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  • Role based access to resources for a RESTful service

    - by mutex
    I'm still wrapping my head around REST, but I wonder if someone can help with any suggestions or approaches to role based access control for a RESTful service, particularly from the point of view of securing the data and how the URLs might look. It's probably best to consider an example: Say I have a REST service for Customers, and want to split the users of this REST service into Admin, Editor and Reader roles: Admins can change all attributes of a Customer resource Editors can change only some Readers can only view them. Access control rights are assigned to the Customers entities individually. So for example a user of the service might have admin rights to Customers 1,2 and 3 but Editor access to 4,5 and Reader access to 7,8,9. Now consider the user calling the service. What is a good way to seperate the list of Customers for the current User? GET /Customer - this might get a list of all customers that the current user has Admin\Editor\Reader access to. But then on each Customer the consumer would need an indication of what role they have. Or would it be "better" having something like GET /Customer/Admin - return all customers the current user has Admin access to. Just looking for some high level pointers or reading on a decent way to secure\filter the resources based on roles of the current user.

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  • Efficient Algorithm for Recording gameplay's objects positions

    - by Scorch
    So, I have a game idea in mind, and for that I need to record the game around the player. I'me not talking about recording it as video, but rather recording the scene objects, and their positions within the game, and then render them, giving the player the ability to go back and forth, to stop time and move around. I've made a prototype with some data structures in C#, since this is going to be the programming language we'll be using in our game, but if we want the player to be able to go back just five minutes back with the data of just 100 NPC's, it takes almost 1GB of RAM. Right now, I'm just storing a Doubly linked list, each item with the object position. In the game, I'll need to store even more data in each node, so I need something even more ligher. Of course, this algorithm is zero optimized, but still, that is a lot. The alternatives would be create the NPC's that aren't really important to the game when the user is viewing the past, but I don't really like it very much for the sake of realism. I wonder if there is a better way to store this? Thanks in advance, Scorch

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  • What type of application is this called?

    - by boatingcow
    I am working on a web-based application which combines elements of what my client would call a CMS (content management system) and CRM (customer relations management) but also adds in many other business-specific features such as bookings management, staff task allocation management, wages calculations, document version control etc. However, I'm struggling to find a catch-all term for this type of application so I can research how other people have gone about creating such an integrated solution. Can anyone recommend a term I can use to refer to this, both internally in our team, for the client so they know what to call the 'system' and also for me personally, so that I can ask the Stack community further questions?

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  • Question about design

    - by lukeluke
    Two fast questions about two design decisions: Suppose that you are checking collisions between game elements. When you find a collision between object 1 and object 2, do you play immediately a sound effect or do you insert it in a list and, in a later a stage, do you process all sound effects? Same question as above for user input. When the user presses key 'keypad left' do you insert the event in a queue and process it later or do you update character position immediately? Thx

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  • Advice needed on Process - Service Design

    - by user99314
    Need some advice from experts on designing a flow. Create a service that will read a csv file which may contain anywhere over 6000+ rows of individual ids as shown in the sample below. Need to read that file and go to oracle database and fetch a vname,vnumber,vid of each id in the csv and then go to document repository i.e. Oracle UCM and download all documents matching vname,vnumber,vid there can be =0 documents for each vname,vnumber,vid and save them on a file system. UCM exposes a webservice to dowload the documents. Finally create a new csv appending the filenames that are downloaded for each id. Need to keep track of any errors but need to make sure to go over the whole ids in the csv to download the documents and skip in case of errors. Need some advice on how to go about designing this as there may be over 6000+ rows in a csv file and looping it and hitting the database for each individual id and then hitting a UCM may be a bit expensive so open for any idea. How to go by designing this solution. Wondering if messaging can be helpful here or offloading process of getting the vname,vnumber,vid to pl/sql packages, creating staging tables etc. Initial csv that contains ids: **ID** 12345a 12s345 3456fr we9795 we9797 Final csv output: **ID Files Downloaded from UCM** 12345a a.pdf,b.doc,d.txt 12s345 a1.pdf,s2.pdf,f4.gif 3456fr b.xls we9795 we9797 x.doc Thanks

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  • DDD: service contains two repository

    - by tikhop
    Does it correct way to have two repository inside one service and will it be an application or domain service? Suppose I have a Passenger object that should contains Passport (government id) object. I am getting Passenger from PassengerRepository. PassengerRepository create request to server and obtain data (json) than parse received data and store inside repository. I have confused because I want to store Passport as Entity and put it to PassportRepository but all information about password contains inside json than i received above. I guess that I should create a PassengerService that will be include PassengerRepository and PassportRepository with several methods like removePassport, addPassport, getAllPassenger and etc. UPDATE: So I guess that the better way is represent Passport as VO and store all passports inside Passenger aggregate. However there is another question: Where I should put the methods (methods calls server api) for management passenger's passport. I think the better place is so within Passenger aggregate.

