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  • Query on simple C++ threadpool implementation

    - by ticketman
    Stackoverflow has been a tremendous help to me and I'd to give something back to the community. I have been implementing a simple threadpool using the tinythread C++ portable thread library, using what I have learnt from Stackoverflow. I am new to thread programming, so not that comfortable with mutexes, etc. I have a question best asked after presenting the code (which runs quite well under Linux): // ThreadPool.h class ThreadPool { public: ThreadPool(); ~ThreadPool(); // Creates a pool of threads and gets them ready to be used void CreateThreads(int numOfThreads); // Assigns a job to a thread in the pool, but doesn't start the job // Each SubmitJob call will use up one thread of the pool. // This operation can only be undone by calling StartJobs and // then waiting for the jobs to complete. On completion, // new jobs may be submitted. void SubmitJob( void (*workFunc)(void *), void *workData ); // Begins execution of all the jobs in the pool. void StartJobs(); // Waits until all jobs have completed. // The wait will block the caller. // On completion, new jobs may be submitted. void WaitForJobsToComplete(); private: enum typeOfWorkEnum { e_work, e_quit }; class ThreadData { public: bool ready; // thread has been created and is ready for work bool haveWorkToDo; typeOfWorkEnum typeOfWork; // Pointer to the work function each thread has to call. void (*workFunc)(void *); // Pointer to work data void *workData; ThreadData() : ready(false), haveWorkToDo(false) { }; }; struct ThreadArgStruct { ThreadPool *threadPoolInstance; int threadId; }; // Data for each thread ThreadData *m_ThreadData; ThreadPool(ThreadPool const&); // copy ctor hidden ThreadPool& operator=(ThreadPool const&); // assign op. hidden // Static function that provides the function pointer that a thread can call // By including the ThreadPool instance in the void * parameter, // we can use it to access other data and methods in the ThreadPool instance. static void ThreadFuncWrapper(void *arg) { ThreadArgStruct *threadArg = static_cast<ThreadArgStruct *>(arg); threadArg->threadPoolInstance->ThreadFunc(threadArg->threadId); } // The function each thread calls void ThreadFunc( int threadId ); // Called by the thread pool destructor void DestroyThreadPool(); // Total number of threads available // (fixed on creation of thread pool) int m_numOfThreads; int m_NumOfThreadsDoingWork; int m_NumOfThreadsGivenJobs; // List of threads std::vector<tthread::thread *> m_ThreadList; // Condition variable to signal each thread has been created and executing tthread::mutex m_ThreadReady_mutex; tthread::condition_variable m_ThreadReady_condvar; // Condition variable to signal each thread to start work tthread::mutex m_WorkToDo_mutex; tthread::condition_variable m_WorkToDo_condvar; // Condition variable to signal the main thread that // all threads in the pool have completed their work tthread::mutex m_WorkCompleted_mutex; tthread::condition_variable m_WorkCompleted_condvar; }; cpp file: // // ThreadPool.cpp // #include "ThreadPool.h" // This is the thread function for each thread. // All threads remain in this function until // they are asked to quit, which only happens // when terminating the thread pool. void ThreadPool::ThreadFunc( int threadId ) { ThreadData *myThreadData = &m_ThreadData[threadId]; std::cout << "Hello world: Thread " << threadId << std::endl; // Signal that this thread is ready m_ThreadReady_mutex.lock(); myThreadData->ready = true; m_ThreadReady_condvar.notify_one(); // notify the main thread m_ThreadReady_mutex.unlock(); while(true) { //tthread::lock_guard<tthread::mutex> guard(m); m_WorkToDo_mutex.lock(); while(!myThreadData->haveWorkToDo) // check for work to do m_WorkToDo_condvar.wait(m_WorkToDo_mutex); // if no work, wait here myThreadData->haveWorkToDo = false; // need to do this before unlocking the mutex m_WorkToDo_mutex.unlock(); // Do the work switch(myThreadData->typeOfWork) { case e_work: std::cout << "Thread " << threadId << ": Woken with work to do\n"; // Do work myThreadData->workFunc(myThreadData->workData); std::cout << "#Thread " << threadId << ": Work is completed\n"; break; case e_quit: std::cout << "Thread " << threadId << ": Asked to quit\n"; return; // ends the thread } // Now to signal the main thread that my work is completed m_WorkCompleted_mutex.lock(); m_NumOfThreadsDoingWork--; // Unsure if this 'if' would make the program more efficient // if(NumOfThreadsDoingWork == 0) m_WorkCompleted_condvar.notify_one(); // notify the main thread m_WorkCompleted_mutex.unlock(); } } ThreadPool::ThreadPool() { m_numOfThreads = 0; m_NumOfThreadsDoingWork = 0; m_NumOfThreadsGivenJobs = 0; } ThreadPool::~ThreadPool() { if(m_numOfThreads) { DestroyThreadPool(); delete [] m_ThreadData; } } void ThreadPool::CreateThreads(int numOfThreads) { // Check a thread pool has already been created if(m_numOfThreads > 0) return; m_NumOfThreadsGivenJobs = 0; m_NumOfThreadsDoingWork = 0; m_numOfThreads = numOfThreads; m_ThreadData = new ThreadData[m_numOfThreads]; ThreadArgStruct threadArg; for(int i=0; i<m_numOfThreads; ++i) { threadArg.threadId = i; threadArg.threadPoolInstance = this; // Creates the thread and save in a list so we can destroy it later m_ThreadList.push_back( new tthread::thread( ThreadFuncWrapper, (void *)&threadArg ) ); // It takes a little time for a thread to get established. // Best wait until it gets established before creating the next thread. m_ThreadReady_mutex.lock(); while(!m_ThreadData[i].ready) // Check if thread is ready m_ThreadReady_condvar.wait(m_ThreadReady_mutex); // If not, wait here m_ThreadReady_mutex.unlock(); } } // Adds a job to the batch, but doesn't start the job void ThreadPool::SubmitJob(void (*workFunc)(void *), void *workData) { // Check that the thread pool has been created if(!m_numOfThreads) return; if(m_NumOfThreadsGivenJobs >= m_numOfThreads) return; m_ThreadData[m_NumOfThreadsGivenJobs].workFunc = workFunc; m_ThreadData[m_NumOfThreadsGivenJobs].workData = workData; std::cout << "Submitted job " << m_NumOfThreadsGivenJobs << std::endl; m_NumOfThreadsGivenJobs++; } void ThreadPool::StartJobs() { // Check that the thread pool has been created // and some jobs have been assigned if(!m_numOfThreads || !m_NumOfThreadsGivenJobs) return; // Set 'haveworkToDo' flag for all threads m_WorkToDo_mutex.lock(); for(int i=0; i<m_NumOfThreadsGivenJobs; ++i) m_ThreadData[i].haveWorkToDo = true; m_NumOfThreadsDoingWork = m_NumOfThreadsGivenJobs; // Reset this counter so we can resubmit jobs later m_NumOfThreadsGivenJobs = 0; // Notify all threads they have work to do m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); } void ThreadPool::WaitForJobsToComplete() { // Check that a thread pool has been created if(!m_numOfThreads) return; m_WorkCompleted_mutex.lock(); while(m_NumOfThreadsDoingWork > 0) // Check if all threads have completed their work m_WorkCompleted_condvar.wait(m_WorkCompleted_mutex); // If not, wait here m_WorkCompleted_mutex.unlock(); } void ThreadPool::DestroyThreadPool() { std::cout << "Ask threads to quit\n"; m_WorkToDo_mutex.lock(); for(int i=0; i<m_numOfThreads; ++i) { m_ThreadData[i].haveWorkToDo = true; m_ThreadData[i].typeOfWork = e_quit; } m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); // As each thread terminates, catch them here for(int i=0; i<m_numOfThreads; ++i) { tthread::thread *t = m_ThreadList[i]; // Wait for thread to complete t->join(); } m_numOfThreads = 0; } Example of usage: (this calculates pi-squared/6) struct CalculationDataStruct { int inputVal; double outputVal; }; void LongCalculation( void *theSums ) { CalculationDataStruct *sums = (CalculationDataStruct *)theSums; int terms = sums->inputVal; double sum; for(int i=1; i<terms; i++) sum += 1.0/( double(i)*double(i) ); sums->outputVal = sum; } int main(int argc, char** argv) { int numThreads = 10; // Create pool ThreadPool threadPool; threadPool.CreateThreads(numThreads); // Create thread workspace CalculationDataStruct sums[numThreads]; // Set up jobs for(int i=0; i<numThreads; i++) { sums[i].inputVal = 3000*(i+1); threadPool.SubmitJob(LongCalculation, &sums[i]); } // Run the jobs threadPool.StartJobs(); threadPool.WaitForJobsToComplete(); // Print results for(int i=0; i<numThreads; i++) std::cout << "Sum of " << sums[i].inputVal << " terms is " << sums[i].outputVal << std::endl; return 0; } Question: In the ThreadPool::ThreadFunc method, would better performance be obtained if the following if statement if(NumOfThreadsDoingWork == 0) was included? Also, I'd be grateful of criticisms and ways to improve the code. At the same time, I hope the code is of use to others.

