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  • [Cocoa] Placing an NSTimer in a separate thread

    - by ndg
    I'm trying to setup an NSTimer in a separate thread so that it continues to fire when users interact with the UI of my application. This seems to work, but Leaks reports a number of issues - and I believe I've narrowed it down to my timer code. Currently what's happening is that updateTimer tries to access an NSArrayController (timersController) which is bound to an NSTableView in my applications interface. From there, I grab the first selected row and alter its timeSpent column. From reading around, I believe what I should be trying to do is execute the updateTimer function on the main thread, rather than in my timers secondary thread. I'm posting here in the hopes that someone with more experience can tell me if that's the only thing I'm doing wrong. Having read Apple's documentation on Threading, I've found it an overwhelmingly large subject area. NSThread *timerThread = [[[NSThread alloc] initWithTarget:self selector:@selector(startTimerThread) object:nil] autorelease]; [timerThread start]; -(void)startTimerThread { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; activeTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateTimer:) userInfo:nil repeats:YES] retain]; [runLoop run]; [pool release]; } -(void)updateTimer:(NSTimer *)timer { NSArray *selectedTimers = [timersController selectedObjects]; id selectedTimer = [selectedTimers objectAtIndex:0]; NSNumber *currentTimeSpent = [selectedTimer timeSpent]; [selectedTimer setValue:[NSNumber numberWithInt:[currentTimeSpent intValue]+1] forKey:@"timeSpent"]; } -(void)stopTimer { [activeTimer invalidate]; [activeTimer release]; }

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  • Hiding a Bar button item in the view

    - by devb0yax
    How can you able to hide the (done) bar button item in a view? Basically, I have a view controller added with navigation bar (in IB) then, I also added a bar button item into the nav bar. I just want initially the (done) bar button item is hidden.. when input is in the text view the (done) button is already visible. Any idea on this implementation on a view controller? Here's my sample code: @interface MyTextViewViewController : UIViewController <UITextViewDelegate> { UITextView *m_textView; UIBarButtonItem *doneBarButtonItem; } @property(nonatomic,retain) IBOutlet UITextView *m_textView; @property(nonatomic,retain) IBOutlet UIBarButtonItem *doneBarButtonItem; - (IBAction)saveAction:(id)sender; .m file: - (void)viewDidLoad { [super viewDidLoad]; doneBarButtonItem.hidden = YES; --> compile error!!! } - (void)textViewDidBeginEditing:(UITextView *)textView { doneBarButtonItem.hidden = NO; --> compile error!!! } - (IBAction)saveAction:(id)sender { doneBarButtonItem.hidden = YES; --> compile error!!! ... }

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  • App Crashes Loading View Controllers

    - by golfromeo
    I have the following code in my AppDelegate.h file: @class mainViewController; @class AboutViewController; @interface iSearchAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; mainViewController *viewController; AboutViewController *aboutController; UINavigationController *nav; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet mainViewController *viewController; @property (nonatomic, retain) IBOutlet AboutViewController *aboutController; @property (nonatomic, retain) IBOutlet UINavigationController *nav; [...IBActions declared here...] @end Then, in my .m file: @implementation iSearchAppDelegate @synthesize window; @synthesize viewController, aboutController, settingsData, nav, engines; (void)applicationDidFinishLaunching:(UIApplication *)application { [window addSubview:nav.view]; [window addSubview:aboutController.view]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } -(IBAction)switchToHome{ [window bringSubviewToFront:viewController.view]; } -(IBAction)switchToSettings{ [window bringSubviewToFront:nav.view]; } -(IBAction)switchToAbout{ [window bringSubviewToFront:aboutController.view]; } - (void)dealloc { [viewController release]; [aboutController release]; [nav release]; [window release]; [super dealloc]; } @end Somehow, when I run the app, the main view presents itself fine... however, when I try to execute the actions to switch views, the app crashes with an EXC_BAD_ACCESS. Thanks for any help in advance.

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  • Indices instead of pointers in STL containers?

