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  • Sharing configuration settings between Windows Azure roles

    - by theo.spears
    If you are working on a medium-large Windows Azure project it's likely it will involve more than one role, for example separate web and worker roles. Unfortunately although all the windows azure configuration settings are stored in a single cscfg file, there is no way to share configuration settings between multiple roles. This means you have to duplicate common settings like connection strings across all your roles. There is an open Connect issue about this topic, but Microsoft have not said when they will fix it. In the mean time I've put together a dirty dirty hack cunning workaround that creates a fake role containing your shared configuration settings, and copies it to all roles as part of the build process. Here's how you set it up: 1. Download the zip file attached to this post, and unzip it into the folder containing your Azure project (not your solution folder). 2. Edit your csdef and cscfg files to include the placeholder project ServiceDefinition.csdef<?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="AzureSpendNotifier" http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceDefinition%22"http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceDefinition"> <WorkerRole name="GLOBAL"> <ConfigurationSettings> <Setting name="ExampleSetting" /> </ConfigurationSettings> </WorkerRole> <WorkerRole name="MyWorker"> <ConfigurationSettings> </ConfigurationSettings> </WorkerRole> <WebRole name="MyWeb"> <Sites> <Site name="Web"> <Bindings> <Binding name="WebEndpoint" endpointName="WebEndpoint" /> </Bindings> </Site> </Sites> <ConfigurationSettings> </ConfigurationSettings> </WebRole> </ServiceDefinition> ServiceConfiguration.cscfg<?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="AzureSpendNotifier" xmlns=http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration osFamily="1" osVersion="*"> <Role name="GLOBAL"> <ConfigurationSettings> <Setting name="ExampleSetting" value="Hello World" /> </ConfigurationSettings> <Instances count="1" /> </Role> <Role name="MyWorker"> <Instances count="1" /> <ConfigurationSettings> </ConfigurationSettings> </Role> <Role name="MyWeb"> <Instances count="1" /> <ConfigurationSettings> </ConfigurationSettings> </Role> </ServiceConfiguration> It is important that all your roles contain a ConfigurationSettings entry in both cscfg and csdef files, even if it's empty- otherwise the shared configuration settings will not be inserted. 3. Open your azure deployment (.ccproj) project in notepad, and add the highlighted line below: ... <Import Project="$(CloudExtensionsDir)Microsoft.CloudService.targets" /> <Import Project="globalsettings/globalsettings.targets" /> </Project> It is important you add this below the Microsoft.CloudService.targets import line, as it replaces some of the rules defined in that file. Visual studio will prompt you to reload the project, say yes. At this point you will have a new Azure role called 'GLOBAL' with settings you can edit through the visual studio properties panel as normal. This role will never be deployed, but any settings you add to it will be copied to all your other roles when deployed or tested locally within visual studio.

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  • Dynamic/Adaptive RLE

    - by Lucius
    So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps are composed of 128x128 tiles and have 4 layers (for details and stuff). I already spent a good amount of time searching for solutions and the best thing I found was run-length enconding (RLE). It seems easy enough to use with static data, but is there a way to use it with data that is constantly changing, without a big drop in performance? In my maps, supposing I'm compressing the columns, I would have 128 rows, each with some amount of data (hopefully less than it would be without RLE). Whenever I change a tile, that whole row would have to be checked and I'm affraid that would slow down too much the production (and I'm in a somewhat tight schedule). Well, worst case scenario I work on each map individually, and save them using RLE, but it would be really nice if I could avoind that. EDIT: What I'm currently using to store the data for the tiles is a 2D array of HashMaps that use the layer as key and store the id of the tile in that position - like this: private HashMap< Integer, Integer [][]

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  • Routing traffic to another internal network

    - by Jason
    OK, so here is the scenario. I have 4 Locations connected with an MPLS. I have installed an ASA at the primary location which is 10.20.1.0. Traffic is fine internally and to the world, however... I can't route traffic over the MPLS to another network. It is being blocked by an implicit deny rule even though there is a rule to allow any to any less secure interface (it should be using the same interface in/out, right?). I have a static route for the network in and the ASA can ping it - Just not traffic on the internal network of the ASA. -Jason

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  • How to run the pixel shader effcet??

