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  • Can I use loops in repeater? Is it recommended?

    - by iTayb
    My datasource has an Rating dataItem contains an integer from 0 to 5. I'd like to print stars accordignly. I'm trying to do it within Repeater control: <b>Rating:</b> <% for (int j = 1; j <= DataBinder.Eval(Container.DataItem, "Rating"); j++) { %> <img src="App_Pics/fullstar.png" /> <% } for (int j = 1; j <= 5 - DataBinder.Eval(Container.DataItem, "Rating"); j++) { %> <img src="App_Pics/emptystar.png" /> <%} %> I get the error The name 'Container' does not exist in the current context. It is weird, because when I used <%# DataBinder.Eval(Container.DataItem, "Name")%> a line before, it worked great. Is it clever to include loops in my aspx page? I think it's not very convenient. What's my alternatives? What's that # means? Thank you very much.

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  • Trouble compiling C/C++ project in NetBeans 6.8 with MinGW on Windows

    - by dontoo
    I am learning C and because VC++ 2008 doesn't support C99 features I have just installed NetBeans and configure it to work with MinGW. I can compile single file project ( main.c) and use debugger but when I add new file to project I get error "undefined reference to ... function(code) in that file..". Obviously MinGW does't link my files or I don't know how properly add them to my project (c standard library files work fine). /bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf make[1]: Entering directory `/c/Users/don/Documents/NetBeansProjects/CppApplication_7' /bin/make -f nbproject/Makefile-Debug.mk dist/Debug/MinGW-Windows/cppapplication_7.exe make[2]: Entering directory `/c/Users/don/Documents/NetBeansProjects/CppApplication_7' mkdir -p dist/Debug/MinGW-Windows gcc.exe -o dist/Debug/MinGW-Windows/cppapplication_7 build/Debug/MinGW-Windows/main.o build/Debug/MinGW-Windows/main.o: In function `main': C:/Users/don/Documents/NetBeansProjects/CppApplication_7/main.c:5: undefined reference to `X' collect2: ld returned 1 exit status make[2]: *** [dist/Debug/MinGW-Windows/cppapplication_7.exe] Error 1 make[2]: Leaving directory `/c/Users/don/Documents/NetBeansProjects/CppApplication_7' make[1]: *** [.build-conf] Error 2 make[1]: Leaving directory `/c/Users/don/Documents/NetBeansProjects/CppApplication_7' make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 1s) main.c #include "header.h" int main(int argc, char** argv) { X(); return (EXIT_SUCCESS); } header.h #ifndef _HEADER_H #define _HEADER_H #include <stdio.h> #include <stdlib.h> void X(void); #endif source.c #include "header.h" void X(void) { printf("dsfdas"); }

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  • RFC: Whitespace's Assembly Mnemonics

    - by Noctis Skytower
    Request For Comment regarding Whitespace's Assembly Mnemonics What follows in a first generation attempt at creating mnemonics for a whitespace assembly language. STACK ===== push number copy copy number swap away away number MATH ==== add sub mul div mod HEAP ==== set get FLOW ==== part label call label goto label zero label less label back exit I/O === ochr oint ichr iint In the interest of making improvements to this small and simple instruction set, this is a second attempt. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo save Store load Retrieve L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller exit End the program print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack What is the general consensus on the following revised list for Whitespace's assembly instructions? They definitely come from thinking outside of the box and trying to come up with a better mnemonic set than last time. When the previous python interpreter was written, it was completed over two contiguous, rushed evenings. This rewrite deserves significantly more time now that it is the summer. Of course, the next version of Whitespace (0.4) may have its instructions revised even more, but this is just a redesign of what originally was done in a few hours. Hopefully, the instructions make more sense to those new to programming jargon.

