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  • Using PHP5s SOAP Client to send data to an ASP/.NET based SOAP server.

    - by user325143
    I am trying to write a snippet of PHP to connect to a third party's API via SOAP to enter some data into their database. The API requires me to pass several mandatory fields for every call (username, password, companyid, entitytype) in addition to the mandatory data fields. It also requires me to call the "ValidateEntity" funciton before calling the "CreateEntity" function. Documentation can be found here: http://wiki.agemni.com/Getting_Started/APIs/Database_API I have never worked with SOAP before, so I am very new to this. Here is what I have so far: error_reporting(E_ALL); ini_set('display_errors', '1'); $client = new SoapClient("http://agemni.com/AgemniWebservices/service1.asmx?WSDL", array('trace'=> true)); $options = array( 'username' => "myuser", 'password' => "mypassword", 'companyid' => myID, 'entitytype' => 2 ); $params = array( 'fname' => "John", 'lname' => "Doe", 'phone' => "859-333-3333", 'zip' => "40332", 'area id' => "12345", 'lead id' => "28222", 'contactdate' => "4/10/2010" ); $validate = $client->__soapCall("ValidateEntity", array($params), array($options)); $client->__soapCall("CreateEntity", array($params), array($options)); echo "<pre>"; var_dump($client-> __getLastRequestHeaders()); var_dump($client-> __getLastRequest()); var_dump($client-> __getLastResponseHeaders()); var_dump($client-> __getLastResponse()); var_dump($result); echo "</pre>"; Upon executing this code, I get the following error: Fatal error: Uncaught SoapFault exception: [Client] SOAP-ERROR: Encoding: object hasn't 'objecttype' property in /www/tmp/index-soap.php:24 Stack trace: #0 /www/tmp/index-soap.php(24): SoapClient->__soapCall('ValidateEntity', Array) #1 {main} thrown in /www/stealth/tmp/index-soap.php on line 24 I guess my question is.. am I even going about doing this the right way? I know this is a very broad question, but I appreciate any advice you can give me about making this work. Please let me know if you require more detail. Thanks!

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  • Swing: How do I run a job from AWT thread, but after a window was layed out?

    - by java.is.for.desktop
    My complete GUI runs inside the AWT thread, because I start the main window using SwingUtilities.invokeAndWait(...). Now I have a JDialog which has just to display a JLabel, which indicates that a certain job is in progress, and close that dialog after the job was finished. The problem is: the label is not displayed. That job seems to be started before JDialog was fully layed-out. When I just let the dialog open without waiting for a job and closing, the label is displayed. The last thing the dialog does in its ctor is setVisible(true). Things such as revalidate(), repaint(), ... don't help either. Even when I start a thread for the monitored job, and wait for it using someThread.join() it doesn't help, because the current thread (which is the AWT thread) is blocked by join, I guess. Replacing JDialog with JFrame doesn't help either. So, is the concept wrong in general? Or can I manage it to do certain job after it is ensured that a JDialog (or JFrame) is fully layed-out? Simplified algorithm of what I'm trying to achieve: Create a subclass of JDialog Ensure that it and its contents are fully layed-out Start a process and wait for it to finish (threaded or not, doesn't matter) Close the dialog I managed to write a reproducible test case: EDIT Problem from an answer is now addressed: This use case does display the label, but it fails to close after the "simulated process", because of dialog's modality. import java.awt.*; import javax.swing.*; public class _DialogTest2 { public static void main(String[] args) throws Exception { SwingUtilities.invokeAndWait(new Runnable() { final JLabel jLabel = new JLabel("Please wait..."); @Override public void run() { JFrame myFrame = new JFrame("Main frame"); myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); myFrame.setSize(750, 500); myFrame.setLocationRelativeTo(null); myFrame.setVisible(true); JDialog d = new JDialog(myFrame, "I'm waiting"); d.setModalityType(Dialog.ModalityType.APPLICATION_MODAL); d.add(jLabel); d.setSize(300, 200); d.setLocationRelativeTo(null); d.setVisible(true); SwingUtilities.invokeLater(new Runnable() { @Override public void run() { try { Thread.sleep(3000); // simulate process jLabel.setText("Done"); } catch (InterruptedException ex) { } } }); d.setVisible(false); d.dispose(); myFrame.setVisible(false); myFrame.dispose(); } }); } }

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  • Template class + virtual function = must implement?

    - by sold
    This code: template <typename T> struct A { T t; void DoSomething() { t.SomeFunction(); } }; struct B { }; A<B> a; is easily compiled without any complaints, as long as I never call a.DoSomething(). However, if I define DoSomething as a virtual function, I will get a compile error saying that B doesn't declare SomeFunction. I can somewhat see why it happens (DoSomething should now have an entry in the vtable), but I can't help feeling that it's not really obligated. Plus it sucks. Is there any way to overcome this? EDIT 2: Okay. I hope this time it makes sence: Let's say I am doing intrusive ref count, so all entities must inherit from base class Object. How can I suuport primitive types too? I can define: template <typename T> class Primitive : public Object { T value; public: Primitive(const T &value=T()); operator T() const; Primitive<T> &operator =(const T &value); Primitive<T> &operator +=(const T &value); Primitive<T> &operator %=(const T &value); // And so on... }; so I can use Primitive<int>, Primitive<char>... But how about Primitive<float>? It seems like a problem, because floats don't have a %= operator. But actually, it isn't, since I'll never call operator %= on Primitive<float>. That's one of the deliberate features of templates. If, for some reason, I would define operator %= as virtual. Or, if i'll pre-export Primitive<float> from a dll to avoid link errors, the compiler will complain even if I never call operator %= on a Primitive<float>. If it would just have fill in a dummy value for operator %= in Primitive<float>'s vtable (that raises an exception?), everything would have been fine.

