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  • Cloning a private Github repo

    - by Solomon
    Hi, I have a private repository on Github for a project I'm working on. Until now I had only worked on my home desktop, but I just bought a laptop, and am trying to set it up so that I can work on the project from either computer, and push / pull changes. I added a new SSH key to my Github account for the laptop, and was successful in cloning and making changes to a public test repo that I set up. However, I couldn't clone the private repo. Is there anything special I need to do in the command line in order to clone a private repo? Do I need to set up a new GitHub account for my laptop and set myself up as a collaborator? Thanks for the help!

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  • Is it possible to partition more than one way at a time in SQL Server?

    - by meeting_overload
    I'm considering various ways to partition my data in SQL Server. One approach I'm looking at is to partition a particular huge table into 8 partitions, then within each of these partitions to partition on a different partition column. Is this even possible in SQL Server, or am I limited to definining one parition column+function+scheme per table? I'm interested in the more general answer, but this strategy is one I'm considering for Distributed Partitioned View, where I'd partition the data under the first scheme using DPV to distribute the huge amount of data over 8 machines, and then on each machine partition that portion of the full table on another parition key in order to be able to drop (for example) sub-paritions as required.

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  • Arraylist as repeater datasource (how to access from .aspx)

    - by Phil
    I have an arraylist: Dim downloadsarray As New ArrayList downloadsarray.Add(iconlink) downloadsarray.Add(imgpath) downloadsarray.Add(filesize) downloadsarray.Add(description) Which is the datasource of my repeater: DownloadsRepeater.DataSource = downloadsarray DownloadsRepeater.DataBind() Please can you tell me how I output the items in the array to the .aspx page. I usually use (when using sqldatareader as datasource): <%#Container.DataItem("1stcolumnnamestring")%> <%#Container.DataItem("2ndcolumnnamestring")%> But this does not work when using the arraylist as datasource. Thanks. ps... I know how to use <%#Container.DataItem% to dump everything but I need to get at the items in the array individually, not have them all ditched out to the page in one go. For example, item 1 contains a link, item 2 contains an image path, item 3 contains a description. I need to have them kick out in the correct order to build the link and icon correctly.

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  • nested repeaters - how to sort

    - by Cristian Boariu
    Hi guys, I have a table: Category with some sort of categories category1 category2 category3 I have another table Subcategory which has a fk to Category. So, each category1 can have subcategoryB, subcategoryA, subcategoryZ. Well... i've made two repeaters. The first one is binded to a linq data source which takes the categories from the parent table. The children repeater is binded to that foreign key like: DataSource='<%# Eval("Subcategories_1s") %' So the result is: category1 subcategoryB subcategoryA subcategoryZ category2 etc. Well, the strange question is: how can i order the subcategories alphabetically? If i'd have binded the children repeater to a linq it would be easy. But in this case...?

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  • Counting problem: possible sudoko tables?

    - by Sorush Rabiee
    Hi, I'm working on a sudoko solver. my method is using a game tree and explore possible permutations for each set of digits by DFS Algorithm. in order to analyzing problem, i want to know what is the count of possible valid and invalid sudoko tables? - a 9*9 table that have 9 one, 9 two, ... , 9 nine. (this isn't exact duplicate by this question) my solution is: 1- First select 9 cells for 1s: (*) 2- and like (1) for other digits (each time, 9 cells will be deleted from remaining available cells): C(81-9,9) , C(81-9*2,9) .... = 3- finally multiply the result by 9! (permutation of 123456789 in (*)) this is not equal to accepted answer of this question but problems are equivalent. what did i do wrong?

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  • Using Entity Framework, how do I specify a sort on a navagation property?

    - by Jared
    I have two tables: [Category], [Item]. They are connected by a join table: [CategoryAndItem]. It has two primary key fields: [CategoryKey], [ItemKey]. Foreign keys exist appropriately and Entity has no problem pulling this in and creating the correct navigation properties that connect the entity objects. Basically each category can have multiple items, and items can be in multiple categories. The problem is that the order of items is specified per category, so that a particular item might be third in one category but fifth in another. In the past, I have added a [Sequence] field to the join table and modified the stored procedure to handle it. But since Entity is replacing my stored procedures, I need to figure out how to make Entity handle the sequence. Any suggestions?

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  • adding Form Validation Javacript of jquery???

