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  • C# recursive programming with lists

    - by David Torrey
    I am working on a program where each item can hold an array of items (i'm making a menu, which has a tree-like structure) currently i have the items as a list, instead of an array, but I don't feel like I'm using it to its full potential to simplify code. I chose a list over a standard array because the interface (.add, .remove, etc...) makes a lot of sense. I have code to search through the structure and return the path of the name (i.e. Item.subitem.subsubitem.subsubsubitem). Below is my code: public class Item { //public Item[] subitem; <-- Array of Items public List<Item> subitem; // <-- List of Items public Color itemColor = Color.FromArgb(50,50,200); public Rectangle itemSize = new Rectangle(0,0,64,64); public Bitmap itemBitmap = null; public string itemName; public string LocateItem(string searchName) { string tItemName = null; //if the item name matches the search parameter, send it up) if (itemName == searchName) { return itemName; } if (subitem != null) { //spiral down a level foreach (Item tSearchItem in subitem) { tItemName = tSearchItem.LocateItem(searchName); if (tItemName != null) break; //exit for if item was found } } //do name logic (use index numbers) //if LocateItem of the subitems returned nothing and the current item is not a match, return null (not found) if (tItemName == null && itemName != searchName) { return null; } //if it's not the item being searched for and the search item was found, change the string and return it up if (tItemName != null && itemName != searchName) { tItemName.Insert(0, itemName + "."); //insert the parent name on the left --> TopItem.SubItem.SubSubItem.SubSubSubItem return tItemName; } //default not found return null; } } My question is if there is an easier way to do this with lists? I've been going back and forth in my head as to whether I should use lists or just an array. The only reason I have a list is so that I don't have to make code to resize the array each time I add or remove an item.

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  • MapsActivity not beeing found

    - by Johnny Rottenweed
    I am trying to get a simple map displayed. This is what I have: package com.chance.squat; import com.chance.squat.R; import com.google.android.maps.MapActivity; import android.os.Bundle; public class Maps extends MapActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.maps); } @Override protected boolean isRouteDisplayed() { return false; } } <?xml version="1.0" encoding="utf-8"?> <com.google.android.maps.MapView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mapview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:clickable="true" android:apiKey="A2:D9:A5:1C:21:6F:D7:44:47:23:31:EC:1A:98:EF:36" /> <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.chance.squat" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@style/CustomTheme"> <uses-library android:name="com.google.android.maps"/> <activity android:name=".MyApp" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="com.chance.squat.Search" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> <activity android:name="com.chance.squat.Add" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> <activity android:name="com.chance.squat.About" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET"/> </manifest> I also have downloaded the Google APIs for version 8 and have set to build against them. My problem is it doesn't seem to find import com.google.android.maps.MapActivity and I don't know why or what the next step is. Can anyone help?

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  • NHibernate and MySql is inserting and Selecting, not updating

    - by Chris Brandsma
    Something strange is going on with NHibernate for me. I can select, and I can insert. But I can't do and update against MySql. Here is my domain class public class UserAccount { public virtual int Id { get; set; } public virtual string UserName { get; set; } public virtual string Password { get; set; } public virtual bool Enabled { get; set; } public virtual string FirstName { get; set; } public virtual string LastName { get; set; } public virtual string Phone { get; set; } public virtual DateTime? DeletedDate { get; set; } public virtual UserAccount DeletedBy { get; set; } } Fluent Mapping public class UserAccountMap : ClassMap<UserAccount> { public UserAccountMap() { Table("UserAccount"); Id(x => x.Id); Map(x => x.UserName); Map(x => x.Password); Map(x => x.FirstName); Map(x => x.LastName); Map(x => x.Phone); Map(x => x.DeletedDate); Map(x => x.Enabled); } } Here is how I'm creating my Session Factory var dbconfig = MySQLConfiguration .Standard .ShowSql() .ConnectionString(a => a.FromAppSetting("MySqlConnStr")); FluentConfiguration config = Fluently.Configure() .Database(dbconfig) .Mappings(m => { var mapping = m.FluentMappings.AddFromAssemblyOf<TransactionDetail>(); mapping.ExportTo(mappingdir); }); and this is my NHibernate code: using (var trans = Session.BeginTransaction()) { var user = GetById(userId); user.Enabled = false; user.DeletedDate = DateTime.Now; user.UserName = "deleted_" + user.UserName; user.Password = "--removed--"; Session.Update(user); trans.Commit(); } No exceptions are being thrown. No queries are being logged. Nothing.

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  • Friendly way to parse XDocument

    - by Oli
    I have a class that various different XML schemes are created from. I create the various dynamic XDocuments via one (Very long) statement using conditional operators for optional elements and attributes. I now need to convert the XDocuments back to the class but as they are coming from different schemes many elements and sub elements may be optional. The only way I know of doing this is to use a lot of if statements. This approach doesn't seem very LINQ and uses a great deal more code than when I create the XDocument so I wondered if there is a better way to do this? An example would be to get <?xml version="1.0"?> <root xmlns="somenamespace"> <object attribute1="This is Optional" attribute2="This is required"> <element1>Required</element1> <element1>Optional</element1> <List1> Optional List Of Elements </List1> <List2> Required List Of Elements </List2> </object> </root> Into public class Object() { public string Attribute1; public string Attribute2; public string Element1; public string Element2; public List<ListItem1> List1; public List<ListItem2> List2; } In a more LINQ friendly way than this: public bool ParseXDocument(string xml) { XNamespace xn = "somenamespace"; XDocument document = XDocument.Parse(xml); XElement elementRoot = description.Element(xn + "root"); if (elementRoot != null) { //Get Object Element XElement elementObject = elementRoot.Element(xn + "object"); if(elementObject != null) { if(elementObject.Attribute(xn + "attribute1") != null) { Attribute1 = elementObject.Attribute(xn + "attribute1"); } if(elementObject.Attribute(xn + "attribute2") != null) { Attribute2 = elementObject.Attribute(xn + "attribute2"); } else { //This is a required Attribute so return false return false; } //If, If/Elses get deeper and deeper for the next elements and lists etc.... } else { //Object is a required element so return false return false; } } else { //Root is a required element so return false return false; } return true; } Update: Just to clarify the ParseXDocument method is inside the "Object" class. Every time an xml document is received the Object class instance has some or all of it's values updated.

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  • stringindexoutofbounds with currency converter java program

    - by user1795926
    I am have trouble with a summary not showing up. I am supposed to modify a previous Java assignment by by adding an array of objects. Within the loop, instantiate each individual object. Make sure the user cannot keep adding another Foreign conversion beyond your array size. After the user selects quit from the menu, prompt if the user want to display a summary report. If they select ‘Y’ then, using your array of objects, display the following report: Item Conversion Dollars Amount 1 Japanese Yen 100.00 32,000.00 2 Mexican Peso 400.00 56,000.00 3 Canadian Dollar 100.00 156.00 etc. Number of Conversions = 3 There are no errors when I compile..but when I run the program it is fine until I hit 0 to end the conversion and have it ask if i want to see a summary. This error displays: Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: 0 at java.lang.String.charAt(String.java:658) at Lab8.main(Lab8.java:43) my code: import java.util.Scanner; import java.text.DecimalFormat; public class Lab8 { public static void main(String[] args) { final int Max = 10; String a; char summary; int c = 0; Foreign[] Exchange = new Foreign[Max]; Scanner Keyboard = new Scanner(System.in); Foreign.opening(); do { Exchange[c] = new Foreign(); Exchange[c].getchoice(); Exchange[c].dollars(); Exchange[c].amount(); Exchange[c].vertical(); System.out.println("\n" + Exchange[c]); c++; System.out.println("\n" + "Please select 1 through 4, or 0 to quit" + >"\n"); c= Keyboard.nextInt(); } while (c != 0); System.out.print("\nWould you like a summary of your conversions? (Y/N): "); a = Keyboard.nextLine(); summary = a.charAt(0); summary = Character.toUpperCase(summary); if (summary == 'Y') { System.out.println("\nCountry\t\tRate\t\tDollars\t\tAmount"); System.out.println("========\t\t=======\t\t=======\t\t========="); for (int i=0; i < Exchange.length; i++) System.out.println(Exchange[i]); Foreign.counter(); } } } I looked at line 43 and its this line: summary = a.charAt(0); But I am not sure what's wrong with it, can anyone point it out? Thank you.

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  • c++ template function compiles in header but not implementation

    - by flies
    I'm trying to learn templates and I've run into this confounding error. I'm declaring some functions in a header file and I want to make a separate implementation file where the functions will be defined. Here's the code that calls the header (dum.cpp): #include <iostream> #include <vector> #include <string> #include "dumper2.h" int main() { std::vector<int> v; for (int i=0; i<10; i++) { v.push_back(i); } test(); std::string s = ", "; dumpVector(v,s); } now, here's a working header file (dumper2.h): #include <iostream> #include <string> #include <vector> void test(); template <class T> void dumpVector( std::vector<T> v,std::string sep); template <class T> void dumpVector(std::vector<T> v, std::string sep) { typename std::vector<T>::iterator vi; vi = v.begin(); std::cout << *vi; vi++; for (;vi<v.end();vi++) { std::cout << sep << *vi ; } std::cout << "\n"; return; } with implentation (dumper2.cpp): #include <iostream> #include "dumper2.h" void test() { std::cout << "!olleh dlrow\n"; } the weird thing is that if I move the code that defines dumpVector from the .h to the .cpp file, I get the following error: g++ -c dumper2.cpp -Wall -Wno-deprecated g++ dum.cpp -o dum dumper2.o -Wall -Wno-deprecated /tmp/ccKD2e3G.o: In function `main': dum.cpp:(.text+0xce): undefined reference to `void dumpVector<int>(std::vector<int, std::allocator<int> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)' collect2: ld returned 1 exit status make: *** [dum] Error 1 So why does it work one way and not the other? Clearly the compiler can find test(), so why can't it find dumpVector?

