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  • Editing a remote file on-the-fly with PHP

    - by user275074
    Hi, I have a requirement to edit a remote text file on-the-fly, the content of which currently stands at ~1Mb. I have tried a couple of approaches and both seem to be clunky or hog memory which I can't rely on. Thinking out logically what I'm trying to achieve is: FTP to a remote server. Download a copy of the file for backup purposes and store it somewhere locally. Open the remote file and add the necessary lines required. Remove lines from the remote file as per an array of un-required data generated from the local server. Is this possible? I've managed to code steps 1 and 2 but I'm having difficult with 3 and 4. The way I'm doing it now is to use fgets and return the whole string. Really, I don't want to do this as it involves manipulating and re-generating the whole string (and it's large) and then re-inserting it in between two markers in the remote file. Is there no way of manipulating the lines of text in the file on-the-fly?

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  • invasive vs non-invasive ref-counted pointers in C++

    - by anon
    For the past few years, I've generally accepted that if I am going to use ref-counted smart pointers invasive smart pointers is the way to go -- However, I'm starting to like non-invasive smart pointers due to the following: I only use smart pointers (so no Foo* lying around, only Ptr) I'm starting to build custom allocators for each class. (So Foo would overload operator new). Now, if Foo has a list of all Ptr (as it easily can with non-invasive smart pointers). Then, I can avoid memory fragmentation issues since class Foo move the objects around (and just update the corresponding Ptr). The only reason why this Foo moving objects around in non-invasive smart pointers being easier than invasive smart pointers is: In non-invasive smart pointers, there is only one pointer that points to each Foo. In invasive smart pointers, I have no idea how many objects point to each Foo. Now, the only cost of non-invasive smart pointers ... is the double indirection. [Perhaps this screws up the caches]. Does anyone have a good study of expensive this extra layer of indirection is?

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  • Want to display a 3D model on the iPhone: how to get started?

    - by JeremyReimer
    I want to display and rotate a single 3D model, preferably textured, on the iPhone. Doesn't have to zoom in and out, or have a background, or anything. I have the following: an iPhone a MacBook the iPhone SDK Blender My knowledge base: I can make 3D models in various 3D programs (I'm most comfortable with 3D Studio Max, which I once took a course on, but I've used others) General knowledge of procedural programming from years ago (QuickBasic - I'm old!) Beginner's knowledge of object-oriented programming from going through simple Java and C# tutorials (Head Start C# book and my wife's intro to OOP course that used Java) I have managed to display a 3D textured model and spin it using a tutorial in C# I got off the net (I didn't just copy and paste, I understand basically how it works) and the XNA game development library, using Visual Studio on Windows. What I do not know: Much about Objective C Anything about OpenGL or OpenGL ES, which the iPhone apparently uses Anything about XCode My main problem is that I don't know where to start! All the iPhone books I found seem to be about creating GUI applications, not OpenGL apps. I found an OpenGL book but I don't know how much, if any, applies to iPhone development. And I find the Objective C syntax somewhat confusing, with the weird nested method naming, things like "id" that don't make sense, and the scary thought that I have to do manual memory management. Where is the best place to start? I couldn't find any tutorials for this sort of thing, but maybe my Google-Fu is weak. Or maybe I should start with learning Objective C? I know of books like Aaron Hillgrass', but I've also read that they are outdated and much of the sample code doesn't work on the iPhone SDK, plus it seems geared towards the Model-View-Controller paradigm which doesn't seem that suited for 3D apps. Basically I'm confused about what my first steps should be.

