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  • SQL string manipulation to return multiple rows

    - by Andy Jacobs
    I'm an experienced programmer, but relatively new to SQL. We're using Oracle 10 and 11. I have a system in place using SQL that combines actual rows with virtual rows (e.g. "SELECT 1 from DUAL") doing unions and intersects as needed, which all seems to work. My problem is that I need to combine this system which is expecting rows of data, with new data that will have the data in (let's say for simplification) comma delimited strings. So I think what I need is a way to convert a string like: "5,6,7,8" into 4 rows with one column each, with "5" in the first row, "6" in the second, etc. In other languages, I'd do a "Split" with comma as the delimiter. Of course, the data won't always have 4 entries. There's a second question, but I'll ask it separately. But I suspect it will simplify things, if possible, if the solution to the above could be used as a table in another SQL statement (i.e., to work with my existing system). Thanks for any help.

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  • Is JPA persistence.xml classpath located?

    - by Vinnie
    Here's what I'm trying to do. I'm using JPA persistence in a web application, but I have a set of unit tests that I want to run outside of a container. I have my primary persistence.xml in the META_INF folder of my main app and it works great in the container (Glassfish). I placed a second persistence.xml in the META-INF folder of my test-classes directory. This contains a separate persistence unit that I want to use for test only. In eclipse, I placed this folder higher in the classpath than the default folder and it seems to work. Now when I run the maven build directly from the command line and it attempts to run the unit tests, the persistence.xml override is ignored. I can see the override in the META-INF folder of the maven generated test-classes directory and I expected the maven tests to use this file, but it isn't. My Spring test configuration overrides, achieved in a similar fashion are working. I'm confused at to whether the persistence.xml is located through the classpath. If it were, my override should work like the spring override since the maven surefire plugin explains "[The test class directory] will be included at the beginning the test classpath". Did I wrongly anticipate how the persistence.xml file is located? I could (and have) create a second persistence unit in the production persistence.xml file, but it feels dirty to place test configuration into this production file. Any other ideas on how to achieve my goal is welcome.

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  • How to receive Email in JEE application

    - by Hank
    Obviously it's not so difficult to send out emails from a JEE application via JavaMail. What I am interested in is the best pattern to receive emails (notification bounces, mostly)? I am not interested in IMAP/POP3-based approaches (polling the inbox) - my application shall react to inbound emails. One approach I could think of would be Keep existing MTA (postfix on linux in my case) - ops team already knows how to configure / operate it For every mail that arrives, spawn a Java app that receives the data and sends it off via JMS. I could do this via an entry in /etc/aliases like myuser: "|/path/to/javahelper" with javahelper calling the Java app, passing STDIN along. MDB (part of JEE application) receives JMS message, parses it, detects bounce message and acts accordingly. Another approach could be Open a listening network socket on port 25 on the JEE application container. Associate a SessionBean with the socket. Bean is part of JEE application and can parse/detect bounces/handle the messages directly. Keep existing MTA as inbound relay, do all its security/spam filtering, but forward emails to myuser (that pass the filter) to the JEE application container, port 25. The first approach I have done before (albeit in a different language/setup). From a performance and (perceived) cleanliness point of view, I think the second approach is better, but it would require me to provide a proper SMTP transport implementation. Also, I don't know if it's at all possible to connect a network socket with a bean... What is your recommendation? Do you have details about the second approach?

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  • Question on overview of C# OOP in business WinForms application - scope of Object

    - by TimR
    I may have all this OO completely wrong, but here goes: Ok the scenario is a classic order entry. Customer places an Order which has OrderLineItems of StockItems. Order is entered by Employee. 1) Application starts and asks for login/password 2) Employee selects 'Orders' from Mainmenu form 3) Orders forms opens.... 4) Employee selects Customer 5) Employee selects Stock adds to OrderLineItems 6) Selects second StockItem; add to OrderLineItems 7) Order is committed, [stock decremented, order posted to DB, Order printed] 8) Employee is returned to MainMenu Now with Object scope: 1) Application starts and asks for login/password Is this the best place to make objEmployee, to be kept whilst in this whole Sales application? 2) Employee selects 'Orders' from Mainmenu form 3) Orders forms opens.... *Make objOrderHeader, is objEmployee able to be passed in or is it created here, or re-created here.* 4) Employee selects Customer - adds/edits Customer details if required... Make objCustomer 5) Employee selects Stock adds to OrderLineItems... *Make objStockItem and objOrderLineItem - add to objOrderLineItems_collection* 6) Selects second StockItem; add to OrderLineItems... *Make objStockItem and objOrderLineItem - add to objOrderLineItems_collection* 7) Order is committed, [stock decremented, order posted to DB, Order printed, Order Entered By = EmployeeID] Once posted to Db, all objects now redundant/garbage [except objEmployee?] 8) Employee is returned to MainMenu is objEmployee still valid as an object?