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  • h:selectOneMenu not populating a 'selected' item

    - by dann.dev
    I'm having trouble with an h:selectOneMenu not having a selected item when there is already something set on the backing bean. I am using seam and have specified a customer converter. When working on my 'creation' page, everything works fine, something from the menu can be selected, and when the page is submitted, the correct value is assigned and persisted to the database as well. However when I work on my 'edit' page the menu's default selection is not the current selection. i have gone through and confirmed that something is definitely set etc. My selectOneMenu looks like this: <h:selectOneMenu id="selVariable" value="#{customer.variableLookup}" converter="#{variableLookupConverter}"> <s:selectItems var="source" value="#{customerReferenceHelper.variableLookups()}" label="#{source.name}" /> </h:selectOneMenu> And the converter is below. It very simple and just turns the id from string to int and back etc: @Name( "sourceOfWealthLookupConverter" ) public class SourceOfWealthLookupConverter implements Serializable, Converter { @In private CustomerReferenceHelper customerReferenceHelper; @Override public Object getAsObject( FacesContext arg0, UIComponent arg1, String arg2 ) { VariableLookup variable= null; try { if ( "org.jboss.seam.ui.NoSelectionConverter.noSelectionValue".equals( arg2 ) ) { return null; } CustomerReferenceHelper customerReferenceHelper = ( CustomerReferenceHelper ) Contexts.getApplicationContext().get( "customerReferenceHelper" ); Integer id = Integer.parseInt( arg2 ); source = customerReferenceHelper.getVariable( id ); } catch ( NumberFormatException e ) { log.error( e, e ); } return variable; } @Override public String getAsString( FacesContext arg0, UIComponent arg1, Object arg2 ) { String result = null; VariableLookup variable= ( VariableLookup ) arg2; Integer id = variable.getId(); result = String.valueOf( id ); return result; } } I've seen a few things about it possibly being the equals() method on the class, (that doesn't add up with everything else working, but I overrode it anyway as below, where the hashcode is just the id (id is a unique identifier for each item). Equals method: @Override public boolean equals( Object other ) { if ( other == null ) { return false; } if ( this == other ) { return true; } if ( !( other instanceof VariableLookup ) ) { return false; } VariableLookup otherVariable = ( VariableLookup ) other; if ( this.hashCode() == otherVariable.hashCode() ) { return true; } return false; } I'm at my wits end with this, I can't find what I could have missed?! Any help would be much appreciated

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  • pointer to preallocated memory as an input parameter and have the function fill it

    - by djones2010
    test code: void modify_it(char * mystuff) { char test[7] = "123456"; //last element is null i presume for c style strings here. //static char test[] = "123123"; //when i do this i thought i should be able to gain access to this bit of memory when the function is destroyed but that does not seem to be the case. //char * test = new char[7]; //this is also creating memory on stack and not the heap i reckon and gets destroyed once the function is done with. strcpy_s(mystuff,7,test); //this does the job as long as memory for mystuff has been allocated outside the function. mystuff = test; //this does not work. I know with c style strings you can't just do string assignments they have to be actually copied. in this case I was using this in conjunction with static char test thinking by having it as static the memory would not get destroyed and i can then simply point mystuff to test and be done with it. i would later have address the memory cleanup in the main function. but anyway this never worked. } int main(void) { char * mystuff = new char [7]; //allocate memory on heap where the pointer will point cool(mystuff); std::string test_case(mystuff); std::cout<<test_case.c_str(); //this is the only way i know how to use cout by making it into a string c++ string. delete [] mystuff; return 0; } in the case, of a static array in the function why would it not work. in the case, when i allocated memory using new in the function does it get created on the stack or heap? in the case, i have string which needs to be copied into a char * form. everything i see usually requires const char* instead of just char*. I know i could use reference to take care of this easy. Or char ** to send in the pointer and do it that way. But i just wanted to know if I could do it with just char *. Anyway your thoughts and comments plus any examples would be very helpful.

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  • Single entity with single view or two views in mvc3 vs2010?

    - by user2905798
    I have the following entity model public class Employee { public int Employee ID{get;set;} public string employeename{get;set;} public datetime employeeDOb{get;set;} public datetime? employeeDateOfJoin{get;set;} public string empFamilyname{get;set;} public datetime empFamilyDob{get;set;} } here I have to design a view for collecting employee information and employee family information. Since I am working on already available data, where in empFamilyDob was not mandatory. But now it is being made mandatory, the previous data doesn't contain EmpFamilyDob. So naturally I have added this new property EmpFamilyDob to the Model and made it required through DataAnnotations. Now there are two set of views to be developed. 1. A view which simply allows to collect the employee information without employee family information. i.e, empFamilyName and EmpFamilyDob.--This view is used by the Hr section to insert empplyee details Since the empFamilyname and EmpFamilyDob being now made mandatory, some other section will edit the data and update the EmpFamilyName and EmpFamilyDob as and when the information about employee family details are received. I have action controller for CreateNew and Edit Which is being generated by using the default model. There are two user actions being performed. 1.When the user clicks the Create new -- he will be able to update only the Employee information 2.As and when the other section receives the employee family details they update the familyname and family date of birth. i.e, EmployeeFamilyname and EmployeFamilyDob. While creating new record the uses should be able to update employee information only and while editing the information he should be able to update the employeefamily information. Since I have a single view with most of these fields as required and not allowing null , How can I achieve this in a sincle view? I have recorrected the model like this public class Employee { public int Employee ID{get;set;} public string employeename{get;set;} public datetime employeeDOb{get;set;} public datetime? employeeDateOfJoin{get;set;} public string empFamilyname{get;set;} public datetime? empFamilyDob{get;set;} } Now by default I hope the createnew action would insert null value for empFamilyname(string datatype) and empFamilyDob . In the Edit action the user should be made to enter empFamilyname and empFamilyDob(mandatory). As there is every chance that the user might edit other information about the employee(like employeeDob) I don't want to go for partial views. Can you help me out with some illustration. Thanks in advance

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  • Ancillary Objects: Separate Debug ELF Files For Solaris

