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  • posix pthreads in c

    - by Codenotguru
    Iam new to c programming and needs some help. long *taskids[NUM_THREADS]; for(t=0; t<NUM_THREADS; t++) { taskids[t] = (long *) malloc(sizeof(long)); *taskids[t] = t; printf("Creating thread %ld\n", t); rc = pthread_create(&threads[t], NULL, PrintHello, (void *) taskids[t]); ... } This code fragment demonstrates how to pass a simple integer to each thread. The calling thread uses a unique data structure for each thread, insuring that each thread's argument remains intact throughout the program. Iam not able to understand how this is happening can somebody explain it??

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  • Customize ToolStripMenuItem

    - by Lu Lu
    Hello everyone, I want to customize ToolStripMenuItem by overriding OnPaint function. This is a MyToolStripMenuItem: public class MyToolStripMenuItem : ToolStripMenuItem { public MyToolStripMenuItem() :base() { } public MyToolStripMenuItem(string t) :base(t) { } protected override void OnPaint(PaintEventArgs e) { Graphics g = e.Graphics; Rectangle r = this.Bounds; g.FillRectangle(Brushes.Blue, r); g.DrawString(this.Text, this.Font, Brushes.Red, r); } } In my code, I will fill a blue color in item's bound. Now, I will create a list of items on menustrip: MyToolStripMenuItem1 |___MyToolStripMenuItem2 |___MyToolStripMenuItem3 I don't know why MyToolStripMenuItem3 don't have a blue background. This is my source code: http://www.mediafire.com/?2qhmjzzfzzn Please help me. Thanks.

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  • How to make the subview in a UIScrollView to refresh when we zoom it?

    - by wolverine
    I have subclassed UIView object inside a uiscrollview which displays a pdf page. I can zoom that page. But when I do so, the inside view is zoomed and is getting blurred. I understood that the inner view shud be refreshed and i called setNeedsDisplay. But no change have happened and its the same even now. Below is the code for drawRect for the subclassed uiview. - (void)drawRect:(CGRect)rect { if(document)//the pdf document object { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSaveGState(ctx); CGContextTranslateCTM(ctx, 0.00, [self bounds].size.height); NSLog(@"%f",[self bounds].size.height); CGContextScaleCTM(ctx, 1.0, -1.0); CGContextConcatCTM(ctx, CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, [self bounds], 0, true)); CGContextDrawPDFPage(ctx, page); CGContextRestoreGState(ctx); } }

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  • How do i import AWT?

    - by David
    Im teaching myself java and the book i'm looking at just got around to explaining AWT. here is my source code: java.awt.* class obj { public static void main (String[]arg) { Point blank; blank = new Point (3,4) ; int x = blank.x ; System.out.prinln (x) ; } } here is the error i get while trying to compile it: obj.java:1: 'class' or 'interface' expected java.awt.* ^ 1 error What did i do wrong? / whats going wrong here?

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  • Will dbCommand.Close() close the connection as well?

    - by J.W.
    I have the following ado.net code, if I already use using to wrap my DBCommand, do I have to close the underneath connection explicitly? Thanks, public static void ExecuteSQL(int Id) { Database db; const string sqlCommand = "Stored Procedure Name"; try { db = DatabaseFactory.CreateDatabase(); using (DbCommand dbCommand = db.GetStoredProcCommand(sqlCommand)) { db.AddInParameter(dbCommand, "p_Id", DbType.Int32, Id); db.ExecuteNonQuery(dbCommand); **//do I have to close connection explicitely here??** if (dbCommand.Connection.State != ConnectionState.Closed) { dbCommand.Connection.Close(); } dbCommand.Connection.Dispose(); } } catch (Exception ex) { Logger.Log.Error(ex.StackTrace, ex); throw; } }

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  • RadControl DateTimePicker Selecting new time doesn't remove highlight from previous selection

    - by Jason Beck
    This is not browser specific - the behavior exists in Firefox and IE. The RadControl is being used within a User Control in a SiteFinity site. Very little customization has been done to the control. <telerik:RadDateTimePicker ID="RadDateTimePicker1" runat="server" MinDate="2010/1/1" Width="250px"> <ClientEvents></ClientEvents> <TimeView starttime="08:00:00" endtime="20:00:00" interval="02:00:00"></TimeView> <DateInput runat="server" ID="DateInput"></DateInput> </telerik:RadDateTimePicker> protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { RadDateTimePicker1.MinDate = DateTime.Now; } }

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  • How can I make the Telerik progress bar work?

