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  • Is it OK to mixed NumberLong and normal integers in the same field in MongoDB?

    - by Nicholas Tolley Cottrell
    I have been using Morphia to persistent objects from Java. I have also been running some batch processes from the console. I just realised that some values are now stored as NumberLong and number as plain Javascript numbers. I have an index on this field. Everything seems to be ok, but if I query: {f: 100} from the console it still returns the object even if it actually contains {f: NumberLong(100)} Is this true of all the drivers? It is best practice to avoid NumberLong is I can fit the value inside 32-bit? Will I save a lot of data and index space if I convert all NumberLongs to basic numbers?

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  • Which class should store the lookup table?

    - by max
    The world contains agents at different locations, with only a single agent at any location. Each agent knows where he's at, but I also need to quickly check if there's an agent at a given location. Hence, I also maintain a map from locations to agents. I have a problem deciding where this map belongs to: class World, class Agent (as a class attribute) or elsewhere. In the following I put the lookup table, agent_locations, in class World. But now agents have to call world.update_agent_location every time they move. This is very annoying; what if I decide later to track other things about the agents, apart from their locations - would I need to add calls back to the world object all across the Agent code? class World: def __init__(self, n_agents): # ... self.agents = {} self.agent_locations = {} for id in range(n_agents): x, y = self.find_location() agent = Agent(self,x,y) self.agents.append(agent) self.agent_locations[x,y] = agent def update_agent_location(self, agent, x, y): del self.agent_locations[agent.x, agent.y] self.agent_locations[x, y] = agent def update(self): # next step in the simulation for agent in self.agents: agent.update() # next step for this agent # ... class Agent: def __init__(self, world, x, y): self.world = world self.x, self.y = x, y def move(self, x1, y1): self.world.update_agent_location(self, x1, y1) self.x, self.y = x1, y1 def update(): # find a good location that is not occupied and move there for x, y in self.valid_locations(): if not self.location_is_good(x, y): continue if self.world.agent_locations[x, y]: # location occupied continue self.move(x, y) I can instead put agent_locations in class Agent as a class attribute. But that only works when I have a single World object. If I later decide to instantiate multiple World objects, the lookup tables would need to be world-specific. I am sure there's a better solution... EDIT: I added a few lines to the code to show how agent_locations is used. Note that it's only used from inside Agent objects, but I don't know if that would remain the case forever.

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  • Connecting form to database errors

    - by Russell Ehrnsberger
    Hello I am trying to connect a page to a MySQL database for newsletter signup. I have the database with 3 fields, id, name, email. The database is named newsletter and the table is named newsletter. Everything seems to be fine but I am getting this error Notice: Undefined index: Name in C:\wamp\www\insert.php on line 12 Notice: Undefined index: Name in C:\wamp\www\insert.php on line 13 Here is my form code. <form action="insert.php" method="post"> <input type="text" value="Name" name="Name" id="Name" class="txtfield" onblur="javascript:if(this.value==''){this.value=this.defaultValue;}" onfocus="javascript:if(this.value==this.defaultValue){this.value='';}" /> <input type="text" value="Enter Email Address" name="Email" id="Email" class="txtfield" onblur="javascript:if(this.value==''){this.value=this.defaultValue;}" onfocus="javascript:if(this.value==this.defaultValue){this.value='';}" /> <input type="submit" value="" class="button" /> </form> Here is my insert.php file. <?php $host="localhost"; // Host name $username="root"; // Mysql username $password=""; // Mysql password $db_name="newsletter"; // Database name $tbl_name="newsletter"; // Table name // Connect to server and select database. mysql_connect("$host", "$username", "$password")or die("cannot connect"); mysql_select_db("$db_name")or die("cannot select DB"); // Get values from form $name=$_POST['Name']; $email=$_POST['Email']; // Insert data into mysql $sql="INSERT INTO $tbl_name(name, email)VALUES('$name', '$email')"; $result=mysql_query($sql); // if successfully insert data into database, displays message "Successful". if($result){ echo "Successful"; echo "<BR>"; echo "<a href='index.html'>Back to main page</a>"; } else { echo "ERROR"; } ?> <?php // close connection mysql_close(); ?>

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  • Can redirection of screen output to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without redirecting the screen output to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like ./run or run it like ./run >out.log, I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have probed three variables that are computed initially, and that's what I get when using with and without redirecting the output to file redirected to file: 0 -0.02 0 direct to screen: 0 -0.02 1.04083e-17 So there's a round-off difference in the code variables with and without redirecting the output! Now, why redirecting would interefere with an internal computation of the code? UPDATE 3: If I redirect to /dev/null, I get the sam behaviour as outputing direct to screen, instead of redirecting to file.

