '%s ' % name, but this returns more than just the modules used in the script. As an example in a script which merely has: import os print os.getenv('USERNAME') The modules returned from the ModuleFinder script return: tokenize heapq __future__ copy_reg sre_compile _collections cStringIO _sre functools random cPickle __builtin__ subprocess cmd gc __main__ operator array select _heapq _threading_local abc _bisect posixpath _random os2emxpath tempfile errno pprint binascii token sre_constants re _abcoll collections ntpath threading opcode _struct _warnings math shlex fcntl genericpath stat string warnings UserDict inspect repr struct sys pwd imp getopt readline copy bdb types strop _functools keyword thread StringIO bisect pickle signal traceback difflib marshal linecache itertools dummy_thread posix doctest unittest time sre_parse os pdb dis ...whereas I just want it to return 'os', as that was the module used in the script. Can anyone help me achieve this?

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  • Suggestions of the easiest algorithms for some Graph operations

    - by Nazgulled
    Hi, The deadline for this project is closing in very quickly and I don't have much time to deal with what it's left. So, instead of looking for the best (and probably more complicated/time consuming) algorithms, I'm looking for the easiest algorithms to implement a few operations on a Graph structure. The operations I'll need to do is as follows: List all users in the graph network given a distance X List all users in the graph network given a distance X and the type of relation Calculate the shortest path between 2 users on the graph network given a type of relation Calculate the maximum distance between 2 users on the graph network Calculate the most distant connected users on the graph network A few notes about my Graph implementation: The edge node has 2 properties, one is of type char and another int. They represent the type of relation and weight, respectively. The Graph is implemented with linked lists, for both the vertices and edges. I mean, each vertex points to the next one and each vertex also points to the head of a different linked list, the edges for that specific vertex. What I know about what I need to do: I don't know if this is the easiest as I said above, but for the shortest path between 2 users, I believe the Dijkstra algorithm is what people seem to recommend pretty often so I think I'm going with that. I've been searching and searching and I'm finding it hard to implement this algorithm, does anyone know of any tutorial or something easy to understand so I can implement this algorithm myself? If possible, with C source code examples, it would help a lot. I see many examples with math notations but that just confuses me even more. Do you think it would help if I "converted" the graph to an adjacency matrix to represent the links weight and relation type? Would it be easier to perform the algorithm on that instead of the linked lists? I could easily implement a function to do that conversion when needed. I'm saying this because I got the feeling it would be easier after reading a couple of pages about the subject, but I could be wrong. I don't have any ideas about the other 4 operations, suggestions?

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  • How should I start to play with 3D

    - by MarceloRamires
    I'm a developer for just about 6 months now, and since I enjoy programming I make a couple of little programs. I've startedmaking encripters, calculators, tools, stuff to play with DropBox (hehe), stuff that play with bitmaps, drawing graphics, and even a program to update the MSN display image according to the artwork of the music you're listening yo on iTunes. Now I kind of ran off ideas of programs to deal with information, and I've had an idea: play around with 3d! so I've read a little about it and figured I'd have to have good notions on position and math on point spacial position (which I do, from my 3d modelling experience), but I don't know how to use API's for it, so I've 'simulated' simple 3d with a simple program I've made (it's just a spinning cube, please, first one to open it, comment here stating that it's safe, i've got no reason to harm anyone's pc.) One of my other hobbies is 3d modelling (completly amateur) and I'd like to mix these hobbies together! Here are some questions: 1) What would be a nice 3d development tool for a .NET programmer like me? 2) Is there a way of using 3d models made in 3DS Max ? (I intend on modelling characters) 3) What knowledges should I have in order to render it, and move it areound ? 4) Which API should I use ? NOTE: Not a dupe, I'm asking for directions specific for .NET development possibly using 3ds MAX, and there's no question about it!

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  • Vectors rotations 3D camera tiliting

    - by TallGuy
    Hopefully easy answer, but I cannot get it. I have a 3D render engine I have written. I have the camera position, the lookat position and the up vector. I want to be able to "tilt" the camera left, right, up and down. Like a camera on a fixed tripod that you can grab the handle and tilt it it up, down, left right etc. The maths stumps me. I have been able to do forwards/backwards dolly and up/down/left/right panning, but cannot work out the vector math to get it to tilt. For left and right tilt I want to rotate the lookat position around the camera position, but I need to take into account the up vector, otherwise the rotation doesn't know which axis to to turn around. The maths/algorithm I need is along the lines of... Camera=(cx,cy,cz) Lookat=(lx,ly,lz) Up=(ux,uy,uz) RotatePointAroundVector(lx,ly,lz,ux,uy,uz,amount) Can anyone assist with the maths involved? Many thanks.