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  • C++: Why does gcc prefer non-const over const when accessing operator[]?

    - by JonasW
    This question might be more appropriately asked regarding C++ in general, but as I am using gcc on linux that's the context. Consider the following program: #include <iostream> #include <map> #include <string> using namespace std; template <typename TKey, typename TValue> class Dictionary{ public: map<TKey, TValue> internal; TValue & operator[](TKey const & key) { cout << "operator[] with key " << key << " called " << endl; return internal[key]; } TValue const & operator[](TKey const & key) const { cout << "operator[] const with key " << key << " called " << endl; return internal.at(key); } }; int main(int argc, char* argv[]) { Dictionary<string, string> dict; dict["1"] = "one"; cout << "first one: " << dict["1"] << endl; return 0; } When executing the program, the output is: operator[] with key 1 called operator[] with key 1 called first one: one What I would like is to have the compiler choose the operator[]const method instead in the second call. The reason is that without having used dict["1"] before, the call to operator[] causes the internal map to create the data that does not exist, even if the only thing I wanted was to do some debugging output, which of course is a fatal application error. The behaviour I am looking for would be something like the C# index operator which has a get and a set operation and where you could throw an exception if the getter tries to access something that doesn't exist: class MyDictionary<TKey, TVal> { private Dictionary<TKey, TVal> dict = new Dictionary<TKey, TVal>(); public TVal this[TKey idx] { get { if(!dict.ContainsKey(idx)) throw KeyNotFoundException("..."); return dict[idx]; } set { dict[idx] = value; } } } Thus, I wonder why the gcc prefers the non-const call over the const call when non-const access is not required.

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  • calling hibernate callback

    - by vrkmurali
    HibernateCallback callback=new HibernateCallback() { @Override public Object doInHibernate(Session session) throws HibernateException, SQLException { Transaction transaction=session.beginTransaction(); Query query2 = session.createSQLQuery( "select user_id,user_name from usermasterdao where user_id not in('select usermaster_id from LoginHistoryDAO where logindate between :fromdate and :todate')"); ((SQLQuery) query2).addEntity(UserMasterDAO.class); //query.setParameter("stockCode", "7277"); query2.setParameter("todate", toDate); query2.setParameter("fromdate", fromDate); List result2 = query2.list(); listofNotUsing=result2; System.out.println(result2.size()+"sizeeee"); transaction.commit(); return result2;}} while executing the command getting error like as follows com.vaadin.event.ListenerMethod$MethodException: Invocation of method notUsingButton in com.iton.ioffice.admin.LoginHistory failed. at com.vaadin.event.ListenerMethod.receiveEvent(ListenerMethod.java:530) at com.vaadin.event.EventRouter.fireEvent(EventRouter.java:164) at com.vaadin.ui.AbstractComponent.fireEvent(AbstractComponent.java:1219) at com.vaadin.ui.Button.fireClick(Button.java:567) at com.vaadin.ui.Button.changeVariables(Button.java:223) at com.vaadin.terminal.gwt.server.AbstractCommunicationManager.changeVariables(AbstractCommunicationManager.java:1460) at com.vaadin.terminal.gwt.server.AbstractCommunicationManager.handleVariableBurst(AbstractCommunicationManager.java:1404) at com.vaadin.terminal.gwt.server.AbstractCommunicationManager.handleVariables(AbstractCommunicationManager.java:1329) at com.vaadin.terminal.gwt.server.AbstractCommunicationManager.doHandleUidlRequest(AbstractCommunicationManager.java:761) at com.vaadin.terminal.gwt.server.CommunicationManager.handleUidlRequest(CommunicationManager.java:318) at com.vaadin.terminal.gwt.server.AbstractApplicationServlet.service(AbstractApplicationServlet.java:501) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:293) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:859) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:602) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) at java.lang.Thread.run(Thread.java:619) Caused by: org.springframework.orm.hibernate3.HibernateQueryException: could not locate named parameter [todate]; nested exception is org.hibernate.QueryPa rameterException: could not locate named parameter [todate] at org.springframework.orm.hibernate3.SessionFactoryUtils.convertHibernateAccessException(SessionFactoryUtils.java:656) at org.springframework.orm.hibernate3.HibernateAccessor.convertHibernateAccessException(HibernateAccessor.java:412) at org.springframework.orm.hibernate3.HibernateTemplate.doExecute(HibernateTemplate.java:411) at org.springframework.orm.hibernate3.HibernateTemplate.execute(HibernateTemplate.java:339) at com.iton.ioffice.admin.DAO.impl.UserServiceDAOImpl.outOfProcess(UserServiceDAOImpl.java:304) at com.iton.ioffice.admin.LoginHistory.notUsingButton(LoginHistory.java:298) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.vaadin.event.ListenerMethod.receiveEvent(ListenerMethod.java:520) ... 23 more Caused by: org.hibernate.QueryParameterException: could not locate named parameter [todate] at org.hibernate.engine.query.ParameterMetadata.getNamedParameterDescriptor(ParameterMetadata.java:99) at org.hibernate.engine.query.ParameterMetadata.getNamedParameterExpectedType(ParameterMetadata.java:105) at org.hibernate.impl.AbstractQueryImpl.determineType(AbstractQueryImpl.java:437) at org.hibernate.impl.AbstractQueryImpl.setParameter(AbstractQueryImpl.java:407) at com.iton.ioffice.admin.DAO.impl.UserServiceDAOImpl$4.doInHibernate(UserServiceDAOImpl.java:285) at org.springframework.orm.hibernate3.HibernateTemplate.doExecute(HibernateTemplate.java:406) ... 31 more please help me

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  • Dictionary w/ null key?