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  • Periods in URL causes ColdFusion error

    - by ethanh
    I am currently having issues with users (or bots, not sure) visiting non-existent links that have three periods in a sub-directory. For example, if someone goes to: http://www.example.com/.../test/index.cfm? Then I receive the following error: String index out of range: -1 null The error occurred on line -1. I have tested it with just 1 period and just 2 periods and it goes straight to a 404 error. Any link though that has 3 or more periods will cause this error. My question is what can I do to stop this from happening? My thoughts are to send them to a 404 error page or redirect them. How could I do that? I am running ColdFusion 8.0.1 on Microsoft-IIS/7.0. Thanks!

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  • asp.net mvc route clashing with physical path in IIS7

    - by Andrew Bullock
    I'm messing about with controller organisation and I've hit a problem. If I have the following physical structure /Home/HomeController.cs /Home/Index.aspx /Home/About.aspx and I request the URI: /Home/Index I get a 403 Directory Listing Denied :( (im using a custom IControllerFactory and IViewEngine to look in this non-default path) Why is this happening? (I know the 403 is because its hitting the /Home folder, but why is it hitting the folder?) Why doesn't the UrlRoutingModule rewrite the route and let the controller pick up the request? Application_BeginRequest fires, but then it seems to pass control back to IIS to try and serve from the filesystem. Is it the UrlRoutingModule that defaults to a physical path if it exists before rewriting? Is there a way to make this work? N.B. Please don't suggest relocating my controllers etc. I know this is an obvious option, but that isn't the question ;) Using IIS7 In Integrated Mode Thanks

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  • C++: retrieve map values and insert into second map

    - by donalmg
    Hi, I have one map within one header file class: class One { // code typedef map<string, int> MapStrToInt inline MapStrToInt& GetDetails(unsigned long index) { return pData[index]; } // populate pData.... private: MapStrToInt *pData; }; And a second class which implements another map and wants to get the first 10 details from the class One's map. class Two { // code One::MapStrToInt pDataTen; int function1() { for (int i =0; i < 10; i ++) { One::MapStrToInt * pMap = &(One::GetDetails(i)); pDataTen.insert(pair<string, int>(pMap->first,pMap->second)); } } When I compile this, it states that pMap: has no member named 'first' has no member named 'second' Any suggestions? Thanks..

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • Zend - Deny access to CSS, JS, Image files

    - by Vincent
    All, I have the following Zend application structure: helloworld - application - configs - controllers - models - layouts - include - library - public - design -- css -- site.css -- js -- global.js -- images -- siteheader.gif -- sitefooter.gif - .htaccess - index.php My .htaccess file in public folder looks like this: Options -MultiViews RewriteEngine On RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ index.php [NC,L] My document root points to the "public" folder. Currently, if the user visits a directory level URL, (Ex: http://localhost/design or localhost/css) , my .htaccess file above make sure to show him the "Access Forbidden" page. But if he visits the file level URL, (Ex: http://localhost/design/css/site.css), it shows him the CSS file or the js file or PHP file.. How can I make sure to lock file level access for the above file types, if accessed directly from the URL? Since my application is JS intensive, I want to protect it from users looking at it. Thanks

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  • How to access Jenkins remotely on Ubuntu 12.04 server?

    - by quincyglenn
    I have installed Jenkins and opened port 8080 on Ubuntu 12.04 server but still can't access Jenkins remotely. Below is the procedures I took. # Install Jenkins, enable UFW and open port 8080 sudo apt-get install jenkins sudo ufw enable sudo ufw allow 8080 sudo ufw reload # Check the status sudo ufw status 8080 ALLOW Anywhere 8080 ALLOW Anywhere (v6) # Locally curl -I localhost:8080 HTTP/1.1 200 OK Server: Winstone Servlet Engine v0.9.10 ... # On an external machine curl -I [ip]:8080 couldn't connect to host

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  • Installing Cygwin, what distro do I use?

