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  • iPhone UIView Animation Disables UIButton Subview

    - by bensnider
    So I've got a problem with buttons and animations. Basically, I'm animating a view using the UIView animations while also trying to listen for taps on the button inside the view. The view is just as large as the button, and the view is actually a subclass of UIImageView with an image below the button. The view is a subview of a container view placed in Interface Builder with user interaction enabled and clipping enabled. All the animation and button handling is done in this UIImageView subclass, while the startFloating message is sent from a separate class as needed. If I do no animation, the buttonTapped: message gets sent correctly, but during the animation it does not get sent. I've also tried implementing the touchesEnded method, and the same behavior occurs. UIImageView subclass init (I have the button filled with a color so I can see the frame gets set properly, which it does): - (id)initWithImage:(UIImage *)image { self = [super initWithImage:image]; if (self != nil) { // ...stuffs UIButton *tapBtn = [UIButton buttonWithType:UIButtonTypeCustom]; tapBtn.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height); [tapBtn addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside]; tapBtn.backgroundColor = [UIColor cyanColor]; [self addSubview:tapBtn]; self.userInteractionEnabled = YES; } return self; } Animation method that starts the animation (if I don't call this the button works correctly): - (void)startFloating { [UIView beginAnimations:@"floating" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:10.0f]; self.frame = CGRectMake(self.frame.origin.x, -self.frame.size.height, self.frame.size.width, self.frame.size.height); [UIView commitAnimations]; } So, to be clear: Using the UIView animation effectively disables the button. Disabling the animation causes the button to work. The button is correctly sized and positioned on screen, and moves along with the view correctly.

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  • DTGridView losing content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

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  • Change UIButton Background Image more than once per second

    - by beta.services
    I am currently working with the iPhone SDK. I have a NSTimer that changes the background image of a UIButton. Once this is complete, it will trigger the same action again (reset the NSTimer) for a predetermined number of times. My problem is that if my NSTimer is set to execute more than once per second. (0.75, say) The background image wont change. I am using NSLog to check that the event fires. But the button image will just remain in its original state. Is there any way to change the background image more often than once per second? This is my timer : [NSTimer scheduledTimerWithTimeInterval: tmpLvlSpeed target: self selector: @selector(simPressRed:) userInfo: nil repeats: NO]; And the code to change the image: [btnRed setImage:[UIImage imageNamed:@"btn_red.png"] forState:UIControlStateNormal]; if tmpLvlSpeed is less than 1.0, the button image will never change. Even though the simPressRed function will still fire. Any clues? Is there an update cycle I can modify?

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  • Is it safe to override `release` for debugging?

    - by Koning Baard XIV
    Sometimes I need to find out if an object will really be released. I could use Instruments of course, but that takes much time, and I have to search into millions of objects, so I used to do this: -(void)release { NSLog("I'm released"); [super release]; } But the problem is: is this safe to do? Can I get any problems when I override -(void)release. Also, is it really void? And what if I build my application for distribution, but per accident leave it there? Or is it just safe? Thanks

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  • UIScrollView not showing scroll indicator

    - by George
    I have a UIScrollView which I create and size dynamically using... scrollView.contentSize = CGSizeMake(scrollView.frame.size.width , length); I then add subviews to the UIScrollView. I do have scrollView.showsVerticalScrollIndicator = YES; When scrolling the scroll indicator never appears. Even if I call [scrollView flashScrollIndicators] nothing happens. Ideas?

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  • Some problem with MPMoviePlayerController using in ipad application

    - by Miraaj
    Hi all I am using MPMoviePlayerController in Ipad application. Video is not showing but audio comes, same code working well for Iphone NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"video" ofType:@"mp4"]; movieURL = [NSURL fileURLWithPath:moviePath]; MPMoviePlayerController *IntroMovie = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; [IntroMovie play]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlaybackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:nil]; Please suggest me Thanks Miraaj

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  • Why does my UIButton.titleLabel.text disappear when I place an image in the button?