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  • How many users are sufficient to make a heavy load for web application

    - by galymzhan
    I have a web application, which has been suffering high load recent days. The application runs on single server which has 8-core Intel CPU and 4gb of RAM. Software: Drupal 5 (Apache 2, PHP5, MySQL5) running on Debian. After reaching 500 authenticated and 200 anonymous users (simultaneous), the application drastically decreases its performance up to total failure. The biggest load comes from authenticated users, who perform activities, causing insert/update/deletes on db. I think mysql is a bottleneck. Is it normal to slow down on such number of users? EDIT: I forgot to mention that I did some kind of profiling. I runned commands top, htop and they showed me that all memory was being used by MySQL! After some time MySQL starts to perform terribly slow, site goes down, and we have to restart/stop apache to reduce load. Administrators said that there was about 200 active mysql connections at that moment. The worst point is that we need to solve this ASAP, I can't do deep profiling analysis/code refactoring, so I'm considering 2 ways: my tables are MyIsam, I heard they use table-level locking which is very slow, is it right? could I change it to Innodb without worry? what if I take MySQL, and move it to dedicated machine with a lot of RAM?

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  • Avoid MySQL multi-results from SP with Execute

    - by hhyhbpen
    Hi, i have an SP like BEGIN DECLARE ... CREATE TEMPORARY TABLE tmptbl_found (...); PREPARE find FROM" INSERT INTO tmptbl_found (SELECT userid FROM ( SELECT userid FROM Soul WHERE .?.?. ORDER BY .?.?. ) AS left_tbl LEFT JOIN Contact ON userid = Contact.userid WHERE Contact.userid IS NULL LIMIT ?) "; DECLARE iter CURSOR FOR SELECT userid, ... FROM Soul ...; ... l:LOOP FETCH iter INTO u_id, ...; ... EXECUTE find USING ...,. . .,u_id,...; ... END LOOP; ... END// and it gives multi-results. Besides it's inconvenient, if i get all this multi-results (which i really don't need at all), about 5 (limit's param) for each of the hundreds of thousands of records in Soul, i'm afraid it will take all my memory (and all in vain). Also, i noticed, if i do prepare from an empty string, it still has multi-results... At least how to get rid of them in the execute statement? And i would like to have a recipe to avoid ANY output from SP, for any possible statement (i also have a lot of "update ..."s and "select ... into "s inside, if they can produce multi's). Tnx for any help...

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  • CRONTAB doesn't finish svndump

    - by Andrew
    I just discovered that the automated dumps I've been creating of my SVN repository have been getting cut off early and basically only half the dump is there. It's not an emergency, but I hate being in this situation. It defeats the purpose of making automated backups in the first place. The command I'm using is below. If I execute it manually in the terminal, it completes fine; the output.txt file is 16 megs in size with all 335 revisions. But if I leave it to crontab, it bails at the halfway mark, at around 8.1 megs and only the first 169 revisions. # m h dom mon dow command 18 00 * * * svnadmin dump /var/svn/repos/myproject > /home/andrew/output.txt I actually save to a dated gzipped file, and there's no shortage of space on the server, so this is not a disk space issue. It seems to bail after two seconds, so this could be a time issue, but the file size is the same every single time for the past month, so I don't think it's that either. Does crontab execute within a limited memory space?

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  • Hi I am facing a fragmentation error while executing this code? Can someone explain why?

    - by aks
    #include<stdio.h> struct table { char *ipAddress; char *domainName; struct table *next; }; struct table *head = NULL; void add_rec(); void show_rec(); int main() { add_rec(); show_rec(); return 0; } void add_rec() { struct table * temp = head; struct table * temp1 = (struct table *)malloc(sizeof(struct table)); if(!temp1) printf("\n Unable to allocate memory \n"); printf("Enter the ip address you want \n"); scanf("%s",temp1->ipAddress); printf("\nEnter the domain name you want \n"); scanf("%s",temp1->domainName); if(!temp) { head = temp; } else { while(temp->next!=NULL) temp = temp->next; temp->next = temp1; } } void show_rec() { struct table * temp = head; if(!temp) printf("\n No entry exists \n"); while(temp!=NULL) { printf("ipAddress = %s\t domainName = %s\n",temp->ipAddress,temp->domainName); temp = temp->next; } } When i execute this code and enters the IP address for the first node, i am facing fragmentation error. The code crashed. Can someone enlighten?

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  • How the dispose() method works in C#.net?