    - by zvrba
    Due to specific requirements [*], I need a singly-linked list implementation that uses integer indices instead of pointers to link nodes. The indices are always interpreted with respect to a vector containing the list nodes. I thought I might achieve this by defining my own allocator, but looking into the gcc's implementation of , they explicitly use pointers for the link fields in the list nodes (i.e., they do not use the pointer type provided by the allocator): struct _List_node_base { _List_node_base* _M_next; ///< Self-explanatory _List_node_base* _M_prev; ///< Self-explanatory ... } (For this purpose, the allocator interface is also deficient in that it does not define a dereference function; "dereferencing" an integer index always needs a pointer to the underlying storage.) Do you know a library of STL-like data structures (i am mostly in need of singly- and doubly-linked list) that use indices (wrt. a base vector) instead of pointers to link nodes? [*] Saving space: the lists will contain many 32-bit integers. With two pointers per node (STL list is doubly-linked), the overhead is 200%, or 400% on 64-bit platform, not counting the overhead of the default allocator.

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  • Why doesn't java.util.Set have get(int index)?

    - by Marty Pitt
    I'm sure there's a good reason, but could someone please explain why the java.util.Set interface lacks get(int Index), or any similar get() method? It seems that sets are great for putting things into, but I can't find an elegant way of retrieving a single item from it. If I know I want the first item, I can use set.iterator().next(), but otherwise it seems I have to cast to an Array to retrieve an item at a specific index? What are the appropriate ways of retrieving data from a set? (other than using an iterator) I'm sure the fact that it's excluded from the API means there's a good reason for not doing this -- could someone please enlighten me? EDIT: Some extremely great answers here, and a few saying "more context". The specific scneario was a dbUnit test, where I could reasonalby assert that the returned set from a query had only 1 item, and I was trying to access that item. However, the question is more valid without the scenario, as it remains more focussed : What's the difference between set & list. Thanks to all for the fantastic answers below.

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  • How to define a batching routing service in WCF

    - by mattx
    I have designed a custom silverlight wcf channel that I want to leverage to selectively batch calls from the client to the server and possibly to cache on the client and short circuit calls. So far I'm just using this channel as a transport and sending the generic WCF messages that result to the WCF router service example here http://msdn.microsoft.com/en-us/magazine/cc500646.aspx?pr=blog to prototype this on the server side. So my scenario looks like this: IFooClient-MyTransportChannel-IRouterService-IFooService-Return I now need to be able to send more than one message per call through the router and carve them up and service them on the server side. Since this is just an experiment and I'm taking baby steps I will dispatch and service all the messages right away on the server side and return the batch of results. Immediately I noticed that simply making the router interface take Message[] instead of Message doesn't work due to serialization problems. I guess this makes sense. I'm not sure soap envelopes can contain other soap envelopes etc. Is there a simple way to take a collection of WCF Message objects and send them to a single method on a service where they can be split up and forwarded as appropriate? If not I'd love suggestions on how I should approach this. I want to have minimal work to do on the router service side so the goal should be to get as close to being able to "slice and forward" as possible.

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  • Nullable<T> as a parameter

    - by ferch
    I alredy have this: public static object GetDBValue(object ObjectEvaluated) { if (ObjectEvaluated == null) return DBNull.Value; else return ObjectEvaluated; } used like: List<SqlParameter> Params = new List<SqlParameter>(); Params.Add(new SqlParameter("@EntityType", GetDBValue(EntityType))); Now i wanted to keep the same interface but extend that to use it with nullable public static object GetDBValue(int? ObjectEvaluated) { if (ObjectEvaluated.HasValue) return ObjectEvaluated.Value; else return DBNull.Value; } public static object GetDBValue(DateTime? ObjectEvaluated) {...} but i want only 1 function GetDBValue for nullables. How do I do that and keep the call as is is? Is that possible at all? I can make it work like: public static object GetDBValue<T>(Nullable<T> ObjectEvaluated) where T : struct { if (ObjectEvaluated.HasValue) return ObjectEvaluated.Value; else return DBNull.Value; } But the call changes to: Params.Add(new SqlParameter("@EntityID ", GetDBValue<int>(EntityID)));

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  • Why is TRest in Tuple<T1... TRest> not constrained?

