Search Results

Search found 50994 results on 2040 pages for 'simple solution'.

Page 469/2040 | < Previous Page | 465 466 467 468 469 470 471 472 473 474 475 476  | Next Page >

  • Directing Traffic to Your Website Using SEO

    SEO training can definitely help any website in getting the exposure that it needs to be able to inform others of the products and services that they can avail of. Simple and easy-to-follow SEO trainings can teach you anything that you need to know about SEO.

    Read the article

  • Ubuntu worldtime desktop clock widget?

    - by ubuntico
    I am aware that in Unity we can add world time by clicking on time bar. However, it's still a list of locations and sometimes it may be hard to quickly find the timezone of interest. Is there any tool which can put a multiple clock instances on the desktop representing each timezone of interest? Similar to the clock in Windows 7. To be more clear, I am not looking for a weather widget, but a simple clock widget so that I can track time in different timezones.

    Read the article

  • Android Array Lag?

    - by Mike
    I am making a platform game for Android. It is sort of a tile based game. I added bullets and enemies with AI and a bunch of tile types. I created a simple map with no Enemies. Everything was running well and smooth until I shot a bunch of bullets randomly everywhere. A couple of hundreds of bullets later, the FPS lowered. I made a test to find out if the bullets were the problem so I made another simple map with just a tile to stand on and left it for a while. Minutes later, I played around with it a bit to check if the FPS changed and it didnt. I reloaded the same map and shot a lot of bullets. Minutes later, the FPS was visibly lower even after the number of bullets were zero. Points to note: Programmed FPS is 30 Tested on a Samsung Galaxy Y and Samsung Galaxy W Any tile, enemy, bullet that is off screen is not drawn to prevent lag Bullets collide with Tiles (if they dont collide with in 450 frames, they are removed from the array) I used List bullets = new ListArray(); I used bullets.add(new Bullet(x, y, params...)); I used for(...){ if(...){ bullets.remove(i); } } Code for bullet: private void drawBullets(Canvas canvas) { for (int i = 0; i < bullets.size(); i++) { Bullet b = bullets.get(i); b.update(canvas); //updates physics if (b.t > blm) { //if the bullet is past its expiry bullets.remove(i); i--; } else { if (svx((b.x)) > 0 && svx(b.x) < width && svy((b.y)) > 0 && svy(b.y) < height) { // if bullet is not off screen b.draw(canvas); // draw the bullet } } } } I tried searching for solutions and references but I have no luck. I'm guessing that the lag has something to do with the Array and the Bullets or Classes that I've loaded? I'm not sure! Someone please help! Thanks in advance! :)

    Read the article

  • What's the simplest way to create a page with dynamic elements?

    - by ElendilTheTall
    I'm developing a site, part of which lists training courses with dates and prices. Every year the dates and prices change, which would mean loads of manual code editing to update the pages. What I'd like to do is have a database containing the relevant information, which the course pages then reference, so we can just update the database rather than the HTML. My experience lies in static design - so, what is a simple way to achieve this?

    Read the article

  • Developing a Support Plan for Cloud Applications

    - by BuckWoody
    Last week I blogged about developing a High-Availability plan. The specifics of a given plan aren't as simple as "Step 1, then Step 2" because in a hybrid environment (which most of us have) the situation changes the requirements. There are those that look for simple "template" solutions, but unless you settle on a single vendor and a single way of doing things, that's not really viable. The same holds true for support. As I've mentioned before, I'm not fond of the term "cloud", and would rather use the tem "Distributed Computing". That being said, more people understand the former, so I'll just use that for now. What I mean by Distributed Computing is leveraging another system or setup to perform all or some of a computing function. If this definition holds true, then you're essentially creating a partnership with a vendor to run some of your IT - whether that be IaaS, PaaS or SaaS, or more often, a mix. In your on-premises systems, you're the first and sometimes only line of support. That changes when you bring in a Cloud vendor. For Windows Azure, we have plans for support that you can pay for if you like. http://www.windowsazure.com/en-us/support/plans/ You're not off the hook entirely, however. You still need to create a plan to support your users in their applications, especially for the parts you control. The last thing they want to hear is "That's vendor X's problem - you'll have to call them." I find that this is often the last thing the architects think about in a solution. It's fine to put off the support question prior to deployment, but I would hold off on calling it "production" until you have that plan in place. There are lots of examples, like this one: http://www.va-interactive.com/inbusiness/editorial/sales/ibt/customer.html some of which are technology-specific. Once again, this is an "it depends" kind of approach. While it would be nice if there was just something in a box we could buy, it just doesn't work that way in a hybrid system. You have to know your options and apply them appropriately.

