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  • Windows 7 context menu not disappearing after selecting an option

    - by RaYell
    I have a very annoying problem for several days now. Whenever I open context menu in any application on my Windows and select any option it does not disappear correctly. The option I choose is always visiable and what's even more annoying it's beign displayed over any other application. The only solution I've found at the moment is to change a display resolution and restore it. That makes it disappear but it's very annoying because I have to do that always after using context menus. Is there any fix for this problem? Below is the screenshot of how it appears on screen:

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  • Performance issues with visibility detection and object transparency

    - by maul
    I'm working on a 3d game that has a view similar to classic isometric games (diablo, etc.). One of the things I'm trying to implement is the effect of turning walls transparent when the player walks behind them. By itself this is not a huge issue, but I'm having trouble determining which walls should be transparent exactly. I can't use a circle or square mask. There are a lot of cases where the wall piece at the same (relative) position has different visibility depending on the surrounding area. With the help of a friend I came up with this algorithm: Create a grid around the player that contains a lot of "visibility points" (my game is semi tile-based so I create one point for every tile on the grid) - the size of the square's side is close to the radius where I make objects transparent. I found 6x6 to be a good value, so that's 36 visibility points total. For every visibility point on the grid, check if that point is in the player's line of sight. For every visibility point that is in the LOS, cast a ray from the camera to that point and mark all objects the ray hits as transparent. This algorithm works - not perfectly, but only requires some tuning - however this is very slow. As you can see, it requries 36 ray casts minimum, but most of the time 60-70 depending on the position. That's simply too much for the CPU. Is there a better way to do this? I'm using Unity 3D but I'm not looking for an engine-specific solution.

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  • What is a legal way to use music from registered authors in a game?

    - by mm24
    I have recently asked a question about music in games like Guitar Hero. I have found that that in Europe (at least) if I do want to use a track composed by a musician member of a royalty collecting society I need to pay a flat fee to the society and not only to the member. So a "one-to-one" agreement is not valid and the society can come up to me and ask me for money for each download. Even if for FREE! This is a fee sheet list of the UK agency: for fee, see "Permanent download services" It is about 1,200 GBP for less than 22,000 copies and they DON'T specify anything more and they said me on the phone that I need to wait and see how many downloads I get before knowing the price. This is kind of crazy as If I give away the App for free I will have to PAY 1,200 GBP!! I am shocked and I feel very bad. One agency suggested me to use a fake name of the artist, but in this way is not fair to my collaborators as what they hope is that the App gets lots of downloads and in this way that other people will get to know about them and hopefully commission them more work. The other solution is to work only with non registered musicians. The question here to you is: Has anyone found a legal way to use music from registered authors in a game?

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  • How can I hard reset a USB device?

    - by Cory
    I have a USB device (a modem) that is really finicky. Sometimes it works fine, but other times it refuses to connect. The only solution I have found to fix it once it gets into a bad state is to physically unplug the device and plug it back in. However, I don't always have physical access to the machine it is plugged in on, so I'm looking for a way to do this through the command line. This post suggests running: sudo modprobe -w -r usb_storage; sudo modprobe usb_storage However I get an "unknown option -w" output. This slightly modified command: sudo modprobe -r usb_storage Fails with the message FATAL: Module usb_storage is in use. If I try to kill -9 the processes marked [usb-storage] before running they refuse to die (I think because they are deeply tied to the kernel). Anyone know of a way to do this? NOTE: I cross-posted this on superuser.com as I didn't know which was more appropriate. I will delete and/or link whichever one is answered first.

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  • Empirical evidence for choice of programming paradigm to address a problem