    - by Ali Bahrami
    We introduced a new object ELF object type in Solaris 11 Update 1 called the Ancillary Object. This posting describes them, using material originally written during their development, the PSARC arc case, and the Solaris Linker and Libraries Manual. ELF objects contain allocable sections, which are mapped into memory at runtime, and non-allocable sections, which are present in the file for use by debuggers and observability tools, but which are not mapped or used at runtime. Typically, all of these sections exist within a single object file. Ancillary objects allow them to instead go into a separate file. There are different reasons given for wanting such a feature. One can debate whether the added complexity is worth the benefit, and in most cases it is not. However, one important case stands out — customers with very large 32-bit objects who are not ready or able to make the transition to 64-bits. We have customers who build extremely large 32-bit objects. Historically, the debug sections in these objects have used the stabs format, which is limited, but relatively compact. In recent years, the industry has transitioned to the powerful but verbose DWARF standard. In some cases, the size of these debug sections is large enough to push the total object file size past the fundamental 4GB limit for 32-bit ELF object files. The best, and ultimately only, solution to overly large objects is to transition to 64-bits. However, consider environments where: Hundreds of users may be executing the code on large shared systems. (32-bits use less memory and bus bandwidth, and on sparc runs just as fast as 64-bit code otherwise). Complex finely tuned code, where the original authors may no longer be available. Critical production code, that was expensive to qualify and bring online, and which is otherwise serving its intended purpose without issue. Users in these risk adverse and/or high scale categories have good reasons to push 32-bits objects to the limit before moving on. Ancillary objects offer these users a longer runway. Design The design of ancillary objects is intended to be simple, both to help human understanding when examining elfdump output, and to lower the bar for debuggers such as dbx to support them. The primary and ancillary objects have the same set of section headers, with the same names, in the same order (i.e. each section has the same index in both files). A single added section of type SHT_SUNW_ANCILLARY is added to both objects, containing information that allows a debugger to identify and validate both files relative to each other. Given one of these files, the ancillary section allows you to identify the other. Allocable sections go in the primary object, and non-allocable ones go into the ancillary object. A small set of non-allocable objects, notably the symbol table, are copied into both objects. As noted above, most sections are only written to one of the two objects, but both objects have the same section header array. The section header in the file that does not contain the section data is tagged with the SHF_SUNW_ABSENT section header flag to indicate its placeholder status. Compiler writers and others who produce objects can set the SUNW_SHF_PRIMARY section header flag to mark non-allocable sections that should go to the primary object rather than the ancillary. If you don't request an ancillary object, the Solaris ELF format is unchanged. Users who don't use ancillary objects do not pay for the feature. This is important, because they exist to serve a small subset of our users, and must not complicate the common case. If you do request an ancillary object, the runtime behavior of the primary object will be the same as that of a normal object. There is no added runtime cost. The primary and ancillary object together represent a logical single object. This is facilitated by the use of a single set of section headers. One can easily imagine a tool that can merge a primary and ancillary object into a single file, or the reverse. (Note that although this is an interesting intellectual exercise, we don't actually supply such a tool because there's little practical benefit above and beyond using ld to create the files). Among the benefits of this approach are: There is no need for per-file symbol tables to reflect the contents of each file. The same symbol table that would be produced for a standard object can be used. The section contents are identical in either case — there is no need to alter data to accommodate multiple files. It is very easy for a debugger to adapt to these new files, and the processing involved can be encapsulated in input/output routines. Most of the existing debugger implementation applies without modification. The limit of a 4GB 32-bit output object is now raised to 4GB of code, and 4GB of debug data. There is also the future possibility (not currently supported) to support multiple ancillary objects, each of which could contain up to 4GB of additional debug data. It must be noted however that the 32-bit DWARF debug format is itself inherently 32-bit limited, as it uses 32-bit offsets between debug sections, so the ability to employ multiple ancillary object files may not turn out to be useful. Using Ancillary Objects (From the Solaris Linker and Libraries Guide) By default, objects contain both allocable and non-allocable sections. Allocable sections are the sections that contain executable code and the data needed by that code at runtime. Non-allocable sections contain supplemental information that is not required to execute an object at runtime. These sections support the operation of debuggers and other observability tools. The non-allocable sections in an object are not loaded into memory at runtime by the operating system, and so, they have no impact on memory use or other aspects of runtime performance no matter their size. For convenience, both allocable and non-allocable sections are normally maintained in the same file. However, there are situations in which it can be useful to separate these sections. To reduce the size of objects in order to improve the speed at which they can be copied across wide area networks. To support fine grained debugging of highly optimized code requires considerable debug data. In modern systems, the debugging data can easily be larger than the code it describes. The size of a 32-bit object is limited to 4 Gbytes. In very large 32-bit objects, the debug data can cause this limit to be exceeded and prevent the creation of the object. To limit the exposure of internal implementation details. Traditionally, objects have been stripped of non-allocable sections in order to address these issues. Stripping is effective, but destroys data that might be needed later. The Solaris link-editor can instead write non-allocable sections to an ancillary object. This feature is enabled with the -z ancillary command line option. $ ld ... -z ancillary[=outfile] ...By default, the ancillary file is given the same name as the primary output object, with a .anc file extension. However, a different name can be provided by providing an outfile value to the -z ancillary option. When -z ancillary is specified, the link-editor performs the following actions. All allocable sections are written to the primary object. In addition, all non-allocable sections containing one or more input sections that have the SHF_SUNW_PRIMARY section header flag set are written to the primary object. All remaining non-allocable sections are written to the ancillary object. The following non-allocable sections are written to both the primary object and ancillary object. .shstrtab The section name string table. .symtab The full non-dynamic symbol table. .symtab_shndx The symbol table extended index section associated with .symtab. .strtab The non-dynamic string table associated with .symtab. .SUNW_ancillary Contains the information required to identify the primary and ancillary objects, and to identify the object being examined. The primary object and all ancillary objects contain the same array of sections headers. Each section has the same section index in every file. Although the primary and ancillary objects all define the same section headers, the data for most sections will be written to a single file as described above. If the data for a section is not present in a given file, the SHF_SUNW_ABSENT section header flag is set, and the sh_size field is 0. This organization makes it possible to acquire a full list of section headers, a complete symbol table, and a complete list of the primary and ancillary objects from either of the primary or ancillary objects. The following example illustrates the underlying implementation of ancillary objects. An ancillary object is created by adding the -z ancillary command line option to an otherwise normal compilation. The file utility shows that the result is an executable named a.out, and an associated ancillary object named a.out.anc. $ cat hello.c #include <stdio.h> int main(int argc, char **argv) { (void) printf("hello, world\n"); return (0); } $ cc -g -zancillary hello.c $ file a.out a.out.anc a.out: ELF 32-bit LSB executable 80386 Version 1 [FPU], dynamically linked, not stripped, ancillary object a.out.anc a.out.anc: ELF 32-bit LSB ancillary 80386 Version 1, primary object a.out $ ./a.out hello worldThe resulting primary object is an ordinary executable that can be executed in the usual manner. It is no different at runtime than an executable built without the use of ancillary objects, and then stripped of non-allocable content using the strip or mcs commands. As previously described, the primary object and ancillary objects contain the same section headers. To see how this works, it is helpful to use the elfdump utility to display these section headers and compare them. The following table shows the section header information for a selection of headers from the previous link-edit example. Index Section Name Type Primary Flags Ancillary Flags Primary Size Ancillary Size 13 .text PROGBITS ALLOC EXECINSTR ALLOC EXECINSTR SUNW_ABSENT 0x131 0 20 .data PROGBITS WRITE ALLOC WRITE ALLOC SUNW_ABSENT 0x4c 0 21 .symtab SYMTAB 0 0 0x450 0x450 22 .strtab STRTAB STRINGS STRINGS 0x1ad 0x1ad 24 .debug_info PROGBITS SUNW_ABSENT 0 0 0x1a7 28 .shstrtab STRTAB STRINGS STRINGS 0x118 0x118 29 .SUNW_ancillary SUNW_ancillary 0 0 0x30 0x30 The data for most sections is only present in one of the two files, and absent from the other file. The SHF_SUNW_ABSENT section header flag is set when the data is absent. The data for allocable sections needed at runtime are found in the primary object. The data for non-allocable sections used for debugging but not needed at runtime are placed in the ancillary file. A small set of non-allocable sections are fully present in both files. These are the .SUNW_ancillary section used to relate the primary and ancillary objects together, the section name string table .shstrtab, as well as the symbol table.symtab, and its associated string table .strtab. It is possible to strip the symbol table from the primary object. A debugger that encounters an object without a symbol table can use the .SUNW_ancillary section to locate the ancillary object, and access the symbol contained within. The primary object, and all associated ancillary objects, contain a .SUNW_ancillary section that allows all the objects to be identified and related together. $ elfdump -T SUNW_ancillary a.out a.out.anc a.out: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0x8724 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 a.out.anc: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0xfbe2 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 The ancillary sections for both objects contain the same number of elements, and are identical except for the first element. Each object, starting with the primary object, is introduced with a MEMBER element that gives the file name, followed by a CHECKSUM that identifies the object. In this example, the primary object is a.out, and has a checksum of 0x8724. The ancillary object is a.out.anc, and has a checksum of 0xfbe2. The first element in a .SUNW_ancillary section, preceding the MEMBER element for the primary object, is always a CHECKSUM element, containing the checksum for the file being examined. The presence of a .SUNW_ancillary section in an object indicates that the object has associated ancillary objects. The names of the primary and all associated ancillary objects can be obtained from the ancillary section from any one of the files. It is possible to determine which file is being examined from the larger set of files by comparing the first checksum value to the checksum of each member that follows. Debugger Access and Use of Ancillary Objects Debuggers and other observability tools must merge the information found in the primary and ancillary object files in order to build a complete view of the object. This is equivalent to processing the information from a single file. This merging is simplified by the primary object and ancillary objects containing the same section headers, and a single symbol table. The following steps can be used by a debugger to assemble the information contained in these files. Starting with the primary object, or any of the ancillary objects, locate the .SUNW_ancillary section. The presence of this section identifies the object as part of an ancillary group, contains information that can be used to obtain a complete list of the files and determine which of those files is the one currently being examined. Create a section header array in memory, using the section header array from the object being examined as an initial template. Open and read each file identified by the .SUNW_ancillary section in turn. For each file, fill in the in-memory section header array with the information for each section that does not have the SHF_SUNW_ABSENT flag set. The result will be a complete in-memory copy of the section headers with pointers to the data for all sections. Once this information has been acquired, the debugger can proceed as it would in the single file case, to access and control the running program. Note - The ELF definition of ancillary objects provides for a single primary object, and an arbitrary number of ancillary objects. At this time, the Oracle Solaris link-editor only produces a single ancillary object containing all non-allocable sections. This may change in the future. Debuggers and other observability tools should be written to handle the general case of multiple ancillary objects. ELF Implementation Details (From the Solaris Linker and Libraries Guide) To implement ancillary objects, it was necessary to extend the ELF format to add a new object type (ET_SUNW_ANCILLARY), a new section type (SHT_SUNW_ANCILLARY), and 2 new section header flags (SHF_SUNW_ABSENT, SHF_SUNW_PRIMARY). In this section, I will detail these changes, in the form of diffs to the Solaris Linker and Libraries manual. Part IV ELF Application Binary Interface Chapter 13: Object File Format Object File Format Edit Note: This existing section at the beginning of the chapter describes the ELF header. There's a table of object file types, which now includes the new ET_SUNW_ANCILLARY type. e_type Identifies the object file type, as listed in the following table. NameValueMeaning ET_NONE0No file type ET_REL1Relocatable file ET_EXEC2Executable file ET_DYN3Shared object file ET_CORE4Core file ET_LOSUNW0xfefeStart operating system specific range ET_SUNW_ANCILLARY0xfefeAncillary object file ET_HISUNW0xfefdEnd operating system specific range ET_LOPROC0xff00Start processor-specific range ET_HIPROC0xffffEnd processor-specific range Sections Edit Note: This overview section defines the section header structure, and provides a high level description of known sections. It was updated to define the new SHF_SUNW_ABSENT and SHF_SUNW_PRIMARY flags and the new SHT_SUNW_ANCILLARY section. ... sh_type Categorizes the section's contents and semantics. Section types and their descriptions are listed in Table 13-5. sh_flags Sections support 1-bit flags that describe miscellaneous attributes. Flag definitions are listed in Table 13-8. ... Table 13-5 ELF Section Types, sh_type NameValue . . . SHT_LOSUNW0x6fffffee SHT_SUNW_ancillary0x6fffffee . . . ... SHT_LOSUNW - SHT_HISUNW Values in this inclusive range are reserved for Oracle Solaris OS semantics. SHT_SUNW_ANCILLARY Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section. ... Table 13-8 ELF Section Attribute Flags NameValue . . . SHF_MASKOS0x0ff00000 SHF_SUNW_NODISCARD0x00100000 SHF_SUNW_ABSENT0x00200000 SHF_SUNW_PRIMARY0x00400000 SHF_MASKPROC0xf0000000 . . . ... SHF_SUNW_ABSENT Indicates that the data for this section is not present in this file. When ancillary objects are created, the primary object and any ancillary objects, will all have the same section header array, to facilitate merging them to form a complete view of the object, and to allow them to use the same symbol tables. Each file contains a subset of the section data. The data for allocable sections is written to the primary object while the data for non-allocable sections is written to an ancillary file. The SHF_SUNW_ABSENT flag is used to indicate that the data for the section is not present in the object being examined. When the SHF_SUNW_ABSENT flag is set, the sh_size field of the section header must be 0. An application encountering an SHF_SUNW_ABSENT section can choose to ignore the section, or to search for the section data within one of the related ancillary files. SHF_SUNW_PRIMARY The default behavior when ancillary objects are created is to write all allocable sections to the primary object and all non-allocable sections to the ancillary objects. The SHF_SUNW_PRIMARY flag overrides this behavior. Any output section containing one more input section with the SHF_SUNW_PRIMARY flag set is written to the primary object without regard for its allocable status. ... Two members in the section header, sh_link, and sh_info, hold special information, depending on section type. Table 13-9 ELF sh_link and sh_info Interpretation sh_typesh_linksh_info . . . SHT_SUNW_ANCILLARY The section header index of the associated string table. 0 . . . Special Sections Edit Note: This section describes the sections used in Solaris ELF objects, using the types defined in the previous description of section types. It was updated to define the new .SUNW_ancillary (SHT_SUNW_ANCILLARY) section. Various sections hold program and control information. Sections in the following table are used by the system and have the indicated types and attributes. Table 13-10 ELF Special Sections NameTypeAttribute . . . .SUNW_ancillarySHT_SUNW_ancillaryNone . . . ... .SUNW_ancillary Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section for details. ... Ancillary Section Edit Note: This new section provides the format reference describing the layout of a .SUNW_ancillary section and the meaning of the various tags. Note that these sections use the same tag/value concept used for dynamic and capabilities sections, and will be familiar to anyone used to working with ELF. In addition to the primary output object, the Solaris link-editor can produce one or more ancillary objects. Ancillary objects contain non-allocable sections that would normally be written to the primary object. When ancillary objects are produced, the primary object and all of the associated ancillary objects contain a SHT_SUNW_ancillary section, containing information that identifies these related objects. Given any one object from such a group, the ancillary section provides the information needed to identify and interpret the others. This section contains an array of the following structures. See sys/elf.h. typedef struct { Elf32_Word a_tag; union { Elf32_Word a_val; Elf32_Addr a_ptr; } a_un; } Elf32_Ancillary; typedef struct { Elf64_Xword a_tag; union { Elf64_Xword a_val; Elf64_Addr a_ptr; } a_un; } Elf64_Ancillary; For each object with this type, a_tag controls the interpretation of a_un. a_val These objects represent integer values with various interpretations. a_ptr These objects represent file offsets or addresses. The following ancillary tags exist. Table 13-NEW1 ELF Ancillary Array Tags NameValuea_un ANC_SUNW_NULL0Ignored ANC_SUNW_CHECKSUM1a_val ANC_SUNW_MEMBER2a_ptr ANC_SUNW_NULL Marks the end of the ancillary section. ANC_SUNW_CHECKSUM Provides the checksum for a file in the c_val element. When ANC_SUNW_CHECKSUM precedes the first instance of ANC_SUNW_MEMBER, it provides the checksum for the object from which the ancillary section is being read. When it follows an ANC_SUNW_MEMBER tag, it provides the checksum for that member. ANC_SUNW_MEMBER Specifies an object name. The a_ptr element contains the string table offset of a null-terminated string, that provides the file name. An ancillary section must always contain an ANC_SUNW_CHECKSUM before the first instance of ANC_SUNW_MEMBER, identifying the current object. Following that, there should be an ANC_SUNW_MEMBER for each object that makes up the complete set of objects. Each ANC_SUNW_MEMBER should be followed by an ANC_SUNW_CHECKSUM for that object. A typical ancillary section will therefore be structured as: TagMeaning ANC_SUNW_CHECKSUMChecksum of this object ANC_SUNW_MEMBERName of object #1 ANC_SUNW_CHECKSUMChecksum for object #1 . . . ANC_SUNW_MEMBERName of object N ANC_SUNW_CHECKSUMChecksum for object N ANC_SUNW_NULL An object can therefore identify itself by comparing the initial ANC_SUNW_CHECKSUM to each of the ones that follow, until it finds a match. Related Other Work The GNU developers have also encountered the need/desire to support separate debug information files, and use the solution detailed at http://sourceware.org/gdb/onlinedocs/gdb/Separate-Debug-Files.html. At the current time, the separate debug file is constructed by building the standard object first, and then copying the debug data out of it in a separate post processing step, Hence, it is limited to a total of 4GB of code and debug data, just as a single object file would be. They are aware of this, and I have seen online comments indicating that they may add direct support for generating these separate files to their link-editor. It is worth noting that the GNU objcopy utility is available on Solaris, and that the Studio dbx debugger is able to use these GNU style separate debug files even on Solaris. Although this is interesting in terms giving Linux users a familiar environment on Solaris, the 4GB limit means it is not an answer to the problem of very large 32-bit objects. We have also encountered issues with objcopy not understanding Solaris-specific ELF sections, when using this approach. The GNU community also has a current effort to adapt their DWARF debug sections in order to move them to separate files before passing the relocatable objects to the linker. The details of Project Fission can be found at http://gcc.gnu.org/wiki/DebugFission. The goal of this project appears to be to reduce the amount of data seen by the link-editor. The primary effort revolves around moving DWARF data to separate .dwo files so that the link-editor never encounters them. The details of modifying the DWARF data to be usable in this form are involved — please see the above URL for details.

