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  • Is it possible to get all member variables in flash(AS3)?

    - by Parris
    Hi, I am trying grab all the member variables in AS3, and then foreach one i would like to process it in various ways. I would need the name and then if it is a collection of some type I would like to loop through that collection as well. I am attempting to essentially serialize in a somewhat custom fashion. Thanks!

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  • How can I get the text color of a button using the Substance LaF?

    - by DR
    In my Java application I have to custom-paint a control and for that I need to use the same font colors as JButton. (Enabled an disabled) I don't want to to hard-code them, because the user can change the Substance skin at runtime. I'm aware of the ColorSchemes but I'm not sure how to proceed once I have the color scheme of the current skin. Also the Substance documentation says something about creating your own color scheme, but I just can't figure out the way to retrieve a certain color.

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  • How to create a session in PHP when there is a session on the same domain in Rails?

    - by Tony
    I have a Rails app on a subdomain - xyz.domain.com, and a PHP app on another subdomain - abc.domain.com When a user is logged into the Rails app, I would like to give them a session so that I can log certain events about that user in the PHP app but in the same database of the Rails app. I would essentially just expose an API that requires authentication. What is the best way to go about this? I am not storing the session in a database

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  • Round bottom corners on Android Bitmap?

    - by alex
    Hey all, what would be best practice for clipping the bottom borders of a Bitmap? Just manipulate the Bitmap itself or overlay an alpha mask drawable or ...? The whole story: I've a Listview which looks like the iPhone's grouped UITableView style. I would like to display a Bitmap in the last row, but for now the Bitmap overlaps my custom background drawable of the Listview cell. Thx in advance!

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  • How do I specify a project dependency with Hudson?

    - by Brett Ryan
    We have common library projects shared amongst many projects that are required to be checked out into a "Libraries" folder which a developer needs to checkout prior to opening the main project in visual studio. How I tell hudson that there is this dependency? I figured one thing I could do is setup a custom workspace and specify the location for all projects, but how do I wire up the dependency between them all? Is simply specifying "Build after other projects are built" enough?

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  • Checking type sizes in C with macros.

    - by Seisatsu
    I'm writing a program that needs to have unsigned types with definite sizes. I need a uint8, uint16, uint32, and uint64, and I need them defined in types.h, in a way that they will always be defined correctly regardless of platform. My question is, how can I check the sizes of different types on each platform using preprocessor macros, so that I can define my custom types correctly in the types.h header?

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  • Modify site column(type text) to allow more than 255 characters

    - by alienavatar
    Hi friends I have created custom site column with type text and I included in one of content types. But it is allowing me for 255 characters only. In which way I can extend it, say 1024 characters. I did this before by mentioning somewhere in web.config file but I forgot how i did. Can anyone please tell me how can I achieve this. Thanks in advance.

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  • Overriding iPhone shutter sound through SDK

    - by Suresh
    In my iPhone app, I am using the UIImagePickerController with source type UIImagePickerControllerSourceTypeCamera. When the user takes a picture, the phone plays the familiar camera shutter sound. How can I replace this with my own custom sound? I know it's possible because I've seen other apps from the App Store do it (e.g. Red Laser). Thanks in advance!

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  • android.R.layout.simple_list_item_checked not toggling in ListView

    - by Mohit Deshpande
    Here is my custom adapter: ... @Override public View newView(Context context, Cursor cursor, ViewGroup parent) { LayoutInflater inflater = LayoutInflater.from(context); View v = inflater.inflate(android.R.layout.simple_list_item_checked, parent, false); return v; } ... Now this visually appears to be exactly what I needed. The problem is that I can't get toggle the checked state when I click on the listview item. Any solutions?

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  • RichTextBox Vertical Scrollbar manipulation in visual studio.

    - by PlaZmaZ
    I've searched through related questions but can't find what I need. I have a richtextbox control. I need to trigger an event when the vertical scrollbar reaches a certain position (say 90% down to the bottom). I've been playing around with the events for the rich textbox but have yet to find anything. Any help would be greatly appreciated.

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  • 'Auto' option missing for TreeView subclass

    - by Jared
    I've created a custom control that subclasses TreeView. Right now it's completely empty, doesn't override anything. However when I place an instance in the designer the 'Auto' value for the Width and Height fields is no longer available as it is with the default TreeView. What am I missing?

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  • Best way to format a query string in an asp.net mvc url?

