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  • 3d trajectory - calculate initial velocity

    - by Skoder
    Hey, I've got a 2D projectile code sample working, but would like to extend it to 3D. How would I calculate the initial velocity of the Z-axis? At the moment, I've got: initVel.X = (float)Math.Cos(45.0); initVel.Y = (float)Math.Sin(45.0); How would I convert this to work in 3D (and add the initial velocity for the Z-axis)? In my example, X is across, Y is up down and Z is going into the screen. I also normalize the vector and multiply it by the speed. Thanks

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  • Can I use Ubuntu as a wireless media server which performs all decoding/processing server-side?

    - by AthloX
    I want to setup UBUNTU 12.04 desktop as Home media server. I have window 7 netbook and UBUNTU 12.04lts laptop even a samsun galaxy note tablet (android). Two desktop in other room with dualboot win7 and ubuntu. SHARP AQUOS Plasma Tv with Wi-Fi connected. I want to install ubuntu as media server to stream audio/video files over wi-fi. Not only this i want this media server to use its own processing power to decode ans stream so that on remote end only file can play without using their own resource. Is it possible to use ubuntu as media server to stream files without making the remote end to use there own resource. I want only bandwidth of Wi-Fi to be use in this and media center hardware resource.Remote end gadget should use only speaker and screen and not processing power of their own. Please any suggestion is it possible to do so ?

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  • Install Ubuntu 12.04 LTS 64bit in Lenovo S205 Failed

    - by Zakiul Fuady
    I had ever installed Ubuntu 12.04 in Lenovo S205 twice, but it could not boot like an ordinary laptop. how i can fix this problem.? i tried to install dual boot. windows and Ubuntu. but it could not work properly. even, when i installed single boot. it could not too. installation was okay, but it could not boot to Ubuntu. just stuck in blank screen. like what I posted in my blog below http://fzakiul.wordpress.com/2012/05/11/lenovo-ideapad-s205-vs-ubuntu/ extremely need a help.

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  • How do I reopen an instance window once it has disappeared from desktop?

    - by Mohamad
    I'm new to Ubuntu. I use Skype and often the main window just disappears from my desktop. The Skype instance itself is still running in the background. I know this because I can see its notifications on the bottom right side of the screen. If I click on the Skype icon again, Ubuntu will launch a new instance instead of maximizing the running instance. Of course this will not work because Skype will not let you sign in: Another instance of Skype may be running. How do I refocus/bring to the foreground the existing Skype instance? In Windows, you can restore running instances through the taskbar. I've tried cycling through open windows, but the running instance window is no where to be seen.

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  • Any way to set up a grid for a board game in cocos 2d?

    - by Scott
    My first idea was to create a 2d array for my columns and rows, but it seems like there should be a better, or possibly cleaner, way to achieve this. Each square on the grid is going to have a background image, probably a .png although I might just draw the images with a draw method. Basically, I want to be able to drag and drop images onto the individual grid squares. I've been searching for a solution and the closest thing I can find is the tiled map solution. That just seems like a little overkill for what I'm trying to accomplish. Also, I don't know if this helps but i need my grid to be 12 by 12 and take up the entire width of the iphone screen.

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  • How to load a text file from a server into iPhone game with AS3 in Adobe AIR?

    - by Phil
    Im creating an iPhone game with Adobe AIR, and I want to be able to load a simple text msg into an dynamic text box on the games front screen from my server (and then be able to update that text file on the server, so it updates automatically in the game after the game is on the app store) How would I go about acheiving that? is it as simple as using a getURL? are there any specifical issues with trying to do this on the iPhone via AIR that I should be aware of? Thanks for any advice.

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  • Texture artifacts on iPad

    - by MrDatabase
    I'm porting an iPhone game to the iPad. When I move textures "quickly" (5.0 pixels every update at a rate of 60 Hz) I start to see little "artifacts" or remnants of where the texture used to be. I'm not sure if I know the correct terminology for this... imagine a texture at some location on the screen... then next to it is the same texture but faded a bit... then the same texture again just faded a bit more. I'm using CADisplayLink to drive my update loop if that helps. Also I didn't see this issue on the 3G or the iPhone 4. Any ideas? Cheers!

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  • How do I get the Grub menu back after installing Windows on a separate disk?

    - by Shazzner
    Tried sudo grub-install on sda1 but it complained about being a BAD IDEA. I had to install windows for a work related issue so I used a separate disk (I had used it for ubuntu on this computer, but bought a bigger disk so installed ubuntu on that and left the old one in in case I needed an old file). Windows installed fine but overwrote Grub. So if I choose the Ubuntu disk to boot first in BIOS I get a blank screen. I googled and followed this advice: https://help.ubuntu.com/community/RecoveringUbuntuAfterInstallingWindows However, when I get down to this section: sudo grub-install --root-directory=/media/0d104aff-ec8c-44c8-b811-92b993823444 /dev/sda1 I get this: Attempting to install GRUB to a partition instead of the MBR. This is a BAD idea… --recheck does nothing. Any ideas?

