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  • Mamimum page fetch with maximum bandwith

    - by Ehsan
    Hi I want to create an application like a spider I've implement fetching page as the following code in multi-thread application but there is two problem 1) I want to use my maximum bandwidth to send/receive request, how should I config my request to do so (Like Download Accelerator application and the like) cause I heard the normal application will use 66% of the available bandwidth. 2) I don't know what exactly HttpWebRequest.KeepAlive do, but as its name implies I think i can create a connection to a website and without closing the connection sending another request to that web site using existing connection. does it boost performance or Im wrong public PageFetchResult Fetch() { PageFetchResult fetchResult = new PageFetchResult(); try { HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(URLAddress); HttpWebResponse resp = (HttpWebResponse)req.GetResponse(); Uri requestedURI = new Uri(URLAddress); Uri responseURI = resp.ResponseUri; if (Uri.Equals(requestedURI, responseURI)) { string resultHTML = ""; byte[] reqHTML = ResponseAsBytes(resp); if (!string.IsNullOrEmpty(FetchingEncoding)) resultHTML = Encoding.GetEncoding(FetchingEncoding).GetString(reqHTML); else if (!string.IsNullOrEmpty(resp.CharacterSet)) resultHTML = Encoding.GetEncoding(resp.CharacterSet).GetString(reqHTML); req.Abort(); resp.Close(); fetchResult.IsOK = true; fetchResult.ResultHTML = resultHTML; } else { URLAddress = responseURI.AbsoluteUri; relayPageCount++; if (relayPageCount > 5) { fetchResult.IsOK = false; fetchResult.ErrorMessage = "Maximum page redirection occured."; relayPageCount = 0; return fetchResult; } req.Abort(); resp.Close(); return Fetch(); } } catch (Exception ex) { fetchResult.IsOK = false; fetchResult.ErrorMessage = ex.Message; } return fetchResult; }

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  • OptimisticLockException in inner transaction ruins outer transaction

    - by Pace
    I have the following code (OLE = OptimisticLockException)... public void outer() { try { middle() } catch (OLE) { updateEntities(); outer(); } } @Transactional public void middle() { try { inner() } catch (OLE) { updateEntities(); middle(); } @Transactional public void inner() { //Do DB operation } inner() is called by other non-transactional methods which is why both middle() and inner() are transactional. As you can see, I deal with OLEs by updating the entities and retrying the operation. The problem I'm having is that when I designed things this way I was assuming that the only time one could get an OLE was when a transaction closed. This is apparently not the case as the call to inner() is throwing an OLE even when the stack is outer()->middle()->inner(). Now, middle() is properly handling the OLE and the retry succeeds but when it comes time to close the transaction it has been marked rollbackOnly by Spring. When the middle() method call finally returns the closing aspect throws an exception because it can't commit a transaction marked rollbackOnly. I'm uncertain what to do here. I can't clear the rollbackOnly state. I don't want to force create a transaction on every call to inner because that kills my performance. Am I missing something or can anyone see a way I can structure this differently? EDIT: To clarify what I'm asking, let me explain my main question. Is it possible to catch and handle OLE if you are inside of an @Transactional method? FYI: The transaction manager is a JpaTransactionManager and the JPA provider is Hibernate.

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  • How to insert zeros between bits in a bitmap?

    - by anatolyg
    I have some performance-heavy code that performs bit manipulations. It can be reduced to the following well-defined problem: Given a 13-bit bitmap, construct a 26-bit bitmap that contains the original bits spaced at even positions. To illustrate: 0000000000000000000abcdefghijklm (input, 32 bits) 0000000a0b0c0d0e0f0g0h0i0j0k0l0m (output, 32 bits) I currently have it implemented in the following way in C: if (input & (1 << 12)) output |= 1 << 24; if (input & (1 << 11)) output |= 1 << 22; if (input & (1 << 10)) output |= 1 << 20; ... My compiler (MS Visual Studio) turned this into the following: test eax,1000h jne 0064F5EC or edx,1000000h ... (repeated 13 times with minor differences in constants) I wonder whether i can make it any faster. I would like to have my code written in C, but switching to assembly language is possible. Can i use some MMX/SSE instructions to process all bits at once? Maybe i can use multiplication? (multiply by 0x11111111 or some other magical constant) Would it be better to use condition-set instruction (SETcc) instead of conditional-jump instruction? If yes, how can i make the compiler produce such code for me? Any other idea how to make it faster? Any idea how to do the inverse bitmap transformation (i have to implement it too, bit it's less critical)?

