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  • Subversion Repository Layout

    - by Tim Long
    Most subversion tools create a default repository layout with /trunk, /branches and /tags. The documentation also recommends not using separate repositories for each project, so that code can be more easily shared. Following that advice has led to me having a repository with the following layout: /trunk /Project1 /Project2 /branches /Project1 /Project2 /tags /Project1 /Project2 and so on, you get the idea. Over time, I've found this structure a bit clumsy and it occurred to me that there's an alternative interpretation of the recommendations, such as: /Project1 /trunk /branches /tags /Project2 /trunk /branches /tags So, which layout do people use, and why? Or - is there another way to do things that I've completely missed?

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  • Is there a Java API for creating a XHTML document?

    - by Bedwyr Humphreys
    I want to provide a simple XHTML representation of each of the resources in a REST web service. At the moment i'm using a StringBuilder to generate these which is both tedious and error prone. I don't see these changing after I publish the service but the process of coding each is a bit painful. Is there a XHTML document writer api? Should I just use an XML writer? Which one? Should I just roll my own basic HTML document class - doctype is the same each time, i just need to set the title, metatags and body content, most of which (but not all content) is already in HTML for the GETs. Or should I just use StringBuilder and stop whining? ;) Thanks.

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  • Play wave file using AudioFormat in java

    - by angelina
    Dear all, I m getting following exception while running my code on linux operating system.This code works fine on windows operating system.below is the exception and code used. java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian is supported. AudioFormat format = sourceaudio.getFormat(); format = new AudioFormat( AudioFormat.Encoding.PCM_SIGNED, format.getSampleRate(), format.getSampleSizeInBits() * 2, format.getChannels(), format.getFrameSize() * 2, format.getFrameRate(), true); AudioFileFormat.Type targettype = AudioFileFormat.Type.WAVE; AudioInputStream targetaudiostream = AudioSystem.getAudioInputStream(format, sourceaudio); sourceaudio.close(); targetaudiostream.close(); System.out.println("55555555"); URL url = new URL("http://localhost:8084/newvideo/PCMfile.wav"); Clip clip = AudioSystem.getClip(); AudioInputStream ais = AudioSystem.getAudioInputStream(url); clip.open(ais); System.out.println("seconds: " + (clip.getMicrosecondLength() / 1000000));

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  • ::LookupAccountSid API Extremely Slow When Targetting x64 Platform (Windows 7)

    - by Chris
    During our application startup, we are making a call to ::LookupAccountSid(). When I build targetting the x86 architecture, this call is nearly instantaneous. However, when I target x64 (debug or release), the call generally takes over 40s to complete. Since this is occurring during application startup, the result is fairly unpleasant as it will appear to the user that the application is not launching. I am running Windows 7 Professional 64-bit on a Dell Studio XPS 16 (Intel Core i7 Q 720). Our application is a native Windows application written in C++. My compiler options (CCOPTS) and linker options (LINKOPTS) are as follows: CCOPTS = "/nologo /Gz /W3 /EHs /c /DWIN32 /D_MBCS /Ob1 /vmg /vmv /Zi /MD /DNDEBUG /DDV_BUILD_DLL /DIV_BUILD_DLL /DDVASSERT_EXCEPTION /Zc:wchar_t-" LINKOPTS = "/manifest:no /nologo /machine:X64 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /DEBUG /subsystem:windows /DLL" Any help would be greatly appreciated :D Thanks, --Chris

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  • augment the factory pattern in java

    - by TP
    I am trying to use a factory pattern to create a QuestionTypeFactory where the instantiated classes will be like MultipleChoice, TrueFalseQuestion etc. The factory code looks something like this class QuestionFactory { public enum QuestionType { TrueFalse, MultipleChoice, Essay } public static Question createQuestion(QuestionType quesType) { switch (quesType) { case TrueFalse: return new TrueFalseQuestion(); case MultipleChoice: return new MultipleChoiceQuestion(); case Essay: return new EssayQuestion(); } throw new IllegalArgumentException("Not recognized."); } } This works ok for now. If I want to add another question type I will need to modify the factory class and I do not want to do that. How can I set it up so that each question class registers itself with the Factory so that when I add a new question type, I do not have to change the code for the factory? I am a bit new to java and am not sure how to do this.

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  • Efficiency of checking for null varbinary(max) column ?

    - by Moe Sisko
    Using SQL Server 2008. Example table : CREATE table dbo.blobtest (id int primary key not null, name nvarchar(200) not null, data varbinary(max) null) Example query : select id, name, cast((case when data is null then 0 else 1 end) as bit) as DataExists from dbo.blobtest Now, the query needs to return a "DataExists" column, that returns 0 if the blob is null, else 1. This all works fine, but I'm wondering how efficient it is. i.e. does SQL server need to read in the whole blob to its memory, or is there some optimization so that it just does enough reads to figure out if the blob is null or not ? (FWIW, the sp_tableoption "large value types out of row" option is set to OFF for this example).

