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  • Setting the Timezone with an automated script

    - by Tom
    I'm writing scripts to automate setting up new slicehost installations. In a perfect world, after I started the script, it would just run, with no attention from me. I have succeeded, with one exception. How do I set the timezone, in a permanent (survive reboot) and sane (adjust for standard and daylight savings time, so no just forcing the date) ... manner that doesn't require input from me? Currently, I'm using dpkg-reconfigure tzdata This doesn't seem to have any way to force parameters into it. It demands user input. EDIT: I'm editing here, rather than commenting, since comments don't seem to allow code blocks. Here's the actual code I ended up with, based on Rudedog's comment below. I also noticed that this doesn't update /etc/timezone. I'm not certain who uses that, but in case anybody does, I'm setting that too. TIMEZONE="America/Los_Angeles" echo $TIMEZONE > /etc/timezone cp /usr/share/zoneinfo/${TIMEZONE} /etc/localtime # This sets the time

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  • How can I separate the user interface from the business logic while still maintaining efficiency?

    - by Uri
    Let's say that I want to show a form that represents 10 different objects on a combobox. For example, I want the user to pick one hamburguer from 10 different ones that contain tomatoes. Since I want to separate UI and logic, I'd have to pass the form a string representation of the hamburguers in order to display them on the combobox. Otherwise, the UI would have to dig into the objects fields. Then the user would pick a hamburguer from the combobox, and submit it back to the controller. Now the controller would have to find again said hamburguer based on the string representation used by the form (maybe an ID?). Isn't that incredibly inefficient? You already had the objects you wanted to pick one from. If you submited to the form the whole objects, and then returned a specific object, you wouldn't have to refind it later on since the form already returned a reference to that object. Moreover, if I'm wrong and you actually should send the whole object to the form, how can I isolate UI from logic?

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  • Collision Resolution

    - by ultifinitus
    Hey all, I'm making a simple side-scrolling game, and I would appreciate some input! My collision detection system is a simple bounding box detection, so it's really easy to implement. However my collision resolution is ridiculous! Currently I have a little formula like this: if (colliding(firstObject,secondObject)) firstObject.resolve_collision(yAxisOffset); if (colliding(firstObject,secondObject)) firstObject.resolve_collision(xAxisOffset); where yAxisOffset is only set if the first object's previous y position was outside the second object's collision frame, respectively xAxisOffset as well. Now this is working great, in general. However there is a single problem. When I have a stack of objects and I push the first object against that stack, the first object get's "stuck," on the stack. What's I think is happening is the object's collision system checks and resolves for collisions based on creation time, so If I check one axis, then the other, the object will "sink" object directly along the checking axis. This sinking action causes the collision detection routine to think there's a gap between our position and the other object's position, and when I finally check the object that I've already sunk into, my object's position is resolved to it's original position... All this is great, and I'm sure if I bang my head against a wall long enough i'll come up with a working algorithm, but I'd rather not =). So what in the heck do you think I should do? How could I change my collision resolution system to fix this? Here's the program (temporary link, not sure how long it'll last) (notes: arrow keys to navigate, click to drop block, x to jump) I'd appreciate any help you can offer!

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  • HTTP downloads slow - FTP of same file very fast - Windows 2003

    - by Paul Hinett
    I am having some issues with download speeds on my site via http, i am averaging around 70kbps downloading a file that is around 70mb. But if i connect to my server via FTP and download the same file on the same computer / connection i am averaging about 300+kbps. I know my server has alot of connections at any one time, probably around 400 connections. My server has a 1gbps connection to the internet so there is plenty of bandwidth available, as proven with the FTP. I have no throttling of any kind enabled in IIS. If interested there is a test file here you can download to check the speed: http://filesd.house-mixes.com/test.zip I am based in the UK and the server is in Washington, USA if that makes any difference. Paul

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  • Making an interactive 2D map