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  • httpd.config Easy Apache WHM CentOS

    - by jessie
    First let me explain how I got to this situation. I run a Streaming Video Site. Videos are about 100-250MB in size at any given time there are 500 people on the site. So I guess that would make then static. Recently My site started getting really slow and the only way to fix it temporarily was to restart apache. Now there was no change in traffic that could have caused this. My site is not being attacked. My hosting company recomended to implement mpm_mod and suPHP. They did that by using Easy Apache in WHMS. Then everything was working fine but a little slow. I researched around and to my understanding that mpm will do that but be more table. I was told that installing FastCGI would speed things up just enough. Well that made everything worse. The site is slow and time's out. I used WHM and took off fastCGI but its still the same, it seems like everything i do as of now nothing changes. I even did a roll back on the htconfig file but that didn't work. I'm not sure how to fix this. and my hosting network guy wont be able to touch the problem until Tuesday. I have root access.

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  • Dual monitor working incorrectly on a Dell XPS 8300 with an AMD Radeon HD 6450

    - by John
    I have been having trouble with Ubuntu on my Dell XPS 8300 (Actual image of the desktop). I have heard that the AMD Radeon HD 6450 has trouble with Ubuntu, and I believe that it is the source of the problem (though I am no expert by any means). When I boot the computer and choose to run Ubuntu, on a rare occasion both monitors (I have an AOC and a Samsung) will display their correct desktops, however most of the time, one of the desktops will be shifted away from its proper position and awkwardly positioned on the screen (showing the login box in the middle/right etc). If anyone has any advice on how to fix this, that would be greatly appreciated.

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  • Boot delay and mouse lag at login after Ubuntu 12.04 update

    - by Roshan George
    I am facing these weird problems after updating Ubuntu 12.04 with apt-get update && apt-get upgrade: It takes too much time to come to the Plymouth theme after selecting Ubuntu from the grub menu. Is it possible to correct this? On the login screen, before entering the password, whenever I move the mouse, it is kind of lagging/stuck. Only after entering the password and pressing Enter, it works normally. I think this may be because of the updated kernel. If so, is it possible to downgrade the kernel to the previous one ? If that is not the reason, what can be the problem?

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  • Game testing on Android - emulator or real devices?

    - by n00bfuscator
    I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of devices and we should be covered. For Android it seems to be completely different. From what i found, the emulator can cover all API levels, screen sizes and such, but i hear it's buggy and nothing could replace testing on real devices. With the vast amount of Android devices out there and the rate at which new devices are released it seems impossible to keep up. How can i test games (localization and functional) on Android covering all compatible devices?

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  • Problem installing LibreOffice; please help!

    - by EmmyS
    I followed the instructions for installing LibreOffice found here, which are basically the same instructions found all over askubuntu and the web in general. I followed the instructions (including removing OO first) for gnome; all that is in my Applications menu now is LibreOffice (OO used to have OpenOffice Spreadsheet, OpenOffice Presentation, etc.) When I open LibreOffice, I get the splash screen/menu, but all of the choices for creating new docs are greyed out. It also will not open any office/type files (no errors; they just don't open.) The terminal commands indicated that installation was successful, but obviously something is missing. I'm guessing I can just reinstall OO from the software center, but I'd really like to give LibreOffice a try, given the lack of ongoing development on OO. Can anyone help me out?

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  • Upgrade to 14.04 broke gsettings

    - by zrneely
    I have a cron job which runs every 30 minutes that changes the background image by running this bash script: #!/bin/bash export DISPLAY=:0 export GSETTINGS_BACKEND=dconf wpdir="/home/username/Pictures/wallpapers/" prefix="file://" file=`ls $wpdir | shuf -n 1` gsettings set org.gnome.desktop.background picture-uri "$prefix$wpdir$file" This worked perfectly until I upgraded to 14.04. Now, running the script produces this output: (process:27459): dconf-WARNING **: failed to commit changes to dconf: Could not connect: Connection refused What can I do to fix this? Google didn't turn up any useful results. EDIT: I noticed that running this does change the background displayed on the lock screen, but it does not affect the desktop background.

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  • Trying to boot from usb

    - by iron
    I have similar issues but none with the 12.04 build. Im trying this on a dell d610 laptop with a bad hard drive and was told i could just directly boot from the usb drive. Im using an 8g usb drive and i have tried using the uui tool and get this message. SYSLINUX 4.06 EDD 4.06-pre1 Copyright (c) 1994-2011 H.Peter Anvinet al ERROR: No configuration file found No DEFAULT or UI configuration directive found! Then i tried using unetbootin and got the bootup screen with only the default option and it would say auto boot with a 10 sec countdown and start over again. I do have the boot sequence for usb first.