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  • Modifying a model and texture mid-game code

    - by MicroPirate
    Just have a question for anyone out there who knows some sort of game engine pretty well. What I am trying to implement is some sort of script or code that will allow me to make a custom game character and textures mid-game. A few examples would be along the lines of changing facial expressions and body part positions in the game SecondLife. I don't really need a particular language, feel free to use your favorite, I'm just really looking for an example on how to go about this. Also I was wondering if there is anyway to combine textures for optimization; for example if i wanted to add a tattoo to a character midgame, is there any code that could combine his body texture and the tattoo texture into one texture to use (this way I can simply just render one texture per body.) Any tips would be appreciated, sorry if the question is a wee bit to vauge.

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  • What C#/SQL Server feature did someone show you that made you say Wow!

    - by Randy Minder
    It's late Friday afternoon, and my mind is checking out for the week. So I thought I'd ask a light-hearted, interesting, question. Yesterday a co-worker showed me how he managed to save quite a bit of code and improve code reuse through the use of an anonymous delegate and the use of the Action function. My first thought was, "Wow, I had no idea you could do that!". I'm curious what sort of things someone showed you, either in c# or SQL Server, that made you stop and think, "Wow!". Randy

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  • In LaTeX prefer figures on text-heavy pages.

    - by bjarkef
    Hi LaTeX seems to have a preference for placing figures together on a page, and placing surrounding text on a separate page. Can I somehow change that balance a bit, as I prefer figures to break up the text to avoid too black text-heavy pages. Example: \section{Some section} [Half a page of text] \begin{figure} [...] \caption{Figure text 1} \end{figure} [Half a page of text] \begin{figure} [...] \caption{Figure text 2} \end{figure} [More text] So what LaTeX usually does is to stack the two half pages of text on a single page, and the figures on the following page. I believe this really gives a bad balance, and bores the reader. So can I change that somehow? I know about postfixing the \begin{figure} with [ht!], but often it does not really matter. I would like to configure the balancing algorithms in LaTeX to naturally prefer pages with combined figures and text.

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  • mod_rewrite infinite loop problem

    - by ninuhadida
    Hi guys, I've been trying to do the following with mod_rewrite on the server there is a file about.htm (which is found in the root directory of the domain) I need to redirect about.htm to about/ On the server still keep about.htm, hence when about/ is called, it actually loads up about.htm I tried something like this: RewriteRule ^about/$ about.htm [L] RewriteRule ^about\.htm$ about/ [R=302] I also tried changing it a bit and see what happends, but I always end up with an infinite loop of redirection or a 500 server error. Any idea why it's not working as intended? Thanks in advance!

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  • How to split a space separated file?

    - by simplesimon
    Hi I am trying to import this: http://en.wikipedia.org/wiki/List_of_countries_by_continent_%28data_file%29 which is of the format like: AS AF AFG 004 Afghanistan, Islamic Republic of EU AX ALA 248 Åland Islands EU AL ALB 008 Albania, Republic of AF DZ DZA 012 Algeria, People's Democratic Republic of OC AS ASM 016 American Samoa EU AD AND 020 Andorra, Principality of AF AO AGO 024 Angola, Republic of NA AI AIA 660 Anguilla if i do <? explode(" ",$data"); ?> that works fine apart from countries with more than 1 word. how can i split it so i get the first 4 bits of data (the chars/ints) and the 5th bit of data being whatever remains? this is in php thank you

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  • Garbage collecting at ColdFusion CFC

    - by Sergii
    Hello. I have a CFC as singletone object in Application scope. One of the methods is used for massive data processing and periodically causes the "Java heap space" errors. EDIT All variables inside the method are VAR-scoped, so they should not be kept in the object scope when invokation ended. It can be a bit dumb question for Java people, but I'd like to know how Java garbage collector cleans up the CFC methods memory: only when whole request ends, or maybe right after each method/function invokation? Second option is interesting because it can allow me to split my large method into the few, as one of the possible optimizations.

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  • In javascript, how do I find out the name of a function from within that function?

