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  • UIImagePickerController Save to Disk then Load to UIImageView

    - by Harley Gagrow
    Hi, I have a UIImagePickerController that saves the image to disk as a png. When I try to load the PNG and set a UIImageView's imageView.image to the file, it is not displaying. Here is my code: (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; NSData *imageData = UIImagePNGRepresentation(image); // Create a file name for the image NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setTimeStyle:NSDateFormatterShortStyle]; [dateFormatter setDateStyle:NSDateFormatterShortStyle]; NSString *imageName = [NSString stringWithFormat:@"photo-%@.png", [dateFormatter stringFromDate:[NSDate date]]]; [dateFormatter release]; // Find the path to the documents directory NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString *fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // Write out the data. [imageData writeToFile:fullPathToFile atomically:NO]; // Set the managedObject's imageLocation attribute and save the managed object context [self.managedObject setValue:fullPathToFile forKey:@"imageLocation"]; NSError *error = nil; [[self.managedObject managedObjectContext] save:&error]; [self dismissModalViewControllerAnimated:YES]; } Then here is how I try to load it: self.imageView.backgroundColor = [UIColor lightGrayColor]; self.imageView.frame = CGRectMake(10, 10, 72, 72); if ([self.managedObject valueForKey:@"imageLocation"] != nil) { NSLog(@"Trying to load the imageView with: %@", [self.managedObject valueForKey:@"imageLocation"]); UIImage *image = [[UIImage alloc] initWithContentsOfFile:[self.managedObject valueForKey:@"imageLocation"]]; self.imageView.image = image; } else { self.imageView.image = [UIImage imageNamed:@"no_picture_taken.png"]; } I get the message that it's trying to load the imageView in the debugger, but the image is never displayed in the imageView. Can anyone tell me what I've got wrong here? Thanks a bunch.

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  • CGContextDrawPDFPage doesn't seem to persist in CGContext

    - by erichf
    I am trying to access the pixels of a CGContext written to with a PDF, but the bitmap buffer doesn't seem to update. Any help would be appreciated: //Get the reference to our current page pageRef = CGPDFDocumentGetPage(docRef, iCurrentPage); //Start with a media crop, but see if we can shrink to smaller crop CGRect pdfRect1 = CGRectIntegral(CGPDFPageGetBoxRect(pageRef, kCGPDFMediaBox)); CGRect r1 = CGRectIntegral(CGPDFPageGetBoxRect(pageRef, kCGPDFCropBox)); if (!CGRectIsEmpty(r1)) pdfRect1 = r1; int wide = pdfRect1.size.width + pdfRect1.origin.x; int high = pdfRect1.size.height + pdfRect1.origin.y; CGContextRef ctxBuffer = NULL; CGColorSpaceRef colorSpace; UInt8* bitmapData; int bitmapByteCount; int bitmapBytesPerRow; bitmapBytesPerRow = (wide * 4); bitmapByteCount = (bitmapBytesPerRow * high); colorSpace = CGColorSpaceCreateDeviceRGB(); bitmapData = malloc( bitmapByteCount ); if (bitmapData == NULL) { DebugLog (@"Memory not allocated!"); return; } ctxBuffer = CGBitmapContextCreate (bitmapData, wide, high, 8, // bits per component bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); // if (ctxBuffer== NULL) { free (bitmapData); DebugLog (@"Context not created!"); return; } CGColorSpaceRelease( colorSpace ); //White out the current context CGContextSetRGBFillColor(ctxBuffer, 1.0, 1.0, 1.0, 1.0); CGContextFillRect(ctxBuffer, CGContextGetClipBoundingBox(ctxBuffer)); CGContextDrawPDFPage(ctxBuffer, pageRef); //!!!This displays just fine to the context passed in from - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx. That is, I can see the PDf page rendered, so we know ctxBuffer was created correctly //However, if I view bitmapData in memory, it only shows as 0xFF (or whatever fill color I use) CGImageRef img = CGBitmapContextCreateImage(ctxBuffer); CGContextDrawImage(ctx, tiledLayer.frame, img); void *data = CGBitmapContextGetData (ctx); for (int i = 0; i < wide; i++) { for (int j = 0; j < high; j++) { //All of the bytes show as 0xFF (or whatever fill color I test with)?! int byteIndex = (j * 4) + i * 4; UInt8 red = bitmapData[byteIndex]; UInt8 green = bitmapData[byteIndex + 1]; UInt8 blue = bitmapData[byteIndex + 2]; UInt8 alpha = m_PixelBuf[byteIndex + 3]; } } I have also tried using CGDataProviderCopyData(CGImageGetDataProvider(img)) & CFDataGetBytePtr, but the results are the same?