    - by Yashwinder
    Below stated is the code for my pixel shader which I am rendering after the vertex shader. I have set the wordViewProjection matrix in my program but I don't know to set the progress variable i.e in my pixel shader file which will make the image displayed by the help of a quad to give out transition effect. Here is the code for my pixel shader program::: As my pixel shader is giving a static effect and now I want to use it to give some effect. So for this I have to add a progress variable in my pixel shader and initialize to the Constant table function i.e constantTable.SetValue(D3DDevice,"progress",progress ); I am having the problem in using this function for progress in my program. Anybody know how to set this variable in my program. And my new pixel Shader code is float progress : register(C0); sampler2D implicitInput : register(s0); sampler2D oldInput : register(s1); struct VS_OUTPUT { float4 Position : POSITION; float4 Color : COLOR0; float2 UV : TEXCOORD 0; }; float4 Blinds(float2 uv) { if(frac(uv.y * 5) < progress) { return tex2D(implicitInput, uv); } else { return tex2D(oldInput, uv); } } // Pixel Shader { return Blinds(input.UV); }

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  • Does Apache2 Configured as ReverseProxy Hide Cookies Set by Backend Servers?

    - by Ianthe
    I use Apache 2.2.16 as Reverse Proxy. For a static website, I don't have any issues. However, when began to use cookies, I've noticed that cookies are not being sent to the client. Here's a snippet of my config: <VirtualHost *:80> ServerName app.somewhere.com:80 ServerAlias app ProxyRequests Off ProxyPreserveHost On <Proxy *> Order deny,allow Allow from all </Proxy> ProxyPass /app http://10.x.x.x/app ProxyPassReverse /app http://10.x.x.x/app <Location /> Order allow,deny Allow from all </Location> </VirtualHost> But when I try to access the app server directly, I receive the cookies ok. Is this an expected behaviour for Apache2? I'm using HAProxy for another application that sends cookies to the client and I get all of them.

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  • Node.JS testing with Jasmine, databases, and pre-existing code

    - by Jim Rubenstein
    I've recently built the start of a core system which is likely going turn into a monster product. I'm building the system with node.js, and decided after I got a small base built, that It'd be a great idea to start using some sort of automated test suite to test the application. I decided to use jasmine, as it seems pretty solid and has a lot of features for stubbing spying and mocking methods and classes. The application has a lot of external data stores and api access (kestrel, mysql, mongodb, facebook, and more). My issue is, I've got a good amount of code written that I want to start testing - as it represents the underpinnings of the application. What are the best practices for testing methods/classes that access external APIs that I may or may not have control over? As an example, I have a data structure that fetches a bunch of data from a MySQL database. I want to test the method that retrieves the data; and I'm not sure how to go about it. I could test the fetch method which is supposed to return an array of objects, but to isolate the method from the database, I need to define my own fixture data. So what I end up doing is stubbing the mysql execution, and returning a static dataset. So, I end up writing a function that returns the dataset that makes my test pass. That doesn't seem to actually test the code, other than verifying a method is being called. I know this is kind of abstract and vague, it seems that the idea of testing is very much abstract though, so hopefully someone has some experience and can guide me in the right direction. Any advice, or reading I can do is more than welcomed. Thanks in advance.

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  • How to implement fast search on Azure Blob?

