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  • imageview draw issue with asynctask

    - by alexb
    Have the following asynctask that i'm using to download some images. Works fine except for the very first image, which doesn't always appears unless I do something like move to the next image and then back again. public class DownloadImageTask extends AsyncTask { static ImageView _imageView=null; public DownloadImageTask(ImageView ctl){ _imageView=ctl; } protected void onPostExecute(Bitmap result) { _imageView.setImageBitmap(result); } ... } I thought this might be an issue with updating the UI on a background thread, so I reworked this using an abstract class that invokes a method on the UI thread that calls .setImageBitmap() but I still get the same behaviour - works fine for all images except the first, unless I move to the next image and back again. Is there a way to force a redraw on the imageview after i set the image?

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  • Functioning of Intent.action_pick_activity??

    - by chris
    Hello everybody!! Here is I would like to set up in my application, the function of sharing (facebook, twitter, e-mail) as that of YouTube for example but I get lost little. By looking I saw that apparently it would be necessary to use Intent.action_pick_activity but I do not manage to see how using it on my case. What is that somebody has already implemented this kind of thing? Either what is what somebody knows where I can find examples?? Thanks to all!

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  • Which is the 'correct' way to do this (if statement)

    - by frinkz
    I've got plenty of these lying around, and I'm wondering if I'm going to face any trouble - or performance problems. I have method A: MyClass monkey; ... if(monkey != null) { ... } Or method B: boolean hasMonkey; //This is set to TRUE when monkey is not null MyClass monkey; ... if(hasMonkey) { ... } On a functional level, they both do the same thing. Right now, I'm using method A. Is that a bad way of doing things? Which is going to perform better?

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  • NullPointerException on Activity Testint Tutorial

    - by Bendik
    Hello, I am currently trying the activity testing tutorial (Found here), and have a problem. It seems that whenever I try to call something inside the UIThread, I get a java.lang.NullPointerException. public void testSpinnerUI() { mActivity.runOnUiThread( new Runnable() { public void run() { mSpinner.requestFocus(); } }); } This gives me: Incomplete: java.lang.NullPointerException and nothing else. I have tried this on two different samples now, with the same result. I tried with a try/catch clause around the mSpinner.requestFocus() call, and it seems that mSpinner is null inside the thread. I have set it properly up with the setUp() function found in the same sample, and a quick assertNotNull( mSpinner ) shows me that mSpinner is in fact not null after the setUp() function. What can be the cause of this? EDIT; ok, some more testing has been done. It seems that the application that is being tested resets between each test. This essentially makes me have to reinstantiate all variables between each test. Is this normal?

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  • What is the optimal way to animate a drawable within a view using the animator classes?

    - by littleFluffyKitty
    I have read about Property Animation and Hardware Acceleration but I am still uncertain what is the most efficient way to use the animator classes. (For the sake of this question I don't need to support devices before Honeycomb. So I want to use the animator classes.) For example, say I have a View. In this view I have a BitmapDrawable that I want to fade in. There are also many other elements within the view that won't change. What property or object would be best to use with the animator? The drawable? A paint that I am drawing the bitmap with in onDraw? Something else? How can this be done to be most efficient with hardware acceleration? Will this require calling invalidate for each step of the animation or is there a way to animate just the drawable and not cause the rest of the view to be redrawn completely for each step of the animation? I guess I imagine an optimal case would be the rest of the view not having to be completely redrawn in software, but rather hardware acceleration efficiently fading the drawable. Any suggestions or pointers to recommended approaches? Thanks!

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  • how to customize list view item spaces between them?

    - by Praween k
    Hi, I want to customize list view item spaces between different items. We generally display list item with default space between them to get viewed in list.I want to customize the space difference between them so that more data can be displayed in the list within the display part at a time. Please provide me some solution . Thanks in adv. Praween

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  • IllegalAccessError: cross-loader access from pre-verifed class in MapActivity

    - by flipper83
    I have a big problem. When I lauch my MapActivity this launch the ilegal argument. I think that i check all 1) add map.jar from api 3 to eclipse 2) I obtain a api key 3) In androidmanifest I have putted the uses-library and te internet permision 4) I launch the google api emulator for api 3. 5) I dont know that i can try. Please, any idea? this can't be too dificult, I can't belive. Sure that it is a stupid thing :S

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  • troubles reading other apps config files

    - by Aivlis
    Hi guys, I have a problem. I have to access to the data folder of other applications from my application to read configuration's file and so on but it seems it's possible only to read data from the sdcard and my application's data folder. Can you suggest me how to solve this problem?