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  • How can I efficiently create/store/implement animations as I add to my game?

    - by nickbadal
    My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large number of combinations for different pieces for each character. Originally, I had planned on having a frame-by frame animation for each piece for each animation, and then layer them to combine them into a character, but this seems like it would be a lot of work for my artist, and that the memory/disk size would start to add up as well since we would need a sprite for every frame, of every customization of every piece, in every animation, for every character. What efficient ways are there to create/implement these animations as we add more and more configurations to our game?

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  • Do I need a Point and a Vector object? Or just using a Vector object to represent a Point is ok?

    - by JCM
    Structuring the components of an engine that I am developing along with a friend (learning purposes), I came to this doubt. Initially we had a Point constructor, like the following: var Point = function( x, y ) { this.x = x; this.y = y; }; But them we started to add some Vector math to it, and them decided to rename it to Vector2d. But now, some methods are a bit confusing (at least in my opinion), such as the following, which is used to make a line: //before the renaming of Point to Vector2, the parameters were startingPoint and endingPoint Geometry.Line = function( startingVector, endingVector ) { //... }; I should make a specific constructor for the Point object, or there are no problems in defining a point as a vector? I know a vector have magnitude and direction, but I see so many people using a vector to just represent the position of an object.

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  • Guidelines or Design pattern to develop configurable software

    - by Rumit Parakhiya
    I want to develop an application which would have it's own framework, using which developer can implement functionality very easily. Developer shouldn't have to code for each and every page or report. But, he can do it very easily by just configuring it using the framework provided. Some nice examples of it is SAP and Tally. They have got their own framework, using which anybody having knowledge of it can customize or extend functionality of the product. But, as I am beginner in this direction, I don't have any idea about where to start. Can anybody point me to some design pattern which I can follow or some similar open source software which I can refer?

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  • First Steps. Windows Phone game development

    - by anatoliiG
    I'm pretty new in game development. Have a couple ideas wich could be cool. First that comes to mind is to develop a 2D game (kinda puzzles) for Windows Phone Mango. You may ask: "Why Windows Phone?". I answer - I've got solid experience in Silverlight and C#. For me, this is a major advantage compared to other platforms. Please, give advice and suggestions about: What should I read? Best practices. Third party libraries. Silverlight(Only) vs XNA. Whatever I should pay attention to.

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  • IXRepository and test problems

    - by Ridermansb
    Recently had a doubt about how and where to test repository methods. Let the following situation: I have an interface IRepository like this: public interface IRepository<T> where T: class, IEntity { IQueryable<T> Query(Expression<Func<T, bool>> expression); // ... Omitted } And a generic implementation of IRepository public class Repository<T> : IRepository<T> where T : class, IEntity { public IQueryable<T> Query(Expression<Func<T, bool>> expression) { return All().Where(expression).AsQueryable(); } } This is an implementation base that can be used by any repository. It contains the basic implementation of my ORM. Some repositories have specific filters, in which case we will IEmployeeRepository with a specific filter: public interface IEmployeeRepository : IRepository<Employee> { IQueryable<Employee> GetInactiveEmployees(); } And the implementation of IEmployeeRepository: public class EmployeeRepository : Repository<Employee>, IEmployeeRepository // TODO: I have a dependency with ORM at this point in Repository<Employee>. How to solve? How to test the GetInactiveEmployees method { public IQueryable<Employee> GetInactiveEmployees() { return Query(p => p.Status != StatusEmployeeEnum.Active || p.StartDate < DateTime.Now); } } Questions Is right to inherit Repository<Employee>? The goal is to reuse code once all implementing IRepository already been made. If EmployeeRepository inherit only IEmployeeRepository, I have to literally copy and paste the code of Repository<T>. In our example, in EmployeeRepository : Repository<Employee> our Repository lies in our ORM layer. We have a dependency here with our ORM impossible to perform some unit test. How to create a unit test to ensure that the filter GetInactiveEmployees return all Employees in which the Status != Active and StartDate < DateTime.Now. I can not create a Fake/Mock of IEmployeeRepository because I would be testing? Need to test the actual implementation of GetInactiveEmployees. The complete code can be found on Github

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  • How to make this design closer to proper DDD?