    - by Stuart
    I've noticed that if you sent a query string routevalue through asp.net mvc you end up with all whitespaces urlencoded into "%20". What is the best way of overriding this formatting as I would like whitespace to be converted into the "+" sign? I was thinking of perhaps using a custom Route object or a class that derives from IRouteHandler but would appreciate any advice you might have.

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  • Dynamic content doesn't work when loaded with ajax

    - by Wurlitzer
    I'm trying to load some dynamic content after the user has logged in, using $.ajax, like so: $.ajax({ url: "functions.php", type: "GET", data: login_info, datatype: 'html', async: false, success: function (response) { $('#main').html(response); } }); The problem is, that some events don't work, when loaded this way. I fixed the buttons with the .live() method, but a sortable list for example, doesn't work. How can I somehow refresh the DOM, and let jquery know of these new added elements? Thanks!

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  • ActionResult - Service

    - by cem
    I bored, writing same code for service and ui. Then i tried to write a converter for simple actions. This converter, converting Service Results to MVC result, seems like good solution for me but anyway i think this gonna opposite MVC pattern. So here, I need help, what you think about algorithm - is this good or not? Thanks ServiceResult - Base: public abstract class ServiceResult { public static NoPermissionResult Permission() { return new NoPermissionResult(); } public static SuccessResult Success() { return new SuccessResult(); } public static SuccessResult<T> Success<T>(T result) { return new SuccessResult<T>(result); } protected ServiceResult(ServiceResultType serviceResultType) { _resultType = serviceResultType; } private readonly ServiceResultType _resultType; public ServiceResultType ResultType { get { return _resultType; } } } public class SuccessResult<T> : ServiceResult { public SuccessResult(T result) : base(ServiceResultType.Success) { _result = result; } private readonly T _result; public T Result { get { return _result; } } } public class SuccessResult : SuccessResult<object> { public SuccessResult() : this(null) { } public SuccessResult(object o) : base(o) { } } Service - eg. ForumService: public ServiceResult Delete(IVUser user, int id) { Forum forum = Repository.GetDelete(id); if (!Permission.CanDelete(user, forum)) { return ServiceResult.Permission(); } Repository.Delete(forum); return ServiceResult.Success(); } Controller: public class BaseController { public ActionResult GetResult(ServiceResult result) { switch (result.ResultType) { case ServiceResultType.Success: var successResult = (SuccessResult)result; return View(successResult.Result); break; case ServiceResultType.NoPermission: return View("Error"); break; default: return View(); break; } } } [HandleError] public class ForumsController : BaseController { [ValidateAntiForgeryToken] [Transaction] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Delete(int id) { ServiceResult result = ForumService.Delete(WebUser.Current, id); /* Custom result */ if (result.ResultType == ServiceResultType.Success) { TempData[ControllerEnums.GlobalViewDataProperty.PageMessage.ToString()] = "The forum was successfully deleted."; return this.RedirectToAction(ec => Index()); } /* Custom result */ /* Execute Permission result etc. */ TempData[ControllerEnums.GlobalViewDataProperty.PageMessage.ToString()] = "A problem was encountered preventing the forum from being deleted. " + "Another item likely depends on this forum."; return GetResult(result); } }

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  • Flash AS3 Mysterious Blinking MovieClip