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  • MySQL Database Design with Internationalization

    - by Some name
    Hello, I'm going to start work on a medium sized application, and i'm planning it's db design. One thing that I'm not sure about is this. I will have many tables which will need internationalization, such as: "membership_options, gender_options, language_options etc" Each of these tables will share common i18n fields, like: "title, alternative_title, short_description, description" In your opinion which is the best way to do it? Have an i18n table with the same fields for each of the tables that will need them? or do something like: Membership table Gender table ---------------- -------------- id | created_at id | created_at 1 - 22.03.2001 1 - 14.08.2002 2 - 22.03.2001 2 - 14.08.2002 General translation table ------------------------- record_id | table_name | string_name | alternative_title| .... |id_language 1 - membership regular null 1 (english) 1 - membership normale null 2 (italian) 1 - gender man null 1(english) 1 -gender uomo null 2(italian) This would avoid me repeating something like: membership_translation table ----------------------------- membership_id | name | alternative_title | id_lang 1 regular null 1 1 normale null 2 gender_translation table ----------------------------- gender_id | name | alternative_title | id_lang 1 man null 1 1 uomo null 2 and so on, so i would probably reduce the number of db tables, but i'm not sure about performance.I'm not much of a DB designer, so please let me know.

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  • opengl shader make color "disappear"

    - by JFoulkes
    hi, I'm new to opengl and shaders. I'm trying to do some augmented reality on the iphone and messing about with shaders to alter a feed from the camera. What I'm trying to achieve is the appearance that an object in a picture has disappeared by setting the color to match the surrounding colour. I have a yellow rectangle and in it is a small red circle. I want to give the impressed the red circle has disappeared by setting the colour to be yellow. It won't always be solid colours but I'm just trying to get the basics down first. Currently I have a simple shader which will make a red colour lighter but this isn't ideal because it doesn't get close to the surrounding colour and I want this to work for different coloured objects and different coloured surrounding. I'm not even 100% shaders are what I need to be looking at or even opengl. I'm using it because of the performance it gives on the iPhone. I'm basically asking if: Anyone has done or seen anything similar Am I barking up the wrong tree using opengl es and opengl sl? Is this even possible? Cheers.

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  • PreparedStatement question in Java against Oracle.

    - by fardon57
    Hi everyone, I'm working on the modification of some code to use preparedStatement instead of normal Statement, for security and performance reason. Our application is currently storing information into an embedded derby database, but we are going to move soon to Oracle. I've found two things that I need your help guys about Oracle and Prepared Statement : 1- I've found this document saying that Oracle doesn't handle bind parameters into IN clauses, so we cannot supply a query like : Select pokemon from pokemonTable where capacity in (?,?,?,?) Is that true ? Is there any workaround ? ... Why ? 2- We have some fields which are of type TIMESTAMP. So with our actual Statement, the query looks like this : Select raichu from pokemonTable where evolution = TO_TIMESTAMP('2500-12-31 00:00:00.000', 'YYYY-MM-DD HH24:MI:SS.FF') What should be done for a prepared Statement ? Should I put into the array of parameters : 2500-12-31 or TO_TIMESTAMP('2500-12-31 00:00:00.000', 'YYYY-MM-DD HH24:MI:SS.FF') ? Thanks for your help, I hope my questions are clear ! Regards,

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  • HTML5 audio object doesn't play on iPad (when called from a setTimeout)

