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  • How to add a subclass to a viewcontroller in storyboard

    - by Ken Barlo
    Here's what I've created I created a view controller element (in storyboard) I created a new viewcontroller .h and .m file Here's my issue Can't seem to figure out how to get the content that I've added to the .m file to show up on the view controller element in the storyboard once the app is launched and the selection for that view controller element is made in the iPhone simulator. Although I am able to see content that is already added to a .m file on the home screen and activity screen when the selection is made in the iPhone simulator. Hope that makes sense, if not please ask and I'll be more than happy to provide more info.

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  • Join Companies in Web and Telecoms by Adopting MySQL Cluster

    - by Antoinette O'Sullivan
    Join Web and Telecom companies who have adopted MySQL Cluster to facilitate application in the following areas: Web: High volume OLTP eCommerce User profile management Session management and caching Content management On-line gaming Telecoms: Subscriber databases (HLR/HSS) Service deliver platforms VAS: VoIP, IPTV and VoD Mobile content delivery Mobile payments LTE access To come up to speed on MySQL Cluster, take the 3-day MySQL Cluster training course. Events already on the schedule include:  Location  Date  Delivery Language  Berlin, Germany  16 December 2013  German  Munich, Germany  2 December 2013  German  Budapest, Hungary  4 December 2013  Hungarian  Madrid, Spain  9 December 2013  Spanish  Jakarta Barat, Indonesia  27 January 2014  English  Singapore  20 December 2013  English  Bangkok, Thailand  28 January 2014  English  San Francisco, CA, United States  28 May 2014  English  New York, NY, United States  17 December 2013  English For more information about this course or to request an additional event, go to the MySQL Curriculum Page (http://education.oracle.com/mysql).

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  • how does server communication work in a flash game with a php backend

    - by Tim Rogers
    I am trying to create a browser game using actionscript/flash. Currently, I'm trying to understand how I would go about creating a back-end which interfaced with my MySQL database. As far as I understand, If I create a php file on a webserver called test.php and then navigate to a webpage hosted on the server eg. www.example.com/test, the php script will run and display the result in my browser. This would use http. Is this how communication between client and server usually works in a flash game? for example, if the game needed to query the db. Would actionscript have to essentially invoke the url of the php script that would execute the query? it could then parse the data and use it. If this is the case, then is JSON considered a good way to transfer data over http?

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  • CodePlex Daily Summary for Monday, June 09, 2014