    - by Ralph
    Firstly, why doesn't Dictionary<TKey, TValue> support a single null key? Secondly, is there an existing dictionary-like collection that does? I want to store an "empty" or "missing" or "default" System.Type, thought null would work well for this. More specifically, I've written this class: class Switch { private Dictionary<Type, Action<object>> _dict; public Switch(params KeyValuePair<Type, Action<object>>[] cases) { _dict = new Dictionary<Type, Action<object>>(cases.Length); foreach (var entry in cases) _dict.Add(entry.Key, entry.Value); } public void Execute(object obj) { var type = obj.GetType(); if (_dict.ContainsKey(type)) _dict[type](obj); } public static void Execute(object obj, params KeyValuePair<Type, Action<object>>[] cases) { var type = obj.GetType(); foreach (var entry in cases) { if (entry.Key == null || type.IsAssignableFrom(entry.Key)) { entry.Value(obj); break; } } } public static KeyValuePair<Type, Action<object>> Case<T>(Action action) { return new KeyValuePair<Type, Action<object>>(typeof(T), x => action()); } public static KeyValuePair<Type, Action<object>> Case<T>(Action<T> action) { return new KeyValuePair<Type, Action<object>>(typeof(T), x => action((T)x)); } public static KeyValuePair<Type, Action<object>> Default(Action action) { return new KeyValuePair<Type, Action<object>>(null, x => action()); } } For switching on types. There are two ways to use it: Statically. Just call Switch.Execute(yourObject, Switch.Case<YourType>(x => x.Action())) Precompiled. Create a switch, and then use it later with switchInstance.Execute(yourObject) Works great except when you try to add a default case to the "precompiled" version (null argument exception).

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  • How can I link two Java serialised objects back together?

    - by Kidburla
    Sometimes (quite a lot, actually) we get a situation in Java where two objects are pointing to the same thing. Now if we serialise these separately it is quite appropriate that the serialised forms have separate copies of the object as it should be possible to open one without the other. However if we now deserialise them both, we find that they are still separated. Is there any way to link them back together? Example follows. public class Example { private static class ContainerClass implements java.io.Serializable { private ReferencedClass obj; public ReferencedClass get() { return obj; } public void set(ReferencedClass obj) { this.obj = obj; } } private static class ReferencedClass implements java.io.Serializable { private int i = 0; public int get() { return i; } public void set(int i) { this.i = i; } } public static void main(String[] args) throws Exception { //Initialise the classes ContainerClass test1 = new ContainerClass(); ContainerClass test2 = new ContainerClass(); ReferencedClass ref = new ReferencedClass(); //Make both container class point to the same reference test1.set(ref); test2.set(ref); //This does what we expect: setting the integer in one (way of accessing the) referenced class sets it in the other one test1.get().set(1234); System.out.println(Integer.toString(test2.get().get())); //Now serialise the container classes java.io.ObjectOutputStream os = new java.io.ObjectOutputStream(new java.io.FileOutputStream("C:\\Users\\Public\\test1.ser")); os.writeObject(test1); os.close(); os = new java.io.ObjectOutputStream(new java.io.FileOutputStream("C:\\Users\\Public\\test2.ser")); os.writeObject(test2); os.close(); //And deserialise them java.io.ObjectInputStream is = new java.io.ObjectInputStream(new java.io.FileInputStream("C:\\Users\\Public\\test1.ser")); ContainerClass test3 = (ContainerClass)is.readObject(); is.close(); is = new java.io.ObjectInputStream(new java.io.FileInputStream("C:\\Users\\Public\\test2.ser")); ContainerClass test4 = (ContainerClass)is.readObject(); is.close(); //We expect the same thing as before, and would expect a result of 4321, but this doesn't happen as the referenced objects are now separate instances test3.get().set(4321); System.out.println(Integer.toString(test4.get().get())); } }

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  • Android : Connecting to MySQL using PHP