    - by Vicky
    I am done with writing the code to upload files (text files) to azure blob storage. Now I want to provide search based on text files content. For ex. If I search for "Hello" then the name of files that contains "Hello" words should appear in search result. Here my code to search class BlobSearch { static void Main(string[] args) { string searchText = "Hello"; CloudStorageAccount account = CloudStorageAccount.Parse(azureConString); CloudBlobClient blobClient = account.CreateCloudBlobClient(); CloudBlobContainer blobContainer = blobClient.GetContainerReference("MyBlobContainer"); blobContainer.FetchAttributes(); var blobItemList = blobContainer.ListBlobs(); foreach (var item in blobItemList) { string line = string.Empty; CloudBlockBlob blockBlob = blobContainer.GetBlockBlobReference(item.Uri.ToString()); if(blockBlob.Name.Contains(".txt")) { int lineno = 1; using (var stream = blockBlob.OpenRead()) { using (StreamReader reader = new StreamReader(stream)) { while ((line = reader.ReadLine()) != null) { if (line.IndexOf(searchText) != -1) { Console.WriteLine("Line : " + lineno +" => "+ blockBlob.Name); } lineno++; } } } } } Console.WriteLine("SEARCH COMPLETE"); Console.ReadLine(); } } Above code is working but it is too slow. Is there any way to do it faster or Can improve above code.

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  • Android-Libgdx-ProGuard: Usefulness without DexGuard? [on hold]

    - by Rico Pablo Mince
    So I'm developing a game for Android - using LibGDX - and noticed that the Android SDK (HDK, MDK, WhatTheHellEvarDK) has ProGuard built-in. Browsing the ProGuard page is like searching Google: you get that the idea is to sell some product (in this case, it's DexGuard). That leaves me wondering what features are left out of ProGuard that a game developer targeting Android should worry about. For instance, the ProGuard FAQs answer the question: "Does ProGuard encrypt string constants?" by saying: "No. String encryption in program code has to be perfectly reversible by definition, so it only improves the obfuscation level. It increases the footprint of the code. However, by popular demand, ProGuard's closed-source sibling for Android, DexGuard, does provide string encryption, along with more protection techniques against static and dynamic analysis." Alright. OK. But isn't "...improves the obfuscation level" EXACTLY what ProGuard is supposed to do? Are there better options that can be implemented at build-time in Eclipse using the Gradle options and Libgdx? In particular, the assets folder and res-specific folders will need some protection. The code itself doesn't cure cancer, but I'd prefer if nobody could copy/paste it with different game art and call it "IhAxEdUrGamE"....

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  • USB Device first mounted as root, then by user

    - by Petr Marek
    When I connect my Kindle, it shows up as an usb0 media, which I can read but not write (owner = root). However, if I do sudo umount /media/usb0, usb0 gets unmounted and a Kindle media gets mounted properly (is writable etc.). What can cause such strange behavior? It's not only with Kindle, but with Flash drives etc. as well. My /etc/fstab: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda2 during installation UUID=595815c2-d882-4ec8-a2cd-cce70471167c / ext4 errors=remount-ro 0 1 # /boot was on /dev/sda6 during installation #UUID=1340a336-66ca-4743-a6e4-41a307af2dda /boot ext4 defaults 0 3 # swap was on /dev/sda5 during installation UUID=afa49f1d-d505-4166-82a2-2f44548a48c6 none swap sw 0 0 UUID=deb86039-528a-45f3-b5f9-ce528740c94e /data_hdd ext4 defaults 0 2 My groups: petr@sova:~$ groups petr petr : petr adm cdrom sudo dip plugdev fuse lpadmin sambashare bumblebee

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  • Windows Server 2008 Active Directory DNS setup

    - by Mister IT Guru
    I have to setup a small windows network inside my bigger linux/mac infrastructure. In order to get the windows clients logging onto the domain, I have had to make the DC their primary DNS server, which seems to have worked. I would much prefer to have one DNS server running on my network, or at least one authoritative server running on the network. I have a USG 200 router/firewall and I can configure some static records for DNS, but I an not sure what I need to put in order to get DNS and AD working together, and hints and tips appreciated.