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  • C# Configuration Manager . ConnectionStrings

    - by Yoda
    I have a console app containing an application configuration file containing one connection string as shown below: <configuration> <connectionStrings> <add name="Target" connectionString="server=MYSERVER; Database=MYDB; Integrated Security=SSPI;" /> </connectionStrings> </configuration> When I pass this to my Connection using: ConfigurationManager.ConnectionStrings[1].ToString() I have two values in there, hence using the second in the collection, my question is where is this second coming from? I have checked the Bin version and original and its not mine! Its obviously a system generated one but I have not seen this before? Can anyone enlighten me? The mystery connection string is: data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|aspnetdb.mdf;User Instance=true This isn't a problem as such I would just like to know why this is occuring? Thanks in advance! For future reference to those who may or may not stumble on this, after discovering the machine.config its become apparent it is bad practice to refer to a config by its index as each stack will potentially be different, which is why "Keys" are used. Cheers all!

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  • mysql subquery strangely slow

    - by aviv
    I have a query to select from another sub-query select. While the two queries look almost the same the second query (in this sample) runs much slower: SELECT user.id ,user.first_name -- user.* FROM user WHERE user.id IN (SELECT ref_id FROM education WHERE ref_type='user' AND education.institute_id='58' AND education.institute_type='1' ); This query takes 1.2s Explain on this query results: id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY user index first_name 152 141192 Using where; Using index 2 DEPENDENT SUBQUERY education index_subquery ref_type,ref_id,institute_id,institute_type,ref_type_2 ref_id 4 func 1 Using where The second query: SELECT -- user.id -- user.first_name user.* FROM user WHERE user.id IN (SELECT ref_id FROM education WHERE ref_type='user' AND education.institute_id='58' AND education.institute_type='1' ); Takes 45sec to run, with explain: id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY user ALL 141192 Using where 2 DEPENDENT SUBQUERY education index_subquery ref_type,ref_id,institute_id,institute_type,ref_type_2 ref_id 4 func 1 Using where Why is it slower if i query only by index fields? Why both queries scans the full length of the user table? Any ideas how to improve? Thanks.

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  • Time complexity to fill hash table (homework)?

    - by Heathcliff
    This is a homework question, but I think there's something missing from it. It asks: Provide a sequence of m keys to fill a hash table implemented with linear probing, such that the time to fill it is minimum. And then Provide another sequence of m keys, but such that the time fill it is maximum. Repeat these two questions if the hash table implements quadratic probing I can only assume that the hash table has size m, both because it's the only number given and because we have been using that letter to address a hash table size before when describing the load factor. But I can't think of any sequence to do the first without knowing the hash function that hashes the sequence into the table. If it is a bad hash function, such that, for instance, it hashes every entry to the same index, then both the minimum and maximum time to fill it will take O(n) time, regardless of what the sequence looks like. And in the average case, where I assume the hash function is OK, how am I suppossed to know how long it will take for that hash function to fill the table? Aren't these questions linked to the hash function stronger than they are to the sequence that is hashed? As for the second question, I can assume that, regardless of the hash function, a sequence of size m with the same key repeated m-times will provide the maximum time, because it will cause linear probing from the second entry on. I think that will take O(n) time. Is that correct? Thanks

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  • Increment part of a string in Ruby

