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  • Corrupted image if variable is not static

    - by Jaka Jancar
    I'm doing the following: static GLfloat vertices[3][3] = { {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0} }; glColor4ub(255, 0, 0, 255); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); glDrawArrays(GL_TRIANGLES, 0, 9); glDisableClientState(GL_VERTEX_ARRAY); This works ok: However, if I remove static from vertices and therefore re-create the data on the stack on each rendering, I get the following: This happens both on the simulator and on the device. Should I be keeping the variables around after I call glDrawArrays?

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  • strange memory error when deleting object from Core Data

    - by llloydxmas
    I have an application that downloads an xml file, parses the file, and creates core data objects while doing so. In the parse code I have a function called 'emptydatacontext' that removes all items from Core Data before creating replacements from the xml file. This method looks like this: -(void) emptyDataContext { NSMutableArray* mutableFetchResults = [CoreDataHelper getObjectsFromContext:@"Condition" :@"road" :NO :managedObjectContext]; NSFetchRequest * allCon = [[NSFetchRequest alloc] init]; [allCon setEntity:[NSEntityDescription entityForName:@"Condition" inManagedObjectContext:managedObjectContext]]; NSError * error = nil; NSArray * conditions = [managedObjectContext executeFetchRequest:allCon error:&error]; [allCon release]; for (NSManagedObject * condition in conditions) { [managedObjectContext deleteObject:condition]; } } The first time this runs it deletes all objects and functions as it should - creating new objects from the xml file. I created a 'update' button that starts the exact same process of retrieving the file the preceeding as it did the first time. All is well until its time to delete the core data objects again. This 'deleteObject' call creates a "EXC_BAD_ACCESS" error each time. This only happens on the second time through. See this image for the debugger window as it appears when walking through the deletion FOR loop on the second iteration. Conditions is the fetched array of 7 objects with the objects below. Condition should be an individual condition. link text As you can see 'condition' does not match any of the objects in the 'conditions' array. I'm sure this is why I'm getting the memory access errors. Just not sure why this fetch (or the FOR) is returning a wrong reference. All the code that successfully performes this function on the first iteration is used in the second but with very different results. Thanks in advance for the help!

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  • problem in adding image to the UIButton.

    - by monish
    Hi friends, I got an another problem in my application and I am wasting so much of time on that. Does pls anyone can help with this problem. Actually I had an Event and I should give rating for that event for that I wrote the code as: In CellForRowAtIndexPath......I had the code as: - (UITableViewCell *)tableView:(UITableView *)tv cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"MasterViewIdentifier"]; //UITableViewCell *cell = nil; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"MasterViewIdentifier"] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; UIView* elementView = [[UIView alloc] initWithFrame:CGRectMake(20,170,320,280)]; elementView.tag = 0; elementView.backgroundColor=[UIColor clearColor]; [cell.contentView addSubview:elementView]; [elementView release]; } UIView* elementView = [cell.contentView viewWithTag:0]; elementView.backgroundColor=[UIColor clearColor]; for(UIView* subView in elementView.subviews) { [subView removeFromSuperview]; } if(indexPath.section == 8) { UIImage *whiteImg = [UIImage imageNamed:@"white_star.png"] ; UIImage *yellowImg = [UIImage imageNamed:@"yellow_Star.png"] ; UIButton *button1 = [[UIButton alloc]initWithFrame:CGRectMake(159, 15, 25, 20)]; [button1 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button1.tag = 1; UIButton *button2 = [[UIButton alloc]initWithFrame:CGRectMake(185, 15, 25, 20)]; [button2 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button2.tag = 2; UIButton *button3 = [[UIButton alloc]initWithFrame:CGRectMake(211, 15, 25, 20)]; [button3 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button3.tag = 3; UIButton *button4 = [[UIButton alloc]initWithFrame:CGRectMake(237, 15, 25, 20)]; [button4 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button4.tag = 4; UIButton *button5 = [[UIButton alloc]initWithFrame:CGRectMake(263, 15, 25, 20)]; [button5 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button5.tag = 5; if(event.eventRatings == 1) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button3 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 2) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 3) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 4) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button4 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 5) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button4 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button5 setBackgroundImage:yellowImg forState:UIControlStateNormal]; } else { [button1 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button2 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button3 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } [elementView addSubview:button1]; [button1 release]; [elementView addSubview:button2]; [button2 release]; [elementView addSubview:button3]; [button3 release]; [elementView addSubview:button4]; [button4 release]; [elementView addSubview:button5]; [button5 release]; if(isRightButton == YES) { button1.enabled = NO; button2.enabled = NO; button3.enabled = NO; button4.enabled = NO; button5.enabled = NO; } else if(isRightButton == NO) { button1.enabled = YES; button2.enabled = YES; button3.enabled = YES; button4.enabled = YES; button5.enabled = YES; } [elementView addSubview:ratingsTitleLabel]; cell.accessoryType = UITableViewCellAccessoryNone; } return cell; } And the action of the button is written as: -(void)buttonAction:(id)sender { rating = [sender tag]; printf("\n Ratig Value inside Button Action~~~~~~~~~~~~~~~~%d",rating); event.eventRatings = rating; [tableView reloadData]; } When I build the application in simlator of 3.1.2 O.S its working fine by displaying the star images. My porblem is when I build it in 3.1.2 O.S Device the images are not displaying.I checked the code for casesensitivity in file name and its gud but Im not gettig the images to display. Guys help me to solve this. Thank you, Monish Kumar.