    - by nickthedude
    I've had this problem before but was able to work around it until now, Basically I'm creating a custom UIbutton setting its image as a uiimage and then the button that has had a label until I implimented the below code now loses its label. I need that label because it is set programatically in code that follows. NSString *imageName = [NSString stringWithFormat:kNameOfButtonimage ]; UIImage *image = [UIImage imageNamed:imageName]; [button setImage:image forState:UIControlStateNormal ]; Any help you could lend would be mucho appreciated. -nick

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  • How to do iPad Photos app pinch to expand

    - by Macatomy
    I don't think this has been asked before on this site, but I might be wrong. Does anyone know the basics of how to get that whole effect with the iPad Photos app? Basically, pinching a stack of photos lets you have a "peek" at the photos in that stack, which expands based on the distance between your 2 fingers in the pinch, then fully completing the outwards pinch gesture opens the photos in the stack in a new view. See this video to get what I mean. I know of at least one third party app that uses the same method as the iPad Photo app, so I know it's possible to do. I'm guessing I would do something with UIPinchGestureRecognizer but I'm not sure exactly how to proceed.

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  • Problem sending ASCII Art via SMS and Email in iPhone SDK

    - by PARTH
    Hi Guys, In my iPhone app, I have ASCII art, which I am sharing via email and SMS. I have inserted the ASCII art into the Sqlite database along with the newline character and spaces. Problem is when I send them through SMS and Email, the whole ASCII art comes in left alignment and spacing between characters is lost. ASCII Art fetched in Label in my app is as below Same ASCII Art when inserted to Email API (MFMailComposeViewController) is as below How to maintain the spaces? What can be done? Please Help and Suggest. Thanks

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  • CFNetwork / NSURLConnection leak

    - by JK
    Running instruments on the device, I intermittently incur a memory leak of exactly 3.5 KB in CFNetwork, the responsible frame being "HostLookup_Master::HostLookup...." I have read a number of questions re this issue and have separately tried the following to fix the leak: Included the following in applicationDidFinishLaunching: NSURLCache *sharedCache = [[NSURLCache alloc] initWithMemoryCapacity:0 diskCapacity:0 diskPath:nil]; [NSURLCache setSharedURLCache:sharedCache]; [sharedCache release]; Specified in the urlrequest not to load from the local cache. None of the above worked. My class that instantiates the connections does not leak as its instances are released when data has been downloaded. I have verified this by confirming the the living objects of the class is 0 using Instruments. Any advice on addressing this leak would be greatly appreciated.

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  • Error Playing video from server with MPMoviePlayerController

    - by skiria
    I try to play a video on the server with this code. I have a error. //Play the video from server - (IBAction)playVideo:(id)sender; { NSLog(@"URLVIDEO %@", aVideo.urlVideo); MPMoviePlayerController *VideoPlayer = [[MPMoviePlayerController alloc]initWithContentURL:[NSURL URLWithString:aVideo.urlVideo]]; [VideoPlayer play]; } //Error on con console Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Content URL must not be nil.' aVideo.urlVideo is a NSString and it's correct when I copy the result on the NSLog on the browser.

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  • UIViewController rotate methods

    - by Corey Floyd
    What object is responsible for dipatching the UIViewController rotation method calls, i.e: – shouldAutorotateToInterfaceOrientation: – willRotateToInterfaceOrientation:duration: – willAnimateFirstHalfOfRotationToInterfaceOrientation:duration: – willAnimateSecondHalfOfRotationFromInterfaceOrientation:duration: – didRotateFromInterfaceOrientation: I imagine it is UIApplication (but maybe the AppDelegate or UIWindow). The next question, is how does the object know which UIViewController to talk to? How does it know which UIViewController has its view as the subview of the window? Is there a message you can send or a property you can set (of some object) that sets the "Active" UIViewController for the app?

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  • Cocoa NSString explode

    - by dododedodonl
    Hi all, I have a NSString: @"1a,1b,1c,1d,5c". I want this NSString separated into a NSMutableArray, but I don't know how. I think it is fairly simple but I can't find it (maybe because my English isn't good enough to find a good description for it to search on). Regards, Dodo

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  • Why is my app running

    - by John Smith
    I have compiled my iPhone app with setting (Device, Release). I install it on the test machine and it runs with no problem. Here's the problem. The app is linked to a C++ library. The compilation on the simulator has no errors. However the device compilation produces 568 errors, mostly about different visibilities w.r.t AppDelegate.o. They all look like: QL::Error::~Error()has different visibility (default) in /QL/build/Release-iphoneos/libQLLibrary.a(abcd.o) and (hidden) in /Programming/ObjC/Second/build/Second.build/Release-iphoneos/FG.build/Objects-normal/armv6/AppDelegate.o Why is this, and how can I stop the errors anyway?