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  • AS3 using PrintJob to print a MovieClip

    - by Chris Waugh
    Hello, I am currently trying to create a function which will allow me to pass in a movieclip and print it. Here is the simplified version of the function: function printMovieClip(clip:MovieClip) { var printJob:PrintJob = new PrintJob(); var numPages:int = 0; var printY:int = 0; var printHeight:Number; if ( printJob.start() ) { /* Resize movie clip to fit within page width */ if (clip.width > printJob.pageWidth) { clip.width = printJob.pageWidth; clip.scaleY = clip.scaleX; } numPages = Math.ceil(clip.height / printJob.pageHeight); /* Add pages to print job */ for (var i:int = 0; i < numPages; i++) { printJob.addPage(clip, new Rectangle(0, printY, printJob.pageWidth, printJob.pageHeight)); printY += printJob.pageHeight; } /* Send print job to printer */ printJob.send(); /* Delete job from memory */ printJob = null; } } printMovieClip( testMC ); Unfortunately this is not working as expected i.e. printing the full width of the Movieclip and doing page breaks on the length. Any help with this would be greatly appreciated. Many thanks, Chris

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  • Return a list of important Python modules in a script?

    - by Jono Bacon
    Hi All, I am writing a program that categorizes a list of Python files by which modules they import. As such I need to scan the collection of .py files ad return a list of which modules they import. As an example, if one of the files I import has the following lines: import os import sys, gtk I would like it to return: ["os", "sys", "gtk"] I played with modulefinder and wrote: from modulefinder import ModuleFinder finder = ModuleFinder() finder.run_script('testscript.py') print 'Loaded modules:' for name, mod in finder.modules.iteritems(): print '%s ' % name, but this returns more than just the modules used in the script. As an example in a script which merely has: import os print os.getenv('USERNAME') The modules returned from the ModuleFinder script return: tokenize heapq __future__ copy_reg sre_compile _collections cStringIO _sre functools random cPickle __builtin__ subprocess cmd gc __main__ operator array select _heapq _threading_local abc _bisect posixpath _random os2emxpath tempfile errno pprint binascii token sre_constants re _abcoll collections ntpath threading opcode _struct _warnings math shlex fcntl genericpath stat string warnings UserDict inspect repr struct sys pwd imp getopt readline copy bdb types strop _functools keyword thread StringIO bisect pickle signal traceback difflib marshal linecache itertools dummy_thread posix doctest unittest time sre_parse os pdb dis ...whereas I just want it to return 'os', as that was the module used in the script. Can anyone help me achieve this?

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  • Flash AS3: Loading bar not finished when movie starts playing

    - by flashey
    Hi, I'm using the same code I always use for preloading another swf but it's not working this time. The problem this time is that when the loading bar gets to 16% every time you can hear the movie I'm loading playing in the background. I can just add a stop to the first frame of the movie I'm loading ("trial_1.swf") but how do I tell it to go to the second frame once it has loaded? Any help is much appreciated! Here's my code: var myrequest:URLRequest=new URLRequest ("trial_1.swf"); var myloader:Loader = new Loader(); myloader.load(myrequest); myloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progresshandler); function progresshandler(myevent:ProgressEvent):void { var myprogress:Number=myevent.target.bytesLoaded/myevent.target.bytesTotal; bar_mc.scaleX=myprogress*1.5; myTextField_txt.text = Math.round(myprogress*100)+"%" } myloader.contentLoaderInfo.addEventListener(Event.COMPLETE, finished); function finished(myevent:Event):void { addChild(myloader); removeChild(myTextField_txt) removeChild(bar_mc); removeChild(logo_mc); }

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  • Turning off antialiasing in Löve2D

    - by cjanssen
    I'm using Löve2D for writing a small game. Löve2D is an open source game engine for Lua. The problem I'm encountering is that some antialias filter is automatically applied to your sprites when you draw it at non-integer positions. love.graphics.draw( sprite, x, y ) So when x or y is not round (for example, x=100.24), the sprite appears blurred. The same happens when the sprite size is not even, because (x,y) points to the center of the sprite. For example, a sprite which is 31x30 big will appear blurred again, because its pixels are painted in non-integer positions. Since I am using pixel art, I want to avoid this all the way, otherwise the art is destroyed by this effect. The workaround I am using so far is to force the coordinates to be round by littering the code with calls to math.floor(), and forcing all the sprites to have even sizes by adding a row or column of transparent pixels with the paint program, if needed. Is there some command to deactivate the antialiasing I can call at program startup?