    - by Rik
    I have a method in a Ruby script that is attempting to rename files before they are saved. It looks like this: def increment (path) if path[-3,2] == "_#" print " Incremented file with that name already exists, renaming\n" count = path[-1].chr.to_i + 1 return path.chop! << count.to_s else print " A file with that name already exists, renaming\n" return path << "_#1" end end Say you have 3 files with the same name being saved to a directory, we'll say the file is called example.mp3. The idea is that the first will be saved as example.mp3 (since it won't be caught by if File.exists?("#{file_path}.mp3") elsewhere in the script), the second will be saved as example_#1.mp3 (since it is caught by the else part of the above method) and the third as example_#2.mp3 (since it is caught by the if part of the above method). The problem I have is twofold. 1) if path[-3,2] == "_#" won't work for files with an integer of more than one digit (example_#11.mp3 for example) since the character placement will be wrong (you'd need it to be path[-4,2] but then that doesn't cope with 3 digit numbers etc). 2) I'm never reaching problem 1) since the method doesn't reliably catch file names. At the moment it will rename the first to example_#1.mp3 but the second gets renamed to the same thing (causing it to overwrite the previously saved file). This is possibly too vague for Stack Overflow but I can't find anything that addresses the issue of incrementing a certain part of a string. Thanks in advance!

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  • python: a way to get an exhaustive, sorted list of keys in a nested dictionary?

    - by saidimu
    exhaustive: - all keys in the dictionary, even if the keys are in a nested dictionary that is a value to a previous-level dictionary key. sorted: - this is to ensure the keys are always returned in the same order The nesting is arbitrarily deep. A non-recursive algorithm is preferred. level1 = { 'a' : 'aaaa', 'level2_1' : {'b': 'bbbbb', 'level3': {'c': 'cccc', 'd': 'dddddd'} }, 'level2_2' : { 'z': 'zzzzzzz' } }

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  • Getting element position in IE versus other browsers

    - by Channel72
    We all know IE6 is difficult. But there seems to be disparate behavior in positioning in later versions of IE as well, when compared with Firefox or other browsers. I have a simple pair of javascript functions which finds the position of an element, and then displays another element in relation to the first element. The idea is to get the second element, which is somewhat larger, to appear in front of the first element when the mouse hovers over it. It works fine, except on all versions of Internet Explorer, the position of the second element appears different than in Firefox. The code to get the position of an element is: function getPosition(e) { var left = 0; var top = 0; while (e.offsetParent) { left += e.offsetLeft; top += e.offsetTop; e = e.offsetParent; } left += e.offsetLeft; top += e.offsetTop; return {x:left, y:top}; } And the actual rollover display code is: var pos = getPosition(elem1); elem2.style.top = pos.y - 8; elem2.style.left = pos.x - 6; In Firefox, elem2 appears directly over elem1, as I want it to. But in IE7 or IE8 it appears way off. What is the reason this occurs, and is there a way to fix it?

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  • Java try finally variations

    - by Petr Gladkikh
    This question nags me for a while but I did not found complete answer to it yet (e.g. this one is for C# http://stackoverflow.com/questions/463029/initializing-disposable-resources-outside-or-inside-try-finally). Consider two following Java code fragments: Closeable in = new FileInputStream("data.txt"); try { doSomething(in); } finally { in.close(); } and second variation Closeable in = null; try { in = new FileInputStream("data.txt"); doSomething(in); } finally { if (null != in) in.close(); } The part that worries me is that the thread might be somewhat interrupted between the moment resource is acquired (e.g. file is opened) but resulting value is not assigned to respective local variable. Is there any other scenarios the thread might be interrupted in the point above other than: InterruptedException (e.g. via Thread#interrupt()) or OutOfMemoryError exception is thrown JVM exits (e.g. via kill, System.exit()) Hardware fail (or bug in JVM for complete list :) I have read that second approach is somewhat more "idiomatic" but IMO in the scenario above there's no difference and in all other scenarios they are equal. So the question: What are the differences between the two? Which should I prefer if I do concerned about freeing resources (especially in heavily multi-threading applications)? Why? I would appreciate if anyone points me to parts of Java/JVM specs that support the answers.

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  • How to make a increasing numbers after filenames in C?