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  • Communicate progress from local Service

    - by kpdvx
    An application I'm building uses a local Service for downloading files from the web to the phone's SD card. In this app users can browse lists of books, and read them while online. A user can also download a pdf copy of a book for offline viewing. To handle downloads I'm using a locally bound Service. I do not want this Service to run all the time, only when downloading files. So that the Service can shut itself down when its tasks are complete, I am not binding to the service, rather I'm sending an "enqueue for download" command through the Intent passed to Context.startService. Books available for download are shown in a list. A user can choose to download a book by clicking on its row in the list. On download, I need to show download progress using a ProgressBar on the actual book list row. I need to also show, on the rows, if a book is enqueued for download, or if its download has completed or failed. The books can be shown in different activities throughout the application--in search, or in the user's list of favorite books, for example. When the books are shown in different places, these are not the same objects, but they are uniquely identified by their bookId. Because I do not want to bind to the service from every Activity, my tentative plan was to use a public static final HashMap on the Service class itself to contain a mapping of bookId to download status, an enum of enqueued, downloading, cancelled, etc. Each book view, when displayed, would check this static HashMap, and if the bookId is in the map, retrieve and display its status. I don't particularly like this idea, but at the moment it's the only way I can think of to retrieve status from the Service without having to bind to it and start it. Additionally I need to retrieve download progress percent from the Service, for a given bookId, if it is the active download. Again I'd rather not bind to the service from every activity, so I'm not sure how to go about retrieving current progress from the Service. My current plan is to use some sort of singleton mediator, that the Service will push updates to, and the views can read from. But I'm not terribly happy with this idea. The reason I'd like to avoid binding to the Service from each Activity is 1.) I'm already running another Service and 2.) binding is verbose and I'd like to avoid needing to pass around a reference to the Service (but admittedly this isn't too much of a problem). Perhaps binding to the local Service isn't expensive enough to warrant this other setup? Should I not be concerned about binding to it from each Activity? Maybe this is a non-issue?

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  • scrolling in both directions at the same time...like in many games

    - by Angel
    Hi, I want to create a game which has a grid view...like 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 5 6 7 8 9 3 1 3 2 4 6 7 8 9 1 4 6 3 1 5 6 8 9 1 4 6 4 4 7 8 1 5 7 8 8 what i want to do is on my screen it should display only a part of it that is 1 2 3 4 1 2 3 4 1 5 6 7 Rest all should be hidden and scrollable in both the directions at the same time (diagonally) Please give inputs.. Should i use canvas and over it gridView or simply a grid view.. . If yes then how? Thanks

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  • A non-ugly way to persist dialog contents across orientation changes?

    - by alex
    So I have a managed AlertDialog with a number of EditTexts & separate portrait + landscape layouts. The user opens the dialog in portrait mode, enters some text and then all of a sudden decides to pop out the keyboard. Now, I need to remove the dialog and recreate it for the changed layout persisting the text entered. What I can think of is getting references to the EdiTexts in onPrepareDialog(..), then getting the actual text in onConfigurationChanged(..), then removing the dialog, then showing it again, then populating it. Rather ugly, huh? Are there any better options?

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  • Content Provider and Image storage

    - by Paru
    I want to share some image Icons between two applications. I stored the icons in a folder from Application 1 and tried use the folder from application 2. That time i got some permission issue. I was not able add the permission also because it is not a rooted device. So i am now trying to store the icons in a content provider. Is it possible to store the images in a Content provider ? Is there any other good method to implement this ? Please help.