    - by Chad
    So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am currently doing the tilemap is with 2 PNGs. The first is the "tilemap" where each pixel represents a 16x16 tile and the (red, green) values are the (x, y) coords for the tile in the second PNG (the "tileset"). I am then using the blue channel to store collision data. Each tile is split into 4 8x8 tiles and represented by a 2 bit value (0 = empty, 1 = Jumpdown point, 2 = unused right now, 3 = blocking). 4 of these 2 bit values make up the full blue channel (1 byte). So collisions work great, and I am moving on to putting interactive units on the level; but I am not sure what a good way is to do it. I have experimented with spawning an entity for each grass and rock, but there are just WAY to many; FPS just dies even if I confine it to the current "zone" the user is in (for those who remember LTTP it had zones you moved between). It does make a difference that this is a browser-based JavaScript game. tl;dr: What is a good way to have an interactive map without using full blown entities for each interactive item?

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  • Databases and the CI server

    - by mlk
    I have a CI server (Hudson) which merrily builds, runs unit tests and deploys to the development environment but I'd now like to get it running the integration tests. The integration tests will hit a database and that database will be consistently being changed to contain the data relevant to the test in question. This however leads to a problem - how do I make sure the database is not being splatted with data for one test and then that data being override by a second project before the first set of tests complete? I am current using the "hope" method, which is not working out too badly at the moment, but mostly due to the fact that we only have a small number of integration tests set up on CI. As I see it I have the following options: Test-local (in memory) databases I'm not sure if any in-memory databases handle all the scaryness of Oracles triggers and packages etc, and anything less I don't feel would be a worth while test. CI Executor-local databasesA fair amount of work would be needed to set this up and keep 'em up to date, but defiantly an option (most of the work is already done to keep the current CI database up-to-date). Single "integration test" executorLikely the easiest to implement, but would mean the integration tests could fall quite far behind. Locking the database (or set of tables) I'm sure I've missed some ways (please add them). How do you run database-based integration tests on the CI server? What issues have you had and what method do you recommend? (Note: While I use Hudson, I'm happy to accept answers for any CI server, the ideas I'm sure will be portable, even if the details are not). Cheers,      Mlk

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  • Regarding sprite design and resolution for tablets and phones

    - by Dimitris P.
    I am about to start working on a game for android devices, in my spare time, to get familiar with android development. I'm more interested in using the best practices possible than getting a quick result, and that is why I need some guidance regarding graphics. I think the game is going to be fully sprite based. Everything is going to be in .bmp form, or something similar, and my question is: Should I design the sprites in a small resolution (ie for phone screens) and scale them up to fit into larger screens (tablet screens), should I do it vice-versa or should I consider a completely different approach? Would designing a different set of sprites for each of the most used resolution settings be worth it or are there simpler solutions to the problem with fewer drawbacks than the ones I mentioned above? (If I follow the first approach, for example, the larger the screen the worse the graphics will get, since every pixel of the original drawing will cover several pixels on the screen). Is there a standard approach for dealing with this kind of problems? If you need me to be more detailed or more clear about something I mentioned (or forgot to) please don't hesitate to ask. Also, excuse me for any inaccurate use of the English language. Thank you in advance for your input.

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  • What is a Data Warehouse?

    Typically Data Warehouses are considered to be non-volatile in comparison to traditional databasesdue to the fact that data within the warehouse does not change that often.  In addition, Data Warehouses typically represent data through the use of Multidimensional Conceptual Views that allow data to be extracted based on the view and the current position within the view. Common Data Warehouse Traits Relatively Non-volatile Data Supports Data Extraction and Analysis Optimized for Data Retrieval and Analysis Multidimensional Views of Data Flexible Reporting Multi User Support Generic Dimensionality Transparent Accessible Unlimited Dimensions of Data Unlimited Aggregation levels of Data Normally, Data Warehouses are much larger then there traditional database counterparts due to the fact that they store the basis data along with derived data via Multidimensional Conceptual Views. As companies store larger and larger amounts of data, they will need a way to effectively and accurately extract analysis information that can be used to aide in formulating current and future business decisions. This process can be done currently through data mining within a Data Warehouse. Data Warehouses provide access to data derived through complex analysis, knowledge discovery and decision making. Secondly, they support the demands for high performance in regards to analyzing an organization’s existing and current data. Data Warehouses provide support for an organization’s data and acquired business knowledge.  Within a Data Warehouse multiple types of operations/sub systems are supported. Common Data Warehouse Sub Systems Online Analytical Processing (OLAP) Decision –Support Systems (DSS) Online Transaction Processing (OLTP)