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  • Method of transforming 3D vectors with a matrix

    - by Drew Noakes
    I've been doing some reading on transforming Vector3 with matrices, and am tossing up digging deeper into the math and coding this myself versus using existing code. For whatever reason my school curriculum never included matrices, so I'm filling a gap in my knowledge. Thankfully I only need a few simple things, I think. Context is that I'm programming a robot for the RoboCup 3D league. I'm coding it in C# but it'll have to run on Mono. Ideally I wouldn't use any existing graphics libraries for this (WinForms/WPF/XNA) as all I really need is a neat subset of matrix transformations. Specifically, I need translation and x/y/z rotations, and a way of combining multiple transformations into a single matrix. This will then be applied to my own Vector3 type to produce the transformed Vector3. I've read different advice about this. For example, some model the transformation with a 4x3 matrix, others with a 4x4 matrix. Also, some examples show that you need a forth value for the vector's matrix of 1. What happens to this value when it's included in the output? [1 0 0 0] [x y z 1] * [0 1 0 0] = [a b c d] [0 0 1 0] [2 4 6 1] The parts I'm missing are: What sizes my matrices should be Compositing transformations by multiplying the transformation matrices together Transforming 3D vectors with the resulting matrix As I mostly just want to get this running, any psuedo-code would be great. Information about what matrix values perform what transformations is quite clearly defined on many pages, so need not be discussed here unless you're very keen :)

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  • How to make jquery hover event fire repeatedly.

    - by clinthorner
    I have a infinite carousel that I want to move when I hover over the next and previous buttons. Right now hover only fires this once. I want the carousel to continue moving while the mouse is within the next or previous buttons. Any Suggestions? jQuery.fn.carousel = function(previous, next, options){ var sliderList = jQuery(this).children()[0]; if (sliderList) { var increment = jQuery(sliderList).children().outerWidth("true"), elmnts = jQuery(sliderList).children(), numElmts = elmnts.length, sizeFirstElmnt = increment, shownInViewport = Math.round(jQuery(this).width() / sizeFirstElmnt), firstElementOnViewPort = 1, isAnimating = false; for (i = 0; i < shownInViewport; i++) { jQuery(sliderList).css('width',(numElmts+shownInViewport)*increment + increment + "px"); jQuery(sliderList).append(jQuery(elmnts[i]).clone()); } jQuery(previous).hover(function(event){ if (!isAnimating) { if (firstElementOnViewPort == 1) { jQuery(sliderList).css('left', "-" + numElmts * sizeFirstElmnt + "px"); firstElementOnViewPort = numElmts; } else { firstElementOnViewPort--; } jQuery(sliderList).animate({ left: "+=" + increment, y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); jQuery(next).hover(function(event){ if (!isAnimating) { if (firstElementOnViewPort > numElmts) { firstElementOnViewPort = 2; jQuery(sliderList).css('left', "0px"); } else { firstElementOnViewPort++; } jQuery(sliderList).animate({ left: "-=" + increment, y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); } };

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  • Simulating 3D 'cards' with just orthographic rendering

    - by meds
    I am rendering textured quads from an orthographic perspective and would like to simulate 'depth' by modifying UVs and the vertex positions of the quads four points (top left, top right, bottom left, bottom right). I've found if I make the top left and bottom right corners y position be the same I don't get a linear 'skew' but rather a warped one where the texture covering the top triangle (which makes up the quad) seems to get squashed while the bottom triangles texture looks normal. I can change UVs, any of the four points on the quad (but only in 2D space, it's orthographic projection anyway so 3D space won't matter much). So basically I'm trying to simulate perspective on a two dimensional quad in orthographic projection, any ideas? Is it even mathematically possible/feasible? ideally what I'd like is a situation where I can set an x/y rotation as well as a virtual z 'position' (which simulates z depth) through a function and see it internally calclate the positions/uvs to create the 3D effect. It seems like this should all be mathematical where a set of 2D transforms can be applied to each corner of the quad to simulate depth, I just don't know how to make it happen. I'd guess it requires trigonometry or something, I'm trying to crunch the math but not making much progress. here's what I mean: Top left is just the card, center is the card with a y rotation of X degrees and right most is a card with an x and y rotation of different degrees.