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  • Red Gate Coder interviews: Robin Hellen

    - by Michael Williamson
    Robin Hellen is a test engineer here at Red Gate, and is also the latest coder I’ve interviewed. We chatted about debugging code, the roles of software engineers and testers, and why Vala is currently his favourite programming language. How did you get started with programming?It started when I was about six. My dad’s a professional programmer, and he gave me and my sister one of his old computers and taught us a bit about programming. It was an old Amiga 500 with a variant of BASIC. I don’t think I ever successfully completed anything! It was just faffing around. I didn’t really get anywhere with it.But then presumably you did get somewhere with it at some point.At some point. The PC emerged as the dominant platform, and I learnt a bit of Visual Basic. I didn’t really do much, just a couple of quick hacky things. A bit of demo animation. Took me a long time to get anywhere with programming, really.When did you feel like you did start to get somewhere?I think it was when I started doing things for someone else, which was my sister’s final year of university project. She called up my dad two days before she was due to submit, saying “We need something to display a graph!”. Dad says, “I’m too busy, go talk to your brother”. So I hacked up this ugly piece of code, sent it off and they won a prize for that project. Apparently, the graph, the bit that I wrote, was the reason they won a prize! That was when I first felt that I’d actually done something that was worthwhile. That was my first real bit of code, and the ugliest code I’ve ever written. It’s basically an array of pre-drawn line elements that I shifted round the screen to draw a very spikey graph.When did you decide that programming might actually be something that you wanted to do as a career?It’s not really a decision I took, I always wanted to do something with computers. And I had to take a gap year for uni, so I was looking for twelve month internships. I applied to Red Gate, and they gave me a job as a tester. And that’s where I really started having to write code well. To a better standard that I had been up to that point.How did you find coming to Red Gate and working with other coders?I thought it was really nice. I learnt so much just from other people around. I think one of the things that’s really great is that people are just willing to help you learn. Instead of “Don’t you know that, you’re so stupid”, it’s “You can just do it this way”.If you could go back to the very start of that internship, is there something that you would tell yourself?Write shorter code. I have a tendency to write massive, many-thousand line files that I break out of right at the end. And then half-way through a project I’m doing something, I think “Where did I write that bit that does that thing?”, and it’s almost impossible to find. I wrote some horrendous code when I started. Just that principle, just keep things short. Even if looks a bit crazy to be jumping around all over the place all of the time, it’s actually a lot more understandable.And how do you hold yourself to that?Generally, if a function’s going off my screen, it’s probably too long. That’s what I tell myself, and within the team here we have code reviews, so the guys I’m with at the moment are pretty good at pulling me up on, “Doesn’t that look like it’s getting a bit long?”. It’s more just the subjective standard of readability than anything.So you’re an advocate of code review?Yes, definitely. Both to spot errors that you might have made, and to improve your knowledge. The person you’re reviewing will say “Oh, you could have done it that way”. That’s how we learn, by talking to others, and also just sharing knowledge of how your project works around the team, or even outside the team. Definitely a very firm advocate of code reviews.Do you think there’s more we could do with them?I don’t know. We’re struggling with how to add them as part of the process without it becoming too cumbersome. We’ve experimented with a few different ways, and we’ve not found anything that just works.To get more into the nitty gritty: how do you like to debug code?The first thing is to do it in my head. I’ll actually think what piece of code is likely to have caused that error, and take a quick look at it, just to see if there’s anything glaringly obvious there. The next thing I’ll probably do is throw in print statements, or throw some exceptions from various points, just to check: is it going through the code path I expect it to? A last resort is to actually debug code using a debugger.Why is the debugger the last resort?Probably because of the environments I learnt programming in. VB and early BASIC didn’t have much of a debugger, the only way to find out what your program was doing was to add print statements. Also, because a lot of the stuff I tend to work with is non-interactive, if it’s something that takes a long time to run, I can throw in the print statements, set a run off, go and do something else, and look at it again later, rather than trying to remember what happened at that point when I was debugging through it. So it also gives me the record of what happens. I hate just sitting there pressing F5, F5, continually. If you’re having to find out what your code is doing at each line, you’ve probably got a very wrong mental model of what your code’s doing, and you can find that out just as easily by inspecting a couple of values through the print statements.If I were on some codebase that you were also working on, what should I do to make it as easy as possible to understand?I’d say short and well-named methods. The one thing I like to do when I’m looking at code is to find out where a value comes from, and the more layers of indirection there are, particularly DI [dependency injection] frameworks, the harder it is to find out where something’s come from. I really hate that. I want to know if the value come from the user here or is a constant here, and if I can’t find that out, that makes code very hard to understand for me.As a tester, where do you think the split should lie between software engineers and testers?I think the split is less on areas of the code you write and more what you’re designing and creating. The developers put a structure on the code, while my major role is to say which tests we should have, whether we should test that, or it’s not worth testing that because it’s a tiny function in code that nobody’s ever actually going to see. So it’s not a split in the code, it’s a split in what you’re thinking about. Saying what code we should write, but alternatively what code we should take out.In your experience, do the software engineers tend to do much testing themselves?They tend to control the lowest layer of tests. And, depending on how the balance of people is in the team, they might write some of the higher levels of test. Or that might go to the testers. I’m the only tester on my team with three other developers, so they’ll be writing quite a lot of the actual test code, with input from me as to whether we should test that functionality, whereas on other teams, where it’s been more equal numbers, the testers have written pretty much all of the high level tests, just because that’s the best use of resource.If you could shuffle resources around however you liked, do you think that the developers should be writing those high-level tests?I think they should be writing them occasionally. It helps when they have an understanding of how testing code works and possibly what assumptions we’ve made in tests, and they can say “actually, it doesn’t work like that under the hood so you’ve missed this whole area”. It’s one of those agile things that everyone on the team should be at least comfortable doing the various jobs. So if the developers can write test code then I think that’s a very good thing.So you think testers should be able to write production code?Yes, although given most testers skills at coding, I wouldn’t advise it too much! I have written a few things, and I did make a few changes that have actually gone into our production code base. They’re not necessarily running every time but they are there. I think having that mix of skill sets is really useful. In some ways we’re using our own product to test itself, so being able to make those changes where it’s not working saves me a round-trip through the developers. It can be really annoying if the developers have no time to make a change, and I can’t touch the code.If the software engineers are consistently writing tests at all levels, what role do you think the role of a tester is?I think on a team like that, those distinctions aren’t quite so useful. There’ll be two cases. There’s either the case where the developers think they’ve written good tests, but you still need someone with a test engineer mind-set to go through the tests and validate that it’s a useful set, or the correct set for that code. Or they won’t actually be pure developers, they’ll have that mix of test ability in there.I think having slightly more distinct roles is useful. When it starts to blur, then you lose that view of the tests as a whole. The tester job is not to create tests, it’s to validate the quality of the product, and you don’t do that just by writing tests. There’s more things you’ve got to keep in your mind. And I think when you blur the roles, you start to lose that end of the tester.So because you’re working on those features, you lose that holistic view of the whole system?Yeah, and anyone who’s worked on the feature shouldn’t be testing it. You always need to have it tested it by someone who didn’t write it. Otherwise you’re a bit too close and you assume “yes, people will only use it that way”, but the tester will come along and go “how do people use this? How would our most idiotic user use this?”. I might not test that because it might be completely irrelevant. But it’s coming in and trying to have a different set of assumptions.Are you a believer that it should all be automated if possible?Not entirely. So an automated test is always better than a manual test for the long-term, but there’s still nothing that beats a human sitting in front of the application and thinking “What could I do at this point?”. The automated test is very good but they follow that strict path, and they never check anything off the path. The human tester will look at things that they weren’t expecting, whereas the automated test can only ever go “Is that value correct?” in many respects, and it won’t notice that on the other side of the screen you’re showing something completely wrong. And that value might have been checked independently, but you always find a few odd interactions when you’re going through something manually, and you always need to go through something manually to start with anyway, otherwise you won’t know where the important bits to write your automation are.When you’re doing that manual testing, do you think it’s important to do that across the entire product, or just the bits that you’ve touched recently?I think it’s important to do it mostly on the bits you’ve touched, but you can’t ignore the rest of the product. Unless you’re dealing with a very, very self-contained bit, you’re almost always encounter other bits of the product along the way. Most testers I know, even if they are looking at just one path, they’ll keep open and move around a bit anyway, just because they want to find something that’s broken. If we find that your path is right, we’ll go out and hunt something else.How do you think this fits into the idea of continuously deploying, so long as the tests pass?With deploying a website it’s a bit different because you can always pull it back. If you’re deploying an application to customers, when you’ve released it, it’s out there, you can’t pull it back. Someone’s going to keep it, no matter how hard you try there will be a few installations that stay around. So I’d always have at least a human element on that path. With websites, you could probably automate straight out, or at least straight out to an internal environment or a single server in a cloud of fifty that will serve some people. But I don’t think you should release to everyone just on automated tests passing.You’ve already mentioned using BASIC and C# — are there any other languages that you’ve used?I’ve used a few. That’s something that has changed more recently, I’ve become familiar with more languages. Before I started at Red Gate I learnt a bit of C. Then last year, I taught myself Python which I actually really enjoyed using. I’ve also come across another language called Vala, which is sort of a C#-like language. It’s basically a pre-processor for C, but it has very nice syntax. I think that’s currently my favourite language.Any particular reason for trying Vala?I have a completely Linux environment at home, and I’ve been looking for a nice language, and C# just doesn’t cut it because I won’t touch Mono. So, I was looking for something like C# but that was useable in an open source environment, and Vala’s what I found. C#’s got a few features that Vala doesn’t, and Vala’s got a few features where I think “It would be awesome if C# had that”.What are some of the features that it’s missing?Extension methods. And I think that’s the only one that really bugs me. I like to use them when I’m writing C# because it makes some things really easy, especially with libraries that you can’t touch the internals of. It doesn’t have method overloading, which is sometimes annoying.Where it does win over C#?Everything is non-nullable by default, you never have to check that something’s unexpectedly null.Also, Vala has code contracts. This is starting to come in C# 4, but the way it works in Vala is that you specify requirements in short phrases as part of your function signature and they stick to the signature, so that when you inherit it, it has exactly the same code contract as the base one, or when you inherit from an interface, you have to match the signature exactly. Just using those makes you think a bit more about how you’re writing your method, it’s not an afterthought when you’ve got contracts from base classes given to you, you can’t change it. Which I think is a lot nicer than the way C# handles it. When are those actually checked?They’re checked both at compile and run-time. The compile-time checking isn’t very strong yet, it’s quite a new feature in the compiler, and because it compiles down to C, you can write C code and interface with your methods, so you can bypass that compile-time check anyway. So there’s an extra runtime check, and if you violate one of the contracts at runtime, it’s game over for your program, there’s no exception to catch, it’s just goodbye!One thing I dislike about C# is the exceptions. You write a bit of code and fifty exceptions could come from any point in your ten lines, and you can’t mentally model how those exceptions are going to come out, and you can’t even predict them based on the functions you’re calling, because if you’ve accidentally got a derived class there instead of a base class, that can throw a completely different set of exceptions. So I’ve got no way of mentally modelling those, whereas in Vala they’re checked like Java, so you know only these exceptions can come out. You know in advance the error conditions.I think Raymond Chen on Old New Thing says “the only thing you know when you throw an exception is that you’re in an invalid state somewhere in your program, so just kill it and be done with it!”You said you’ve also learnt bits of Python. How did you find that compared to Vala and C#?Very different because of the dynamic typing. I’ve been writing a website for my own use. I’m quite into photography, so I take photos off my camera, post-process them, dump them in a file, and I get a webpage with all my thumbnails. So sort of like Picassa, but written by myself because I wanted something to learn Python with. There are some things that are really nice, I just found it really difficult to cope with the fact that I’m not quite sure what this object type that I’m passed is, I might not ever be sure, so it can randomly blow up on me. But once I train myself to ignore that and just say “well, I’m fairly sure it’s going to be something that looks like this, so I’ll use it like this”, then it’s quite nice.Any particular features that you’ve appreciated?I don’t like any particular feature, it’s just very straightforward to work with. It’s very quick to write something in, particularly as you don’t have to worry that you’ve changed something that affects a different part of the program. If you have, then that part blows up, but I can get this part working right now.If you were doing a big project, would you be willing to do it in Python rather than C# or Vala?I think I might be willing to try something bigger or long term with Python. We’re currently doing an ASP.NET MVC project on C#, and I don’t like the amount of reflection. There’s a lot of magic that pulls values out, and it’s all done under the scenes. It’s almost managed to put a dynamic type system on top of C#, which in many ways destroys the language to me, whereas if you’re already in a dynamic language, having things done dynamically is much more natural. In many ways, you get the worst of both worlds. I think for web projects, I would go with Python again, whereas for anything desktop, command-line or GUI-based, I’d probably go for C# or Vala, depending on what environment I’m in.It’s the fact that you can gain from the strong typing in ways that you can’t so much on the web app. Or, in a web app, you have to use dynamic typing at some point, or you have to write a hell of a lot of boilerplate, and I’d rather use the dynamic typing than write the boilerplate.What do you think separates great programmers from everyone else?Probably design choices. Choosing to write it a piece of code one way or another. For any given program you ask me to write, I could probably do it five thousand ways. A programmer who is capable will see four or five of them, and choose one of the better ones. The excellent programmer will see the largest proportion and manage to pick the best one very quickly without having to think too much about it. I think that’s probably what separates, is the speed at which they can see what’s the best path to write the program in. More Red Gater Coder interviews