    - by user634599
    How can I add inline Validation to make sure a choice of radio input must be selected <script type="text/javascript"> function choosePage() { if(document.getElementById('weightloss').form1_option1.checked) { window.location.replace( "http://google.com/" ); } if(document.getElementById('weightloss').form1_option2.checked) { window.location.replace( "http://yahoo.com/" ); } } </script> <form id="weightloss"> <input type="radio" id="form1_option1" name="weight-loss" value="5_day" class="plan"> <label for="form1_option1"> 5 Day - All Inclusive Price</label><br> <input type="radio" id="form1_option2" name="weight-loss" value="7_day"> <label for="form1_option2"> 7 Day - All Inclusive Price</label><br> <input type="button" value="Place Order" alt="Submit button" class="orange_btn" onclick="choosePage()"> </form>

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  • Trouble getting Flash socket policy file to work.

    - by Alex
    Basically I'm using Flash to connect to a Java server. Despite my Java application replying to the , in the Flash debug log it lists (not sure about the order as there are lots): * Security Sandbox Violation * Connection to 192.168.1.86:4049 halted - not permitted from http://127.0.0.1:8888/Current/wander.swf Warning: Timeout on xmlsocket://192.168.1.86:4049 (at 3 seconds) while waiting for socket policy file. This should not cause any problems, but see http://www.adobe.com/go/strict_policy_files for an explanation. Error: Request for resource at xmlsocket://192.168.1.86:4049 by requestor from http://127.0.0.1:8888/Current/wander.swf is denied due to lack of policy file permissions. What I don't understand is, the server (port 4049) receives the request, outputs the policy file and then closes the connection, surely it shouldn't time out? The policy file I'm using is: <?xml version="1.0"?> <cross-domain-policy><allow-access-from domain="*" to-ports="*" /> </cross-domain-policy>

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  • List of all index & index columns in SQL Server DB

    - by Anton Gogolev
    How do I get a list of all index & index columns in SQL Server 2005+? The closest I could get is: select s.name, t.name, i.name, c.name from sys.tables t inner join sys.schemas s on t.schema_id = s.schema_id inner join sys.indexes i on i.object_id = t.object_id inner join sys.index_columns ic on ic.object_id = t.object_id inner join sys.columns c on c.object_id = t.object_id and ic.column_id = c.column_id where i.index_id > 0 and i.type in (1, 2) -- clustered & nonclustered only and i.is_primary_key = 0 -- do not include PK indexes and i.is_unique_constraint = 0 -- do not include UQ and i.is_disabled = 0 and i.is_hypothetical = 0 and ic.key_ordinal > 0 order by ic.key_ordinal which is not exactly what I want. What I want is to list all user-defined indexes (which means no indexes which support unique constraints & primary keys) with all columns (ordered by how do they apper in index definition) plus as much metadata as possible.

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  • How do I implement a fibonacci sequence in java using try/catch logic?

    - by Lars Flyger
    I know how to do it using simple recursion, but in order to complete this particular assignment I need to be able to accumulate on the stack and throw an exception that holds the answer in it. So far I have: public static int fibo(int index) { int sum = 0; try { fibo_aux(index, 1, 1); } catch (IntegerException me) { sum = me.getIntValue(); } return sum; } fibo_aux is supposed to throw an IntegerException (which holds the value of the answer that is retireved via getIntValue) and accumulates the answer on the stack, but so far I can't figure it out. Can anyone help?

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  • Create fulltext index on a VIEW

    - by kylex
    Is it possible to create a full text index on a VIEW? If so, given two columns column1 and column2 on a VIEW, what is the SQL to get this done? The reason I'd like to do this is I have two very large tables, where I need to do a FULLTEXT search of a single column on each table and combine the results. The results need to be ordered as a single unit. Suggestions? EDIT: This was my attempt at creating a UNION and ordering by each statements scoring. (SELECT a_name AS name, MATCH(a_name) AGAINST('$keyword') as ascore FROM a WHERE MATCH a_name AGAINST('$keyword')) UNION (SELECT s_name AS name,MATCH(s_name) AGAINST('$keyword') as sscore FROM s WHERE MATCH s_name AGAINST('$keyword')) ORDER BY (ascore + sscore) ASC sscore was not recognized.

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  • One executable with cmd-line params or just many satellite executables?

    - by Nikos Baxevanis
    I design an application back-end. For now, it is a .NET process (a Console Application) which hosts various communication frameworks such as Agatha and NServiceBus. I need to periodically update my datastore with values (coming from the application while it's running). I found three possible ways: Accept command line arguments, so I can call my console app with -update. On start up a background thread will periodically invoke the update method. Create an updater.exe app which will do the updates, but I will have code duplication since in some way it will need to query the data from the source in order to save it to the datastore. Which one is better?