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  • Automating and deploying new linux servers

    - by luckytaxi
    I'm in the process of developing a method to automate new virtual machines into my environment. 90% of our machines are virtual but the process is similar for both physical and vmware based images. What I do now is I use cobbler to install the base OS. The kickstart script has post hooks to modify the yum repo and installs puppet and func. Once the servers are running, I manually add them into nagios and sign the certificate via the puppetmaster. I've since migrated most of the resources to use mysql as the backend. I wanted to see what others are doing and my goal for 2011 is to have puppet inventory the hardware into mysql, and somehow i'll script a python script to have nagios grab the info and automatically add it for monitoring purposes. It's kind of tedious to have to add each new server into nagios, puppet's dashboard, munin, etc...

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  • Re-writing URL's with lighttpd

    - by Tim Post
    I'm using Lighttpd to serve a GET based API that I'm working on, and I'm having some difficulty with re-writing requests. My API calls are very simple. An example would be : url:/method/submethod?var1=something&var2=something&key=something This is what I have: url.rewrite-once = ( "^/methodfoo(.*)" => "/index.php$1&method=methodfoo") This works fine if all methods were shallow, but I have methodfoo/submethod to deal with. What I'd like to do is use a rule that can split this up for me, appending a &submethod to the end of the rewritten string. For instance: url://methodfoo/submethod?foo=bar&foobar=foo Would be re-written to: url://index.php?foo=bar&foobar=foo&method=methodfoo&submethod=foo Can I do that without an explicit rule for each submethod? Additional Information: Yes, I know I can use a rule like: "^/methodfoo/(.*)/(.*)" => "/index.php$2&method=methodfoo&submethod=$1" However, That fuglifies (TM) my link structure, as it would have to match: url://methodfoo/submethod/?foo=bar&foobar=foo When I really want: url://methodfoo/submethod?foo=bar&foobar=foo Thanks in advance for any suggestions.

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  • Mount TMPFS instead of ro /dev

    - by schiggn
    I am working on a ARM-Based embedded system with a custom Debian Linux based on kernel 2.6.31. In the final system, the Root file system is stored as squashfs on flash. Now, the folder /dev is created by udev, but since there is no hot plugging functionality needed and booting time is critical, I wanted to delete udev and "hard code" the /dev folder (read here, page 5). because i still need to change parameters of the devices (with ioctl /sysfs) this does not work for me in this case. so i thought of mounting a tmpfs on /dev and change the parameters there. is this possible? and how to do best? my approach would be: delete /dev from RFS create tar containing basic devices mount tmpfs /dev untar tar-file into /dev change parameters Could this work? Do you see any problems? I found out, that you can mount on top of already mounted mount point, is it somehow possible just to take data with while mounting the new file system? if so that would be very convenient! Thanks Update: I just tried that out, but I'm stuck at a certain point. I packed all my devices into devices.tar, packed it into /usr of my squashfs and added the following lines to mountkernfs.sh, which is executed right after INIT. #mount /dev on tmpfs echo -n "Mounting /dev on tmpfs..." mount -o size=5M,mode=0755 -t tmpfs tmpfs /dev mknod -m 600 /dev/console c 5 1 mknod -m 600 /dev/null c 1 3 echo "done." echo -n "Populating /dev..." tar -xf /usr/devices.tar -C /dev echo "done." This works fine on the version over NFS, if I place printf's in the code, I can see it executing, if I comment out the extracting part, its complaining about missing devices. Booting OK mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 IP-Config: Unable to set interface netmask (-22). Looking up port of RPC 100003/2 on 192.168.1.234 Looking up port of RPC 100005/1 on 192.168.1.234 VFS: Mounted root (nfs filesystem) on device 0:14. Freeing init memory: 136K INIT: version 2.86 booting Mounting /dev on tmpfs...done. Populating /dev...done. Initializing /var...done. Setting the system clock. System Clock set to: Thu Sep 13 11:26:23 UTC 2012. INIT: Entering runlevel: 2 UBI: attaching mtd8 to ubi0 Commenting out the extraction of the tar mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 IP-Config: Unable to set interface netmask (-22). Looking up port of RPC 100003/2 on 192.168.1.234 Looking up port of RPC 100005/1 on 192.168.1.234 VFS: Mounted root (nfs filesystem) on device 0:14. Freeing init memory: 136K INIT: version 2.86 booting Mounting /dev on tmpfs...done. Populating /dev...done. Initializing /var...done. Setting the system clock. Cannot access the Hardware Clock via any known method. Use the --debug option to see the details of our search for an access method. Unable to set System Clock to: Thu Sep 13 12:24:00 UTC 2012 ... (warning). INIT: Entering runlevel: 2 libubi: error!: cannot open "/dev/ubi_ctrl" So far so good. But if I pack the whole story into a squashfs and boot from there, it is acting strange. It's telling me while booting that it is unable to open an initial console and its throwing errors on mounting the UBIFS devices, but finally provides a login anyway. Over that my echo's are not executed. If I then log in, /dev is mounted as TMPFS as desired and all the devices reside inside. When I redo the "mount" command to mount the UBIFS partitions it is executed whitout problem and useable. From squashfs VFS: Mounted root (squashfs filesystem) readonly on device 31:15. Freeing init memory: 136K Warning: unable to open an initial console. mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 UBIFS error (pid 484): ubifs_get_sb: cannot open "ubi1_0", error -19 Additionally, a part of the rest of the bootscripts is still exexuted, but not all of them. Does anyone has a clue why? Other question, is 5MB enough/too much for /dev?