    - by zaplec
    Hi, I have a little problem. I need to do some little operations on quite many files in one little program. So far I have decided to operate them in a single loop where I just change the number after the name. The files are all named TFxx.txt where xx is increasing number from 1 to 80. So how can I open them all in a single loop one after one? I have tried this: for(i=0; i<=80; i++) { char name[8] = "TF"+i+".txt"; FILE = open(name, r); /* Do something */ } As you can see the second line would be working in python but not in C. I have tried to do similiar running numbering with C to this program, but I haven't found out yet how to do that. The format doesn't need to be as it is on the second line, but I'd like to have some advice of how can I solve this problem. All I need to do is just be able to open many files and do same operations to them.

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  • Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I'm creating a new site using the below script embedded in my swf. But I keep getting this error on all the pages: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • Browser pollution / Pop Up request

    - by PatrickS
    From time to time, when I browse the internet , after entering a site's URL , I get a warning message that a pop up has been blocked , then a question mark and a set of numbers appends itself after the URL. It doesn't matter what site I want to navigate to, it can be a site I have developed, a well know site like drupal.org for instance. Here's what happens: enter url: example.com warning: pop up blocked url change to: example.com/?1347628900 After checking the pop up ( which of course turns out to be an unwanted ad ), i deducted that the request and the pop up were linked. This has never happened to me before, I'm not sure how this got started, how can I get rid of this? Clearing the cache , cookies etc... doesn't solve the issue. I'm using a Macbook Pro OS10.6.7 , Chrome 13.0.782.24 beta. Thanks in advance for any tips!

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  • How can I demonstrate the benefits of abstractions to an old-time C programmer?

    - by Zaban Khuli
    Hi, there's this senior developer in my company that programs in C. I happen to be from functional background (ML, to be specific). This senior C programmer refuses to use abstractions because "abstraction is for lame programmers and _real_ programmers do not need it." I can not seem to convince him otherwise Is it a problem with only this programmer or do all C (and other lower level language) programmers have this opinion that abstraction is for lame programmers?

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  • Automated download of website content using ASP.net

    - by Yaaqov
    Using ASP.net, what methods can I use to do the following: Open up a connection to a given URL to read HTML content Parse the given URL for hyperlinks, and place them in an array Loop through each hyperlink (only 1 level down), opening each one, saving the HTML contents in a table, and move to the next hyperlink until done. If ASP.net is not up to the task, other languages or free scripts/toolkits would be acceptable. Thanks.

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  • Need cause for: double dialer icon in Recents when ACTION_CALL is intercepted and re-sent

    - by Emmanuel
    Note that this happens on Android version 2.1 update1 and 2.2. This seems gone in later versions. Of course I would like to know the workaround. But if there are none, at least if this is a known bug, please provide with a link to the bug. I would also accept the source code fix info or diff where this was fixed. I have an application that intercepts an outgoing call, asks a question to the user, and then depending on the answer it could re-send the call. This works fine. But then when you go to the Recents (hold the Home key) there are two slightly different dialer icons there: one from the dialer application, and a second one for the resending of the call action: This means when you click on the first icon, it opens the dialer. But when you click on the second one, it redials the last number. I tried using android:excludeFromRecents="true" for all my activities. I also tried Intent.FLAG_ACTIVITY_EXCLUDE_FROM_RECENTS when I start the call action. No luck.

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  • iPhone Application Deploy without using iTunes

    - by Paulo Correia
    I want to build an application for the iPhone to be used inside a customer enterprise (very small, only 5 to 10 devices). But since they will be paying the application development, I don't want to distribute that application to the world inside the App Store in iTunes. How can I distribute this app to my customer? Should I get the Enterprise level subscription from the Apple Developer Program? Since I work as a freelancer, I think I can't subscribe to that program.

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  • WPF Textbox Preview events related

    - by Nitin Chaudhari
    I have a WPF textbox, and perform the following actions Enter text as "12345" Move cursor between 3 and 4 (using arrow or mouseclick) Enter 0 (so Text is now "123045") Which event/eventargs can tell me that 0 was typed at location 4. I need to know this at Preview level so that I can reject the character 0 based on the prefixed and suffixed digits.