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  • UIDatePicker locale does nothing?

    - by morticae
    I'm creating a UIDatePicker programmatically, and setting its locale with the following code: datePicker.locale = [[[NSLocale alloc] initWithLocaleIdentifier:@"es_ES"] autorelease]; The datepicker still appears in English (or whatever language I've set the phone to). Anyone have any idea why this does nothing, or how to fix it?

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  • STORE KIT - Cannot connect to iTunes Store

    - by dassenno
    Hi, this is my situation: a) I have an app of which i want to add in app purchase. I created an update version of the app. I uploaded a binary and rejected. b) On the provisioning portal i created an app-id with unique id ( not wildchard * ) like: com.mycompanyname.myappintheoryblablabla c) I created a new provisioning profile based on the above app-id d) i installed via xcode the prov profile on the development device and set in the app this profile in the field "code signing identity" e) On itunes connect i created 2 item for the in app purchase and set ad "clear for sale" f) in the application code i implemened the basic calls taken from the Apple sample what i am getting is ( as stated in the subject ) CANNOT CONNECT TO ITUNES STORE. Any clue? Can anyone help me? Regards

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  • Moving a point along a vector

    - by Chris
    Hello- I have a point defined by x,y and a vector defined by heading, speed. I am attempting to move the point x,y along this vector, at a distance of 'speed'. Below is the code I am currently using: self.x += self.speed * cos(self.heading); self.y += self.speed * sin(self.heading); Heading can be any angle in a full circle - 0 to 2p (0-360 degrees). The problem is the above code: Only moves along the x or y axis when angle is 0-270 for example, when the avatar is facing the top-right corner (45 degrees relative), it moves straight up. Does not move at all when angle is 270-360 heading, speed, X and Y are all doubles, and heading is reported by the user touching a direction-pad in the lower corner. I know the heading is correct because the avatar rotates to the correct direction, it is just the actual movement I am having problems with. Thanks for any help - Chris

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  • Changing email of a contact in address book

    - by David
    Hey guys, I want to change the email of a contact in address book. my code is as follow. but somehow it doesnt work. do you know why? - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { CFErrorRef anError = NULL; ABMultiValueRef email = ABMultiValueCreateMutable(kABMultiStringPropertyType); NSString *personEmail = [conversationHistory getReceiver]; ABRecordSetValue(person, kABPersonEmailProperty, email, &anError); CFRelease(email); [self dismissModalViewControllerAnimated:YES]; return NO; }

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  • How do I make UIWebView show a pdf file from its own app?

    - by Aakburns
    I really need to make a UIWebView open up a specific PDF document that is in my project directory. I can't seem to find any tutorials on this. I found one, but the author was not specific about some of the code. I have to assume it's got to be quite a simple bit of code. Can someone help me code UIWebView to load a PDF? Thanks.

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  • Groupted table view cells not loading.