    - by user2699451
    I have a fresh install of Windows and a Linux OS that I can't access, how do I fix this? I do not have the .iso/disk for Linux anymore. So I figured, I can install Cygwin and through that install Grub, but I am used to Linux Mint, which uses apt-get. I have used CentOS before which uses rpm, but how do I install and use packages in the Cygwin terminal, and is it possible to install Grub through Cygwin?

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  • PHP:Wrong Login info does not redirect to the specific page

    - by sdr
    <?php include 'lib/db_conn.php'; $uid=$_REQUEST['uid']; $pass=$_REQUEST['pass']; if(($uid==NULL && $pass==NULL) ||($uid==NULL) ||($pass==NULL)) { header("location:index.php?msg=Fields can't be left blank.."); } $pass=md5($pass); $sql1="SELECT * FROM `tb_user` WHERE `email`='$uid' AND `pass`='$pass'"; $rs1=mysql_query($sql1) or die (mysql_error()); $row1=mysql_fetch_array($rs1) or die (mysql_error()); $email=$row1['email']; if($uid==$email) { session_start(); $_SESSION['id']=$row1['id']; header("location:home.php"); } else { header("location:index.php?msg=Wrong Credentials.."); } ?>

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  • Using a different array for vertices and normals in glDrawElements (OpenGL/VBOs)

    - by Tuxer
    I'm currently programming a .obj loader in OpenGL. I store the vertex data in a VBO, then bind it using Vertex Attribs. Same for normals. Thing is, the normal data and vertex data aren't stored in the same order. The indices I give to glDrawElements to render the mesh are used, I suppose, by OpenGL to get vertices in the vertex VBO and to get normals in the normals VBO. Is there an opengl way, besides using glBegin/glVertex/glNormal/glEnd to tell glDrawElements to use an index for vertices and an other index for normals? Thanks

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  • Rails: include related object in JSON output

    - by Codezy
    I have a note class that belongs to a user (ie a user can create many notes). clip from my notes controller class NotesController < ApplicationController before_filter :authenticate_user! respond_to :html, :xml, :json # GET /notes # GET /notes.xml def index @notes = Note.includes(:user).order("created_at DESC") respond_with @notes end When I ask for the index in json results for example /notes.json, it returns the notes but only returns user_id for the user object. I would like it to also include user.username (and would be curious how to have the whole user object embedded). Bonus question: I could not find a way to make the column show as author_id and have it relate back to user. If this is easy to do, how do you do it?

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  • How can I tell what files are currently open by a process (i.e. my app)?

    - by chaiguy
    I am using a Lucene.Net index and want to give the user an option to move the index, but am having trouble closing it down so the directory/contents can be moved (I keep getting access denied exceptions). I need to be able to have some more information so I can debug this problem, such as being able to tell what files are currently open, and as much information about each use as possible. Alternatively, is there any way to simply force close a bunch of files so they can be moved? This would make things a lot easier to solve.

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  • What is an efficient way to erase substrings?

    - by Legend
    I have a long string and a set of <end-index, string> list like the following: long_sentence = "This is a long long long long sentence" indices = [[6, "is"], [8, "is a"], [18, "long"], [23, "long"]] An element 6, "is" indicates that 6 is the end index of the word "is" in the string. I want to get the following string in the end: >> print long_sentence This .... long ......... long sentence" I tried an approach like this: temp = long_sentence for i in indices: temp = temp[:int(i[0]) - len(i[1])] + '.'*(len(i[1])+1) + temp[i[0]+1:] While this seems to be working, it is taking exceptionally long time (more than 6 hours on 5000 strings inside a 300 MB file). Is there a way to speed this up?

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  • Unexpected htaccess behaviour (mod_rewrite and apache)

    - by avastreg
    Yeah, mod_rewrite is driving me crazy. Here is the problem: my htaccess RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ index.php?url=$1 [L,QSA] when i try to access the page advantix (so address was www.mywebsite.com/advantix), i'm being redirected to advantix/?url=advantix Looking at the access log, i have a suspicious 301 in the middle "GET /advantix HTTP/1.1" 301 335 "-" "Mozilla/5.0" "GET /advantix/?url=advantix HTTP/1.1" 200 186 "-" "Mozilla/5.0" There is one important detail: advantix is a directory. So, if i comment that rule, advantix goes to the folder and list the files. Why it applies automatically the / if there's a folder matching? I don't want to reach the folder, i want to reach index.php?url=advantix with a call to advantix. I have the rewriteLogs too, but they didn't help more. My vhost conf has Directory tag with Options All, if helps, i don't know much about that.