    - by Shailesh Jaiswal
    I am developing smart device application in C#. It is a window application. In that application I have created the 4 to 5 window form. I am navigating in these forms from one form to another form by using linklabel control in C#. In linklabel_Click() method which I am using to navigate I am using the code form1.show() according to need. I read that form1.show() method automatically calls the form1.dispose() method on the from1. I also read that once we dispose the form it is removed from memory & we can not call it again. But in my application no one form gets disposed. I can see all the form even after calling the form1.show() method. when I use the link to go once again to from1 it does not get disposed. Is anything wrong in my concept? I am new in C#. Please tell me how the dispose method work in above context? What is the use of dispose method. It will be better if you describe me above issue with example.

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  • Displaying Flex Object References

    - by Pie21
    I have a bit of a memory leak issue in my Flex application, and the short version of my question is: is there any way (in AcitonScript 3) to find all live references to a given object? What I have is a number of views with presentation models behind each of them (using Swiz). The views of interest are children of a TabNavigator, so when I close the tab, the view is removed from the stage. When the view is removed from the stage, Swiz sets the model reference in the view to null, as it should. I also removeAllChildren() from the view. However when profiling the application, when I do this and run a GC, neither the view nor the presentation model are freed (though both set their references to each other to null). One model object used by the view (not a presenter, though) IS freed, so it's not completely broken. I've only just started profiling today (firmly believing in not optimising too early), so I imagine there's some kind of reference floating around somewhere, but I can't see where, and what would be super helpful would be the ability to debug and see a list of objects that reference the target object. Is this at all possible, and if not natively, is there some light-weight way to code this into future apps for debugging purposes? Cheers.

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  • scanf a byte then print it out?

    - by Sarah
    I've searched around to see if I can find this answer but I can't seem to (please let me know if I'm wrong). I am trying to use scanf to read in a byte, an unsigned int and a char in one .c file and I am trying to access this byte in a different .c file and print it out. (I have already checked to make sure I have included all the appropriate parameters everywhere) But I keep getting errors. The warnings are: database.c: In function ‘addCitizen’: database.c:23:2: warning: format ‘%hhu’ expects argument of type ‘int’, but argument 2 has type ‘byte *’ [-Wformat] database.c:24:2: warning: format ‘%u’ expects argument of type ‘unsigned int’, but argument 2 has type ‘int *’ [-Wformat] database.c:25:2: warning: format ‘%c’ expects argument of type ‘int’, but argument 2 has type ‘char *’ [-Wformat] where I'm scanf'ing: // Request loop while (count-- != 0) { while (1){ // Get values from the user int error = scanf ("%79s %hhu %u %c", tname, &tdist, &tyear, &tgender); addCitizen(db, tname, &tdist, &tyear, &tgender); where I'm printing: void addCitizen(Database *db, char *tname, byte *tdist, int *tyear, char *tgender){ //needs to find the right place in memory to put this stuff and then put it there printf("\nName is: %79s\n", tname); printf("District is: %hhu\n", tdist); printf("Year of birth is: %u\n", tyear); printf("Gender is:%c\n", tgender); I'm not sure where I'm going wrong?

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  • Online file storage similar to Amazon S3

    - by Joel G
    I am looking to code a file storage application in perl similar to amazon s3. I already have a amazon s3 clone that I found online called parkplace but its in ruby and is old also isn't built for high loads. I am not really sure what modules and programs I should use so id like some help picking them out. My requirements are listed below (yes I know there are lots but I could start simple then add more once I get it going): Easy API implementation for client side apps. (maybe RESTful but extras like mkdir and cp (?) Centralized database server for the USERDB (maybe PostgreSQL (?). Logging of all connections, bandwidth used, well pretty much everything to a centralized server (maybe PostgreSQL again (?). Easy server side configuration (config file(s) stored on the servers). Web based control panel for admin(s) and user(s) to show logs. (could work just running queries from the databases) Fast High Uptime Low memory usage Some sort of load distribution/load balancer (maybe a dns based or pound or perlbal or something else (?). Maybe a cache of some sort (memcached or parlbal or something else (?). Thanks in advance