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  • Test MVC using moq

    - by Raminder
    I am new to moq and I was trying to test a controller (MVC) behaviour that when the view raises a certain event, controller calls a certain function on model, here are the classes - public class Model { public void CalculateAverage() { ... } ... } public class View { public event EventHandler CalculateAverage; private void RaiseCalculateAverage() { if (CalculateAverage != null) { CalculateAverage(this, EventArgs.Empty); } } ... } public class Controller { private Model model; private View view; public Controller(Model model, View view) { this.model = model this.view = view; view.CalculaeAverage += view_CalculateAverage; } priavate void view_CalculateAverage(object sender, EventArgs args) { model.CalculateAverage(); } } and the test - [Test] public void ModelCalculateAverageCalled() { Mock<Model> modelMock = new Mock<Model>(); Mock<View> viewMock = new Mock<View>(); Controller controller = new Controller(modelMock.Object, viewMock.Object); viewMock.Raise(x => x.CalculateAverage += null, new EventArgs.Empty); modelMock.Verify(x => x.CalculateAverage()); //never comes here, test fails in above line and exits Assert.True(true); } The issue is that the test is failing in the second last line with "Invocation was not performed on the mock: x = x.CalculateAverage()". Another thing I noticed is that the test terminates on this second last line and the last line is never executed. Am I doing everything correct?

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  • How do I change a file's path in git's history?

    - by carleeto
    Here is what I have - a git repo of my code: projects |-proj1 (no git repo here yet) |-subproj1 <- current git repo here Here is what I want - a git repo which is now tracking a new project that uses my code: projects |-proj1 <-git repo moved to here, but still tracking files in subproj1 |-subproj1 (no git repo here) I'd like to keep the history intact and therefore the new repository will be referring to files that are one level deeper than the original. What is the most pain free way to do this?

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  • Nginx + PHP-FPM on Centos 6.5 gives me 502 Bad Gateway (fpm error: unable to read what child say: Bad file descriptor)

    - by Latheesan Kanes
    I am setting up a standard LEMP stack. My current setup is giving me the following error: 502 Bad Gateway This is what is currently installed on my server: Here's the configurations I've created/updated so far, can some one take a look at the following and see where the error might be? I've already checked my logs, there's nothing in there (http://i.imgur.com/iRq3ksb.png). And I saw the following in /var/log/php-fpm/error.log file. sidenote: both the nginx and php-fpm has been configured to run under a local account called www-data and the following folders exits on the server nginx.conf global nginx configuration user www-data; worker_processes 6; worker_rlimit_nofile 100000; error_log /var/log/nginx/error.log crit; pid /var/run/nginx.pid; events { worker_connections 2048; use epoll; multi_accept on; } http { include /etc/nginx/mime.types; default_type application/octet-stream; # cache informations about FDs, frequently accessed files can boost performance open_file_cache max=200000 inactive=20s; open_file_cache_valid 30s; open_file_cache_min_uses 2; open_file_cache_errors on; # to boost IO on HDD we can disable access logs access_log off; # copies data between one FD and other from within the kernel # faster then read() + write() sendfile on; # send headers in one peace, its better then sending them one by one tcp_nopush on; # don't buffer data sent, good for small data bursts in real time tcp_nodelay on; # server will close connection after this time keepalive_timeout 60; # number of requests client can make over keep-alive -- for testing keepalive_requests 100000; # allow the server to close connection on non responding client, this will free up memory reset_timedout_connection on; # request timed out -- default 60 client_body_timeout 60; # if client stop responding, free up memory -- default 60 send_timeout 60; # reduce the data that needs to be sent over network gzip on; gzip_min_length 10240; gzip_proxied expired no-cache no-store private auth; gzip_types text/plain text/css text/xml text/javascript application/x-javascript application/xml; gzip_disable "MSIE [1-6]\."; # Load vHosts include /etc/nginx/conf.d/*.conf; } conf.d/www.domain.com.conf my vhost entry ## Nginx php-fpm Upstream upstream wwwdomaincom { server unix:/var/run/php-fcgi-www-data.sock; } ## Global Config client_max_body_size 10M; server_names_hash_bucket_size 64; ## Web Server Config server { ## Server Info listen 80; server_name domain.com *.domain.com; root /home/www-data/public_html; index index.html index.php; ## Error log error_log /home/www-data/logs/nginx-errors.log; ## DocumentRoot setup location / { try_files $uri $uri/ @handler; expires 30d; } ## These locations would be hidden by .htaccess normally #location /app/ { deny all; } ## Disable .htaccess and other hidden files location /. { return 404; } ## Magento uses a common front handler location @handler { rewrite / /index.php; } ## Forward paths like /js/index.php/x.js to relevant handler location ~ .php/ { rewrite ^(.*.php)/ $1 last; } ## Execute PHP scripts location ~ \.php$ { try_files $uri =404; expires off; fastcgi_read_timeout 900; fastcgi_pass wwwdomaincom; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } ## GZip Compression gzip on; gzip_comp_level 8; gzip_min_length 1000; gzip_proxied any; gzip_types text/plain application/xml text/css text/js application/x-javascript; } /etc/php-fpm.d/www-data.conf my php-fpm pool config ## Nginx php-fpm Upstream upstream wwwdomaincom { server unix:/var/run/php-fcgi-www-data.sock; } ## Global Config client_max_body_size 10M; server_names_hash_bucket_size 64; ## Web Server Config server { ## Server Info listen 80; server_name domain.com *.domain.com; root /home/www-data/public_html; index index.html index.php; ## Error log error_log /home/www-data/logs/nginx-errors.log; ## DocumentRoot setup location / { try_files $uri $uri/ @handler; expires 30d; } ## These locations would be hidden by .htaccess normally #location /app/ { deny all; } ## Disable .htaccess and other hidden files location /. { return 404; } ## Magento uses a common front handler location @handler { rewrite / /index.php; } ## Forward paths like /js/index.php/x.js to relevant handler location ~ .php/ { rewrite ^(.*.php)/ $1 last; } ## Execute PHP scripts location ~ \.php$ { try_files $uri =404; expires off; fastcgi_read_timeout 900; fastcgi_pass wwwdomaincom; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } ## GZip Compression gzip on; gzip_comp_level 8; gzip_min_length 1000; gzip_proxied any; gzip_types text/plain application/xml text/css text/js application/x-javascript; } I've got a file in /home/www-data/public_html/index.php with the code <?php phpinfo(); ?> (file uploaded as user www-data).