    Read the article

  • OSB unit testing, part 1 by Qualogy

    - by JuergenKress
    First you need to implement the simple bpel process like this : In my current project, I inherited a lot of OSB components that have been developed by (former) team members, but they all lack unit tests. This is a situation I really dislike, since this makes it much harder to refactor or bug-fix the existing code base. So, for all newly created components (and components I have to bug-fix) I strive to add unit tests. Of course, the unit tests will be created using my favourite testing tool: soapUI ! Unit of test The unit test should be created for the service composition, which in OSB terms should be the proxy service combination with its business service. Now, since you do not want to rely on any other services, you should provide mock services for all services invoked from your Component-Under-Test. In a previous article, I wrote about mocking your services in soapUI. While this approach would also be valid here, creating a mock service (and certainly deploying it on a separate WebServer) does violate one of the core principles of unit testing: to make your unit tests as self-contained as possible, i.e. not depending on any external components. In this article, I will show you how to achieve this by simply providing a mock response inside your unit test. Scenario The scenario I implement for testing is a simple currency converter; the external request consists of a from and a to currency, and an amount (in currency from). The service will perform an exchange rate lookup using the WebServiceX CurrencyConverter and return a response to the caller consisting of both the source and target currencies and amounts. For the purpose of unit testing, I will implement a mock response for the exchange rate lookup. Read the complete article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: Qualogy,OSB,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

    Read the article

  • Google a supprimé le volant sur son prototype de voiture autonome à cause de la nature paresseuse de l'être humain

    La nature paresseuse de l'être humain à l'origine du nouveau prototype de voiture autonome Google Dépourvue de commandes de conduites, le conducteur se transforme en un simple passagerAprès avoir récemment présenté son nouveau prototype de voiture autonome, Google a présenté ses spécificités et a expliqué la nouvelle approche qui sera utilisée par ses voitures autonomes.Pour rappel, le nouveau prototype de Google est une voiture semblable à une Fiat500 capable de transporter deux personnes à une...

    Read the article

  • Video playback in games - formats & decoding

    - by snake5
    What free / non-restrictive open-source solutions (not GPL) are available for decoding game videos? The requirements are simple: a relatively easy to use C API encoded files must be quite small there must be an application that converts videos from any format (whatever codec is installed on Windows or equivalent amount of internally decoded formats) decoding has to happen fairly quickly bonus points go to file formats that are popular / actively supported and developed

    Read the article

  • SEO Training - How to Get the Basics Right

    I guess it's time to cut the crud and get down to the real meat of what this SEO stuff is about. Time for someone to explain how to do it yourself in a way that won't have you going around in circles thinking it's all a bit of a dark art. This, then, is that article and I am that person who will tell you in nice easy terms how to get your site all 'SEO' friendly in a simple way. No jargon allowed - it's for newbies only!