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  • error: invalid type argument of '->' (have 'struct node')

    - by Roshan S.A
    Why cant i access the pointer "Cells" like an array ? i have allocated the appropriate memory why wont it act like an array here? it works like an array for a pointer of basic data types. #include<stdio.h> #include<stdlib.h> #include<ctype.h> #define MAX 10 struct node { int e; struct node *next; }; typedef struct node *List; typedef struct node *Position; struct Hashtable { int Tablesize; List Cells; }; typedef struct Hashtable *HashT; HashT Initialize(int SIZE,HashT H) { int i; H=(HashT)malloc(sizeof(struct Hashtable)); if(H!=NULL) { H->Tablesize=SIZE; printf("\n\t%d",H->Tablesize); H->Cells=(List)malloc(sizeof(struct node)* H->Tablesize); should it not act like an array from here on? if(H->Cells!=NULL) { for(i=0;i<H->Tablesize;i++) the following lines are the ones that throw the error { H->Cells[i]->next=NULL; H->Cells[i]->e=i; printf("\n %d",H->Cells[i]->e); } } } else printf("\nError!Out of Space"); } int main() { HashT H; H=Initialize(10,H); return 0; } The error I get is as in the title-error: invalid type argument of '->' (have 'struct node').

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  • jboss cache as hibernate 2nd level - cluster node doesn't persist replicated data

    - by Sergey Grashchenko
    I'm trying to build an architecture basically described in user guide http://www.jboss.org/file-access/default/members/jbosscache/freezone/docs/3.2.1.GA/userguide_en/html/cache_loaders.html#d0e3090 (Replicated caches with each cache having its own store.) but having jboss cache configured as hibernate second level cache. I've read manual for several days and played with the settings but could not achieve the result - the data in memory (jboss cache) gets replicated across the hosts, but it's not persisted in the datasource/database of the target (not original) cluster host. I had a hope that a node might become persistent at eviction, so I've got a cache listener and attached it to @NoveEvicted event. I found that though I could adjust eviction policy to fully control it, no any persistence takes place. Then I had a though that I could try to modify CacheLoader to set "passivate" to true, but I found that in my case (hibernate 2nd level cache) I don't have a way to access a loader. I wonder if replicated data persistence is possible at all by configuration tuning ? If not, will it work for me to create some manual peristence in CacheListener (I could check whether the eviction event is local, and if not - persist it to hibernate datasource somehow) ? I've used mvcc-entity configuration with the modification of cacheMode - set to REPL_ASYNC. I've also played with the eviction policy configuration. Last thing to mention is that I've tested entty persistence and replication in project that has been generated with Seam. I guess it's not important though.

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  • forcing stack w/i 32bit when -m64 -mcmodel=small

    - by chaosless
    have C sources that must compile in 32bit and 64bit for multiple platforms. structure that takes the address of a buffer - need to fit address in a 32bit value. obviously where possible these structures will use natural sized void * or char * pointers. however for some parts an api specifies the size of these pointers as 32bit. on x86_64 linux with -m64 -mcmodel=small tboth static data and malloc()'d data fit within the 2Gb range. data on the stack, however, still starts in high memory. so given a small utility _to_32() such as: int _to_32( long l ) { int i = l & 0xffffffff; assert( i == l ); return i; } then: char *cp = malloc( 100 ); int a = _to_32( cp ); will work reliably, as would: static char buff[ 100 ]; int a = _to_32( buff ); but: char buff[ 100 ]; int a = _to_32( buff ); will fail the assert(). anyone have a solution for this without writing custom linker scripts? or any ideas how to arrange the linker section for stack data, would appear it is being put in this section in the linker script: .lbss : { *(.dynlbss) *(.lbss .lbss.* .gnu.linkonce.lb.*) *(LARGE_COMMON) } thanks!

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  • Java: autofiltering list?