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  • hProduct-microformats not work in google

    - by silverfox
    I'm trying to work with hProduct was testing tool for google microformats (http://www.google.com/webmasters/tools/richsnippets), but it is not recognizing the data: does not recognize the photo does not recognize the price does not recognize the category only recognizes the rating HTML: <div class="hproduct"> <span class="brand">ACME</span> <span class="fn">Executive Anvil</span> <img class="photo" src="http://microformats.org/wiki/skins/Microformats/images/logo.gif" /> <span class="review hreview-aggregate"> Average rating: <span class="rating">4.4</span>, based on <span class="count">89 </span> reviews </span> Regular price: $179.99 Sale: $<span class="price">119.99</span> (Sale ends 5 November!) <span class="description">Sleeker than ACME's Classic Anvil, the Executive Anvil is perfect for the business traveler looking for something to drop from a height.</span> Category: <span class="category"> <span class="value-title" title="Hardware > Tools > Anvils">Anvils</span> </span> </div> and still shows this warning: waring: In order to generate a preview with rich snippets, either price or review or availability needs to be present. I used google's own example: http://support.google.com/webmasters/bin/answer.py?hl=en&answer=186036 I also tested the microformas.org: http://microformats.org/wiki/google-rich-snippets-examples

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  • How to determine the used size of device associated's buffer

    - by dubbaluga
    Hi, when mounting a device without the "sync" option, e. g. by invoking the following: mount -o async /dev/sdc1 /mnt a buffer is associated with a device to optimize (speed) read/write operations. Is there a way to determine the size of this buffer? Another question that comes into my mind is, if it's possible to find out how much of it is used currently. This can be interesting to determine the time it would take to "sync" or "umount" slow devices, such as flash-based media. Thanks in advance for your answers, Rainer

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  • Apache: how to set custom 401 error page and save original behaviour

    - by petRUShka
    I have Kerberos-based authentication with Apache/2.2.3 (Linux/SUSE). When user is trying to open some url, browser ask him about domain login and password like in HTTP Basic Auth. If user cancel such request 3 times Apache returns 401 Authorization Required error page. My current virtual host config is <Directory /home/user/www/current/public/> Options -MultiViews +FollowSymLinks AllowOverride None Order allow,deny Allow from all AuthType Kerberos AuthName "Domain login" KrbAuthRealms DOMAIN.COM KrbMethodK5Passwd On Krb5KeyTab /etc/httpd/httpd.keytab require valid-user </Directory> I want to set nice custom 401 error page with some instructions for users. And I added such line in virtual host config: ErrorDocument 401 /pages/401 It works, when user can't authorize apache redirects him to my nice page. But Apache doesn't ask user login\password as it did before. I want this functionality and nice error page simultaneously! Is it possible to make it works properly?