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  • Objective-C basics: subclassing and member variable accessability

    - by Krumelur
    Hi, Code below is pseudo code. Imagine a class "Fruit" which has a factory method to create a fruit. interface Fruit { } +(Fruit*) createFruit: { return [[Fruit alloc] init autorelease]; } Now I want to subclass the Fruit to get an Apple: interface Apple : Fruit { int iSeeds; } +(Apple*) createAppleWithColor: (int) iSeeds { Apple* oApple = [Apple createFruit:]; oApple.iSeeds = iSeeds; return oApple; } Questions: How can I make "iSeeds" private so it cannot be changed from outside? If I add a "private" keyword it does not build anymore. Still I want to set iSeeds from inside my Apple's factory method. I want users allow to READ the content of iSeeds. So I suppose I should have a getter but I can't get it to work. I always get some error about "LValue assignment". The Fruit's createFruit is making use of autorelease. Does the Apple have to reatin/release anything? René

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  • cant get ifstream to work in XCode

    - by segfault
    No matter what I try, I cant get the following code to work correctly. ifstream inFile; inFile.open("sampleplanet"); cout << (inFile.good()); //prints a 1 int levelLW = 0; int numLevels = 0; inFile >> levelLW >> numLevels; cout << (inFile.good()); //prints a 0 at the first cout << (inFile.good());, it prints a 1 and at the second a 0. Which tells me that the file is opening correctly, but inFile is failing as soon as read in from it. The file has more then enough lines/characters, so there is no way I have tried to read past the end of the file by that point. File contents: 8 2 #level 2 XXXXXXXX X......X X..X..XX X.X....X X..XX..X XXXX...X X...T..X XXX..XXX #level 1 XXXXXXXX X......X X..X.XXX X.X..X.X X..XX..X X......X X^....SX XXX.^XXX

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  • Methods and properties in scheme - is object oriented programming possible in scheme?

    - by incrediman
    I will use a simple example to illustrate my question. In Java, C, or any other OOP language, I could create a pie class in a way similar to this: class Apple{ public String flavor; public int pieces; private int tastiness; public goodness(){ return tastiness*pieces; } } What's the best way to do that with Scheme? I suppose I could do with something like this: (define make-pie (lambda (flavor pieces tastiness) (list flavor pieces tastiness))) (define pie-goodness (lambda (pie) (* (list-ref pie 1) (list-ref pie 2)))) (pie-goodness (make-pie 'cherry 2 5)) ;output: 10 ...where cherry is the flavor, 2 is the pieces, and 5 is the tastiness. However then there's no type-safety or visibility, and everything's just shoved in an unlabeled list. How can I improve that? Sidenote: The make-pie procedure expects 3 arguments. If I want to make some of them optional (like I'd be able to in curly-brace languages like Java or C), is it good practice to just take the arguments in as a list (that is treat the arguments as a list - not require one argument which is a list) and deal with them that way?

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  • Temporary non-const istream reference in constructor (C++)

    - by Christopher Bruns
    It seems that a constructor that takes a non-const reference to an istream cannot be constructed with a temporary value in C++. #include <iostream> #include <sstream> using namespace std; class Bar { public: explicit Bar(std::istream& is) {} }; int main() { istringstream stream1("bar1"); Bar bar1(stream1); // OK on all platforms // compile error on linux, Mac gcc; OK on Windows MSVC Bar bar2(istringstream("bar2")); return 0; } This compiles fine with MSVC, but not with gcc. Using gcc I get a compile error: g++ test.cpp -o test test.cpp: In function ‘int main()’: test.cpp:18: error: no matching function for call to ‘Bar::Bar(std::istringstream)’ test.cpp:9: note: candidates are: Bar::Bar(std::istream&) test.cpp:7: note: Bar::Bar(const Bar&) Is there something philosophically wrong with the second way (bar2) of constructing a Bar object? It looks nicer to me, and does not require that stream1 variable that is only needed for a moment.

