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  • Required Working Precision for the BBP Algorithm?

    - by brainfsck
    Hello, I'm looking to compute the nth digit of Pi in a low-memory environment. As I don't have decimals available to me, this integer-only BBP algorithm in Python has been a great starting point. I only need to calculate one digit of Pi at a time. How can I determine the lowest I can set D, the "number of digits of working precision"? D=4 gives me many correct digits, but a few digits will be off by one. For example, computing digit 393 with precision of 4 gives me 0xafda, from which I extract the digit 0xa. However, the correct digit is 0xb. No matter how high I set D, it seems that testing a sufficient number of digits finds an one where the formula returns an incorrect value. I've tried upping the precision when the digit is "close" to another, e.g. 0x3fff or 0x1000, but cannot find any good definition of "close"; for instance, calculating at digit 9798 gives me 0xcde6 , which is not very close to 0xd000, but the correct digit is 0xd. Can anyone help me figure out how much working precision is needed to calculate a given digit using this algorithm? Thank you,

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  • Unknown Exception on trying to initialize the web service stub created by Axis C++

    - by Harsha Reddy
    Hi, I am trying out the sample calculator program given in the folder of axis c++. I am mainly interested in the client side. So I used the wsdl to create the stubs and my main is pretty much the same as given in the sample. However on executing the call Calculator ws (endpoint) I get an unknown exception "First-chance exception at 0x7c0024b9 in CalculatorClient.exe: 0xC0000005: Access violation reading location 0x00000000. First-chance exception at 0x7c812afb in CalculatorClient.exe: Microsoft C++ exception: [rethrow] at memory location 0x00000000.. Unhandled exception at 0x7c0024b9 in CalculatorClient.exe: 0xC0000005: Access violation reading location 0x00000000." and the exception causing code is Calculator::Calculator(const char* pchEndpointUri, AXIS_PROTOCOL_TYPE eProtocol) :Stub(pchEndpointUri, eProtocol) { } I had earlier tried to run a a webservice using Axis C++ but had received the same error. At that time my web service was a java ws on WAS. Then I later tried the calculator client (but this time I did not have any server hosting the ws as I just wanted to check if the Client could initialize). Is the problem caused due to the web service not being hosted on Apache in C++ (though I highly doubt it). Any help would be appreciated. Thanks, Harsha

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  • Question - Setting dynamic HTML using Javascript to iFrames on Windows Mobile 6.1 - IE Mobile6

    - by swaroop
    Hi Experts, (excuse me if this is not the right forum to post - i couldn't find anything related to non-native programming and related to this topic) I Am trying to set a dynamic HTML into an iFrame on the webpage. I have tried a couple of things but none of them seem to work. I m able to read the innerHTML but can't seem to update it. // Able to read using document.getElementById('iFrameIdentifier').innerHTML; // On Desktop IE, this code works document.getElementById('iFrameId').contentWindow.document.open(); document.getElementById('iFrameId').contentWindow.document.write(dynamicHTML); document.getElementById('iFrameId').contentWindow.document.close(); Ideally the same function should work as how it works for div's but it says 'Object doesn't support this method or property". I have also tried document.getElementById('iFrameId').document.body.innerHTML. This apparently replaces the whole HTML of the page and not just the innerHTML. I have tried out a couple of things and they didn't work document.getElementById('iFrameId').body.innerHTML document.frames[0].document.body.innerHTML My purpose is to have a container element which can contain dynamic HTML that's set to it. I've been using it well till now when I observed that the setting innerHTML on a div is taking increasing amount of time because of the onClicks or other JS methods that are attached to the anchors and images in the dynamic HTML. Appears the JS methods or the HTML is some how not getting cleaned up properly (memory leak?) Also being discussed - http://www.experts-exchange.com/Programming/Languages/Scripting/JavaScript/Q_26185526.html#a32779090

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  • Reading from serial port with Boost Asio?