    - by Graham Lee
    The C2 wiki has a discussion of Empirical Evidence for Object-Oriented Programming that basically concludes there is none beyond appeal to authority. This was last edited in 2008. Discussion here seems to bear this out: questions on whether OO is outdated, when functional programming is a bad choice and the advantages and disadvantages of AOP are all answered with contributors' opinions without reliance on evidence. Of course, opinions of established and reputed practitioners are welcome and valuable things to have, but they're more plausible when they're consistent with experimental data. Does this evidence exist? Is evidence-based software engineering a thing? Specifically, if I have a particular problem P that I want to solve by writing software, does there exist a body of knowledge, studies and research that would let me see how the outcome of solving problems like P has depended on the choice of programming paradigm? I know that which paradigm comes out as "the right answer" can depend on what metrics a particular study pays attention to, on what conditions the study holds constant or varies, and doubtless on other factors too. That doesn't affect my desire to find this information and critically appraise it. It becomes clear that some people think I'm looking for a "turn the crank" solution - some sausage machine into which I put information about my problem and out of which comes a word like "functional" or "structured". This is not my intention. What I'm looking for is research into how - with a lot of caveats and assumptions that I'm not going into here but good literature on the matter would - certain properties of software vary depending on the problem and the choice of paradigm. In other words: some people say "OO gives better flexibility" or "functional programs have fewer bugs" - (part of) what I'm asking for is the evidence of this. The rest is asking for evidence against this, or the assumptions under which these statements are true, or evidence showing that these considerations aren't important. There are plenty of opinions on why one paradigm is better than another; is there anything objective behind any of these?

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  • How to change system time or force a time sync

    - by cpury
    My laptop is probably running out of CMOS battery, I know I have to fix it soon, but until then, this very annoying issue keeps me from using it. Scenario: My system clock is reset to 15/12/08 11:00 AM every time I turn on my computer. This has all sorts of side-effects, one of the more annoying being that I can't log into my gmail. At first I just waited for a time sync to happen, as I have that activated and all. It never happened. I googled and didn't find any way of enforcing a time sync, which I found very strange. Is there really none? Setting the time and date by hand is also a problem. For my 12.10 installation, the time & date settings are bugged. I remember it being for my last, older installation as well, though. Of course the easiest way should be to just manually edit the date and time fields by entering a new date. This is possible in theory, but the changes are reverted as soon as the text boxes loose focus. The other way to do it is to click the +-buttons for a long, long time. The first time I did that, the changes weren't stored either. I found out that afterwards I have to switch from manual to internet-sync mode and wait ~5 seconds until the in the top left corner of my system the new time is shown, or otherwise it won't have effect. So a nice solution would be one of the following: Setting the time/date by hand, maybe via terminal, so I can just enter the right values. Or, a command that would enforce an immediate time sync, that I can run after booting. I know I have to change the batteries soon, but this is seriously keeping me from working...

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • Drobo not mounting. Disk repair doesn't work either.

    - by kohei
    Hi, While transferring data to my 2nd gen Drobo power went out. Now my Drobo is not mounting to my OS X 10.6.3 I have tried Disk Repair and this error message appears: Verify and Repair volume “disk1s2” Checking Journaled HFS Plus volume. Invalid key length Invalid record count Catalog file entry not found for extent The volume could not be verified completely. Volume repair complete.Updating boot support partitions for the volume as required.Error: Disk Utility can’t repair this disk. Back up as many of your files as possible, reformat the disk, and restore your backed-up files. I tried DiskWarrior too but it doesn't work either. It gives me that I need more memory to continue and software shuts down. Any one know solution to this one?

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  • Advanced reporting in Oracle Service Bus

