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  • JQuery Animation Question

    - by Sarfraz
    Hello, I have created a jquery animation that can be seen by clicking the Preview button on top: http://jsbin.com/anayi3/edit I have used the slideDown animation method. The problem is that all items slide down together. I want to each number to display after short delay. It should not be much of problem for experienced jquery developers. How to do that? Thanks in advance.

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  • WPF Animation Duration

    - by Allen Ho
    I have a storyboard like the following Duration="0:0:1" Completed="DeviceExplorer_Completed" The animation for some reason does not appear to be working linearly. If I change the duration to something like Duration="0:0:0.8" and assign the stroyboard to a MouseEnter event of a button, the animation moves but does not complete for some reason, I move my mouse over the button a few times before it enetually completes... Any ideas why?

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  • Tell jQuery to ignore clicks during an animation sequence

    - by dclowd9901
    I'm in the midst of writing a slideShow app (click a button, and you slide through a list of images) for jQuery, but I've run into a little bug where it will respond to the click() request even while an animation is happening. I'm using the animate() function already, so that isn't staving off the additional animation requests. Any way to program around this?

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  • gif file animation is not working outside the Cycle plugin control

    - by Geetha
    Hi All, I am creating application using jquery in asp.net. I am displaying images(664 x 428) with (eg.) fade effect using cycle plugin and also a gif file outside the control. Problem: The gif file animation is working only if i pause the cycle effect the gif file animation is working. (Whatever effect it may be) Coding: $('#mainBanner').cycle({ fx: 'fade', continuous: true, speed: 7500, timeout: 55000, pause: 1, sync: 1 });

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  • Custom pin animation - MKMapView

    - by user128647
    I have used pin images in application instead of standard pin, now i want to give animation (dropping effect as it was with standard pins) to custom pins. How can i provide dropping animation effect to custom pin images????

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • Flash Animation and Sound Loop

    - by Joseph
    ok so im having an issue with Flash CS5. I have a sound looping, and my animation is only 13 frames long, while the song is like a minute long, so each time the animation loops threw the default "Loop Playback" a new sound audio is played which os overlapping the previous over and over causing a massive echo effect. Whats the best way to loop both of them insync, or atleast copy and paste the animations frames and make it the length of the song?

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  • jqTouch - why does the transition has no animation?

    - by teepusink
    Hi, I'm using jqTouch. Trying to figure out why when the scene / div change, it just change abruptly without the slide animation? Here is the setting that I have now: var jQT = new $.jQTouch({ slideSelector: '.link', useAnimations: true }); Again the scene change works just fine, just that I don't see the slide animation. What am I missing? Thanks, Tee

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  • Get location of object when animation is complete in android

    - by bgm
    Is there a way to find out the final location of my animated "object" after the animation? Let's say I am animating an ImageView with location in parent as (0,0 - 20,20) using TranslateAnimation and ScaleAnimation over 1 second with setFillAfter(true). How to I find the final location of this "object" (since the View location itself does not move)? I need to continue the animation from this point based on an user input.

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  • Can I stop UIImageView Animation at last frame?

    - by Ivan
    Hello, I have an animation using a UIImageView myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 1; myAnimatedView.animationRepeatCount = 1; [myAnimatedView startAnimating]; How can I tell to animation to stop at the last frame or to be visible last frame of the series of images? Thank you in advance

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  • jQuery Stop non-css animation

    - by Mark
    I'm trying to stop a non-css animation: http://jsbin.com/aqute4/4/edit Button 1 starts the animation nicely, totally lost on how to stop it though, since .stop() seems to need a DOM element... rather than a random object. Thanks in advance. PS: Original code comes from: http://james.padolsey.com/javascript/fun-with-jquerys-animate/

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  • UIView animation problem

    - by FoJjen
    I try to make a UIImageView open like a hatch, and under the "hatchView" its anoter imageView but when I start the animation its like the view under gets over and cover the animation, When the animation gets over the imageView the its getting visibel. its works fine if a remove the imageView thats under. Here is the code for animation view. - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *) event { if (!isHatchOpen) { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:hatchView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationBeginsFromCurrentState:YES]; float pct = location.x / 320.0f; float rad = acosf(pct); CATransform3D transform = CATransform3DMakeRotation(-rad+5, 0.0f, -1.0f, 0.0f); transform.m14 = (1.0 / -2000) * acosf(pct); hatchView.layer.transform = transform; [UIView commitAnimations]; isHatchOpen = YES; } else { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationBeginsFromCurrentState:YES]; CATransform3D transform = CATransform3DMakeRotation(0, 0.0f, -1.0f, 0.0f); transform.m14 = 0; hatchView.layer.transform = transform; // Commit the changes [UIView commitAnimations]; isHatchOpen = NO; } } And here a add the Views hatchView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 1, frame.size.width-1, frame.size.height-2)]; [self addSubview:hatchView]; imageView = [[UIImageView alloc] initWithFrame:CGRectMake(1, 1, frame.size.width-2, frame.size.height-2)]; imageView.contentMode = UIViewContentModeScaleAspectFit; [self insertSubview:imageView belowSubview:hatchView];

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  • iPhone Launch Image zoom animation not working on physical device

    - by user341542
    I have developed an iPhone app with a launch image. When starting the app in the simulator, the image zooms in as expected. However, when the app is deployed to my physical device, the zoom animation is very short and sometimes completes instantaneously. I'm sure it's nothing to do with my app start up as I put a sleep call in applicationDidFinishLoading to slow it down and this occurs after the zoom animation has completed.

