Injecting all registered instances of a type
- by James L
I can successfully perform container.ResolveAll<IMyInterface>(), and I get back an Enumerable containing every registered IMyInterface. However, I can't find a way to have these injected into the constructor of my class. I have tried using ResolvedArrayParameter(), but this gives me an empty enumerator. Am I doing something wrong, or could this be a bug in Unity?