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  • Should you ever re-estimate user stories?

    - by f1dave
    My current project is having a 'discussion' which is split down the middle- "this story is more complex than we originally thought, we should re-estimate" vs "you should never re-estimate as you only ever estimate up and never down". Can anyone shed some light on whether you ever should re-estimate? IMHO I'd imagine you could bring up an entirely new card for a new requirement or story, but going back and re-estimating on backlog items seems to skew the concept of relative sizing and will only ever 'inflate' your backlog.

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  • HEALTH MONITORING IN ASP.NET 3.5

    - by kaleidoscope
    Health monitoring gives you the option of monitoring your application once you have developed and deployed your application. The Health Monitoring system works by recording event information to a specified log source. Health monitoring can be attained by doing adding a few configurations in web.config file. Health Monitoring is split into 5 categories: *EventMappings *BufferModes *Rules *Providers *Profiles. Find the below links for details: http://www.dotnetbips.com/articles/63431cdd-07a2-434f-9681-7ef5c2cf0548.aspx http://msdn.microsoft.com/en-us/library/ms178703(VS.80).aspx   Ranjit, M

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  • Writing the tests for FluentPath

    - by Bertrand Le Roy
    Writing the tests for FluentPath is a challenge. The library is a wrapper around a legacy API (System.IO) that wasn’t designed to be easily testable. If it were more testable, the sensible testing methodology would be to tell System.IO to act against a mock file system, which would enable me to verify that my code is doing the expected file system operations without having to manipulate the actual, physical file system: what we are testing here is FluentPath, not System.IO. Unfortunately, that is not an option as nothing in System.IO enables us to plug a mock file system in. As a consequence, we are left with few options. A few people have suggested me to abstract my calls to System.IO away so that I could tell FluentPath – not System.IO – to use a mock instead of the real thing. That in turn is getting a little silly: FluentPath already is a thin abstraction around System.IO, so layering another abstraction between them would double the test surface while bringing little or no value. I would have to test that new abstraction layer, and that would bring us back to square one. Unless I’m missing something, the only option I have here is to bite the bullet and test against the real file system. Of course, the tests that do that can hardly be called unit tests. They are more integration tests as they don’t only test bits of my code. They really test the successful integration of my code with the underlying System.IO. In order to write such tests, the techniques of BDD work particularly well as they enable you to express scenarios in natural language, from which test code is generated. Integration tests are being better expressed as scenarios orchestrating a few basic behaviors, so this is a nice fit. The Orchard team has been successfully using SpecFlow for integration tests for a while and I thought it was pretty cool so that’s what I decided to use. Consider for example the following scenario: Scenario: Change extension Given a clean test directory When I change the extension of bar\notes.txt to foo Then bar\notes.txt should not exist And bar\notes.foo should exist This is human readable and tells you everything you need to know about what you’re testing, but it is also executable code. What happens when SpecFlow compiles this scenario is that it executes a bunch of regular expressions that identify the known Given (set-up phases), When (actions) and Then (result assertions) to identify the code to run, which is then translated into calls into the appropriate methods. Nothing magical. Here is the code generated by SpecFlow: [NUnit.Framework.TestAttribute()] [NUnit.Framework.DescriptionAttribute("Change extension")] public virtual void ChangeExtension() { TechTalk.SpecFlow.ScenarioInfo scenarioInfo = new TechTalk.SpecFlow.ScenarioInfo("Change extension", ((string[])(null))); #line 6 this.ScenarioSetup(scenarioInfo); #line 7 testRunner.Given("a clean test directory"); #line 8 testRunner.When("I change the extension of " + "bar\\notes.txt to foo"); #line 9 testRunner.Then("bar\\notes.txt should not exist"); #line 10 testRunner.And("bar\\notes.foo should exist"); #line hidden testRunner.CollectScenarioErrors();} The #line directives are there to give clues to the debugger, because yes, you can put breakpoints into a scenario: The way you usually write tests with SpecFlow is that you write the scenario first, let it fail, then write the translation of your Given, When and Then into code if they don’t already exist, which results in running but failing tests, and then you write the code to make your tests pass (you implement the scenario). In the case of FluentPath, I built a simple Given method that builds a simple file hierarchy in a temporary directory that all scenarios are going to work with: [Given("a clean test directory")] public void GivenACleanDirectory() { _path = new Path(SystemIO.Path.GetTempPath()) .CreateSubDirectory("FluentPathSpecs") .MakeCurrent(); _path.GetFileSystemEntries() .Delete(true); _path.CreateFile("foo.txt", "This is a text file named foo."); var bar = _path.CreateSubDirectory("bar"); bar.CreateFile("baz.txt", "bar baz") .SetLastWriteTime(DateTime.Now.AddSeconds(-2)); bar.CreateFile("notes.txt", "This is a text file containing notes."); var barbar = bar.CreateSubDirectory("bar"); barbar.CreateFile("deep.txt", "Deep thoughts"); var sub = _path.CreateSubDirectory("sub"); sub.CreateSubDirectory("subsub"); sub.CreateFile("baz.txt", "sub baz") .SetLastWriteTime(DateTime.Now); sub.CreateFile("binary.bin", new byte[] {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0xFF}); } Then, to implement the scenario that you can read above, I had to write the following When: [When("I change the extension of (.*) to (.*)")] public void WhenIChangeTheExtension( string path, string newExtension) { var oldPath = Path.Current.Combine(path.Split('\\')); oldPath.Move(p => p.ChangeExtension(newExtension)); } As you can see, the When attribute is specifying the regular expression that will enable the SpecFlow engine to recognize what When method to call and also how to map its parameters. For our scenario, “bar\notes.txt” will get mapped to the path parameter, and “foo” to the newExtension parameter. And of course, the code that verifies the assumptions of the scenario: [Then("(.*) should exist")] public void ThenEntryShouldExist(string path) { Assert.IsTrue(_path.Combine(path.Split('\\')).Exists); } [Then("(.*) should not exist")] public void ThenEntryShouldNotExist(string path) { Assert.IsFalse(_path.Combine(path.Split('\\')).Exists); } These steps should be written with reusability in mind. They are building blocks for your scenarios, not implementation of a specific scenario. Think small and fine-grained. In the case of the above steps, I could reuse each of those steps in other scenarios. Those tests are easy to write and easier to read, which means that they also constitute a form of documentation. Oh, and SpecFlow is just one way to do this. Rob wrote a long time ago about this sort of thing (but using a different framework) and I highly recommend this post if I somehow managed to pique your interest: http://blog.wekeroad.com/blog/make-bdd-your-bff-2/ And this screencast (Rob always makes excellent screencasts): http://blog.wekeroad.com/mvc-storefront/kona-3/ (click the “Download it here” link)

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  • Apache on Windows - splitting vHost logs

    - by Cylindric
    I have a Windows Server 2008 running Apache, and it will be hosting several virtual hosts. I'd rather not use the logrotate tool (|bin/logrotate), as it seems create significant extra overhead with all the processes. Is there a simple Windows alternative to get the log entries from a combined log file split into several per-site files? Preferably with custom output directories, but that is optional.

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  • How to pause/resume transfer of large files?

    - by Olivier Lalonde
    I recently had to copy about 20 GB of data split between about 20 files from my laptop to an external hard drive. Since this operation takes quite a while (at ~560kb/s), I was wondering if there was any way to pause the transfer and resume it later (in case, I need to interrupt the transfer). As a side question, is there any performance difference between copying from the terminal vs copying from Nautilus?

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  • Interpolating Matrices

    - by sebf
    Hello, Apologies if I am missing something very obvious (likely!) but is there anything wrong with interpolating between two matrices by: float d = (float)(targetTime.Ticks - keyframe_start.ticks) / (float)(keyframe_end.ticks - keyframe_start.ticks); return ((keyframe_start.Transform * (1 - d)) + (keyframe_end.Transform * d)); As in my app, when I try an use this to interpolate between two keyframes, the model begins to 'shrink' - the severity based on how far between the two keyframes the target time is; its worst when the transform split is ~50/50.

