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  • Gigabyte u24f Touchpad (elantech) not detected

    - by user314973
    A new Ubuntu user here. I just installed Ubuntu 14.04 on my gigabyte U24F laptop. At first the touch-pad (I believe it's elantech) was working fine but one day I turned it off using fn+f10 key from the keyboard. The next day I could no longer turn it back on and it has since been undetected by the system. xinput returns Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Logitech USB Optical Mouse id=11 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Sleep Button id=8 [slave keyboard (3)] ? Video Bus id=9 [slave keyboard (3)] ? Power Button id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] so there's no touch-pad detected. I'm using a USB mouse at the moment. Attempting to run synclient gives "Couldn't find synaptics properties. No synaptics driver loaded?" Things I've tried so far to no avail Reinstalling xserver-xorg-input-synaptics. Checking dconf.editor settings, touchpad is enabled. Booting into a live usb session, touchpad no longer even works in this case. (Does this mean a fresh install wouldn't even solve the problem?) Any help is greatly appreciated!

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  • How to code Time Stop or Bullet Time in a game?

    - by David Miler
    I am developing a single-player RPG platformer in XNA 4.0. I would like to add an ability that would make the time "stop" or slow down, and have only the player character move at the original speed(similar to the Time Stop spell from the Baldur's Gate series). I am not looking for an exact implementation, rather some general ideas and design-patterns. EDIT: Thanks all for the great input. I have come up with the following solution public void Update(GameTime gameTime) { GameTime newGameTime = new GameTime(gameTime.TotalGameTime, new TimeSpan(gameTime.ElapsedGameTime.Ticks / DESIRED_TIME_MODIFIER)); gameTime = newGameTime; or something along these lines. This way I can set a different time for the player component and different for the rest. It certainly is not universal enough to work for a game where warping time like this would be a central element, but I hope it should work for this case. I kinda dislike the fact that it litters the main Update loop, but it certainly is the easiest way to implement it. I guess that is essentialy the same as tesselode suggested, so I'm going to give him the green tick :)

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  • Is individual code ownership important?

    - by Jim Puls
    I'm in the midst of an argument with some coworkers over whether team ownership of the entire codebase is better than individual ownership of components of it. I'm a huge proponent of assigning every member of the team a roughly equal share of the codebase. It lets people take pride in their creation, gives the bug screeners an obvious first place to assign incoming tickets, and helps to alleviate "broken window syndrome". It also concentrates knowledge of specific functionality with one (or two) team members making bug fixes much easier. Most of all, it puts the final say on major decisions with one person who has a lot of input instead of with a committee. I'm not advocating for requiring permission if somebody else wants to change your code; maybe have the code review always be to the owner, sure. Nor am I suggesting building knowledge silos: there should be nothing exclusive about this ownership. But when suggesting this to my coworkers, I got a ton of pushback, certainly much more than I expected. So I ask the community: what are your opinions on working with a team on a large codebase? Is there something I'm missing about vigilantly maintaining collective ownership?

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  • Should you create a class within a method?

    - by Amndeep7
    I have made a program using Java that is an implementation of this project: http://nifty.stanford.edu/2009/stone-random-art/sml/index.html. Essentially, you create a mathematical expression and, using the pixel coordinate as input, make a picture. After I initially implemented this in serial, I then implemented it in parallel due to the fact that if the picture size is too large or if the mathematical expression is too complex (especially considering the fact that I made the expression recursively), it takes a really long time. During this process, I realized that I needed two classes which implemented the Runnable interface as I had to put in parameters for the run method, which you aren't allowed to do directly. One of these classes ended up being a medium sized static inner class (not large enough to make an independent class file for it though). The other though, just needed a few parameters to determine some indexes and the size of the for loop that I was making run in parallel - here it is: class DataConversionRunnable implements Runnable { int jj, kk, w; DataConversionRunnable(int column, int matrix, int wid) { jj = column; kk = matrix; w = wid; } public void run() { for(int i = 0; i < w; i++) colorvals[kk][jj][i] = (int) ((raw[kk][jj][i] + 1.0) * 255 / 2.0); increaseCounter(); } } My question is should I make it a static inner class or can I just create it in a method? What is the general programming convention followed in this case?