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  • Pass the values from ListView control to text boxes in c#

    - by Kumu
    private void deleteDisplayGamesButton_Click(object sender, EventArgs e) { //Game game = new Game(homeTeamComboBox.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamComboBox.Text, int.Parse(awayScoreUpDown.Value.ToString())); deleteDisplayGamesListView.Items.Clear(); deleteDisplayGamesListView.View = View.Details; foreach (Game currentgame in footballLeagueDatabase.games) { ListViewItem row = new ListViewItem(); row.SubItems.Add(currentgame.HomeTeam.ToString()); row.SubItems.Add(currentgame.HomeScore.ToString()); row.SubItems.Add(currentgame.AwayTeam.ToString()); row.SubItems.Add(currentgame.AwayScore.ToString()); deleteDisplayGamesListView.Items.Add(row); } } I need to pass the values from above ListView control to following text boxes when I use the deleteDisplayGamesListView_SelectedIndexChanged method. private void deleteDisplayGamesListView_SelectedIndexChanged(object sender, EventArgs e) { deleteModifyHomeTeamTxt.Text = ""; deleteModifyHomeScoreUpDown.Text = ""; deleteModifyAwayTeamTxt.Text = ""; deleteModifyAwayScoreUpDown.Text = ""; foreach (Game currentgame in footballLeagueDatabase.games); { ?----------------------------- } } Futhermore I need to clear this data from the ListView Control. If you know how to do this please let me know.

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  • error C3662: override specifier 'new' only allowed on member functions of managed classes

    - by William
    Okay, so I'm trying to override a function in a parent class, and getting some errors. here's a test case #include <iostream> using namespace std; class A{ public: int aba; void printAba(); }; class B: public A{ public: void printAba() new; }; void A::printAba(){ cout << "aba1" << endl; } void B::printAba() new{ cout << "aba2" << endl; } int main(){ A a = B(); a.printAba(); return 0; } And here's the errors I'm getting: Error 1 error C3662: 'B::printAba' : override specifier 'new' only allowed on member functions of managed classes c:\users\test\test\test.cpp 12 test Error 2 error C2723: 'B::printAba' : 'new' storage-class specifier illegal on function definition c:\users\test\test\test.cpp 19 test How the heck do I do this?

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  • Creating a custom Configuration

    - by Rob
    I created a customer configuration class Reports. I then created another class called "ReportsCollection". When I try and do the "ConfigurationManager.GetSection()", it doesn't populate my collection variable. Can anyone see any mistakes in my code? Here is the collection class: public class ReportsCollection : ConfigurationElementCollection { public ReportsCollection() { } protected override ConfigurationElement CreateNewElement() { throw new NotImplementedException(); } protected override ConfigurationElement CreateNewElement(string elementName) { return base.CreateNewElement(elementName); } protected override object GetElementKey(ConfigurationElement element) { throw new NotImplementedException(); } public Report this[int index] { get { return (Report)BaseGet(index); } } } Here is the reports class: public class Report : ConfigurationSection { [ConfigurationProperty("reportName", IsRequired = true)] public string ReportName { get { return (string)this["reportName"]; } //set { this["reportName"] = value; } } [ConfigurationProperty("storedProcedures", IsRequired = true)] public StoredProceduresCollection StoredProcedures { get { return (StoredProceduresCollection)this["storedProcedures"]; } } [ConfigurationProperty("parameters", IsRequired = false)] public ParametersCollection Parameters { get { return (ParametersCollection)this["parameters"]; } } [ConfigurationProperty("saveLocation", IsRequired = true)] public string SaveLocation { get { return (string)this["saveLocation"]; } } [ConfigurationProperty("recipients", IsRequired = true)] public RecipientsCollection Recipients { get { return (RecipientsCollection)this["recipients"]; } } } public class StoredProcedure : ConfigurationElement { [ConfigurationProperty("storedProcedureName", IsRequired = true)] public string StoredProcedureName { get { return (string)this["storedProcedureName"]; } } } public class StoredProceduresCollection : ConfigurationElementCollection { protected override ConfigurationElement CreateNewElement() { throw new NotImplementedException(); } protected override ConfigurationElement CreateNewElement(string elementName) { return base.CreateNewElement(elementName); } protected override object GetElementKey(ConfigurationElement element) { throw new NotImplementedException(); } public StoredProcedure this[int index] { get { return (StoredProcedure)base.BaseGet(index); } } } } And here is the very straight-forward code to create the variable: ReportsCollection reportsCollection = (ReportsCollection) System.Configuration.ConfigurationManager.GetSection("ReportGroup");