    - by roryhewitt
    The title should make it clear. Is it possible from within a function to determine the name of that function? Basically, I'm adding some debugging code to a number of functions, and I'd like to be able to simply add the following line inside every function: if (global_debugOn) alert("Processing function " + function-name); How can I get 'function-name'? Yes, obviously I could simply type in the function name (after all I'm typing in the whole alert bit), but that's a hassle to do, especially if there is a nice simple way of retrieving it dynamically. Plus, as function names change during development, I'd like to keep it up-to-date... I hoped that maybe the arguments attribute might hold this (e.g. arguments[0], like in C), but I couldn't get it to work. I'm not even sure if arguments works anyway. Thanks! Rory

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  • Thoughts/Input about Database Design for a CMS

    - by dallasclark
    I'm just about to expand the functionality of our own CMS but was thinking of restructuring the database to make it simpler to add/edit data types and values. Currently, the CMS is quite flat - the CMS requires a field in the database for every type of stored value (manually created). The first option that comes to mind is simply a table which keeps the data types (ie: Address 1, Suburb, Email Address etc) and another table which holds values for each of these data types. Just like how Wordpress keeps values in the 'options' table, PHP serialize would be used to store an array of values. The second option is how Drupal works, the CMS creates tables for every data type. Unlike Wordpress, this can be a bit of an overkill but really useful for SQL queries when ordering and grouping by a particular value. What's everyone's thoughts?

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  • Inaccurate Logarithm in Python

    - by Avihu Turzion
    I work daily with Python 2.4 at my company. I used the versatile logarithm function 'log' from the standard math library, and when I entered log(2**31, 2) it returned 31.000000000000004, which struck me as a bit odd. I did the same thing with other powers of 2, and it worked perfectly. I ran 'log10(2**31) / log10(2)' and I got a round 31.0 I tried running the same original function in Python 3.0.1, assuming that it was fixed in a more advanced version. Why does this happen? Is it possible that there are some inaccuracies in mathematical functions in Python?

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  • Unary NOT/Integersize of the architecture

    - by sid_com
    From "Mastering Perl/Chapter 16/Bit Operators/Unary NOT,~": The unary NOT operator (sometimes called the complement operator), ~, returns the bitwise negation, or 1's complement, of the value, based on integer size of the architecture Why does the following script output two different values? #!/usr/local/bin/perl use warnings; use 5.012; use Config; my $int_size = $Config{intsize} * 8; my $value = 0b1111_1111; my $complement = ~ $value; say length sprintf "%${int_size}b", $value; say length sprintf "%${int_size}b", $complement; Output: 32 64

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  • GUI-Library for microcontroller

    - by Martin Kirsche
    I want to create a GUI driven application for a micro-controller (Atmel XMEGA) that is connected to a 128x64 dots graphics LCD (EA DOGL128-6) and 4 buttons for navigation. Controlling the display itself (e.g. drawing pixels and characters) is no problem but in order to prevent me from reinventing the wheel I was googling for a GUI-Library/-Toolkit that is written in c, includes its source code, will run on a 32 MHz 8-bit micro-controller and provides at least the following controls: panel (to group elements) menu (scrollable) icon label button line-graph (optional) But I didn't find any thing useful. Does anyone know (or better uses) such a library(preferably for free)?

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  • Critiquing my first Python script

    - by tipu
    A little bit of background: I'm building an inverted index for a search engine. I was originally using PHP, but because of the amount of times I needed to write to disk, I wanted to make a threaded indexer. There's a problem with that because PHP is not thread safe. I then tried Java, but I ended up with at least 20 try catch blocks because of the JSON data structure I was using and working with files. The code was just too big and ugly. Then I figured I should pick up some Python because it's flexible like PHP but also thread safe. Though I'm open to all criticism, what I'd like to learn is the shortcuts that the Python language/library provides that I skipped over. This is a PHP-afide Python script because all I really did was translate the PHP script line by line to what I thought was it's Python equivalent. Thanks. http://pastebin.com/xrg7rf9w

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  • GPU YUV to RGB. Worth the effort?

    - by Jaime Pardos
    Hello, I have to convert several full PAL videos (720x576@25) from YUV 4:2:2 to RGB, in real time, and probably a custom resize for each. I have thought of using the GPU, as I have seen some example that does just this (except that it's 4:4:4 so the bpp is the same in source and destiny)-- http://www.fourcc.org/source/YUV420P-OpenGL-GLSLang.c However, I don't have any experience with using GPU's and I'm not sure of what can be done. The example, as I understand it, just converts the video frame to YUV and displays it in the screen. Is it possible to get the processed frame instead? Would it be worth the effort to send it to the GPU, get it transformed, and sending it again to main memory, or would it kill performance? Being a bit platform-specific, assuming I work on windows, is it possible to get an OpenGL or DirectDraw surface from a window so the GPU can draw directly to it?

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  • switch to mysqli a good idea?