    - by Dan Halliday
    I have a page with a hidden <audio> object which is being started and stopped using a custom button via javascript. (The reason being I want to customise the button, and that drawing an audio player seems to destroy rendering performance on iPad anyway). A simplified example (in coffeescript): // Works fine on all browsers constructor: (@_button, @_audio) -> @_button.on 'click', @_play // Bind button's click event with jQuery _play: (e) => @_audio[0].play() // Call play() on audio element The audio plays fine when triggered from a function bound to a click event, but I actually want an animation to complete before the file plays so I put .play() inside a setTimeout. However I just can't get this to work: // Will not play on iPad constructor: (@_button, @_audio) -> @_button.on 'click', @_play // Bind button's click event with jQuery _play: (e) => setTimeout (=> // Declare a 300ms timeout @_audio[0].play() // Call play() on audio element ), 300 I've checked that @_audio (this._audio) is in scope and that its play() method exists. Why doesn't this work on iPad?

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  • Testing approach for multi-threaded software

    - by Shane MacLaughlin
    I have a piece of mature geospatial software that has recently had areas rewritten to take better advantage of the multiple processors available in modern PCs. Specifically, display, GUI, spatial searching, and main processing have all been hived off to seperate threads. The software has a pretty sizeable GUI automation suite for functional regression, and another smaller one for performance regression. While all automated tests are passing, I'm not convinced that they provide nearly enough coverage in terms of finding bugs relating race conditions, deadlocks, and other nasties associated with multi-threading. What techniques would you use to see if such bugs exist? What techniques would you advocate for rooting them out, assuming there are some in there to root out? What I'm doing so far is running the GUI functional automation on the app running under a debugger, such that I can break out of deadlocks and catch crashes, and plan to make a bounds checker build and repeat the tests against that version. I've also carried out a static analysis of the source via PC-Lint with the hope of locating potential dead locks, but not had any worthwhile results. The application is C++, MFC, mulitple document/view, with a number of threads per doc. The locking mechanism I'm using is based on an object that includes a pointer to a CMutex, which is locked in the ctor and freed in the dtor. I use local variables of this object to lock various bits of code as required, and my mutex has a time out that fires my a warning if the timeout is reached. I avoid locking where possible, using resource copies where possible instead. What other tests would you carry out?

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  • I'm having an issue to use GLshort for representing Vertex, and Normal.

    - by Xylopia
    As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering. Eventually, I've dearly searched around and have found following advices from stackoverflow. Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array How do you represent a normal or texture coordinate using GLshorts? Advice on speeding up OpenGL ES 1.1 on the iPhone Simple experiments show that switching from "FLOAT" to "SHORT" for vertex and normal isn't tough, but what troubles me is when you're to scale back verticies to their original size (with glScalef), normals are multiplied by the reciprocal of the scale. Natural remedy for this is to multiply the normals w/ scale before you submit to GPU. Then, my short normals almost become 0, because the scale factor is usually smaller than 0. Duh! How do you use "short" for both vertex and normal at the same time? I've been trying this and that for about a full day, but I could only go for "float vertex w/ byte normal" or "short vertex w/ float normal" so far. Your help would be truly appreciated.

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  • What is different about C++ math.h abs() compared to my abs()

    - by moka
    I am currently writing some glsl like vector math classes in c++, and I just implemented an abs() function like this: template<class T> static inline T abs(T _a) { return _a < 0 ? -_a : _a; } I compared its speed to the default c++ abs from math.h like this: clock_t begin = clock(); for(int i=0; i<10000000; ++i) { float a = abs(-1.25); }; clock_t end = clock(); unsigned long time1 = (unsigned long)((float)(end-begin) / ((float)CLOCKS_PER_SEC/1000.0)); begin = clock(); for(int i=0; i<10000000; ++i) { float a = myMath::abs(-1.25); }; end = clock(); unsigned long time2 = (unsigned long)((float)(end-begin) / ((float)CLOCKS_PER_SEC/1000.0)); std::cout<<time1<<std::endl; std::cout<<time2<<std::endl; Now the default abs takes about 25ms while mine takes 60. I guess there is some low level optimisation going on. Does anybody know how math.h abs works internally? The performance difference is nothing dramatic, but I am just curious!