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  • cURL requests changed

    - by Andriy Mytroshyn
    I've start work with cURL library, before work i compile library. i Send request and have some problem. Code in c++ that i used for work with cURL: CURL *curl=NULL; CURLcode res; struct curl_slist *headers=NULL; // init to NULL is important curl_slist_append(headers, "POST /oauth/authorize HTTP/1.1"); curl_slist_append(headers, "Host: sp-money.yandex.ru"); curl_slist_append(headers, "Content-Type: application/x-www-form-urlencoded"); curl_slist_append(headers, "charset: UTF-8"); curl_slist_append(headers, "Content-Length: 12345"); curl = curl_easy_init(); if(!curl) return 0; curl_easy_setopt(curl, CURLOPT_HTTPHEADER, headers); curl_easy_setopt(curl, CURLOPT_URL, "sp-money.yandex.ru"); curl_easy_setopt(curl, CURLOPT_PROXY, "127.0.0.1:8888"); if( curl_easy_perform(curl)!=CURLE_OK) return 1; I've used proxy, fiddler2, for check what data sent to server. When i check sent data i get result: POST HTTP://sp-money.yandex.ru/ HTTP/1.1 Host: sp-money.yandex.ru Accept: */* Connection: Keep-Alive Content-Length: 151 Content-Type: application/x-www-form-urlencoded also i check this data using Wiresharck, result the same. Do you know why in first line cURL wrote: POST HTTP://sp-money.yandex.ru/ HTTP/1.1 I send POST /oauth/authorize HTTP/1.1 I've used VS 2010 for work, and also i don't used framework

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  • Why am I getting 'Heap Corruption'?

    - by fneep
    Please don't crucify me for this one. I decided it might be good to use a char* because the string I intended to build was of a known size. I am also aware that if timeinfo-tm_hour returns something other than 2 digits, things are going to go badly wrong. That said, when this function returns VIsual Studio goes ape at me about HEAP CORRUPTION. What's going wrong? (Also, should I just use a stringbuilder?) void cLogger::_writelogmessage(std::string Message) { time_t rawtime; struct tm* timeinfo = 0; time(&rawtime); timeinfo = localtime(&rawtime); char* MessageBuffer = new char[Message.length()+11]; char* msgptr = MessageBuffer; _itoa(timeinfo->tm_hour, msgptr, 10); msgptr+=2; strcpy(msgptr, "::"); msgptr+=2; _itoa(timeinfo->tm_min, msgptr, 10); msgptr+=2; strcpy(msgptr, "::"); msgptr+=2; _itoa(timeinfo->tm_sec, msgptr, 10); msgptr+=2; strcpy(msgptr, " "); msgptr+=1; strcpy(msgptr, Message.c_str()); _file << MessageBuffer; delete[] MessageBuffer; }

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  • valgrind complains doing a very simple strtok in c

    - by monkeyking
    Hi I'm trying to tokenize a string by loading an entire file into a char[] using fread. For some strange reason it is not always working, and valgrind complains in this very small sample program. Given an input like test.txt first second And the following program #include <stdio.h> #include <string.h> #include <stdlib.h> #include <sys/stat.h> //returns the filesize in bytes size_t fsize(const char* fname){ struct stat st ; stat(fname,&st); return st.st_size; } int main(int argc, char *argv[]){ FILE *fp = NULL; if(NULL==(fp=fopen(argv[1],"r"))){ fprintf(stderr,"\t-> Error reading file:%s\n",argv[1]); return 0; } char buffer[fsize(argv[1])]; fread(buffer,sizeof(char),fsize(argv[1]),fp); char *str = strtok(buffer," \t\n"); while(NULL!=str){ fprintf(stderr,"token is:%s with strlen:%lu\n",str,strlen(str)); str = strtok(NULL," \t\n"); } return 0; } compiling like gcc test.c -std=c99 -ggdb running like ./a.out test.txt thanks

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  • boost lambda::bind return type selection

    - by psaghelyi
    I would like to call a member through lambda::bind. Unfortunately I have got to members with the same name but different return type. Is there a way to help the lambda::bind to deduce the right return type for a member function call? #include <vector> #include <iostream> #include <algorithm> #include <boost/bind.hpp> #include <boost/lambda/lambda.hpp> #include <boost/lambda/bind.hpp> using namespace std; using namespace boost; struct A { A (const string & name) : m_name(name) {} string & name () { return m_name; } const string & name () const { return m_name; } string m_name; }; vector<A> av; int main () { av.push_back (A ("some name")); // compiles fine find_if(av.begin(), av.end(), bind<const string &>(&A::name, _1) == "some name"); // error: call of overloaded 'bind(<unresolved overloaded function type>, const boost::lambda::lambda_functor<boost::lambda::placeholder<1> >&)' is ambiguous find_if(av.begin(), av.end(), lambda::bind(&A::name, lambda::_1) == "some name"); return 0; }

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  • My sample app is getting crash while registering to Filechangeinfo notification