    - by user1771128
    I followed the following article http://blog.sptechnolab.com/2011/02/10/android/android-connecting-to-mysql-using-php/ I am able to execute my php file. I executed it individually and its working fine. The problem is in the android execution part. Am posting the Log Cat for the error am facing. Tried putting in a List View with id "list" but the error stil 10-28 16:08:27.201: E/AndroidRuntime(664): **FATAL EXCEPTION: main** 10-28 16:08:27.201: E/AndroidRuntime(664): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.city/com.example.city.City}: java.lang.RuntimeException: Your content must have a ListView whose id attribute is 'android.R.id.list' 10-28 16:08:27.201: E/AndroidRuntime(664): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1956) 10-28 16:08:27.201: E/AndroidRuntime(664): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1981) 10-28 16:08:27.201: E/AndroidRuntime(664): at android.app.ActivityThread.access$600(ActivityThread.java:123) 10-28 16:08:27.201: E/AndroidRuntime(664): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1147) 10-28 16:08:27.201: E/AndroidRuntime(664): at android.os.Handler.dispatchMessage(Handler.java:99) 10-28 16:08:27.201: E/AndroidRuntime(664): at android.os.Looper.loop(Looper.java:137) 10-28 16:08:27.201: E/AndroidRuntime(664): at android.app.ActivityThread.main(ActivityThread.java:4424) 10-28 16:08:27.201: E/AndroidRuntime(664): at java.lang.reflect.Method.invokeNative(Native Method) 10-28 16:08:27.201: E/AndroidRuntime(664): at java.lang.reflect.Method.invoke(Method.java:511) 10-28 16:08:27.201: E/AndroidRuntime(664): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 10-28 16:08:27.201: E/AndroidRuntime(664): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 10-28 16:08:27.201: E/AndroidRuntime(664): at dalvik.system.NativeStart.main(Native Method) 10-28 16:08:27.201: E/AndroidRuntime(664): Caused by: java.lang.RuntimeException: Your content must have a ListView whose id attribute is 'android.R.id.list' 10-28 16:08:27.201: E/AndroidRuntime(664): at android.app.ListActivity.onContentChanged(ListActivity.java:243) 10-28 16:08:27.201: E/AndroidRuntime(664): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:254) 10-28 16:08:27.201: E/AndroidRuntime(664): at android.app.Activity.setContentView(Activity.java:1835) 10-28 16:08:27.201: E/AndroidRuntime(664): at com.example.city.City.onCreate(City.java:35) 10-28 16:08:27.201: E/AndroidRuntime(664): at android.app.Activity.performCreate(Activity.java:4465) 10-28 16:08:27.201: E/AndroidRuntime(664): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 10-28 16:08:27.201: E/AndroidRuntime(664): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1920) 10-28 16:08:27.201: E/AndroidRuntime(664): ... 11 more

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  • C# - periodic data reading and Thread.Sleep()

    - by CaldonCZE
    Hello, my C# application reads data from special USB device. The data are read as so-called "messages", each of them having 24 bytes. The amount of messages that must be read per second may differ (maximal frequency is quite high, about 700 messages per second), but the application must read them all. The only way to read the messages is by calling function "ReadMessage", that returns one message read from the device. The function is from external DLL and I cannot modify it. My solution: I've got a seperate thread, that is running all the time during the program run and it's only job is to read the messages in cycle. The received messages are then processed in main application thread. The function executed in the "reading thread" is the following: private void ReadingThreadFunction() { int cycleCount; try { while (this.keepReceivingMessages) { cycleCount++; TRxMsg receivedMessage; ReadMessage(devHandle, out receivedMessage); //...do something with the message... } } catch { //... catch exception if reading failed... } } This solution works fine and all messages are correctly received. However, the application consumes too much resources, the CPU of my computer runs at more than 80%. Therefore I'd like to reduce it. Thanks to the "cycleCount" variable I know that the "cycling speed" of the thread is about 40 000 cycles per second. This is unnecessarily too much, since I need to receive maximum 700 messagges/sec. (and the device has buffer for about 100 messages, so the cycle speed can be even a little lower) I tried to reduce the cycle speed by suspending the thread for 1 ms by Thread.Sleep(1); command. Of course, this didn't work and the cycle speed became about 70 cycles/second which was not enough to read all messages. I know that this attempt was silly, that putting the thread to sleep and then waking him up takes much longer than 1 ms. However, I don't know what else to do: Is there some other way how to slow the thread execution down (to reduce CPU consumption) other than Thread.Sleep? Or am I completely wrong and should I use something different for this task instead of Thread, maybe Threading.Timer or ThreadPool? Thanks a lot in advance for all suggestions. This is my first question here and I'm a beginner at using threads, so please excuse me if it's not clear enough.

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  • JPanel's child components paint/layout problem

    - by Tom Brito
    I'm having a problem that when my frame is shown (after a login dialog) the buttons are not on correct position, then in some miliseconds they go to the right position (the center of the panel with border layout). When I make a SSCCE, it works correct, but when I run my whole code I have this fast-miliseconds delay to the buttons to go to the correct place. Unfortunately, I can't post the whole code, but the method that shows the frame is: public void login(JComponent userView) { centerPanel.removeAll(); centerPanel.add(userView); centerPanel.revalidate(); centerPanel.repaint(); frame.setVisible(true); } What would cause this delay to the panel layout? (I'm running everything in the EDT) -- update In my machine, this SSCCE shows the layout problem in 2 of 10 times I run it: import java.awt.BorderLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.SwingUtilities; public class TEST { public static void main(String[] args) throws Exception { SwingUtilities.invokeAndWait(new Runnable() { @Override public void run() { System.out.println("Debug test..."); JPanel btnPnl = new JPanel(); btnPnl.add(new JButton("TEST")); JFrame f = new JFrame("TEST"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.getContentPane().setLayout(new BorderLayout()); f.getContentPane().add(btnPnl); f.pack(); f.setSize(800, 600); f.setVisible(true); System.out.println("End debug test!"); } }); } } The button first appers in the up-left, and then it goes to the center. Please, note that I'm understand, not just correct. Is it a java bug? --update OK, so the SSCCE don't show the problem with you that tried till now. Maybe it's my computer performance problem. But this don't answer the question, I still think Java Swing is creating new threads for make the layout behind the scenes.

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  • Why am I getting ClassNotFoundExpection when I have properly imported said class and am looking at it in its directory?