    CodePlex Daily Summary for Monday, June 09, 2014Popular ReleasesSmarterSql: Release 2014-06-09: Added a new strip connected to a text window that can be configured to show a color per connection (per server and database).SCCM 2012 Application Importer: SCCM 2012 Application Importer Alpha 0.3: Fixes since 0.2: Added GUI browser for choosing Limiting Collection Fix bug related to Deployments Bug when getting DP groups in settings tool Fixed bug with deployment and client did not download content. NOTE: Now application is required to run elevated Previous version must first be uninstalled and everything must be reconfigured since there have been changes in the config.xml.Papercut: Papercut v3.0.0.0 beta: Papercut has switched to semantic versioning! That means you will have to uninstall old "clickonce" versions to get the latest as it will see it as an older version. Latest Has Tons of New Features: Modern UI MVVM Architecture Watch Directories for New Messages Optional Backend Papercut Service Load on Windows Startup Attachments/Mime SectionsDIII Save Editor: DIII.SaveEdit_Alpha1.1.10.91.zip: Everything should work report what dontExperfwiz (Exchange Performance Data Collection tool): Experfwiz 1.3.8: List of updates in 1.3.8 Added support for Windows 2012 & 2012 R2 (for future use) Added support for Exchange 2013 Full is now enabled by default. To disable full mode, use 'nofull'. Exchange 2013 requires full. Added "\Processor Information()\" counters to Exchange 2010 full Blocked Exmon execution on Exchange 2013BugNET Issue Tracker: BugNET 1.6: Version 1.6 is a major upgrade to the latest frameworks and components by Microsoft. It includes a major UI overhaul using the bootstrap framework to have a modern, mobile friendly and easily customized layout. Upgrade to .NET 4.5 ASP.NET social auth Add script bundling and optimization Improvements for mobile devices Bootstrap (UI overhaul) Rewritten / friendly URL's Please read our release notes for BugNET 1.6: http://blog.bugnetproject.com/2014/06/08/bugnet-1-6-and-bugnet-pro-1...SFDL.NET: SFDL.NET (2.2.9.3): Changelog: Retry Bugfix (Error Counter wurde nicht korrekt zurückgesetzt) Neue Einstellung: Retry Wartezeit ist nun EinstellbarAspose for Apache POI: Aspose.Words vs Apache POI WP - v 1.1: Release contain the Code Comparison for Features in Apache POI WP SDK and Aspose.Words What's New ?Following Examples: Working with Headers Working with Footers Access Ranges in Document Delete Ranges in Document Insert Before and After Ranges Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.babelua: 1.5.7.0: V1.5.7.0 - 2014.6.6Stability improvement: use "lua scripts folder" as lua search path when debugging;SEToolbox: SEToolbox 01.033.007 Release 1: Fixed breaking changes in Space Engineers in latest update. Installation of this version will replace older version.PlaySly: GetDirectLink 1.0.1.0: ConfiguraciónNuevo sistema de configuración Nuevo formulario de configuración Añadidas configuraciones visuales Fuente principal, fuente secundaria, fuente menus, fuente botones grandes, fuente botones pequeños Color fondo, color fondo menus, color fondo botones y colores de fuentes Ahora las fuentes soportan estilo (irregular, negrita, tachado y subrayado) Añadidas configuraciones de reproductor Pausar al iniciar para que el vídeo cargue (buffering) Añadidas configuraciones sobre...Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.10: Virto Commerce Community Edition version 1.10. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes bug fixes and improvements (including Commerce Manager localization and https support). More details about this release can be found on our blog at http://blog.virtocommerce.com.NPOI: NPOI 2.1: Assembly Version: 2.1.0 New Features a. XSSFSheet.CopySheet b. Excel2Html for XSSF c. insert picture in word 2007 d. Implement IfError function in formula engine Bug Fixes a. fix conditional formatting issue b. fix ctFont order issue c. fix vertical alignment issue in XSSF d. add IndexedColors to NPOI.SS.UserModel e. fix decimal point issue in non-English culture f. fix SetMargin issue in XSSF g.fix multiple images insert issue in XSSF h.fix rich text style missing issue in XSSF i. fix cell...51Degrees - Device Detection and Redirection: 3.1.2.3: Version 3.1 HighlightsDevice detection algorithm is over 100 times faster. Regular expressions and levenshtein distance calculations are no longer used. The device detection algorithm performance is no longer limited by the number of device combinations contained in the dataset. Two modes of operation are available: Memory – the detection data set is loaded into memory and there is no continuous connection to the source data file. Slower initialisation time but faster detection performanc...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.27.0: CodeMap now indicates the type name for all members Implemented running scripts 'as administrator'. Just add '//css_npp asadmin' to the script and run it as usual. 'Prepare script for distribution' now aggregates script dependency assemblies. Various improvements in CodeSnipptet, Autcompletion and MethodInfo interactions with each other. Added printing line number for the entries in CodeMap (subject of configuration value) Improved debugging step indication for classless scripts ...ClosedXML - The easy way to OpenXML: ClosedXML 0.72.3: 70426e13c415 ClosedXML for .Net 4.0 now uses Open XML SDK 2.5 b9ef53a6654f Merge branch 'master' of https://git01.codeplex.com/forks/vbjay/closedxml 727714e86416 Fix range.Merge(Boolean) for .Net 3.5 eb1ed478e50e Make public range.Merge(Boolean checkIntersects) 6284cf3c3991 More performance improvements when saving.TEncoder: 4.0.0: --4.0.0 -Added: Video downloader -Added: Total progress will be updated more smoothly -Added: MP4Box progress will be shown -Added: A tool to create gif image from video -Added: An option to disable trimming -Added: Audio track option won't be used for mpeg sources as default -Fixed: Subtitle position wasn't used -Fixed: Duration info in the file list wasn't updated after trimming -Updated: FFMpegVeraCrypt: VeraCrypt version 1.0d: Changes between 1.0c and 1.0d (03 June 2014) : Correct issue while creating hidden operating system. Minor fixes (look at git history for more details).Aspose for DNN: DNN Import from PDF using Aspose.Pdf: Aspose DNN PDF Import Module allows developers to get/read contents of PDF document without requiring any other software such as Adobe Acrobat or PDF reader. This module demonstrates the powerful import feature provided by Aspose.Pdf. It adds a simple file browser control and Import from PDF button on the page where the module is added. When clicking the button, users get the document contents displayed on screen immediately.Windows ??? ???????????? ??????: ??? ??? ?????? 1.1: C#/XAML  ?????????、??? ???????????????。???????、CSV????????????????????????????????。 ???????????、?????????????????。New ProjectsAmericanMarket: american marketCatering: CateringeeCommerce: blog with ecommerceGFramework: ????,????!littleAdminHelper: Little Admin Helper is a Software to gather Systeminformations for Helpdesk Calls. The Application is able to send Mails to a specified Support adress.mkv2mp4: converter for mkv2mp4My Explorer: This is a modern version of the desktop's File Explorer.NAAE v2 companion code: This project contains the companion code for the "Microsoft .NET - Architecting Applications for the Enterprise (2nd Edition)" book.OpenSSDT: OpenSSDT is open source project that collect set of tools and documentation that where created from expirance with SSDT and the DacFX framework. Feel free to adOperations Documentation Templates: A set of document templates to be used by operations groups to have a rapid and formalized process for solution delivery. Redback: A simple web spider written in C# and exclusively targeting Windows RT/Windows Phone platforms.SQL Library: Collection of t-sql queries.systempro: systempro?????-?????【??】: ?????????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】: ?????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????! ??????-??????【??】: ?????????????????,??????????、??????,??????????、????、????、???????。??????-??????【??】: ?????????????????,??????????、??????,??????????、????、????、???????。?????-?????【??】: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。

