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  • Why does this JSON fail only in iPhone?

    - by 4thSpace
    I'm using the JSON framework from http://code.google.com/p/json-framework. The JSON below fails with this error: -JSONValue failed. Error trace is: ( Error Domain=org.brautaset.JSON.ErrorDomain Code=5 UserInfo=0x124a20 "Unescaped control character '0xd'", Error Domain=org.brautaset.JSON.ErrorDomain Code=3 UserInfo=0x11bc20 "Object value expected for key: Phone", Error Domain=org.brautaset.JSON.ErrorDomain Code=3 UserInfo=0x1ac6e0 "Expected value while parsing array" ) JSON being parsed: [{"id" :"2422","name" :"BusinessA","address" :"7100 U.S. 50","lat" :"38.342945","lng" :"-90.390701","CityId" :"11","StateId" :"38","CategoryId" :"1","Phone" :"(200) 200-2000","zip" :"00010"}] I think 0xd represents a carriage. When I put the above JSON in TextWrangler, I don't see any carriage returns. I got the JSON by doing "po myjson" in the debugger. It passes this validator: http://json.parser.online.fr/. Can anyone see what the problem may be?

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  • Multi-column sorting with an NSTableView bound to an NSArrayController

    - by Cinder6
    Hi there. I have an NSTableView that's bound to an NSArrayController. Everything gets loaded into the table correctly, and I have sort keys and selectors set for the various columns (this also works). What I'm trying to do is sort multiple columns when the user clicks one column header, but I can't find any way to do this. I could brute-force a way by overriding tableView:mouseDownInHeaderOfTableColumn:, but that seems an inelegant way of doing it. Is there a good way of doing multi-column sorting in an NSTableView using bindings?

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  • iphone - calculating the font size

    - by Mike
    I have to show a label with font size = 14 when the view is 480x320. Supposing I would like to do this in a way that my code will be working well for all future device's screen sizes, including iPad and others following (I am sure more will come), what is the best way to do that? I could do this proportionally, I mean, if the scale increased X, increase the fonts X, but my concern is the different aspect ratios of the devices. The iPhone aspect ratio is 1.5, but iPad's is 1.33, and other aspect ratios can come... I am not sure if this simple scale method will be enough to produce font consistency across all devices. Any suggestions? thanks for any help.

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  • How to resize image to fit UITableView cell?

    - by stefanB
    How to fit UIImage into the cell of UITableView, UITableViewCell (?). Do you addSubview to cell or is there a way to resize cell.image or the UIImage before it is assigned to cell.image ? I want to keep the cell size default (whatever it is when you init with zero rectangle) and would like to add icon like pictures to each entry. Images are slightly bigger than the cell size (table row size). I think the code looks like this (from top of my head): UIImage * image = [[UIImage alloc] imageWithName:@"bart.jpg"]; cell = ... dequeue cell in UITableView data source (UITableViewController ...) cell.text = @"bart"; cell.image = image; What do I need to do to resize the image to fit the cell size? I've seen something like: UIImageView * iview = [[UIImageView alloc] initWithImage:image]; iview.frame = CGRectMake(...); // or something similar [cell.contentView addSubview:iview] The above will add image to cell and I can calculate the size to fit it, however: I'm not sure if there is a better way, isn't it too much overhead to add UIImageView just to resize the cell.image ? Now my label (cell.text) needs to be moved as it is obscured by image, I've seen a solution where you just add the text as a label: Example: UILabel * text = [[UILable alloc] init]; text.text = @"bart"; [cell.contentView addSubview:iview]; [cell.contentView addSubview:label]; // not sure if this will position the text next to the label // edited original example had [cell addSubview:label], maybe that's the problem Could someone point me in correct direction? EDIT: Doh [cell.contentview addSubview:view] not [cell addSubview:view] maybe I'm supposed to look at this: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = ...; CGRect frame = cell.contentView.bounds; UILabel *myLabel = [[UILabel alloc] initWithFrame:frame]; myLabel.text = ...; [cell.contentView addSubview:myLabel]; [myLabel release]; }

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  • Multithreaded search with UISearchDisplayController