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  • Need help in page curl animation

    - by visu
    Hi, I am developing one static application, which includes the animation like page curl. Is there any way to create the animation like page flipping when the user clicks on the page. Please anybody helps in this, am stroked into this part in my application. Thanks in advance. Vulvaji.

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  • Turn off Jquery UI Accordion animation only during page load

    - by Matt H
    I'd like to turn off the accordian animation during page load, and then turn it back on after the page is loaded. Basically I've got multiple forms inside the accordion sections and when submitted the page gets reloaded and the relevant section is reloaded. But during the reload the animation is triggered which looks a little ugly. But I like it when the page is not being loaded. How do I achieve this effect?

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  • Need help with text animation within UITableViewCell

    - by gdiphone
    I'm trying to implement a simple text animation in a custom UITableViewCell without having to go into editing mode which automatically brings up the delete button on the right. What I'm trying to accomplish is that when the label is updated by a button within the UITableviewcell, the text in the label is updated but with some smooth animation like sliding to the right since the updated text is prepended to the string. Any sample code would be great. thanks

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  • how to apply an animation into a triangle(Processing)

    - by dc_ou
    I want to create a simple animation, that can only show in a specific area, such as triange. I already have the animation, a rotating picture. but I dont know how to put it into the triangle. the function texture() can only apply images into a specific area. is there other ways to do that? thx!

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  • problem in rotate animation

    - by Talha
    Hi..I'm having some problem in rotating image view, I'm using rotate animation to rotate my image view,it works fine the image rotates well,but problem is that after animation completes the image sets back at original position.I want the image stops at position when rotation completes..Please help me I'm totally new to android I've tried so much but can't find solution to stop it.Thanks in advance I need Quick help

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  • Animation in a table view cell

    - by theomen
    I'm not sure if it is possible to achieve, but my costumer wants that when user taps a table view cell, an animation of a UIView sliding from left to right is committed, leaving the content under the UIView visible. My concern is about how to trigger gesture recognizer added to the upper UIVIew for the animation and do not enter in conflict with didSelectRowatIndex: table view delegate method. Is it possible to achieve? Mant thanks!

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  • [Ubuntu 10.04 Desktop] Unable to get Webmin or Vboxdrv to auto start on boot

    - by Matthew Hodgkins
    Ever since installing Ubuntu 10.04 I've had issues getting things to auto-start. I have installed webmin and VirtualBox but every time I reboot I have to manually run: sudo /etc/init.d/webmin start sudo /etc/init.d/vboxdrv start I have run: sudo update-rc.d -f webmin remove and then hodge@hodge-fs:~$ sudo update-rc.d webmin defaults update-rc.d: warning: webmin start runlevel arguments (2 3 4 5) do not match LSB Default-Start values (2 3 5) Adding system startup for /etc/init.d/webmin ... /etc/rc0.d/K20webmin -> ../init.d/webmin /etc/rc1.d/K20webmin -> ../init.d/webmin /etc/rc6.d/K20webmin -> ../init.d/webmin /etc/rc2.d/S20webmin -> ../init.d/webmin /etc/rc3.d/S20webmin -> ../init.d/webmin /etc/rc4.d/S20webmin -> ../init.d/webmin /etc/rc5.d/S20webmin -> ../init.d/webmin But it they still refuse to start on boot. Any ideas?

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  • IPsec Policy Agent flip-flopping demand start/auto start in Windows Server 2008?

    - by Steve Wortham
    Looking through the event logs on my web server I noticed a strange pattern. The following events have been occurring over and over again, always back to back: The start type of the IPsec Policy Agent service was changed from demand start to auto start. The start type of the IPsec Policy Agent service was changed from auto start to demand start. Each one produces event id 7040 from the Service Control Manager. And sometimes this will happen 20 times in one minute. Any idea what would cause this? I've been trying to pinpoint an intermittent performance problem for the past several days and this is the most peculiar thing I've found so far. I'm running Windows Server 2008, SQL Server 2008, and ASP.NET 3.5 w/ MVC 1.

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  • Looking for temporal upsampling / motion interpolation software

    - by timday
    I'm looking for something (prereably FOSS software) which can take an animation with N images as input, and which will output an animation with M frames, where M is in the range 2N to 5N or so. I believe the general technique is called "temporal upsampling" or possibly "inbetweening" (or "'tweening" for short). Note that it does need to make some effort to do motion tracking of things in the scene ("optical flow"); just fading ("dissolve") between keyframes isn't going to cut it. Googling "temporal upsampling" turns up any number of papers on the subject, but I've yet to discover any code/software (a gstreamer plugin would be perfect) I can just use to try the technique out. Any suggestions ? Additional information: "Motion interpolation" seems to be the more widely used name in the TV world for what I'm looking for. See this and the video here too. Interestingly, some cinephiles seem to hate what these technologies do to 24FPS film: e.g a comment "makes Gone With The Wind look like a soap opera shot on video".

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  • Looking for temporal upsampling software

    - by timday
    I'm looking for something (prereably FOSS software) which can take an animation with N images as input, and which will output an animation with M frames, where M is in the range 2N to 5N or so. I believe the general technique is called "temporal upsampling" or possibly "inbetweening" (or "'tweening" for short). Note that it does need to make some effort to do motion tracking of things in the scene ("optical flow"); just fading ("dissolve") between keyframes isn't going to cut it. Googling "temporal upsampling" turns up any number of papers on the subject, but I've yet to discover any code/software I can just use to try the technique out. Any suggestions ?

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