    - by Darien Fawkes
    I have a Telerik progress bar in my project: <telerik:RadProgressManager ID="RadProgressManager" Runat="server" /> <telerik:RadProgressArea ID="RadProgressArea" Runat="server"></telerik:RadProgressArea> <asp:button id="Button1" runat="server" text="Submit" /> On button click I try to run this method: private void MethodWhichUpdatesTheProgressContext(UploadedFile file, int countFile) { const int total = 100; RadProgressContext ProgressContex = RadProgressContext.Current; ProgressContex.SecondaryTotal = "100"; for (int i = 0; i < total; i++) { ProgressContex.CurrentOperationText = "Uploading zip file percentage " + i.ToString(); if (!Response.IsClientConnected) { break; } System.Threading.Thread.Sleep(100); } } Project builds without any errors but progress doesn't change. How do I properly fire the progress bar animation? If I put this progress bar on control, it can effect this?

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  • WPF Error when implementing Login.xaml

    - by LnDCobra
    I am getting the following exception: "Nullable object must have a value" Everything was working when I was using StartupURI="MainWindow.xaml" but I wanted to implement a login screen so I changed this to Startup="Application_Startup" and then created the following method in App.xaml.cs: private void Application_Startup(object sender, StartupEventArgs e) { UpdateAccounts(); bool result = true; ///* LoginWindow login = new LoginWindow(); result = login.ShowDialog().Value; /* */ if (!result) { return; } MainWindow window = new MainWindow(); bool main = window.ShowDialog().Value; } Does anyone have any idea what is going on? Or any suggestions on what is the best practice for implementing login interface.

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  • WPF -- Event Threading, GUI updating question

    - by LSTayon
    I'm trying to send two events to the main window so that I can show some kind of animation that will let the user know that I'm updating the data. This is an ObservableCollection object so the OnPropertyChanged is immediately picked up by the bindings on the main window. The sleep is only in there so that the user can see the animation. However, the first OnPropetyChanged is never seen. I'm assuming this is because we're in a single thread here and the timer_Tick has to finish before the GUI updates. Any suggetions? In VB6 land we would use a DoEvents or a Form.Refresh. Thanks! private void timer_Tick(object sender, EventArgs e) { Loading = "Before: " + DateTime.Now.ToString(); OnPropertyChanged("Loading"); LoadData(); Thread.Sleep(1000); //Loading = Visibility.Hidden; Loading = "After: " + DateTime.Now.ToString(); OnPropertyChanged("Loading"); }

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  • SharedPreferences.onSharedPreferenceChangeListener not being called consistently

    - by synic
    I'm registering a preference change listener like this (in the onCreate() of my main activity): SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this); prefs.registerOnSharedPreferenceChangeListener( new SharedPreferences.OnSharedPreferenceChangeListener() { public void onSharedPreferenceChanged( SharedPreferences prefs, String key) { System.out.println(key); } }); The trouble is, the listener is not always called. It works for the first few times a preference is changed, and then it is no longer called until I uninstall and reinstall the app. No amount of restarting the application seems to fix it. I found a mailing list thread reporting the same problem, but no one really answered him. What am I doing wrong?

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  • Why does this only work sometimes? (UITextView resign first responder question)

    - by RexOnRoids
    When a user presses the "SEND"(return) button I want the keyboard to retract and do other stuff like send a message. But it only works SOMETIMES... Why does this code only work SOMETIMES? I need it to work all the time obviously, but it doesn't. - (void)textViewDidChange:(UITextView *)inTextView { NSString *text = myTextView.text; if ([text length] > 0 && [text characterAtIndex:[text length] -1] == '\n') { myTextView.text = [text substringToIndex:[text length] -1]; [myTextView resignFirstResponder]; [self sendMessage]; } }

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  • Pointer argument to boost python

    - by piotr
    What's the best way to make a function that has pointer as argument work with boost python? I see there are many possibilities for return values in the docs, but I don't know how to do it with arguments. void Tesuto::testp(std::string* s) { if (!s) cout << " NULL s" << endl; else cout << s << endl; } >>> t.testp(None) NULL s >>> >>> s='test' >>> t.testp(s) Traceback (most recent call last): File "<stdin>", line 1, in <module> Boost.Python.ArgumentError: Python argument types in Tesuto.testp(Tesuto, str) did not match C++ signature: testp(Tesuto {lvalue}, std::string*) >>>

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  • Embedding swank-clojure in java program