    - by Solitaire
    public partial class Form1 : Form { [DllImport("coredll.dll")] static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong); [DllImport("coredll.dll")] static extern IntPtr CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam); [DllImport("coredll.dll")] public static extern IntPtr GetWindowLong(IntPtr hWnd, int nIndex); //public struct tagSHCHANGENOTIFYENTRY //{ // [MarshalAs(UnmanagedType.SysUInt)] // public ulong dwEventMask; // [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 4096)] // public string WatchDir; // [MarshalAs(UnmanagedType.Bool)] // public bool fRecursive; //} //tagSHCHANGENOTIFYENTRY test; //[DllImport("aygshell.dll")] //static extern bool SHChangeNotifyRegister(IntPtr hwnd, ref tagSHCHANGENOTIFYENTRY test); const int GWL_WNDPROC = -4; public delegate int WindProc(IntPtr hWnd, int msg, IntPtr Wparam, IntPtr lparam); static private WindProc SampleProc; IntPtr OldDefProc = IntPtr.Zero; public enum SHCNE : uint { SHCNE_RENAMEITEM = 0x00000001, SHCNE_CREATE = 0x00000002, SHCNE_DELETE = 0x00000004, SHCNE_MKDIR = 0x00000008, SHCNE_RMDIR = 0x00000010, SHCNE_MEDIAINSERTED = 0x00000020, SHCNE_MEDIAREMOVED = 0x00000040, SHCNE_DRIVEREMOVED = 0x00000080, SHCNE_DRIVEADD = 0x00000100, SHCNE_NETSHARE = 0x00000200, SHCNE_NETUNSHARE = 0x00000400, SHCNE_ATTRIBUTES = 0x00000800, SHCNE_UPDATEDIR = 0x00001000, SHCNE_UPDATEITEM = 0x00002000, SHCNE_SERVERDISCONNECT = 0x00004000, SHCNE_UPDATEIMAGE = 0x00008000, SHCNE_DRIVEADDGUI = 0x00010000, SHCNE_RENAMEFOLDER = 0x00020000, SHCNE_FREESPACE = 0x00040000, SHCNE_EXTENDED_EVENT = 0x04000000, SHCNE_ASSOCCHANGED = 0x08000000, SHCNE_DISKEVENTS = 0x0002381F, SHCNE_GLOBALEVENTS = 0x0C0581E0, SHCNE_ALLEVENTS = 0x7FFFFFFF, SHCNE_INTERRUPT = 0x80000000, } public enum SHCNF { SHCNF_IDLIST = 0x0000, SHCNF_PATHA = 0x0001, SHCNF_PRINTERA = 0x0002, SHCNF_DWORD = 0x0003, SHCNF_PATHW = 0x0005, SHCNF_PRINTERW = 0x0006, SHCNF_TYPE = 0x00FF, SHCNF_FLUSH = 0x1000, SHCNF_FLUSHNOWAIT = 0x2000 } public const uint WM_SHNOTIFY = 0x0401; private const int WM_FILECHANGEINFO = (0x8000 + 0x101); public struct SHChangeNotifyEntry { public IntPtr pIdl; [MarshalAs(UnmanagedType.Bool)] public Boolean Recursively; } [DllImport("coredll.dll", EntryPoint = "#2", CharSet = CharSet.Auto)] private static extern uint SHChangeNotifyRegister( IntPtr hWnd, SHCNF fSources, SHCNE fEvents, uint wMsg, int cEntries, ref SHChangeNotifyEntry pFsne); [DllImport("Ceshell.dll", CharSet = CharSet.Auto)] private static extern uint SHGetSpecialFolderLocation( IntPtr hWnd, CSIDL nFolder, out IntPtr Pidl); public enum CSIDL { /// <summary> /// Desktop /// </summary> CSIDL_DESKTOP = 0x0000, /// <summary> /// Internet Explorer (icon on desktop) /// </summary> CSIDL_INTERNET = 0x0001, /// <summary> /// Start Menu\Programs /// </summary> CSIDL_PROGRAMS = 0x0002, /// <summary> /// My Computer\Control Panel /// </summary> CSIDL_CONTROLS = 0x0003, /// <summary> /// My Computer\Printers /// </summary> CSIDL_PRINTERS = 0x0004, /// <summary> /// My Documents /// </summary> CSIDL_PERSONAL = 0x0005, /// <summary> /// user name\Favorites /// </summary> CSIDL_FAVORITES = 0x0006, /// <summary> /// Start Menu\Programs\Startup /// </summary> CSIDL_STARTUP = 0x0007, /// <summary> /// user name\Recent /// </summary> CSIDL_RECENT = 0x0008, /// <summary> /// user name\SendTo /// </summary> CSIDL_SENDTO = 0x0009, /// <summary> /// desktop\Recycle Bin /// </summary> CSIDL_BITBUCKET = 0x000a, /// <summary> /// user name\Start Menu /// </summary> CSIDL_STARTMENU = 0x000b, /// <summary> /// logical "My Documents" desktop icon /// </summary> CSIDL_MYDOCUMENTS = 0x000c, /// <summary> /// "My Music" folder /// </summary> CSIDL_MYMUSIC = 0x000d, /// <summary> /// "My Videos" folder /// </summary> CSIDL_MYVIDEO = 0x000e, /// <summary> /// user name\Desktop /// </summary> CSIDL_DESKTOPDIRECTORY = 0x0010, /// <summary> /// My Computer /// </summary> CSIDL_DRIVES = 0x0011, /// <summary> /// Network Neighborhood (My Network Places) /// </summary> CSIDL_NETWORK = 0x0012, /// <summary> /// user name>nethood /// </summary> CSIDL_NETHOOD = 0x0013, /// <summary> /// windows\fonts /// </summary> CSIDL_FONTS = 0x0014, CSIDL_TEMPLATES = 0x0015, /// <summary> /// All Users\Start Menu /// </summary> CSIDL_COMMON_STARTMENU = 0x0016, /// <summary> /// All Users\Start Menu\Programs /// </summary> CSIDL_COMMON_PROGRAMS = 0X0017, /// <summary> /// All Users\Startup /// </summary> CSIDL_COMMON_STARTUP = 0x0018, /// <summary> /// All Users\Desktop /// </summary> CSIDL_COMMON_DESKTOPDIRECTORY = 0x0019, /// <summary> /// user name\Application Data /// </summary> CSIDL_APPDATA = 0x001a, /// <summary> /// user name\PrintHood /// </summary> CSIDL_PRINTHOOD = 0x001b, /// <summary> /// user name\Local Settings\Applicaiton Data (non roaming) /// </summary> CSIDL_LOCAL_APPDATA = 0x001c, /// <summary> /// non localized startup /// </summary> CSIDL_ALTSTARTUP = 0x001d, /// <summary> /// non localized common startup /// </summary> CSIDL_COMMON_ALTSTARTUP = 0x001e, CSIDL_COMMON_FAVORITES = 0x001f, CSIDL_INTERNET_CACHE = 0x0020, CSIDL_COOKIES = 0x0021, CSIDL_HISTORY = 0x0022, /// <summary> /// All Users\Application Data /// </summary> CSIDL_COMMON_APPDATA = 0x0023, /// <summary> /// GetWindowsDirectory() /// </summary> CSIDL_WINDOWS = 0x0024, /// <summary> /// GetSystemDirectory() /// </summary> CSIDL_SYSTEM = 0x0025, /// <summary> /// C:\Program Files /// </summary> CSIDL_PROGRAM_FILES = 0x0026, /// <summary> /// C:\Program Files\My Pictures /// </summary> CSIDL_MYPICTURES = 0x0027, /// <summary> /// USERPROFILE /// </summary> CSIDL_PROFILE = 0x0028, /// <summary> /// x86 system directory on RISC /// </summary> CSIDL_SYSTEMX86 = 0x0029, /// <summary> /// x86 C:\Program Files on RISC /// </summary> CSIDL_PROGRAM_FILESX86 = 0x002a, /// <summary> /// C:\Program Files\Common /// </summary> CSIDL_PROGRAM_FILES_COMMON = 0x002b, /// <summary> /// x86 Program Files\Common on RISC /// </summary> CSIDL_PROGRAM_FILES_COMMONX86 = 0x002c, /// <summary> /// All Users\Templates /// </summary> CSIDL_COMMON_TEMPLATES = 0x002d, /// <summary> /// All Users\Documents /// </summary> CSIDL_COMMON_DOCUMENTS = 0x002e, /// <summary> /// All Users\Start Menu\Programs\Administrative Tools /// </summary> CSIDL_COMMON_ADMINTOOLS = 0x002f, /// <summary> /// user name\Start Menu\Programs\Administrative Tools /// </summary> CSIDL_ADMINTOOLS = 0x0030, /// <summary> /// Network and Dial-up Connections /// </summary> CSIDL_CONNECTIONS = 0x0031, /// <summary> /// All Users\My Music /// </summary> CSIDL_COMMON_MUSIC = 0x0035, /// <summary> /// All Users\My Pictures /// </summary> CSIDL_COMMON_PICTURES = 0x0036, /// <summary> /// All Users\My Video /// </summary> CSIDL_COMMON_VIDEO = 0x0037, /// <summary> /// Resource Direcotry /// </summary> CSIDL_RESOURCES = 0x0038, /// <summary> /// Localized Resource Direcotry /// </summary> CSIDL_RESOURCES_LOCALIZED = 0x0039, /// <summary> /// Links to All Users OEM specific apps /// </summary> CSIDL_COMMON_OEM_LINKS = 0x003a, /// <summary> /// USERPROFILE\Local Settings\Application Data\Microsoft\CD Burning /// </summary> CSIDL_CDBURN_AREA = 0x003b, /// <summary> /// Computers Near Me (computered from Workgroup membership) /// </summary> CSIDL_COMPUTERSNEARME = 0x003d, /// <summary> /// combine with CSIDL_ value to force folder creation in SHGetFolderPath() /// </summary> CSIDL_FLAG_CREATE = 0x8000, /// <summary> /// combine with CSIDL_ value to return an unverified folder path /// </summary> CSIDL_FLAG_DONT_VERIFY = 0x4000, /// <summary> /// combine with CSIDL_ value to insure non-alias versions of the pidl /// </summary> CSIDL_FLAG_NO_ALIAS = 0x1000, /// <summary> /// combine with CSIDL_ value to indicate per-user init (eg. upgrade) /// </summary> CSIDL_FLAG_PER_USER_INIT = 0x0800, /// <summary> /// mask for all possible /// </summary> CSIDL_FLAG_MASK = 0xFF00, } public enum SHGetFolderLocationReturnValues : uint { /// <summary> /// Success /// </summary> S_OK = 0x00000000, /// <summary> /// The CSIDL in nFolder is valid but the folder does not exist /// </summary> S_FALSE = 0x00000001, /// <summary> /// The CSIDL in nFolder is not valid /// </summary> E_INVALIDARG = 0x80070057 } public static IntPtr GetPidlFromFolderID(IntPtr hWnd, CSIDL Id) { IntPtr pIdl = IntPtr.Zero; SHGetFolderLocationReturnValues res = (SHGetFolderLocationReturnValues) SHGetSpecialFolderLocation( hWnd, Id, out pIdl); return (pIdl); } public Form1() { InitializeComponent(); SampleProc = new WindProc (SubclassWndProc); OldDefProc = GetWindowLong(this.Handle, GWL_WNDPROC); SetWindowLong(this.Handle, GWL_WNDPROC, Marshal.GetFunctionPointerForDelegate(SampleProc)/*SampleProc.Method.MethodHandle.Value.ToInt32()*/); //tagSHCHANGENOTIFYENTRY changeentry = new tagSHCHANGENOTIFYENTRY(); //changeentry.dwEventMask = (ulong)SHCNE.SHCNE_ALLEVENTS; //changeentry.fRecursive = true; //changeentry.WatchDir = null; //SHChangeNotifyRegister(this.Handle, ref changeentry); SHChangeNotifyEntry changeentry = new SHChangeNotifyEntry(); changeentry.pIdl = GetPidlFromFolderID(this.Handle, CSIDL.CSIDL_DESKTOP); changeentry.Recursively = true; try { uint notifyid = SHChangeNotifyRegister( this.Handle, SHCNF.SHCNF_TYPE | SHCNF.SHCNF_IDLIST, SHCNE.SHCNE_ALLEVENTS, WM_FILECHANGEINFO, 1, ref changeentry); } catch (Exception ee) { } i am failing in SHChangeNotifyRegister please help me.. tell me the reason why i am crashing..same code work fine for desktop.. please help Thanks.