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  • Spreadsheet or writing an application?

    - by Lenny222
    When would you keep simple to medium-complex personal calculations in a spread sheet (Excel etc) and when would you write a small program or script for it? For example when you want to calculate what size of mortgage you can afford to buy a house. I could create a spreadsheet and have a nice tabular representation. On the other hand, if i would write a small script in a nice language (in my case Haskell), i'd have the security of a nice type system, preventing typos etc. What are the pro/cons in your opinion?

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  • How to automatically visit a website in the background after Ubuntu booted?

    - by Bakhtiyor
    I wanted to know how to automatically visit a website in the background when Ubuntu loads. As far as I know w3m is for visiting web site from the console. That is why I am writing following command in the crontab -e. @reboot w3m http://example.com/ > test_file The reason for writing content of the web site into a test_file is just to know whether this command has been executed or no. Unfortunately it is not executing every time Ubuntu loads. But next command which comes after it and looks like this: @reboot date >> reboot_file is being executed every time. What is wrong with my command? When I execute it in the console it outputs the content of the example.com into test_file. Is there any other options to do that?

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  • May I remove ads from feed in my news reader app?

    - by Mahdi Ghiasi
    I'm creating a News Reader app for Tablets and PCs. My app is fetching data from news sources by RSS feed of websites (in the server-side). But some of these sites are showing some advertising banners at the end of each article. Should I remove those banners from the feed? Am I legally/ethically allowed to do this? And what about If I want to put some other ads in my application? (Right at the end of each article) I mean, If I want to have my own advertising service... Update: And what if I use feed for content titles and summaries, but use other thing, like Readability API to show full article, and then put my own ads below content? (Readability gets the HTML page, and gives you a clean page without any ads and such.)