    - by user237417
    Based on the Embedding section of http://github.com/technomancy/swank-clojure, I'm using the following to test it out. Is there a better way to do this that doesn't use Compiler? Is there a way to programmatically stop swank? It seems start-repl takes control of the thread. What would be a good way to spawn off another thread for it and be able to kill that thread programatically. import clojure.lang.Compiler; import java.io.StringReader; public class Embed { public static void main(String[] args) throws Exception { final String startSwankScript = "(ns my-app\n" + " (:use [swank.swank :as swank]))\n" + "(swank/start-repl) "; Compiler.load(new StringReader(startSwankScript)); } } Any help much appreciated, hhh

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  • Using Regex.Replace() to replace text in a string

    - by aspdotnetuser
    Hi, I want to use Regex.Replace() to loop through a string containing words that are separated by '//' to check if any of the words match a string value which has been passed to the method. Here's my code at the moment: public void CheckText(string text) { //Check text entered by user string wordList = "word1//word2//word3 etc..."; string replaceString = "matched"; if (!string.IsNullOrEmpty(wordList)) { return Regex.Replace(text, wordList); //How do I implement this part? } } Please could someone help me with this? Any help/comments will be appreciated! Thanks,

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  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

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  • Using HTMLAgility Pack to Extract Links

    - by Soham
    Hi Folks, Consider this simplest piece of code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using HtmlAgilityPack; namespace WebScraper { class Program { static void Main(string[] args) { HtmlDocument doc = new HtmlDocument(); doc.LoadHtml("http://www.google.com"); foreach (HtmlNode link in doc.DocumentNode.SelectNodes("//a[@href]")) { } } } } This effectively doesnt do anything at all, and is copied/inspired from various other StackOverflow questions like this. When compiling this, there is a runtime error which says "Object reference not set to an instance of an object." highlighting the foreach line. I can't understand, why the environment has become irritable to this humble,innocent and useless piece of code. I would also like to know, does HTMLAgilityPack accept HTML classes as nodes?

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  • How to avoid encoding the key of request parameters being encoding

    - by fxp
    I'm trying to send a http request using WS.url() with a action receive a custom class parameter like public static void add(@Valid MyPage info) {...} There is a Map in MyPage @Required public Map<String, String> content = new HashMap<String, String>(); But When I try to send a request with WS.url().setParameter("info.content[name]","mynameis"); The action got no parameter and request's querystring convert info.content[name] into ...%5Bname%5D... I checked the WS.createQueryString and found it will encode all key and value. Any way to avoid that?

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  • What is purpuse of T4 Generator in T4toolbox

    - by Fred Yang
    I am using T4toolbox, I am confused what the generator is for. I can run the following public class Generator1 : Generator { protected override void RunCore() { Template1 t = new Template1(); t.Output.File = "t3.txt"; t.Render(); } } or I can run t4 script directly like the following. Template1 t = new Template1(); t.Output.File = "t3.txt"; t.Render(); But I can do the same using t4 script without generator as well. So I mean can do the same thing with two approach "script -- generator -- template" and "script -- template", am I missing something? Thanks

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  • Why is my toolbar not visible when in landscape mode?

    - by mr-sk
    My aim was to get the application functioning in both landscape and portrait mode, and all I could figure out to do it was this code below. The app was working fine in portrait, but when switched to landscape, the text wouldn't expand (to the right) to fill up the additional space. I made sure my springs/struts where set, and that the parents had "allowResizing" selected in IB. Here's what I've done instead: - (void) willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration: (NSTimeInterval)duration { UIInterfaceOrientation toInterfaceOrientation = self.interfaceOrientation; if (toInterfaceOrientation == UIInterfaceOrientationPortrait) { self.myView.frame = CGRectMake(0.0, 0.0, 320.0, 480.0); } else { self.myView.frame = CGRectMake(0.0, 0.0, 480.0, 256.0); } } Note that it looks just fine in portrait mode (toolbar appears): But the toolbar is gone in landscape mode: Any ideas?

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  • Different controllers with the same name in two different areas results in a routing conflict

    - by HackedByChinese
    I have two areas: ControlPanel and Patients. Both have a controller called ProblemsController that are similar in name only. The desired results would be routes that yield /controlpanel/problems = MyApp.Areas.ControlPanel.Controllers.ProblemsController and /patients/problems = MyApp.Areas.Patients.Controllers.ProblemsController. Each has routes configured like this: public override void RegisterArea(AreaRegistrationContext context) { context.MapRoute( "**Area Name Here**_default", "**Area Name Here**/{controller}/{action}/{id}", new { action = "Index", id = UrlParameter.Optional } ); } where **Area Name Here** is either ControlPanel or Patients. When I go to /patients/problems/create (for example), I get a 404 where the routing error says: A public action method 'create' was not found on controller 'MyApp.Areas.ControlPanel.Controllers.ProblemsController'. I'm not sure what I'm doing wrong.