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  • Using fgets to read strings from file in C

    - by Ivan
    I am trying to read strings from a file that has each string on a new line but I think it reads a newline character once instead of a string and I don't know why. If I'm going about reading strings the wrong way please correct me. i=0; F1 = fopen("alg.txt", "r"); F2 = fopen("tul.txt", "w"); if(!feof(F1)) { do{ //start scanning file fgets(inimene[i].Enimi, 20, F1); fgets(inimene[i].Pnimi, 20, F1); fgets(inimene[i].Kood, 12, F1); printf("i=%d\nEnimi=%s\nPnimi=%s\nKaad=%s",i,inimene[i].Enimi,inimene[i].Pnimi,inimene[i].Kood); i++;} while(!feof(F1));}; /*finish getting structs*/ The printf is there to let me see what was read into what and here is the result i=0 Enimi=peter Pnimi=pupkin Kood=223456iatb i=1 Enimi= Pnimi=masha Kaad=gubkina i=2 Enimi=234567iasb Pnimi=sasha Kood=dudkina As you can see after the first struct is read there is a blank(a newline?) onct and then everything is shifted. I suppose I could read a dummy string to absorb that extra blank and then nothing would be shifted, but that doesn't help me understand the problem and avoid in the future.

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  • CFQuery where param

    - by proyb2
    In my CF component, I tried to filter data from user input (getSearchString) and run the code, I having problem with WHERE function. Can suggestion what is the correct way? <cffunction name="getParks" access="remote" returntype="struct"> <cfargument name="page" required="true" /> <cfargument name="pageSize" required="true" /> <cfargument name="gridsortcolumn" required="true" /> <cfargument name="gridsortdirection" required="true" /> <cfargument name="getSearchString" default="" /> <cfif arguments.gridsortcolumn eq ""> <cfset arguments.gridsortcolumn = "parkName" /> <cfset arguments.gridsortdirection = "asc" /> </cfif> <cfquery name="parks" datasource="cfdocexamples"> select parkName, parkType, city, state from parks where <cfqueryPARAM value = "#getSearchString#" CFSQLType = "CF_SQL_VARCHAR"> order by #arguments.gridsortcolumn# #arguments.gridsortdirection# </cfquery> <cfreturn queryconvertforgrid(parks, page, pagesize) />

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  • How to create static method that evaluates local static variable once?