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  • How to justify using a scripting language as part of a project

    - by sylvanaar
    I have a specific project in which I want to use either a scripting language + C, or as an alternative a 100% Java solution. The program adapts a legacy system for use with other moderns systems. Basically, I have few choices as to what language I can use. I have C/C++, Java 1.4, and I have also compiled the Lua for this environment. The program does 'screen scraping' and has to deal with alot of strings. That part of the code is highly variable. Most of the developers at my company use C, so - my original design was to write some portions in C, and use Lua for the part that dealt with strings and changed freqently. I was told 'You have to justify your use of the scripting language.' So i reworked my design using 100% Java, and was told - Java wont have enough performance. You should do the whole thing in C. I'm not controlling lasers or doing image processing - just some screen scraping. I still have to provide justification for using anything but C - so what justification can I provide?

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  • OpenGLES - Rendering a background image only once and not wiping it

    - by chaosbeaker
    Hello, first time asking a question here but been watching others answers for a while. My own question is one for improving the performance of my program. Currently I'm wiping the viewFrameBuffer on each pass through my program and then rendering the background image first followed by the rest of my scene. I was wondering how I go about rendering the background image once, and only wiping the rest of the scene for updating/re-rendering. I tried using a seperate buffer but I'm not sure how to present this new buffer to the render buffer. // Set the current EAGLContext and bind to the framebuffer. This will direct all OGL commands to the // framebuffer and the associated renderbuffer attachment which is where our scene will be rendered [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); // Define the viewport. Changing the settings for the viewport can allow you to scale the viewport // as well as the dimensions etc and so I'm setting it for each frame in case we want to change i glViewport(0, 0, screenBounds.size.width , screenBounds.size.height); // Clear the screen. If we are going to draw a background image then this clear is not necessary // as drawing the background image will destroy the previous image glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Setup how the images are to be blended when rendered. This could be changed at different points during your // render process if you wanted to apply different effects glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); switch (currentViewInt) { case 1: { [background render:CGPointMake(240, 0) fromTopLeftBottomRightCenter:@"Bottom"]; // Other Rendering Code }} // Bind to the renderbuffer and then present this image to the current context glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Hopefully by solving this I'll also be able to implement another buffer just for rendering particles as I can set them to always use a black background as their alpha source. Any help is greatly appreciated

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  • ReaderWriterLockSlim and Pulse/Wait

    - by Jono
    Is there an equivalent of Monitor.Pulse and Monitor.Wait that I can use in conjunction with a ReaderWriterLockSlim? I have a class where I've encapsulated multi-threaded access to an underlying queue. To enqueue something, I acquire a lock that protects the underlying queue (and a couple of other objects) then add the item and Monitor.Pulse the locked object to signal that something was added to the queue. public void Enqueue(ITask task) { lock (mutex) { underlying.Enqueue(task); Monitor.Pulse(mutex); } } On the other end of the queue, I have a single background thread that continuously processes messages as they arrive on the queue. It uses Monitor.Wait when there are no items in the queue, to avoid unnecessary polling. (I consider this to be good design, but any flames (within reason) are welcome if they help me learn otherwise.) private void DequeueForProcessing(object state) { while (true) { ITask task; lock (mutex) { while (underlying.Count == 0) { Monitor.Wait(mutex); } task = underlying.Dequeue(); } Process(task); } } As more operations are added to this class (requiring read-only access to the lock protected underlying), someone suggested using ReaderWriterLockSlim. I've never used the class before, and assuming it can offer some performance benefit, I'm not against it, but only if I can keep the Pulse/Wait design.

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  • Python optimization problem?