    - by [email protected]
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 21 false false false FR-BE X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tableau Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Reporting in OSB is useful, it allows you to audit message going through OSB. The service bus console allows you to view the content that you reported. To report data you simply use the Report action in your proxy. The action itself is rather straightforward. You specify the content to report ($body for example), an optional key for easier search (for example the id of the record) and that's it. Sometimes though, what you want to is a bit more complicated. I recently had a case where the key was built from the message type (XML) and the id of the message. Seems quite simple but the id could be any element anywhere in the message depending on its type. This could be handled by 'if' statement but adding new cases would mean changing the proxy service and if you have lots of message types this can get boring so I wanted the solution to be as dynamic as possible (read "just change a configuration file and that's it"). The following entry details how you can make this dynamic in your proxy by using XQuery/XSLT.   First step the XQuery We're going to use an XQuery to make the mapping between the XML message type and the location of the identifier in it. We assume here that the message type is the first node of the input XML and use a rather simple Xpath to find the identifier.  The XQuery looks like this for two messages : <reportmapping>                 <row>                                <logical>messageType1</logical>                                <type>MT1</type>                                <reportingreferencelocation>//customID</reportingreferencelocation>                 </row>                 <row>                                <logical>messageType2</logical>                                <type>MT2</type>                                <reportingreferencelocation>//theOtherIDLocation</reportingreferencelocation>                 </row>   </reportmapping>   Second step the XSLT To get the identifier value of the dynamic path, we're going to use an XSLT transformation. This XSLT takes an XML parameter as input which contains our xpath (coming from the previous XQuery). The XSLT looks like this : <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:xalan="http://xml.apache.org/xalan">               <xsl:param name="PathToNode"/>               <xsl:template match="/">                             <IDVALUE>                                           <xsl:value-of select="xalan:evaluate($PathToNode/reportingreferencelocation)"/>                             </ IDVALUE >               </xsl:template> </xsl:stylesheet> (note the use of a xalan function here. Xalan is the XSLT processor used in weblogic server)   Last step, the proxy service We're now going to wire everything in the proxy service. First we assign the XQuery to a variable. We then get the entry in the XQuery corresponding to the record we're treating. We're then extracting the id of the message using the XSLT transformation Final assign is to built the final variable that will be used as the reporting key. The report action is then called with this variable. Everything is setup. We're now ready to test.   Testing the solution Using the test console, we're sending our first XML ... <messageType1>                 <sender>test console 1</sender>                 <customID>ID12345</customID >                 <content>                                 <field1>value of field 1</field1>                 </content> </messageType1>   ... and a second one of another supported type <messageType2>                 <header>                                 <theOtherIDLocation >ID67890</theOtherIDLocation >                 </header> <body>                                <data>Test data</data>                 </body> </messageType2>   Reporting result is :  Conclusion Report is done as expected. Now if a new message type must be supported we only have to modify the XQuery and nothing at the proxy service level.   Sample project attached to this entry.sbconfig-dynamicReport.jar  

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  • Should I upgrade my VPS to a dedicated host?

    - by Mr. Hedgehog
    I've been running a website for 4 months now and in that time, it has grown from a few hundred unique visits/day to about 30,000 unique visits/day. I have been on Linode the whole time and have steadily upgraded to a 4GB node. Unfortunately, my app is very MySQL heavy and even with caching, the server is frequently ceasing to respond in peak times. During these times, all 4 cores are maxed on the machine (though Linode 4GB only provides a 1/5 share of the CPU). The only way to get it running again is to restart MySQL. I don't really know what to do. I have tried optimising the InnoDB settings and it seems to not be helping. Would moving to a Dedicated host be a good solution? I can get 4-5x the power of my node for a similar price - and with decent providers too.

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  • Upgraded from fc10 to fc12 now I have eth0_rename, how do I get back to plain old eth0?

    - by shank
    I upgraded from Fedora 10 to Fedora 12. Unfortunately, my ethernet interface eth0 is now named eth0_rename. I'd like to get back to having it named plain old eth0. I googled a bit but the solution of removing the eth0 entry from /etc/udev/rules.d/70-persistent-net.rules seems to have no effect (I restarted the network service but didn't reboot). The interface works just fine although I could see a script or two having a problem with the format. So, it's more of an inconvenience thing than anything else. Any ideas? Thanks.

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  • Creating a filesystem on a file in linux for software development purposes

    - by David
    This question originally start at Superuser.com http://superuser.com/questions/130032/available-filesystems-for-linux-that-are-case-insensitive Summary: My client has a PHP web application that was written and is served from a Windows environments. Unfortunately the past developer didn't obey naming conventions so file includes are of the form "/file/At/SomethingHere.php" when on disk the path is actually "/File/at/Somethinghere.php". I do not want to use Windows for development but the filesystems I use (ext2, ext3 ) are case sensitive. I think the solution will be to create a filesystem like FAT 32 or similar, but I am somewhat clueless how to accomplish that. Starting to read up on DD and fdisk to figure out if those are the correct tools I will need.

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  • How to encrypt disk transparently without destroying data

    - by aseq
    On a Linux system, be it Debian, Redhat or any distro, I would like to encrypt the disk on the fly. That is, encrypt the disk transparently to the OS whilst it is running, reboots, shuts down etc. In addition it should not destroy data. I know there is (commercial) software for windows that does it. But I need a Linux solution. The solutions I know of do not support this as far as I can see (luks, truecrypt...). Maybe there is some hack or work around available?