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  • Outline view from UITableView

    - by Raj
    Hi guys, I need to implement a 1 level outline view out of UITableView. The cells which have children in them will have a '+' symbol and if user taps on it, the cells below it should slide down and the children cells of current selected row should appear. The sliding of cells should be visible and if the user taps '-' button of the already expanded row, the children cells should slide back into the parent. I have tried googling but did not find any pointers. How should I start, should I subclass UITableView? Or should I implement my own view sub-class and handle all the stuff there? I somehow feel it would be easier to sub-class UITableView because it will handle all the row selection for us, but I cannot figure out how to do it. Thanks and Regards, Raj

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  • UIScrollView notifications

    - by ryyst
    Hi, I'm coding an app that works much like Apple's Weather.app: There's a UIPageControl at the bottom and a UIScrollView in the middle of the screen. In my code, I implemented the - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView method to figure out when the user did move to a new page. If they move to a new page, I load the adjacent pages' data, as to make further page-switching faster. (In one of Apple's examples, the - (void)scrollViewDidScroll:(UIScrollView *)sender is used, but that causes my app to shortly hang when loading a new page, so it's not suitable.) That code works very well. I'm using scrollRectToVisible:: to programmatically scroll inside the scrollview when the user clicks the UIPageControl. The problem is that the scrollRectToVisible: doesn't post a notification to the UIScrollViewDelegate when it's done scrolling - so the code responsible for loading adjacent pages never get's called when using the UIPageControl. Is there any way to make the UIScrollView notify its delegate when it gets called by the scrollRectToVisible: method? Or will I have to use threads in order to prevent my app from freezing? Thanks! -- Ry

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  • disable javascript in a UIWebView

    - by adrien Coye
    Hi, Is there a way to disable the Javascript in a UIwebView ? I have memory consumption problem, and I'm looking for a trick here because it seems to not be be possible with the official stuff. Maybe a call with javascript can stop javascript itself, i don't know. Thanks in advance for any help, Adrian C

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  • iPhone image distortion

    - by Corey Floyd
    Are there any reasons why the simulator will display UIImageViews properly, but incorrectly on the iPhone? My Process: An image in a PNG file Start a UIGraphicsBeginImageContext() Draw the PNG in a CGrect Draw text in the CGRect Create an UIImage from the context Set the image of a UIImaveView to the UIImage Set the frame of the UIImageView to the size of the PNG Add as a subview Outcome: The image does not display correctly. The rightmost 1-3 pixels of the image is just a vertical white line. This occurs only on the device and not on the simulator. I can fix the problem, but only by increasing the size of the UIImageView. If I increase the size.height of the UIImageView by 1 pixel, it displays the UIImage correctly. Of course, these leaves the iPhone to scale my image before drawing it on screen which is not desirable. Any ideas why this occurs or any fixes for it? (I will post my code if needed)

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  • problem with reload data from table view after come back from another view

    - by user129677
    I have a problem in my application. Any help will be greatly appreciated. Basically it is from view A to view B, and then come back from view B. In the view A, it has dynamic data loaded in from the database, and display on the table view. In this page, it also has the edit button, not on the navigation bar. When user tabs the edit button, it goes to the view B, which shows the pick view. And user can make any changes in here. Once that is done, user tabs the back button on the navigation bar, it saves the changes into the NSUserDefaults, goes back to the view A by pop the view B. When coming back to the view A, it should get the new data from the UIUserDefaults, and it did. I user NSLog to print out to the console and it shows the correct data. Also it should invoke the viewWillAppear: method to get the new data for the table view, but it didn't. It even did not call the tableView:numberOfRowsInSection: method. I place a NSLog statement inside this method but didn't print out in the console. as the result, the view A still has the old data. the only way to get the new data in the view A is to stop and start the application. both view A and view B are the subclass of UIViewController, with UITableViewDelegate and UITableViewDataSource. here is my code in the view A : - (void)viewWillAppear:(BOOL)animated { NSLog(@"enter in Schedule2ViewController ..."); // load in data from database, and store into NSArray object //[self.theTableView reloadData]; [self.theTableView setNeedsDisplay]; //[self.theTableView setNeedsLayout]; } in here, the "theTableView" is a UITableView variable. And I try all three cases of "reloadData", "setNeedsDisplay", and "setNeedsLayout", but didn't seem to work. in the view B, here is the method corresponding to the back button on the navigation bar. - (void)viewDidLoad { UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(savePreference)]; self.navigationItem.leftBarButtonItem = saveButton; [saveButton release]; } - (IBAction) savePreference { NSLog(@"save preference."); // save data into the NSUSerDefaults [self.navigationController popViewControllerAnimated:YES]; } Am I doing in the right way? Or is there anything that I missed? Many thanks.

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