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  • Using Teleriks new LINQ implementation to connect to MySQL

    Last week Telerik released a new LINQ implementation that is simple to use and produces domain models very fast. Built on top of the enterprise grade OpenAccess ORM, you can connect to any database that OpenAccess can connect to such as: SQL Server, MySQL, Oracle, SQL Azure, VistaDB, etc. Today I will show you how to build a domain model using MySQL as your back end. To get started, you have to download MySQL 5.x and the MySQL Workbench and also, as my colleague Alexander Filipov at Telerik reminded me, make sure you install the MySQL .NET Connector, which is available here.  I like to use Northwind, ok it gives me the warm and fuzzies, so I ran a script to produce Northwind on my MySQL server. There are many ways you can get Northwind on your MySQL database, here is a helpful blog to get your started. I also manipulated the first record to indicate that I am in MySQL and gave a look via the MySQL Workbench. Ok, time to build our model! Start up the Domain Model wizard by right clicking on the project in Visual Studio (I have a Web project) and select Add|New Item and choose Telerik OpenAccess Domain Model from the new item list. When the wizard comes up, choose MySQL as your back end and enter in the name of your saved MySQL connection. If you dont have a saved MySQL connection set up in Visual Studio, click on New Connection and enter in the proper connection information. *Note, this is where you need to have the MySQL .NET connector installed. After you set your connection to the MySQL database server, you have to choose which tables to include in your model. Just for fun, I will choose all of them. Give your model a name, like NorthwindEntities and click finish. That is it. Now lets consume the model with ASP .net. I created a simple page that also has a GridView on it. On my page load I wrote this code, by now it should look very familiar, a simple LINQ query filtering customers by country (Germany) and binding the results to the grid.  1: protected void Page_Load(object sender, EventArgs e) 2: { 3: if (!IsPostBack) 4: { 5: //a reference to the data context 6: NorthwindEntities dat = new NorthwindEntities(); 7: //LINQ Statement 8: var result = from c in dat.Customers 9: where c.Country == "Germany" 10: select c; 11: //Databinding to the Gridview 12: GridView1.DataSource = result; 13: GridView1.DataBind(); 14: } 15: } .csharpcode, .csharpcode pre{ font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/}.csharpcode pre { margin: 0em; }.csharpcode .rem { color: #008000; }.csharpcode .kwrd { color: #0000ff; }.csharpcode .str { color: #006080; }.csharpcode .op { color: #0000c0; }.csharpcode .preproc { color: #cc6633; }.csharpcode .asp { background-color: #ffff00; }.csharpcode .html { color: #800000; }.csharpcode .attr { color: #ff0000; }.csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em;}.csharpcode .lnum { color: #606060; } F5 produces the following. Tomorrow Ill show how to take the same model and create an Astoria/OData data feed. Technorati Tags: MySQL Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Scale a game object to Bounds