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  • Platformer Enemy AI

    - by hayer
    I'm currently developing a platformer shooter. The game is multiplayer and while my net code could use some real work I have put that off for the time, so currently I'm trying to implement the AI. The game is pretty simple; Players run around on a map filled with a X amount of zombies that try to eat their brains, classic and overused I know. Weapons spawn at random intervals around the map. The problem is that the zombies, when they find their pray the have to follow it for some while.. And here is the problem, running the AI navcode seems to take for ever. So here is the ideas I have come up with so far Have the AI update at different intervals with a maximum of Y ms with no updates. Have the zombies assigned to groups of zombies. One is appointed the leader of the group who finds the way to the player - the rest just follows the leader. If the leader dies another one of the zombies in the group is appointed president of the zombie swarm. If there is less than five zombies in a group they try to meet up with other zombies.(Aka they are assigned to a different group and therefor a new leader) Multi-threading option one or two? For navigation I have some kinda navmesh(since the game is not tile-based) that tells the zombies where they can walk etc. If anyone else got some ideas on how to do navigation I would love some input. For LoS(zombie - player) I have split the map into grids. If the players grid is connected to the zombies grid(if I go with option two I would only need to check if leader zombies grid is connected to player, aka less checks) - if they are connected and there is more than 250ms since last check do a raytrace.. This is my first time programming AI so input on any field is appreciated.

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  • Design pattern for client/server sessions?

    - by nonot1
    Are there any common patterns or general guidance I can learn from for how to design a client/server system where the both the client and server must maintain some kind per-client session state? I've found any number of libraries that can help with some of the plumbing, but it's the overall design I'm wondering about. Open issues in my mind: How to structure the client/server communication so that bidirectional synchronous and asynchronous requests are possible? The server side needs to spawn a couple of per-connected-client session-long helper process. How to manage that? How to manage the mapping from a given client (and any of it's requests) to server state and helper process instances in the face of multiple clients and intermittent network connectivity. Most communication can be simple blocking request/reply, but some will be long running processing tasks that the client will want to keep tabs on. To the extent that it matters, the platform is Linux/C/C++. Not web based. Just an existing thick-client software app being modified to talk to backend servers for some tasks.

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  • Configuration tools for multiple monitors for X / Linux

    - by richard
    I have Ubuntu 10.04 running gnome and two monitors. I am wondering if a can get a better multi-monitor configuration tool. The one I have, gnome-display-properties, has too many problems, including: When I swapped my monitors over, the narrower (external) one now on the left. There is a width calculation error, such that I have a virtual monitor the width of the wide-monitor on the narrow-monitor and part of the wide monitor. And a virtual narrow-monitor on the remainder of the wide-monitor. Also the visible mouse pointer does is not aligned with the active spot, an x offset of one monitor width. I would like, in approximate order of importance: nobugs. to be able to select which is primary monitor. to have multiple configurations. configurations to be automatically selected based on which monitors are attached. configurations to be cycled (reliably) when display mode key is pressed. when a display is deactivated, for windows to migrate to remaining monitors. option to not change display resolution when mirroring, but to use side/top blanking bars to pad out screen.

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  • Rough estimate for speed advantage of SAN-via-fibre to san-via-iSCSI when using VMware vSphere

    - by Dirk Paessler
    We are in the process of setting up two virtualization servers (DELL R710, Dual Quadcore Xeon CPUs at 2.3 Ghz, 48 GB RAM) for VMware VSphere with storage on a SAN (DELL Powervault MD3000i, 10x 500 GB SAS drives, RAID 5) which will be attached via iSCSI on a Gbit Ethernet Switch (DELL Powerconnect 5424, they call it "iSCSI-optimized"). Can anyone give an estimate how much faster a fiber channel based solution would be (or better "feel")? I don't mean the nominal speed advantage, I mean how much faster will virtual machines effectively work? Are we talking twice the speed, five times, 10 times faster? Does it justify the price? PS: We are not talking about heavily used database servers or exchange servers. Most of the virtualized servers run below 3-5% average CPU load.