    - by trikri
    Hi! I'm going to check for incoming messages (data packages) on the serial port, using Boost Asio. Each message will start with a header that is one byte long, and will specify which type of the message has been sent. Each different type of message has an own length. The function I'm about to write should check for new incoming messages continually, and when it finds one it should read it, and then some other function should parse it. I thought that the code might look something like this: void check_for_incoming_messages() { boost::asio::streambuf response; boost::system::error_code error; std::string s1, s2; if (boost::asio::read(port, response, boost::asio::transfer_at_least(0), error)) { s1 = streambuf_to_string(response); int msg_code = s1[0]; if (msg_code < 0 || msg_code >= NUM_MESSAGES) { // Handle error, invalid message header } if (boost::asio::read(port, response, boost::asio::transfer_at_least(message_lengths[msg_code]-s1.length()), error)) { s2 = streambuf_to_string(response); // Handle the content of s1 and s2 } else if (error != boost::asio::error::eof) { throw boost::system::system_error(error); } } else if (error != boost::asio::error::eof) { throw boost::system::system_error(error); } } Is boost::asio::streambuf is the right thing to use? And how do I extract the data from it so I can parse the message? I also want to know if I need to have a separate thread which only calls this function, so that it get called more often? Isn't there a risk for loosing data in between two calls to the function otherwise, because so much data comes in that it can't be stored in the serial ports memory? I'm using Qt as a widget toolkit and I don't really know how long time it needs to process all it's events.

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  • AST with fixed nodes instead of error nodes in antlr

    - by ahe
    I have an antlr generated Java parser that uses the C target and it works quite well. The problem is I also want it to parse erroneous code and produce a meaningful AST. If I feed it a minimal Java class with one import after which a semicolon is missing it produces two "Tree Error Node" objects where the "import" token and the tokens for the imported class should be. But since it parses the following code correctly and produces the correct nodes for this code it must recover from the error by adding the semicolon or by resyncing. Is there a way to make antlr reflect this fixed input it produces internally in the AST? Or can I at least get the tokens/text that produced the "Tree Node Errors" somehow? In the C targets antlr3commontreeadaptor.c around line 200 the following fragment indicates that the C target only creates dummy error nodes so far: static pANTLR3_BASE_TREE errorNode (pANTLR3_BASE_TREE_ADAPTOR adaptor, pANTLR3_TOKEN_STREAM ctnstream, pANTLR3_COMMON_TOKEN startToken, pANTLR3_COMMON_TOKEN stopToken, pANTLR3_EXCEPTION e) { // Use the supplied common tree node stream to get another tree from the factory // TODO: Look at creating the erronode as in Java, but this is complicated by the // need to track and free the memory allocated to it, so for now, we just // want something in the tree that isn't a NULL pointer. // return adaptor->createTypeText(adaptor, ANTLR3_TOKEN_INVALID, (pANTLR3_UINT8)"Tree Error Node"); } Am I out of luck here and only the error nodes the Java target produces would allow me to retrieve the text of the erroneous nodes?

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  • Learning about the low level

    - by Anoners
    I'm interested in learning more about the PC from a lower (machine) level. I graduated from a school which taught us concepts using the Java language which abstracted out that level almost completely. As a result I only learned a bit from the one required assembly language course. In order to cram in ASM and quite a few details about architecture, it was hard to get a very deep picture of what is going on there. At work I focus on unix socket programming in C, so i'm much closer to the hardware now, but I feel I should learn a bit more about what streams really are, how memory management and paging works, what goes on when you call "paint()" on a graphics buffer, etc. I missed out on a lot of this and i'm looking for a good resource to get me started. I've heard a lot about the "Pink Book" by Peter Norton (Programmer's Guide to the IBM PC, Programmer's Guide to inside the PC, etc). It seems like this is on the right track, however the original is quite out dated and the newer ones have had conflicting reviews, with many people saying to stay away from it. I'm not sure what the SO crowd thinks about this book or if they have some suggestions for similar books, online resources, etc that may be good primers for this sort of thing. Any suggestions would be appreciated.

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  • Using StringBuilder to process csv files to save heap space

    - by portoalet
    I am reading a csv file that has about has about 50,000 lines and 1.1MiB in size (and can grow larger). In Code1, I use String to process the csv, while in Code2 I use StringBuilder (only one thread executes the code, so no concurrency issues) Using StringBuilder makes the code a little bit harder to read that using normal String class. Am I prematurely optimizing things with StringBuilder in Code2 to save a bit of heap space and memory? Code1 fr = new FileReader(file); BufferedReader reader = new BufferedReader(fr); String line = reader.readLine(); while ( line != null ) { int separator = line.indexOf(','); String symbol = line.substring(0, seperator); int begin = separator; separator = line.indexOf(',', begin+1); String price = line.substring(begin+1, seperator); // Publish this update publisher.publishQuote(symbol, price); // Read the next line of fake update data line = reader.readLine(); } Code2 fr = new FileReader(file); StringBuilder stringBuilder = new StringBuilder(reader.readLine()); while( stringBuilder.toString() != null ) { int separator = stringBuilder.toString().indexOf(','); String symbol = stringBuilder.toString().substring(0, separator); int begin = separator; separator = stringBuilder.toString().indexOf(',', begin+1); String price = stringBuilder.toString().substring(begin+1, separator); publisher.publishQuote(symbol, price); stringBuilder.replace(0, stringBuilder.length(), reader.readLine()); }