    Read the article

  • Advice on how to build html5 basic tile game (multi player, cross device)

    - by Eric
    I just read http://buildnewgames.com/real-time-multiplayer/ which explains the fundamentals and bets practices to build a massive real time multiplayer html5 game. My question is however given the “simplicity” of the game I need to build (simple kind of scratch game where you find or not something behind a tile), do I really need complex tools (canvas or node.js for example) ? The game The gamestakes place with a picture of our office as a background (tilemap). For HR purpose, we wish to create the following game fore employees: each day they can come to the website and click on a certain number of tiles (3 max per day) and find behind it motivation advice and interesting facts about the company. The constraints and rules the screen is divided into isometric 2D square tiles. There are basically an image (photograph of our office) number of tiles on the screen game: about 10,000 to much more (with scroll , see below) the players can scroll in 4 directions there are only 2 types of tiles: already open and closed player can open tiles that have not been yet open by other players there is no path for players : any player can click on any tile on the screen at any moment (if it’s not already done by another player) 2 players can’t be on the same tile at the same moment (or if they can, I’ll have to manage to see which one clicked on it first) only one type of player (all with similar roles), no weapon, no internal score… very simple game. no complex physics (collision only occurs if 2 players are on the same tile) The target I need to achieve: cross device, cross browsers high performance reaction (subsecond reactions) average nb of players per hour: up to 10K players per hour (quite high indeed but it’s because we aim at proving our case for the game to our business unit) So what I would like to know: 2D Tiled map: Do I need tiledmapeditor or can I enable me split the screen like here ? should I use canvas or plain html/css could be sufficient for my need? do I need a game engine/framework such as melon.js or crafty./js ? (even if the game play is extremely basic, I do need mouse and touché device support, mouse emulations on touch devices…) or ca I easily/quickly do it without? for my constraints and targets, should I use CPU acceleration ? for my constraints and targets, should I use web workers ? for the database, for a massively real time game should I avoid to put the current locations of player in MySQL as i feel it might slow me down. What kind of DB should I implement ? Thanks for your help !

    Read the article

  • Open Source HTML/JS game(s) with license that would allow embedding in my app?

    - by DustMason
    I'm working on an educational app for kids. At the end of the sign-up process, the kids must wait for a confirmation from their parents in order to gain access to the app. While they wait for this to happen, we want to let the kid play a simple game as a way to keep their interest up. Is there a marketplace or repository for games with such a license that we could either purchase (affordably) or use for free in our own app?

    Read the article

  • 6 important uses of Delegates and Events

    In this article we will first try to understand what problem delegate solves, we will then create a simple delegate and try to solve the problem. Next we will try to understand the concept of multicast delegates and how events help to encapsulate delegates. Finally we understand the difference between events and delegates and also understand how to do invoke delegates asynchronously.

    Read the article

  • Excel : les filtres avancés ou élaborés

    Outil puissant et finalement peu connu par les utilisateurs le filtre élaboré permet de filtrer des données avec plus de possibilités que le filtre simple dont on atteint très vite ses limites. En plus de filtrer les données sur place, il permet l'exportation de celles-ci vers une autre feuille ou un autre classeur. Son exploitation en VBA offre de belles perspectives de développement. J'espère que la lecture de ce tutoriel vous permettra de le découvrir ou d'en apprendre plus sur ses possibilités.

    Read the article

  • Model format for small game

    - by DeadMG
    I'm writing my own small-time game from scratch, and now I'm looking to start creating models. I've been wondering- what is the best model format to use? Given that I will be writing the model loading code myself and using whatever program generates them. Ideally, I'd look for a format that has fairly wide support between modelling programs, so I can pick the one I like most to actually perform the building, and the format itself would be relatively simple to load, rather than having all of the latest features.

    Read the article

  • Are there any good Java/JVM libraries for my Expression Tree architecture?