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  • Advantages/Disadvantages of different implementations for Comparing Objects using .NET

    - by Kevin Crowell
    This questions involves 2 different implementations of essentially the same code. First, using delegate to create a Comparison method that can be used as a parameter when sorting a collection of objects: class Foo { public static Comparison<Foo> BarComparison = delegate(Foo foo1, Foo foo2) { return foo1.Bar.CompareTo(foo2.Bar); }; } I use the above when I want to have a way of sorting a collection of Foo objects in a different way than my CompareTo function offers. For example: List<Foo> fooList = new List<Foo>(); fooList.Sort(BarComparison); Second, using IComparer: public class BarComparer : IComparer<Foo> { public int Compare(Foo foo1, Foo foo2) { return foo1.Bar.CompareTo(foo2.Bar); } } I use the above when I want to do a binary search for a Foo object in a collection of Foo objects. For example: BarComparer comparer = new BarComparer(); List<Foo> fooList = new List<Foo>(); Foo foo = new Foo(); int index = fooList.BinarySearch(foo, comparer); My questions are: What are the advantages and disadvantages of each of these implementations? What are some more ways to take advantage of each of these implementations? Is there a way to combine these implementations in such a way that I do not need to duplicate the code? Can I achieve both a binary search and an alternative collection sort using only 1 of these implementations?

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  • displaying video from webcam in OpenCV

    - by Adi
    hi all, I have installed VS2008 and am able to run the demo codes "camshiftdemo and lkdemo " which comes in the opencv library. With this done, now I am trying to run some simple codes from the internet to get acquainted with the OpenCV. I am just trying to display video from webcam and I am getting the following error.. Error I am getting is : Unhandled exception at 0x5e7e3d10 (highgui200.dll) in opencv.exe: 0xC0000005: Access violation reading location 0x719b3856. The code I am trying to run is : include include void main(int argc,char argv[]) { int c; IplImage color_img; CvCapture* cv_cap = cvCaptureFromCAM(-1); // -1 = only one cam or doesn't matter cvNamedWindow("Video",1); // create window for(;;) { color_img = cvQueryFrame(cv_cap); // get frame if(color_img != 0) cvShowImage("Video", color_img); // show frame c = cvWaitKey(10); // wait 10 ms or for key stroke if(c == 27) break; // if ESC, break and quit } /* clean up */ cvReleaseCapture( &cv_cap ); cvDestroyWindow("Video"); } Any help in this will be greatly appreciated. Thanks aditya

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  • Variable Assignment and loops (Java)

    - by Raven Dreamer
    Greetings Stack Overflowers, A while back, I was working on a program that hashed values into a hashtable (I don't remember the specifics, and the specifics themselves are irrelevant to the question at hand). Anyway, I had the following code as part of a "recordInput" method. tempElement = new hashElement(someInt); while(in.hasNext() == true) { int firstVal = in.nextInt(); if (firstVal == -911) { break; } tempElement.setKeyValue(firstVal, 0); for(int i = 1; i<numKeyValues;i++) { tempElement.setKeyValue(in.nextInt(), i); } elementArray[placeValue] = tempElement; placeValue++; } // close while loop } // close method This part of the code was giving me a very nasty bug -- no matter how I finagled it, no matter what input I gave the program, it would always produce an array full of only a single value -- the last one. The problem, as I later determined it, was that because I had not created the tempElement variable within the loop, and because values were not being assigned to elementArray[] until after the loop had ended -- every term was defined rather as "tempElement" -- when the loop terminated, every slot in the array was filled with the last value tempElement had taken. I was able to fix this bug by moving the declaration of tempElement within the while loop. My question to you, Stackoverflow, is whether there is another (read: better) way to avoid this bug while keeping the variable declaration of tempElement outside the while loop. (suggestions for better title and tags also appreciated)

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  • moving a sprite causes jerky movement