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  • "QFontEngine(Win) GetTextMetrics failed ()" error on 64-bit Windows

    - by David Murdoch
    I'll add 500 of my own rep as a bounty when SO lets me. I'm using wkhtmltopdf to convert HTML web pages to PDFs. This works perfectly on my 32-bit dev server [unfortunately, I can't ship my machine :-p ]. However, when I deploy to the web application's 64-bit server the following errors are displayed: C:\>wkhtmltopdf http://www.google.com google.pdf Loading pages (1/5) QFontEngine::loadEngine: GetTextMetrics failed () ] 10% QFontEngineWin: GetTextMetrics failed () QFontEngineWin: GetTextMetrics failed () QFontEngine::loadEngine: GetTextMetrics failed () QFontEngineWin: GetTextMetrics failed () QFontEngineWin: GetTextMetrics failed () QFontEngineWin: GetTextMetrics failed () QFontEngine::loadEngine: GetTextMetrics failed () ] 36% QFontEngineWin: GetTextMetrics failed () QFontEngineWin: GetTextMetrics failed () // ...etc.... and the PDF is created and saved... just WITHOUT text. All form-fields, images, borders, tables, divs, spans, ps, etc are rendered accurately...just void of any text at all. Server information: Windows edition: Windows Server Standard Service Pack 2 Processor: Intel Xeon E5410 @ 2.33GHz 2.33 GHz Memory: 8.00 GB System type: 64-bit Operating System Can anyone give me a clue as to what is happening and how I can fix this? Also, I wasn't sure what to tag/title this question with...so if you can think of better tags/title comment them or edit the question. :-)

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  • Boost.MultiIndex: Are there way to share object between two processes?

    - by Arman
    Hello, I have a Boost.MultiIndex big array about 10Gb. In order to reduce the reading I thought there should be a way to keep the data in the memory and another client programs will be able to read and analyse it. What is the proper way to organize it? The array looks like: struct particleID { int ID;// real ID for particle from Gadget2 file "ID" block unsigned int IDf;// postition in the file particleID(int id,const unsigned int idf):ID(id),IDf(idf){} bool operator<(const particleID& p)const { return ID<p.ID;} unsigned int getByGID()const {return (ID&0x0FFF);}; }; struct ID{}; struct IDf{}; struct IDg{}; typedef multi_index_container< particleID, indexed_by< ordered_unique< tag<IDf>, BOOST_MULTI_INDEX_MEMBER(particleID,unsigned int,IDf)>, ordered_non_unique< tag<ID>,BOOST_MULTI_INDEX_MEMBER(particleID,int,ID)>, ordered_non_unique< tag<IDg>,BOOST_MULTI_INDEX_CONST_MEM_FUN(particleID,unsigned int,getByGID)> > > particlesID_set; Any ideas are welcome. kind regards Arman.

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  • iPhone programming - problem with CoreFoundation forking, PLEASE for the love of god help! lol

    - by Tom
    Hello all, I've been working on an iPhone for several months. It's a 2d shooting game akin to the old Smash TV type games. I'm doing everything alone and it has come out well so far, but now I am getting unpredictable crashes which seem to be related to CoreFoundation forking and not exec()ing, as the message THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONA LITY_YOU_MUST_EXEC__ always shows up somewhere in the debugger. Usually it shows up around a CFRunLoopRunSpecific and is related to either a timer firing or _InitializeTouchTapCount. I cannot figure out exactly what is causing the fork to occur. My main game loop is running on a timer, first updating all the logic and then drawing everything with openGL. There is nothing highly complex or unusual. I understand you cannot make CF calls on the childside of a fork, or access shared memory and things like that. I am not explicitly trying to fork anything. My question is: can anyone tell me what type of activity might cause CoreFoundation to randomly fork like this? I'd really like to finish this game and I don't know how to solve this problem. Thanks for any help.