    - by Spikeh
    I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. Some are bigger than the AABB of the collider, and some are smaller. Here's the script I've written so far: private void ScaleToCollider(GameObject objectToScale, SphereCollider sphere) { var currentScale = objectToScale.transform.localScale; var currentSize = objectToScale.GetMeshHierarchyBounds().size; var targetSize = (sphere.radius * 2); var newScale = new Vector3 { x = targetSize * currentScale.x / currentSize.x, y = targetSize * currentScale.y / currentSize.y, z = targetSize * currentScale.z / currentSize.z }; Debug.Log("{0} Current scale: {1}, targetSize: {2}, currentSize: {3}, newScale: {4}, currentScale.x: {5}, currentSize.x: {6}", objectToScale.name, currentScale, targetSize, currentSize, newScale, currentScale.x, currentSize.x); //DoorDevice_meshBase Current scale: (0.1, 4.0, 3.0), targetSize: 5, currentSize: (2.9, 4.0, 1.1), newScale: (0.2, 5.0, 13.4), currentScale.x: 0.125, currentSize.x: 2.869114 //RedControlPanelForAirlock_meshBase Current scale: (1.0, 1.0, 1.0), targetSize: 5, currentSize: (0.0, 0.3, 0.2), newScale: (147.1, 16.7, 25.0), currentScale.x: 1, currentSize.x: 0.03400017 objectToScale.transform.localScale = newScale; } And the supporting extension method: public static Bounds GetMeshHierarchyBounds(this GameObject go) { var bounds = new Bounds(); // Not used, but a struct needs to be instantiated if (go.renderer != null) { bounds = go.renderer.bounds; // Make sure the parent is included Debug.Log("Found parent bounds: " + bounds); //bounds.Encapsulate(go.renderer.bounds); } foreach (var c in go.GetComponentsInChildren<MeshRenderer>()) { Debug.Log("Found {0} bounds are {1}", c.name, c.bounds); if (bounds.size == Vector3.zero) { bounds = c.bounds; } else { bounds.Encapsulate(c.bounds); } } return bounds; } After the re-scale, there doesn't seem to be any consistency to the results - some objects with completely uniform scales (x,y,z) seem to resize correctly, but others don't :| Its one of those things I've been trying to fix for so long I've lost all grasp on any of the logic :| Any help would be appreciated!

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  • What equipment do real ISP's use?

    - by Allanrbo
    In a dormitory of 550 residents, people often mistakenly set up DHCP servers for the whole network by plugging in their private Wi-Fi routers wrongly. Also recently, someone mistakenly configured their PC to a static IP being the same as that of the default gateway. We use cheap 3Com switches at the moment. I know that Cisco switches support DHCP snooping to solve the DHCP problem, but that still does not solve the default gateway IP takeover problem. What sort of switch equipment do real ISP's use so their customers cannot break the network for the other customers?

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  • Is aspect oriented programming a misnomer?

    - by glenviewjeff
    From everything I have learned about "Aspect Oriented Programming" or "Aspect Oriented Software Development," labeling it as a programming paradigm or methodology appears to be inaccurate. From what I can tell it is not a fundamental technique for programming. To nail down what is meant by "paradigm" and "methodology," please refer to the following definitions from the American Heritage Dictionary. Compare how well or poorly "Object-Oriented Programming" applies to each vs. how well AOP fits. Paradigm: A set of assumptions, concepts, values, and practices that constitutes a way of viewing reality for the community that shares them, especially in an intellectual discipline. Methodology: A body of practices, procedures, and rules used by those who work in a discipline or engage in an inquiry; a set of working methods. "Evidence-based medicine" satisfies the definition of paradigm, but "hysterectomy-based medicine" would be a misnomer because the problem space is too narrow. I am getting the impression that AOP may be misnamed because based on the "oriented-programming" suffix, AOP is alleging to be both a paradigm and a methodology in the same way "Object-Oriented Programming" is. Both of these terms (paradigm and methodology) indicate a fundamental technique, where what I understand about aspects is a technology for solving a narrow problem scope, maybe comparable in magnitude to the static variable feature of Java. If it's true that aspects solve a narrow set of problems, and AOP isn't a misnomer, then why shouldn't all programming techniques be given the "oriented-programming" suffix, such as "inheritance-oriented programming," "dependency-oriented programming," or "scope-oriented programming?"

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  • What deployment framework to use?

    - by jeruki
    We are trying to figure out what deployment method/framework to use with a python application, it has a basic wsgi server to make some REST resources available and a set of static web pages with the interface that are served through apache. The situation is as follows: My team works in isolated parts of the program and sometimes together in specific modules, we have different testing servers and one master server, we all work locally, sync the code using git, and then run a bash script that copies the files from the windows machines to the indicated linux server(using ssh) and then restarts the app. After thinking about it this doesn't seem to be the right way to do it, the script overwrites all the files in the server with the local files everytime. We want to be able to work in the same server without the worry of overwriting other people's code and we need to deploy to different servers to avoid restarting the service while others work with it and in the near future we need to deploy to the master or several clones of the master server when the application reaches a more mature state. We found serveral options capistrano, kwate, chef or fortress, even fleet but we wanted to have opinions from people that has used them to be sure it is what we need. So this are the main questions: Are these the kind of programs we should be looking at to achive a safe concurrent deployment process? Which one have you used/recommend and why? do you think it would help in our actual situation? Thank you so much for your feedback and advice on this.