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  • How can i see if dealloc is being called on a uikit object, or any object not created by myself

    - by Gyozo Kudor
    I think i have an UIImage that has a higher retain count than it should have and i am probably leaking memory. I use this image as a thumbnail, to set a custom background to a uibutton. So the uibutton is holding a reference to it and so do i. But instead of 2, the retainCount is 3. Do i have to create a custom UIImage derived class and override dealloc if I want to place a log message there and then change the class used from UIImage to my class, or is there an easier way. Thanks in advance.

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  • What is faster? Drawing or Compositing?

    - by mystify
    I make extensive use of -drawRect: to do some nice animations. A timer tries to fire 30 times per second with -setNeedsDisplay, but it feels like just 20 times. Also I can't use -setNeedsDisplayInRect: because the animation covers the entire thing. Would it help to take some of those drawing operations out of -drawRect: and move them to a subview? -drawRect has to do less then, but instead the OS will have more work with compositing views. Is there a rule of thumb which one is more worse? I remember from an apple text that they claimed Core Animation doesn't redraw during animation. So is that their secret of speed? Using subviews in animations?

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  • Changing the title of a MFMailComposeViewController

    - by Badescu Alexandru
    Although i know changing MFMailComposeViewController is fround upon, i'm taking a risk. I found some ideas such as [self presentModalViewController:controller animated:YES]; // Existing line [[[[controller viewControllers] lastObject] navigationItem] setTitle:@"SomethingElse"]; and [[[[(MFMailComposeViewController*)vc navigationBar] items] objectAtIndex:0] setTitle:@" SomethingElse"]; but the odd thing is that the title is "SomethingElse" for like 2 seconds and after that it returns to the subject that is set. I've tried other solutions as well but the same output. I am using SHK (ShareKit) to connect to social. Here is the code from showViewController : if ([vc respondsToSelector:@selector(modalPresentationStyle)]) vc.modalPresentationStyle = [SHK modalPresentationStyle]; if ([vc respondsToSelector:@selector(modalTransitionStyle)]) vc.modalTransitionStyle = [SHK modalTransitionStyle]; [topViewController presentModalViewController:vc animated:YES]; [[[[(MFMailComposeViewController*)vc navigationBar] items] objectAtIndex:0] setTitle:@" "]; [(UINavigationController *)vc navigationBar].barStyle = [(UINavigationController *)vc toolbar].barStyle = [SHK barStyle]; self.currentView = vc;

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  • UITableView scrolling for very large cells

    - by Mike
    I have UITableView with very large cells with lots of content (more than one screen height). I need to scroll UITableView to a certain position within those cells. I've found method scrollToRowAtIndexPath:atScrollPosition:animated: which works just fine if you got small cells (less than one screen), then you can just command UITableView to scroll, so the needed cell appears at the top of the screen (for example). But this doesn't help at all when you got very large cells. I need UITableView to scroll to a certain position within my large cell, something like scrollToRowAtIndexPath but what accepts pixel offset in addition to cell number. Someone got any ideas? Or maybe ready solution... Would appreciate any help.

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  • Problem adding UIBarButtonItems to a ToolBar

    - by Olivier de Jonge
    I have a UINavigationController with a UITableViewController in it. I want to show a ToolBar on the bottom with UIBarButtonItem's. The ToolBar is showing up, but the buttons won't appear. Anyone knows why? - (void)viewDidLoad { [super viewDidLoad]; [[self navigationItem] setTitle:@"Selections List"]; [[self navigationItem] setRightBarButtonItem:[[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addProjectSearch:)] autorelease]]; [[self navigationItem] setLeftBarButtonItem:[self editButtonItem]]; [[super tableView] setDataSource: self]; [[super tableView] setDelegate: self]; //Toolbar UIBarButtonItem * logoutButton = [[[UIBarButtonItem alloc] initWithTitle:@"Log out" style:UIBarButtonItemStylePlain target:self action:@selector(logOut:)]autorelease]; NSMutableArray * arr = [NSMutableArray arrayWithObjects:logoutButton, nil]; [[self navigationController] setToolbarHidden: NO animated:YES]; [[self navigationController] setToolbarItems:arr animated:YES]; }

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  • how to put the gps new cllocation co-ordinate to google map in objective-c.