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  • Getting EXC_BAD_ACCESS without any helpful msg from NSZombieEnabled

    - by nefsu
    Hello guys. I'm a newbie to iphone development and I've been struggling with an EXC_BAD_ACCESS error I got a couple of days ago. I'm basically taking the Stanford iphone class independently and I am trying to pass an array of NSManagedObjects to a TableViewController that's supposed to display them. The application launches in the simulator and displays the data in the tableView but it immediately errors out with an EXC_BAD_ACCESS. I followed instructions here and other places on how to use NSZombieEnabled to identify prematurely released objects but this one comes without any helpful msgs even with NSZombieEnabled. My guess is it must be caused by something trying to access unassigned memory that wasn't released through release/autorelease. Or else it would have been picked up as zombie object like the other errors I have been able to fix. I'm not a c expert but does that mean something like that could happen if I were to declare an object and send it a message without ever instantiating it? I looked through my code to see if I had anything like that and I came up empty. I have the stack trace in the debugger for this but I'm not sure how to make use of it. I'm a little frustrated because I can't use breakpoints in the code to narrow down the problem any further since it seems to happen after the app has finished loading. I thought the app would just stay idle if there was no possible user interaction. Is it failing at the tail end of the load where I can't easy see it or is jut doing stuff in the background after it's done loading. And I would much appreciate any tips on how to read the stacktrace for this. Thanks for the help guys.

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  • Per-pixel per-component alpha blending in Windows

    - by Crend King
    I have a 24-bit bitmaps with R, G, B color channels and a 24-bit bitmap with R, G, B alpha channels. I want to alpha blend the first bitmap to a HDC in GDI or RenderTarget in Direct2D with the alpha channels respectively. For example, suppose for one pixel, the bitmap color is (192, 192, 192), the HDC color is (0, 255, 255) and the alpha channels are (30, 40, 50). The final HDC color should be (22, 245, 242). I know I can BitBlt the HDC to a memory HDC first, do alpha blending by manually calculating the color of each pixel and finally BitBlt back. I just want to avoid the additional blitting and leave APIs do their job (faster since they are in kernel space). The first idea comes to my mind is to split the source bitmap into 3 red-only, green-only and blue-only 8-bit bitmaps, do normal alpha blending, then composite the 3 output bitmaps into the HDC. But I don't find a way to do the splitting and composition natively in Windows (would Direct2D layer help?). Also, the splitting and compositing may require many additional copying. The performance overhead would be too high. Or maybe do the alpha blending in 3 passes. Each pass apply the blending for one channel, while maintaining the other 2 unchanged. Thanks for any comment. EDIT: I found this question, and the answer should be good reference to this problem. However, besides AC_SRC_OVER, there is no other blending operation supported. Why don't Microsoft improve their API?

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  • Beginning 3.2+ iPhone development

    - by Dinah
    I'm interested in learning Objective C for iPhone development. This is a topic which I realize has been covered to death. The qualifying difference is: I'd like to start learning beginning with the latest version (the most recent iPhone OS as of May, 2010 is ver. 3.2 and 4 beta is also out). I'd like to not have to wade through or unlearn legacy information. Using the links I've found throughout related topics on Stack Overflow, I'll read a blog post or tutorial which will say one thing, but then the comments will say, "this is different now in version xyz." For example, I've found this a few times regarding memory management/garbage collection. I assume that Apple's "getting started" doc.s will have the most recent info but many SO posts have said that those are not the most clear. The Stanford iPhone course looks great, but how do I know if it still applies to the most recent versions? Where should one start learning Objective C for iPhone development starting with version 3.2 or later without having as much exposure to legacy information?

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  • Help! I've learned jQuery... now I want to learn JavaScript

    - by Derek Adair
    I am a self-taught web developer/programmer. I started out about two years ago by learning how to make simple dynamic websites with HTML/CSS/PHP. Then I started dabbling with animation... Enter jQuery I've become quite proficient with jQuery over the last year and I've even started making my own plugins. I've spent most of my effort learning how to beautify websites with fancy effects and what not. Upon tackling my first full-blown application, I realized how under-developed my knowledge of JavaScript actually is. jQuery has allowed me to rely on its framework so heavily that I rarely use any interesting functions, techniques, or whatever that are 'native' to the JavaScript language. For example: I have a basic understanding of what a closure is... but I am unsure where this technique can actually benefit me. Although as I understand it, that's what my jQuery plugins do with (function ($){//plugin code here})(jQuery). I've seen many posts/blogs/whatever about memory leaks and circular references which is concerning. I'm frustrated because I can wrap my head around the basic concepts of what these are just by reading the articles, but I'm finding that the deeper I go the more I don't understand. The vocabulary alone is burdensome. Let alone how to actually use these techniques/functions/language features. I am trying to figure out what I don't know I'm looking to gather any advice, techniques, articles, books, videos, snippets, examples, potential pitfalls... really anything you have regarding application development with JavaScript/jQuery.