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  • Sorting and Filtering By Model-Based LOV Display Value

    - by Steven Davelaar
    If you use a model-based LOV and you use display type "choice", then ADF nicely displays the display value, even if the table is read-only. In the screen shot below, you see the RegionName attribute displayed instead of the RegionId. This is accomplished by the model-based LOV, I did not modify the Countries view object to include a join with Regions.  Also note the sort icon, the table is sorted by RegionId. This sorting typically results in a bug reported by your test team. Europe really shouldn't come before America when sorting ascending, right? To fix this, we could of course change the Countries view object query and add a join with the Regions table to include the RegionName attribute. If the table is updateable, we still need the choice list, so we need to move the model-based LOV from the RegionId attribute to the RegionName attribute and hide the RegionId attribute in the table. But that is a lot of work for such a simple requirement, in particular if we have lots of model-based choice lists in our view object. Fortunately, there is an easier way to do this, with some generic code in your view object base class that fixes this at once for all model-based choice lists that we have defined in our application. The trick is to override the method getSortCriteria() in the base view object class. By default, this method returns null because the sorting is done in the database through a SQL Order By clause. However, if the getSortCriteria method does return a sort criteria the framework will perform in memory sorting which is what we need to achieve sorting by region name. So, inside this method we need to evaluate the Order By clause, and if the order by column matches an attribute that has a model-based LOV choicelist defined with a display attribute that is different from the value attribute, we need to return a sort criterria. Here is the complete code of this method: public SortCriteria[] getSortCriteria() {   String orderBy = getOrderByClause();          if (orderBy!=null )   {     boolean descending = false;     if (orderBy.endsWith(" DESC"))      {       descending = true;       orderBy = orderBy.substring(0,orderBy.length()-5);     }     // extract column name, is part after the dot     int dotpos = orderBy.lastIndexOf(".");     String columnName = orderBy.substring(dotpos+1);     // loop over attributes and find matching attribute     AttributeDef orderByAttrDef = null;     for (AttributeDef attrDef : getAttributeDefs())     {       if (columnName.equals(attrDef.getColumnName()))       {         orderByAttrDef = attrDef;         break;       }     }     if (orderByAttrDef!=null && "choice".equals(orderByAttrDef.getProperty("CONTROLTYPE"))          && orderByAttrDef.getListBindingDef()!=null)     {       String orderbyAttr = orderByAttrDef.getName();       String[] displayAttrs = orderByAttrDef.getListBindingDef().getListDisplayAttrNames();       String[] listAttrs = orderByAttrDef.getListBindingDef().getListAttrNames();       // if first list display attributes is not the same as first list attribute, than the value       // displayed is different from the value copied back to the order by attribute, in which case we need to       // use our custom comparator       if (displayAttrs!=null && listAttrs!=null && displayAttrs.length>0 && !displayAttrs[0].equals(listAttrs[0]))       {                  SortCriteriaImpl sc1 = new SortCriteriaImpl(orderbyAttr, descending);         SortCriteria[] sc = new SortCriteriaImpl[]{sc1};         return sc;                           }     }     }   return super.getSortCriteria(); } If this method returns a sort criteria, then the framework will call the sort method on the view object. The sort method uses a Comparator object to determine the sequence in which the rows should be returned. This comparator is retrieved by calling the getRowComparator method on the view object. So, to ensure sorting by our display value, we need to override this method to return our custom comparator: public Comparator getRowComparator() {   return new LovDisplayAttributeRowComparator(getSortCriteria()); } The custom comparator class extends the default RowComparator class and overrides the method compareRows and looks up the choice display value to compare the two rows. The complete code of this class is included in the sample application.  With this code in place, clicking on the Region sort icon nicely sorts the countries by RegionName, as you can see below. When using the Query-By-Example table filter at the top of the table, you typically want to use the same choice list to filter the rows. One way to do that is documented in ADF code corner sample 16 - How To Customize the ADF Faces Table Filter.The solution in this sample is perfectly fine to use. This sample requires you to define a separate iterator binding and associated tree binding to populate the choice list in the table filter area using the af:iterator tag. You might be able to reuse the same LOV view object instance in this iterator binding that is used as view accessor for the model-bassed LOV. However, I have seen quite a few customers who have a generic LOV view object (mapped to one "refcodes" table) with the bind variable values set in the LOV view accessor. In such a scenario, some duplicate work is needed to get a dedicated view object instance with the correct bind variables that can be used in the iterator binding. Looking for ways to maximize reuse, wouldn't it be nice if we could just reuse our model-based LOV to populate this filter choice list? Well we can. Here are the basic steps: 1. Create an attribute list binding in the page definition that we can use to retrieve the list of SelectItems needed to populate the choice list <list StaticList="false" Uses="LOV_RegionId"               IterBinding="CountriesView1Iterator" id="RegionId"/>  We need this "current row" list binding because the implicit list binding used by the item in the table is not accessible outside a table row, we cannot use the expression #{row.bindings.RegionId} in the table filter facet. 2. Create a Map-style managed bean with the get method retrieving the list binding as key, and returning the list of SelectItems. To return this list, we take the list of selectItems contained by the list binding and replace the index number that is normally used as key value with the actual attribute value that is set by the choice list. Here is the code of the get method:  public Object get(Object key) {   if (key instanceof FacesCtrlListBinding)   {     // we need to cast to internal class FacesCtrlListBinding rather than JUCtrlListBinding to     // be able to call getItems method. To prevent this import, we could evaluate an EL expression     // to get the list of items     FacesCtrlListBinding lb = (FacesCtrlListBinding) key;     if (cachedFilterLists.containsKey(lb.getName()))     {       return cachedFilterLists.get(lb.getName());     }     List<SelectItem> items = (List<SelectItem>)lb.getItems();     if (items==null || items.size()==0)     {       return items;     }     List<SelectItem> newItems = new ArrayList<SelectItem>();     JUCtrlValueDef def = ((JUCtrlValueDef)lb.getDef());     String valueAttr = def.getFirstAttrName();     // the items list has an index number as value, we need to replace this with the actual     // value of the attribute that is copied back by the choice list     for (int i = 0; i < items.size(); i++)     {       SelectItem si = (SelectItem) items.get(i);       Object value = lb.getValueFromList(i);       if (value instanceof Row)       {         Row row = (Row) value;         si.setValue(row.getAttribute(valueAttr));                 }       else       {         // this is the "empty" row, set value to empty string so all rows will be returned         // as user no longer wants to filter on this attribute         si.setValue("");       }       newItems.add(si);     }     cachedFilterLists.put(lb.getName(), newItems);     return newItems;   }   return null; } Note that we added caching to speed up performance, and to handle the situation where table filters or search criteria are set such that no rows are retrieved in the table. When there are no rows, there is no current row and the getItems method on the list binding will return no items.  An alternative approach to create the list of SelectItems would be to retrieve the iterator binding from the list binding and loop over the rows in the iterator binding rowset. Then we wouldn't need the import of the ADF internal oracle.adfinternal.view.faces.model.binding.FacesCtrlListBinding class, but then we need to figure out the display attributes from the list binding definition, and possible separate them with a dash if multiple display attributes are defined in the LOV. Doable but less reuse and more work. 3. Inside the filter facet for the column create an af:selectOneChoice with the value property of the f:selectItems tag referencing the get method of the managed bean:  <f:facet name="filter">   <af:selectOneChoice id="soc0" autoSubmit="true"                       value="#{vs.filterCriteria.RegionId}">     <!-- attention: the RegionId list binding must be created manually in the page definition! -->                       <f:selectItems id="si0"                    value="#{viewScope.TableFilterChoiceList[bindings.RegionId]}"/>   </af:selectOneChoice> </f:facet> Note that the managed bean is defined in viewScope for the caching to take effect. Here is a screen shot of the tabe filter in action: You can download the sample application here. 

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  • Beat detection and FFT

    - by Quincy
    So I am working on a platformer game which includes music with beat detection. I am currently using a simple if the energy that is stored in the history buffer is smaller then the current energy there is a beat. The problem with this is that ofcourse if you use songs like rock songs where you have a pretty steady amplitude this isn't going to work. So I looked further and found algorithms splitting the sound into multiple bands using FFT. I then found this : http://en.literateprograms.org/Cooley-Tukey_FFT_algorithm_(C) The only problem I'm having is that I am quite new to audio and I have no idea how to use that to split the signal up into multiple signals. So my question is : How do you use a FFT to split a signal into multiple bands ? Also for the guys interested, this is my algorithm in c# : // C = threshold, N = size of history buffer / 1024 public void PlaceBeatMarkers(float C, int N) { List<float> instantEnergyList = new List<float>(); short[] samples = soundData.Samples; float timePerSample = 1 / (float)soundData.SampleRate; int sampleIndex = 0; int nextSamples = 1024; // Calculate instant energy for every 1024 samples. while (sampleIndex + nextSamples < samples.Length) { float instantEnergy = 0; for (int i = 0; i < nextSamples; i++) { instantEnergy += Math.Abs((float)samples[sampleIndex + i]); } instantEnergy /= nextSamples; instantEnergyList.Add(instantEnergy); if(sampleIndex + nextSamples >= samples.Length) nextSamples = samples.Length - sampleIndex - 1; sampleIndex += nextSamples; } int index = N; int numInBuffer = index; float historyBuffer = 0; //Fill the history buffer with n * instant energy for (int i = 0; i < index; i++) { historyBuffer += instantEnergyList[i]; } // If instantEnergy / samples in buffer < instantEnergy for the next sample then add beatmarker. while (index + 1 < instantEnergyList.Count) { if(instantEnergyList[index + 1] > (historyBuffer / numInBuffer) * C) beatMarkers.Add((index + 1) * 1024 * timePerSample); historyBuffer -= instantEnergyList[index - numInBuffer]; historyBuffer += instantEnergyList[index + 1]; index++; } }

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  • Opinion: IT Strangled by Overspecialization

    What happened to the old "sysadmin" of just a few years ago? We've split what used to be the sysadmin into application teams, server teams, storage teams, and network teams. Now look at what we've done -- knowledge is so decentralized we must invent new roles to act as liaisons between all the IT groups.