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  • Is this DFP error message the reason my ad won't show?

    - by Eric
    I'm setting up DFP to display ads and I have an ad tag (Javascript) from adtechus.com. The tag looks like this: <script src="http://adserver.adtechus.com/?adrawdata/1.0/1111/11111/0/0/ADTECH;loc=100;noperf=1;"></script> When I paste that tag into DFP, I get an error message saying it does't recognize the tag format: ...and, more importantly, my ad isn't showing on the page. DFP seems to be taking my adtechus ad tag regardless and working with it, despite the error message. But could that be the reason my ad isn't showing? And how can I fix it?

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  • How do I make the directories in a zip file relative to the target directory instead of my working directory

    - by Nathan
    I'm calling the zip command from a script where I cannot change directory. I need to make a zip file of the stuff in data/kit123/ from the directory which data resides in, but I want the contents of the zip to only be the contents of kit123, with paths relative to kit123. This is the directory structure myworkingdir data kit123 kitpart1 file.xcf anotherfile.xcf kitpart2 ... kit124 ... My script runs in myworkingdir and cannot change directories. If I call zip -r kit123.zip data/kit123 then the structure in the zip file will be data kit123 kitpart1 file.xcf anotherfile.xcf kitpart2 but I want it to be kit123 kitpart1 file.xcf anotherfile.xcf kitpart2 Is there a zip option I can use to accomplish this? It seems odd that it should depend on my working directory I know it's not -j. that one destroys the structure within kit123

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  • When Googlebot sees a link, will it click it or navigate to it?

    - by FakeRainBrigand
    My site uses pushState and JSON data to display content. So, for example, this might appear on my page: <a href="/some/page">some page</a> The JavaScript then prevents the default action (following the link), and instead renders a view (using a different api, such as /getjson?some_page). $('[href]').click(function(){ history.pushState(...); handleURL(...); }); Assume my server will respond to requests at /some/page with a pre-rendered version. My questions are: will Googlebot receive the prerendered version, or allow JavaScript to instead invoke pushState, etc. if it doesn't make the direct request, will it wait for AJAX content to be loaded? does Googlebot implement pushState, so it will show the proper URL in search results?

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  • VPN disconnected: resolv.conf not refreshed

    - by cwall
    I connect to VPN using vpnc. When VPN disconnects, either via time out or the session limit is reached, VPN is terminated, but resolve.conf continues to contain references to my VPN network. resolv.conf before VPN is connected: nameserver 127.0.0.1 search mylocalnetwork resolv.conf after VPN is connected and remains once VPN is lost: nameserver X.X.X.X nameserver X.X.X.Z nameserver 127.0.0.1 search internal.mycompany.com mylocalnetwork In 10.04, when VPN lost, I'd run this script to refresh resolve.conf: 7$ cat bin/refreshResolvconf.sh #!/bin/bash #if [ -e /etc/resolvconf/run/interface/tun0 -a "`pidof vpnc`" == "" ]; then /sbin/resolvconf -d tun0; fi if [ -e /etc/resolvconf/run/interface/tun0 -a "`pidof vpnc`" == "" ] then /sbin/resolvconf -d tun0; echo "Refreshed resolv.conf" fi But, resolveconf changed in 12.04 changed, so this script is no longer applicable. To resolve, I manually edit resolve.conf or turn off/on my connection via "gnome-control-center network". Anyone else have the same problem? How can resolv.conf be updated post-VPN disconnect?

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  • How to remap CapsLock key to Ctrl in Xubuntu

    - by Evgeny
    I'm trying to remap my CapsLock key to Ctrl key as described here (adding /usr/bin/setxkbmap -option "ctrl:nocaps" command to "Session and Startup"-"Application Autostart"). But this doesn't work in Xubuntu 12.04. When I'm running the same command (/usr/bin/setxkbmap -option "ctrl:nocaps") from terminal everything works as expected. If I change command to: sh -c "/usr/bin/setxkbmap -option \"ctrl:nocaps\"" it again works if I'm running it from terminal, but it doesn't work if I add it to xfce "Session and Startup" configurator. Also when I create a script like this: #!/bin/sh /usr/bin/setxkbmap -option "ctrl:nocaps" and add it to startup via "Session and startup" configurator, it has no effect at all. But if I run this script after login it actually remaps caps key as expected.