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  • About online game servers and how to handle data

    - by TreantBG
    So my question isn't about what technology to use or how to do this or that, but a more general question. I'm currently developing a action third person shooter. With elements of RPG - weapon,armor upgrades and items. Players will be able to create new games or join old ones. So my question is how to create the game server that players will play in. I have two ideas on my mind. The player who made the game is the server. All data passes trough him and he send this data to the server updating the database of the players with their XP points kills/deaths score and other. Or my host machine is the server, the player who made the game just will open new instance on my host and will be like client. And all players send their input data to the host, the host updates the game and send response back to client for any new changes like where is the enemy and other. And if i choose option 1 is there a chance the host to change the game content and manipulate the game results? (I think there is but i'm not sure) And if i choose option 2 isn't that raising the response time and potentially the game lag? or maybe there is another option?

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  • Checking preconditions or not

    - by Robert Dailey
    I've been wanting to find a solid answer to the question of whether or not to have runtime checks to validate input for the purposes of ensuring a client has stuck to their end of the agreement in design by contract. For example, consider a simple class constructor: class Foo { public: Foo( BarHandle bar ) { FooHandle handle = GetFooHandle( bar ); if( handle == NULL ) { throw std::exception( "invalid FooHandle" ); } } }; I would argue in this case that a user should not attempt to construct a Foo without a valid BarHandle. It doesn't seem right to verify that bar is valid inside of Foo's constructor. If I simply document that Foo's constructor requires a valid BarHandle, isn't that enough? Is this a proper way to enforce my precondition in design by contract? So far, everything I've read has mixed opinions on this. It seems like 50% of people would say to verify that bar is valid, the other 50% would say that I shouldn't do it, for example consider a case where the user verifies their BarHandle is correct, but a second (and unnecessary) check is also being done inside of Foo's constructor.

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  • mix audio with h264 mp4 video with ffmpeg

    - by user2362912
    I have 2 files : Input #0, wav, from '105426_1.wav': Duration: 00:00:09.98, bitrate: 1312 kb/s Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 41000 Hz, stereo, s16, 1312 kb/s and: Duration: 00:00:41.29, start: 0.000000, bitrate: 1313 kb/s Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p, 640x360 [SAR 1:1 DAR 16:9], 1211 kb/s, 24.42 fps, 25 tbr, 90k tbn, 48 tbc Metadata: handler_name : VideoHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 99 kb/s Metadata: handler_name : SoundHandler I want to insert first audio file into video in special place (for example in 10 secunde of video) and mix it with audio stream of video file. I try to /usr/local/bin/ffmpeg -i 105426_1.wav -i 105426.mp4 -map 0:0 -map 1:1 -map 1:0 video_finale.mp4 but result is : Duration: 00:00:41.31, start: 0.046440, bitrate: 755 kb/s Stream #0:0(und): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s Metadata: handler_name : SoundHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s Metadata: handler_name : SoundHandler Stream #0:2(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 640x360 [SAR 1:1 DAR 16:9], 588 kb/s, 25 fps, 25 tbr, 12800 tbn, 50 tbc Metadata: handler_name : VideoHandler I need only one audio stream and first stream play not from beginig but from 10 sec

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  • How to establish SIP connection, when SIP-proxy is required?

    - by LA_
    I have Asterisk/1.8.13.1 Asterisk GUI-version : SVN--r Yes, quite old one, but I can not update it since this is installed on my Synology NAS. NAS is connected to internet thru router Asus RT-N16. I should use the following data to connect to the server: Auth name – 7499952XXXX User name/User ID/Display Name – nickname Authorization user name - [email protected] Domain - sip.beeline.ru SIP proxy server - msk.sip.beeline.ru I've also found the following string: [email protected]:password:[email protected]@msk.sip.beeline.ru:5060/7499952XXXX I've tested the parameters on my PC thru X-Lite and it works well (so, assume there is no any problem with the router, no need to do anything with router's NAS settings). But since I am quite new to Asterisk, I can not understand where to input all these data. Asterisk GUI doesn't have fields for proxy: Can somebody please help me with step-by-step instruction? Thank you in advance!