    - by Seralize
    I've read about DDD for days now and need help with this sample design. All the rules of DDD make me very confused to how I'm supposed to build anything at all when domain objects are not allowed to show methods to the application layer; where else to orchestrate behaviour? Repositories are not allowed to be injected into entities and entities themselves must thus work on state. Then an entity needs to know something else from the domain, but other entity objects are not allowed to be injected either? Some of these things makes sense to me but some don't. I've yet to find good examples of how to build a whole feature as every example is about Orders and Products, repeating the other examples over and over. I learn best by reading examples and have tried to build a feature using the information I've gained about DDD this far. I need your help to point out what I do wrong and how to fix it, most preferably with code as "I would not recomment doing X and Y" is very hard to understand in a context where everything is just vaguely defined already. If I can't inject an entity into another it would be easier to see how to do it properly. In my example there are users and moderators. A moderator can ban users, but with a business rule: only 3 per day. I did an attempt at setting up a class diagram to show the relationships (code below): interface iUser { public function getUserId(); public function getUsername(); } class User implements iUser { protected $_id; protected $_username; public function __construct(UserId $user_id, Username $username) { $this->_id = $user_id; $this->_username = $username; } public function getUserId() { return $this->_id; } public function getUsername() { return $this->_username; } } class Moderator extends User { protected $_ban_count; protected $_last_ban_date; public function __construct(UserBanCount $ban_count, SimpleDate $last_ban_date) { $this->_ban_count = $ban_count; $this->_last_ban_date = $last_ban_date; } public function banUser(iUser &$user, iBannedUser &$banned_user) { if (! $this->_isAllowedToBan()) { throw new DomainException('You are not allowed to ban more users today.'); } if (date('d.m.Y') != $this->_last_ban_date->getValue()) { $this->_ban_count = 0; } $this->_ban_count++; $date_banned = date('d.m.Y'); $expiration_date = date('d.m.Y', strtotime('+1 week')); $banned_user->add($user->getUserId(), new SimpleDate($date_banned), new SimpleDate($expiration_date)); } protected function _isAllowedToBan() { if ($this->_ban_count >= 3 AND date('d.m.Y') == $this->_last_ban_date->getValue()) { return false; } return true; } } interface iBannedUser { public function add(UserId $user_id, SimpleDate $date_banned, SimpleDate $expiration_date); public function remove(); } class BannedUser implements iBannedUser { protected $_user_id; protected $_date_banned; protected $_expiration_date; public function __construct(UserId $user_id, SimpleDate $date_banned, SimpleDate $expiration_date) { $this->_user_id = $user_id; $this->_date_banned = $date_banned; $this->_expiration_date = $expiration_date; } public function add(UserId $user_id, SimpleDate $date_banned, SimpleDate $expiration_date) { $this->_user_id = $user_id; $this->_date_banned = $date_banned; $this->_expiration_date = $expiration_date; } public function remove() { $this->_user_id = ''; $this->_date_banned = ''; $this->_expiration_date = ''; } } // Gathers objects $user_repo = new UserRepository(); $evil_user = $user_repo->findById(123); $moderator_repo = new ModeratorRepository(); $moderator = $moderator_repo->findById(1337); $banned_user_factory = new BannedUserFactory(); $banned_user = $banned_user_factory->build(); // Performs ban $moderator->banUser($evil_user, $banned_user); // Saves objects to database $user_repo->store($evil_user); $moderator_repo->store($moderator); $banned_user_repo = new BannedUserRepository(); $banned_user_repo->store($banned_user); Should the User entitity have a 'is_banned' field which can be checked with $user->isBanned();? How to remove a ban? I have no idea.

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  • Is it better to return NULL or empty values from functions/methods where the return value is not present?