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  • todo manager (gtd): subtasks, php

    - by kusoksna
    Currently I'm using todoist.com as GTD manager. I'm almost satisfied with it. Is there any foss software, that could provide next features? 1. unlimited (at least 5) subtask levels 2. easy way to complete tasks (like in todoist) 3. easy to edit tasks 4. php based (as i want to host it on my server) 5. due dates (including recurring) 6. labels, colors, etc will be good, but not critical PS: i already checked several similar questions, including Which GTD tool/webservice do you recommend? But haven't found suitable software yet.

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  • How do you implement NAT-T passthrough on a Juniper SRX series Firewall?

    - by Chris
    We have 3 juniper SRX-100 firewalls, they are configured like so: FW1 - FW2 - INTERNET - FW3 We would like to create an IPSEC tunnel between FW3 and FW1 passing through FW2 preferably using NAT-T. Is this possible? FW1 and FW2 have some strict access rules only allowing 1 port connected (it's a DMZ with a server in) so we can't just create a route based vpn between FW1 and FW2 to forward the traffic (otherwise all traffic will be forwarded) We know the tunnel is fine because we have managed to test it between FW1 and FW3 (without FW2 in the middle) so we know that the issue is to do with the 'passthrough' on FW2. Essentially, the question is - What options do we need to select on FW2 to enable it to pass through the IPSEC traffic straight to FW1? Many thanks in advance

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  • ArchBeat Link-o-Rama for 2012-03-21

    - by Bob Rhubart
    Webcast: Simplify Oracle RAC Deployment with Oracle VM event.on24.com Tuesday March 20, 2012 - 9am PT / Noon ET Learn how you can: Deploy an Oracle (RAC) Database environment in minutes with Oracle VM templates Create, deploy or convert existing systems into highly available cluster environments Instantly respond to changing demand by relocating resources between servers Speakers: Ronen Kofman – Product Management Director, Oracle Markus Michalewicz – Senior Principal Product Manager, Oracle Webcast: Oracle Business Intelligence Mobile event.on24.com Event Date: Wednesday, March 28, 2012 Time: 10 a.m. PT / 1 p.m. ET Speakers: Pete Manhardt – Director Enterprise Information at Smiths Group, plc Shailesh Shedge – Director BI & Analytics Practice at Ascentt Manan Goel – Director BI Product Marketing at Oracle Seth's Blog: The extraordinary software development manager sethgodin.typepad.com "Being good at programming is insufficient qualification for becoming a world class software project manager/leader," says marketing guru Seth Godin. Mismatch: Developer skills and customer demands | Floyd Teter orclville.blogspot.com "Those of us in the developer community may need to reconsider the law of supply and demand," says Oracle ACE Director Floyd Teter, "and get on with the process of matching our skills to the demands of our customers." SOA gets mobilized; mobile gets SOA-ized: survey | Joe McKendrick www.zdnet.com "Maybe mobile is the killer app for SOA that actually will convince people to adopt the architectural style." Integrating with Oracle Fusion Applications: Discovering Integration Artifacts | Rajesh Raheja rraheja.wordpress.com Rajesh Raheja briefly discusses "the ease with which integrations are now possible using standards-based technologies with enterprise applications." Chargeback and showChargeback and showback...both a 'throw back' | Tom Laszewski blogs.oracle.com Tom Laszeski discusses strategies for tracking and applying the costs of "IT services, hardware or software to the business unit in which they are used." GlassFish 4.0 Virtualization Progress - VirtualBox | The Aquarium blogs.oracle.com Want to spawn GlassFish instances as VirtualBox virtual machines? The Aquarium shares resources that will help you get it done. Thought for the Day "Spring is the time of plans and projects." — Leo Tolstoy