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  • AudioTrack skipping after pause and resume

    - by Markus Drösser
    Hi, here is the problem. I play a wav file that i recorded earlier without problems. but when i call audiotrack.pause() and audiotrack.start() again after some waiting, it skips some frames of the file. why is that? here is my play listener // Start playback audioTrack.setPlaybackPositionUpdateListener(new OnPlaybackPositionUpdateListener() { @Override public void onPeriodicNotification(AudioTrack track) { try { if(ramfile!=null && ramfile.read(buffer)==-1) { audioTrack.release(); audioTrack = null; ramfile.close(); playing=false; } else { audioTrack.write(buffer, 0, buffer.length); } } catch (IOException e) { try { ramfile.close(); playing=false; } catch (IOException e1) { } } } @Override public void onMarkerReached(AudioTrack track) { playing=false; track.release(); } });

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  • Problem with setProgressDrawable

    - by Martin
    I am having problem with setting a new Drawable to my ProgressBar. If I use the setProgressDrawable() inside onCreate() method it works great. But when I try to call the same method inside a Handler post callback it doesn't work and the progressbar disapears. Can someone explain this behaviour? How can I solve this problem?

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  • When can I find out the width/height of my view

    - by michael
    When is the earliest I can find out the actual (after layout) width/height of my view? I tried to do that @Override protected void onFinishInflate() { super.onFinishInflate(); w = getWidth(); h = getHeight(); } But it gives me 0. I have cases in which the view is invisible in the beginning and that programmically become visible. I think I can do that in onDraw(), but i dont' want to do that in everything I draw() something.

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  • Intercept creation of activities when the application is restored

    - by Johan Bilien
    Most of our activities access a user-specific model. All these activities inherit from a ModelActivity base class, which provides a getModel() call. When one of these activities detect that the user has signed out (through the AccountManager callback), it sticks to its existing model, but prepares to exit back to the root activity (which is not user-specific) by starting its intent with FLAG_ACTIVITY_CLEAR_TOP. If however the user deletes an account while the app is not running, we run into trouble when the activity is restored. Now the activity needs to handle there not being a model, which makes the code more complicated and bug-prone. Ideally we would intercept the application restore process before the activity is created. Then we would check whether we have an account and a model, and if not clear up the saved stack of activities, and restart from our root activity instead of the last saved activity. But as far as I can tell the first place where we can run code is in the onCreate callback of the activity. Is there a way to run some code when the application is restored from background-saving, but before the saved activity is created?

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  • Rotating images makes ui slow

    - by 5w4rley
    i'm trying to implement kind of speedometer. i'm getting informations about rounds per minute, boost and load of an engine over bluetooth and i try to display them on the screen witch 3 arrows witch should point in the right direktion. i tried to use a rotate animation evry time i get data(10-100ms) to setup the arrows. but that makes my ui extremly slow. 500ms to react on a buttonclick. Doese someone know how to make it work better? source code: public void setTacho() { //rotate Tachonadel Rpmcurrentdegree=Rpmcurrentdegree+Rpmdegree; Rpmdegree=((rpms-lastrpm)*RPMtoDegree); RpmAnim=new RotateAnimation((float)Rpmcurrentdegree, (float)Rpmdegree, ivNadel.getWidth()/2, ivNadel.getHeight()/2); RpmAnim.setFillEnabled(true); RpmAnim.setFillAfter(true); ivNadel.setAnimation(RpmAnim); RpmAnim.start(); //rotate Boostbalken currentBoostDegree=currentBoostDegree+BoostDegree; BoostDegree=(boost-lastBoost)*BOOSTtoDegree; //rotate Loadbalken currentLoadDegree=currentLoadDegree+LoadDegree; LoadDegree=(load-lastLoad)*LOADtoDegree; BoostAnim=new RotateAnimation((float)-currentBoostDegree, (float)-BoostDegree, ivBoost.getWidth()/2, ivBoost.getHeight()/2); BoostAnim.setFillEnabled(true); BoostAnim.setFillAfter(true); ivBoost.setAnimation(BoostAnim); BoostAnim.start(); LoadAnim=new RotateAnimation((float)currentLoadDegree, (float)LoadDegree, ivLoad.getWidth()/2, ivLoad.getHeight()/2); LoadAnim.setFillEnabled(true); LoadAnim.setFillAfter(true); ivLoad.setAnimation(LoadAnim); LoadAnim.start(); } when i try to make the rotation only if the values have changed then it works only while they are changing but if they aren't the arrows jump back to the zero position. isnt setfillafter to tell the image that it should hold the new position? code: public void setTacho() { //rotate Tachonadel Rpmcurrentdegree=Rpmcurrentdegree+Rpmdegree; Rpmdegree=((rpms-lastrpm)*RPMtoDegree); if(Rpmdegree!=0) { RpmAnim=new RotateAnimation((float)Rpmcurrentdegree, (float)Rpmdegree, ivNadel.getWidth()/2, ivNadel.getHeight()/2); RpmAnim.setFillEnabled(true); RpmAnim.setFillAfter(true); ivNadel.setAnimation(RpmAnim); RpmAnim.start(); } //rotate Boostbalken currentBoostDegree=currentBoostDegree+BoostDegree; BoostDegree=(boost-lastBoost)*BOOSTtoDegree; //rotate Loadbalken currentLoadDegree=currentLoadDegree+LoadDegree; LoadDegree=(load-lastLoad)*LOADtoDegree; if(BoostDegree!=0) { BoostAnim=new RotateAnimation((float)-currentBoostDegree, (float)-BoostDegree, ivBoost.getWidth()/2, ivBoost.getHeight()/2); BoostAnim.setFillEnabled(true); BoostAnim.setFillAfter(true); ivBoost.setAnimation(BoostAnim); BoostAnim.start(); } if(LoadDegree!=0) { LoadAnim=new RotateAnimation((float)currentLoadDegree, (float)LoadDegree, ivLoad.getWidth()/2, ivLoad.getHeight()/2); LoadAnim.setFillEnabled(true); LoadAnim.setFillAfter(true); ivLoad.setAnimation(LoadAnim); LoadAnim.start(); } } i don't get it =( thx 4 help EDIT: part of the bluetooth Thread that calls the callback while (run) { try { bytes = mmInStream.read(buffer); if (connection.btCallback != null) { connection.btCallback.getData(buffer,bytes); } } catch (IOException e) { break; } the callback methode of the bluetooth thread: public void getData(byte[] bytes, int len) { setTacho(); }