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  • Will these type of 403 errors affect my ranking?

    - by Gkhan14
    Let's say I have a directory that has a 403 forbidden error for all of the content in it, however a few of the images in the subdirectoies of the main diretory do NOT have a 403 forbidden error. Will this fact affect my ranking? For example: test.com/system/ (HAS 403 ERROR FOR ALL FILES) - test.com/system/pie/ (HAS 403 ERROR FOR ALL FILES) - test.com/system/pie/image.png (DOES NOT HAVE A 403 ERROR, AND THIS IMAGE IS EMBEDED ON A PAGE ON test.com e.g(test.com/pie/)) This sort of pattern repeats for about 10 different images. This directory is like a secret "system", however all of the content on the main site (test.com) is still accessible to everyone from the public.

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • What's a viable way to get public properties from child objects?

    - by Raven Dreamer
    I have a GameObject (RoomOrganizer in the picture below) with a "RoomManager" script, and one or more child objects, each with a 'HasParallelagram' component attached, likeso: I've also got the following in the aforementioned "RoomManager" void Awake () { Rect tempRect; HasParallelogram tempsc; foreach (Transform child in transform) { try { tempsc = child.GetComponent<HasParallelogram>(); tempRect = tempsc.myRect; blockedZoneList.Add(new Parallelogram(tempRect)); Debug.Log(tempRect.ToString()); } catch( System.NullReferenceException) { Debug.Log("Null Reference Caught"); } } } Unfortunately, attempting to assign tempRect = tempsc.myRect causes a null pointer at run time. Am I missing some crucial step? HasParallelgram is an empty script with a public Rect set in the editor and nothing else. What's the proper way to get a child's component?

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  • How to cleanup a Local Repository?

    - by maythux
    In my local repository each time i update the packages inside. The problem is: I have many versions of the same package. so, i need to delete the old versions in some way.(don't tell me to do it manually!!) Any ideas?!! Maybe a script that checks the version of each package keeping the newer version and deletind older ones can solve this issue. I am seeking for such script or if some software is founded would be great UPDATE: See this for how to make a local repository

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  • How can I install a specific older version of Firefox and keep it from automatically updating?

    - by Matt V.
    I wrote a bash script to configure a suite of tools for continuous integration on top of Ubuntu 10.04.2. The script recently stopped working and I tracked the problem down to the newer version of Firefox that was just released. The image of Ubuntu that I'm starting with already has Firefox installed, but I need a version in between what it comes with and the latest. Here's the code I was using: sudo add-apt-repository ppa:mozillateam/firefox-stable sudo apt-get update echo "y" | sudo apt-get install firefox How can I instead install Firefox 7.0.1 and keep it from automatically upgrading to the latest version? If I can, I'd like to avoid installing Firefox manually, so I can more easily use apt-get later, once the issue I'm running into gets resolved.

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  • Use Case Diagrams - should I create a diagram just for a view business rule?

    - by Periback
    I'm modeling a UCD where I have two actors ( a content producer and a developer).. the content producer is going to create and specify details of a storyboard functionality, and the other actor (developer) will only be able to view this storyboard ( he'll log in the application and read the storyboard to start developing what it says, outside the application..) I'm working on the specification of this storyboard functionality and I'd like to know it would be like a best-practice if I describe something like " actor- developer", "UCD - read scenes of storyboard" . This is the specification of an application I developed for my thesis and they asked me to add some specification...