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  • EXC_BAD_ACCESS due to PostNotification

    - by Sagar Mane
    Hello All, I am facing one issue regarding one module let me clear the flow for the same. I have one customized UITableviewCell. When I am getting some new information I am posting one notification [[NSNotificationCenter defaultCenter] postNotificationName:KGotSomething object:nil userInfo:message]; In view where I am maintaining the table I am initiating a customized cell - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { cell= [[CustomCell alloc] initWithFrame: reuseIdentifier:identifier document:doc]; return cell; } now in customcell.mm - (id)initWithFrame:(CGRect)frame reuseIdentifier:(NSString *)reuseIdentifier { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(GotSomething:) name:KGotSomething object:nil]; } and in dealloc - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self name:KGotSomething object:nil]; } Now my app crashes due to this notification and dealloc is never get called. Can you guys help me, how to get this working or anything I m doing wrong over here... Thanks, Sagar

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  • asp.net mvc maproute

    - by niao
    Greetings, I have a problem with link in mvc application. When I run it via Visual Studio it's ok. The link then is as follows: http://localhost:2566/ActivateClient/Activate/6543e2d6-707d-44ae-94eb-a75d27ea0d07 when I run it via IIS7 the link is as follows: http://localhost/ActivationService/ActivateClient/Activate/6543e2d6-707d-44ae-94eb-a75d27ea0d07 The default route is as follows: public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); } I assume I have to change this MapRoute, am I right? How to change it? ActivationService is my virtualDirectory in IIS. Can someone help me with this please?

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  • WPF DataGrid - Can't Use Mouse To Scroll Because Of Drag Drop

    - by OrPaz
    Hello, I am using a datagrid that is allowing to drag its rows. My problem is that when i try to scroll down on my grid using the mouse on the side scroller, i get the 'no enterance' sign that means that "drag and drop is not allowed here, dude...". How can i modify my drag and drop function to recognize that this is not a drag and drop action, but a scroll mouse action? private new void MouseMove(object sender, MouseEventArgs e) { if (e.LeftButton == MouseButtonState.Pressed) { Point currentPosition = e.GetPosition(GridUC); Object selectedItem = GridUC.SelectedItem; if (selectedItem == null) return; DragDropContainerObject ddObject = new DragDropContainerObject(typeof(Actor), selectedItem); DataGridRow container = (DataGridRow)GridUC.ItemContainerGenerator.ContainerFromItem(selectedItem); if (container != null) { DragDropEffects finalDropEffect = DragDrop.DoDragDrop(container, ddObject, DragDropEffects.Link); } } }

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  • java palindrome help

    - by jdbeverly87
    I'm creating a program that checks if a word or phrase is a palindrome. I have the actual "palindrome tester" figured out. What I'm stuck with is where and what to place in my code to have the console read out "Enter palindrome..." and then text. I've tried with IO but it doesnt work out right. Also, how do I create a loop to keep going? This code only allows one at a time `public class Palindrome { public static void main(String args[]) { String s=""; int i; int n=s.length(); String str=""; for(i=n-1;i>=0;i--) str=str+s.charAt(i); if(str.equals(s)) System.out.println(s+ " is a palindrome"); else System.out.println(s+ " is not a palindrome"); } }

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  • GridView_RowsDeleting event doesn't work

    - by iTayb
    I have a datagarid with a onrowdeleting="SellersGridView_RowsDeleting" switch. My method is: protected void SellersGridView_RowsDeleting(object sender, GridViewDeleteEventArgs e) { string seller = ((Label)SellersGridView.Rows[e.RowIndex].Cells[0].FindControl("TextBoxSeller")).Text; BookStore b = new BookStore(); b.LoadFromXML(Server.MapPath("list.xml")); string ISBN = Request.QueryString["ISBN"].ToString(); int ID = b.BooksList.FindIndex(x => x.ISBN == ISBN); Book myBook = b.BooksList[ID]; myBook.RemoveSeller(seller); Response.Redirect("editbook.aspx?ISBN=" + ISBN); } Well, it seems that when I try to delete anything - nothing happens. I tried to change the first line to Response.Redirect("foo") just to check if the event itself is fired, and it turns out that it doesn't. I can't get The reason. Here is my gridview control: http://pastebin.com/CKDAMECT Thank you very much!

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