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  • RegistryKey ValueCount/SubKeyCount wrong

    - by Mark J Miller
    I am trying to query the following registry key values: HKLM\SOFTWARE\Microsoft\MSSQLServer\Client\SharedMemoryOn HKLM\SOFTWARE\Microsoft\MSSQLServer\Client\SuperSocketNetLib\ProtocolOrder But depending on which machine I'm running the program the query returns null. When I debug on my local machine and I inspect the value for ValueCount for: HKLM\SOFTWARE\Microsoft\MSSQLServer\Client HKLM\SOFTWARE\Microsoft\MSSQLServer\Client\SuperSocketNetLib The count is 0 and OpenSubKey returns null. I am a domain admin, in the local administrators group and have added the following to my app.manifest: <requestedExecutionLevel level="requireAdministrator" uiAccess="false" /> Any idea why? private static void ValidateSqlClientSettings() { Console.WriteLine("\r\n/////////////// LOCAL SQL CLIENT PROTOCOLS ////////////////"); RegistryKey keyHKLM = Registry.LocalMachine; ///TODO: nullreferenceexception - connect to remote machine and find out why RegistryKey sqlClientKey = keyHKLM.OpenSubKey(@"SOFTWARE\Microsoft\MSSQLServer\Client"); if (sqlClientKey == null) { WriteLine2Console(@"WARNING: unable to read registry key '{0}\SOFTWARE\Microsoft\MSSQLServer\Client'", ConsoleColor.Yellow); } var cliKeyNames = from k in sqlClientKey.GetSubKeyNames() where k == "SuperSocketNetLib" select k; ///TODO: find out why these values are always missing (even if I can see them in regedit) Console.Write("Shared Memory Disabled (cliconfg): "); if (Convert.ToBoolean(sqlClientKey.GetValue("SharedMemoryOn"))) WriteLine2Console("FAILED", ConsoleColor.Red); else if(sqlClientKey.GetValue("SharedMemoryOn") == null) WriteLine2Console(String.Format("WARNING - unable to read '{0}\\SharedMemoryOn'", sqlClientKey.Name), ConsoleColor.Yellow); else WriteLine2Console("PASS", ConsoleColor.Green); Console.Write("Client Protocol Order (cliconfg - tcp first): "); foreach (string cliKey in cliKeyNames) { RegistryKey subKey = sqlClientKey.OpenSubKey(cliKey); object order = subKey.GetValue("ProtocolOrder"); if (order != null && order.ToString().StartsWith("tcp") == false) { WriteLine2Console("FAILED", ConsoleColor.Red); } else if (order == null) { WriteLine2Console(String.Format("WARNING - unable to read '{0}\\ProtocolOrder'", subKey.Name), ConsoleColor.Yellow); } else { WriteLine2Console("PASS", ConsoleColor.Green); } subKey.Close(); } sqlClientKey.Close(); keyHKLM.Close(); }

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  • Mapping issue with multi-field primary keys using hibernate/JPA annotations

    - by Derek Clarkson
    Hi all, I'm stuck with a database which is using multi-field primary keys. I have a situation where I have a master and details table, where the details table's primary key contains fields which are also the foreign key's the the master table. Like this: Master primary key fields: master_pk_1 Details primary key fields: master_pk_1 details_pk_2 details_pk_3 In the Master class we define the hibernate/JPA annotations like this: @Id @GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "idGenerator") @Column(name = "master_pk_1") private long masterPk1; @OneToMany(cascade=CascadeType.ALL) @JoinColumn(name = "master_pk_1", referencedColumnName = "master_pk_1") private List<Details> details = new ArrayList<Details>(); And in the details class I have defined the id and back reference like this: @EmbeddedId @AttributeOverrides( { @AttributeOverride( name = "masterPk1", column = @Column(name = "master_pk_1")), @AttributeOverride(name = "detailsPk2", column = @Column(name = "details_pk_2")), @AttributeOverride(name = "detailsPk2", column = @Column(name = "details_pk_2")) }) private DetailsPrimaryKey detailsPrimaryKey = new DetailsPrimaryKey(); @ManyToOne @JoinColumn(name = "master_pk_1", referencedColumnName = "master_pk_1", insertable=false) private Master master; The goal of all of this was that I could create a new master, add some details to it, and when saved, JPA/Hibernate would generate the new id for master in the masterPk1 field, and automatically pass it down to the details records, storing it in the matching masterPk1 field in the DetailsPrimaryKey class. At least that's what the documentation I've been looking at implies. What actually happens is that hibernate appears to corectly create and update the records in the database, but not pass the key to the details classes in memory. Instead I have to manually set it myself. I also found that without the insertable=true added to the back reference to master, that hibernate would create sql that had the master_pk_1 field listed twice in the insert statement, resulting in the database throwing an exception. My question is simply is this arrangement of annotations correct? or is there a better way of doing it?