    - by Kulpreet
    I'm sort of new to any sort of multithreading and simply can't seem to get a simple search method working on a background thread properly. Everything seems to be in order with an NSAutoreleasePool and the UI being updated on the main thread. The app doesn't crash and does perform a search in the background but the search results yield the several of the same items several times depending on how fast I type it in. The search works properly without the multithreading (which is commented out), but is very slow because of the large amounts of data I am working with. Here's the code: - (void)filterContentForSearchText:(NSString*)searchText { NSAutoreleasePool *apool = [[NSAutoreleasePool alloc] init]; isSearching = YES; //[self.filteredListContent removeAllObjects]; // First clear the filtered array. for (Entry *entry in appDelegate.entries) { NSComparisonResult result = [entry.item compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.filteredListContent addObject:entry]; } } isSearching=NO; [self.searchDisplayController.searchResultsTableView performSelectorOnMainThread:(@selector(reloadData)) withObject:nil waitUntilDone:NO]; //[self.searchDisplayController.searchResultsTableView reloadData]; [apool drain]; } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(filteredListContent:) object:searchString]; [self.filteredListContent removeAllObjects]; // First clear the filtered array. [self performSelectorInBackground:(@selector(filterContentForSearchText:)) withObject:searchString]; //[self filterContentForSearchText:searchString]; // Return YES to cause the search result table view to be reloaded. return NO; }

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  • Tranparent animated image in webview

    - by Amit Battan
    Hi All I am using animated image (gif image) in webview but problem is that it showing while background for transparent image. even I set the background color of webview is transparent. Is any way to do it transparent or any other way to show transparent animated image in Iphone SDk Thanks Amit Battan

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  • How to avoid XCode framework weak-linking problems?

    - by Frank R.
    Hi, I'm building an application that takes advantage of Mac OS X 10.6-only technologies, but without giving up backwards compatibility to 10.5 Leopard. The way I do this is by setting the 10.6 SDK as the base SDK, weak-linking all frameworks and setting the deployment target to 10.5 as described in: http://developer.apple.com/mac/library/DOCUMENTATION/MacOSX/Conceptual/BPFrameworks/Concepts/WeakLinking.html This works fine; before making a call that is Snow Leopard-only I need to check that the selector or indeed the class actually exist. Or I can just check the OS version before making the call. The problem is that this is incredibly fragile. If I make a single call that is 10.6 only I blow Leopard-compatibility. So using even the normal code code completion feature can be dangerous. My question: is there any way of checking which calls are not defined on 10.5 before doing a release build? Some kind of static analysis, or even just a trick (a target set the other SDK?) would do. I obviously should test on a Leopard machine before releasing anything, but even so I can't possibly go through all paths of the program before every release. Any advice would be appreciated. Best regards, Frank

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  • What's an efficient way of calculating the nearest point?

    - by Griffo
    I have objects with location data stored in Core Data, I would like to be able to fetch and display just the nearest point to the current location. I'm aware there are formulas which will calculate the distance from current lat/long to a stored lat/long, but I'm curious about the best way to perform this for a set of 1000+ points stored in Core Data. I know I could just return the points from Core Data to an array and then loop through that looking for the min value for distance between the points but I'd imagine there's a more efficient method, possibly leveraging Core Data in some way. Any insight would be appreciated. EDIT: I don't know how I missed this on my initial search but this SO question suggests just iterating through an array of Core Data objects but limiting the array size with a bounding box based on the current location. Is this the best I can do?

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  • iPhone Foundation - performance implications of mutable and xxxWithCapacity:0

    - by Adam Eberbach
    All of the collection classes have two versions - mutable and immutable, such as NSArray and NSMutableArray. Is the distinction merely to promote careful programming by providing a const collection or is there some performance hit when using a mutable object as opposed to immutable? Similarly each of the collection classes has a method xxxxWithCapacity, like [NSMutableArray arrayWithCapacity:0]. I often use zero as the argument because it seems a better choice than guessing wrongly how many objects might be added. Is there some performance advantage to creating a collection with capacity for enough objects in advance? If not why isn't the function something like + (id)emptyArray?