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  • Should not a tail-recursive function also be faster?

    - by Balint Erdi
    I have the following Clojure code to calculate a number with a certain "factorable" property. (what exactly the code does is secondary). (defn factor-9 ([] (let [digits (take 9 (iterate #(inc %) 1)) nums (map (fn [x] ,(Integer. (apply str x))) (permutations digits))] (some (fn [x] (and (factor-9 x) x)) nums))) ([n] (or (= 1 (count (str n))) (and (divisible-by-length n) (factor-9 (quot n 10)))))) Now, I'm into TCO and realize that Clojure can only provide tail-recursion if explicitly told so using the recur keyword. So I've rewritten the code to do that (replacing factor-9 with recur being the only difference): (defn factor-9 ([] (let [digits (take 9 (iterate #(inc %) 1)) nums (map (fn [x] ,(Integer. (apply str x))) (permutations digits))] (some (fn [x] (and (factor-9 x) x)) nums))) ([n] (or (= 1 (count (str n))) (and (divisible-by-length n) (recur (quot n 10)))))) To my knowledge, TCO has a double benefit. The first one is that it does not use the stack as heavily as a non tail-recursive call and thus does not blow it on larger recursions. The second, I think is that consequently it's faster since it can be converted to a loop. Now, I've made a very rough benchmark and have not seen any difference between the two implementations although. Am I wrong in my second assumption or does this have something to do with running on the JVM (which does not have automatic TCO) and recur using a trick to achieve it? Thank you.

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  • Is anyone familiar with this message in Kapersky Internet Security 2010?

    - by tintincutes
    Hi I just started my computer up & opened a website for my checking my mail, when I opened a Kaspersky Internet Security 2010 window popped up. C:\Documents and Settings\username\Local Settings\Application Data\Mozilla\Firefox\Profiles\rse47wp8.default\Cache\C\79\D5CC9d01 Does anyone is familiar with this? I checked the path and this path doesn't exist. I couldn't remember that I have a file of D5CC9d01 once. Can somebody please tell me if this is a virus or not? Thanks

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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