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  • Feeling Old? Before Middleware, Gamification, and MacBook Airs

    - by ultan o'broin
    Think we're done with green screens in the enterprise apps world? Fusion User Experience Advocate Debra Lilley (@debralilley) drew my attention to this super retro iPad terminal emulator app being used by a colleague to connect to JDE. Yes, before Middleware, this is how you did it. Surely the ultimate in hipster retro coexistence? Mind you, I've had to explain to lots of people I showed this to just what Telnet and IBM AS/400 are (or were). MochaSoft TN5250 Terminal Emulator iPad App This OG way of connecting to apps is a timely reminder not to forget all those legacy apps out there and the UX aspect to adoption and change. If a solution already works well and there's an emotional attachment to it, then the path to upgrade needs to be very clear and have valuable and demonstrable ROI for users and decision makers, a path that spans emotion and business benefits. On a pure usability front, that old school charm of the character-based green glow look 'n' feel could be easily done as a skin, personalizing an application for the user so that they feel comfortable with it. Fun too particularly in the mobile and BYOD space! In fact, there is a thriving retro apps market out there as illustrated by this spiffy lunar lander app (hat tip: John Cartan), part of a whole set of Atari's greatest hits available for iOS. Lunar Lander App And of course, there's the iOS version of Pong. Check out this retro Apple Mac SE/30 too. I actually remember using one of these. I have an Apple Mac Plus somewhere in my parents' house. I tried it out recently, and it actually booted, although all it was good for was playing the onboard games. Looking at all these olde worlde things makes me feel very old, but kinda warm inside too. The latter is a key part of today's applications user experience too.

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  • The Oracle VM Hall of Fame

    - by Kristin Rose
    “Take me out to the ball game, take me out to the crowd. Buy me a new Oracle VM, I want my competition to be history!”...Yes, baseball is in full swing, and as we make our way to the closing of the quarter, Oracle is ready to “knock it out of the park” with its newly updated release of Oracle VM 3.1. This home run of a server virtualization solution will let you deploy software faster, as it intelligently manages your entire infrastructure, from application to disk. As if that wasn’t enough, the competition can’t even get on base! Have a look at the final score below: Partners will be hitting grand slams left and right because management tools, application templates and single source support, have all teamed up to create one heck of a curve ball for the competition, but more importantly, an absolute first draft pick for our partners. With no license cost and an affordable enterprise support cost, crowds have gathered to see this ‘All Star’ play some hard ball. Watch as Jeff Doolan, Sr. Director of Linux and Virtualization Channel Sales at Oracle, goes into more depth on how Oracle VM is a real game changer and eliminates the competition.Adding to the line-up are two key components of Oracle VM 3.1: Enhanced Ease-of-use: The new GUI design is engineered for faster execution of workflow and to maximize ease of use and reduce deployment time. Administrators have more time to spend at the ball park or focus on the business.New Oracle VM Templates: such as the Oracle E-Business Suite 12.1.3; Oracle PeopleSoft FSCM 9.1; Oracle Enterprise Manager 12c; Oracle Linux 5.8; Oracle Linux 6.1; Oracle Solaris 11 – which add to the existing 100+ existing templates that are ready for download. Oracle VM Templates are pre-configured as an entire stack including OS and application fully tested, production ready and certified from Oracle.For more information on Oracle newest player, Oracle VM 3.1, read this press release or visit our technology information page. Batter Up,The OPN Communications Team

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  • PostSharp deployment to build machine- use Setup installation, not NuGet package.

    - by Michael Freidgeim
    PostSharp has well documented different methods of installation. I've chosen installing NuGet packages, because according to  Deploying PostSharp into a Source Repository NuGet is the easiest way to add PostSharp to a project without installing the product on every machine. However it didn't work well for me. I've added PostSharp NuGet package to one project in the solution.  When I wanted to use PostSharp in other project, Visual Studio tab showed that PostSharp is not enabled for this project I've added the NuGet package to the new project, which installed a new version of the package in the new Packages subfolder. When I wanted to refer PostSharp from the third project, I've ended up with another version of PostSharp installed. Additionally multiple versions of Diagnostics were created. It definitely causes confusion and errors.   More problems we experienced on build server. According to Using PostSharp on a Build Server "If you chose to deploy PostSharp in the source repository, it does not need to be installed specifically on the build server. " It didn't work on our build server. I kept getting errors "The "AddIns" parameter is not supported by the "PostSharp21" task." and "The "DisableSystemBindingPolicies" parameter is not supported by the "PostSharp21" task."   From my experience the only way to have the latest version of PostSharp working on the build server is to install it using Setup as described in Deploying PostSharp with the Setup Program     Gael acknowledged the issues with possible version conflicts. see http://support.sharpcrafters.com/discussions/problems/388-the-postsharp21-task-failed-unexpectedly