    - by Anthony Pegram
    In a Tuple, if you have more than 7 items, you can provide an 8th item that is another tuple and define up to 7 items, and then another tuple as the 8th and on and on down the line. However, there is no constraint on the 8th item at compile time. For example, this is legal code for the compiler: var tuple = new Tuple<int, int, int, int, int, int, int, double> (1, 1, 1, 1, 1, 1, 1, 1d); Even though the intellisense documentation says that TRest must be a Tuple. You do not get any error when writing or building the code, it does not manifest until runtime in the form of an ArgumentException. You can roughly implement a Tuple in a few minutes, complete with a Tuple-constrained 8th item. I just wonder why it was left off the current implementation? Is it possibly a forward-compatibility issue where they could add more elements with a hypothetical C# 5? Short version of rough implementation interface IMyTuple { } class MyTuple<T1> : IMyTuple { public T1 Item1 { get; private set; } public MyTuple(T1 item1) { Item1 = item1; } } class MyTuple<T1, T2> : MyTuple<T1> { public T2 Item2 { get; private set; } public MyTuple(T1 item1, T2 item2) : base(item1) { Item2 = item2; } } class MyTuple<T1, T2, TRest> : MyTuple<T1, T2> where TRest : IMyTuple { public TRest Rest { get; private set; } public MyTuple(T1 item1, T2 item2, TRest rest) : base(item1, item2) { Rest = rest; } } ... var mytuple = new MyTuple<int, int, MyTuple<int>>(1, 1, new MyTuple<int>(1)); // legal var mytuple2 = new MyTuple<int, int, int>(1, 2, 3); // illegal

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  • UIImageView Centering Problem.

    - by sagar
    To understand my problem let's follow this steps. Open - XCode - New Project - View based application. Open View Controller.xib file. Drag an image-view into viewController's view. Place that image view on center of viewController's view. Apply size of 125x125 to image-view. Take any image with dimension of 320 width & 460 height. Drag that image into your application resources directory. Now, Again back to .xib File & select image-view Set image (which is in your resources) to image-view Set Image-view Mode to - Center Ok. Let me explain the situation now. after performing all above steps - image-view has an image which is larger than image-view's size. However, Image-view places that image on center & in View controller image-view is looking proper ( not scaled ). But When you run your application, image-view will be displayed in size of 320x460. ( but it is not actually scaled. ) Now, I can't find the reason, why interface builder is displaying something else & simulator/iphone is displaying something else ? My Query. I want the image's center portion within image-view no matter what image size is. Thanks in advance for sharing your knowledge. Sagar.

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  • How to reference an embedded JCA resource adapater

    - by cg
    For our current J2EE project based on JBoss, we need to interface with a remote system using message driven beans and a JCA resource adapter provided as a RAR file by a third party. I would like to package and deploy the entire project as an EAR file to our JBoss server. Most notably, the RAR file should be embedded within the EAR file and not be deployed globally. All of this is working fine so far, but I'm not particularly happy with the way the RAR file is referenced. The jboss.xml packaged with the MDB for example, currently looks like this: <jboss> <enterprise-beans> <message-driven> <ejb-name>testBean1</ejb-name> <resource-adapter-name>test1.ear#thirdparty-1.0.rar</resource-adapter-name> </message-driven> </enterprise-beans> </jboss> While this is generally working fine, it will break when the EAR file is renamed to "test2.ear". Is there a way to reference the embedded RAR file without hard-coding the containing archive's name?

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  • Does The Clear Method On A Collection Release The Event Subscriptions?

    - by DaveB
    I have a collection private ObservableCollection<Contact> _contacts; In the constructor of my class I create it _contacts = new ObservableCollection<Contact>(); I have methods to add and remove items from my collection. I want to track changes to the entities in my collection which implement the IPropertyChanged interface so I subscribe to their PropertyChanged event. public void AddContact(Contact contact) { ((INotifyPropertyChanged)contact).PropertyChanged += new PropertyChangedEventHandler(Contact_PropertyChanged); _contacts.Add(contact); } public void AddContact(int index, Contact contact) { ((INotifyPropertyChanged)contact).PropertyChanged += new PropertyChangedEventHandler(Contact_PropertyChanged); _contacts.Insert(index, contact); } When I remove an entity from the collection, I unsubscribe from the PropertyChanged event. I am told this is to allow the entity to be garbage collected and not create memory issues. public void RemoveContact(Contact contact) { ((INotifyPropertyChanged)contact).PropertyChanged -= Contact_PropertyChanged; _contacts.Remove(contact); } So, I hope this is all good. Now, I need to clear the collection in one of my methods. My first thought would be to call _contacts.Clear(). Then I got to wondering if this releases those event subscriptions? Would I need to create my own clear method? Something like this: public void ClearContacts() { foreach(Contact contact in _contacts) { this.RemoveContact(contact); } } I am hoping one of the .NET C# experts here could clear this up for me or tell me what I am doing wrong.