    - by Jason S
    I have a series of items arriving which are used in one of my data structures, and I need a way to keep track of those items that are retained. interface Item {} class Foo implements Item { ... } class Baz implements Item { ... } class StateManager { List<Foo> fooList; Map<Integer, Baz> bazMap; public List<Item> getItems(); } What I want is that if I do the following: for (int i = 0; i < SOME_LARGE_NUMBER; ++i) { /* randomly do one of the following: * 1) put a new Foo somewhere in the fooList * 2) delete one or more members from the fooList * 3) put a new Baz somewhere in the bazMap * 4) delete one or more members from the bazMap */ } then if I make a call to StateManager.getItems(), I want to return a list of those Foo and Baz items, which are found in the fooList and the bazMap, in the order they were added. Items that were deleted or displaced from fooList and bazMap should not be in the returned list. How could I implement this? SOME_LARGE_NUMBER is large enough that I don't have the memory available to retain all the Foo and Baz items, and then filter them.

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  • Python: Most efficient way to concatenate and rearrange files

    - by user300890
    Hi, I am reading from several files, each file is divided into 2 pieces, first a header section of a few thousand lines followed by a body of a few thousand. My problem is I need to concatenate these files into one file where all the headers are on the top followed by the body. Currently I am using two loops; one to pull out all the headers and write them, and the second to write the body of each file (I also include a tmp_count variable to limit the number of lines to be loading into memory before dumping to file). This is pretty slow - about 6min for 13gb file. Can anyone tell me how to optimize this or if there is a faster way to do this in python ? Thanks! Here is my code: def cat_files_sam(final_file_name,work_directory_master,file_count): final_file = open(final_file_name,"w") if len(file_count) > 1: file_count=sort_output_files(file_count) # only for @ headers for bowtie_file in file_count: #print bowtie_file tmp_list = [] tmp_count = 0 for line in open(os.path.join(work_directory_master,bowtie_file)): if line.startswith("@"): if tmp_count == 1000000: final_file.writelines(tmp_list) tmp_list = [] tmp_count = 0 tmp_list.append(line) tmp_count += 1 else: final_file.writelines(tmp_list) break for bowtie_file in file_count: #print bowtie_file tmp_list = [] tmp_count = 0 for line in open(os.path.join(work_directory_master,bowtie_file)): if line.startswith("@"): continue if tmp_count == 1000000: final_file.writelines(tmp_list) tmp_list = [] tmp_count = 0 tmp_list.append(line) tmp_count += 1 final_file.writelines(tmp_list) final_file.close()

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  • Disposing ActiveX resources owned by another thread

    - by Stefan Teitge
    I've got a problem problem with threading and disposing resources. I've got a C# Windows Forms application which runs expensive operation in a thread. This thread instantiates an ActiveX control (AxControl). This control must be disposed as it uses a high amount of memory. So I implemented a Dispose() method and even a destructor. After the thread ends the destructor is called. This is sadly called by the UI thread. So invoking activexControl.Dispose(); fails with the message "COM object that has been separated from its underlying RCW", as the object belongs to another thread. How to do this correctly or is it just a bad design I use? (I stripped the code down to the minimum including removing any safety concerns.) class Program { [STAThread] static void Main() { // do stuff here, e.g. open a form new Thread(new ThreadStart(RunStuff); // do more stuff } private void RunStuff() { DoStuff stuff = new DoStuff(); stuff.PerformStuff(); } } class DoStuff : IDisposable { private AxControl activexControl; DoStuff() { activexControl = new AxControl(); activexControl.CreateControl(); // force instance } ~DoStuff() { Dispose(); } public void Dispose() { activexControl.Dispose(); } public void PerformStuff() { // invent perpetuum mobile here, takes time } }

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  • Hashing the state of a complex object in .NET