    - by P B
    I am looking for a recommendation here. I am struggling with whether it is better to return NULL or an empty value from a method when the return value is not present or cannot be determined. Take the following two methods as an examples: string ReverseString(string stringToReverse) // takes a string and reverses it. Person FindPerson(int personID) // finds a Person with a matching personID. In ReverseString(), I would say return an empty string because the return type is string, so the caller is expecting that. Also, this way, the caller would not have to check to see if a NULL was returned. In FindPerson(), returning NULL seems like a better fit. Regardless of whether or not NULL or an empty Person Object (new Person()) is returned the caller is going to have to check to see if the Person Object is NULL or empty before doing anything to it (like calling UpdateName()). So why not just return NULL here and then the caller only has to check for NULL. Does anyone else struggle with this? Any help or insight is appreciated.

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  • engine for responsive gameplay

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • 3D Location Handling

    - by tgrosinger
    I am thinking about making a simulator type game that will involve having lots of small objects in a 3D space. What is the typical solution for handling these objects? The first thing that comes to mind is a 3D Array, but I can't help but think there is a more efficient solution. Another idea that comes to mind is objects having possession of smaller items. For example a House possesses a Table which possesses a Cup and Bowl. The final way I can think of handling this is just having an array of "objects" that each have an x, y, z value. While this would make storing them easy I do not understand how you would detect collisions without just looking at every possible object and checking to see if it is in the way. Are there other ways of holding onto these objects that is more efficient?

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  • What things need to be considered when redeveloping the whole UI for a web app?

    - by Robin
    I am the lead developer on a thick client web app (Java swing) which we're looking at recreating as a web app. We're part way through some initial work, have chosen a framework on the server and integrated with our previous backend code. We're just starting to get into the client side of things, looking at javascript frameworks etc. The previous system was pretty sensibly architected so the logic is already serverside. The challenge ahead of us is really about redeveloping the user interface rather than anything else. What would be the list of things to consider in redeveloping the entire user interface for any application? I'm trying to get an idea of how large a task might still be ahead of me and the team.

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  • Cookie Settings Storage Method

    - by Paul
    I've got an web app that needs to store some non-sensitive preferences for the user. Right now I'm storing their language preference and what mode they want a window opened in by default in two cookies: "lang" can be "en" or "de" "mode" can be "design" or "view" I might add a few more in the future. I'm not sure how many, but probably never more than a dozen. Language is parsed on every request, whereas the mode cookie is only used occasionally. I saw a recommendation that made sense I shouldn't try to do what I was originally planning to do and strongly type a user settings class deserialized on each request because of the overhead involved. I see three options here and I'm not sure which is the best overall. Keep things as they are, add a new cookie for each new setting Combine the cookies into a single settings cookie and add future values to it Change the mode cookie to settings (leaving language alone), add new user settings values to the settings cookie All would work obviously. I'm leaning toward option three, but I'm not sure if there's a best practice for this?

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  • Should I create repositories with special functions like getStaffActive()?

    - by Parhs
    I have seen lots of articles but none really help me. That is because I want to use dapper as a DAL. Should I create repositories with special functions? Like getStaffActive()? If I use repositories I can implement with dapper-extension a generic crud I have no idea how to handle database connection. Where to open the connection? If I do this at every function then how am I supposed to use transaction scope? Somehow the repositories I work with should share a connection in order transaction to work. But how to do this? Openning connection in BLL? If I use queries and execute them directly then still the same thing.

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  • Managing different utility classes between engine and libraries

    - by hayer
    I'm currently in updating some engine code (which does not work, so it is more like creating a engine). I've decided to swap over to SFML (instead of my own crappy renderer, window manager, and audio), Box2D (since I need physics, but have none), and some small utilities I've built myself. The problem is that each of the project mentioned over use different types for things like Vector2, etc. So to the question: is it a good idea to replace Box2D and SFML vectors with my own vector class (which is one of my better implementations)? My idea then was to have a separate .lib with all my classes that should be shared between all the projects in the solution.

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  • Is it okay to just add a page or two PHP page to add some functionality to a Drupal site?