    - by user342079
    Alright, i had this homework recently (don't worry, i've already done it, but in c++) but I got curious how i could do it in python. The problem is about 2 light sources that emit light. I won't get into details tho. Here's the code (that I've managed to optimize a bit in the latter part): import math, array import numpy as np from PIL import Image size = (800,800) width, height = size s1x = width * 1./8 s1y = height * 1./8 s2x = width * 7./8 s2y = height * 7./8 r,g,b = (255,255,255) arr = np.zeros((width,height,3)) hy = math.hypot print 'computing distances (%s by %s)'%size, for i in xrange(width): if i%(width/10)==0: print i, if i%20==0: print '.', for j in xrange(height): d1 = hy(i-s1x,j-s1y) d2 = hy(i-s2x,j-s2y) arr[i][j] = abs(d1-d2) print '' arr2 = np.zeros((width,height,3),dtype="uint8") for ld in [200,116,100,84,68,52,36,20,8,4,2]: print 'now computing image for ld = '+str(ld) arr2 *= 0 arr2 += abs(arr%ld-ld/2)*(r,g,b)/(ld/2) print 'saving image...' ar2img = Image.fromarray(arr2) ar2img.save('ld'+str(ld).rjust(4,'0')+'.png') print 'saved as ld'+str(ld).rjust(4,'0')+'.png' I have managed to optimize most of it, but there's still a huge performance gap in the part with the 2 for-s, and I can't seem to think of a way to bypass that using common array operations... I'm open to suggestions :D

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  • Java Executor: Small tasks or big ones?

    - by Arash Shahkar
    Consider one big task which could be broken into hundreds of small, independently-runnable tasks. To be more specific, each small task is to send a light network request and decide upon the answer received from the server. These small tasks are not expected to take longer than a second, and involve a few servers in total. I have in mind two approaches to implement this using the Executor framework, and I want to know which one's better and why. Create a few, say 5 to 10 tasks each involving doing a bunch of send and receives. Create a single task (Callable or Runnable) for each send & receive and schedule all of them (hundreds) to be run by the executor. I'm sorry if my question shows that I'm lazy to test these and see for myself what's better (at least performance-wise). My question, while looking after an answer to this specific case, has a more general aspect. In situations like these when you want to use an executor to do all the scheduling and other stuff, is it better to create lots of small tasks or to group those into a less number of bigger tasks?

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  • Custom UIProgressView drawing weirdness

    - by Werner
    I am trying to create my own custom UIProgressView by subclassing it and then overwrite the drawRect function. Everything works as expected except the progress filling bar. I can't get the height and image right. The images are both in Retina resolution and the Simulator is in Retina mode. The images are called: "[email protected]" (28px high) and "[email protected]" (32px high). CustomProgressView.h #import <UIKit/UIKit.h> @interface CustomProgressView : UIProgressView @end CustomProgressView.m #import "CustomProgressView.h" @implementation CustomProgressView - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code } return self; } // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code self.frame = CGRectMake(self.frame.origin.x, self.frame.origin.y, self.frame.size.width, 16); UIImage *progressBarTrack = [[UIImage imageNamed:@"progressBarTrack"] resizableImageWithCapInsets:UIEdgeInsetsZero]; UIImage *progressBar = [[UIImage imageNamed:@"progressBar"] resizableImageWithCapInsets:UIEdgeInsetsMake(4, 4, 5, 4)]; [progressBarTrack drawInRect:rect]; NSInteger maximumWidth = rect.size.width - 2; NSInteger currentWidth = floor([self progress] * maximumWidth); CGRect fillRect = CGRectMake(rect.origin.x + 1, rect.origin.y + 1, currentWidth, 14); [progressBar drawInRect:fillRect]; } @end The resulting ProgressView has the right height and width. It also fills at the right percentage (currently set at 80%). But the progress fill image isn't drawn correctly. Does anyone see where I go wrong?

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  • AppFabric caching's local cache isnt working for us... What are we doing wrong?

