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  • Facebook Like-button problem

    - by David
    Hi there, I'm using this code to implement the like button <fb:like layout="button_count" show_faces="false" width="450"></fb:like> But when I try to click it the counter is increased for about 1 second and then it goes back to zero again. I can't see on my facebook profile that i've liked something either. Someone have a solution for this? I'm using the newest JavaScript SDk in an Google App engine/ Django environment.

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  • Learn ASP.NET or Python for web development?

    - by user300371
    I am new to programming and only know html,css,PHP and would like to start learning another new language. I am focused on web development and would just like to get your opinion on ASP.net and python. Which language would serve me best in making sites as to general programming? ASP.NET or django python? I know Python is "easy to learn" and similar to PHP, but ASP.net is also a good language.

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  • Are there any examples/tutorials of using Spring 3.0 with Cassandra as a backend?

    - by zeroDivisible
    Hello, As I had written in title, I am trying to learn Spring 3.0 (I already know Django, Pylons and few simpler MVC frameworks) and try to use Cassandra as a backend for my web application. Are there any real world examples of doing this? Or maybe some tutorials? I know about the existence of documentation of both technologies, yet I am looking for something "faster" to read and get me rolling.

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  • Emulating a "OR" condition in Datastore.

    - by Jelle
    Hello again, I'm using the Google App Engine with Python (Django). How to emulate "SELECT * FROM bla WHERE touser = common.userstats("key") OR fromuser = common.userstats("key") ORDER BY date ASC"? I was thinking of something like this, but I can't get it in the order I want. recievedlist = models.P1.all() recievedlist.filter("touser =", common.userstats("key")) plus1list = recievedlist.fetch(50) sendlist = models.P1.all() sendlist.filter("fromuser =", common.userstats("key")) plus1list += sendlist.fetch(50) # order plus1list

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  • Website in right-to-left languages (Arabic, Hebrew)

    - by jack
    I currently developing a multi-language interface for a Django project. But when I started to work on Arabic and Hebrew languages, I noticed all pages messed up after dir="rtl" to html tag (according to instructions on http://www.w3.org/International/tutorials/bidi-xhtml/) Does that mean I need separate stylesheets for right-to-left languages?

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  • Java style FOR loop in a clojure interpeter ?

    - by Kevin
    I have a basic interpreter in clojure. Now i need to implement for (initialisation; finish-test; loop-update) { statements } inside my interpreter. I will attach my interpreter code I got so far. Any help is appreciated. Interpreter (declare interpret make-env) ;; (def do-trace false) ;; ;; simple utilities (def third ; return third item in a list (fn [a-list] (second (rest a-list)))) (def fourth ; return fourth item in a list (fn [a-list] (third (rest a-list)))) (def run ; make it easy to test the interpreter (fn [e] (println "Processing: " e) (println "=> " (interpret e (make-env))))) ;; for the environment (def make-env (fn [] '())) (def add-var (fn [env var val] (cons (list var val) env))) (def lookup-var (fn [env var] (cond (empty? env) 'error (= (first (first env)) var) (second (first env)) :else (lookup-var (rest env) var)))) ;; -- define numbers (def is-number? (fn [expn] (number? expn))) (def interpret-number (fn [expn env] expn)) ;; -- define symbols (def is-symbol? (fn [expn] (symbol? expn))) (def interpret-symbol (fn [expn env] (lookup-var env expn))) ;; -- define boolean (def is-boolean? (fn [expn] (or (= expn 'true) (= expn 'false)))) (def interpret-boolean (fn [expn env] expn)) ;; -- define functions (def is-function? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'lambda (first expn))))) (def interpret-function (fn [expn env] expn)) ;; -- define addition (def is-plus? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '+ (first expn))))) (def interpret-plus (fn [expn env] (+ (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define subtraction (def is-minus? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '- (first expn))))) (def interpret-minus (fn [expn env] (- (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define multiplication (def is-times? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '* (first expn))))) (def interpret-times (fn [expn env] (* (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define division (def is-divides? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '/ (first expn))))) (def interpret-divides (fn [expn env] (/ (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define equals test (def is-equals? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '= (first expn))))) (def interpret-equals (fn [expn env] (= (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define greater-than test (def is-greater-than? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '> (first expn))))) (def interpret-greater-than (fn [expn env] (> (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define not (def is-not? (fn [expn] (and (list? expn) (= 2 (count expn)) (= 'not (first expn))))) (def interpret-not (fn [expn env] (not (interpret (second expn) env)))) ;; -- define or (def is-or? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'or (first expn))))) (def interpret-or (fn [expn env] (or (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define and (def is-and? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'and (first expn))))) (def interpret-and (fn [expn env] (and (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define with (def is-with? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'with (first expn))))) (def interpret-with (fn [expn env] (interpret (third expn) (add-var env (first (second expn)) (interpret (second (second expn)) env))))) ;; -- define if (def is-if? (fn [expn] (and (list? expn) (= 4 (count expn)) (= 'if (first expn))))) (def interpret-if (fn [expn env] (cond (interpret (second expn) env) (interpret (third expn) env) :else (interpret (fourth expn) env)))) ;; -- define function-application (def is-function-application? (fn [expn env] (and (list? expn) (= 2 (count expn)) (is-function? (interpret (first expn) env))))) (def interpret-function-application (fn [expn env] (let [function (interpret (first expn) env)] (interpret (third function) (add-var env (first (second function)) (interpret (second expn) env)))))) ;; the interpreter itself (def interpret (fn [expn env] (cond do-trace (println "Interpret is processing: " expn)) (cond ; basic values (is-number? expn) (interpret-number expn env) (is-symbol? expn) (interpret-symbol expn env) (is-boolean? expn) (interpret-boolean expn env) (is-function? expn) (interpret-function expn env) ; built-in functions (is-plus? expn) (interpret-plus expn env) (is-minus? expn) (interpret-minus expn env) (is-times? expn) (interpret-times expn env) (is-divides? expn) (interpret-divides expn env) (is-equals? expn) (interpret-equals expn env) (is-greater-than? expn) (interpret-greater-than expn env) (is-not? expn) (interpret-not expn env) (is-or? expn) (interpret-or expn env) (is-and? expn) (interpret-and expn env) ; special syntax (is-with? expn) (interpret-with expn env) (is-if? expn) (interpret-if expn env) ; functions (is-function-application? expn env) (interpret-function-application expn env) :else 'error)))