    - by Strider
    This is my Javac compiling statement: javac -cp "C:\java\code\j3D\j3dcore.jar;C:\java\code\j3D\j3dutils.jar;C:\java\code\j3D\vecmath.jar" Simple.java compiles with no problems. The three jar files (j3dcore, j3dutils, and vecmath) are the essential jar's for my program (or at least I am led to believe according to this official tutorial on J3D For the record I ripped this code almost line from line from this pdf file. jar files are correctly located in referenced locations When I run my Simple program, (java Simple) I am greeted with Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/j3d/Cavas3d Caused by: java.lang.ClassNotFoundExpection: javax.media.j3d.Canvas3D Currently I am staring directly at this Canvas3D.class that is located within j3dcore.jar\javax\media\j3d\ wtfisthis.jpg Here is the source code: //First java3D Program import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.*; import com.sun.j3d.utils.geometry.ColorCube; import javax.media.j3d.*; import javax.vecmath.*; import java.awt.GraphicsConfiguration; public class Simple extends Applet { public Simple() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas3D = new Canvas3D(config); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); scene.compile(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This moves the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene); } // end of HelloJava3Da (constructor) public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objRoot.addChild(new ColorCube(0.4)); return objRoot; } public static void main(String args[]){ Simple world = new Simple(); } }` Did I import correctly? Did I incorrectly reference my jar files in my Javac statement? If I clearly see Canvas3D within its correct directory why cant java find it? The first folder in both j3dcore.jar and vecmath.jar is "javax". Is the compiler getting confused? If the compiler is getting confused how do I specify where to find that exact class when referencing it within my source code?

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  • Illegal Start of Expression

    - by Kraivyne
    Hello there, I have just started to learn the very basics of Java programming. Using a book entitled "Programming Video Games for the Evil Genius". I have had an Illegal Start of Expression error that I can't for the life of me get rid of. I have checked the sample code from the book and mine is identical. The error is coming from the for(int i = difficulty; i = 0; i- - ) line. Thanks for helping a newbie out. import javax.swing.*; public class S1P4 {public static void main(String[] args) throws Exception { int difficulty; difficulty = Integer.parseInt(JOptionPane.showInputDialog("How good are you?\n"+ "1 = Great\n"+"10 = Terrible")); boolean cont = false; do { cont = false; double num1 = (int)(Math.round(Math.random()*10)); double num2; do { num2 = (int)(Math.round(Math.random()*10)); } while(num2==0.0); int sign = (int)(Math.round(Math.random()*3)); double answer; System.out.println("\n\n*****"); if(sign==0) { System.out.println(num1+" times "+num2); answer = num1*num2; } else if(sign==1) { System.out.println(num1+" divided by"+num2); answer = num1/num2; } else if(sign==1) { System.out.println(num1+" plus "+num2); answer = num1+num2; } else if(sign==1) { System.out.println(num1+" minus "+num2); answer = num1-num2; } else { System.out.println(num1+" % "+num2); answer = num1%num2; } System.out.println("*****\n"); for(int i = difficulty; i >= 0; i- - ) { System.out.println(i+"..."); Thread.sleep(500); } System.out.println("ANSWER: "+answer); String again; again = JOptionPane.showInputDialog("Play again?"); if(again.equals("yes")) cont = true; } while(cont); } }

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  • can't connect Java client to C server.

    - by nexes
    I have a very simple server written in C and an equally simple client written in Java. When I run them both on the same computer everything works, but when I try to run the server on computer A and the client on computer B, I get the error IOException connection refused from the java client. I can't seem to find out whats happening, any thoughts? I've even turned off the firewalls but the problem still persists. server. #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #define PORT 3557 #define BUF 256 int main(int argc, char *argv[]) { struct sockaddr_in host, remote; int host_fd, remote_fd; int size = sizeof(struct sockaddr);; char data[BUF]; host.sin_family = AF_INET; host.sin_addr.s_addr = htonl(INADDR_ANY); host.sin_port = htons(PORT); memset(&host.sin_zero, 0, sizeof(host.sin_zero)); host_fd = socket(AF_INET, SOCK_STREAM, 0); if(host_fd == -1) { printf("socket error %d\n", host_fd); return 1; } if(bind(host_fd, (struct sockaddr *)&host, size)) { printf("bind error\n"); return 1; } if(listen(host_fd, 5)) { printf("listen error"); return 1; } printf("Server setup, waiting for connection...\n"); remote_fd = accept(host_fd, (struct sockaddr *)&remote, &size); printf("connection made\n"); int read = recv(remote_fd, data, BUF, 0); data[read] = '\0'; printf("read = %d, data = %s\n", read, data); shutdown(remote_fd, SHUT_RDWR); close(remote_fd); return 0; } client. import java.net.*; import java.io.*; public class socket { public static void main(String[] argv) { DataOutputStream os = null; try { Socket socket = new Socket("192.168.1.103", 3557); os = new DataOutputStream(socket.getOutputStream()); os.writeBytes("phone 12"); os.close(); socket.close(); } catch (UnknownHostException e) { System.out.println("Unkonw exception " + e.getMessage()); } catch (IOException e) { System.out.println("IOException caught " + e.getMessage()); } } }

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  • How to write php code to input jsonstring and insert to sql server