    - by Tejaswi Yerukalapudi
    Hi, I'm working on creating a grouped table view. The data is being loaded alright, but in the grouped view there are a lot of white empty spaces. They get populated after I scroll up and down a few times. Help? Here's my getCellForRowIndexAtPath method: static NSString *Id= @"CustomDiagChargeID"; CustomCellDiagCharges *cell = (CustomCellDiagCharges *)[tableView dequeueReusableCellWithIdentifier:Id]; if(cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"CustomCellDiagCharges" owner:self options:nil]; for (id oneObject in nib) { if([oneObject isKindOfClass:[CustomCellDiagCharges class]]) cell = (CustomCellDiagCharges *) oneObject; } } NSUInteger row = [indexPath row]; DiagDetails *rowData = [preferences getDiagElementAt:indexPath.section row:row]; cell.code.text = rowData.ICD9Code; cell.desc.text = rowData.ICD9Desc; return cell; Thanks, Teja.

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  • How do I use sqlite3 PRAGMA user_version in Objective-c?

    - by mobibob
    I am trying to check the user_version of the sqlite DB. I have an admin tool to bump the version, but I don't understand the syntax of the pragma statement. I am expecting to test the value in an if-statement. Can someone provide a code sample? When I embed the pragma statement in my objective-c code, the compiler throws an error.

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  • Core Data NSPredicate for relationships.

    - by Mugunth Kumar
    My object graph is simple. I've a feedentry object that stores info about RSS feeds and a relationship called Tag that links to "TagValues" object. Both the relation (to and inverse) are to-many. i.e, a feed can have multiple tags and a tag can be associated to multiple feeds. I referred to http://stackoverflow.com/questions/844162/how-to-do-core-data-queries-through-a-relationship and created a NSFetchRequest. But when fetch data, I get an exception stating, NSInvalidArgumentException unimplemented SQL generation for predicate What should I do? I'm a newbie to core data :( I know I've done something terribly wrong... Please help... Thanks -- NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"FeedEntry" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"authorname" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSEntityDescription *tagEntity = [NSEntityDescription entityForName:@"TagValues" inManagedObjectContext:self.managedObjectContext]; NSPredicate *tagPredicate = [NSPredicate predicateWithFormat:@"tagName LIKE[c] 'nyt'"]; NSFetchRequest *tagRequest = [[NSFetchRequest alloc] init]; [tagRequest setEntity:tagEntity]; [tagRequest setPredicate:tagPredicate]; NSError *error = nil; NSArray* predicates = [self.managedObjectContext executeFetchRequest:tagRequest error:&error]; TagValues *tv = (TagValues*) [predicates objectAtIndex:0]; NSLog(tv.tagName); // it is nyt here... NSPredicate *predicate = [NSPredicate predicateWithFormat:@"tag IN %@", predicates]; [fetchRequest setPredicate:predicate]; // Edit the section name key path and cache name if appropriate. // nil for section name key path means "no sections". NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; --

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  • Animate move and scale of image UIButton

    - by Sam V
    I want it to be animated so I'm using [UIView beginAnimations] I've tried animating using button.imageView.frame (with image set as imageView) but it only animates the position, the image doesn't get scaled down at all. using hateButton.frame (when image is set as backgroundImage), the backgroundImage gets scaled down but it's not animated. How do I animate-scale a UIButton image?

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  • UIButton disappears inside selected UITableViewCell

    - by Mike
    I have a table, I have cellForRowAtIndexPath delegate for it and I have instance of UITableViewCell being created inside that method, which I return. Somewhere in cellForRowAtIndexPath I also add UIButton to cell.contentView of that cell. It all works fine, until I select that cell with button in it. The cell changes color to blue (which is ok), uibutton changes its color to blue too. Now, if I click on that UIButton inside selected cell, it just disappears! Wow, that's weird, how do I fix it? I want UIButton inside selected cell to stay, when I click it.