    - by Ben
    This is the strangest problem I've faced in flash so far. I have no idea what's causing it. I can provide a .swf if someone wants to actually see it, but I'll describe it as best I can. I'm creating bullets for a tank object to shoot. The tank is a child of the document class. The way I am creating the bullet is: var bullet:Bullet = new Bullet(); (parent as MovieClip).addChild(bullet); The bullet itself simply moves itself in a direction using code like this.x += 5; The problem is the bullets will trace for their creation and destruction at the correct times, however the bullet is sometimes not visible until half way across the screen, sometimes not at all, and sometimes for the whole traversal. Oddly removing the timer I have on bullet creation seems to solve this. The timer is implemented as such: if(shot_timer == 0) { shoot(); // This contains the aforementioned bullet creation method shot_timer = 10; My enter frame handler for the tank object controls the timer and decrements it every frame if it is greater than zero. Can anyone suggest why this could be happening? EDIT: As requested, full code: Bullet.as package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { public var facing:int; private var speed:int; public function Bullet():void { trace("created"); speed = 10; addEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function addedHandler(e:Event):void { addEventListener(Event.ENTER_FRAME,enterFrameHandler); removeEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function enterFrameHandler(e:Event):void { //0 - up, 1 - left, 2 - down, 3 - right if(this.x > 720 || this.x < 0 || this.y < 0 || this.y > 480) { removeEventListener(Event.ENTER_FRAME,enterFrameHandler); trace("destroyed"); (parent as MovieClip).removeChild(this); return; } switch(facing) { case 0: this.y -= speed; break; case 1: this.x -= speed; break; case 2: this.y += speed; break; case 3: this.x += speed; break; } } } } Tank.as: package { import flash.display.MovieClip; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Tank extends MovieClip { private var right:Boolean = false; private var left:Boolean = false; private var up:Boolean = false; private var down:Boolean = false; private var facing:int = 0; //0 - up, 1 - left, 2 - down, 3 - right private var horAllowed:Boolean = true; private var vertAllowed:Boolean = true; private const GRID_SIZE:int = 100; private var shooting:Boolean = false; private var shot_timer:int = 0; private var speed:int = 2; public function Tank():void { addEventListener(Event.ADDED_TO_STAGE,stageAddHandler); addEventListener(Event.ENTER_FRAME, enterFrameHandler); } private function stageAddHandler(e:Event):void { stage.addEventListener(KeyboardEvent.KEY_DOWN,checkKeys); stage.addEventListener(KeyboardEvent.KEY_UP,keyUps); removeEventListener(Event.ADDED_TO_STAGE,stageAddHandler); } public function checkKeys(event:KeyboardEvent):void { if(event.keyCode == 32) { //trace("Spacebar is down"); shooting = true; } if(event.keyCode == 39) { //trace("Right key is down"); right = true; } if(event.keyCode == 38) { //trace("Up key is down"); // lol up = true; } if(event.keyCode == 37) { //trace("Left key is down"); left = true; } if(event.keyCode == 40) { //trace("Down key is down"); down = true; } } public function keyUps(event:KeyboardEvent):void { if(event.keyCode == 32) { event.keyCode = 0; shooting = false; //trace("Spacebar is not down"); } if(event.keyCode == 39) { event.keyCode = 0; right = false; //trace("Right key is not down"); } if(event.keyCode == 38) { event.keyCode = 0; up = false; //trace("Up key is not down"); } if(event.keyCode == 37) { event.keyCode = 0; left = false; //trace("Left key is not down"); } if(event.keyCode == 40) { event.keyCode = 0; down = false; //trace("Down key is not down") // O.o } } public function checkDirectionPermissions(): void { if(this.y % GRID_SIZE < 5 || GRID_SIZE - this.y % GRID_SIZE < 5) { horAllowed = true; } else { horAllowed = false; } if(this.x % GRID_SIZE < 5 || GRID_SIZE - this.x % GRID_SIZE < 5) { vertAllowed = true; } else { vertAllowed = false; } if(!horAllowed && !vertAllowed) { realign(); } } public function realign():void { if(!horAllowed) { if(this.x % GRID_SIZE < GRID_SIZE / 2) { this.x -= this.x % GRID_SIZE; } else { this.x += (GRID_SIZE - this.x % GRID_SIZE); } } if(!vertAllowed) { if(this.y % GRID_SIZE < GRID_SIZE / 2) { this.y -= this.y % GRID_SIZE; } else { this.y += (GRID_SIZE - this.y % GRID_SIZE); } } } public function enterFrameHandler(Event):void { //trace(shot_timer); if(shot_timer > 0) { shot_timer--; } movement(); firing(); } public function firing():void { if(shooting) { if(shot_timer == 0) { shoot(); shot_timer = 10; } } } public function shoot():void { var bullet = new Bullet(); bullet.facing = facing; //0 - up, 1 - left, 2 - down, 3 - right switch(facing) { case 0: bullet.x = this.x; bullet.y = this.y - this.height / 2; break; case 1: bullet.x = this.x - this.width / 2; bullet.y = this.y; break; case 2: bullet.x = this.x; bullet.y = this.y + this.height / 2; break; case 3: bullet.x = this.x + this.width / 2; bullet.y = this.y; break; } (parent as MovieClip).addChild(bullet); } public function movement():void { //0 - up, 1 - left, 2 - down, 3 - right checkDirectionPermissions(); if(horAllowed) { if(right) { orient(3); realign(); this.x += speed; } if(left) { orient(1); realign(); this.x -= speed; } } if(vertAllowed) { if(up) { orient(0); realign(); this.y -= speed; } if(down) { orient(2); realign(); this.y += speed; } } } public function orient(dest:int):void { //trace("facing: " + facing); //trace("dest: " + dest); var angle = facing - dest; this.rotation += (90 * angle); facing = dest; } } }

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  • How to add Google Calendar Dynamically to jQuery FullCalendar?