    - by Romi
    i am trying to OUTPUT a Json String from the phone and to get it uploaded to the sql server i have. I Do not know how to get the output Json and write the php code... i tried many methods but couldnt find a solution. public void post(String string) { HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost( "http://www.hopscriber.com/xoxoxox/testphp.php"); try { List<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); nameValuePairs.add(new BasicNameValuePair("myJson", string)); httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs)); HttpResponse response = httpclient.execute(httppost); String str = inputStreamToString(response.getEntity().getContent()) .toString(); Log.w("SENCIDE", str); } catch (Exception e) { Toast.makeText(getBaseContext(), "notwork", Toast.LENGTH_LONG) .show(); } } private Object inputStreamToString(InputStream is) { // TODO Auto-generated method stub String line = ""; StringBuilder total = new StringBuilder(); // Wrap a BufferedReader around the InputStream BufferedReader rd = new BufferedReader(new InputStreamReader(is)); // Read response until the end try { while ((line = rd.readLine()) != null) { total.append(line); } } catch (IOException e) { e.printStackTrace(); } // Return full string return total; } it outputs a json string as [myJson=[{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"org.siislab.tutorial.permission.READ_FRIENDS","level":"Normal"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"org.siislab.tutorial.permission.WRITE_FRIENDS","level":"Normal"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"org.siislab.tutorial.permission.FRIEND_SERVICE","level":"Normal"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"org.siislab.tutorial.permission.FRIEND_NEAR","level":"Dangerous"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"org.siislab.tutorial.permission.BROADCAST_FRIEND_NEAR","level":"Normal"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"android.permission.RECEIVE_BOOT_COMPLETED","level":"Normal"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"android.permission.READ_CONTACTS","level":"Dangerous"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"android.permission.ACCESS_FINE_LOCATION","level":"Dangerous"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"android.permission.WRITE_EXTERNAL_STORAGE","level":"Dangerous"},{"name":"FriendTracker","user":"amjgp000000000000000","pack":"org.siislab.tutorial.friendtracker","perm":"android.permission.READ_PHONE_STATE","level":"Dangerous"},{"name":"Tesing","user":"amjgp000000000000000","pack":"com.example.tesing","perm":"null","level":"null"},{"name":"Action Bar","user":"amjgp000000000000000","pack":"name.brucephillips.actionbarexample","perm":"null","level":"null"},.......

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • Asp.Net Scrapping Grid Pages

    - by SH
    I need cod in C#. Look, i am trying to post the search.aspx page which contains Asp.Net grid. When grid is rendered it loads very first page on the screen and then there are number of pages in the grid header. I scrap first page, and now i want to move on to the next page. All this is being done using following code: HttpWebRequest myRequest = (HttpWebRequest)WebRequest.Create("http://pubrec3.hillsclerk.com/oncore/search.aspx?" + param); myRequest.Method = "GET"; myRequest.KeepAlive = false; HttpWebResponse webresponse; try { webresponse = (HttpWebResponse)myRequest.GetResponse(); Encoding enc = System.Text.Encoding.GetEncoding(1252); StreamReader loResponseStream = new StreamReader(webresponse.GetResponseStream(), enc); string r = loResponseStream.ReadToEnd(); loResponseStream.Close(); webresponse.Close(); //if (GetRecordCount(r)) ExtractResultTable(bd, ed, r); } catch (Exception ex) { } The above code grabs first page... and now i have to move on to the next page. This is the link which produces a grid with 3 pages. http://pubrec3.hillsclerk.com/oncore/search.aspx?bd=01/01/2008&ed=12/31/2008&bt=O&lb=1000000&ub=1000000000&d=5/6/2010&pt=-1&dt=D,%20MTG&st=consideration Using above code i need to load the 2nd page with the same search criteria but the records found in 2nd page. and then so on. I know there is a trick to navigate through the grid pages. I used it but it did not work on this page. the trick is, you can pass __EVENTTARGET and __EVENTARGUMENT in query string to navigate through the gird but it does not work on this website. I am desperately searching a way, how to cope with this website. i really want this done. i do not want any code but a way to nevigate throgh the grid using query string if it does work. Otherwise please be specific to the problem.

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  • java nested for() loop throws ArrayIndexOutOfBoundsException

    - by Mike
    I'm working through a JPanel exercise in a Java book. I'm tasked with creating a 5x4 grid using GridLayout. When I loop through the container to add panels and buttons, the first add() throws the OOB exception. What am I doing wrong? package mineField; import java.awt.*; import javax.swing.*; @SuppressWarnings("serial") public class MineField extends JFrame { private final int WIDTH = 250; private final int HEIGHT = 120; private final int MAX_ROWS = 5; private final int MAX_COLUMNS = 4; public MineField() { super("Minefield"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Container mineFieldGrid = getContentPane(); mineFieldGrid.setLayout(new GridLayout(MAX_ROWS, MAX_COLUMNS)); // loop through arrays, add panels, then add buttons to panels. for (int i = 0; i < MAX_ROWS; i++) { JPanel[] rows = new JPanel[i]; mineFieldGrid.add(rows[i], rows[i].getName()); rows[i].setBackground(Color.blue); for (int j = 0; j < MAX_COLUMNS; j++) { JButton[] buttons = new JButton[i]; rows[i].add(buttons[j], buttons[j].getName()); } } mineFieldGrid.setSize(WIDTH, HEIGHT); mineFieldGrid.setVisible(true); } public int setRandomBomb(Container con) { int bombID; bombID = (int) (Math.random() * con.getComponentCount()); return bombID; } /** * @param args */ public static void main(String[] args) { //int randomBomb; //JButton bombLocation; MineField minePanel = new MineField(); //minePanel[randomBomb] = minePanel.setRandomBomb(minePanel); } } I'm sure I'm over-engineering a simple nested for loop. Since I'm new to Java, please be kind. I'm sure I'll return the favor some day.