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  • Java game object pool management

    - by Kenneth Bray
    Currently I am using arrays to handle all of my game objects in the game I am making, and I know how terrible this is for performance. My question is what is the best way to handle game objects and not hurt performance? Here is how I am creating an array and then looping through it to update the objects in the array: public static ArrayList<VboCube> game_objects = new ArrayList<VboCube>(); /* add objects to the game */ while (!Display.isCloseRequested() && !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { for (int i = 0; i < game_objects.size(); i++){ // draw the object game_objects.get(i).Draw(); game_objects.get(i).Update(); //world.updatePhysics(); } } I am not looking for someone to write me code for asset or object management, just point me into a better direction to get better performance. I appreciate the help you guys have provided me in the past, and I dont think I would be as far along with my project without the support on stack exchange!

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  • Using OData to get Mix10 files

    - by Jon Dalberg
    There has been a lot of talk around OData lately (go to odata.org for more information) and I wanted to get all the videos from Mix ‘10: two great tastes that taste great together. Luckily, Mix has exposed the ‘10 sessions via OData at http://api.visitmix.com/OData.svc, now all I have to do is slap together a bit of code to fetch the videos. Step 1 (cut a hole in the box) Create a new console application and add a new service reference. Step 2 (put your junk in the box) Write a smidgen of code: 1: static void Main(string[] args) 2: { 3: var mix = new Mix.EventEntities(new Uri("http://api.visitmix.com/OData.svc")); 4:   5: var files = from f in mix.Files 6: where f.TypeName == "WMV" 7: select f; 8:   9: var web = new WebClient(); 10: 11: var myVideos = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyVideos), "Mix10"); 12:   13: Directory.CreateDirectory(myVideos); 14:   15: files.ToList().ForEach(f => { 16: var fileName = new Uri(f.Url).Segments.Last(); 17: Console.WriteLine(f.Url); 18: web.DownloadFile(f.Url, Path.Combine(myVideos, fileName)); 19: }); 20: } Step 3 (have her open the box) Compile and run. As you can see, the client reference created for the OData service handles almost everything for me. Yeah, I know there is some batch file to download the files, but it relies on cUrl being on the machine – and I wanted an excuse to work with an OData service. Enjoy!

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  • Lan, vpn on Amazon EC2, how to?

    The problem is as follows: I have 2 windows2003 server instances running on the cloud. 1) How can I create a local area network from these 2 instances? 2) Assuming that I want to create a VPN network from these 2 instances, how do I do that? (I'm not very good in networking, therefor the above problem description might be incomplete or not very clear.) A detailed answer or clarification would be praised and appreciated! What I tried: 1) Setting up OpenVPN, but I got lost in the process. 2) Creating a VPN from windows2003 server in the following manner: on instance a): set up a dhcp server; set up an "accept income vpn" connection; with the followin tcp ip settings: obtain an ip from the dhcp server; on instance b): created a new vpn connection, tried to connect to intance A, using the instance A static IP but error 806 was thrown, something relate to a GRE protocol.

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  • Exposing a WebServer behind a firewall without Port Forwarding

    - by pbreault
    We are deploying web applications in java using tomcat on client machines across the country. Once they are installed, we want to allow a remote access to these web applications through a central server, but we do not want our clients to have to open ports on their routers. Is there a way to tunnel the http traffic so that people connected to the central server can access the web applications that are behind a firewall ? The central server has a static ip address and we have full control over it. Right now, it is a windows box but it could be changed to a linux box if necessary. Our clients are running windows xp and up. We don't need to access the filesystem, we only want to access the web application through a browser. We have looked at reverse ssh tunneling but it shows scaling problem since every packet would have to pass through the central server.