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  • What are the primitive Forth operators?

    - by Barry Brown
    I'm interested in implementing a Forth system, just so I can get some experience building a simple VM and runtime. When starting in Forth, one typically learns about the stack and its operators (DROP, DUP, SWAP, etc.) first, so it's natural to think of these as being among the primitive operators. But they're not. Each of them can be broken down into operators that directly manipulate memory and the stack pointers. Later one learns about store (!) and fetch (@) which can be used to implement DUP, SWAP, and so forth (ha!). So what are the primitive operators? Which ones must be implemented directly in the runtime environment from which all others can be built? I'm not interested in high-performance; I want something that I (and others) can learn from. Operator optimization can come later. (Yes, I'm aware that I can start with a Turing machine and go from there. That's a bit extreme.) Edit: What I'm aiming for is akin to bootstrapping an operating system or a new compiler. What do I need do implement, at minimum, so that I can construct the rest of the system out of those primitive building blocks? I won't implement this on bare hardware; as an educational exercise, I'd write my own minimal VM.

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  • Using graphical ActiveX (COM) controls in WinForms project

    - by alex
    I have a collection (set) of ActiveX controls. I recieved them from our vendor company. I created a wrappers for them using tlbimp.exe and aximp.exe. All non-graphical controls work good. All graphical controls don't react on some methods. When I call their methods I get: TargetInvocativeException (InnerException is null). or Attempt to read/write protected memory. Our vendor company assure that their graphical activex controls work good. But they don't provide support service, so I have to find solution of my problem alone. And some more, All graphical activex controls don't react on mouseclick or any other mouse manipulations. But documentation says: it must change the color on mouse click. Maybe, someone have same symptoms and can help me ! I googled over that problem many pages but they don't help me. Maybe it's some Visual Studio settings or compiler options ? I use VS 2005.

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  • Accessing frame info in gdb

    - by Maelstrom
    In gdb, is there a way to access the contents of info frame in a script? I'm debugging a problem somewhere between Apache, PHP, APC and my own code, and I have about a hundred cores to choose from. Following the instructions here http://bugs.php.net/bugs-generating-backtrace.php I end up with a stacktrace like: #0 0x0121a31a in do_bind_function (opline=0xa94dd750, function_table=0x9b9cf98, compile_time=0 '\0') at /usr/src/debug/php-5.2.7/Zend/zend_compile.c:2407 #1 0x0124bb2e in ZEND_DECLARE_FUNCTION_SPEC_HANDLER (execute_data=0xbfef7990) at /usr/src/debug/php-5.2.7/Zend/zend_vm_execute.h:498 #2 0x01249dfa in execute (op_array=0xb79d5d3c) at /usr/src/debug/php-5.2.7/Zend/zend_vm_execute.h:92 #3 0x01261e31 in ZEND_INCLUDE_OR_EVAL_SPEC_VAR_HANDLER (execute_data=0xbfef80d0) at /usr/src/debug/php-5.2.7/Zend/zend_vm_execute.h:7809 #4 0x01249dfa in execute (op_array=0xb79d55ec) at /usr/src/debug/php-5.2.7/Zend/zend_vm_execute.h:92 ... #26 0x09caa894 in ?? () #27 0x00000000 in ?? () The stack will always look similar, with function execute and ZEND_something interleaved several times. I need to go up to the last instance of execute (up 2 in this case) and print myVar. Obviously gdb knows the function names, but does it surface them in any user variables I could access? Typing frame 2 shows a one-line version, and info frame shows a single stackframe in detail. I want to do something like while ($current_frame.function_name != "execute") {up;} print myVar but I don't see how to do it strictly within gdb. Is there a variable / structure / special memory location / something that allows access to gdb's information on either the whole stack (like bt) or to the current stack frame (like info frame)?