    - by uttam
    i want to use the gps to update the user location on google map,i am using the following method. -didFailWithError and -didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation but how can i get the newlocation on the google map, because for that we want the latitude and longitude. and then put that in setregion method. pls tell me how i can we set the newlocation obtain from location manager to the google map

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  • How to achieve a hidden status bar using three20 framework

    - by Angelfilm Entertainment
    I'm using the TTThumbsViewController section of the three20 framework, and I have the status bar hidden throughout my application. When the user views the full size image, taps the screen(hiding the controls), when they tap again the controls reappear but the status bar is there too. I've searched through the whole library and been unable to isolate the section where this is happening. I'd love it if someone could point me in the right direction. Thanks, BB

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  • Save UIView's representation to file.

    - by fish potato
    What is the easiest way to save UIView's representation to file? My solution is, UIGraphicsBeginImageContext(someView.frame.size); [someView drawRect:someView.frame]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); NSString* pathToCreate = @"sample.png"; NSData *imageData = [NSData dataWithData:UIImagePNGRepresentation(image)]; [imageData writeToFile:pathToCreate atomically:YES]; but it seems tricky, and I think there must be more efficient way to do this.

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  • NSPredicate confusion. Ignoring spaces.

    - by Mr. McPepperNuts
    NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name contains [cd] %@", passdTextToSearchFor]; I have two entries in name: "Test One" and "Test Two." If I search for "test," I get 0 results. But if I search for "test one" or "test two" I get the proper result. The search is ignoring the space. In reality I want both results if the user searches for "test." Any ideas? I tried contain and like.

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  • Displaying very large images on the iPad

    - by Brodie4598
    I need to display some very large images on the iPad. The files are jpgs and are about 6700x2700 (maps). Is there any way around loading the entire image into memory? Currently I load it int a scroll view for zooming/panning. The images are stored locally on the device.

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  • Concept: Mapping irregular shapes (cartoons, sprites) to triangles in OpenGL ES

    - by Moshe
    I understand how mapping a triangle texture to a triangle works, but how do you map other things? I can't see myself mapping a circle onto a triangle. If it were a quad (square), I could see it happening, but why would a graphic not get warped on a triangle? EDIT: Bonus question: What are some good OpenGL ES tutorials online? Videos and articles count. (I've seen the Stanford University stuff on iTunes U and think it's excellent, but I want more.)

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  • Can't append space at end of NSString

    - by Sam V
    I have a UITextView in which I want the initial value to be "@username " (notice the space after the username). This way the user can start typing right away without having to tap space. So I do: textView.text = [NSString stringWithFormat:@"@%@ ", username]; But it seems like it's impossible to have an NSString ending with a space (it always gets stripped out). Am I correct? Is there any workaround for this?

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  • OpenGL ES displaying HUD display Text can't be colored black on top of textured 3D objects

    - by ivanceras
    This is a follow-up of this question on here http://iphonedevelopment.blogspot.com/2010/02/drawing-hud-display-in-opengl-es.html It tackles on the HUD (heads up display) which is based on this tutorial http://stackoverflow.com/questions/2681102/opengl-es-displaying-hud-display-has-no-color-on-top-of-textured-3d-objects I wanted to set the "Text" in color BLACK, but it is more complicated than what I thought. Setting it to some other color other than black "glColor4f(0.0, 0.0, 0.0, 1.0);" is just fine. I assume that the culprit must be in the Blending function "glBlendFunc (GL_ONE, GL_ONE);" I experimented a lot of combinations with no luck. Has anyone experimented on this one on top of textured 3D in the backgrounds working?

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  • How can I move the clear button in a UITextField?