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  • jquery-infinite-carousel - jump 3 items instead of one

    - by Rob B
    Successfully used jquery-infinite-carousel in the past but for my current project I need it to loop forever AND also jump 3 items at a time. Example of how it works jumping 1 at a time here. jQuery.fn.carousel = function(previous, next, options){ var sliderList = jQuery(this).children()[0]; if (sliderList) { var increment = jQuery(sliderList).children().outerWidth("true"), elmnts = jQuery(sliderList).children(), numElmts = elmnts.length, sizeFirstElmnt = increment, shownInViewport = Math.round(jQuery(this).width() / sizeFirstElmnt), firstElementOnViewPort = 1, isAnimating = false; //console.log("increment = " + increment); //console.log("numElmts = " + numElmts); //console.log("shownInViewport = " + shownInViewport); for (i = 0; i < shownInViewport; i++) { jQuery(sliderList).css('width',(numElmts+shownInViewport)*increment + increment + "px"); jQuery(sliderList).append(jQuery(elmnts[i]).clone()); } jQuery(previous).click(function(event){ if (!isAnimating) { if (firstElementOnViewPort == 1) { jQuery(sliderList).css('left', "-" + numElmts * sizeFirstElmnt + "px"); firstElementOnViewPort = numElmts; console.log("firstElementOnViewPort = " + firstElementOnViewPort); } else { firstElementOnViewPort--; } jQuery(sliderList).animate({ left: "+=" + increment, y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); jQuery(next).click(function(event){ if (!isAnimating) { if (firstElementOnViewPort > numElmts) { firstElementOnViewPort = 2; jQuery(sliderList).css('left', "0px"); } else { firstElementOnViewPort++; } jQuery(sliderList).animate({ left: "-=" + (increment), y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); } };

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  • Sending URL as a parameter using javascript

    - by Prashant Singh
    I have to send a name and a link from client side to the server. I thought of using AJAX called by Javascript to do this. This is what I mean. I wished to make an ajax request to a file called abc.php with parameters :- 1. http://thumbs2.ebaystatic.com/m/m7dFgOtLUUUSpktHRspjhXw/140.jpg 2. Apple iPod touch, 3rd generation, 32GB To begin with, I encoded the URL and tried to send it. But the server says status Forbidden Any solution to this ? UPDATE :: It end up calling to http://abc.com/addToWishlist.php?rand=506075547542422&image=http://thumbs1.ebaystatic.com/m/mO64jQrMqam2jde9aKiXC9A/140.jpg&prod=Flat%20USB%20Data%20Sync%20Charging%20Charger%20Cable%20Apple%20iPhone%204G%204S%20iPod%20Touch%20Nano Javascript Code :: function addToWishlist(num) { var myurl = "addToWishlist.php"; var myurl1 = myurl; myRand = parseInt(Math.random()*999999999999999); var rand = "?rand="+myRand ; var modurl = myurl1+ rand + "&image=" + encodeURI(storeArray[num][1]) + "&prod=" + encodeURI(storeArray[num][0]); httpq2.open("GET", modurl, true); httpq2.onreadystatechange = useHttpResponseq2; httpq2.send(null); } function useHttpResponseq2() { if (httpq2.readyState == 4) { if(httpq2.status == 200) { var mytext = httpq2.responseText; document.getElementById('wish' + num).innerHTML = "Added to your wishlist."; } } } Server Code <?php include('/home/ankit/public_html/connect_db.php'); $image = $_GET['image']; $prod = $_GET['prod']; $id = $_GET['id']; echo $prod; echo $image; ?> As I mentioned, its pretty basics More Updates : On trying to send a POST request via AJAX to the server, it says :- Refused to set unsafe header "Content-length" Refused to set unsafe header "Connection"

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  • regex to escape non-html tags' angle brackets

    - by suad
    Hi I have an html based text (with html tags), I want to find words that occur within angle brackets and replace the brackets with < and > or even when angle brackets are used as math symobls e.g: String text= "Hello, <b> Whatever <br/> <table> <tr> <td width="300px"> 1<2 This is a <test> </td> </tr> </table>"; I want this to be : Hello, <b> Whatever <br/> <table> <tr> <td width="300px"> 1&lt;2 This is a &lt;test&gt; </td> </tr> </table> THANKS in advance