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  • Custom Keyboard (iPhone), UIKeyboardDidShowNotification and UITableViewController

    - by Pascal
    On an iPhone App, I've got a custom keyboard which works like the standard keyboard; it appears if a custom textfield becomes first responder and hides if the field resigns first responder. I'm also posting the Generic UIKeyboardWillShowNotification, UIKeyboardDidShowNotification and their hiding counterparts, like follows: NSMutableDictionary *userInfo = [NSMutableDictionary dictionaryWithCapacity:5]; [userInfo setObject:[NSValue valueWithCGPoint:self.center] forKey:UIKeyboardCenterBeginUserInfoKey]; [userInfo setObject:[NSValue valueWithCGPoint:shownCenter] forKey:UIKeyboardCenterEndUserInfoKey]; [userInfo setObject:[NSValue valueWithCGRect:self.bounds] forKey:UIKeyboardBoundsUserInfoKey]; [userInfo setObject:[NSNumber numberWithInt:UIViewAnimationCurveEaseOut] forKey:UIKeyboardAnimationCurveUserInfoKey]; [userInfo setObject:[NSNumber numberWithDouble:thisAnimDuration] forKey:UIKeyboardAnimationDurationUserInfoKey]; [[NSNotificationCenter defaultCenter] postNotificationName:UIKeyboardWillShowNotification object:nil userInfo:userInfo]; This code is working and I use it in UIViewController subclasses. Now since iPhone OS 3.0, UITableViewController automatically resizes its tableView when the system keyboards show and hide. I'm only now compiling against 3.0 and I thought that the controller should also resize the table if my custom keyboard appears, since I'm posting the same notification. However it doesn't. The table view controller is set as the delegate of the input fields. Does anyone have an idea why this might be the case? Has anyone implemented something similar successfully? I have standard input fields along the custom ones, so if the user changes the fields the standard keyboard hides and the custom one shows. It would be beneficial if the tableView didn't resize to full height and I didn't have to resize it back with a custom method.

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  • NSStepper ignores current NSTextField value

    - by JanX2
    I have the same initial problem as described in Integrate NSStepper with NSTextField: I need to have a NSTextField working with a NSStepper as being one control so that I can edit an integer value either by changing it directly on the text field or using the stepper up/down arrows. Using bindings as commented on by carlosb results in a usable UI. However, in the initial question carlosb describes the following: Problem is that if I edit the text field then click the stepper again it will forget about the value I manually edited and use the stepper's internal value. This is why I am posting a variation on this question again. carlosb's use of bindings doesn't solve this problem. This happens in both the current project I am working on and a test project I have created. The test project can be found at GitHub. You can download it there (even without git) via the "Download Source" button in the top right. Is there a clean way to solve this issue?

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  • iPhone – Best method to import/drawing UI graphic elements? CGContextDrawPDFPage?

    - by Ross
    Hello, What is the best way to use the custom UI graphics on the iPhone? I've come across CGContextDrawPDFPage and Panic's Shrinkit. Should I be using storing my vector ui graphics as PDF's and loading them using CGContextDrawPDFPage to draw them. I did previously asked what way Apple store their UI graphics and was answered crushed png. The options as I see it, but I would really want to know what technique other people use. This question is for vector graphics only. Looking for what is standard / most effective / most efficient. PNG (bitmapped image) Custom UIView drawing code (generated from Opacity) PDF (I've not used this method, is it with CGContextDrawPDFPage?) Many thanks Ross

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  • Allow horizontal scrolling only in the core-plot barchart?

    - by Madhup
    Hi all, I am using core-plot lib to draw bar charts in my app like this My problem is that i want the enabling of grapgh movement only in horizontal direction so that I can see the records for a long period of time, But the problem is that i just wnt to keep the y axis fixed to its place, How can i do this? Waiting for help....

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  • Suppressing NSLog statements for release?