    - by Viet
    I have a class with static method which has a local static variable. I want that variable to be computed/evaluated once (the 1st time I call the function) and for any subsequent invocation, it is not evaluated anymore. How to do that? Here's my class: template< typename T1 = int, unsigned N1 = 1, typename T2 = int, unsigned N2 = 0, typename T3 = int, unsigned N3 = 0, typename T4 = int, unsigned N4 = 0, typename T5 = int, unsigned N5 = 0, typename T6 = int, unsigned N6 = 0, typename T7 = int, unsigned N7 = 0, typename T8 = int, unsigned N8 = 0, typename T9 = int, unsigned N9 = 0, typename T10 = int, unsigned N10 = 0, typename T11 = int, unsigned N11 = 0, typename T12 = int, unsigned N12 = 0, typename T13 = int, unsigned N13 = 0, typename T14 = int, unsigned N14 = 0, typename T15 = int, unsigned N15 = 0, typename T16 = int, unsigned N16 = 0> struct GroupAlloc { static const uint32_t sizeClass; static uint32_t getSize() { static uint32_t totalSize = 0; totalSize += sizeof(T1)*N1; totalSize += sizeof(T2)*N2; totalSize += sizeof(T3)*N3; totalSize += sizeof(T4)*N4; totalSize += sizeof(T5)*N5; totalSize += sizeof(T6)*N6; totalSize += sizeof(T7)*N7; totalSize += sizeof(T8)*N8; totalSize += sizeof(T9)*N9; totalSize += sizeof(T10)*N10; totalSize += sizeof(T11)*N11; totalSize += sizeof(T12)*N12; totalSize += sizeof(T13)*N13; totalSize += sizeof(T14)*N14; totalSize += sizeof(T15)*N15; totalSize += sizeof(T16)*N16; totalSize = 8*((totalSize + 7)/8); return totalSize; } };

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  • Using stdint.h and ANSI printf?

    - by nn
    Hi, I'm writing a bignum library, and I want to use efficient data types to represent the digits. Particularly integer for the digit, and long (if strictly double the size of the integer) for intermediate representations when adding and multiplying. I will be using some C99 functionality, but trying to conform to ANSI C. Currently I have the following in my bignum library: #include <stdint.h> #if defined(__LP64__) || defined(__amd64) || defined(__x86_64) || defined(__amd64__) || defined(__amd64__) || defined(_LP64) typedef uint64_t u_w; typedef uint32_t u_hw; #define BIGNUM_DIGITS 2048 #define U_HW_BITS 16 #define U_W_BITS 32 #define U_HW_MAX UINT32_MAX #define U_HW_MIN UINT32_MIN #define U_W_MAX UINT64_MAX #define U_W_MIN UINT64_MIN #else typedef uint32_t u_w; typedef uint16_t u_hw; #define BIGNUM_DIGITS 4096 #define U_HW_BITS 16 #define U_W_BITS 32 #define U_HW_MAX UINT16_MAX #define U_HW_MIN UINT16_MIN #define U_W_MAX UINT32_MAX #define U_W_MIN UINT32_MIN #endif typedef struct bn { int sign; int n_digits; // #digits should exclude carry (digits = limbs) int carry; u_hw tab[BIGNUM_DIGITS]; } bn; As I haven't written a procedure to write the bignum in decimal, I have to analyze the intermediate array and printf the values of each digit. However I don't know which conversion specifier to use with printf. Preferably I would like to write to the terminal the digit encoded in hexadecimal. The underlying issue is, that I want two data types, one that is twice as long as the other, and further use them with printf using standard conversion specifiers. It would be ideal if int is 32bits and long is 64bits but I don't know how to guarantee this using a preprocessor, and when it comes time to use functions such as printf that solely rely on the standard types I no longer know what to use.

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  • How can I marshall a vector<int> from a C++ dll to a C# application?

    - by mmr
    I have a C++ function that produces a list of rectangles that are interesting. I want to be able to get that list out of the C++ library and back into the C# application that is calling it. So far, I'm encoding the rectangles like so: struct ImagePatch{ int xmin, xmax, ymin, ymax; } and then encoding some vectors: void MyFunc(..., std::vector<int>& rectanglePoints){ std::vector<ImagePatch> patches; //this is filled with rectangles for(i = 0; i < patches.size(); i++){ rectanglePoints.push_back(patches[i].xmin); rectanglePoints.push_back(patches[i].xmax); rectanglePoints.push_back(patches[i].ymin); rectanglePoints.push_back(patches[i].ymax); } } The header for interacting with C# looks like (and works for a bunch of other functions): extern "C" { __declspec(dllexport) void __cdecl MyFunc(..., std::vector<int>& rectanglePoints); } Are there some keywords or other things I can do to get that set of rectangles out? I found this article for marshalling objects in C#, but it seems way too complicated and way too underexplained. Is a vector of integers the right way to do this, or is there some other trick or approach?

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  • Why do properties behave this way?

    - by acidzombie24
    from http://csharpindepth.com/Articles/Chapter8/PropertiesMatter.aspx using System; struct MutableStruct { public int Value { get; set; } public void SetValue(int newValue) { Value = newValue; } } class MutableStructHolder { public MutableStruct Field; public MutableStruct Property { get; set; } } class Test { static void Main(string[] args) { MutableStructHolder holder = new MutableStructHolder(); // Affects the value of holder.Field holder.Field.SetValue(10); // Retrieves holder.Property as a copy and changes the copy holder.Property.SetValue(10); Console.WriteLine(holder.Field.Value); Console.WriteLine(holder.Property.Value); } } 1) Why is a copy (of Property?) being made? 2) When changing the code to holder.Field.value and holder.Property.value = 10 i get the error below. That just blew my mind Error 1 Cannot modify the return value of 'MutableStructHolder.Property' because it is not a variable Why would i ever not be allowed to assign a value inside of a property!?! both property are get/set! and finally WHY would you EVER want behavior mentioned in 1 and 2. (It never came up for me, i always used get only properties). Please explain well, i cant imagine ever wanting the 2nd much less then the first. It is just so weird to me.

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  • Declaring functors for comparison ??

    - by Mr.Gando
    Hello, I have seen other people questions but found none that applied to what I'm trying to achieve here. I'm trying to sort Entities via my EntityManager class using std::sort and a std::vector<Entity *> /*Entity.h*/ class Entity { public: float x,y; }; struct compareByX{ bool operator()(const GameEntity &a, const GameEntity &b) { return (a.x < b.x); } }; /*Class EntityManager that uses Entitiy*/ typedef std::vector<Entity *> ENTITY_VECTOR; //Entity reference vector class EntityManager: public Entity { private: ENTITY_VECTOR managedEntities; public: void sortEntitiesX(); }; void EntityManager::sortEntitiesX() { /*perform sorting of the entitiesList by their X value*/ compareByX comparer; std::sort(entityList.begin(), entityList.end(), comparer); } I'm getting a dozen of errors like : error: no match for call to '(compareByX) (GameEntity* const&, GameEntity* const&)' : note: candidates are: bool compareByX::operator()(const GameEntity&, const GameEntity&) I'm not sure but ENTITY_VECTOR is std::vector<Entity *> , and I don't know if that could be the problem when using the compareByX functor ? I'm pretty new to C++, so any kind of help is welcome.