    - by Olly
    We are using appfabric as the 2ndlevel cache for an NHibernate asp.net application comprising a customer facing website and an admin website. They are both connected to the same cache so when admin updates something, the customer facing site is updated. It seems to be working OK - we have a CacheCLuster on a seperate server and all is well but we want to enable localcache to get better performance, however, it dosnt seem to be working. We have enabled it like this... bool UseLocalCache = int LocalCacheObjectCount = int.MaxValue; TimeSpan LocalCacheDefaultTimeout = TimeSpan.FromMinutes(3); DataCacheLocalCacheInvalidationPolicy LocalCacheInvalidationPolicy = DataCacheLocalCacheInvalidationPolicy.TimeoutBased; if (UseLocalCache) { configuration.LocalCacheProperties = new DataCacheLocalCacheProperties( LocalCacheObjectCount, LocalCacheDefaultTimeout, LocalCacheInvalidationPolicy ); // configuration.NotificationProperties = new DataCacheNotificationProperties(500, TimeSpan.FromSeconds(300)); } Initially we tried using a timeout invalidation policy (3mins) and our app felt like it was running faster. HOWEVER, we noticed that if we changed something in the admin site, it was immediatley updated in the live site. As we are using timeouts not notifications, this demonstrates that the local cache isnt being queried (or is, but is always missing). The cache.GetType().Name returns "LocalCache" - so the factory has made a local cache. Running "Get-Cache-Statistics MyCache" in PS on my dev environment (asp.net app running local from vs2008, cache cluster running on a seperate w2k8 machine) show a handful of Request Counts. However, on the Production environment, the Request Count increases dramaticaly. We tried following the method here to se the cache cliebt-server traffic... http://blogs.msdn.com/b/appfabriccat/archive/2010/09/20/appfabric-cache-peeking-into-client-amp-server-wcf-communication.aspx but the log file had nothing but the initial header in it - i.e no loggin either. I cant find anything in SO or Google. Have we done something wrong? Have we got a screwy install of AppFabric - we installed it via WebPlatform Installer - I think? (note: the IIS box running ASp.net isnt in yhe cluster - it is just the client). Any insights greatfully received!

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  • Entity Framework autoincrement key

    - by Tommy Ong
    I'm facing an issue of duplicated incremental field on a concurrency scenario. I'm using EF as the ORM tool, attempting to insert an entity with a field that acts as a incremental INT field. Basically this field is called "SequenceNumber", where each new record before insert, will read the database using MAX to get the last SequenceNumber, append +1 to it, and saves the changes. Between the getting of last SequenceNumber and Saving, that's where the concurrency is happening. I'm not using ID for SequenceNumber as it is not a unique constraint, and may reset on certain conditions such as monthly, yearly, etc. InvoiceNumber | SequenceNumber | DateCreated INV00001_08_14 | 1 | 25/08/2014 INV00001_08_14 | 1 | 25/08/2014 <= (concurrency is creating two SeqNo 1) INV00002_08_14 | 2 | 25/08/2014 INV00003_08_14 | 3 | 26/08/2014 INV00004_08_14 | 4 | 27/08/2014 INV00005_08_14 | 5 | 29/08/2014 INV00001_09_14 | 1 | 01/09/2014 <= (sequence number reset) Invoice number is formatted based on the SequenceNumber. After some research I've ended up with these possible solutions, but wanna know the best practice 1) Optimistic Concurrency, locking the table from any reads until the current transaction is completed (not fancy of this idea as I guess performance will be of a great impact?) 2) Create a Stored Procedure solely for this purpose, does select and insert on a single statement as such concurrency is at minimum (would prefer a EF based approach if possible)

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  • The CLR has been unable to transition from COM context [...] for 60 seconds