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  • Pros and Cons between learning to program on Windows and Linux and Macs

    - by Amumu
    I have been studying IT for 2 years and I'm going to graduate soon in this year (if everything goes well). I think it's time for me to choose a path to specialized into some fields of this large industry. Personally, I want to be a game programmer. But to be a game programmer, surely I have to invest my time to study Windows Programming, then DirectX and other programming techniques related to game. On the other hand, Linux seems promising as well. I am not sure about Game Programming on for it, but it seems become an expert for this OS, and by expert it's not about using the OS to become an administrator, but can do further than that, such as understand the OS to its essence and can produce applications for it. However, there's some obstacles in my view for this development path. Many of my friends think that Linux is based on free and open source, and if you follow it, as its name suggested: Free and Open Source, it means we also give away our software free. Otherwise, we will have to find a second job to make living. Currently, I think a viable way to make money on Linux is doing works related to client-server. Another way to developer my career is to become expert in developing business applications for companies. This is more on business, not on specialized IT fields so I am not really interested. Another alternative is programming on mobile devices, such as iPhone, Android and it seems very promising and easier to approach. Another way is to become a computer scientist and research on academic subjects such as AI, human-computer interaction, but this is far beyond my reach, so I won't invest my time on it until I feel I am experienced enough. That's all I can think of for now. I may miss a lot of things, so I need more opinions as input to get the big picture of the industry for my career path.

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  • Execute local script requiring arguments on Linux via plink

    - by c_maker
    Is it possible to execute (from windows) a local script with arguments on a remote linux system? Here's what I got: plink 1.2.3.4 -l root -pw mypassword -m hello.sh Is there a way to do this same thing, but able to give input parameters to hello.sh? I've tried many things, including: plink 1.2.3.4 -l root -pw mypassword -m hello.sh input1 input2 In this case it seems that plink thinks that input1 and input2 are its arguments.. which makes sense. What are my options?

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  • How can I set up OpenVPN to accept more than 60 connections?

    - by Robin
    Greetings! We're using OpenVPN and today hit an unexpected connection limit of 60 - even though max-clients is set to the source code default 1024. Server log: Tue Dec 21 13:49:41 2010 MULTI: new incoming connection would exceed maximum number of clients (60) We're slowly adding new clients to the VPN and expect to hit 200 some time next year, if we can get it working. We're running the server on a Win2003 R2. OpenVPN 2.0.9 Server config as follows: local 192.168.10.211 port 1195 proto tcp dev tun dev-node OpenVPN_Vision ca vision_ca.crt cert vision_server.crt key vision_server.key # This file should be kept secret dh vision_dh1024.pem server 192.168.211.0 255.255.255.0 ifconfig-pool-persist vision_ipp.txt ;server-bridge 10.8.0.4 255.255.255.0 10.8.0.50 10.8.0.100 ;client-to-client keepalive 10 120 comp-lzo ;max-clients 100 # Default in source code is 1024 persist-key persist-tun status openvpn-status-vision.log log vision.log verb 3 I would greatly appreciate any help or input on this one. Thanks! Best regards, Robin

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  • increase performance of virtual machines on the 27" imac

    - by evan
    I'm using a 27" iMac (i7, 8GB RAM) at work and normally run two or three virtual machines at the same time, which hurts the performance of each virtual machine. I've learned on these forums the best way to increase virtual machine performance (aside from RAM) is to have them running on a separate hard drive from the one the OS is on. Of course with the iMac you can only have one hard drive and not even an SAS or solid state drive (well you could probably take it apart and put one in yourself but I wouldn't be permitted to do that). That being said, do you think it would help to run one or more virtual machines from a firewire external drive (or a usb 2.0)? Thanks for your input!

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  • Choosing open source vs. proprietary CMS

    - by jkneip
    Hi- I've been tasked with redesigning a website for a small academic library. While only in charge of the site for 6 months, we've been maintaining static html pages edited in Dreamweaver for years. Last count of our total pages is around 400. Our university is going with an enterprise level solution called Sitefinity, although we maintain our own domain and are responsible to maintain our own presense. Some background-my library has a couple Microsoft IIS servers on which this static html site has been running. I'm advocating for the implementation of a CMS while doing this redesign. The problem is I'm basically the lone webmaster so I have no one to agree or disagree with my choice. There are also only 1-2 content editors right know for the site but a CMS could change that factor. I would like to use the functionality of having servers that run .NET and MS SQL but am more experience setting up and maintaining open source software like Wordpress or Drupal on web hosts. My main concern is choosing a CMS that will be easy to update / maintain / deal with upgrades (i.e., support) in case I'm not there in the future. So I'm wondering how to factor in the open source CMS vs. a relatively inexpensive commercial CMS decision and whether choosing PHP/MySQL vs. ASP.net framework for development environment will play into my decision. Thanks for any input that can be offered based on the details I've given. Thanks, Jason