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  • Be careful when Git suppresses bin Folders

    - by Marko Apfel
    Initial situation Often for Visual Studio projects the typical content of a .gitignore file contains this line bin or [B|b]in It is used to avoid that Git tries to track compile outputs as repository relevant data. Problem But keep in mind: this will also suppress bin folders of additional stuff like frameworks and toolsets. For instance Microsoft.SDKs contains a folder named Bin with a lot of programs Simian contains a folder named bin with the program themselves If you store such artifacts also in the repository - according to the principle of a “self containing project” – you could lost the content in the bin folder! Solution Till yet I don’t have a good idea. So I verify for each new added toolset or framework whether it has or has not such a bin folder. If it has, then I must add this bin folder manually to the repository so that Git track it.

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  • How to add a link group to update-alternatives?

    - by Kurtosis
    Is it possible to add a custom link group to update-alternatives that is not already there by default? For example, I want to add Scala and all its supporting binaries as a link group 'scala'. I'm trying using this script, but keep getting the error: update-alternatives: error: unknown argument `' I'm not sure what that means, but after troubleshooting the script a bit with no luck, I'm wondering if update-alternatives has a hard-coded list of link groups, that can't be added to, and that doesn't include scala. PS - any chance someone with higher karma can create an update-alternatives tag? Seems this topic gets a decent number of questions, but no tag for it.

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  • Exclude category from Wordpress home page unless it belongs to another category

    - by sirlancelot
    I have multiple users adding content to restricted categories (using RoleScoper) in my Wordpress setup that don't show up on the homepage (custom template with query_posts()). I'm looking for a way to "promote" the submitted content to the homepage by adding it to another category. My loop code looks like this: <?php query_posts($query_string . '&cat=-37'); if (have_posts()): while (have_posts()): the_post(); ?> This will exclude all posts in category 37. However, even if I add the post to a different category it still gets excluded. Is there a way to exclude a post if it belongs to just that one category?

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  • Super-quick MIDI generator with nonrestrictive license?

    - by Ricket
    I'm working on my Ludum Dare entry and trying to figure out how in the world I'm ever going to get background music. I found WolframTones, but the license is too restrictive: Unless otherwise specified, this Site and content presented on this Site are for your personal and noncommercial use. You may not modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from, transfer, or sell any information or content obtained from this Site. For commercial and other uses, contact us. But I really like the interface! It's a lot like sfxr - click a genre and download a song. That's so cool. Is there another program that does this same sort of thing but without a restrictive license, so that I can generate a bgm and use it in my game?

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  • Top 10 Oracle Solaris How To Articles

    - by Glynn Foster
    While generating new technical content for Oracle Solaris 11 is one of our higher priorities here at Oracle, it's always fun to have a look at some web stats to see what existing published content is popular among our audience. So here's the top ten as voted by your browsers. Interestingly it's a great mix of technologies. What's your favourite? Let us know! RankHow To Articles 1.Taking your first steps with Oracle Solaris 11 2.How to get started creating Zones on Oracle Solaris 11 3.How to script Oracle Solaris 11 Zone creation for a network in a box configuration 4.How to configure Oracle Solaris 11 using the sysconfig command 5.How to update Oracle Solaris 11 systems using Support Repository Updates 6.How to perform system archival and recovery with Oracle Solaris 11 7.Introducing the basics of IPS on Oracle Solaris 11 8.How to update to Oracle Solaris 11.1 using IPS 9.How to set up Automated Installer services on Oracle Solaris 11 10.How to live install from Oracle Solaris 10 to Oracle Solaris 11 11/11

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  • Unity 3D - Error BCE0019 , " 'paused' is not a member of PauseScript"

    - by user3666251
    I am trying to make a game for Android in Unity. Came to the part where I have to make a pause menu option. Made a GUITexture and placed it on the top right side of the screen then I attached this script to it : #pragma strict function OnMouseDown(){ this.paused = !this.paused; } function OnGUI(){ if(this.paused){ if (GUI.Button(Rect(10,10,100,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); } // Insert the rest of the pause menu logic } } It gives me this error : "Assets/Scripts/PauseScript.js(4,10): BCE0019: 'paused' is not a member of 'PauseScript'. " "PauseScript" is the name of my pause script. Thank you.

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