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  • Big Data – Buzz Words: What is NewSQL – Day 10 of 21

    - by Pinal Dave
    In yesterday’s blog post we learned the importance of the relational database. In this article we will take a quick look at the what is NewSQL. What is NewSQL? NewSQL stands for new scalable and high performance SQL Database vendors. The products sold by NewSQL vendors are horizontally scalable. NewSQL is not kind of databases but it is about vendors who supports emerging data products with relational database properties (like ACID, Transaction etc.) along with high performance. Products from NewSQL vendors usually follow in memory data for speedy access as well are available immediate scalability. NewSQL term was coined by 451 groups analyst Matthew Aslett in this particular blog post. On the definition of NewSQL, Aslett writes: “NewSQL” is our shorthand for the various new scalable/high performance SQL database vendors. We have previously referred to these products as ‘ScalableSQL‘ to differentiate them from the incumbent relational database products. Since this implies horizontal scalability, which is not necessarily a feature of all the products, we adopted the term ‘NewSQL’ in the new report. And to clarify, like NoSQL, NewSQL is not to be taken too literally: the new thing about the NewSQL vendors is the vendor, not the SQL. In other words - NewSQL incorporates the concepts and principles of Structured Query Language (SQL) and NoSQL languages. It combines reliability of SQL with the speed and performance of NoSQL. Categories of NewSQL There are three major categories of the NewSQL New Architecture – In this framework each node owns a subset of the data and queries are split into smaller query to sent to nodes to process the data. E.g. NuoDB, Clustrix, VoltDB MySQL Engines – Highly Optimized storage engine for SQL with the interface of MySQ Lare the example of such category. E.g. InnoDB, Akiban Transparent Sharding – This system automatically split database across multiple nodes. E.g. Scalearc  Summary In simple words – NewSQL is kind of database following relational database principals and provides scalability like NoSQL. Tomorrow In tomorrow’s blog post we will discuss about the Role of Cloud Computing in Big Data. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • How to create Custom ListForm WebPart

    - by DipeshBhanani
    Mostly all who works extensively on SharePoint (including meJ) don’t like to use out-of-box list forms (DispForm.aspx, EditForm.aspx, NewForm.aspx) as interface. Actually these OOB list forms bind hands of developers for the customization. It gives headache to developers to add just one post back event, for a dropdown field and to populate other fields in NewForm.aspx or EditForm.aspx. On top of that clients always ask such stuff. So here I am going to give you guys a flight for SharePoint Customization world. In this blog, I will explain, how to create CustomListForm WebPart. In my next blogs, I am going to explain easy deployment of List Forms through features and last, guidance on using SharePoint web controls. 1.       First thing, create a class library project through Visual Studio and inherit the class with WebPart class.     public class CustomListForm : WebPart   2.       Declare the public variables and properties which we are going to use throughout the class. You will get to know these once you see them in use.         #region "Variable Declaration"           Table spTableCntl;         FormToolBar formToolBar;         Literal ltAlertMessage;         Guid SiteId;         Guid ListId;         int ItemId;         string ListName;           #endregion           #region "Properties"           SPControlMode _ControlMode = SPControlMode.New;         [Personalizable(PersonalizationScope.Shared),          WebBrowsable(true),          WebDisplayName("Control Mode"),          WebDescription("Set Control Mode"),          DefaultValue(""),          Category("Miscellaneous")]         public SPControlMode ControlMode         {             get { return _ControlMode; }             set { _ControlMode = value; }         }           #endregion     The property “ControlMode” is used to identify the mode of the List Form. The property is of type SPControlMode which is an enum type with values (Display, Edit, New and Invalid). When we will add this WebPart to DispForm.aspx, EditForm.aspx and NewForm.aspx, we will set the WebPart property “ControlMode” to Display, Edit and New respectively.     3.       Now, we need to override the CreateChildControl method and write code to manually add SharePoint Web Controls related to each list fields as well as ToolBar controls.         protected override void CreateChildControls()         {             base.CreateChildControls();               try             {                 SiteId = SPContext.Current.Site.ID;                 ListId = SPContext.Current.ListId;                 ListName = SPContext.Current.List.Title;                   if (_ControlMode == SPControlMode.Display || _ControlMode == SPControlMode.Edit)                     ItemId = SPContext.Current.ItemId;                   SPSecurity.RunWithElevatedPrivileges(delegate()                 {                     using (SPSite site = new SPSite(SiteId))                     {                         //creating a new SPSite with credentials of System Account                         using (SPWeb web = site.OpenWeb())                         {                               //<Custom Code for creating form controls>                         }                     }                 });             }             catch (Exception ex)             {                 ShowError(ex, "CreateChildControls");             }         }   Here we are assuming that we are developing this WebPart to plug into List Forms. Hence we will get the List Id and List Name from the current context. We can have Item Id only in case of Display and Edit Mode. We are putting our code into “RunWithElevatedPrivileges” to elevate privileges to System Account. Now, let’s get deep down into the main code and expand “//<Custom Code for creating form controls>”. Before initiating any SharePoint control, we need to set context of SharePoint web controls explicitly so that it will be instantiated with elevated System Account user. Following line does the job.     //To create SharePoint controls with new web object and System Account credentials     SPControl.SetContextWeb(Context, web);   First thing, let’s add main table as container for all controls.     //Table to render webpart     Table spTableMain = new Table();     spTableMain.CellPadding = 0;     spTableMain.CellSpacing = 0;     spTableMain.Width = new Unit(100, UnitType.Percentage);     this.Controls.Add(spTableMain);   Now we need to add Top toolbar with Save and Cancel button at top as you see in the below screen shot.       // Add Row and Cell for Top ToolBar     TableRow spRowTopToolBar = new TableRow();     spTableMain.Rows.Add(spRowTopToolBar);     TableCell spCellTopToolBar = new TableCell();     spRowTopToolBar.Cells.Add(spCellTopToolBar);     spCellTopToolBar.Width = new Unit(100, UnitType.Percentage);         ToolBar toolBarTop = (ToolBar)Page.LoadControl("/_controltemplates/ToolBar.ascx");     toolBarTop.CssClass = "ms-formtoolbar";     toolBarTop.ID = "toolBarTbltop";     toolBarTop.RightButtons.SeparatorHtml = "<td class=ms-separator> </td>";       if (_ControlMode != SPControlMode.Display)     {         SaveButton btnSave = new SaveButton();         btnSave.ControlMode = _ControlMode;         btnSave.ListId = ListId;           if (_ControlMode == SPControlMode.New)             btnSave.RenderContext = SPContext.GetContext(web);         else         {             btnSave.RenderContext = SPContext.GetContext(this.Context, ItemId, ListId, web);             btnSave.ItemContext = SPContext.GetContext(this.Context, ItemId, ListId, web);             btnSave.ItemId = ItemId;         }         toolBarTop.RightButtons.Controls.Add(btnSave);     }       GoBackButton goBackButtonTop = new GoBackButton();     toolBarTop.RightButtons.Controls.Add(goBackButtonTop);     goBackButtonTop.ControlMode = SPControlMode.Display;       spCellTopToolBar.Controls.Add(toolBarTop);   Here we have use “SaveButton” and “GoBackButton” which are internal SharePoint web controls for save and cancel functionality. I have set some of the properties of Save Button with if-else condition because we will not have Item Id in case of New Mode. Item Id property is used to identify which SharePoint List Item need to be saved. Now, add Form Toolbar to the page which contains “Attach File”, “Delete Item” etc buttons.       // Add Row and Cell for FormToolBar     TableRow spRowFormToolBar = new TableRow();     spTableMain.Rows.Add(spRowFormToolBar);     TableCell spCellFormToolBar = new TableCell();     spRowFormToolBar.Cells.Add(spCellFormToolBar);     spCellFormToolBar.Width = new Unit(100, UnitType.Percentage);       FormToolBar formToolBar = new FormToolBar();     formToolBar.ID = "formToolBar";     formToolBar.ListId = ListId;     if (_ControlMode == SPControlMode.New)         formToolBar.RenderContext = SPContext.GetContext(web);     else     {         formToolBar.RenderContext = SPContext.GetContext(this.Context, ItemId, ListId, web);         formToolBar.ItemContext = SPContext.GetContext(this.Context, ItemId, ListId, web);         formToolBar.ItemId = ItemId;     }     formToolBar.ControlMode = _ControlMode;     formToolBar.EnableViewState = true;       spCellFormToolBar.Controls.Add(formToolBar);     The ControlMode property will take care of which button to be displayed on the toolbar. E.g. “Attach files”, “Delete Item” in new/edit forms and “New Item”, “Edit Item”, “Delete Item”, “Manage Permissions” etc in display forms. Now add main section which contains form field controls.     //Create Form Field controls and add them in Table "spCellCntl"     CreateFieldControls(web);     //Add public variable "spCellCntl" containing all form controls to the page     spRowCntl.Cells.Add(spCellCntl);     spCellCntl.Width = new Unit(100, UnitType.Percentage);     spCellCntl.Controls.Add(spTableCntl);       //Add a Blank Row with height of 5px to render space between ToolBar table and Control table     TableRow spRowLine1 = new TableRow();     spTableMain.Rows.Add(spRowLine1);     TableCell spCellLine1 = new TableCell();     spRowLine1.Cells.Add(spCellLine1);     spCellLine1.Height = new Unit(5, UnitType.Pixel);     spCellLine1.Controls.Add(new LiteralControl("<IMG SRC='/_layouts/images/blank.gif' width=1 height=1 alt=''>"));       //Add Row and Cell for Form Controls Section     TableRow spRowCntl = new TableRow();     spTableMain.Rows.Add(spRowCntl);     TableCell spCellCntl = new TableCell();       //Create Form Field controls and add them in Table "spCellCntl"     CreateFieldControls(web);     //Add public variable "spCellCntl" containing all form controls to the page     spRowCntl.Cells.Add(spCellCntl);     spCellCntl.Width = new Unit(100, UnitType.Percentage);     spCellCntl.Controls.Add(spTableCntl);       TableRow spRowLine2 = new TableRow();     spTableMain.Rows.Add(spRowLine2);     TableCell spCellLine2 = new TableCell();     spRowLine2.Cells.Add(spCellLine2);     spCellLine2.CssClass = "ms-formline";     spCellLine2.Controls.Add(new LiteralControl("<IMG SRC='/_layouts/images/blank.gif' width=1 height=1 alt=''>"));       // Add Blank row with height of 5 pixel     TableRow spRowLine3 = new TableRow();     spTableMain.Rows.Add(spRowLine3);     TableCell spCellLine3 = new TableCell();     spRowLine3.Cells.Add(spCellLine3);     spCellLine3.Height = new Unit(5, UnitType.Pixel);     spCellLine3.Controls.Add(new LiteralControl("<IMG SRC='/_layouts/images/blank.gif' width=1 height=1 alt=''>"));   You can add bottom toolbar also to get same look and feel as OOB forms. I am not adding here as the blog will be much lengthy. At last, you need to write following lines to allow unsafe updates for Save and Delete button.     // Allow unsafe update on web for save button and delete button     if (this.Page.IsPostBack && this.Page.Request["__EventTarget"] != null         && (this.Page.Request["__EventTarget"].Contains("IOSaveItem")         || this.Page.Request["__EventTarget"].Contains("IODeleteItem")))     {         SPContext.Current.Web.AllowUnsafeUpdates = true;     }   So that’s all. We have finished writing Custom Code for adding field control. But something most important is skipped. In above code, I have called function “CreateFieldControls(web);” to add SharePoint field controls to the page. Let’s see the implementation of the function:     private void CreateFieldControls(SPWeb pWeb)     {         SPList listMain = pWeb.Lists[ListId];         SPFieldCollection fields = listMain.Fields;           //Main Table to render all fields         spTableCntl = new Table();         spTableCntl.BorderWidth = new Unit(0);         spTableCntl.CellPadding = 0;         spTableCntl.CellSpacing = 0;         spTableCntl.Width = new Unit(100, UnitType.Percentage);         spTableCntl.CssClass = "ms-formtable";           SPContext controlContext = SPContext.GetContext(this.Context, ItemId, ListId, pWeb);           foreach (SPField listField in fields)         {             string fieldDisplayName = listField.Title;             string fieldInternalName = listField.InternalName;               //Skip if the field is system field or hidden             if (listField.Hidden || listField.ShowInVersionHistory == false)                 continue;               //Skip if the control mode is display and field is read-only             if (_ControlMode != SPControlMode.Display && listField.ReadOnlyField == true)                 continue;               FieldLabel fieldLabel = new FieldLabel();             fieldLabel.FieldName = listField.InternalName;             fieldLabel.ListId = ListId;               BaseFieldControl fieldControl = listField.FieldRenderingControl;             fieldControl.ListId = ListId;             //Assign unique id using Field Internal Name             fieldControl.ID = string.Format("Field_{0}", fieldInternalName);             fieldControl.EnableViewState = true;               //Assign control mode             fieldLabel.ControlMode = _ControlMode;             fieldControl.ControlMode = _ControlMode;             switch (_ControlMode)             {                 case SPControlMode.New:                     fieldLabel.RenderContext = SPContext.GetContext(pWeb);                     fieldControl.RenderContext = SPContext.GetContext(pWeb);                     break;                 case SPControlMode.Edit:                 case SPControlMode.Display:                     fieldLabel.RenderContext = controlContext;                     fieldLabel.ItemContext = controlContext;                     fieldLabel.ItemId = ItemId;                       fieldControl.RenderContext = controlContext;                     fieldControl.ItemContext = controlContext;                     fieldControl.ItemId = ItemId;                     break;             }               //Add row to display a field row             TableRow spCntlRow = new TableRow();             spTableCntl.Rows.Add(spCntlRow);               //Add the cells for containing field lable and control             TableCell spCellLabel = new TableCell();             spCellLabel.Width = new Unit(30, UnitType.Percentage);             spCellLabel.CssClass = "ms-formlabel";             spCntlRow.Cells.Add(spCellLabel);             TableCell spCellControl = new TableCell();             spCellControl.Width = new Unit(70, UnitType.Percentage);             spCellControl.CssClass = "ms-formbody";             spCntlRow.Cells.Add(spCellControl);               //Add the control to the table cells             spCellLabel.Controls.Add(fieldLabel);             spCellControl.Controls.Add(fieldControl);               //Add description if there is any in case of New and Edit Mode             if (_ControlMode != SPControlMode.Display && listField.Description != string.Empty)             {                 FieldDescription fieldDesc = new FieldDescription();                 fieldDesc.FieldName = fieldInternalName;                 fieldDesc.ListId = ListId;                 spCellControl.Controls.Add(fieldDesc);             }               //Disable Name(Title) in Edit Mode             if (_ControlMode == SPControlMode.Edit && fieldDisplayName == "Name")             {                 TextBox txtTitlefield = (TextBox)fieldControl.Controls[0].FindControl("TextField");                 txtTitlefield.Enabled = false;             }         }         fields = null;     }   First of all, I have declared List object and got list fields in field collection object called “fields”. Then I have added a table for the container of all controls and assign CSS class as "ms-formtable" so that it gives consistent look and feel of SharePoint. Now it’s time to navigate through all fields and add them if required. Here we don’t need to add hidden or system fields. We also don’t want to display read-only fields in new and edit forms. Following lines does this job.             //Skip if the field is system field or hidden             if (listField.Hidden || listField.ShowInVersionHistory == false)                 continue;               //Skip if the control mode is display and field is read-only             if (_ControlMode != SPControlMode.Display && listField.ReadOnlyField == true)                 continue;   Let’s move to the next line of code.             FieldLabel fieldLabel = new FieldLabel();             fieldLabel.FieldName = listField.InternalName;             fieldLabel.ListId = ListId;               BaseFieldControl fieldControl = listField.FieldRenderingControl;             fieldControl.ListId = ListId;             //Assign unique id using Field Internal Name             fieldControl.ID = string.Format("Field_{0}", fieldInternalName);             fieldControl.EnableViewState = true;               //Assign control mode             fieldLabel.ControlMode = _ControlMode;             fieldControl.ControlMode = _ControlMode;   We have used “FieldLabel” control for displaying field title. The advantage of using Field Label is, SharePoint automatically adds red star besides field label to identify it as mandatory field if there is any. Here is most important part to understand. The “BaseFieldControl”. It will render the respective web controls according to type of the field. For example, if it’s single line of text, then Textbox, if it’s look up then it renders dropdown. Additionally, the “ControlMode” property tells compiler that which mode (display/edit/new) controls need to be rendered with. In display mode, it will render label with field value. In edit mode, it will render respective control with item value and in new mode it will render respective control with empty value. Please note that, it’s not always the case when dropdown field will be rendered for Lookup field or Choice field. You need to understand which controls are rendered for which list fields. I am planning to write a separate blog which I hope to publish it very soon. Moreover, we also need to assign list field specific properties like List Id, Field Name etc to identify which SharePoint List field is attached with the control.             switch (_ControlMode)             {                 case SPControlMode.New:                     fieldLabel.RenderContext = SPContext.GetContext(pWeb);                     fieldControl.RenderContext = SPContext.GetContext(pWeb);                     break;                 case SPControlMode.Edit:                 case SPControlMode.Display:                     fieldLabel.RenderContext = controlContext;                     fieldLabel.ItemContext = controlContext;                     fieldLabel.ItemId = ItemId;                       fieldControl.RenderContext = controlContext;                     fieldControl.ItemContext = controlContext;                     fieldControl.ItemId = ItemId;                     break;             }   Here, I have separate code for new mode and Edit/Display mode because we will not have Item Id to assign in New Mode. We also need to set CSS class for cell containing Label and Controls so that those controls get rendered with SharePoint theme.             spCellLabel.CssClass = "ms-formlabel";             spCellControl.CssClass = "ms-formbody";   “FieldDescription” control is used to add field description if there is any.    Now it’s time to add some more customization,               //Disable Name(Title) in Edit Mode             if (_ControlMode == SPControlMode.Edit && fieldDisplayName == "Name")             {                 TextBox txtTitlefield = (TextBox)fieldControl.Controls[0].FindControl("TextField");                 txtTitlefield.Enabled = false;             }   The above code will disable the title field in edit mode. You can add more code here to achieve more customization according to your requirement. Some of the examples are as follow:             //Adding post back event on UserField to auto populate some other dependent field             //in new mode and disable it in edit mode             if (_ControlMode != SPControlMode.Display && fieldDisplayName == "Manager")             {                 if (fieldControl.Controls[0].FindControl("UserField") != null)                 {                     PeopleEditor pplEditor = (PeopleEditor)fieldControl.Controls[0].FindControl("UserField");                     if (_ControlMode == SPControlMode.New)                         pplEditor.AutoPostBack = true;                     else                         pplEditor.Enabled = false;                 }             }               //Add JavaScript Event on Dropdown field. Don't forget to add the JavaScript function on the page.             if (_ControlMode == SPControlMode.Edit && fieldDisplayName == "Designation")             {                 DropDownList ddlCategory = (DropDownList)fieldControl.Controls[0];                 ddlCategory.Attributes.Add("onchange", string.Format("javascript:DropdownChangeEvent('{0}');return false;", ddlCategory.ClientID));             }    Following are the screenshots of my Custom ListForm WebPart. Let’s play a game, check out your OOB List forms of SharePoint, compare with these screens and find out differences.   DispForm.aspx:   EditForm.aspx:   NewForm.aspx:   Enjoy the SharePoint Soup!!! ­­­­­­­­­­­­­­­­­­­­