    - by Jan
    Some background information: I am working on a C#/WPF application, which basically is about creating, editing, saving and loading some data model. The data model contains of a hierarchy of various objects. There is a "root" object of class A, which has a list of objects of class B, which each has a list of objects of class C, etc. Around 30 classes involved in total. Now my problem is that I want to prompt the user with the usual "you have unsaved changes, save?" dialog, if he tries to exit the program. But how do I know if the data in current loaded model is actually changed? There is of course ways to solve this, like e.g. reloading the model from file and compare against the one in memory value by value or make every UI control set a flag indicating the model has been changed. Now instead, I want to create a hash value based on the model state on load and generate a new value when the user tries to exit, and compare those two. Now the question: So inspired of that, I was wondering if there exist some way to generate a hash value from the (value)state of some arbitrary complex object? Preferably in a generic way, e.g. no need to apply attributes to each involved class/field. One idea could be to use some of .NET's serialization functionality (assuming it will work out-of-the-box in this case) and apply a hash function to the content of the resulting file. However, I guess there exist some more suitable approach. Thanks in advance.

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  • Pointers, am I doing them correctly? Objective-c/cocoa

    - by Chris
    I have this in my @interface struct track currentTrack; struct track previousTrack; int anInt; Since these are not objects, I do not have to have them like int* anInt right? And if setting non-object values like ints, boolean, etc, I do not have to release the old value right (assuming non-GC environment)? The struct contains objects: typedef struct track { NSString* theId; NSString* title; } *track; Am I doing that correctly? Lastly, I access the struct like this: [currentTrack.title ...]; currentTrack.theId = @"asdf"; //LINE 1 I'm also manually managing the memory (from a setter) for the struct like this: [currentTrack.title autorelease]; currentTrack.title = [newTitle retain]; If I'm understanding the garbage collection correctly, I should be able to ditch that and just set it like LINE 1 (above)? Also with garbage collection, I don't need a dealloc method right? If I use garbage collection does this mean it only runs on OS 10.5+? And any other thing I should know before I switch to garbage collected code? Sorry there are so many questions. Very new to objective-c and desktop programming. Thanks

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  • Creating a complex tree model in Qt

    - by Zeke
    I'm writing an IRC Client (yes another one). Long story short. I'm writing a Server dialogue that keeps a list of this: Identity Networks Channels Addresses I have 3 different list views that will be for the Networks, Channels and Addresses. When the user changes the Identity (combo box). The network listview will lookup all the networks for that specific Identity. After it loads up the Networks it will automatically select the first network and then load all the channels and addresses for that specific network. The problem is I want to have 3 views for 1 model, to minimise all the memory and the loading of data. So that it makes it much easier to manage and not do a bunch of work. If you'd look at QColumnView it's the same exact thing. But I don't need it to be on one exact page since the views are on entirely different tabs to make it easier to go through the Server dialogue. I'm wondering what will be the best way to go about handling this complexity. The information is stored in a SQLite database. I already have the classes written to extract and store it. Just the modelling is the painful part of this solution.

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  • Create swipe controlled simple flipbook style animation in ObjC

    - by eco_bach
    Hi I am a beginner in Obj C development, though quite experienced (over 10 years) with other ECMAscript based languages and OOP development. I want to build a simple flipbook style animation, controlled through swiping motion. I'm sure extremely simple for any advanced ObjC coders. Can anyone with extensive ObjC-CocoaTouch experience give me some higher level recommendations? ie, 1 -general application design, should I start with a simple view based application, or navigation based or? 2 -should I use 3rd party animation frameworks such as Cocos2D, or stick with built in classes and methods? 3 -if using built in methods, classes, what is the recommended way of achieving a animation, that will be controlled via swipe and touch gestures? 4 -I want to eventually have multiple 'flipbooks' that I can 'instantly' swap with one another, ie to give the net effect of an object changing color, etc, but not sure how to approach this from a memory management point of view, related to #1 above Except for point 3 above, I'm not expecting any actual code examples. Just general guidelines to follow and perhaps, what are some next steps I should take in my goal as an ObjC code samurai.

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  • Does unboxing just return a pointer to the value within the boxed object on the heap?