    - by fuzzygoat
    I wonder if someone could help me setup a number of NSLog statements so they print to console when executing in "Debug Mode" but don't print in "Release Mode". I understand I need to add something like DEBUG = 1 to the debug config in Xcode but I can't find where. Also how do I utilise this in my code? NSLog(@"Print Always"); if(DEBUG) NSLog(@"Print only in debug"); Is there a simple way of doing this? EDIT: I tried following this but when I entered either: OTHER_CFLAGS or GCC_PREPROCESSOR_DEFINITIONS Xcode informed me that "theres already another key named .... " gary

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  • UIButton doesn't appear on UIToolbar

    - by Sheehan Alam
    I have a UIToolbar where I have dragged a UIButton. When I set the button properties to Custom, and assign an image (or background image) the graphics don't appear. However, when I give it a custom text, the text will appear. Why is it that the images don't appear?

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  • Interface Builder: Resize View From NIB

    - by alexey
    I have a custom UIViewController and a corresponding view in a nib file. The view is added to the UIWindow directly. [window addSubview:customViewController.view]; Sizes of the window and the view are default (480x320 and 460x320 correspondingly). When I create CustomViewController inside the nib file and check "Resize View From NIB" in IB Attributes tab everything works just fine. But when I create CustomViewController programmmatically with initWithNibName message the view is not positioned on the window correctly. There is an empty stripe at the bottom. Its height is 20px. I see it's because of status bar offset. IB handles that with "Resize View From NIB". How to emulate that programmatically? It seems that IB uses some custom subclass of UIViewController. So the question: how is "Resize View From NIB" implemented there?

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  • What's the proper way to setup different objects as delegates using Interface Builder?

    - by eagle
    Let's say I create a new project. I now add two text fields to the view controller in Interface Builder. I want to respond to delegate events that the text fields create, however, I don't want to have the main view controller to act as the delegate for both text fields. Ideally I want a separate file for each text field that acts as the delegate. Each of these objects also needs to be able to interact with the main view controller. My question is how I would set this up and link everything correctly? I tried creating a new class that inherits from NSObject and implements UITextFieldDelegate. I then added an instance variable called "viewController" of the same type of my view controller and marked it with IBOutlet (this required me to add #import "myViewcontroller.h"). I then went to Interface Builder and opened up my view controller which contains the two edit boxes. I added an NSObject to the form and changed it's type to be of the new class I created. I set its viewController property to the File's Owner, and set one of the textbox's delegate properties to point to this new object I created. Now when I run the program, it crashes when I touch the text box. It gives the error EXC_BAD_ACCESS. I'm guessing I didn't link stuff correctly in IB. Some things I'm not sure about which might be the problem: Does IB automatically know to create an instance of the class just by placing the NSObject in the ViewController? Can it properly assign the viewController property to an instance of itself even though it is creating itself at the same time?

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  • How to load View from NIB into another NIB?

    - by Sheehan Alam
    I have two NIB's ParentViewController.xib ChildViewController.xib ParentViewController.xib contains a UIView and a UIViewController. ChildViewController.xib contains a UIButton I want ChildViewController.xib to load in the ParentViewController.xib's UIView I have done the following: Created @property for UIView in ParentViewController Connected File's Owner to UIView in ParentViewController Set UIViewController in ParentViewController's NIB Name property to ChildViewController in Interface Builder Set ChildViewController view property to UIView in ParentViewController I was hoping this would load ChildViewController into my UIView in ParentViewController but no luck. I did get the following warning, which could be the culprit: 'View Controller (Child View)' has both its 'NIB Name' property set and its 'view' outlet connected. This configuration is not supported. I also have added additional code in ParentViewController's viewDidLoad(): - (void)viewDidLoad { [super viewDidLoad]; ChildViewController *childViewController = [[ChildViewController alloc]initWithNibName:@"ChildViewController" bundle:nil]; childViewController.view = self.myView; } Any thoughts on why ChildViewController does not load in the UIView of ParentViewController?

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  • Compiler warning "not found in protocol(s)" when using [[[UIApplication sharedApplication] delegate]

    - by DK Crame
    I have myClass instantiated by my appDelegate, I have another class, newClass instantiated by myClass. From the newClass instance, I want to access a property in the myClass instance that created it. I have done this by: [[[UIApplication sharedApplication].delegate myClass] property] This works, I can actually get the property but I get this warning from Xcode: warning: "-myClass" not found in protocols warning: no "-myClass" method found (messages without a matching signature will be assumed to return "id" and accept "..." as arguments) The newClass property has been correctly declared in the .h and .m files, it's properties have been set and it has been synthesized. It compiles and runs and I can actually get the property's value. Should I ignore the warning in Xcode? Is there a better way to access the myClass instance's property?