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  • Game Review: God of Light

    Luckily I came across this title at a very early stage. If I remember correctly, I took notice of God of Light on Twitter right on the weekend it has been published on the Play Store. "Sit back and become immersed into the world of God of Light, the game that rethinks the physics puzzle genre with its unique environment exploration gameplay, amazing graphics and exclusive soundtrack created by electronic music icon UNKLE. Join cute game mascot, Shiny, on his way to saving the universe from the impending darkness. Play through a variety of exciting game worlds and dozens of levels with mind-blowing puzzles. Your goal is to explore game levels, seek for game objects that reflect, split, combine, paint, bend and teleport rays of light energy to activate the Sources of Life and bring light back to the universe." Mastering the various reflection items in God of Light is very easy to learn and new elements are introduced during the game. Amazing puzzle game Here's the initial review I posted on the Play Store: "Great change in puzzles Fantastic and refreshing concept of puzzle solving. The effects and the music match very well, putting the player in the right mood to game. Get enlightened and grow your skills until you are a true God of Light." And it remains true, even after completing the first realm completely. Similar to Quell it took me only a couple of hours during the evening to complete all levels in the available three realms, unfortunately. God of Light currently consists of 75 levels, well it's 25 in each realm to be precise, and the challenges are increasing. Compared to the iOS version from the AppStore, God of Light is available for free on Android - at least the first realm (25 levels). Unlocking the other two remaining realms is done through an in-app purchase. The visual appearance, the sound effects and the background music provided by UNKLE makes God of Light a superb package for any puzzle gamer. Whether it is simply reflecting light over multiple mirrors, or later on bending the rays of light with black holes, or using prisms to either split, enforce, or colourise your beam, God of Light is great fun and offers a good amount of joy. Check out the following screenshots for some impressions. God of Light: Astonishing graphics and visual appeal throughout the game God of Light - Introduction to the game during the first levels. New light items are introduced at each stage during the game play God of Light: Increasing complexity and puzzle fun Hopefully, Playmous is going to provide more astonishing looking realms and interesting gimmicks in future versions. Play Store: God of Light Also, check out the latest game updates on the official web site of Playmous

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  • What are the arguments against parsing the Cthulhu way?

    - by smarmy53
    I have been assigned the task of implementing a Domain Specific Language for a tool that may become quite important for the company. The language is simple but not trivial, it already allows nested loops, string concatenation, etc. and it is practically sure that other constructs will be added as the project advances. I know by experience that writing a lexer/parser by hand -unless the grammar is trivial- is a time consuming and error prone process. So I was left with two options: a parser generator à la yacc or a combinator library like Parsec. The former was good as well but I picked the latter for various reasons, and implemented the solution in a functional language. The result is pretty spectacular to my eyes, the code is very concise, elegant and readable/fluent. I concede it may look a bit weird if you never programmed in anything other than java/c#, but then this would be true of anything not written in java/c#. At some point however, I've been literally attacked by a co-worker. After a quick glance at my screen he declared that the code is uncomprehensible and that I should not reinvent parsing but just use a stack and String.Split like everybody does. He made a lot of noise, and I could not convince him, partially because I've been taken by surprise and had no clear explanation, partially because his opinion was immutable (no pun intended). I even offered to explain him the language, but to no avail. I'm positive the discussion is going to re-surface in front of management, so I'm preparing some solid arguments. These are the first few reasons that come to my mind to avoid a String.Split-based solution: you need lot of ifs to handle special cases and things quickly spiral out of control lots of hardcoded array indexes makes maintenance painful extremely difficult to handle things like a function call as a method argument (ex. add( (add a, b), c) very difficult to provide meaningful error messages in case of syntax errors (very likely to happen) I'm all for simplicity, clarity and avoiding unnecessary smart-cryptic stuff, but I also believe it's a mistake to dumb down every part of the codebase so that even a burger flipper can understand it. It's the same argument I hear for not using interfaces, not adopting separation of concerns, copying-pasting code around, etc. A minimum of technical competence and willingness to learn is required to work on a software project after all. (I won't use this argument as it will probably sound offensive, and starting a war is not going to help anybody) What are your favorite arguments against parsing the Cthulhu way?* *of course if you can convince me he's right I'll be perfectly happy as well

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  • SQL Server-Determine which query is taking a long time to complete

    - by Neil Smith
    Cool little trick to determine which sql query which is taking a long time to execute, first while offending query is running from another machine do EXEC sp_who2 Locate the SPID responsible via Login, DBName and ProgramName columns, then do DBCC INPUTBUFFER (<SPID>) The offending query will be in the EventInfo column.  This is a great little time saver for me, before I found out about this I used to split my concatenated query script in to multiple sql files until I located the problem query

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