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  • Allowing interaction with a UIView under another UIView

    - by delany
    Is there a simple way of allowing interaction with a button in a UIView that lies under another UIView - where there are no actual objects from the top UIView on top of the button? For instance, at the moment I have a UIView (A) with an object at the top and an object at the bottom of the screen and nothing in the middle. This sits on top of another UIView that has buttons in the middle (B). However, I cannot seem to interact with the buttons in the middle of B. I can see the buttons in B - I've set the background of A to clearColor - but the buttons in B do not seem to receive touches despite the fact that there are no objects from A actually on top of those buttons. EDIT - I still want to be able to interact with the objects in the top UIView Surely there is a simple way of doing this? Many thanks, D

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  • Reset or clear the UIView from UILabels

    - by Nicsoft
    Hello, I have created an UIView on which I have a number of labels and I'm also drawing some lines in the same UIView. Sometimes I update the lines that I'm drawing. Now, the problem I am having is that when I update the lines, they get drawn according to my wish. But the labels are overwriting themselves. This shouldn't have been a problem if it wasn't for that the position is changed about 1 pixel and that makes the text go blurry. I don't know how to remove the labels before they are redrawn. I do remove the labels from the superview and add them back when drawRect is called, but the SetNeedDisplay doesn't clear the screen before the graphic is updated, I guess (I think I read that SetNeedsDisplay/drawRect doesn't clear the screen, just updating the content. Couldn't find the text now while searching)? What is the pattern to use here, should I create a retangle with the size of the screen (or the area where the labels are) and fill it with the background colour, or is there any other way to clear or reset the UIView (I don't want to release and create the UIView again). The view is created in IB and associated with a custom UIView. In IB I add some buttons and other static labels. The above labels and graphics is created programatically. Any comments would be helpful! Thanks in advance!

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  • How can I push a new view controller onto a different nav controllers stack and switch to it?

    - by Derek
    I have a Tab Bar Controller created in Interface Builder Within the Tab Bar are 4 Navigation Controllers. Each controller functions separately and perfectly (yay!) What I need to be able to do is a push a view controller onto a different nav controllers stack and switch the focus onto the appropriate tab bar item (so that the user moves sideways (to a different tab) and up (to a new view) at the same time). This is my first time working with a tab bar controller, and while it's been simple to this point, figuring this out is giving me fits. Any tips you can toss my way would be much appreciated.

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  • MKMapView refresh after pin moves

    - by slatvick
    A custom AnnotationView is updated with new coordinates. But the problem is that it visually updates only after some manipulations with MKMapView, e.g. zooming or moving. What should I do to manually update visual position on a map? PS. I've tried to change region to current map's region. But it does change zoom. It's strange. [mapView setRegion:[mapView region] animated:YES];

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  • How to properly use glDiscardFramebufferEXT

    - by Rafael Spring
    This question relates to the OpenGL ES 2.0 Extension EXT_discard_framebuffer. It is unclear to me which cases justify the use of this extension. If I call glDiscardFramebufferEXT() and it puts the specified attachable images in an undefined state this means that either: - I don't care about the content anymore since it has been used with glReadPixels() already, - I don't care about the content anymore since it has been used with glCopyTexSubImage() already, - I shouldn't have made the render in the first place. Clearly, only the 1st two cases make sense or are there other cases in which glDiscardFramebufferEXT() is useful? If yes, which are these cases?

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  • Is it possible to reset NSURLConnection after providing credentials?

    - by John
    I am calling a REST service that requires basic auth and I respond to the didReceiveAuthenticationChallenge delegate OK NSURLCredential *credential = [[NSURLCredential alloc] initWithUser:self.user password:self.password persistence:NSURLCredentialPersistenceForSession]; [[challenge sender] useCredential:credential forAuthenticationChallenge:challenge]; [credential release]; The Credentials are valid for the Session but I would like for my App to be able to switch between servers and therefore need to "reset" the Session so it asks again for a challenge. I can of course try the option of not storing the credentials for the Session and supply them for each call but this does not seem like a good idea. Any ideas would be appreciated!