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  • CherryPy and RESTful web api

    - by hyperboreean
    What's the best approach of creating a RESTful web api in CherryPy? I've been looking around for a few days now and nothing seems great. For Django it seems that are lots of tools to do this, but not for CherryPy or I am not aware of them

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  • As an experiment I want to work a bit with AWS. How much might I expect to pay?

    - by dartdog
    I'm about to go to Pycon, and while I have my hosting at Webfaction one of the tutorials (JKM) asks for students to have AWS instances. I've been trying to figure out what some minimum charge examples might look like? I'll have a lamp server with Django and a requisite amount of storage but next to no traffic,,Any one have some guidance/advice? My Google searches and look here did not turn up much useful info?

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  • How to decide on what hardware to deploy web application

    - by Yuval A
    Suppose you have a web application, no specific stack (Java/.NET/LAMP/Django/Rails, all good). How would you decide on which hardware to deploy it? What rules of thumb exist when determining how many machines you need? How would you formulate parameters such as concurrent users, simultaneous connections and DB read/write ratio to a decision on how much, and which, hardware you need? Any resources on this issue would be very helpful...

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  • AutoGen DB models for ASP .NET

    - by Tereno
    Hi there, I am wondering if there's anything out there for ASP .NET that is similar to Django or Ruby on Rails. Specifically, I'm looking for something that allows me to auto-generate the database models by specifying my classes in the controller and what not. Would I be able to achieve those functionality with IronPython or IronRuby? Thanks!

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  • Is there a way to keep a selenium session persistent accross multiple tests?

    - by Nick
    I am testing a django application's frontend with selenium and that's first time I use it. I have multiple tests that test things after user logged in. I want them to be separate tests, but I want to have only log in once, is that possible? (As oppose to what I do right now: I log in first, then execute my testing actions of test1, then log in again and execute my testing actions for test2, etc.)

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  • Web hooks in Python: Any particular library?

    - by Gopal
    Hi .. somewhat of a noob here to web programming. Just getting my feet wet in python. I wanted to implement web hooks in python. Both at server end and client end. Is there any particular library for implementing web hooks? Or does django or twisted python handle this?

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  • Where can I find good ajax support in Java/Python ?

    - by HJ-INCPP
    Hello, I want a framework (or anything) that helps me make rich client guis. I know my server-side, but I don't like programming in ajax, javascript, css etc. Something that wraps the ajax code in some objects/methods with clean syntax, would do the trick. I want to write code in java instead of defining css and html tags. Does Java Spring, JSF, Django support this ? Languages: Java, Python Thank you

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  • Propel automatic form

    - by martin.malek
    Hi, I'm just starting with Propel and for more rapid development I'm curious if there is anything like automatic forms. Something like default administration in Django. I want to be able to output a form or to get all information I'll need. Even in the objects I didn't find all information which should be necessary to have everything for the form (name, type, length, related object, etc).

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  • Passing values into regex match function

    - by Tim
    In python (it's a Django filter), I'm doing this: lReturn = re.sub(r'\[usecase:([ \w]+)]', r'EXTEND WITH <a href="/usecase/%s/\1/">\1</a>' % pCurrentProjectName, lReturn) I'd like to use a function instead of a string (so I can check that the usercase is a valid name), so it would change to this: def _match_function(matchobj): lMatch = matchobj.group(1) return "EXTEND WITH <a href='/usecase/%s/%s/'>%s</a>" % (pCurrentProjectName, lMatch, lMatch) lReturn = re.sub(r'\[usecase:([ \w]+)]', _match_function, lReturn) How do I get pCurrentProjectName into the _match_function() function?

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  • Why do most web hosting services support only php as server-side language?

    - by HJ-INCPP
    Hello, I have been working with java and python, so I found a nice web host which has support for these. But my question is, why can you find so hard such hosts? I understand that php is easy, I also understand that oracle host is hard to find ($$$ of course), but what do they have against some good open-source, completely free java spring, jsp, django, python, ror, perl etc etc .... So rare to find hosts ... not to mention freelancer bids Thank you.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Where to start when getting into web application development

    - by Aaron
    I am looking to get into web application development. I am an undergrad CS major with experience in programming desktop apps, but with only basic knowledge regarding how web apps work. Any suggestions of where to start? Javascript, php, perl, ruby, python? Should I look into frameworks like django, seaside, ruby on rails, etc at first or wait until I am more experienced to use those?

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