    - by crosenblum
    I have seen how to add google calendar, but when I run it, it create's a new calendar, even though the selector I am using, refer's to an existing calendar. $calendar.fullCalendar({ events: $.fullCalendar.gcalFeed($feed_url.val()) }); I have other functions, that use renderEvents, but I am not sure how to use that with google calendars... Any thoughts or suggestions? Thank You.

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  • How to organize Drupal templates?

    - by picardo
    I created a few custom templates while modifying a theme (Acquia Prosper), and my usual practice is to put all my templates in this fashion: theme-name/templates/page/page-front.tpl.php But it didn't quite work this time. So I'm wondering why. I looked through the templates.php for a clue, but there is nothing there. My base theme where I used this organization was genesis, and in that theme it seems to work, but not in Acquia Prosper. Can anyone shed some light on this?

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  • Sandbox "Sorry — your last action could not be completed"

    - by aron
    My site was working fine with PayPal's sandbox, and then all of a sudden it stopped. Now I get the wonderful error Sandbox "Sorry — your last action could not be completed" This is my HTML: <body onload="document.Paypal.submit();"> <!-- item_number should get passed back --> <form name="Paypal" method="post" action="https://www.sandbox.paypal.com cgi-bin/webscr" id="Paypal"> <div> <input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwUKLTkyNTEyNzc0NGRk0LKGvSMTla6LgHpbOsdk7iC0iXE=" /> </div> <div> <input type="hidden" name="__EVENTVALIDATION" id="__EVENTVALIDATION" value="/wEWCALKhatPArLPtrsEAreImG4CweeH+AkCgMPhowcC+NaM4gQC+Y2VqwoCouzSnwEVXI9UvQxqI2UcdQ4SmcSWqfEZNw==" /> </div> <input type="hidden" name="cmd" value="_cart" /> <input type="hidden" name="upload" value="1" /> <!-- The following is for itemized PayPal data instead of the aggregated version --> <input type="hidden" name="item_name_1" value="LEADING SKILLS 4/10/2012 6:00 PM Section: Members " /> <input type="hidden" name="amount_1" value="250.00" /> <input type="hidden" name="quantity_1" value="2" /> <input type="hidden" name="handling_cart" value="7.00" /> <input type="hidden" name="tax_cart" value="35.00" /> <!-- STANDARD DATA --> <input name="business" type="hidden" id="business" value="[email protected]" /> <input name="invoice" type="hidden" id="invoice" value="TS-1E8B59A0-B" /> <input type="hidden" name="no_note" value="0" /> <input name="currency_code" type="hidden" id="currency_code" value="USD" /> <input name="shipCountry" type="hidden" id="shipCountry" /> <input type="hidden" name="return" value="http://rockclimbing.venueblue.com/Gateway/paypal/Complete.aspx?id=db86c0bf-beb8-4e37-b495-bed1d3e7e6f3" /> <input name="cancel_returnUrl" type="hidden" id="cancel_returnUrl" value="http://rockclimbing.venueblue.com/ShoppingCart.aspx" /> <input type="hidden" name="cn" value="How did you hear about us?" /> <input name="custom" type="hidden" id="custom" value="db86c0bf-beb8-4e37-b495-bed1d3e7e6f3" /> <input name="notify_url" type="hidden" id="notify_url" value="http://rockclimbing.venueblue.com/Gateway/Paypal/IPN.aspx" /> <input type="submit" value="Submit Payment Info" style="display:none;" /> Processing Order.... </form> </body> Anyone have a clue what happened?

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  • how to create button in cocos2d?

    - by iPhone Fun
    Hi all, I am new to cocos2d, In that I want to create a button, by touching the same some events should be generated. But I don't know how to make a button in the same. As well as want to save username also. But I am not able to create a text box even. If any one know, kindly help to create both of the things. Thank you in advance.

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