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  • Empty interface to combine multiple interfaces

    - by user1109519
    Suppose you have two interfaces: interface Readable { public void read(); } interface Writable { public void write(); } In some cases the implementing objects can only support one of these but in a lot of cases the implementations will support both interfaces. The people who use the interfaces will have to do something like: // can't write to it without explicit casting Readable myObject = new MyObject(); // can't read from it without explicit casting Writable myObject = new MyObject(); // tight coupling to actual implementation MyObject myObject = new MyObject(); None of these options is terribly convenient, even more so when considering that you want this as a method parameter. One solution would be to declare a wrapping interface: interface TheWholeShabam extends Readable, Writable {} But this has one specific problem: all implementations that support both Readable and Writable have to implement TheWholeShabam if they want to be compatible with people using the interface. Even though it offers nothing apart from the guaranteed presence of both interfaces. Is there a clean solution to this problem or should I go for the wrapper interface? UPDATE It is in fact often necessary to have an object that is both readable and writable so simply seperating the concerns in the arguments is not always a clean solution. UPDATE2 (extracted as answer so it's easier to comment on) UPDATE3 Please beware that the primary usecase for this is not streams (although they too must be supported). Streams make a very specific distinction between input and output and there is a clear separation of responsibilities. Rather, think of something like a bytebuffer where you need one object you can write to and read from, one object that has a very specific state attached to it. These objects exist because they are very useful for some things like asynchronous I/O, encodings,...

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  • My Tablet PC has a jog dial (typically used for scrolling up and down) but it does not work by defau

    - by techtechmo
    I have an HP Compaq TC4400 and I recently was able to make most of the Tablet PC functions work in Ubuntu 9.10. (The step-by-step guide can be found in my blog.) Unfortunately I have yet to make the jog dial work. This would be particularly useful for scrolling up and down websites and documents when the TC4400 is in slate mode (with no access to the keyboard). I would be much obliged if anybody could tell me: How to find out the input button/key assignment that Ubuntu 9.10 has for jog-up and jog-down; How to assign jog-up to scroll up (D-pad key UP, or PAGE UP) and jog-down to scroll down (D-Pad key DOWN, or PAGE DOWN). I am using xbindkeys to assign different shortcuts to the quick launch buttons, perhaps I could use the same program for the jog dial? I would have done that, except I do not know how to find the proper button/key assignment for xbindkeys to use. Thanks in advance!

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  • how to get access to environment variables from output file

    - by getjoefree
    I want to get variables from a output file specific location,and input file format as below: log1.txt format: [v] Output Data <Value>DIMM_A,4096,1600,Hynix,HMT351S6CFR8C-PB,0942E041,1206,01,Hynix,,</Value> or log2.txt format: [v] Output Data <Value>DIMM_B,4096,1600,Hynix,HMT351S6CFR8C-PB,017E90AE,1205,01,Hynix,,</Value> <Value>DIMM_A,4096,1600,Hynix,HMT351S6CFR8C-PB,012E908D,1205,01,Hynix,,</Value> and we want to get output OUT.TXT file format as below: if log1.txt format and then output file format: SET DIMM1=DIMM_A,4096,1600,Hynix,HMT351S6CFR8C-PB,0942E041,1206,01,Hynix,, if log2.txt format and then output file format: SET DIMM2=DIMM_B,4096,1600,Hynix,HMT351S6CFR8C-PB,017E90AE,1205,01,Hynix,, SET DIMM1=DIMM_A,4096,1600,Hynix,HMT351S6CFR8C-PB,012E908D,1205,01,Hynix,, who could you help to me? thanks!

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  • Can a switch consume bandwidth?

    - by aashiq
    I have a network with a router and a switch. At first my ISP's optical fiber is connected with media converter input port. Than Ethernet cable (output port of Media converter) is connected with the switch. Then an output Ethernet cable is connected with our inner Microtik router. Then this router is connected with another LAN switch. From this switch we have got every connection other switch. It is our total network structure. Our bandwidth is 2 Mbps. From the 11th of March our MRTG graph shows high all the time even when my all switch is switched off except LAN switch. That's why our line is breaking up (Voice call). How could be it possible? My all PC's bandwidth is limited but when connected PC with media converter directly then the graph shows normal. That's why I can't blame my ISP.