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  • Trouble with an depreciated constrictor visual basic visual studio 2010

    - by VBPRIML
    My goal is to print labels with barcodes and a date stamp from an entry to a zebra TLP 2844 when the user clicks the ok button/hits enter. i found what i think might be the code for this from zebras site and have been integrating it into my program but part of it is depreciated and i cant quite figure out how to update it. below is what i have so far. The printer is attached via USB and the program will also store the entered numbers in a database but i have that part done. any help would be greatly Appreciated.   Public Class ScanForm      Inherits System.Windows.Forms.Form    Public Const GENERIC_WRITE = &H40000000    Public Const OPEN_EXISTING = 3    Public Const FILE_SHARE_WRITE = &H2      Dim LPTPORT As String    Dim hPort As Integer      Public Declare Function CreateFile Lib "kernel32" Alias "CreateFileA" (ByVal lpFileName As String,                                                                           ByVal dwDesiredAccess As Integer,                                                                           ByVal dwShareMode As Integer, <MarshalAs(UnmanagedType.Struct)> ByRef lpSecurityAttributes As SECURITY_ATTRIBUTES,                                                                           ByVal dwCreationDisposition As Integer, ByVal dwFlagsAndAttributes As Integer,                                                                           ByVal hTemplateFile As Integer) As Integer          Public Declare Function CloseHandle Lib "kernel32" Alias "CloseHandle" (ByVal hObject As Integer) As Integer      Dim retval As Integer           <StructLayout(LayoutKind.Sequential)> Public Structure SECURITY_ATTRIBUTES          Private nLength As Integer        Private lpSecurityDescriptor As Integer        Private bInheritHandle As Integer      End Structure            Private Sub OKButton_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles OKButton.Click          Dim TrNum        Dim TrDate        Dim SA As SECURITY_ATTRIBUTES        Dim outFile As FileStream, hPortP As IntPtr          LPTPORT = "USB001"        TrNum = Me.ScannedBarcodeText.Text()        TrDate = Now()          hPort = CreateFile(LPTPORT, GENERIC_WRITE, FILE_SHARE_WRITE, SA, OPEN_EXISTING, 0, 0)          hPortP = New IntPtr(hPort) 'convert Integer to IntPtr          outFile = New FileStream(hPortP, FileAccess.Write) 'Create FileStream using Handle        Dim fileWriter As New StreamWriter(outFile)          fileWriter.WriteLine(" ")        fileWriter.WriteLine("N")        fileWriter.Write("A50,50,0,4,1,1,N,")        fileWriter.Write(Chr(34))        fileWriter.Write(TrNum) 'prints the tracking number variable        fileWriter.Write(Chr(34))        fileWriter.Write(Chr(13))        fileWriter.Write(Chr(10))        fileWriter.Write("A50,100,0,4,1,1,N,")        fileWriter.Write(Chr(34))        fileWriter.Write(TrDate) 'prints the date variable        fileWriter.Write(Chr(34))        fileWriter.Write(Chr(13))        fileWriter.Write(Chr(10))        fileWriter.WriteLine("P1")        fileWriter.Flush()        fileWriter.Close()        outFile.Close()        retval = CloseHandle(hPort)          'Add entry to database        Using connection As New SqlClient.SqlConnection("Data Source=MNGD-LABS-APP02;Initial Catalog=ScannedDB;Integrated Security=True;Pooling=False;Encrypt=False"), _        cmd As New SqlClient.SqlCommand("INSERT INTO [ScannedDBTable] (TrackingNumber, Date) VALUES (@TrackingNumber, @Date)", connection)            cmd.Parameters.Add("@TrackingNumber", SqlDbType.VarChar, 50).Value = TrNum            cmd.Parameters.Add("@Date", SqlDbType.DateTime, 8).Value = TrDate            connection.Open()            cmd.ExecuteNonQuery()            connection.Close()        End Using          'Prepare data for next entry        ScannedBarcodeText.Clear()        Me.ScannedBarcodeText.Focus()      End Sub

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  • Trying to use boost lambda, but my code won't compile

    - by hamishmcn
    Hi, I am trying to use boost lambda to avoid having to write trivial functors. For example, I want to use the lambda to access a member of a struct or call a method of a class, eg: #include <vector> #include <utility> #include <algorithm> #include <boost/lambda/lambda.hpp> using namespace std; using namespace boost::lambda; vector< pair<int,int> > vp; vp.push_back( make_pair<int,int>(1,1) ); vp.push_back( make_pair<int,int>(3,2) ); vp.push_back( make_pair<int,int>(2,3) ); sort(vp.begin(), vp.end(), _1.first > _2.first ); When I try and compile this I get the following errors: error C2039: 'first' : is not a member of 'boost::lambda::lambda_functor<T>' with [ T=boost::lambda::placeholder<1> ] error C2039: 'first' : is not a member of 'boost::lambda::lambda_functor<T>' with [ T=boost::lambda::placeholder<2> ] Since vp contains pair<int,int> I thought that _1.first should work. What I am doing wrong?

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  • When does invoking a member function on a null instance result in undefined behavior?

    - by GMan
    This question arose in the comments of a now-deleted answer to this other question. Our question was asked in the comments by STingRaySC as: Where exactly do we invoke UB? Is it calling a member function through an invalid pointer? Or is it calling a member function that accesses member data through an invalid pointer? With the answer deleted I figured we might as well make it it's own question. Consider the following code: #include <iostream> struct foo { void bar(void) { std::cout << "gman was here" << std::endl; } void baz(void) { x = 5; } int x; }; int main(void) { foo* f = 0; f->bar(); // (a) f->baz(); // (b) } We expect (b) to crash, because there is no corresponding member x for the null pointer. In practice, (a) doesn't crash because the this pointer is never used. Because (b) dereferences the this pointer (this->x = 5;), and this is null, the program enters undefined behavior. Does (a) result in undefined behavior? What about if both functions are static?

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  • Create Generic method constraining T to an Enum

    - by johnc
    I'm building a function to extend the Enum.Parse concept that allows a default value to be parsed in case that an Enum value is not found Is case insensitive So I wrote the following public static T GetEnumFromString<T>(string value, T defaultValue) where T : Enum { if (string.IsNullOrEmpty(value)) return defaultValue; foreach (T item in Enum.GetValues(typeof(T))) { if (item.ToString().ToLower().Equals(value.Trim().ToLower())) return item; } return defaultValue; } I am getting a Error Constraint cannot be special class 'System.Enum' Fair enough, but is there a workaround to allow a Generic Enum, or am I going to have to mimic the Parse function and pass a type as an attribute, which forces the ugly boxing requirement to your code. EDIT All suggestions below have been greatly appreciated, thanks Have settled on (I've left the loop to maintain case insensitivity - I am usng this when parsing XML) public static class EnumUtils { public static T ParseEnum<T>(string value, T defaultValue) where T : struct, IConvertible { if (!typeof(T).IsEnum) throw new ArgumentException("T must be an enumerated type"); if (string.IsNullOrEmpty(value)) return defaultValue; foreach (T item in Enum.GetValues(typeof(T))) { if (item.ToString().ToLower().Equals(value.Trim().ToLower())) return item; } return defaultValue; } }

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  • How to call a .NET COM method with an array from delphi using PSafeArray?