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  • Implement keyboard control in JavaScript Grid

    - by Vanco
    I finished building a JavaScript grid control, end everything works fine. Paging, button navigation, column sorting, etc. The cells in the grid are DIVs which are generated using Mootools 1.2.4 (which is heavily used throughout the control). I want to implement keyboard control for the grid, both for paging (page up/page down) and for moving with arrow keys inside the rows/cells of the grid. I think that I have to attach an event handler on each cell of the grid and detect what key is being pressed in order to take an appropriate action. But, I can't set the focus on the cells. What am I missing? How do I do this? Any help is appreciated.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Puzzled with nib files...

    - by Michael
    I know nib files are serialized objects and they have owner, outlets to make connections. Using XCode Navigation window template I created application, which in its order created 2 nib files - MainWindow and SecondView. I can't understand how MainWindow is referring to SecondView, there is no connection between those two as far as I can see. SecondView's owner is UIViewController and in MainWindow there is a navigation tab which is also UIViewController. But how they are connected in IB I can't understand... Also I don't understand who is instanciating MainWindow's owner object and where that object is being kept, where is the variable which is UIApplication myApp = [[UIApplication alloc] init]. If I create 10 nib files with UIViewController owner, who will trigger their deserialization? If some class is nib file's owner, what is the essential responsibilities of that class? Is it deserializing nib file into memory? Sorry for unorganized questions, I've been reading numerous articles and docs about nib files, but it is still confusing.

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  • IIS reveals internal IP address in content-location field - fix

    - by saille
    Referring: http://support.microsoft.com/kb/q218180/, there is a known issue in IIS4/5/6 whereby it will reveal the internal IP of a web server in the content-location field of the HTTP header. We have IIS 6. I have tried the fix suggested, but it has not worked. The website is configured to send all requests to ASP.NET, and I am wondering if this is why the fix, which addresses IIS configuration, has not worked for us. If this is the case, how would we fix this in ASP.NET? We need to fix this issue in order to pass a security audit.

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  • Django 1.5 custom User model error. "Manager isn't available; User has been swapped"

    - by bpetit
    I extend the django user model as described in the dev doc. I wan't to keep most of the original User model features so I extend the AbstractUser class. I've defined in settings.py: AUTH_USER_MODEL = 'myapp.CustomUser' My user class: class CustomUser(AbstractUser): custom_field = models.ForeignKey('OtherModel') objects = UserManager() Everything seems to work fine but when I try to make it managed by the admin site: admin.site.register(CustomUser, UserAdmin) I get this error on the admin CustomUser creation page (after validation of the password confirmation form): AttributeError: Manager isn't available; User has been swapped for 'myapp.CustomUser' The point is that I need this model managed by the admin site in order to have the same creation process as with the original User model (two step process with password validation). Thanks for any reply

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  • How to avoid timestamp issue in a long query?

    - by pingi
    Hi, I have the following 2 tables: items: id int primary key bla text events: id_items int num int when timestamp without time zone ble text composite primary key: id_items, num and want to select to each item the most recent event (the newest 'when'). I wrote an request, but I don't know if it could be written more efficiently. Also on PostgreSQL there is a issue with comparing Timestamp objects: 2010-05-08T10:00:00.123 == 2010-05-08T10:00:00.321 so I select with 'MAX(num)' Any thoughts how to make it better? Thanks. SELECT i.*, ea.* FROM items AS i JOIN ( SELECT t.s AS t_s, t.c AS t_c, max(e.num) AS o FROM events AS e JOIN ( SELECT DISTINCT id_item AS s, MAX(when) AS c FROM events GROUP BY s ORDER BY c ) AS t ON t.s = e.id_item AND e.when = t.c GROUP BY t.s, t.c ) AS tt ON tt.t_s = i.id JOIN events AS ea ON ea.id_item = tt.t_s AND ea.cas = tt.t_c AND ea.num = tt.o;

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  • concatenating strings from two different rows in a table

    - by Azeem
    Hello, We are attempting to rework the SQL in a product. The product stores XML in a table as follows: XML_STORAGE - UID IDENTITY - PARENT_ID INTEGER - SEQ INTEGER - XML VARCHAR(3800) The current way of doing this is as follows: Retrieve all ROWS for PARENT_ID = n. Then go over the fetched rows in the code and concatenate the XML strings into one large XML before parsing. The SEQ column is used to ORDER the result so the XML strings can be concatenated properly. Hopefully that is clear. What we are attempting to do is rework this so we can use a SQL variant to retrieve the whole string and just fetch one row back from DB2. Is there a DB2 function that will allow us to concatenate the string in all of these rows into one large string in the resultset. How would such a SQL look. Please let me know. Any help is much appreciated. Thanks! - Azeem