    - by Snuggy
    My team and I are developing an enterprise-level application and I have devised an architecture for it that's best described as an "Expression Tree". The basic idea is that the leaf nodes of the tree are very simple expressions (perhaps simple values or strings). Nodes closer to the trunk will get more and more complex, taking the simpler nodes as their inputs and returning more complex results for their parents. Looking at it the other way, the application performs some task, and for this it creates a root expression. The root expression divides its input into smaller units and creates child expressions, which when evaluated it can use to build it's own result. The subdividing process continues until the simplest leaf nodes. There are two very important aspects of this architecture: It must be possible to manipulate nodes of the tree after it is built. The nodes may be given new input values to work with and any change in result for that node needs to be propagated back up the tree to the root node. The application must make best use of available processors and ultimately be scalable to other computers in a grid or in the cloud. Nodes in the tree will often be updating concurrently and notifying other interested nodes in the tree when they get a new value. Unfortunately, I'm not at liberty to discuss my actual application, but to aid understanding a little bit, you might imagine a kind of spreadsheet application being implemented with a similar architecture, where changes to cells in the table are propagated all over the place to other cells that need the result. The spreadsheet could get so massive that applying multi-core multi-computer distributed system to solve it would be of benefit. I've got my prototype "Expression Engine" working nicely on a single multi-core PC but I've started to run into a few concurrency issues (as expected because I haven't been taking too much care so far) so it's now time to start thinking about migrating the Engine to a more robust library, and that leads to a number of related questions: Is there any precedent for my "Expression Tree" architecture that I could research? What programming concepts should I consider. I realise this approach has many similarities to a functional programming style, and I'm already aware of the concepts of using futures and actors. Are there any others? Are there any languages or libraries that I should study? This question is inspired by my accidental discovery of Scala and the Akka library (which has good support for Actors, Futures, Distributed workloads etc.) and I'm wondering if there is anything else I should be looking at as well?

    Read the article

  • Rendering projectiles

    - by Chris
    I'm working on a simple game that has the user control a space ship that shoots small circular projectiles. However, I'm not sure how to render these. Right now I know how to make a LPDIREC3DSURFACE for a sprite and render it onto a LPDIRECT3DDEVICE9, but that's only for a single sprite. I assume I don't need to constantly create new surfaces and devices. How should projectile generation/rendering be handled? Thanks in advance.

    Read the article

  • Search Engine Optimization Basics For Your Home Business Website

    If you are really serious about achieving success with your home business then you need to learn some search engine optimization basics. While the more technical aspects of this can be very intimidating, the basics can be very simple to understand and could help you to get better ranking, and generate more traffic to your site.

    Read the article

  • Basic modelling of radar

    - by Hawk66
    I'm currently researching how to model/simulate radar for my naval simulation. Since the emphasis is on modelling ASW or submarines in general, I need only a basic radar model - at least for the beginning. So, does anybody know a resource for such a simple model? The model should take signal strength of the sensor, the size of the target and the terrain (height/ground clutter) into account. Thanks.

    Read the article

  • Management - Level 9 in the Stairway to Reporting Services

    In the last article of the series, you will learn how to manage your reports once you've finished development, including how to use the Report Manager, deploy reports, and send reports to the appropriate end users. New! SQL Monitor 3.0 Red Gate's multi-server performance monitoring and alerting tool gets results from Day One.Simple to install and easy to use – download a free trial today.

    Read the article

  • High Search Engine Ranking Optimization Tips - Do it Yourself

    Have you been looking for a simple way to learn high search engine ranking optimization techniques that works? Look no further as I reveal the little secrets of increasing my page rank on Google within 30 days for virtually all my websites. After you are through with reading this article, you will be able to optimize your web pages with the right keywords without much hassle.

    Read the article

  • Database Deployment Cribsheet

    As part of Simple-Talk's long-running Cribsheet series, they asked William Brewer to write a guide to deployment that described in general terms what is involved in the deployment of a database application, and the sort of issues you're likely to come up against. Top 5 hard-earned lessons of a DBAIn part one, read about ‘The Case of the Missing Index’ and learn from the experience of The DBA Team. Read now.

    Read the article

  • Work around for calculating age using the SQL Server DateDiff function

    Have you ever wanted to compute age, but the results from the DATEDIFF function seemed to be wrong some of the time? This tip covers why the DATEDIFF function does not always reliably compute age. New! SQL Monitor 3.0 Red Gate's multi-server performance monitoring and alerting tool gets results from Day One.Simple to install and easy to use – download a free trial today.

    Read the article

< Previous Page | 465 466 467 468 469 470 471 472 473 474 475 476  | Next Page >