    - by Sebastian Godelet
    Hello. I have an .NET (4.0) interface which is implemented with a ServicedComponent COM+ class: interface DotNetIface { void MethodRef(var System.Guid guid); void MethodArray(System.Guid[] guids, params object[] parameters); void MethodCStyle([MarshalAs(UnmanagedType.LPArray, ArraySubType=UnmanagedType.Struct, SizeConst=5)]System.Guid[] guids); } Now I used the Delphi 2007 import wizard to import the type library, and as expected I get the following signatures: procedure MethodRef(var guid : TGuid); procedure MethodArray(guids : PSafeArray); procedure MethodCStyle(var guids : ClrGuid /* from mscorlib_TLB */); If i now call the "ref" method like this it works fine: procedure CallByRef(guid : TGuid); var test : TGuid; begin test := ... comRef.MethodRef(guid); end; Now I also need the array method procedure CallArray(); var localGuid : TGuid; arrayVariant : OleVariant; begin arrayVariant := VarArrayCreate([0,4], varVariant /* dont know here */); arrayVariant[0] := localGuid; /* compile error, cannot cast implicitly */ comRef.MethodArray(PSafeArray(TVarData(arrayVariant.VArray)), /* here this object... PSafeArray works actually*/); end; Now lastly i tried with a c array procedure CallCStyle(); var localGuid : TGuid; arrayOfGuid : array [0..4] of ClrGuid; begin arrayOfGuid[0] := ClrGuid(localGuid); comRef.MethodCStyle(PSafeArray(/* now i dont know put it*/, /* here this object... PSafeArray works actually*/); end; I seriously dont know how to make this work. I hope someone has more experience with COM marshalling thx Side node: I found VT_CLSID which i think can be passed for SafeArrayCreate, but I am not sure how to sue that

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  • xmlrpc client call in python does not come back

    - by Jack Ha
    Using Python 2.6.4, windows With the following script I want to test a certain xmlrpc server. I call a non-existent function and hope for a traceback with an error. Instead, the function does not return. What could be the cause? import xmlrpclib s = xmlrpclib.Server("http://127.0.0.1:80", verbose=True) s.functioncall() The output is: send: 'POST /RPC2 HTTP/1.0\r\nHost: 127.0.0.1:80\r\nUser-Agent: xmlrpclib.py/1.0 .1 (by www.pythonware.com)\r\nContent-Type: text/xml\r\nContent-Length: 106\r\n\ r\n' send: "<?xml version='1.0'?>\n<methodCall>\n<methodName>functioncall</methodName >\n<params>\n</params>\n</methodCall>\n" reply: 'HTTP/1.1 200 OK\r\n' header: Content-Type: text/xml header: Cache-Control: no-cache header: Content-Length: 376 header: Date: Tue, 30 Mar 2010 13:27:21 GMT body: '<?xml version="1.0"?>\r\n<methodResponse>\r\n<fault>\r\n<value>\r\n<struc t>\r\n<member>\r\n<name>faultCode</name>\r\n<value><i4>1</i4></value>\r\n</membe r>\r\n<member>\r\n<name>faultString</name>\r\n<value><string>PVSS00ctrl (2), 2 010.03.30 15:27:21.395, CTRL, SEVERE, 72, Function not defined, functioncall , , \n</string></value>\r\n</member>\r\n</struct>\r\n</value>\r\n</fault>\r\n</m ethodResponse>\r\n' (here the program hangs and does not return until I kill the server) edit: the server is written in c++, using its own xmlrpc library

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  • How to get rid of void-pointers.

    - by Patrick
    I inherited a big application that was originally written in C (but in the mean time a lot of C++ was also added to it). Because of historical reasons, the application contains a lot of void-pointers. Before you start to choke, let me explain why this was done. The application contains many different data structures, but they are stored in 'generic' containers. Nowadays I would use templated STL containers for it, or I would give all data structures a common base class, so that the container can store pointers to the base class, but in the [good?] old C days, the only solution was to cast the struct-pointer to a void-pointer. Additionally, there is a lot of code that works on these void-pointers, and uses very strange C constructions to emulate polymorphism in C. I am now reworking the application, and trying to get rid of the void-pointers. Adding a common base-class to all the data structures isn't that hard (few days of work), but the problem is that the code is full of constructions like shown below. This is an example of how data is stored: void storeData (int datatype, void *data); // function prototype ... Customer *myCustomer = ...; storeData (TYPE_CUSTOMER, myCustomer); This is an example of how data is fetched again: Customer *myCustomer = (Customer *) fetchData (int datatype, char *key); I actually want to replace all the void-pointers with some smart-pointer (reference-counted), but I can't find a trick to automate (or at least) help me to get rid of all the casts to and from void-pointers. Any tips on how to find, replace, or interact in any possible way with these conversions?

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  • Boost Spirit and Lex parser problem