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  • Authenticating your windows domain users in the cloud

    - by cibrax
    Moving to the cloud can represent a big challenge for many organizations when it comes to reusing existing infrastructure. For applications that drive existing business processes in the organization, reusing IT assets like active directory represent good part of that challenge. For example, a new web mobile application that sales representatives can use for interacting with an existing CRM system in the organization. In the case of Windows Azure, the Access Control Service (ACS) already provides some integration with ADFS through WS-Federation. That means any organization can create a new trust relationship between the STS running in the ACS and the STS running in ADFS. As the following image illustrates, the ADFS running in the organization should be somehow exposed out of network boundaries to talk to the ACS. This is usually accomplish through an ADFS proxy running in a DMZ. This is the official story for authenticating existing domain users with the ACS.  Getting an ADFS up and running in the organization, which talks to a proxy and also trust the ACS could represent a painful experience. It basically requires  advance knowledge of ADSF and exhaustive testing to get everything right.  However, if you want to get an infrastructure ready for authenticating your domain users in the cloud in a matter of minutes, you will probably want to take a look at the sample I wrote for talking to an existing Active Directory using a regular WCF service through the Service Bus Relay Binding. You can use the WCF ability for self hosting the authentication service within a any program running in the domain (a Windows service typically). The service will not require opening any port as it is opening an outbound connection to the cloud through the Relay Service. In addition, the service will be protected from being invoked by any unauthorized party with the ACS, which will act as a firewall between any client and the service. In that way, we can get a very safe solution up and running almost immediately. To make the solution even more convenient, I implemented an STS in the cloud that internally invokes the service running on premises for authenticating the users. Any existing web application in the cloud can just establish a trust relationship with this STS, and authenticate the users via WS-Federation passive profile with regular http calls, which makes this very attractive for web mobile for example. This is how the WCF service running on premises looks like, [ServiceBehavior(Namespace = "http://agilesight.com/active_directory/agent")] public class ProxyService : IAuthenticationService { IUserFinder userFinder; IUserAuthenticator userAuthenticator;   public ProxyService() : this(new UserFinder(), new UserAuthenticator()) { }   public ProxyService(IUserFinder userFinder, IUserAuthenticator userAuthenticator) { this.userFinder = userFinder; this.userAuthenticator = userAuthenticator; }   public AuthenticationResponse Authenticate(AuthenticationRequest request) { if (userAuthenticator.Authenticate(request.Username, request.Password)) { return new AuthenticationResponse { Result = true, Attributes = this.userFinder.GetAttributes(request.Username) }; }   return new AuthenticationResponse { Result = false }; } } Two external dependencies are used by this service for authenticating users (IUserAuthenticator) and for retrieving user attributes from the user’s directory (IUserFinder). The UserAuthenticator implementation is just a wrapper around the LogonUser Win Api. The UserFinder implementation relies on Directory Services in .NET for searching the user attributes in an existing directory service like Active Directory or the local user store. public UserAttribute[] GetAttributes(string username) { var attributes = new List<UserAttribute>();   var identity = UserPrincipal.FindByIdentity(new PrincipalContext(this.contextType, this.server, this.container), IdentityType.SamAccountName, username); if (identity != null) { var groups = identity.GetGroups(); foreach(var group in groups) { attributes.Add(new UserAttribute { Name = "Group", Value = group.Name }); } if(!string.IsNullOrEmpty(identity.DisplayName)) attributes.Add(new UserAttribute { Name = "DisplayName", Value = identity.DisplayName }); if(!string.IsNullOrEmpty(identity.EmailAddress)) attributes.Add(new UserAttribute { Name = "EmailAddress", Value = identity.EmailAddress }); }   return attributes.ToArray(); } As you can see, the code is simple and uses all the existing infrastructure in Azure to simplify a problem that looks very complex at first glance with ADFS. All the source code for this sample is available to download (or change) in this GitHub repository, https://github.com/AgileSight/ActiveDirectoryForCloud