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  • How to add a Tab Bar to an existing view controller, without XIB

    - by Andre
    Hi, I'm trying to avoid using Interface Builder as much as possible. At the moment I have the view controller created via code and change views via code as well. I now need one of the steps to send the app into a new view with a tab bar, that will allow me to change views as well. Ideally, what I'd do is tell the current view controller to add a Tab Bar to the bottom, but I'm not sure if that's doable, so I might have to swap the UIViewController with a UITabBarController? Any help will be appreciated. Cheers, Andre

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  • Zoom to fit region for all annotations - ending up zooming in between annotations

    - by Krismutt
    Hey everybody!! I have a problem with fitting all my annotations to the screen... sometimes it shows all annotations, but some other times the app is zooming in between the two annotations so that none of them are visible... I want the app to always fit the region to the annotations and not to zoom in between them... what do I do wrong? if ([mapView.annotations count] == 2) { CLLocationCoordinate2D SouthWest = location; CLLocationCoordinate2D NorthEast = savedPosition; NorthEast.latitude = MAX(NorthEast.latitude, savedPosition.latitude); NorthEast.longitude = MAX(NorthEast.longitude, savedPosition.longitude); SouthWest.latitude = MIN(SouthWest.latitude, location.latitude); SouthWest.longitude = MIN(SouthWest.longitude, location.longitude); CLLocation *locSouthWest = [[CLLocation alloc] initWithLatitude:SouthWest.latitude longitude:SouthWest.longitude]; CLLocation *locNorthEast = [[CLLocation alloc] initWithLatitude:NorthEast.latitude longitude:NorthEast.longitude]; CLLocationDistance meter = [locSouthWest distanceFromLocation:locNorthEast]; MKCoordinateRegion region; region.span.latitudeDelta = meter / 111319.5; region.span.longitudeDelta = 0.0; region.center.latitude = (SouthWest.latitude + NorthEast.latitude) / 2.0; region.center.longitude = (SouthWest.longitude + NorthEast.longitude) / 2.0; region = [mapView regionThatFits:region]; [mapView setRegion:region animated:YES]; [locSouthWest release]; [locNorthEast release]; } Any ideas? NEW CODE (by Satya) -(void)zoomToFitMapAnnotations:(MKMapView*)mapview{ if([mapview.annotations count] == 0) return; CLLocationCoordinate2D topLeftCoord; topLeftCoord.latitude = -90; topLeftCoord.longitude = 180; CLLocationCoordinate2D bottomRightCoord; bottomRightCoord.latitude = 90; bottomRightCoord.longitude = -180; for(FSMapAnnotation* annotation in mapView.annotations) { topLeftCoord.longitude = fmin(topLeftCoord.longitude, location.longitude); topLeftCoord.latitude = fmax(topLeftCoord.latitude, location.latitude); bottomRightCoord.longitude = fmax(bottomRightCoord.longitude, savedPosition.longitude); bottomRightCoord.latitude = fmin(bottomRightCoord.latitude, savedPosition.latitude); } MKCoordinateRegion region; region.center.latitude = topLeftCoord.latitude - (topLeftCoord.latitude - bottomRightCoord.latitude) * 0.5; region.center.longitude = topLeftCoord.longitude + (bottomRightCoord.longitude - topLeftCoord.longitude) * 0.5; region.span.latitudeDelta = fabs(topLeftCoord.latitude - bottomRightCoord.latitude) * 1.1; // Add a little extra space on the sides region.span.longitudeDelta = fabs(bottomRightCoord.longitude - topLeftCoord.longitude) * 1.1; // Add a little extra space on the sides region = [mapView regionThatFits:region]; [mapView setRegion:region animated:YES]; } Can't get it to work... FSMapAnnoation is undeclared... how do I fix this?

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  • Custom MKPinAnnotation callout bubble similar to default callout bubble

    - by Sijo
    i want to create a custom callout bubble on MKMapView. But i want to create the call out bubble in the same manner of default bubble. So how to create a View look like annotaion in this image I want a custom custom view which look like "Parked Location" annotaion in the following image. with custom width, height etc. P I am not able to add required details in Default bubble. Thats why am creating custom bubble. Plz help me..thanks..

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