    - by mac_55
    I've got some jerky movement of my sprite. Basically, when the user touches a point on the screen, the sprite should move to that point. This is working mostly fine... it's even taking into account a delta - because frame rate may not be consistant. However, I notice that the y movement usually finishes before the x movement (even when the distances to travel are the same), so it appears like the sprite is moving in an 'L' shape rather than a smooth diagonal line. Vertical and horizontal velocity (vx, vy) are both set to 300. Any ideas what's wrong? How can I go about getting my sprite to move in a smooth diagonal line? - (void)update:(ccTime)dt { int x = self.position.x; int y = self.position.y; //if ball is to the left of target point if (x<targetx) { //if movement of the ball won't take it to it's target position if (x+(vx *dt) < targetx) { x += vx * dt; } else { x = targetx; } } else if (x>targetx) //same with x being too far to the right { if (x-(vx *dt) > targetx) { x -= vx * dt; } else { x = targetx; } } if (y<targety) { if (y+(vy*dt)<targety) { y += vy * dt; } else { y = targety; } } else if (y>targety) { if (y-(vy*dt)>targety) { y -= vy * dt; } else { y = targety; } } self.position = ccp(x,y); }

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  • slot function not getting called

    - by chappar
    I am learning QT and trying out some examples. I am trying to make a dialog that disappears a label when a button is pressed and makes it appear when the same button is pressed again. Below is the code. #include <QApplication> #include <QPushButton> #include <QLabel> #include <QDialog> #include <QObject> #include <QHBoxLayout> int main(int argc, char ** argv) { QApplication app(argc, argv); QDialog *dialog = new QDialog; QPushButton *testButton = new QPushButton(QObject::tr("test")); QLabel * testLabel = new QLabel (QObject::tr("test")); QHBoxLayout * layout = new QHBoxLayout; layout->addWidget(testButton); layout->addWidget(testLabel); QObject::connect(testButton, SIGNAL(toggled(bool)), testLabel, SLOT(setVisible(bool))); dialog->setLayout(layout); dialog->show(); return app.exec(); } It is not working. Whenever i press the test button nothing happens. But if i change the signal slot connections as QObject::connect(testButton, SIGNAL(clicked(bool)), testLabel, SLOT(setVisible(bool))); it makes the label disappear. So, why it is not working with signal "toggled". What i am guessing is, it is not able to find that signal. Can you guys throw some light?

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  • Using Linq to group a list of objects into a new grouped list of list of objects

    - by Simon G
    Hi, I don't know if this is possible in Linq but here goes... I have an object: public class User { public int UserID { get; set; } public string UserName { get; set; } public int GroupID { get; set; } } I return a list that may look like the following: List<User> userList = new List<User>(); userList.Add( new User { UserID = 1, UserName = "UserOne", GroupID = 1 } ); userList.Add( new User { UserID = 2, UserName = "UserTwo", GroupID = 1 } ); userList.Add( new User { UserID = 3, UserName = "UserThree", GroupID = 2 } ); userList.Add( new User { UserID = 4, UserName = "UserFour", GroupID = 1 } ); userList.Add( new User { UserID = 5, UserName = "UserFive", GroupID = 3 } ); userList.Add( new User { UserID = 6, UserName = "UserSix", GroupID = 3 } ); I want to be able to run a Linq query on the above list that groups all the users by GroupID. So the out pub will be a list of user lists that contains user (if that makes sense?). So the out put would be something like: GroupedUserList UserList UserID = 1, UserName = "UserOne", GroupID = 1 UserID = 2, UserName = "UserTwo", GroupID = 1 UserID = 4, UserName = "UserFour", GroupID = 1 UserList UserID = 3, UserName = "UserThree", GroupID = 2 UserList UserID = 5, UserName = "UserFive", GroupID = 3 UserID = 6, UserName = "UserSix", GroupID = 3 I've tried using the groupby linq clause but this seems to return a list of keys and its not grouped by correctly: var groupedCustomerList = userList.GroupBy( u => u.GroupID ).ToList(); Any help would be much appreciated. Thanks

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  • Silverlight graphics pixel side position?