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  • c++ program debugged well with Cygwin4 (under Netbeans 7.2) but not with MinGW (under QT 4.8.1)

    - by GoldenAxe
    I have a c++ program which take a map text file and output it to a graph data structure I have made, I am using QT as I needed cross-platform program and GUI as well as visual representation of the map. I have several maps in different sizes (8x8 to 4096x4096). I am using unordered_map with a vector as key and vertex as value, I'm sending hash(1) and equal functions which I wrote to the unordered_map in creation. Under QT I am debugging my program with QT 4.8.1 for desktop MinGW (QT SDK), the program works and debug well until I try the largest map of 4096x4096, then the program stuck with the following error: "the inferior stopped because it received a signal from operating system", when debugging, the program halt at the hash function which used inside the unordered_map and not as part of the insertion state, but at a getter(2). Under Netbeans IDE 7.2 and Cygwin4 all works fine (debug and run). some code info: typedef std::vector<double> coordinate; typedef std::unordered_map<coordinate const*, Vertex<Element>*, container_hash, container_equal> vertexsContainer; vertexsContainer *m_vertexes (1) hash function: struct container_hash { size_t operator()(coordinate const *cord) const { size_t sum = 0; std::ostringstream ss; for ( auto it = cord->begin() ; it != cord->end() ; ++it ) { ss << *it; } sum = std::hash<std::string>()(ss.str()); return sum; } }; (2) the getter: template <class Element> Vertex<Element> *Graph<Element>::getVertex(const coordinate &cord) { try { Vertex<Element> *v = m_vertexes->at(&cord); return v; } catch (std::exception& e) { return NULL; } } I was thinking maybe it was some memory issue at the beginning, so before I was thinking of trying Netbeans I checked it with QT on my friend pc with a 16GB RAM and got the same error. Thanks.

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  • Can you get a Func<T> (or similar) from a MethodInfo object?

    - by Dan Tao
    I realize that, generally speaking, there are performance implications of using reflection. (I myself am not a fan of reflection at all, actually; this is a purely academic question.) Suppose there exists some class that looks like this: public class MyClass { public string GetName() { return "My Name"; } } Bear with me here. I know that if I have an instance of MyClass called x, I can call x.GetName(). Furthermore, I could set a Func<string> variable to x.GetName. Now here's my question. Let's say I don't know the above class is called MyClass; I've got some object, x, but I have no idea what it is. I could check to see if that object has a GetName method by doing this: MethodInfo getName = x.GetType().GetMethod("GetName"); Suppose getName is not null. Then couldn't I furthermore check if getName.ReturnType == typeof(string) and getName.GetParameters().Length == 0, and at this point, wouldn't I be quite certain that the method represented by my getName object could definitely be cast to a Func<string>, somehow? I realize there's a MethodInfo.Invoke, and I also realize I could always create a Func<string> like: Func<string> getNameFunc = () => getName.Invoke(x, null); I guess what I'm asking is if there's any way to go from a MethodInfo object to the actual method it represents, incurring the performance cost of reflection in the process, but after that point being able to call the method directly (via, e.g., a Func<string> or something similar) without a performance penalty. What I'm envisioning might look something like this: // obviously this would throw an exception if GetActualInstanceMethod returned // something that couldn't be cast to a Func<string> Func<string> getNameFunc = (Func<string>)getName.GetActualInstanceMethod(x); (I realize that doesn't exist; I'm wondering if there's anything like it.) If what I'm asking doesn't make sense, or if I'm being unclear, I'll be happy to attempt to clarify.

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  • ImageView place at center on click in gallery view

    - by TGMCians
    i used gallery view in which i place multiple imageview dynamically but on click imageview place at center and second question how to start first imageview from left of screen. I do not want to change the place until user scroll horizontally by finger . Is there any way to achieve this. Please help for this.. private class ImageAdapter extends BaseAdapter{ public ImageAdapter() { //To set blank at bottom and make visible TextView textView = (TextView)findViewById(R.id.textView2); textView.setVisibility(View.VISIBLE); //To set the visibility visible of gallery myGallery.setVisibility(View.VISIBLE); } public int getCount() { return ProductItemArray.Image_URL.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } public View getView(int position, View arg1, ViewGroup arg2) { ImageView bottomImageView = new ImageView(context); if(Helper.isTablet(context)) bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(100, context), VirtualMirrorActivity.convertDpToPixel(100, context))); else bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(80, context), VirtualMirrorActivity.convertDpToPixel(80, context))); UrlImageViewHelper.setUrlDrawable(bottomImageView, ProductItemArray.Image_URL[position]); bottomImageView.setBackgroundResource(R.layout.border); return bottomImageView; } } myGallery.setAdapter(new ImageAdapter()); myGallery.setSelection(1); myGallery.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, final int position, long arg3) { linearLayout.removeView(frameImageView); Thread newThread = new Thread(new Runnable() { public void run() { URL url_1 = null; try { isAlreadyExistInWishlist = false; VMProductListPaging.productUrl = ProductItemArray.Image_small_URL[position]; VMProductListPaging.productId = ProductItemArray.productId[position]; VMProductListPaging.productName = ProductItemArray.product_Name[position]; url_1 = new URL(ProductItemArray.Image_small_URL[position]); bmp = BitmapFactory.decodeStream(url_1.openConnection().getInputStream()); isExecuted = true; bitmapHandler.sendMessage(bitmapHandler.obtainMessage()); } catch (Exception e) { //Toast.makeText(context,"Sorry!! This link appears to be broken",Toast.LENGTH_LONG).show(); } } }); newThread.start(); } }); Layout.xml <Gallery android:id="@+id/galleryView" android:layout_width="fill_parent" android:layout_height="wrap_content" android:spacing="5dp" android:layout_below="@+id/sendPhoto" android:layout_marginTop="10dp" android:visibility="gone"/>

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  • Thread too slow. Better way to execute code (Android AndEngine)?