    - by bpw1621
    I've been struggling to try and (incrementally) modify example code from the documentation but with not much different I am not getting the behavior I expect. Specifically, the "if" statement fails when (my intent is that) it should be passing (there was an "else" but that part of the parser was removed during debugging). The assignment statement works fine. I had a "while" statement as well which had the same problem as the "if" statement so I am sure if I can get help to figure out why one is not working it should be easy to get the other going. It must be kind of subtle because this is almost verbatim what is in one of the examples. #include <iostream> #include <fstream> #include <string> #define BOOST_SPIRIT_DEBUG #include <boost/config/warning_disable.hpp> #include <boost/spirit/include/qi.hpp> #include <boost/spirit/include/lex_lexertl.hpp> #include <boost/spirit/include/phoenix_operator.hpp> #include <boost/spirit/include/phoenix_statement.hpp> #include <boost/spirit/include/phoenix_container.hpp> namespace qi = boost::spirit::qi; namespace lex = boost::spirit::lex; inline std::string read_from_file( const char* infile ) { std::ifstream instream( infile ); if( !instream.is_open() ) { std::cerr << "Could not open file: \"" << infile << "\"" << std::endl; exit( -1 ); } instream.unsetf( std::ios::skipws ); return( std::string( std::istreambuf_iterator< char >( instream.rdbuf() ), std::istreambuf_iterator< char >() ) ); } template< typename Lexer > struct LangLexer : lex::lexer< Lexer > { LangLexer() { identifier = "[a-zA-Z][a-zA-Z0-9_]*"; number = "[-+]?(\\d*\\.)?\\d+([eE][-+]?\\d+)?"; if_ = "if"; else_ = "else"; this->self = lex::token_def<> ( '(' ) | ')' | '{' | '}' | '=' | ';'; this->self += identifier | number | if_ | else_; this->self( "WS" ) = lex::token_def<>( "[ \\t\\n]+" ); } lex::token_def<> if_, else_; lex::token_def< std::string > identifier; lex::token_def< double > number; }; template< typename Iterator, typename Lexer > struct LangGrammar : qi::grammar< Iterator, qi::in_state_skipper< Lexer > > { template< typename TokenDef > LangGrammar( const TokenDef& tok ) : LangGrammar::base_type( program ) { using boost::phoenix::val; using boost::phoenix::ref; using boost::phoenix::size; program = +block; block = '{' >> *statement >> '}'; statement = assignment | if_stmt; assignment = ( tok.identifier >> '=' >> expression >> ';' ); if_stmt = ( tok.if_ >> '(' >> expression >> ')' >> block ); expression = ( tok.identifier[ qi::_val = qi::_1 ] | tok.number[ qi::_val = qi::_1 ] ); BOOST_SPIRIT_DEBUG_NODE( program ); BOOST_SPIRIT_DEBUG_NODE( block ); BOOST_SPIRIT_DEBUG_NODE( statement ); BOOST_SPIRIT_DEBUG_NODE( assignment ); BOOST_SPIRIT_DEBUG_NODE( if_stmt ); BOOST_SPIRIT_DEBUG_NODE( expression ); } qi::rule< Iterator, qi::in_state_skipper< Lexer > > program, block, statement; qi::rule< Iterator, qi::in_state_skipper< Lexer > > assignment, if_stmt; typedef boost::variant< double, std::string > expression_type; qi::rule< Iterator, expression_type(), qi::in_state_skipper< Lexer > > expression; }; int main( int argc, char** argv ) { typedef std::string::iterator base_iterator_type; typedef lex::lexertl::token< base_iterator_type, boost::mpl::vector< double, std::string > > token_type; typedef lex::lexertl::lexer< token_type > lexer_type; typedef LangLexer< lexer_type > LangLexer; typedef LangLexer::iterator_type iterator_type; typedef LangGrammar< iterator_type, LangLexer::lexer_def > LangGrammar; LangLexer lexer; LangGrammar grammar( lexer ); std::string str( read_from_file( 1 == argc ? "boostLexTest.dat" : argv[1] ) ); base_iterator_type strBegin = str.begin(); iterator_type tokenItor = lexer.begin( strBegin, str.end() ); iterator_type tokenItorEnd = lexer.end(); std::cout << std::setfill( '*' ) << std::setw(20) << '*' << std::endl << str << std::endl << std::setfill( '*' ) << std::setw(20) << '*' << std::endl; bool result = qi::phrase_parse( tokenItor, tokenItorEnd, grammar, qi::in_state( "WS" )[ lexer.self ] ); if( result ) { std::cout << "Parsing successful" << std::endl; } else { std::cout << "Parsing error" << std::endl; } return( 0 ); } Here is the output of running this (the file read into the string is dumped out first in main) ******************** { a = 5; if( a ){ b = 2; } } ******************** <program> <try>{</try> <block> <try>{</try> <statement> <try></try> <assignment> <try></try> <expression> <try></try> <success>;</success> <attributes>(5)</attributes> </expression> <success></success> <attributes>()</attributes> </assignment> <success></success> <attributes>()</attributes> </statement> <statement> <try></try> <assignment> <try></try> <fail/> </assignment> <if_stmt> <try> if(</try> <fail/> </if_stmt> <fail/> </statement> <fail/> </block> <fail/> </program> Parsing error

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  • How do I fork a maximum of 5 child processes of the parent at any one time?

    - by bstullkid
    I have the following code, which I'm trying to only allow a maximum of 5 children to run at a time, but I can't figure out how to decrement the child count when a child exits. struct { char *s1; char *s2; } s[] = { {"one", "oneB"}, {"two", "twoB"}, {"three", "thr4eeB"}, {"asdf", "3th43reeB"}, {"asdfasdf", "thr33eeB"}, {"asdfasdfasdf", "thdfdreeB"}, {"af3c3", "thrasdfeeB"}, {"fec33", "threfdeB"}, {NULL, NULL} }; int main(int argc, char *argv[]) { int i, im5, children = 0; int pid = fork(); for (i = 0; s[i].s2; i++) { im5 = 0; switch (pid) { case -1: { printf("Error\n"); exit(255); } case 0: { printf("%s -> %s\n", s[i].s1, s[i].s2); if (i==5) im5 = 1; printf("%d\n", im5); sleep(i); exit(1); } default: { // Here is where I need to sleep the parent until chilren < 5 // so where do i decrement children so that it gets modified in the parent process? while(children > 5) sleep(1); children++; pid = fork(); } } } return 1; }

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  • Using boost::random as the RNG for std::random_shuffle

    - by Greg Rogers
    I have a program that uses the mt19937 random number generator from boost::random. I need to do a random_shuffle and want the random numbers generated for this to be from this shared state so that they can be deterministic with respect to the mersenne twister's previously generated numbers. I tried something like this: void foo(std::vector<unsigned> &vec, boost::mt19937 &state) { struct bar { boost::mt19937 &_state; unsigned operator()(unsigned i) { boost::uniform_int<> rng(0, i - 1); return rng(_state); } bar(boost::mt19937 &state) : _state(state) {} } rand(state); std::random_shuffle(vec.begin(), vec.end(), rand); } But i get a template error calling random_shuffle with rand. However this works: unsigned bar(unsigned i) { boost::mt19937 no_state; boost::uniform_int<> rng(0, i - 1); return rng(no_state); } void foo(std::vector<unsigned> &vec, boost::mt19937 &state) { std::random_shuffle(vec.begin(), vec.end(), bar); } Probably because it is an actual function call. But obviously this doesn't keep the state from the original mersenne twister. What gives? Is there any way to do what I'm trying to do without global variables?

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  • how to manage a "resource" array efficiently

    - by Haiyuan Zhang
    The senario of my question is that one need to use a fixed size of array to keep track of certain number of "objects" . The object here can be as simply as a integer or as complex as very fancy data structure. And "keep track" here means to allocate one object when other part of the app need one instance of object and recyle it for future allocation when one instance of the object is returned .Finally ,let me use c++ to put my problme in a more descriptive way . #define MAX 65535 /* 65535 just indicate that many items should be handled . performance demanding! */ typedef struct { int item ; }Item_t; Item_t items[MAX] ; class itemManager { private : /* up to you.... */ public : int get() ; /* get one index to a free Item_t in items */ bool put(int index) ; /* recyle one Item_t indicate by one index in items */ } how will you implement the two public functions of itemManager ? it's up to you to add any private member .

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  • What data structure to use / data persistence

    - by Dave
    I have an app where I need one table of information with the following fields: field 1 - int or char field 2 - string (max 10 char) field 3 - string (max 20 char) field 4 - float I need the program to filter on field 1 based upon a segmented control and select a field 2 from a picker. From this data I need to look up field 4 to use in a calculation. Total records will be about 200. I never see it go above 400 - 500. I am going to use a singleton which I am able to do, I just need help with the structure for this with data persistence. What type of data structure should I use for this and should I use NSNumber, NSString, etc. or old data types like float, Char, etc. I thought about a struct put into an array but there is probably a better way. This is new to me so any help or reference to examples would be great. I also thought about a plist or dictionary but it looks like it is just a lookup and a field which obviously won't work. Core data looked like overkill to me. Also, with any recommendation how should I get initial data into it? I want the user to be able to edit and add to the database. Sorry for the old terms, you can see what generation I am from... Thanks in advance!!!!

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