    - by Tuukka
    I try to port simple game to silverlight (SameGame). The problem is that my old source code used pixel sizes to allight game marks to board. I draw simple grid using lines and game mark (using rectangle). How i can set rentacle position correctly? Example 20 20 pixels to upper left corner). private void DrawGrid() { LayoutRoot.Children.Clear(); Rectangle r = new Rectangle(); r.Width = 20; r.Height = 20; r.Fill = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.SetValue(Canvas.LeftProperty, (double)0); r.SetValue(Canvas.TopProperty, (double)0); LayoutRoot.Children.Add(r); Color GridColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00); for (int y = 0; y < 11; y++) { Line l = new Line(); l.X1 = 0; l.Y1 = 30 * y - 1; l.X2 = 20 * 30; l.Y2 = 30 * y - 1; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } for (int x = 0; x < 21; x++) { Line l = new Line(); l.X1 = 30 * x; l.Y1 = 0; l.X2 = 30 * x; l.Y2 = 10 * 30; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } }

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  • How can I add a portrait layout on top of a landscape Camera SurfaceView?

    - by user319919
    I need a Camera SurfaceView for my application. The camera should be set to fixed landscape view which is done by setting android:screenOrientation="landscape" for the activity in the AndroidManifest.xml. After doing some experiments and Google researches trying to use setRotation(int) inside the camera preview implementation, I came to the conclusion, that it is obviously the common practice to get a preview with correct behaviour. Now the camera preview itself looks fine for landscape orientation. But I need to have an overlay that holds a bunch of buttons. Due to usability the user interface should be in portrait view (or even better orientation aware). There seemed no other option to me, but to fix the activity screenOrientation, so that the camera preview looks normal (in portrait mode the whole view is streched and rotated to the left) Is there a workaround to get my buttons back to portrait orientation? Or another overall approach to deal with the camera view? Parameters.setRotation(int) obvisouly didnt work. I am quite new to the Android plattform programming. Of course I dont know much about the programming tricks and workarounds yet. I did a lot of research over the last two weeks, but couldnt find the right solution so far.

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  • Getting a variable into another class through properties or button tags with Iphone SDK?

    - by MarcZero
    Hello. I have been pounding my head against a wall trying to figure out what I think is a simple thing to do, but I have, so far, been unable to figure it out with the iPhone SDK. I have a view with 4 buttons. When I push the buttons, I have another view called and come up to take over the screen. I want to have a simple variable passed from the old view to the new view. The purpose of this is to know what button was pressed out of the four identical ones. (trying to get an int value of 1 through 4) Here is what I have tried so far: I initially tried to call the variable from the class itself. My understanding was that my new view was only sitting on top of the old view, so it should not have been released. I could not get access to the variable as the variable was said to not be declared. I then tried to create a method that would return the int value. Again, the view class was not seen and was being declared as a "first use" of it. I then attempted to follow another similar post on here that suggested to try and send the button tag number to some part of the new view. I attempted to do this by setting the new views button title but I still cannot figure out a way to code it without coming up with errors. I am just looking for what method would be the best for me to pursue. I have no problem going back and reading the books on Objective-C, but I'm just trying to figure out which way I should concentrate on. Thank you for any insight.

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  • Entity Framework 4 overwrite Equals and GetHashCode of an own class property