    - by BlueRaja The Green Unicorn
    I am getting this error on code that used to work. I have not changed the code. Here is the full error: The CLR has been unable to transition from COM context 0x3322d98 to COM context 0x3322f08 for 60 seconds. The thread that owns the destination context/apartment is most likely either doing a non pumping wait or processing a very long running operation without pumping Windows messages. This situation generally has a negative performance impact and may even lead to the application becoming non responsive or memory usage accumulating continually over time. To avoid this problem, all single threaded apartment (STA) threads should use pumping wait primitives (such as CoWaitForMultipleHandles) and routinely pump messages during long running operations. And here is the code that caused it: var openFileDialog1 = new System.Windows.Forms.OpenFileDialog(); openFileDialog1.DefaultExt = "mdb"; openFileDialog1.Filter = "Management Database (manage.mdb)|manage.mdb"; //Stalls indefinitely on the following line, then gives the CLR error //one minute later. The dialog never opens. if(openFileDialog1.ShowDialog() == DialogResult.OK) { .... } Yes, I am sure the dialog is not open in the background, and no, I don't have any explicit COM code or unmanaged marshalling or multithreading. I have no idea why the OpenFileDialog won't open - any ideas?

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  • How do the major C# DI/IoC frameworks compare?

    - by Slomojo
    At the risk of stepping into holy war territory, What are the strengths and weaknesses of these popular DI/IoC frameworks, and could one easily be considered the best? ..: Ninject Unity Castle.Windsor Autofac StructureMap Are there any other DI/IoC Frameworks for C# that I haven't listed here? In context of my use case, I'm building a client WPF app, and a WCF/SQL services infrastructure, ease of use (especially in terms of clear and concise syntax), consistent documentation, good community support and performance are all important factors in my choice. Update: The resources and duplicate questions cited appear to be out of date, can someone with knowledge of all these frameworks come forward and provide some real insight? I realise that most opinion on this subject is likely to be biased, but I am hoping that someone has taken the time to study all these frameworks and have at least a generally objective comparison. I am quite willing to make my own investigations if this hasn't been done before, but I assumed this was something at least a few people had done already. Second Update: If you do have experience with more than one DI/IoC container, please rank and summarise the pros and cons of those, thank you. This isn't an exercise in discovering all the obscure little containers that people have made, I'm looking for comparisons between the popular (and active) frameworks.

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  • Unable to get data from a WCF client

    - by Scott
    I am developing a DLL that will provide sychronized time stamps to multiple applications running on the same machine. The timestamps are altered in a thread that uses a high performance timer and a scalar to provide the appearance of moving faster than real-time. For obvious reasons I want only 1 instance of this time library, and I thought I could use WCF for the other processes to connect to this and poll for timestamps whenever they want. When I connect however I never get a valid time stamp, just an empty DateTime. I should point out that the library does work. The original implementation was a single DLL that each application incorporated and each one was synced using windows messages. I'm fairly sure it has something to do with how I'm setting up the WCF stuff, to which I am still pretty new. Here are the contract definitions: public interface ITimerCallbacks { [OperationContract(IsOneWay = true)] void TimerElapsed(String id); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(ITimerCallbacks))] public interface ISimTime { [OperationContract] DateTime GetTime(); } Here is my class definition: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)] public class SimTimeServer: ISimTime The host setup: // set up WCF interprocess comms host = new ServiceHost(typeof(SimTimeServer), new Uri[] { new Uri("net.pipe://localhost") }); host.AddServiceEndpoint(typeof(ISimTime), new NetNamedPipeBinding(), "SimTime"); host.Open(); and the implementation of the interface function server-side: public DateTime GetTime() { if (ThreadMutex.WaitOne(20)) { RetTime = CurrentTime; ThreadMutex.ReleaseMutex(); } return RetTime; } Lastly the client-side implementation: Callbacks myCallbacks = new Callbacks(); DuplexChannelFactory pipeFactory = new DuplexChannelFactory(myCallbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/SimTime")); ISimTime pipeProxy = pipeFactory.CreateChannel(); while (true) { string str = Console.ReadLine(); if (str.ToLower().Contains("get")) Console.WriteLine(pipeProxy.GetTime().ToString()); else if (str.ToLower().Contains("exit")) break; }

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  • Undefined Web.config error in VS 2008