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  • Memory Troubles with UIImagePicker

    - by Dan Ray
    I'm building an app that has several different sections to it, all of which are pretty image-heavy. It ties in with my client's website and they're a "high-design" type outfit. One piece of the app is images uploaded from the camera or the library, and a tableview that shows a grid of thumbnails. Pretty reliably, when I'm dealing with the camera version of UIImagePickerControl, I get hit for low memory. If I bounce around that part of the app for a while, I occasionally and non-repeatably crash with "status:10 (SIGBUS)" in the debugger. On low memory warning, my root view controller for that aspect of the app goes to my data management singleton, cruises through the arrays of cached data, and kills the biggest piece, the image associated with each entry. Thusly: - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Low Memory Warning" message:@"Cleaning out events data" delegate:nil cancelButtonTitle:@"All right then." otherButtonTitles:nil]; [alert show]; [alert release]; NSInteger spaceSaved; DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { spaceSaved += [(NSData *)UIImagePNGRepresentation(event.image) length]; event.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(event.image) length]; } NSString *titleString = [NSString stringWithFormat:@"Saved %d on event images", spaceSaved]; for (WondrMark *mark in data.wondrMarks) { spaceSaved += [(NSData *)UIImagePNGRepresentation(mark.image) length]; mark.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(mark.image) length]; } NSString *messageString = [NSString stringWithFormat:@"And total %d on event and mark images", spaceSaved]; NSLog(@"%@ - %@", titleString, messageString); // Relinquish ownership any cached data, images, etc that aren't in use. } As you can see, I'm making a (poor) attempt to eyeball the memory space I'm freeing up. I know it's not telling me about the actual memory footprint of the UIImages themselves, but it gives me SOME numbers at least, so I can see that SOMETHING'S happening. (Sorry for the hamfisted way I build that NSLog message too--I was going to fire another UIAlertView, but realized it'd be more useful to log it.) Pretty reliably, after toodling around in the image portion of the app for a while, I'll pull up the camera interface and get the low memory UIAlertView like three or four times in quick succession. Here's the NSLog output from the last time I saw it: 2010-05-27 08:55:02.659 EverWondr[7974:207] Saved 109591 on event images - And total 1419756 on event and mark images wait_fences: failed to receive reply: 10004003 2010-05-27 08:55:08.759 EverWondr[7974:207] Saved 4 on event images - And total 392695 on event and mark images 2010-05-27 08:55:14.865 EverWondr[7974:207] Saved 4 on event images - And total 873419 on event and mark images 2010-05-27 08:55:14.969 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images 2010-05-27 08:55:15.064 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images And then pretty soon after that we get our SIGBUS exit. So that's the situation. Now my specific questions: THE time I see this happening is when the UIPickerView's camera iris shuts. I click the button to take the picture, it does the "click" animation, and Instruments shows my memory footprint going from about 10mb to about 25mb, and sitting there until the image is delivered to my UIViewController, where usage drops back to 10 or 11mb again. If we make it through that without a memory warning, we're golden, but most likely we don't. Anything I can do to make that not be so expensive? Second, I have NSZombies enabled. Am I understanding correctly that that's actually preventing memory from being freed? Am I subjecting my app to an unfair test environment? Third, is there some way to programmatically get my memory usage? Or at least the usage for a UIImage object? I've scoured the docs and don't see anything about that.

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  • Adding audio channel using ffmpeg

    - by Raj
    Hi all, I am working on ffmpeg and trying to add a audio stream on the fly. I am using AudioQueues and I get raw audio buffer. I am encoding audio with linear PCM and hence the audio I get will be of raw format, which I know ffmpeg does accept it. But I cannot figure out how. I have looked into AVStream, where in we have to create a new stream for this audio channel but how do I encode it to a video which is already initialized in another AVStream structure. Overall, I would like to have an idea of the architecture of ffmpeg. I found it difficult to work since it is least documented. Any pointers or details are appreciated. Thanks and Regards, Raj Pawan G

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  • Trying to resize an NSImage which turns into NSData