    - by Zhok
    Hi, I’m using Visual Studio 2010 with .NET 4 and Entity Framework 4. I’m working with POCO Classes and not the EF4 Generator. I need to overwrite the Equals() and GetHashCode() Method but that doesn’t really work. Thought it’s something everybody does but I don’t find anything about the problem Online. When I write my own Classes and Equals Method, I use Equals() of property’s, witch need to be loaded by EF to be filled. Like this: public class Item { public virtual int Id { get; set; } public virtual String Name { get; set; } public virtual List<UserItem> UserItems { get; set; } public virtual ItemType ItemType { get; set; } public override bool Equals(object obj) { Item item = obj as Item; if (obj == null) { return false; } return item.Name.Equals(this.Name) && item.ItemType.Equals(this.ItemType); } public override int GetHashCode() { return this.Name.GetHashCode() ^ this.ItemType.GetHashCode(); } } That Code doesn’t work, the problems are in Equals and GetHashCode where I try to get HashCode or Equal from “ItemType” . Every time I get a NullRefernceException if I try to get data by Linq2Entites. A dirty way to fix it, is to capture the NullReferenceException and return false (by Equals) and return base.GetHashCode() (by GethashCode) but I hope there is a better way to fix this problem. I’ve wrote a little test project, with SQL Script for the DB and POCO Domain, EDMX File and Console Test Main Method. You can download it here: Download

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  • concatenate string and running index into string within a loop

    - by user331706
    To use a given graphic package I need to define, book and fill histogram. How can I get the name of the histogram which is a string to concatenate with 2 integer as a string ( hts_i_j ) in 3 for loop instead. That has to be done in c++ See the exemple below to define TH1F* hts_5_53; TH1F* hts_5_54; …… TH1F* hts_5_69; to book hts_5_53= HDir.make("hts_5_53")," Title", 100,0.,100.); hts_5_54-HDir.make("hts_5_54")," Title", 100,0.,100.); …… hts_16_69-HDir.make("hts_16_69")," Title", 100,0.,100.); to fill hts_5_53-Fill(f) hts_5_54-Fill(f) …… hts_16_69-Fill(f) Instead I would like to define, book and fill in 3 for loops. e.g . for(int i=5, i<17, ++i){ for(int j=53, j<70, ++j){ hts_i_j } } how can I get the string hts to concatenate with the indices ( i,j) in a simple short way while defining, booking and filling in 3 for loop instead

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  • Trouble with __VA_ARGS__

    - by Noah Roberts
    C++ preprocessor __VA_ARGS__ number of arguments The accepted answer there doesn't work for me. I've tried with MSVC++ 10 and g++ 3.4.5. I also crunched the example down into something smaller and started trying to get some information printed out to me in the error: template < typename T > struct print; #include <boost/mpl/vector_c.hpp> #define RSEQ_N 10,9,8,7,6,5,4,3,2,1,0 #define ARG_N(_1,_2,_3,_4,_5,_6,_7,_8,_9,_10,N,...) N #define ARG_N_(...) ARG_N(__VA_ARGS__) #define XXX 5,RSEQ_N #include <iostream> int main() { print< boost::mpl::vector_c<int, ARG_N_( XXX ) > > g; // ARG_N doesn't work either. } It appears to me that the argument for ARG_N ends up being 'XXX' instead of 5,RSEQ_N and much less 5,10,...,0. The error output of g++ more specifically says that only one argument is supplied. Having trouble believing that the answer would be proposed and then accepted when it totally fails to work, so what am I doing wrong? Why is XXX being interpreted as the argument and not being expanded? In my own messing around everything works fine until I try to pass off VA_ARGS to a macro containing some names followed by ... like so: #define WTF(X,Y,...) X , Y , __VA_ARGS__ #define WOT(...) WTF(__VA_ARGS__) WOT(52,2,5,2,2) I've tried both with and without () in the various macros that take no input.

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  • LINQ XML query at c# wp7

    - by Karloss
    I am working at Windows Phone 7 C#, Xaml, XML and LINQ programming. I need to organize search by part of the name at following XML: <Row> <Myday>23</Myday> <Mymonth>12</Mymonth> <Mynames>Alex, Joanna, Jim</Mynames> </Row> <Row> <Myday>24</Myday> <Mymonth>12</Mymonth> <Mynames>John, David</Mynames> </Row> I have following query: var myData = from query in loadedData.Descendants("Row") where query.Element("Mynames").Value.Contains("Jo") select new Kalendars { Myday = (int)query.Element("Myday"), Mymonth = (int)query.Element("Mymonth"), Mynames = (string)query.Element("Mynames") }; listBoxSearch.ItemsSource = myData; Query problem is, that it will return full part of the names like "Alex, Joanna, Jim" and "John, David". How can i get only Joanna and John? Second question is how it is possible to do that user enters ...Value.Contains("jo") and query still returns Joanna and John? Possible solution (needs some corrections) public string Search_names { get { return search_names; } set { string line = this.Mynames; string[] names = line.Split(new[] { ", " }, StringSplitOptions.None); var jos = from name in names where name.Contains("is") select name; // ["Joanna"] // HOW TO BIND search_names? } }