    - by Jake
    For some reason, when I add a UITextfield as a subview of the contentview of a tablecell, the clearbutton does not align with the text typed in the field, and appears a bit underneath it. Is there any way I can move the text of the clearbutton to stop this from happening? Thanks for any help,

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  • App is crashing as soon as UITableView gets reloaded

    - by OhhMee
    Hello, I'm developing an app where TableView needs to reload as soon as the login process gets completed. The app crashes with error EXC_BAD_ACCESS when the table data gets reloaded. It doesn't crash when I remove all case instances except case 0: What could be the reason behind it? Here's the code: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(loginDone:) name:@"loginDone" object:nil]; statTableView.backgroundColor = [UIColor clearColor]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section { return 6; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } // Configure the cell. switch (indexPath.row) { case 0 : cell.textLabel.text = @"Foo:"; NSLog(@"%@", data7); UILabel *myLabel2 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel2.text = (@"%@", data7); myLabel2.textColor = [UIColor blackColor]; myLabel2.backgroundColor = [UIColor whiteColor]; myLabel2.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel2]; break; case 1: cell.textLabel.text = @"Foo: "; UILabel *myLabel4 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel4.text = (@"%@", data11); myLabel4.textColor = [UIColor blackColor]; myLabel4.backgroundColor = [UIColor whiteColor]; myLabel4.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel4]; break; case 2: cell.textLabel.text = @"Foo: "; UILabel *myLabel8 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel8.text = (@"%@", data3); myLabel8.textColor = [UIColor blackColor]; myLabel8.backgroundColor = [UIColor whiteColor]; myLabel8.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel8]; break; case 3: cell.textLabel.text = @"Foo: "; UILabel *myLabel10 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel10.text = [NSString stringWithFormat:@"%@", data4]; if ([data4 isEqualToString:@"0"]) { myLabel10.text = @"None"; } myLabel10.textColor = [UIColor blackColor]; myLabel10.backgroundColor = [UIColor whiteColor]; myLabel10.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel10]; break; case 4: cell.textLabel.text = @"Foo: "; UILabel *myLabel12 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 20, 30)]; myLabel12.text = [NSString stringWithFormat:@"%@", data5]; myLabel12.textColor = [UIColor blackColor]; if ([data5 isEqualToString:@"Foo"]) { myLabel12.textColor = [UIColor redColor]; myLabel12.text = @"Nil"; } myLabel12.backgroundColor = [UIColor whiteColor]; myLabel12.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel12]; break; case 5: cell.textLabel.text = @"Foo: "; UILabel *myLabel14 = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 50, 30)]; if ([data6 isEqualToString:@"Foo"]) { myLabel14.textColor = [UIColor colorWithRed:(0/255.f) green:(100/255.f) blue:(0/255.f) alpha:1.0]; myLabel14.text = @"No Dues"; } else { myLabel14.text = [NSString stringWithFormat:@"%@", data6]; myLabel14.textColor = [UIColor redColor]; } myLabel14.backgroundColor = [UIColor whiteColor]; myLabel14.font = [UIFont fontWithName:@"Trebuchet MS" size:14]; [cell.contentView addSubview:myLabel14]; break; /* [myLabel2 release]; [myLabel4 release]; [myLabel8 release]; [myLabel10 release]; [myLabel12 release]; [myLabel14 release]; */ } return cell; }

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  • My Thread Programs Crash

    - by zp26
    I have a problem with threads objectiveC. The line of code below contains the recv block the program waiting for a datum. My intention is to launch a thread parallel to the program so that this statement does not block any application. I put this code in my program but when active switch the program crashes. Enter the code. -(IBAction)Chat{ if(switchChat.on){ buttonInvio.enabled = TRUE; fieldInvio.enabled = TRUE; [NSThread detachNewThreadSelector:@selector(riceviDatiServer) toTarget:self withObject:nil]; } else { buttonInvio.enabled = FALSE; fieldInvio.enabled = FALSE; } -(void)riceviDatiServer{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; int ricevuti; NSString *datiRicevuti; ricevuti = recv(temp, &datiRicevuti, datiRicevuti.length, 0); labelRicezione.text = [[NSString alloc] initWithFormat:@"%s.... %d", datiRicevuti, ricevuti]; [pool release]; }

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  • Core-Plot graph in a UIViewController

    - by Kenneth
    Hi guys, im trying to put a Coreplot graph in a UIView. Some questions, should i do it in XIB? or should i do it programmically ? If so how should i write the codes? etc. I actually have two Classes. one called GraphView which is supposed to hold the Coreplot graph. Another called CorePlotViewController. Thx for looking guys.

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  • Does this have to be released?

    - by NextRev
    I've done a lot of research on when it's correct to release things, but it's all confusing to me. I think sometimes the Leaks program is off. Anyway... background is a UIImageView background.image = [UIImage imageNamed:@"greenbackground.png"]; Do I have to release background? I never alloced it and it's not set as a property, so I'm thinking no.

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