    - by Ricky
    I have an NSImage which I am trying to resize like so; NSImage *capturePreviewFill = [[NSImage alloc] initWithData:previewData]; NSSize newSize; newSize.height = 160; newSize.width = 120; [capturePreviewFill setScalesWhenResized:YES]; [capturePreviewFill setSize:newSize]; NSData *resizedPreviewData = [capturePreviewFill TIFFRepresentation]; resizedCaptureImageBitmapRep = [[NSBitmapImageRep alloc] initWithData:resizedPreviewData]; [saveData writeToFile:@"/Users/ricky/Desktop/Photo.jpg" atomically:YES]; My first issue is that my image gets squashed when I try to resize it and don't conform to the aspect ratio. I read that using -setScalesWhenResized would resolve this problem but it didn't. My second issue is that when I try to write the image to a file, the image isn't actually resized at all. Thanks in advance, Ricky.

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  • Sporadic EXC_BAD_INSTRUCTION (SIGILL) when in 64 bit mode

    - by Ger Teunis
    For some reason for a low-number of users (say 1 in a few hundred) the application seem to crash when run in 64bit mode on a Snow Leopard 10.6.3 I've attached the code, but please remind IT IS NOT A CODE issue. The crashed seem to be random in com.apple.AppKit at random locations and random moments. Anyone else had any experiences? Using GCC compiler of Xcode 3.2.2 Crash #1 of user Code Type: X86-64 (Native) Parent Process: launchd [90] Date/Time: 2010-05-02 04:12:59.708 -0500 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc[232]: alt handlers in objc runtime are buggy! Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x00007fff874dd8b7 _objc_fatal + 238 1 libobjc.A.dylib 0x00007fff874de57c objc_addExceptionHandler + 1026 2 com.apple.CoreFoundation 0x00007fff83914212 _CFDoExceptionOperation + 402 3 com.apple.AppKit 0x00007fff87afc55d _NSAppKitLock + 79 4 com.apple.AppKit 0x00007fff87bd1f93 +[NSColorList _findColorListNamed:forDeviceType:] + 86 5 com.apple.AppKit 0x00007fff87b9d304 -[NSCatalogColor colorUsingColorSpaceName:device:] + 255 6 com.apple.AppKit 0x00007fff87c985ad -[NSLayoutManager(NSPrivate) _drawGlyphsForGlyphRange:atPoint:parameters:] + 4764 7 com.apple.AppKit 0x00007fff87c5d79c -[NSTextView drawRect:] + 1839 8 com.apple.AppKit 0x00007fff87c5ce2e -[NSTextView _drawRect:clip:] + 2343 9 com.apple.AppKit 0x00007fff87be4485 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1325 10 com.apple.AppKit 0x00007fff87be47ef -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2199 11 com.apple.AppKit 0x00007fff87be2b57 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 767 12 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 13 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 14 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 15 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 16 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 17 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 18 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 19 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 20 com.apple.AppKit 0x00007fff87be2678 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 254 21 com.apple.AppKit 0x00007fff87bdef27 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 2683 22 com.apple.AppKit 0x00007fff87b58777 -[NSView displayIfNeeded] + 969 23 com.apple.AppKit 0x00007fff87b53622 _handleWindowNeedsDisplay + 678 24 com.apple.Foundation 0x00007fff8600fa4d __NSFireTimer + 114 25 com.apple.CoreFoundation 0x00007fff83908708 __CFRunLoopRun + 6488 26 com.apple.CoreFoundation 0x00007fff839068df CFRunLoopRunSpecific + 575 27 com.apple.HIToolbox 0x00007fff821b5ada RunCurrentEventLoopInMode + 333 28 com.apple.HIToolbox 0x00007fff821b58df ReceiveNextEventCommon + 310 29 com.apple.HIToolbox 0x00007fff821b5798 BlockUntilNextEventMatchingListInMode + 59 30 com.apple.AppKit 0x00007fff87b28a2a _DPSNextEvent + 708 31 com.apple.AppKit 0x00007fff87b28379 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 32 com.apple.AppKit 0x00007fff87d37060 -[NSTextView mouseDown:] + 8426 33 com.apple.AppKit 0x00007fff87c21f1b -[NSWindow sendEvent:] + 5409 34 com.apple.AppKit 0x00007fff87b57662 -[NSApplication sendEvent:] + 4719 35 com.apple.AppKit 0x00007fff87aee0aa -[NSApplication run] + 474 36 com.apple.AppKit 0x00007fff87ae6d7c NSApplicationMain + 364 37 com.NZBVortex.NZBVortex 0x0000000100000fe0 start + 52 Crash #2 from same user moments later Code Type: X86-64 (Native) Parent Process: launchd [76] Date/Time: 2010-05-02 11:59:33.226 +0200 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc[4360]: alt handlers in objc runtime are buggy! Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x00007fff8015d8b7 _objc_fatal + 238 1 libobjc.A.dylib 0x00007fff8015e57c objc_addExceptionHandler + 1026 2 com.apple.CoreFoundation 0x00007fff85367212 _CFDoExceptionOperation + 402 3 com.apple.AppKit 0x00007fff840b5f2f -[NSViewHierarchyLock lockForReadingWithExceptionHandler:] + 478 4 com.apple.AppKit 0x00007fff8420753e -[NSConcreteTextStorage _lockForReading] + 243 5 com.apple.AppKit 0x00007fff841e1449 -[NSLayoutManager(NSPrivate) _fillGlyphHoleForCharacterRange:startGlyphIndex:desiredNumberOfCharacters:] + 320 6 com.apple.AppKit 0x00007fff840e204a _NSFastFillAllGlyphHolesForGlyphRange + 719 7 com.apple.AppKit 0x00007fff841e10e2 _NSFastFillAllLayoutHolesUpToEndOfContainerForGlyphIndex + 653 8 com.apple.AppKit 0x00007fff841e0c72 -[NSLayoutManager textContainerForGlyphAtIndex:effectiveRange:] + 243 9 com.apple.AppKit 0x00007fff840f6786 -[NSLayoutManager glyphRangeForTextContainer:] + 286 10 com.apple.AppKit 0x00007fff846664a9 -[NSToolTipStringDrawingLayoutManager _sizeWithSize:attributedString:] + 883 11 com.apple.AppKit 0x00007fff84665dad +[NSToolTipStringDrawingLayoutManager sizeForDisplayingAttributedString:] + 354 12 com.apple.AppKit 0x00007fff84667292 -[NSToolTipManager displayToolTip:] + 616 13 com.apple.AppKit 0x00007fff846657d4 toolTipTimerFired + 114 14 com.apple.CoreFoundation 0x00007fff8535b708 __CFRunLoopRun + 6488 15 com.apple.CoreFoundation 0x00007fff853598df CFRunLoopRunSpecific + 575 16 com.apple.HIToolbox 0x00007fff88510ada RunCurrentEventLoopInMode + 333 17 com.apple.HIToolbox 0x00007fff885108df ReceiveNextEventCommon + 310 18 com.apple.HIToolbox 0x00007fff88510798 BlockUntilNextEventMatchingListInMode + 59 19 com.apple.AppKit 0x00007fff840d1a2a _DPSNextEvent + 708 20 com.apple.AppKit 0x00007fff840d1379 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 21 com.apple.AppKit 0x00007fff8409705b -[NSApplication run] + 395 22 com.apple.AppKit 0x00007fff8408fd7c NSApplicationMain + 364 23 com.NZBVortex.NZBVortex 0x0000000100000fe0 start + 52 Weirdly enough the crashes seem to go away for these users when running the code in 32 bit mode. Any suggestions other then running the application in 32 bit only? Please do not dilute the feedback by asking for or blaming the code, the code is 100% solid, guaranteed! No memory leaks, the crashes clearly are triggered in 32 bit mode only just after start inside the AppKit itself like deep inside NSThread sleep's callstack.

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  • UIWebView paging / line cut off

    - by John
    Hi, I am trying to page a webpage, so disable scrolling, then the second page is the same webpage scrolled down the page height. The problem I have is that the bottom of the first page often has 1/2 a line of text, then the second page has the bottom half of the line. Is there a way to ensure the entire line falls on one of the pages? Similar to Stanza etc? Thanks

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