    - by Zaemz
    I'm not familiar with Drupal, really. I can dig around the admin interface and navigate the directories and find the files that I need to just fine as well. What I'm really not familiar with is adding modules or extending modules. The site currently takes an order and sets up recurring payments through Ubercart and uses Authorize.net as a gateway. Right now, when a payment fails, a single e-mail gets sent out to the admin. We'd like to extend it to send an e-mail to the user and let them change their payment information through another page on the site. Authorize has a service called Silent Post URL that basically just posts a carbon copy in XML to whatever URL you give it. We'd like to accept that XML, deserialize it, parse the data, send a notice to the user and give them the page for updating their information. So, I guess it'll be two PHP pages. One for the XML API call from Authorize.net, and then one for the page for the users' to update their payment information. Could I just create two simple pages each handling their own tasks, or should I check out properly extending a module? If it's appropriate for me to write up the pages and not have to hook them into the module, what would be the best way to handle setting up what needs to get done? (The most experience I've had with extending a PHP site has been hacking away at someone else' poorly constructed, custom framework, so if anyone has any good resources perhaps on PHP best practices that they could share through a PM or a comment, I'd appreciate It) (Also, I'm still getting the hang of Stack Exchange, so if this isn't appropriate please let me know. I'll delete it.)

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  • Where to generate data in an Entity-Component System?

    - by Mark Mandel
    So I'm making a small game where I generate 2D landscape using perlin noise when the game first loads. I've got it working in a OO way, but want to move over to an ES architecure, and I'm just struggling to work out the right place for the code that does the generation to go? In OO world, I have a World object which gets passes a coordinate value that is used as the seed for the perlin noise, and generates all the points for the land mass when the world is created. I'm thinking I need a World component with a coordinate field on it - that's an easy part. From there - is it right for a component to generate data when it's first initialised (or is that too OO?)? Or should a System be doing that instead, when the game first starts? Or... some other solution I'm not aware of? Thanks in advance for any guidance.

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  • How can I refactor my code to use fewer singletons?

    - by fish
    I started a component based, networked game (so far only working on the server). I know why singletons can be bad, but I can't think of another way to implement the same thing. So far I have: A GameState singleton (for managing the global state of the game, i.e. pre-game, running, exiting). A World singleton, which is the root entity for my entity graph An EntityFactory A ComponentFactory I'm thinking about adding a "MessageDispatcher" so individual components can subscribe to network messages. The factories do not have state, so I suppose they aren't so bad. However, the others do have global state, which is asking for trouble. How can I refactor my code so it uses fewer singletons?

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  • Are areas a good organizational feature, or just extra work?

    - by SOfanatic
    Do Areas in ASP.NET MVC end up being a help or just a drag in the end (because of the URL construction)? Would it be better to have subdirectories inside the main Controllers folder? or are there any other options to organizing a project? EDIT For example, this is your average link without Areas: @Html.ActionLink("Home","Index","Home") and this is your average link with Areas: @Html.ActionLink("Home","Index", new { Area = "", Controller = "Home"}) Could the following work? (Main controller with subdirectories) I'm just trying to find out if implementing Areas in a project is worthwhile, because I also read that it can be problematic when using Dependency Injection. And is there an alternative to Areas?

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  • Should Business Interfaces be part of the Model layer?

    - by Mik378
    In an oriented-services enterprise application, isn't it an antipattern to mix Service APIs (containing interface that external users depends on) with Model objects (entities, custom exceptions objects etc...) ? According to me, Services should only depends on Model layer but never mixed with it. In fact, my colleague told me that it doesn't make sense to separate it since client need both. (model and service interfaces) But I notice that everytime a client asks for some changes, like adding a new method in some interface (means a new service), Model layer has to be also delivered... Thus, client who has not interested by this "addition" is constrained to be concerned by this update of Model... and in a large enterprise application, this kind of delivery is known to be very risked... What is the best practice ? Separate services(only interfaces so) and model objects or mix it ?

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  • When designing an application around Model-View-Controller (MVC), what is in your toolbox?

    - by ericgorr
    There are a lot of great explanations for what the Model-View-Controller design pattern is, but I am having trouble finding good resources showing how to use it in practice. So, when you are starting a new application (doesn't matter what it is), what is in your toolbox? For example, it was suggested that using UML collaboration diagrams ( http://www.objectmentor.com/resources/articles/umlCollaborationDiagrams.pdf ) can be useful when designing an application around MVC, although, I am not certain exactly how or why this might be the case...? So, what is in your toolbox for MVC?

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