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  • Two Problems I'm having with UIButton and UIView.

    - by Andy
    Hi all, I haven't been programming on the iPhone for very long, but I'm picking it up slowly by googling problems I get. Unfortunately I haven't been able to find an answer for these. I have started a new View-based application in Xcode 3.2.2 and immediately added the following files: myUIView.m and myUIView.h, which are subclasses of UIView. In Interface Builder, I set the subclass of the default UIView to be myUIView. I made a button in the drawRect method. Problem one: The title of the button only appears AFTER I click the screen, why? Problem two: I want the button to produce the modalview - is this possible? The code is as follow: #import "myUIView.h" @implementation myUIView - (void)drawRect:(CGRect)rect { // Drawing code button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(0,0,100,100); [button setTitle:@"butty" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; } -(void)buttonPressed:(id)sender{ NSLog(@"Button pressed"); //present modal view somehow..? } I can't see how to post attachments, but if anyone thinks it will help I can upload the source. Many thanks, Andy

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  • How to re-prompt after a trap return in bash?

    - by verbose
    I have a script that is supposed to trap SIGTERM and SIGTSTP. This is what I have in the main block: trap 'killHandling' TERM And in the function: killHandling () { echo received kill signal, ignoring return } ... and similar for SIGINT. The problem is one of user interface. The script prompts the user for some input, and if the SIGTERM or SIGINT occurs when the script is waiting for input, it's confusing. Here is the output in that case: Enter something: # SIGTERM received received kill signal, ignoring # shell waits at blank line for user input, user gets confused # user hits "return", which then gets read as blank input from the user # bad things happen because of the blank input I have definitely seen scripts which handle this more elegantly, like so: Enter something: # SIGTERM received received kill signal, ignoring Enter something: # re-prompts user for user input, user is not confused What is the mechanism used to accomplish the latter? Unfortunately I can't simply change my trap code to do the re-prompt as the script prompts the user for several things and what the prompt says is context-dependent. And there has to be a better way than writing context-dependent trap functions. I'd be very grateful for any pointers. Thanks!

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  • Can't add to NSMutableArray from SecondaryView

    - by Antonio
    Hi guys, I've searched and read and still haven't found a concrete answer. Brief: I have an application where I declare an NSMutableArray in my AppDelegate to synthesize when the application loads. (code below). I have a SecondaryViewController call this function, and I have it output a string to let me know what the array size is. Every time I run it, it executes but it does not add any objects to the array. How do I fix this? AppDelegate.h file #import <UIKit/UIKit.h> @class arrayTestViewController; @interface arrayTestAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; arrayTestViewController *viewController; NSMutableArray *myArray3; } @property (nonatomic, retain) NSMutableArray *myArray3; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet arrayTestViewController *viewController; -(void)addToArray3; @end AppDelegate.m file #import "arrayTestAppDelegate.h" #import "arrayTestViewController.h" @implementation arrayTestAppDelegate @synthesize window; @synthesize viewController; @synthesize myArray3; #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { myArray3 = [[NSMutableArray alloc] init]; // Override point for customization after application launch. // Add the view controller's view to the window and display. [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } -(void)addToArray3{ NSLog(@"Array Count: %d", [myArray3 count]); [myArray3 addObject:@"Test"]; NSLog(@"Array triggered from SecondViewController"); NSLog(@"Array Count: %d", [myArray3 count]); } SecondViewController.m file #import "SecondViewController.h" #import "arrayTestAppDelegate.h" @implementation SecondViewController -(IBAction)addToArray{ arrayTestAppDelegate *object = [[arrayTestAppDelegate alloc] init]; [object addToArray3]; }