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  • Hibernate: order multiple one-to-many relations

    - by Markos Fragkakis
    I have a search screen, using JSF, JBoss Seam and Hibernate underneath. There are columns for A, B and C, where the relations are as follows: A (1< -- ) B (1< -- ) C A has a List< B and B has a List< C (both relations are one-to-many). The UI table supports ordering by any column (ASC or DESC), so I want the results of the query to be ordered. This is the reason I used Lists in the model. However, I got an exception that Hibernate cannot eagerly fetch multiple bags (it considers both lists to be bags). There is an interesting blog post here, and they identify the following solutions: Use @IndexColumn annotation (there is none in my DB, and what's more, I want the position of results to be determined by the ordering, not by an index column) Fetch lazily (for performance reasons, I need eager fetching) Change List to Set So, I changed the List to Set, which by the way is more correct, model-wise. First, if don't use @OrderBy, the PersistentSet returned by Hibernate wraps a HashSet, which has no ordering. Second, If I do use @OrderBy, the PersistentSet wraps a LinkedHashSet, which is what I would like, but the OrderBy property is hardcoded, so all other ordering I perform through the UI comes after it. I tried again with Sets, and used SortedSet (and its implementation, TreeSet), but I have some issues: I want ordering to take place in the DB, and not in-memory, which is what TreeSet does (either through a Comparator, or through the Comparable interface of the elements). Second, I found that there is the Hibernate annotation @Sort, which has a SortOrder.UNSORTED and you can also set a Comparator. I still haven't managed to make it compile, but I am still not convinced it is what I need. Any advice?

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  • Ways std::stringstream can set fail/bad bit?

    - by Evan Teran
    A common piece of code I use for simple string splitting looks like this: inline std::vector<std::string> split(const std::string &s, char delim) { std::vector<std::string> elems; std::stringstream ss(s); std::string item; while(std::getline(ss, item, delim)) { elems.push_back(item); } return elems; } Someone mentioned that this will silently "swallow" errors occurring in std::getline. And of course I agree that's the case. But it occurred to me, what could possibly go wrong here in practice that I would need to worry about. basically it all boils down to this: inline std::vector<std::string> split(const std::string &s, char delim) { std::vector<std::string> elems; std::stringstream ss(s); std::string item; while(std::getline(ss, item, delim)) { elems.push_back(item); } if(ss.fail()) { // *** How did we get here!? *** } return elems; } A stringstream is backed by a string, so we don't have to worry about any of the issues associated with reading from a file. There is no type conversion going on here since getline simply reads until it sees a newline or EOF. So we can't get any of the errors that something like boost::lexical_cast has to worry about. I simply can't think of something besides failing to allocate enough memory that could go wrong, but that'll just throw a std::bad_alloc well before the std::getline even takes place. What am I missing?

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  • Why calling Process.killProcess(Process.myPid()) is a bad idea?

    - by Tal Kanel
    I've read some posts saying using this method is "not good", shouldn't been use, it's not the right way to "close" the application and it's not how android works... I understand and accept the fact that Android OS knows better then me when it's the right time to terminate the process, but I didn't heard yet a good explanation why it's wrong using the killProcess() method?. after all - it's part of the android API... what I do know is that calling this method while other threads doing in potential an important work (operations on files, writing to DB, HTTP requests, running services..) can be terminated in the middle, and it's clearly not good. also I know I can benefit from the fact that "re-open" the application will be faster, cause the system maybe still "holds" in memory state from last time been used, and killProcess() prevents that. beside this reason, in assumption I don't have such operations, and I don't care my application will load from scratch each run, there are other reasons why not using the killProcess() method? I know about finish() method to close an Activity, so don't write me about that please.. finish() is only for Activity. not to all application, and I think I know exactly why and when to use it... and another thing - I'm developing also games with the Unity3D framework, and exporting the project to android. when I decompiled the generated apk, I was very suprised to find out that the java source code created from unity - implementing Unity's - Application.quit() method, with Process.killProcess(Process.myPid()). Application.quit() is suppose to be the right way to close game according to Unity3d guides (is it really?? maybe I'm wrong, and missed something), so how it happens that the Unity's framework developers which doing a very good work as it seems implemented this in native android to killProcess()? anyway - I wish to have a "list of reasons" why not using the killProcess() method, so please write down your answer - if you have something interesting to say about that. TIA