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  • Stretch Background Image & Resize With Browser Window

    - by user241673
    I am trying to replicate the image resizing found at http://devkick.com/lab/fsgallery/ but with the code I have below, it is not working properly. When resizing the browser window to have small width and big height, white space shows up at the bottom of the page. feel free to see it & edit at http://jsbin.com/ifolu3 The CSS: html, body {width:100%; height:100%; overflow:hidden;} div.bg {position:absolute; width:200%; height:200%; top:-50%; left:-50%;} img.bg {min-height:50%; min-width:50%; margin:0 auto; display:block;} The JS/jQuery: $(window).resize(function(){ var ratio = Math.max($(window).width()/$('img.bg').width(),$(window).height()/$('img.bg').height()); if ($(window).width() $(window).height()) { $('img.bg').css({width:image.width()*ratio,height:'auto'}); } else { $('img.bg').css({width:'auto',height:image.height()*ratio}); } }); The HTML - (sorry for the formatting, had trouble getting "<" to show) [body] [div class="bg"] [img class="bg" src="bg.jpg" /] [/div] [/body]

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  • Move rotating image along Canvas

    - by fatnic
    Hi. I've managed to make an image rotate on my canvas. And I've managed to make an image move along the canvas. My problem now is making it do both. I have got it working but I seems a bit like a hack. I've posted a demo online Here's the code. var cnv = document.getElementById("drawing"); var c = cnv.getContext('2d'); var image = new Image(); image.src = 'images/spaceship.png'; var imgWidth = image.width; var imgHeight = image.height; var i=0; function animate() { c.clearRect(0,0,640,480); c.save(); c.translate(-(imgWidth/2)+i,200); c.rotate(i * Math.PI/180); c.translate(-(imgWidth/2),-(imgHeight/2)); c.drawImage(image, 0, 0); c.restore(); (i==640+imgWidth) ? i=0: i+=2; }; setInterval(animate, 1); I think my problem is I'm not understanding the translate() method properly. Is this the correct way to do it or am I competely way off?

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  • Apply a Quartz filter while saving PDF under Mac OS X 10.6.3

    - by olpa
    Using Mac OS X API, I'm trying to save a PDF file with a Quartz filter applied, just like it is possible from the "Save As" dialog in the Preview application. So far I've written the following code (using Python and pyObjC, but it isn't important for me): -- filter-pdf.py: begin from Foundation import * from Quartz import * import objc page_rect = CGRectMake (0, 0, 612, 792) fdict = NSDictionary.dictionaryWithContentsOfFile_("/System/Library/Filters/Blue \ Tone.qfilter") in_pdf = CGPDFDocumentCreateWithProvider(CGDataProviderCreateWithFilename ("test .pdf")) url = CFURLCreateWithFileSystemPath(None, "test_out.pdf", kCFURLPOSIXPathStyle, False) c = CGPDFContextCreateWithURL(url, page_rect, fdict) np = CGPDFDocumentGetNumberOfPages(in_pdf) for ip in range (1, np+1): page = CGPDFDocumentGetPage(in_pdf, ip) r = CGPDFPageGetBoxRect(page, kCGPDFMediaBox) CGContextBeginPage(c, r) CGContextDrawPDFPage(c, page) CGContextEndPage(c) -- filter-pdf.py: end Unfortunalte, the filter "Blue Tone" isn't applied, the output PDF looks exactly as the input PDF. Question: what I missed? How to apply a filter? Well, the documentation doesn't promise that such way of creating and using "fdict" should cause that the filter is applied. But I just rewritten (as far as I can) sample code /Developer/Examples/Quartz/Python/filter-pdf.py, which was distributed with older versions of Mac (meanwhile, this code doesn't work too): ----- filter-pdf-old.py: begin from CoreGraphics import * import sys, os, math, getopt, string def usage (): print ''' usage: python filter-pdf.py FILTER INPUT-PDF OUTPUT-PDF Apply a ColorSync Filter to a PDF document. ''' def main (): page_rect = CGRectMake (0, 0, 612, 792) try: opts,args = getopt.getopt (sys.argv[1:], '', []) except getopt.GetoptError: usage () sys.exit (1) if len (args) != 3: usage () sys.exit (1) filter = CGContextFilterCreateDictionary (args[0]) if not filter: print 'Unable to create context filter' sys.exit (1) pdf = CGPDFDocumentCreateWithProvider (CGDataProviderCreateWithFilename (args[1])) if not pdf: print 'Unable to open input file' sys.exit (1) c = CGPDFContextCreateWithFilename (args[2], page_rect, filter) if not c: print 'Unable to create output context' sys.exit (1) for p in range (1, pdf.getNumberOfPages () + 1): #r = pdf.getMediaBox (p) r = pdf.getPage(p).getBoxRect(p) c.beginPage (r) c.drawPDFDocument (r, pdf, p) c.endPage () c.finish () if __name__ == '__main__': main () ----- filter-pdf-old.py: end