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  • Shrink database after removing extra data

    - by Sergey Osypchuk
    We have a need to fit database in 4G in order to use ms sql express edition. I started from 7G database, and found a lot of not needed records, and deleted them. After Shrink database size is 4.6G, and 748MB is free (according to database properties). However, when i execute exec sp_spaceused i am having interesting results: DatabaseName Database_size unallocation space xxxxxx 4726.50 MB 765.42 MB Reserved Data index_size unused 3899472 KB 1608776 KB 1448400 KB 842296 KB Any ideas, how can i bite at least some of this unused space? Also I know table, which occupied it. update: is it worth to try to rebuild table indexes? ALTER INDEX ALL ON Production.Product REBUILD

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  • calculate distance with linq or subsonic

    - by minus4
    i have this MySQL statement from a search page, the user enters there postcode and it finds the nearest stiocklist within 15 MIles of the entered postcode. SELECT * , ( ( ACOS( SIN( "+SENTLNG +" * PI( ) /180 ) * SIN( s_lat * PI( ) /180 ) + COS( " + SENTLNG +" * PI( ) /180 ) * COS( s_lat * PI( ) /180 ) * COS( ( " + SENTLANG + " - s_lng ) * PI( ) /180 ) ) *180 / PI( ) ) *60 * 1.1515 ) AS distance_miles FROM new_stockists WHERE s_lat IS NOT NULL HAVING distance_miles <15 ORDER BY distance_miles ASC LIMIT 0 , 15 but now i am using linq and subsonic and not got a clue how do do this in linq or subsonic your help would be much appreciated, please also not that i have to sent in a dynamic from address, thats the postcode mentioned at the top of the page, i do a call to google to get then lng and lat from them for the postcode given.

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  • Which tool / technology: System management for databases and dependent services

    - by Filburt
    A follow-up on this system management question: Since I probably will not get much feedback on serverfault I'll give it a try here. My main concern is to reflect the dependencies between the databases, services ans tasks/jobs I'll have to manage. Besides considering Powershell, I even thought about using MSBuild because it would allow for modeling dependencies and reuse configuration targets. In other words: What technology should I use to develop a flexible solution that will allow me to stop service A, B and C on machine D in the right order and disable task E on machine F when taking down database X?

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  • Implement INotifyPropertyChanged

    - by yossharel
    Hi all, I want to have Dictionary that would be 'Observable' in order to throw events when its item changing.(Remove or Add). In other class I created such dictionary and set Binding to ListBox.ItemsSourseProperty. The Binding work well. I can see the items. But something wrong. the event 'PropertyChanged' always null. Can anyone help? Thanks in advance! class ObservableDictionary<TKey, TValue>:Dictionary<TKey, TValue>, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public new void Remove(TKey obj) { base.Remove(obj); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("Remove")); } } }

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  • Advice on e-commerce logging strategy

    - by yalestar
    I recently inherited an e-commerce app (Java/Struts) that I'm porting to Rails. The thing is, we frequently have to do forensics on orders by poring through the log files, and with the old app's logs (log4j wall of text) it's pretty hard to make sense of the individual orders when several people are placing orders simultaneously. So I'm soliciting advice on a good strategy for logging of these orders, like maybe logging each individual order to its own MongoDB collection based on unique cart ID? Or maybe group them by IP address? Something different entirely? Essentially, what is the best approach for logging of an online store so that it's easy to backtrace each user's interaction with the site?

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  • How to select the nth row in a SQL database table?

    - by Charles Roper
    I'm interested in learning some (ideally) database agnostic ways of selecting the nth row from a database table. It would also be interesting to see how this can be achieved using the native functionality of the following databases: SQL Server MySQL PostgreSQL SQLite Oracle I am currently doing something like the following in SQL Server 2005, but I'd be interested in seeing other's more agnostic approaches: WITH Ordered AS ( SELECT ROW_NUMBER() OVER (ORDER BY OrderID) AS RowNumber, OrderID, OrderDate FROM Orders) SELECT * FROM Ordered WHERE RowNumber = 1000000 Credit for the above SQL: Firoz Ansari's Weblog Update: See Troels Arvin's answer regarding the SQL standard. Troels, have you got any links we can cite?

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