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  • windows server secondary plex or windows server default

    - by shiva
    I am new to handling issues on server. when my system tried to reboot I could see two installables to boot from. windows server 2012- current os windows server secondary plex. So when ever there is a system restart the system it stops at this screen. And since I am connecting to this server using RDP I have to wait for the hetzner console to click on of the os to boot. Even though the current os is set as default and time given is 30 sec, it still waits for a user input. So I want to know which of the two should I be using to boot and I just want one os.

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  • How can I assign actions to all my mouse buttons?

    - by Torben Gundtofte-Bruun
    I have a mouse with lots of buttons, but it's not a mainstream make like Logitech. For Windows, I have a driver that lets me assign actions like close-window (Ctrl+W) or next-tab (Ctrl+Tab), but I don't have a Linux driver. Since Linux is so flexible, I thought perhaps there is a general way to do this, regardless of brand? Update: Based on input from Cyrex, I installed and ran sudo apt-get install btnx which found several but not all mouse buttons. Found: left, right, wheel, wheelclick, thumb fwd, thumb back. Not found: wheel left, wheel right, thumb middle button. Vendor ID is 0x04d9, Model ID is 0xa015. Update 2: In SystemPrefsMouse there's a lightbulb icon for testing double-click speed. Every working button can turn the bulb on&off, but the missing buttons can't. It would seem that Ubuntu isn't aware of these buttons and thus doesn't register their clicks. I guess I need to hunt for a driver, though a mainstream mouse is probably the easier way.

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  • Distributed Rendering in the UDK and Unity

    - by N0xus
    At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running in a CAVE (someone did get CryEngine to work in one, but there is little research data about it). As of yet, I have not cemented my final choice of engine for use in the next stage of my project. I've experience in both, so the learning curve will be gentle on both. And both of the engines offer stereoscopic rendering, either already inbuilt with ReadD (Unreal) or by doing it yourself (Unity). Both can also make use of other input devices as well, such as the kinect or other devices. So again, both engines are still on the table. For the last bit of my preliminary research, I was advised to see if either, or both engines could do distributed rendering. I was advised this, as the final game we make could go into a variety of differently sized CAVEs. The one I have access to is roughly 2.4m x 3m cubed, and have been duly informed that this one is a "baby" compared to others. So, finally onto my question: Can either the Unreal Engine, or Unity Engine make it possible for developers to allow distributed rendering? Either through in built devices, or by creating my own plugin / script?

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  • What can be done against language inertia?

    - by gerrit
    Often, projects use programming language X, but would use programming language Y if they were started from scratch. For example, big numerical models may be written entirely in Fortran. Whereas this might be a reasonable choice for the components that need to run fast (alternative would be C or C++), it might be a poor choice for components that either do not need to run fast (such as things dealing with human input or simple visualisations), or where runtime is not the limiting factor (such as I/O, particularly when from the network). Another example may be when a project is built using a propriety language (such as Matlab; no, FOSS clones are not good enough) and was started at a time when FOSS alternatives were not viable, but ten years later, they are; and it would be beneficial to migrate. However, due to language inertia, a migration does not happen. Code that works should not be touched, porting code is a time-consuming, expensive process, and programmers are familiar in language X but not necessarily in language Y. Still, in the long term, a migration would likely be beneficial. Can anything be done to mitigate the problems associated with language inertia? Are there any notable examples of big projects that have successfully overcome this problem? Or is a project bound to stick forever with the initial choices?

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  • How can I play .bin file with VLC?