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  • how to make a software and preserve database integrity and correctness and please help confused

    - by user287745
    i have made an application project in vs 08 c#, sql server from vs 08. the database has like 20 tables and many fields in each have made an interface for adding deleting editting and retrieving data according to predefined needs of the users. now i have to 1) make to project in to a software which i can deliver to professor. that is he can just double click the icon and the software simply starts. no vs 08 needed to start the debugging 2) the database will be on one powerful computer (dual core latest everything win xp) and the user will access it from another computer connected using LAN i am able to change the connection string to the shared database using vs 08/ debugger whenever the server changes but how am i supposed to do that when its a software? 3)there will by many clients am i supposed to give the same software to every one, so they all can connect to the database, how will the integrity and correctness of the database be maintained? i mean the db.mdf file will be in a folder which will be shared with read and write access. so its not necessary that only one user will write at a time. so is there any coding for this or? please help me out here i am stuck do not know what to do i have no practical experience, would appreciate all the help thank you

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  • Can't seem to get .Union to work (merging 2 array's together, exclude duplicates)

    - by D. Veloper
    I want to combine two array's, excluding duplicates. I am using a custom class: public class ArcContact : IEquatable<ArcContact> { public String Text; public Boolean Equals(ArcContact other) { if (Object.ReferenceEquals(other, null)) return false; if (Object.ReferenceEquals(this, other)) return true; return Text.Equals(other.Text); } public override Int32 GetHashCode() { return Text == null ? 0 : Text.GetHashCode(); } } I implemented and the needed IEquatable interface as mentioned in this msdn section. I only want to check the Text property of the ArcContact class and make sure an Array of ArcContact have an unique Text. Here I pasted the code that I use, as you can see I have method with two parameters, array's to combine and below that the code I got from the previous mentioned msdn section. internal static class ArcBizz { internal static ArcContact[] MergeDuplicateContacts(ArcContact[] contacts1, ArcContact[] contacts2) { return (ArcContact[])contacts1.Union(contacts2); } internal static IEnumerable<T> Union<T>(this IEnumerable<T> a, IEnumerable<T> b); } What am I doing wrong?

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  • iOS Simulator is black on app execution

    - by Terryn
    I am running xcode 5.1.1 and have been trying to learn objective C / iOS development. Right now whenever I try to run my code on the emulator (I do not have an actual device atm) it comes up with a black screen. Code can be found here. Compiling and running gives me the following error: 2014-08-23 10:42:57.429 Calculator[1862:60b] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<XYZViewController 0xe436640> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key didgetPressed.' *** First throw call stack: ( 0 CoreFoundation 0x017ed1e4 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x0156c8e5 objc_exception_throw + 44 2 CoreFoundation 0x0187cfe1 -[NSException raise] + 17 3 Foundation 0x0122cd9e -[NSObject(NSKeyValueCoding) setValue:forUndefinedKey:] + 282 4 Foundation 0x011991d7 _NSSetUsingKeyValueSetter + 88 5 Foundation 0x01198731 -[NSObject(NSKeyValueCoding) setValue:forKey:] + 267 6 Foundation 0x011fab0a -[NSObject(NSKeyValueCoding) setValue:forKeyPath:] + 412 7 UIKit 0x004e31f4 -[UIRuntimeOutletConnection connect] + 106 8 libobjc.A.dylib 0x0157e7de -[NSObject performSelector:] + 62 9 CoreFoundation 0x017e876a -[NSArray makeObjectsPerformSelector:] + 314 10 UIKit 0x004e1d4d -[UINib instantiateWithOwner:options:] + 1417 11 UIKit 0x0034a6f5 -[UIViewController _loadViewFromNibNamed:bundle:] + 280 12 UIKit 0x0034ae9d -[UIViewController loadView] + 302 13 UIKit 0x0034b0d3 -[UIViewController loadViewIfRequired] + 78 14 UIKit 0x0034b5d9 -[UIViewController view] + 35 15 UIKit 0x0026b267 -[UIWindow addRootViewControllerViewIfPossible] + 66 16 UIKit 0x0026b5ef -[UIWindow _setHidden:forced:] + 312 17 UIKit 0x0026b86b -[UIWindow _orderFrontWithoutMakingKey] + 49 18 UIKit 0x002763c8 -[UIWindow makeKeyAndVisible] + 65 19 UIKit 0x00226bc0 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 2097 20 UIKit 0x0022b667 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824 21 UIKit 0x0023ff92 -[UIApplication handleEvent:withNewEvent:] + 3517 22 UIKit 0x00240555 -[UIApplication sendEvent:] + 85 23 UIKit 0x0022d250 _UIApplicationHandleEvent + 683 24 GraphicsServices 0x037e2f02 _PurpleEventCallback + 776 25 GraphicsServices 0x037e2a0d PurpleEventCallback + 46 26 CoreFoundation 0x01768ca5 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53 27 CoreFoundation 0x017689db __CFRunLoopDoSource1 + 523 28 CoreFoundation 0x0179368c __CFRunLoopRun + 2156 29 CoreFoundation 0x017929d3 CFRunLoopRunSpecific + 467 30 CoreFoundation 0x017927eb CFRunLoopRunInMode + 123 31 UIKit 0x0022ad9c -[UIApplication _run] + 840 32 UIKit 0x0022cf9b UIApplicationMain + 1225 33 Calculator 0x00002c8d main + 141 34 libdyld.dylib 0x01e34701 start + 1 35 ??? 0x00000001 0x0 + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb) I have attempted the following things, and so far nothing has worked 1) checked the deployment info, it has the main interface set to main 2) double checked all break points to turn them off and disabled all of them through Debug-Disable Breakpoints 3) Reset Content and Settings on the iOS Simulator. 4) Checked the issue with the LLDB Debugger, however from what I have read the issue is no longer present with the 5.1.1 xcode. 5) checked the local host is still set to 127.0.0.1 Thanks! - Terryn