    - by Charles
    I this MSDN Magazine article, the author states (emphasis mine): Note that boxing always creates a new object and copies the unboxed value's bits to the object. On the other hand, unboxing simply returns a pointer to the data within a boxed object: no memory copy occurs. However, it is commonly the case that your code will cause the data pointed to by the unboxed reference to be copied anyway. I'm confused by the sentence I've bolded and the sentence that follows it. From everything else I've read, including this MSDN page, I've never before heard that unboxing just returns a pointer to the value on the heap. I was under the impression that unboxing would result in you having a variable containing a copy of the value on the stack, just as you began with. After all, if my variable contains "a pointer to the value on the heap", then I haven't got a value type, I've got a pointer. Can someone explain what this means? Was the author on crack? (There is at least one other glaring error in the article). And if this is true, what are the cases where "your code will cause the data pointed to by the unboxed reference to be copied anyway"? I just noticed that the article is nearly 10 years old, so maybe this is something that changed very early on in the life of .Net.

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  • Is it possible to have asynchronous processing

    - by prashant2361
    Hi, I have a requirement where I need to send continuous updates to my clients. Client is browser in this case. We have some data which updates every sec, so once client connects to our server, we maintain a persistent connection and keep pushing data to the client. I am looking for suggestions of this implementation at the server end. Basically what I need is this: 1. client connects to server. I maintain the socket and metadata about the socket. metadata contains what updates need to be send to this client 2. server process now waits for new client connections 3. One other process will have the list of all the sockets opened and will go through each of them and send the updates if required. Can we do something like this in Apache module: 1. Apache process gets the new connection. It maintains the state for the connection. It keeps the state in some global memory and returns back to root process to signify that it is done so that it can accept the new connection 2. the Apache process though has returned the status to root process but it is also executing in parallel where it going through its global store and sending updates to the client, if any. So can a Apache process do these things: 1. Have more than one connection associated with it 2. Asynchronously waiting for new connection and at the same time processing the previous connections? Regards Prashant

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  • Returning c_str from a function

    - by user199421
    This is from a small library that I found online: const char* GetHandStateBrief(const PostFlopState* state) { static std::ostringstream out; ... rest of the function ... return out.str().c_str() Now in my code I am doing this: const char *d = GetHandStateBrief(&post); std::cout<< d << std::endl; Now, at first d contained garbage. I then realized that the c string I am getting from the function is destroyed when the function returns because std::ostringstream is allocated on the stack. So I added: return strdup( out.str().c_str()); And now I can get the text I need from the function. I have two questions: 1) Am I understanding this correctly? 2) I later noticed that the ostringstream was was allocated with static storage. Doesn't that mean that the object is supposed to stay in memory until the program terminates? and if so , then why can't I access the string?

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  • array of structures, or structure of arrays?

    - by Jason S
    Hmmm. I have a table which is an array of structures I need to store in Java. The naive don't-worry-about-memory approach says do this: public class Record { final private int field1; final private int field2; final private long field3; /* constructor & accessors here */ } List<Record> records = new ArrayList<Record>(); If I end up using a large number ( 106 ) of records, where individual records are accessed occasionally, one at a time, how would I figure out how the preceding approach (an ArrayList) would compare with an optimized approach for storage costs: public class OptimizedRecordStore { final private int[] field1; final private int[] field2; final private long[] field3; Record getRecord(int i) { return new Record(field1[i],field2[i],field3[i]); } /* constructor and other accessors & methods */ } edit: assume the # of records is something that is changed infrequently or never I'm probably not going to use the OptimizedRecordStore approach, but I want to understand the storage cost issue so I can make that decision with confidence. obviously if I add/change the # of records in the OptimizedRecordStore approach above, I either have to replace the whole object with a new one, or remove the "final" keyword. kd304 brings up a good point that was in the back of my mind. In other situations similar to this, I need column access on the records, e.g. if field1 and field2 are "time" and "position", and it's important for me to get those values as an array for use with MATLAB, so I can graph/analyze them efficiently.

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