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  • bash disable line wrap without truncation

    - by Eric Huang
    I am using a template heavy library in c++ and need to understand the template errors. Reading line wrapped template errors is a serious pain. Is there a way to disable line wrapping in bash without also truncating the output. Additionally, is there a way to do horizontal scrolling on the output. I have seen this answer, how to make bash not to wrap output?, but the output is truncated. The solution doesn't have to be bash targeted, if there is method for this using another shell, tmux, piping make output to another program, compiling from within vim, etc, I'll use it. (Except for copy-pasting into gedit)

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  • How to use IIS as a trusted proxy for ActiveDirectory SSO?

    - by brofield
    I'm trying to add Active Directory single-sign-on support to an existing SOAP server. The server can be configured to accept a trusted reverse-proxy and use the X-Remote-User HTTP header for the authenticated user. I want to configure IIS to be the trusted proxy for this service, so that it handles all of the Active Directory authentication for the SOAP server. Basically IIS would have to accept HTTP connections on port X and URL Y, do all the authentication, and then proxy the connection to a different server (most likely the same X and Y). Unfortunately, I have no knowledge of IIS or AD (so I am trying my best to learn enough to build this solution) so please be gentle. I would assume that this is not an uncommon scenario, so is there some easy way to do this? Is this sort of functionality built into IIS or do I need to build some sort of IIS proxy program myself? Is there a better option for getting the authentication done and the X-Remote-User HTTP header set than requiring IIS?

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  • Wireless not working on desktop with Asus USB-N13 (B1) wireless adapter

    - by user900749
    I am trying to connect my desktop to a wireless network. I have purchased an ASUS USB-N13 B1 adapter. I have followed instructions for installing drivers and disabling conflicting drivers. I have thoroughly searched and could not find a solution. The adapter is recognized and powered on. I have entered the ssid and password information into the wireless network configuration. Other machines can connect to this wireless network, and the machine can connect online via ethernet without issue. Here is the output of some commands which summarize my configuration, and might give some clues : ~$ cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.1 LTS" ~$ uname -a Linux petra 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux ~$ lsusb Bus 001 Device 006: ID 0b05:17ab ASUSTek Computer, Inc. ~$ dmesg [ 1883.823150] wlan0: authenticate with 48:5b:39:e7:25:5e (try 1) [ 1884.020027] wlan0: authenticate with 48:5b:39:e7:25:5e (try 2) [ 1884.220025] wlan0: authenticate with 48:5b:39:e7:25:5e (try 3) [ 1884.420023] wlan0: authentication with 48:5b:39:e7:25:5e timed out Any assistance would be appreciated as I have been trying to get this machine online for several weeks now to no avail. Sincerely, Michael.

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  • FreeType2 Crash on FT_Init_FreeType

    - by JoeyDewd
    I'm currently trying to learn how to use the FreeType2 library for drawing fonts with OpenGL. However, when I start the program it immediately crashes with the following error: "(Can't correctly start the application (0xc000007b))" Commenting the FT_Init_FreeType removes the error and my game starts just fine. I'm wondering if it's my code or has something to do with loading the dll file. My code: #include "SpaceGame.h" #include <ft2build.h> #include FT_FREETYPE_H //Freetype test FT_Library library; Game::Game(int Width, int Height) { //Freetype FT_Error error = FT_Init_FreeType(&library); if(error) { cout << "Error occured during FT initialisation" << endl; } And my current use of the FreeType2 files. Inside my bin folder (where debug .exe is located) is: freetype6.dll, libfreetype.dll.a, libfreetype-6.dll. In Code::Blocks, I've linked to the lib and include folder of the FreeType 2.3.5.1 version. And included a compiler flag: -lfreetype My program starts perfectly fine if I comment out the FT_Init function which means the includes, and library files should be fine. I can't find a solution to my problem and google isn't helping me so any help would be greatly appreciated.

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  • How do I change the Creation/Mod Date of all folders on a USB drive using Touch command?