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  • Struck with a serious issue when upgrading to ubuntu 13.10 from 13.04

    - by Piyush Deshmukh
    I installed ubuntu 13.04 alongside windows xp professional. When I tried to upgrade to 13.10 from 13.04, it took some time to download and then it started cleaning the files and then message was displayed that xp cleaned (this msg was seen by my younger brother and then he cut the power off) . Now the computer when starts displays this screen and I dont know how to proceed. To anyone giving solution I would like tell you that I prefer xp over linux(personal reasons). So is there any way to get out of this problem, neithet I can open xp nor linux?

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  • Can't set 1280x1024 with Nvidia Geforce 8400 GS

    - by torbengb
    I've just installed 10.04 LTS using the Windows installer. The system hangs during boot; the splash screen is frozen and it accepts neither Ctrl+Alt+F2 nor Ctrl+Alt+Del, only a hard reset. (I'm a linux noob.) When I edit the default Grub boot option to omit quiet splash, it gets to the point saying * setting sensors limit [OK] _ and there it stays. I can only get to the desktop using the Grub recovery boot option, of course with a lower resolution (800x600) but everything else seems to work fine. As I said, this is a new install. The only thing I've done is to use the Update Manager to get everything up to date, and activate the newest Nvidia driver using the "Hardware drivers" window. I had a similar problem when I installed 9.04 a year ago, and at that time posted this question with an answer that worked - this doesn't work with 10.04. Running nvidia-xconfig to create a new xorg.conf didn't fix it either (while in Recovery boot).

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  • Ubuntu 12.10 with kernel 3.5.0-18 failing to boot

    - by Chaitanya
    I had 12.04 with kernel 3.0.2. Today I have updated my system and got 12.10 with kernel 3.5.0-18. Now when I boot my machine with 3.5 kernel, it starts until the page where I enter my password. Within seconds, I get a page with looooong list of some commands or list. I can't take screen-shot of that. It looks something like: [1.2234978942837]kjsahfa;lsfksld;fkjsf;owieurwirejw/rnw;erkjwelrjw2309480432 [1.3294823498230948]as;lfjsf;iuwrijrwjlkerjw;rekwer;lkwjre;lkjRIJWEORIWE'JJA; Luckily, in my boot page, I have 3.0.2 kernel also. When I boot with 3.0.2 kernel there is no problem. But when I boot with 3.5.0, it throws that weird error. I wont be able to do anything at that time. None of the keys work. I have to forcibly shutdown the machine and restart with 3.0.2 kernel. Please help.

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  • After reinstalling ATI graphics drivers, my keyboard and mous aren't working anymore

    - by Lifelike27
    On Ubuntu 11.04 I tried to install the open source drivers for my laptops ATI Mobility Radeon 5470M but I messed that up a bit and lost xserver. Now I've managed to solve that problem with this and by downloading the ATI proprietary drivers and install those manually. Now, when Ubuntu loads up I get to the login screen but I can't use my mouse or my keyboard (usb keyboard and mouse doesn't work either). If I use the recovery console, then login with that and then run 'startx'. I can login fine (though Unity doesn't show, the graphics seem to be working because it shows the fading animation of libnotify), but I can't type or move my mouse.

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  • How to do fluid dynamics like “Where's My Water”?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in its gameplay. You can check out a video of the gameplay... You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone knows what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

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  • How do I find which isometric tiles are inside the cameras current view?

    - by Steve
    I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) being the top left corner. If I have access to say the top left, top right, bottom left and bottom right corner coordinates, is there a formula or something I could use to determine which tiles fall in range? This is a screenshot of the layout of the tiles for reference. If there isn't one, or there's a better way to determine which tiles are on screen and which to cull, I'm all ears and am grateful for any ideas. I've got a few other methods I may be able to try such as checking the position of the tile against a rectangle. I pretty much just need something quick. Thanks for giving this a read =)

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  • UIView with IrrlichtScene - iOS