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  • Different analyzers for each field

    - by user72185
    Hi, How can I enable different analyzers for each field in a document I'm indexing with Lucene? Example: RAMDirectory dir = new RAMDirectory(); IndexWriter iw = new IndexWriter(dir, new StandardAnalyzer(Lucene.Net.Util.Version.LUCENE_CURRENT), true, IndexWriter.MaxFieldLength.UNLIMITED); Document doc = new Document(); Field field1 = new Field("field1", someText1, Field.Store.YES, Field.Index.ANALYZED, Field.TermVector.WITH_POSITIONS_OFFSETS); Field field2 = new Field("field2", someText2, Field.Store.YES, Field.Index.ANALYZED, Field.TermVector.WITH_POSITIONS_OFFSETS); doc.Add(field1); doc.Add(field2); iw.AddDocument(doc); iw.Commit(); The analyzer is an argument to the IndexWriter, but I want to use StandardAnalyzer for field1 and SimpleAnalyzer for field2, how can I do that? The same applies when searching, of course. The correct analyzer must be applied for each field.

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  • PHP Form - Edit & Delete via Text File Db

    - by Jax
    hi, I pieced together the script below from various tutorials, examples, etc... Right now the script currently: Saves Id, Name, Url with a "|" delimiter to a text file Db like: 1|John|http://www.john.com| 2|Mark|http://www.mark.com| 3|Fred|http://www.fred.com| But I'm having a hard time trying to make the "UPDATE" and "DELETE" buttons work. Can someone please post code which will: let me update/save any changed data for that row (for UPDATE button) let me delete that row (for DELETE button) PLEASE copy n paste the code below and try for yourself. I would like to keep the output format of the script below too. thanks D- $file = "data.txt"; $name = $_POST['name']; $url = $_POST['url']; $data = file('data.txt'); $i = 1; foreach ($data as $line) { $line = explode('|', $line); $i++; } if (isset($_POST['submits'])) { $fp = fopen($file, "a+"); fwrite($fp, $i."|".$name."|".$url."|\n"); fclose($fp); } ? '); } ?

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • Problem indexing files in Solr on Ubuntu

    - by nik
    Hi, What I want to do is index some documents in Solr and know how it works. I have installed Solr and Tomcat and can see Solr Admin UI at localhost:8080/ solr/ admin/ Now, I want to add some documents to the index, may I know how to proceed further? I find very less documentation on Internet regarding this. In the tutorial http://lucene.apache.org/solr/tutorial.html#Indexing+Data they asked to run java -jar post.jar solr.xml monitor.xml command but after running that I get connection refused error as it is jetty. After installing jetty I tried telnet: I get "Connection refused" error I am not able to understand what the problem is.

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  • Is there something similar to 'rake routes' in django?

    - by The MYYN
    In rails, on can show the active routes with rake (http://guides.rubyonrails.org/routing.html): $ rake routes users GET /users {:controller=>"users", :action=>"index"} formatted_users GET /users.:format {:controller=>"users", :action=>"index"} POST /users {:controller=>"users", :action=>"create"} POST /users.:format {:controller=>"users", :action=>"create"} Is there a similar tool/command for django showing the e.g. the URL pattern, the name of the pattern (if any) and the associated function in the views?

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  • Default controller name is removed on browser refresh (CodeigniterPHP/Nginx issue?)

    - by tim peterson
    For all pages in my codeigniter app except my default controller, when I refresh the browser the url isn't affected as one would expect. However for my default controller, main.php, when when I refresh the browser at "http://localhost/main" or "http://mysite.com/main", the main part is stripped off the url. So the browser bar shows just "http://localhost" or "http://mysite.com". Totally lost on where to start with this but was just wondering if anyone has come across this before...? Here's what I think could be the relevant part of my nginx.conf (if Nginx is the problem). if ($request_uri ~* ^(/main(/index)?|/index(.php)?)/?$) { rewrite ^(.*)$ / permanent; }

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