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  • How to create an ARGB_8888 pixel value?

    - by vidstige
    Say I want to create an array of pixel values to pass into the createBitmap method described here. I have three int values r, g, b in the range 0 - 0xff. How do I transform those into a opaque pixel p? Does the alpha channel go in the high byte or the low byte? I googled up the documentation but it only states that: Each pixel is stored on 4 bytes. Each channel (RGB and alpha for translucency) is stored with 8 bits of precision (256 possible values.) This configuration is very flexible and offers the best quality. It should be used whenever possible. So, how to write this method? int createPixel(int r, int g, int b) { retrurn ? }

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  • Nullpointerexception getSystemService

    - by moppel
    Following line will only not result in a nullpointer exception if I'm connected to a WLAN: ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); Otherwise I get a nullpointer-exception straight ahead? How can I fix this? I want my background service to only work, when it is connected to wlan. But that Nullpointerexception just kills the whole app...

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  • How do I overwrite the functionality of the home button?

    - by Alex
    Essentially, I just want to change the home button from just hiding my app to killing the activity that is on the screen. I thought about writing a broadcast receiver that kills the activity, but I'm not sure how to kill the activity from the receiver. How do I change the functionality of the home button to "finish" the specific activity? Thanks

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  • Problem with Refreshing data in ExpendableListView

    - by -providerivan.longin1
    Hi! My problem is when I want to refresh data in ExpendableListView while being in that current activity. I create adapter and when I want to add new data to list I call again constructor of that adapter(it is my private variable) with all new data....and then I call onContentChanged() method to redraw my list. But what happens is that I cant expand my list any more...like it is blocked or something and logcat isn't saying anything... This is the code that i call after setting new data in arraylists and maps: mAdapter = new MyExpandableListAdapter( this, groupData, R.layout.contact_list_parent, new String[] { NAME ,NUM_PHOTOS},//NUM_PHOTOS new int[] { R.id.rowText1, R.id.rowText2, R.id.photoAlbumImg }, childData, R.layout.contact_list_child, new String[] { NAME,NUM_PHOTOS}, //NUM_PHOTOS new int[] { R.id.rowText1, R.id.rowText2, R.id.photoAlbumImg } ); this.onContentChanged(); If anyone knows answer to this question please help me:) Thanks.

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