    - by user1459024
    i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : UIViewController { IBOutlet UILabel *errorLabel; } @end WWSViewController.mm #import "WWSViewController.h" #include "../../ressources/irrlicht/include/irrlicht.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; @interface WWSViewController () @end @implementation WWSViewController -(void)awakeFromNib { errorLabel = [[UILabel alloc] init]; errorLabel.text = @""; IrrlichtDevice *device = createDevice( video::EDT_OGLES1, dimension2d<u32>(640, 480), 16, false, false, false, 0); /* Set the caption of the window to some nice text. Note that there is an 'L' in front of the string. The Irrlicht Engine uses wide character strings when displaying text. */ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo"); /* Get a pointer to the VideoDriver, the SceneManager and the graphical user interface environment, so that we do not always have to write device->getVideoDriver(), device->getSceneManager(), or device->getGUIEnvironment(). */ IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); /* We add a hello world label to the window, using the GUI environment. The text is placed at the position (10,10) as top left corner and (260,22) as lower right corner. */ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true); /* To show something interesting, we load a Quake 2 model and display it. We only have to get the Mesh from the Scene Manager with getMesh() and add a SceneNode to display the mesh with addAnimatedMeshSceneNode(). We check the return value of getMesh() to become aware of loading problems and other errors. Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. */ IAnimatedMesh* mesh = smgr->getMesh("/Users/dbocksteger/Desktop/test/media/sydney.md2"); if (!mesh) { device->drop(); if (!errorLabel) { errorLabel = [[UILabel alloc] init]; } errorLabel.text = @"Konnte Mesh nicht laden."; return; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); /* To let the mesh look a little bit nicer, we change its material. We disable lighting because we do not have a dynamic light in here, and the mesh would be totally black otherwise. Then we set the frame loop, such that the predefined STAND animation is used. And last, we apply a texture to the mesh. Without it the mesh would be drawn using only a color. */ if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setMD2Animation(scene::EMAT_STAND); node->setMaterialTexture( 0, driver->getTexture("/Users/dbocksteger/Desktop/test/media/sydney.bmp") ); } /* To look at the mesh, we place a camera into 3d space at the position (0, 30, -40). The camera looks from there to (0,5,0), which is approximately the place where our md2 model is. */ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); /* Ok, now we have set up the scene, lets draw everything: We run the device in a while() loop, until the device does not want to run any more. This would be when the user closes the window or presses ALT+F4 (or whatever keycode closes a window). */ while(device->run()) { /* Anything can be drawn between a beginScene() and an endScene() call. The beginScene() call clears the screen with a color and the depth buffer, if desired. Then we let the Scene Manager and the GUI Environment draw their content. With the endScene() call everything is presented on the screen. */ driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } /* After we are done with the render loop, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation at irr::IReferenceCounted::drop() for more information. */ device->drop(); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end Sadly the result is just a black View in the Simulator. :( Hope here is anyone who can explain me how i draw the scene in a UIView. Furthermore I'm getting this Error: Could not load sprite bank because the file does not exist: #DefaultFont How can i fix it ?

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  • HP 6735s Brightness hotkey problem; where is brightness panel?

    - by Paul
    I have installed ubuntu 11.10 on my laptop hp 6735s. The screen is often too dark and i want to make it brighter, although the hotkeys Fn+F7/F8 are not working. I have tried some things: Firstly it appears that sometimes they are in fact working, after reboot they either work and continue to do so or they don't. I've read about a brightness applet; but where can i find or install it? I have tried some grub options; acpi_osi=Linux and acpi_backlight=vendor but nothing changes. I don't want to add another question but since it might be related: my laptop also gets quite hot, i'm having doubts whether ubuntu connects to the available sensors and cooling plans (or how does it work???); sensors (or psensor) only shows 2 sensors both named temp1. Any help is greatly appreciated! Paul

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  • DX10 sprite and pixel shader

    - by Alex Farber
    I am using ID3DX10Sprite to draw 2D image on the screen. 3D scene contains only one textured sprite placed over the whole window area. Render method looks like this: m_pDevice-ClearRenderTargetView(...); m_pSprite-Begin(D3DX10_SPRITE_SORT_TEXTURE); m_pSprite-DrawSpritesImmediate(&m_SpriteDefinition, 1, 0, 0); m_pSprite-End(); Now I want to make some transformations with the sprite texture in a shader. Currently the program doesn't work with shader. How it is possible to add pixel shader to the program with this structure? Inside the shader, I need to set all colors equal to red, and multiply pixel values by some coefficient. Something like this: float4 TexturePixelShader(PixelInputType input) : SV_Target { float4 textureColor; textureColor = shaderTexture.Sample(SampleType, input.tex); textureColor.x = textureColor.x * coefficient; textureColor.y = textureColor.x; textureColor.z = textureColor.x; return textureColor; }

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  • View Frustum Alternative

    - by Kuros
    I am working on a simulation project that requires me to have entities walking around in a 3D world. I have all that working, matrix transformations, etc. I'm at the point where I need what is essentially a view frustum, so I can give each entity a visible area. However, when looking over the calculations required to do it, it seems like a perspective frustum is only required to be able to project it onto a 2D screen. Is there another, easier to code solution, that would function better, such as an orthogonal perspective? Could I just define a shape mathematically and test wether the coordinates of the objects are inside or out? I am not really a 3D coder (and I am doing this all from scratch, not using an engine or anything), so I would like the simplest solution possible for my needs. Thank you!

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