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  • Accessing a Class Member from a First-Class Function

    - by dbyrne
    I have a case class which takes a list of functions: case class A(q:Double, r:Double, s:Double, l:List[(Double)=>Double]) I have over 20 functions defined. Some of these functions have their own parameters, and some of them also use the q, r, and s values from the case class. Two examples are: def f1(w:Double) = (d:Double) => math.sin(d) * w def f2(w:Double, q:Double) = (d:Double) => d * q * w The problem is that I then need to reference q, r, and s twice when instantiating the case class: A(0.5, 1.0, 2.0, List(f1(3.0), f2(4.0, 0.5))) //0.5 is referenced twice I would like to be able to instantiate the class like this: A(0.5, 1.0, 2.0, List(f1(3.0), f2(4.0))) //f2 already knows about q! What is the best technique to accomplish this? Can I define my functions in a trait that the case class extends? EDIT: The real world application has 7 members, not 3. Only a small number of the functions need access to the members. Most of the functions don't care about them.

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  • Intellisense on custom types in Iron Python

    - by Anish Patel
    Hi everybody, I'm just starting to play around with IronPython and am having a hard time using it with custom types created in C#. I can get IronPython to load in assemblies from C# classes, but I'm struggling without the help of intellisense. If I have a class in C# as defined below, how can I make it so that IronPython will be able to see the methods/properties that are available in it? public class Person { public string Name { get; set; } public int Age{ get; set; } public double Weight{ get; set; } public double Height { get; set; } public double CalculateBMI() { return Weight/Math.Pow(Height, 2); } } In Iron python I'd instance a Person object as follows: newPerson = Person() newPerson.Name = 'John' newPerson.Age = 25 newPerson.Weight = 75 newPerson.Height = 1.70 newPerson.CalculateBMI() The thing that is annoying me is that I want to be able to say newPerson = Person() And then be able to see all the methods and properties associated with the person object whenever I type: newPerson. Anyone have any ideas if this can be done?

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  • Calculate posterior distribution of unknown mis-classification with PRTools in MATLAB

    - by Samuel Lampa
    I'm using the PRTools MATLAB library to train some classifiers, generating test data and testing the classifiers. I have the following details: N: Total # of test examples k: # of mis-classification for each classifier and class I want to do: Calculate and plot Bayesian posterior distributions of the unknown probabilities of mis-classification (denoted q), that is, as probability density functions over q itself (so, P(q) will be plotted over q, from 0 to 1). I have that (math formulae, not matlab code!): P(q|k,N) = Posterior * Prior / Normalization constant = P(k|q,N) * P(q|N) / P(k|N) The prior is set to 1, so I only need to calculate the posterior and normalization constant. I know that the posterior can be expressed as (where B(N,k) is the binomial coefficient): P(k|q,N) = B(N,k) * q^k * (1-q)^(N-k) ... so the Normalization constant is simply an integral of the posterior above, from 0 to 1: P(k|N) = B(N,k) * integralFromZeroToOne( q^k * (1-q)^(N-k) ) (The Binomial coefficient ( B(N,k) ) can be omitted thoughappears in both the posterior and normalization constant, so it can be omitted.) Now, I've heard that the integral for the normalization constant should be able to be calculated as a series ... something like: k!(N-k)! / (N+1)! Is that correct? (I have some lecture notes from with this series, but can't figure out if it is for the normalization constant integral, or for the posterior distribution of mis-classification (q)) Also, hints are welcome as how to practically calculate this? (factorials are easily creating truncation errors right?) ... AND, how to practically calculate the final plot (the posterior distribution over q, from 0 to 1).