    - by Rob
    I'm considering switching to mysqli for all my php projects. The way my code is written (I run very simple websites and built my own basic framework which I use across all of them) I shouldn't have too many problems modifying the functions and classes. However, i've only heard positive things about prepared statements, bar a few grumblings about the php functions available, most notably the lack of a simple replacement for using mysql_fetch_array in a while. This sounds a bit too good to be true, so I wondered if anyone could highlight some of the issues with using prepared statements, such as speed and resource usage.

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  • Activator.CreateInstance fails in Windows Service

    - by kbe
    I have an issue with a Windows Service which throws a NullReference exception whenever I try to use var myType = Activator.CreateInstance(typeof(MyType)) There is no problem whenever I run the exact same code in a console window - and after debugging the obvious "which user is running this code" I doubt that it is a mere fact of changing the user running the service as I've tried to run the service using the computer's Administrator account as well as LocalSystem. I'm suspecting a Windows Update fiddling with default user rights but that's a bit of a desperate guess I feel. Remember: The type and assembly exist and works fine - otherwise I wouldn't be able to run the code in a console window. It is only when running in the context of a Windows Service I get an error. The question is: Can I in any way impersonate i.e. LocalSystem in a unittest by creating a GenericPrincipal (how would that GenericPrincipal look)?

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  • Any ideas on how to implement a 'touchMoveOver' event in Javascript?

    - by gargantaun
    I'm faffing around with SVG, specifically for web content aimed at iPad users. I've created a little dial type thingy that I'm calling a "cheese board" that I'd like to use as an interface element. http://appliedworks.co.uk/files/times/SVGTests/raphael.html Clicking on a piece of cheese (to keep the analogy going) will do "something". That bit's easy. However, I'd like the user to be able to drag their finger around the 'cheese board', firing a new event (touchesMovedOver?) every time they their finger moves over a new piece of cheese. But I can't figure out how to do it since there's no 'mouseOver' equivalent for touch interfaces. If the whole thing was made of squares, I could have created some sort of 'rectContainsPoint' method to be called for every 'touchesMoved', but that approach wouldn't work here. If anyone has any idea about how something like this could be achieved, I'd love to hear it.

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  • GraphicsDevice is null in my XNA Windows Game project

    - by indyK1ng
    Hello All, I have just started trying to make a simple game with XNA 3.1 to help myself learn C# and XNA. I have run into a bit of an interesting problem, however. In all of the tutorials, one is supposed to pass GraphicsDevice when instantiating a new spriteBatch object like this: spriteBatch = new SpriteBatch(GraphicsDevice); One might even do this: GraphicsDevice objGraphics = new graphics.GraphicsDevice; spriteBatch = new SpriteBatch(objGraphics); where graphics is the GraphicsDeviceManager. However, no matter which version I try, I always get an ArgumentNullException when I try to pass the GraphicsDevice object to spriteBatch's constructor. Almost every tutorial I have found gives the first one and only one mentioned the second option. Has anyone else run into a similar error or know what could be causing this? I am working in Windows 7 x64 with Visual Studio 2008.

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  • Log4cxx sample program and steps to compile

    - by Jake
    Hi guys Hoping someone can help out.. I've been scouring the net for a simple how-to to get a good log4cxx program working, with steps on setting up the libraries, dependants, directives, library paths etc etc.. as of yet i've found a lot of valuable but disjointed information.. trying to pull it all together has been a bit of a nightmare, so i'm reaching out and wondering if any kind soul knows of, or could put together a simple how-to, to get a standard win32 console app running with either static or dynamically linked release mode log4cxx.. I have win32 binary releases of the libraries, and thanks to a very cool dude from "Must a blog have a name" I have a win32 project which can build log4cxx.. i just cant bloody use it :) It would be really helpful to me, and probably to others, to be able to refer to something like this and not 20 different pages, with different lists of libraries needed to download and install.. :) Here's hoping Thanks guys J

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  • Are we asking too much of transactional memory?

    - by Carl Seleborg
    I've been reading up a lot about transactional memory lately. There is a bit of hype around TM, so a lot of people are enthusiastic about it, and it does provide solutions for painful problems with locking, but you regularly also see complaints: You can't do I/O You have to write your atomic sections so they can run several times (be careful with your local variables!) Software transactional memory offers poor performance [Insert your pet peeve here] I understand these concerns: more often than not, you find articles about STMs that only run on some particular hardware that supports some really nifty atomic operation (like LL/SC), or it has to be supported by some imaginary compiler, or it requires that all accesses to memory be transactional, it introduces type constraints monad-style, etc. And above all: these are real problems. This has lead me to ask myself: what speaks against local use of transactional memory as a replacement for locks? Would this already bring enough value, or must transactional memory be used all over the place if used at all?

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