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  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

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  • Partial recalculation of visibility on a 2D uniform grid

    - by Martin Källman
    Problem Imagine that we have a 2D uniform grid of dimensions N x N. For this grid we have also pre-computed a visibility look-up table, e.g. with DDA, which answers the boolean query is cell X visible from cell Y? The look-up table is a complete graph KN of the cells V in the grid, with each edge E being a binary value denoting the visibility between its vertices. Question If any given cell has its visibility modified, is it possible to extract the subset Edelta of edges which must have their visibility recomputed due to the change, so as to avoid a full-on recomputation for the entire grid? (Which is N(N-1) / 2 or N2 depending on the implementation) Update If is not possible to solve thi in closed form, then maintaining a separate mapping of each cell and every cell pair who's line intersects said cell might also be an option. This obviously consumes more memory, but the data is static. The increased memory requirement could be reduced by introducing a hierarchy, subdividing the grid into smaller parts, and by doing so the above mapping can be reused for each sub-grid. This would come at a cost in terms of increased computation relative to the number of subdivisions; also requiring a resumable ray-casting algorithm.

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  • My first animation - Using SDL.NET C#

    - by Mark
    Hi all! I'm trying to animate a player object in my 2D grid when the user clicks somewhere in the screen. I got the following 4 variables: oX (Current player position X) oY (Current player position Y) dX (Destination X) dY (Destination Y) How can I make sure the player moves in a straight line to the new XY coordinates. The way I'm doing it now is really awfull and causes the player to first move along x axis, and finally in y axis. Can someone give me some guidance with the involved math cause I'm really not sure on how to accomplish this. Thank you for your time. Kind regards, Mark Update: It's working now but whats the right way to check if the current positions are equal to the target position? private static void MovePlayer(double x2, double y2, int duration) { double hX = x2 - m_PlayerPosition.X; double hY = y2 - m_PlayerPosition.Y; double Length = Math.Sqrt(Math.Pow(hX, 2) + Math.Pow(hY, 2)); hX = hX / Length; hY = hY / Length; while (m_PlayerPosition.X != Convert.ToInt32(x2) || m_PlayerPosition.Y != Convert.ToInt32(y2)) { m_PlayerPosition.X += Convert.ToInt32(hX * 1); m_PlayerPosition.Y += Convert.ToInt32(hY * 1); UpdatePlayerLocation(); } }

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  • Can I run a web site from my home network without jeapordizing other computers on my LAN?

    - by Alchemical
    I have a home LAN with 5 computers and a NAS, all connected to a Linksys router which is connected to my Cox cable modem. I'm interested in having one of my computers run an IIS-based web site and to have it be accessible to the internet with a static IP. However, I do not want o jeapordize the safety of the other computers on my home network! Is there anyway to do this safely, or as safe as possible? I may also like to run an FTP server from this computer. Finally, optionally I would like to allow remote access to this computer from the internet--but it seems to me that that may increase the security risk to the other computers substantially.

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  • Is there a path from OpenSCAD to WebGL?

    - by Andrew Domaszek
    tl;dr version, Does a software path exist to convert from openscad input to render on a website via webgl? What I'm trying to do is display OpenSCAD created designs uploaded via post on a LEMPy driven website; this is currently done by outputting to a static png image. I would like to render one of openscad's export formats(wikibooks) and convert for display in javascript/webgl through some software path available via linux batch. CPU and RAM are relatively unconstrained but no GPU available. I've looked into CopperLeicht, but it requires CopperCube output which would require windows or wine. FOSS is preferred but not required. edit: I found three.js has converters for fbx, dae, obj, and 3ds formats which might be helpful as one of the last steps.

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