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  • Can ScalaCheck/Specs warnings safely be ignored when using SBT with ScalaTest?

    - by pdbartlett
    I have a simple FunSuite-based ScalaTest: package pdbartlett.hello_sbt import org.scalatest.FunSuite class SanityTest extends FunSuite { test("a simple test") { assert(true) } test("a very slightly more complicated test - purposely fails") { assert(42 === (6 * 9)) } } Which I'm running with the following SBT project config: import sbt._ class HelloSbtProject(info: ProjectInfo) extends DefaultProject(info) { // Dummy action, just to show config working OK. lazy val solveQ = task { println("42"); None } // Managed dependencies val scalatest = "org.scalatest" % "scalatest" % "1.0" % "test" } However, when I runsbt test I get the following warnings: ... [info] == test-compile == [info] Source analysis: 0 new/modified, 0 indirectly invalidated, 0 removed. [info] Compiling test sources... [info] Nothing to compile. [warn] Could not load superclass 'org.scalacheck.Properties' : java.lang.ClassNotFoundException: org.scalacheck.Properties [warn] Could not load superclass 'org.specs.Specification' : java.lang.ClassNotFoundException: org.specs.Specification [warn] Could not load superclass 'org.specs.Specification' : java.lang.ClassNotFoundException: org.specs.Specification [info] Post-analysis: 3 classes. [info] == test-compile == For the moment I'm assuming these are just "noise" (caused by the unified test interface?) and that I can safely ignore them. But it is slightly annoying to some inner OCD part of me (though not so annoying that I'm prepared to add dependencies for the other frameworks). Is this a correct assumption, or are there subtle errors in my test/config code? If it is safe to ignore, is there any other way to suppress these errors, or do people routinely include all three frameworks so they can pick and choose the best approach for different tests? TIA, Paul. (ADDED: scala v2.7.7 and sbt v0.7.4)

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  • EF Code First - Relationships