    - by freebird
    For two days I have tried to get vlc play this .bin file. I played it fine in windows xp using vlc. So I decided to install same vlc thats on my xp partition and it plays through Wine the file no problem. Why won't it play natively? fr33bird@fr33bird-desktop:~/Downloads/********/*********$ vlc ********.bin VLC media player 1.1.10 The Luggage (revision exported) Blocked: call to unsetenv("DBUS_ACTIVATION_ADDRESS") Blocked: call to unsetenv("DBUS_ACTIVATION_BUS_TYPE") [0x8387914] main libvlc: Running vlc with the default interface. Use 'cvlc' to use vlc without interface. Blocked: call to setlocale(6, "") Warning: call to srand(1309627174) Warning: call to rand() Blocked: call to setlocale(6, "") (process:14474): Gtk-WARNING **: Locale not supported by C library. Using the fallback 'C' locale. Blocked: call to setlocale(6, "") libdvdnav: Using dvdnav version 4.1.3 libdvdread: Using libdvdcss version 1.2.10 for DVD access libdvdread: Can't stat /home/fr33bird/Downloads/*******/*******/*******.bin No such file or directory libdvdnav: vm: failed to open/read the DVD [0x87034e4] filesystem access error: cannot open file /home/fr33bird/Downloads/*****/*****/*******.bin (No such file or directory) [0x843535c] main input error: open of `file:///home/fr33bird/Downloads/******/****/********.bin' failed: (null) Funny it says no such file even thou it's attempting to read it. Xine says that the .bin is encrypted so I installed libdvdcss2 w32codecs ubuntu-restricted-codecs from Medibuntu still same issue. How can I fix this? I want to run this natively not through wine. I Even tried to change .bin to .mpg and .avi.

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  • CentOS Live CD Creation issues

    - by Dheeraj
    I am creating my customized CentOS 6.3 Live CD. I am following information given at https://projects.centos.org/trac/livecd/wiki/GetToolset My "livecd-creator" command completes successfully and an ISO image is created. But when I try to boot up my system with this ISO, it goes up to the CentOS blue screen and then the CAPS lock and Scroll Lock LEDs on the keyboard starts flashing. Then from here after, the system takes no input from keyboard and I have to power cycle it and it does the same thing. Could you get me any suggestion why this is causing and possible workaround. Thanks.

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  • Javascript Canvas Drawing Efficiency

    - by jujumbura
    I have just recently started some experiments with game development in Javascript/HTML5, and so far it has been going pretty well. I have a simple test scene running with some basic input handling, and a hundred-ish drawImage() calls with a few transforms. This all runs great on Chrome, but unfortunately, it already chugs on Firefox. I am using a very large canvas ( 1920 x 1080 ), but it doesn't seem like I should be hitting my limit already. So on that note, I was hoping to ask a few questions: 1) What exactly is done on the CPU vs. the GPU in terms of canvas and drawImage()? I'm afraid the answer is probably "it depends on the browser", but can anybody give me some rules of thumb? I naively imagined that each drawImage call results in a textured quad on the GPU with the canvas effectively being a render target, but I'm wondering if I'm pretty far off base there... 2) I have seen posts here and there with people saying not to use the translate(), rotate(), scale() functions when drawing on the canvas. Am I adding a lot of overhead just by adding a translate() call, as opposed to passing in the x,y to drawImage()? Some people suggest using "transate3d", etc., which are CSS properties, but I'm not sure how to use them within a scene. Can they be used for animated sprites within a single canvas? 3) I have also seen a lot of posts with people mentioning that pre-building canvases and then re-using them is a lot faster than issuing all the individual draw calls again. I am guessing that my background should definitely be pre-built into a canvas, but how far should I take this? Should I maintain an individual canvas for each sprite, to cache all static image data when not animating? Thank you much for your advice!

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  • Is there an alternative to SDL 1.3 for a C++ game that should run on iOS and Android?

    - by futlib
    I've used SDL for many desktop games, always as the cross-platform glue for: Creating a window Processing input Rendering images Rendering fonts Playing sounds/music It has never disappointed me at those tasks. But when it comes to graphics, I prefer to work with the OpenGL API directly, even though all of our games are 2D. In the project I'm currently working on, I've made sure to only use the API subset supported by both OpenGL 1.3 and OpenGL 1.0, so making the thing run on Android should be easy, I thought. Turns out there is no official Android or iOS port of SDL yet. However, there's one in SDL 1.3, which is still in development. SDL 1.3 doesn't seem very appealing to me for three reasons: It's been in development for at least 4 years, and I have no idea when it will be done, not to mention stable. It's not ported to as many platforms as SDL 1.2. From what I've seen, it uses OpenGL for drawing, so I suppose the community will move away from directly using OpenGL. So I'm wondering if I should use a different library for our current project - it doesn't matter much if I need to port my existing code from SDL 1.2 to SDL 1.3 or to some other library. We're planning to release on Windows, Mac OS X, Linux, iOS and Android, so good support for these platforms is essential. Is there anything stable that does what I want?

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