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  • The best way to structure/design game code

    - by Edward
    My question is quite broad and related to the 2D game code design/architecture/structure. Usually the main game consists of the main loop where you update & render your world states. However, it's recommended for many purposes to separate rendering from the game-logic and so on. I am kinda confused about the whole situation. Many game engines/libs/sdks don't follow separation schema. They propagate a way where you define some scenes/stages and they contain some objects and the scene/stage controls the user input and so on. For example, in cocos2d(-x) and libgdx (stage2d) the games are usually done the way that the update logic happens at the same time/place as rendering. Also, the propagated way is to have a structure where an object knows how to draw itself - which is not a separation of updating & rendering. The same with Flash based games, they are usually done the way when an object (class) contains a swf or a texture and some data and holds some update logic itself, or updated from main Scene. And again this object already knows how to draw itself via "addChild". Also, some people recommend to use MVC pattern, which will require to completely obey the structure of those engines/libs/sdks. Maybe I am overthinking everything, but I am totally confused. I would be grateful if somebody could point me to a correct direction with the game code structures. What is your way of doing things in libgdx/cocos2d/flash?

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  • Reduce Windows DNS Service caching on Window

    - by Nick G
    I'm struggling with DNS caching issues on a Windows based LAN. I've noticed that if I change a DNS record on a domain hosted by a 3rd party nameserver, that I always seem to be the very last person to see the change happen. I can often query the domain using a service which checks propagation around the world like www.whatsmydns.net but I usually find that all other DNS servers are correct and it's only my own server which has the old IP - even 8-12 hours later. This is an issue for us as we're website developers and often making changes to DNS records so these huge delays are frustrating. It seems to be because our primary domain controller server (+Active Directory & DNS) on our LAN (which is also our local DNS server) caches records for AGES (Way beyond it's published TTL). How can I stop the Windows DNS server from caching, or reduce the caching to only an hour or so?

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  • How to learn the math behind the code?

    - by Solomon Wise
    I am a 12 year old who has recently gotten into programming. (Although I know that the number of books you have read does not determine your programming competency or ability, just to paint a "map" of where I am in terms of the content I know...) I've finished the books: Python 3 For Absolute Beginners Pro Python Python Standard Library by Example Beautiful Code Agile Web Development With Rails and am about halfway into Programming Ruby. I have written many small programs (One that finds which files have been updated and deleted in a directory, one that compares multiple players' fantasy baseball value, and some text based games, and many more). Obviously, as I'm not some sort of child prodigy, I can't take a formal Computer Science course until high school. I really want to learn computer science to increase my knowledge about the code, and the how the code runs. I've really become interested in the math part after reading the source code for Python's random module. Is there a place where I can learn CS, or programming math online for free, at a level that would be at least partially understandable to a person my age?

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  • How to fetch only the sprites in the player's range of motion for collision testing? (2D, axis aligned sprites)

    - by Twodordan
    I am working on a 2D sprite game for educational purposes. (In case you want to know, it uses WebGl and Javascript) I've implemented movement using the Euler method (and delta time) to keep things simple. Now I'm trying to tackle collisions. The way I wrote things, my game only has rectangular sprites (axis aligned, never rotated) of various/variable sizes. So I need to figure out what I hit and which side of the target sprite I hit (and I'm probably going to use these intersection tests). The old fashioned method seems to be to use tile based grids, to target only a few tiles at a time, but that sounds silly and impractical for my game. (Splitting the whole level into blocks, having each sprite's bounding box fit multiple blocks I might abide. But if the sprites change size and move around, you have to keep changing which tiles they belong to, every frame, it doesn't sound right.) In Flash you can test collision under one point, but it's not efficient to iterate through all the elements on stage each frame. (hence why people use the tile method). Bottom line is, I'm trying to figure out how to test only the elements within the player's range of motion. (I know how to get the range of motion, I have a good idea of how to write a collisionCheck(playerSprite, targetSprite) function. But how do I know which sprites are currently in the player's vicinity to fetch only them?) Please discuss. Cheers!

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