    - by CaffGeek
    I have these classes public class EntityBase : IEntity { public int Id { get; set; } public DateTime Created { get; set; } public string CreatedBy { get; set; } public DateTime Updated { get; set; } public string UpdatedBy { get; set; } } public class EftInterface : EntityBase { public string Name { get; set; } public Provider Provider { get; set; } public List<BusinessUnit> BusinessUnits { get; set; } } public class Provider : EntityBase, IEntity { public string Name { get; set; } public decimal DefaultDebitLimit { get; set; } public decimal DefaultCreditLimit { get; set; } public decimal TreasuryDebitLimit { get; set; } public decimal TreasuryCreditLimit { get; set; } } public class BusinessUnit : EntityBase { public string Name { get; set; } } An interface, is really a Provider, with a collection of Business Units. The issue is that while my db model ends up having a correct EftInterfaces table, with a FK to Provider_Id, the BusinessUnits table has a FK to EftInterface_Id. But, a BusinessUnit can be included in more than one EftInterface. I need a many to many relationship. A BusinessUnit can be part of many EftInterfaces, and an EftInterface can contain many BusinessUnits. How can I get CodeFirst to generate the many-to-many table?

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  • Can someone please clarify my understanding of a mock's Verify concept?

    - by Pure.Krome
    Hi folks, I'm playing around with some unit tests and mocking. I'm trying to verify that some code, in my method, has been called. I don't think I understand the Verify part of mocking right, because I can only ever Verify main method .. which is silly because that is what I Act upon anyways. I'm trying to test that my logic is working - so I thought I use Verify to see that certain steps in the method have been reached and enacted upon. Lets use this example to highlight what I am doing wrong. public interface IAuthenticationService { bool Authenticate(string username, string password); SignOut(); } public class FormsAuthenticationService : IAuthenticationService { public bool Authenticate(string username, string password) { var user = _userService.FindSingle(x => x.UserName == username); if (user == null) return false; // Hash their password. var hashedPassword = EncodePassword(password, user.PasswordSalt); if (!hashedPassword.Equals(password, StringComparison.InvariantCulture)) return false; FormsAuthentication.SetAuthCookie(userName, true); return true; } } So now, I wish to verify that EncodePassword was called. FormsAuthentication.SetAuthCookie(..) was called. Now, I don't care about the implimentations of both of those. And more importantly, I do not want to test those methods. That has to be handled elsewhere. What I though I should do is Verify that those methods were called and .. if possible ... an expected result was returned. Is this the correct understanding of what 'Verify' means with mocking? If so, can someone show me how I can do this. Preferable with moq but i'm happy with anything. Cheers :)

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  • Problem with 2 levels of inheritance in hibernate mapping

    - by Seth
    Here's my class structure: class A class B extends A class C extends A class D extends C class E extends C And here are my mappings (class bodies omitted for brevity): Class A: @Entity @Inheritance(strategy=InheritanceType.SINGLE_TABLE) @MappedSuperclass @DiscriminatorColumn( name="className", discriminatorType=DiscriminatorType.STRING ) @ForceDiscriminator public abstract class A Class B: @Entity @DiscriminatorValue("B") public class B extends A Class C: @Entity @DiscriminatorValue("C") @MappedSuperclass @DiscriminatorColumn( name="cType", discriminatorType=DiscriminatorType.STRING ) @ForceDiscriminator public abstract class C extends A Class D: @Entity @DiscriminatorValue("D") public class D extends C Class E: @Entity @DiscriminatorValue("E") public class E extends C I've got a class F that contains a set of A: @Entity public class F { ... @OneToMany(fetch=FetchType.LAZY, cascade=CascadeType.ALL) @JoinTable( name="F_A", joinColumns = @JoinColumn(name="A_ID"), inverseJoinColumns = @JoinColumn(name="F_ID") ) private Set<A> aSet = new HashSet<A>(); ... The problem is that whenever I add a new E instance to aSet and then call session.saveOrUpdate(fInstance), hibernate saves with "A" as the discrimiator string. When I try to access the aSet in the F instance, I get the following exception (full stacktrace ommitted for brevity): org.hibernate.InstantiationException: Cannot instantiate abstract class or interface: path.to.class.A Am I mapping the classes incorrectly? How am I supposed to map multiple levels of inheritance? Thanks for the help!