    - by Chad--24216
    I've got a USB drive with mp3 music on it that I play in my car. My car has a USB drive port. Problem is that the car sorts the music by Creation/Modification Date (and not alphabetically). This makes it a pain to find what artist I'm looking for. To solve this problem, I need a way to "update" the Creation/Modification Date for all folders on the USB drive every time I add a new folder of music to the USB drive. Anyone know how I can do this? The Touch command works great, but the format touch <filename> would take forever to do on each folder on the drive. Anyway to select all folders on the drive and then touch <all folders>? On my USB drive I have a folder for each album and the songs within each respective folder, like so: Album-1-folder Album-2-folder I need to apply the Touch command to each of the "album" folders on the drive. I stumbled upon a simple solution to solve this issue:touch /media/USB_Drive/*

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  • Adsense click bot is click bombing my site

    - by Graham
    I have a site that get's roughly 7,000 - 10,000 page views per day right now. Starting around 1 AM on 7/1/12 I noticed the CTR was rising dramatically. These clicks would be credited then de-credited soon after. So, they were obviously fraudulent clicks. The next day I had about 200 clicks in account with about 100 of them being fraudulent. It's about 3 - 8 per hour evenly dispersed for each of the three ads 24 hours a day. This leads me to believe that it's some sort of Adsense click bot. Also, I removed the ads last evening then put them back up around 3AM and the invalid clicks started within 10 minutes. I signed up for statcounter.com to analyze the exit links on the Adsense. Then I conditionally blocked ads for the IP address of the person / bot I suspected doing this. But, I think that the bot has several proxies to choose from and can refresh IP addresses. I've notified Google through the invalid click form / email 4 times over the past two days in order to let them know I'm aware of the situation and am working on a solution. I've also temporally removed all ads on that site. How can I block a bot like this? Thank you.

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  • Case Management In-Depth: Stakeholders & Permissions by Mark Foster

    - by JuergenKress
    We’ve seen in the previous 3 posts in this series what Case Management is, how it can be configured in BPM Studio and its lifecycle. I now want to go into some more depth with specific areas such as:. Stakeholders & Permissions Case Activities Case Rules etc. In the process of designing a Case Management solution it is important to know what approach to take, what questions to ask and based on the answers to these questions, how to implement. I’ll start with Stakeholders & Permissions. Stakeholders The users that perform actions on case objects, defined at a business level, e.g. “Help Desk Agent”, “Help Desk Supervisor” etc. Read the full article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: ACM,BPM,Mark Foster,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Best approach for utility class library using Visual Studio

    - by gregsdennis
    I have a collection of classes that I commonly (but not always) use when developing WPF applications. The trouble I have is that if I want to use only a subset of the classes, I have three options: Distribute the entire DLL. While this approach makes code maintenance easier, it does require distributing a large DLL for minimal code functionality. Copy the classes I need to the current application. This approach solves the problem of not distributing unused code, but completely eliminates code maintenance. Maintain each class/feature in a separate project. This solves both problems from above, but then I have dramatically increased the number of files that need to be distributed, and it bloats my VS solution with tiny projects. Ideally, I'd like a combination of 1 & 3: A single project that contains all of my utility classes but builds to a DLL containing only the classes that are used in the current application. Are there any other common approaches that I haven't considered? Is there any way to do what I want? Thank you.

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  • Odd behavior on Shift-{Esc,Fx}

    - by ??????? ???????????
    Sometimes, when changing between the modes in Vim, I forget to take my finger off the Shift key. This innocent mistake is probably part of the luggage carried over from other terminals, but I have never seen my input treated this way. After changing from command mode to input mode, if I hit the Esc key while the Shift key is down, Vim will display <9b (Control Sequence Introducer) instead of switching to the command mode. At least two work-arounds to this intended behavior are available on the mintty site (faq, issue). " Avoiding escape timeout issues in vim :let &t_ti.="\e[?7727h" :let &t_te.="\e[?7727l" :noremap <EscO[ <Esc :noremap! <EscO[ <Esc " Remap escape :imap <special <CSI <ESC My question is about the syntax and the meaning of the first solution. From the looks of it, it seems like t_ti is being assigned a literal value, but I'm not sure why the "c address-of" operator is required. I'm also not sure why there are two noremap statements.

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