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  • Problems sorting by date

    - by Nathan
    I'm attempting to only display data added to my database 24 hours ago or less. However, for some reason, the code I've written isn't working, and both entries in my database, one from 1 hour ago, one from 2 days ago, show up. Is there something wrong with my equation? Thanks! public void UpdateValues() { double TotalCost = 0; double TotalEarned = 0; double TotalProfit = 0; double TotalHST = 0; for (int i = 0; i <= Program.TransactionList.Count - 1; i++) { DateTime Today = DateTime.Now; DateTime Jan2013 = DateTime.Parse("01-01-2013"); //Hours since Jan12013 int TodayHoursSince2013 = Convert.ToInt32(Math.Round(Today.Subtract(Jan2013).TotalHours)); //7 int ItemHoursSince2013 = Program.TransactionList[i].HoursSince2013; //Equals 7176, and 7130 if (ItemHoursSince2013 - TodayHoursSince2013 <= 24) { TotalCost += Program.TransactionList[i].TotalCost; TotalEarned += Program.TransactionList[i].TotalEarned; TotalProfit += Program.TransactionList[i].TotalEarned - Program.TransactionList[i].TotalCost; TotalHST += Program.TransactionList[i].TotalHST; } } label6.Text = "$" + String.Format("{0:0.00}", TotalCost); label7.Text = "$" + String.Format("{0:0.00}", TotalEarned); label8.Text = "$" + String.Format("{0:0.00}", TotalProfit); label10.Text = "$" + String.Format("{0:0.00}", TotalHST); }

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  • Image re sizing not working after rotation in Html5 canvas