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  • How to fix: unrecognized selector sent to instance

    - by Matt
    I am having a problem that may be simple to fix, but not simple for me to debug. I simple have a button inside a view in IB; the file's owner is set to the view controller class I am using and when making the connections, everything seems fine, ie. the connector is finding the method I am trying to call etc. however, I am receiving this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIApplication getStarted:]: unrecognized selector sent to instance 0x3d19130' My code is as follows: RootViewController.h @interface RootViewController : UIViewController { IBOutlet UIButton* getStartedButton; } @property (nonatomic, retain) UIButton* getStartedButton; - (IBAction) getStarted: (id)sender; @end RootViewController.m #import "RootViewController.h" #import "SimpleDrillDownAppDelegate.h" @implementation RootViewController @synthesize getStartedButton; - (void)viewDidLoad { [super viewDidLoad]; } - (IBAction) getStarted: (id)sender { NSLog(@"Button Tapped!"); //[self.view removeFromSuperview]; } - (void)dealloc { [getStartedButton release]; [super dealloc]; } @end Seems simple enough...any thoughs?

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  • Enum exeeding the 65535 bytes limit of static initializer... what's best to do?

    - by Daniel Bleisteiner
    I've started a rather large Enum of so called Descriptors that I've wanted to use as a reference list in my model. But now I've come across a compiler/VM limit the first time and so I'm looking for the best solution to handle this. Here is my error : The code for the static initializer is exceeding the 65535 bytes limit It is clear where this comes from - my Enum simply has far to much elements. But I need those elements - there is no way to reduce that set. Initialy I've planed to use a single Enum because I want to make sure that all elements within the Enum are unique. It is used in a Hibernate persistence context where the reference to the Enum is stored as String value in the database. So this must be unique! The content of my Enum can be devided into several groups of elements belonging together. But splitting the Enum would remove the unique safety I get during compile time. Or can this be achieved with multiple Enums in some way? My only current idea is to define some Interface called Descriptor and code several Enums implementing it. This way I hope to be able to use the Hibernate Enum mapping as if it were a single Enum. But I'm not even sure if this will work. And I loose unique safety. Any ideas how to handle that case?

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  • Custom UIProgressView drawing weirdness

    - by Werner
    I am trying to create my own custom UIProgressView by subclassing it and then overwrite the drawRect function. Everything works as expected except the progress filling bar. I can't get the height and image right. The images are both in Retina resolution and the Simulator is in Retina mode. The images are called: "[email protected]" (28px high) and "[email protected]" (32px high). CustomProgressView.h #import <UIKit/UIKit.h> @interface CustomProgressView : UIProgressView @end CustomProgressView.m #import "CustomProgressView.h" @implementation CustomProgressView - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code } return self; } // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code self.frame = CGRectMake(self.frame.origin.x, self.frame.origin.y, self.frame.size.width, 16); UIImage *progressBarTrack = [[UIImage imageNamed:@"progressBarTrack"] resizableImageWithCapInsets:UIEdgeInsetsZero]; UIImage *progressBar = [[UIImage imageNamed:@"progressBar"] resizableImageWithCapInsets:UIEdgeInsetsMake(4, 4, 5, 4)]; [progressBarTrack drawInRect:rect]; NSInteger maximumWidth = rect.size.width - 2; NSInteger currentWidth = floor([self progress] * maximumWidth); CGRect fillRect = CGRectMake(rect.origin.x + 1, rect.origin.y + 1, currentWidth, 14); [progressBar drawInRect:fillRect]; } @end The resulting ProgressView has the right height and width. It also fills at the right percentage (currently set at 80%). But the progress fill image isn't drawn correctly. Does anyone see where I go wrong?

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  • git commit best practices

    - by Ivan Z. Siu
    I am using git to manage a C++ project. When I am working on the projects, I find it hard to organize the changes into commits when changing things that are related to many places. For example, I may change a class interface in a .h file, which will affect the corresponding .cpp file, and also other files using it. I am not sure whether it is reasonable to put all the stuff into one big commit. Intuitively, I think the commits should be modular, each one of them corresponds to a functional update/change, so that the collaborators could pick things accordingly. But seems that sometimes it is inevitable to include lots of files and changes to make a functional change actually work. Searching did not yield me any good suggestion or tips. Hence I wonder if anyone could give me some best practices when doing commits. Thanks! PS. I've been using git for a while and I know how to interactively add/rebase/split/amend/... What I am asking is the PHILOSOPHY part.

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