    - by user1066050
    I'm working on a web app using VS 2008, .Net 3.5 and C#. Most of the projects in the solution are either classic asp.net pages with some MVC 1 in the mix, the rest is shared libraries. The solution is one that is some 5 years old and has gone through a variety of developers working on it and clearly has some performance and architectural issues. Previously, I've been working on the project using VS 2008 on a Win XP machine, but have just transitioned over to a new box using Win 7 Ultimate. To do so, I've installed VS 2008, asp.net 3.5. To support future work on the solution I've also installed VS 2010 and asp.net 4.0. Opening the solution on the new box with VS 2008 works fine, and it builds without error. However, when I attempt to run it with the debugger, I get the following message: "There is an error in web.config. Please correct before proceeding. (You might rename the current web.config and add a new one.)" I think it's clear that there is some sort of environmental issue regarding web.config on the new machine, but the error message is not "helpful". Adding a new web.config is not an option as the existing one is quite long and involved (too much to post here). I'm hoping someone has a suggestion or two about where I might look for missing elements or changed configurations that might produce such an error message. Lacking that, I'll revisit this post and provide the web.config in the hope that will elicit further help. Thanks to all in advance for taking a look at this. The StackOverflow community has helped me many times in the past with pertinent answers although this is my first posting. Jeff

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  • Async task ASP.net HttpContext.Current.Items is empty - How do handle this?

    - by GuruC
    We are running a very large web application in asp.net MVC .NET 4.0. Recently we had an audit done and the performance team says that there were a lot of null reference exceptions. So I started investigating it from the dumps and event viewer. My understanding was as follows: We are using Asyn Tasks in our controllers. We rely on HttpContext.Current.Items hashtable to store a lot of Application level values. Task<Articles>.Factory.StartNew(() => { System.Web.HttpContext.Current = ControllerContext.HttpContext.ApplicationInstance.Context; var service = new ArticlesService(page); return service.GetArticles(); }).ContinueWith(t => SetResult(t, "articles")); So we are copying the context object onto the new thread that is spawned from Task factory. This context.Items is used again in the thread wherever necessary. Say for ex: public class SomeClass { internal static int StreamID { get { if (HttpContext.Current != null) { return (int)HttpContext.Current.Items["StreamID"]; } else { return DEFAULT_STREAM_ID; } } } This runs fine as long as number of parallel requests are optimal. My questions are as follows: 1. When the load is more and there are too many parallel requests, I notice that HttpContext.Current.Items is empty. I am not able to figure out a reason for this and this causes all the null reference exceptions. 2. How do we make sure it is not null ? Any workaround if present ? NOTE: I read through in StackOverflow and people have questions like HttpContext.Current is null - but in my case it is not null and its empty. I was reading one more article where the author says that sometimes request object is terminated and it may cause problems since dispose is already called on objects. I am doing a copy of Context object - its just a shallow copy and not a deep copy.

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  • Boost ASIO async_write "Vector iterator not dereferencable"

    - by xeross
    Hey, I've been working on an async boost server program, and so far I've got it to connect. However I'm now getting a "Vector iterator not dereferencable" error. I suspect the vector gets destroyed or dereferenced before he packet gets sent thus causing the error. void start() { Packet packet; packet.setOpcode(SMSG_PING); send(packet); } void send(Packet packet) { cout << "DEBUG> Transferring packet with opcode " << packet.GetOpcode() << endl; async_write(m_socket, buffer(packet.write()), boost::bind(&Session::writeHandler, shared_from_this(), placeholders::error, placeholders::bytes_transferred)); } void writeHandler(const boost::system::error_code& errorCode, size_t bytesTransferred) { cout << "DEBUG> Transfered " << bytesTransferred << " bytes to " << m_socket.remote_endpoint().address().to_string() << endl; } Start gets called once a connection is made. packet.write() returns a uint8_t vector Would it matter if I'd change void send(Packet packet) to void send(Packet& packet) Not in relation to this problem but performance wise.

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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