    - by Deepu the Don
    In my HTML 5 + Javascript application, we can drag, re size and rotate image in Html 5 canvas. But after doing rotation, re sizing is not working. (I think it i related to finding dx,dy,not sure). Please help me to fix the code given below. Thanks in advance. <!doctype html> <html> <head> <style> #canvas{ border:red dashed #ccc; } </style> <script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script> <script> $(function(){ var canvas=document.getElementById("canvas"),ctx=canvas.getContext("2d"),canvasOffset=$("#canvas").offset(); var offsetX=canvasOffset.left,offsetY=canvasOffset.top,startX,startY,isDown=false,pi2=Math.PI*2; var resizerRadius=8,rr=resizerRadius*resizerRadius,draggingResizer={x:0,y:0},imageX=50,imageY=50; var imageWidth,imageHeight,imageRight,imageBottom,draggingImage=false,startX,startY,doRotation=false; var r=0,rotImg = new Image(); rotImg.src="rotation.jpg"; var img=new Image(); img.onload=function(){ imageWidth=img.width; imageHeight=img.height; imageRight=imageX+imageWidth; imageBottom=imageY+imageHeight; w=img.width/2; h=img.height/2; draw(true,false); } img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/facesSmall.png"; function draw(withAnchors,withBorders){ ctx.fillStyle="black"; ctx.clearRect(0,0,canvas.width,canvas.height); ctx.save(); ctx.translate(imageX,imageY); ctx.translate(imageWidth/2,imageHeight/2); ctx.rotate(r); ctx.translate(-imageX,-imageY); ctx.translate(-imageWidth/2,-imageHeight/2); ctx.drawImage(img,0,0,img.width,img.height,imageX,imageY,imageWidth,imageHeight); ctx.restore(); if(withAnchors){ drawDragAnchor(imageX,imageY); drawDragAnchor(imageRight,imageY); drawDragAnchor(imageRight,imageBottom); drawDragAnchor(imageX,imageBottom); } if(withBorders){ ctx.save(); ctx.translate(imageX,imageY); ctx.translate(imageWidth/2,imageHeight/2); ctx.rotate(r); ctx.translate(-imageX,-imageY); ctx.translate(-imageWidth/2,-imageHeight/2); ctx.beginPath(); ctx.moveTo(imageX,imageY); ctx.lineTo(imageRight,imageY); ctx.lineTo(imageRight,imageBottom); ctx.lineTo(imageX,imageBottom); ctx.closePath(); ctx.stroke(); ctx.restore(); } ctx.fillStyle="blue"; ctx.save(); ctx.translate(imageX,imageY); ctx.translate(imageWidth/2,imageHeight/2); ctx.rotate(r); ctx.translate(-imageX,-imageY); ctx.translate(-imageWidth/2,-imageHeight/2); ctx.beginPath(); ctx.moveTo(imageRight+15,imageY-10); ctx.lineTo(imageRight+45,imageY-10); ctx.lineTo(imageRight+45,imageY+20); ctx.lineTo(imageRight+15,imageY+20); ctx.fill(); ctx.closePath(); ctx.restore(); } function drawDragAnchor(x,y){ ctx.save(); ctx.translate(imageX,imageY); ctx.translate(imageWidth/2,imageHeight/2); ctx.rotate(r); ctx.translate(-imageX,-imageY); ctx.translate(-imageWidth/2,-imageHeight/2); ctx.beginPath(); ctx.arc(x,y,resizerRadius,0,pi2,false); ctx.closePath(); ctx.fill(); ctx.restore(); } function anchorHitTest(x,y){ var dx,dy; dx=x-imageX; dy=y-imageY; if(dx*dx+dy*dy<=rr){ return(0); } // top-right dx=x-imageRight; dy=y-imageY; if(dx*dx+dy*dy<=rr){ return(1); } // bottom-right dx=x-imageRight; dy=y-imageBottom; if(dx*dx+dy*dy<=rr){ return(2); } // bottom-left dx=x-imageX; dy=y-imageBottom; if(dx*dx+dy*dy<=rr){ return(3); } return(-1); } function hitImage(x,y){ return(x>imageX && x<imageX+imageWidth && y>imageY && y<imageY+imageHeight); } function handleMouseDown(e){ startX=parseInt(e.clientX-offsetX); startY=parseInt(e.clientY-offsetY); draggingResizer= anchorHitTest(startX,startY); draggingImage= draggingResizer<0 && hitImage(startX,startY); doRotation = draggingResizer<0 && !draggingImage && ctx.isPointInPath(startX,startY); } function handleMouseUp(e){ draggingResizer=-1; draggingImage=false; doRotation=false; draw(true,false); } function handleMouseOut(e){ handleMouseUp(e); } function handleMouseMove(e){ mouseX=parseInt(e.clientX-offsetX); mouseY=parseInt(e.clientY-offsetY); if(draggingResizer>-1){ switch(draggingResizer){ case 0: //top-left imageX=mouseX; imageWidth=imageRight-mouseX; imageY=mouseY; imageHeight=imageBottom-mouseY; break; case 1: //top-right imageY=mouseY; imageWidth=mouseX-imageX; imageHeight=imageBottom-mouseY; break; case 2: //bottom-right imageWidth=mouseX-imageX; imageHeight=mouseY-imageY; break; case 3: //bottom-left imageX=mouseX; imageWidth=imageRight-mouseX; imageHeight=mouseY-imageY; break; } if(imageWidth<25) imageWidth=25; if(imageHeight<25) imageHeight=25; imageRight=imageX+imageWidth; imageBottom=imageY+imageHeight; draw(true,true); }else if(draggingImage){ imageClick=false; var dx=mouseX-startX; var dy=mouseY-startY; imageX+=dx; imageY+=dy; imageRight+=dx; imageBottom+=dy; startX=mouseX; startY=mouseY; draw(false,true); }else if(doRotation){ var dx=mouseX-imageX; var dy=mouseY-imageY; r=Math.atan2(dy,dx); draw(false,true); } } $("#canvas").mousedown(function(e){handleMouseDown(e);}); $("#canvas").mousemove(function(e){handleMouseMove(e);}); $("#canvas").mouseup(function(e){handleMouseUp(e);}); $("#canvas").mouseout(function(e){handleMouseOut(e);}); }); </script> </head> <body> <canvas id="canvas" width=800 height=500></canvas> </body> </html>

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  • Tips on designing a .NET API for future use with F#

    - by Drew Noakes
    I'm in the process of designing a .NET API to allow developers to create RoboCup agents for the 3D simulated soccer league. I'm pretty happy with how the API work with C# code, however I would like to use this project to improve my F# skill (which is currently based on reading rather than practice). So I would like to ask what kinds of things I should consider when designing an API that is to be consumed by both C# and F# code. Some points. I make fairly heavy use of matrix and vector math. These are currently immutable classes/structs. The API currently defines a few interfaces with the consumer implements (eg: IAgent), using instances of their implementations (eg: MyAgent) to construct other API classes (eg: new Client(myAgent)). The API fires events. The API exposes a few delegate types. The API includes several enums. I'd like to release a version of the API as soon as possible and don't want to make major changes to it later if I realise it's too difficult to work with from F#. Any advice is appreciated.

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