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  • Populate textboxes with XmlNode.Attributes

    - by Doug
    I have Data.xml: <?xml version="1.0" encoding="utf-8" ?> <data> <album> <slide title="Autum Leaves" description="Leaves from the fall of 1986" source="images/Autumn Leaves.jpg" thumbnail="images/Autumn Leaves_thumb.jpg" /> <slide title="Creek" description="Creek in Alaska" source="images/Creek.jpg" thumbnail="images/Creek_thumb.jpg" /> </album> </data> I'd like to be able to edit the attributes of each Slide node via GridView (that has a "Select" column added.) And so far I have: protected void GridView1_SelectedIndexChanged(object sender, EventArgs e) { int selectedIndex = GridView1.SelectedIndex; LoadXmlData(selectedIndex); } private void LoadXmlData(int selectedIndex) { XmlDocument xmldoc = new XmlDocument(); xmldoc.Load(MapPath(@"..\photo_gallery\Data.xml")); XmlNodeList nodelist = xmldoc.DocumentElement.ChildNodes; XmlNode xmlnode = nodelist.Item(selectedIndex); titleTextBox.Text = xmlnode.Attributes["title"].InnerText; descriptionTextBox.Text = xmlnode.Attributes["description"].InnerText; sourceTextBox.Text = xmlnode.Attributes["source"].InnerText; thumbTextBox.Text = xmlnode.Attributes["thumbnail"].InnerText; } The code for LoadXmlData is just a guess on my part - I'm new to working with xml in this way. I'd like have the user to slected the row from the gridview, then populate a set of text boxes with each slide attributed for updating back to the Data.xml file. The error I'm getting is Object reference not set to an instance of an object" at the line: titleTextBox.Text = xmlnode.Attributes["@title"].InnerText; so I'm not reaching the attribute "title" of the slide node. Thanks for any ideas you may have.

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  • My java.util.Scanner won't work

    - by Kevin Steen Hansen
    Hello Stackoverflow my code is getting this error: Skriv din alder herunder og tryk enter: Exception in thread "main" java.util.NoSuchElementException at java.util.Scanner.throwFor(Scanner.java:907) at java.util.Scanner.next(Scanner.java:1530) at java.util.Scanner.nextInt(Scanner.java:2160) at java.util.Scanner.nextInt(Scanner.java:2119) at Tasteturindtastning.main(Tasteturindtastning.java:20) [Finished in 1.7s with exit code 1] Adn my code is: // Starter java som man plejer, læs i HejVerden.java public class Tasteturindtastning { public static void main(String[] arg) { /* Jeg skal nu angive en variable, men jeg kan ikke bestemme denne variable * Da jeg ønsker at indtastningen fra dette tastetur skal være variablen. * I stedet for int og double bruger jeg så java.util.Scanner, som aflæser * brugerens indtastninger. */ java.util.Scanner tastetur = new java.util.Scanner(System.in); // Printer en opgave/spørgsmål til brugeren System.out.println("Skriv din alder herunder og tryk enter:"); int alder; // Angiver et variablenavn alder = tastetur.nextInt(); // Angiver variablen med værdien fra indtastningen /* Herunder gør jeg brug af et if statement der tjekker værdien for * variablen alder, og ser om den er lig med eller højere end 18, og hvis * dette er tilfældet, så udprinter den en sætning */ if (alder >= 18) System.out.println("Du er myndig, da du er " + alder + " år gammel"); // Printes hvis han er 18 eller ældre } } Can snyone tell me what is wrong?

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