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  • Haskell Linear Algebra Matrix Library for Arbitrary Element Types

    - by Johannes Weiß
    I'm looking for a Haskell linear algebra library that has the following features: Matrix multiplication Matrix addition Matrix transposition Rank calculation Matrix inversion is a plus and has the following properties: arbitrary element (scalar) types (in particular element types that are not Storable instances). My elements are an instance of Num, additionally the multiplicative inverse can be calculated. The elements mathematically form a finite field (??2256). That should be enough to implement the features mentioned above. arbitrary matrix sizes (I'll probably need something like 100x100, but the matrix sizes will depend on the user's input so it should not be limited by anything else but the memory or the computational power available) as fast as possible, but I'm aware that a library for arbitrary elements will probably not perform like a C/Fortran library that does the work (interfaced via FFI) because of the indirection of arbitrary (non Int, Double or similar) types. At least one pointer gets dereferenced when an element is touched (written in Haskell, this is not a real requirement for me, but since my elements are no Storable instances the library has to be written in Haskell) I already tried very hard and evaluated everything that looked promising (most of the libraries on Hackage directly state that they wont work for me). In particular I wrote test code using: hmatrix, assumes Storable elements Vec, but the documentation states: Low Dimension : Although the dimensionality is limited only by what GHC will handle, the library is meant for 2,3 and 4 dimensions. For general linear algebra, check out the excellent hmatrix library and blas bindings I looked into the code and the documentation of many more libraries but nothing seems to suit my needs :-(. Update Since there seems to be nothing, I started a project on GitHub which aims to develop such a library. The current state is very minimalistic, not optimized for speed at all and only the most basic functions have tests and therefore should work. But should you be interested in using or helping out developing it: Contact me (you'll find my mail address on my web site) or send pull requests.

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  • Looking for a smarter way to convert a Python list to a GList?

    - by Kingdom of Fish
    I'm really new to C - Python interaction and am currently writing a small app in C which will read a file (using Python to parse it) and then using the parsed information to execute small Python snippets. At the moment I'm feeling very much like I'm reinventing wheels, for example this function: typedef gpointer (list_func)(PyObject *obj); GList *pylist_to_glist(list_func func, PyObject *pylist) { GList *result = NULL; if (func == NULL) { fprintf(stderr, "No function definied for coverting PyObject.\n"); } else if (PyList_Check(pylist)) { PyObject *pIter = PyObject_GetIter(pylist); PyObject *pItem; while ((pItem = PyIter_Next(pIter))) { gpointer obj = func(pItem); if (obj != NULL) result = g_list_append(result, obj); else fprintf(stderr, "Could not convert PyObject to C object.\n"); Py_DECREF(pItem); } Py_DECREF(pIter); } return result; } I would really like to do this in a easier/smarter way less prone to memory leaks and errors. All comments and suggestions are appreciated.

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  • Implementing the ‘defer’ statement from Go in Objective-C?

    - by zoul
    Hello! Today I read about the defer statement in the Go language: A defer statement pushes a function call onto a list. The list of saved calls is executed after the surrounding function returns. Defer is commonly used to simplify functions that perform various clean-up actions. I thought it would be fun to implement something like this in Objective-C. Do you have some idea how to do it? I thought about dispatch finalizers, autoreleased objects and C++ destructors. Autoreleased objects: @interface Defer : NSObject {} + (id) withCode: (dispatch_block_t) block; @end @implementation Defer - (void) dealloc { block(); [super dealloc]; } @end #define defer(__x) [Defer withCode:^{__x}] - (void) function { defer(NSLog(@"Done")); … } Autoreleased objects seem like the only solution that would last at least to the end of the function, as the other solutions would trigger when the current scope ends. On the other hand they could stay in the memory much longer, which would be asking for trouble. Dispatch finalizers were my first thought, because blocks live on the stack and therefore I could easily make something execute when the stack unrolls. But after a peek in the documentation it doesn’t look like I can attach a simple “destructor” function to a block, can I? C++ destructors are about the same thing, I would create a stack-based object with a block to be executed when the destructor runs. This would have the ugly disadvantage of turning the plain .m files into Objective-C++? I don’t really think about using this stuff in production, I’m just interested in various solutions. Can you come up with something working, without obvious disadvantages? Both scope-based and function-based solutions would be interesting.

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