    - by rphello101
    I'm developing a game where the user creates sprites with every touch. I then have a thread run to check to see if those sprites collide with any others. The problem is, if I tap too quickly, I cause a null pointer exception error. I believe it's because I'm tapping faster than my thread is running. This is the thread I have: public class grow implements Runnable{ public grow(Sprite sprite){ } @Override public void run() { float radf, rads; //fill radius/stationary radius float fx=0, fy=0, sx, sy; while(down){ if(spriteC[spriteNum].active){ spriteC[spriteNum].sprite.setScale(spriteC[spriteNum].scale += 0.001); if(spriteC[spriteNum].sprite.collidesWith(ground)||spriteC[spriteNum].sprite.collidesWith(roof)|| spriteC[spriteNum].sprite.collidesWith(left)||spriteC[spriteNum].sprite.collidesWith(right)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); } fx = spriteC[spriteNum].sprite.getX(); fy = spriteC[spriteNum].sprite.getY(); radf=spriteC[spriteNum].sprite.getHeightScaled()/2; Log.e("F"+Float.toString(fx),Float.toString(fy)); if(spriteNum>0) for(int x=0;x<spriteNum;x++){ rads=spriteC[x].sprite.getHeightScaled()/2; sx = spriteC[x].body.getWorldCenter().x * 32; sy = spriteC[x].body.getWorldCenter().y * 32; Log.e("S"+Float.toString(sx),Float.toString(sy)); Log.e(Float.toString((float) Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))),Float.toString((radf+rads))); if(Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))<(radf+rads)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); Log.e("Collided",Boolean.toString(down)); } } } } spriteC[spriteNum].body = PhysicsFactory.createCircleBody(mPhysicsWorld, spriteC[spriteNum].sprite, BodyType.DynamicBody, FIXTURE_DEF); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(spriteC[spriteNum].sprite, spriteC[spriteNum].body, true, true)); } } Better solution anyone? I know there is something to do with a handler, but I don't exactly know what that is or how to use one.

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  • How can i use the Orientation correct for images

    - by user3578109
    I´m learning android/java by myself @the moment and i have a problem with a part of my app i´m learning on. I made the code with help of the www and my problem is that if i open an image from the gallery it´s send to the edit activity but in the activity pictures what are made in portrait mode are displayed always wrong (90° to the right side).... The codes are Matrix private Bitmap rotateBitmapToOrientation(Bitmap b, int orientation){ Matrix matrix = new Matrix(); matrix.postRotate(orientation); Canvas offscreenCanvas = new Canvas(); offscreenCanvas.drawBitmap(b, matrix, null); return b; } and the other one @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch (requestCode) { case PICK_IMAGE_FROM_GALLERY: { if (resultCode == RESULT_OK) { Log.d(TAG, "Got Picture!"); Log.d(TAG,"File type - " + data.getType()); Uri photoUri = data.getData(); if (photoUri != null) { try { String[] filePathColumn = {MediaStore.Images.Media.DATA}; String[] orientationColumn = {MediaStore.Images.Media.ORIENTATION}; int orientation = -1; Cursor cursor = getContentResolver().query(photoUri, filePathColumn, null, null, null); cursor.moveToFirst(); int columnIndex = cursor.getColumnIndex(filePathColumn[0]); String filePath = cursor.getString(columnIndex); cursor.close(); cursor = getContentResolver().query(photoUri, orientationColumn, null, null, null); if(cursor != null && cursor.moveToFirst()){ orientation = cursor.getInt(cursor.getColumnIndex(orientationColumn[0])); } cursor.close(); HashMap<String, Integer> pRes = this.getImageResolutionSetting(); Bitmap shrunkenBitmap = FileUtilsHelper.shrinkBitmap(filePath, pRes.get("width"), pRes.get("height")); shrunkenBitmap = rotateBitmapToOrientation(shrunkenBitmap, orientation); String res = FileUtilsHelper.saveBitmapAsJpeg(shrunkenBitmap, this); Log.d(TAG,"File Path: " + res); shrunkenBitmap.recycle(); Intent editImage = new Intent(this, EditImage.class); editImage.addFlags(Intent.FLAG_ACTIVITY_FORWARD_RESULT); editImage.putExtra("stuff.path", res); startActivity(editImage); }catch(Exception e){ Toast.makeText(this, R.string.cant_save_image,Toast.LENGTH_SHORT).show(); } } } } break; } }} I don´t know what i´m doing wrong... I could really need a teacher on that :) Thx for your help dudes!!

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  • Is it thread safe to read a form controls value (but not change it) without using Invoke/BeginInvoke from another thread

    - by goku_da_master
    I know you can read a gui control from a worker thread without using Invoke/BeginInvoke because my app is doing it now. The cross thread exception error is not being thrown and my System.Timers.Timer thread is able to read gui control values just fine (unlike this guy: can a worker thread read a control in the GUI?) Question 1: Given the cardinal rule of threads, should I be using Invoke/BeginInvoke to read form control values? And does this make it more thread-safe? The background to this question stems from a problem my app is having. It seems to randomly corrupt form controls another thread is referencing. (see question 2) Question 2: I have a second thread that needs to update form control values so I Invoke/BeginInvoke to update those values. Well this same thread needs a reference to those controls so it can update them. It holds a list of these controls (say DataGridViewRow objects). Sometimes (not always), the DataGridViewRow reference gets "corrupt". What I mean by corrupt, is the reference is still valid, but some of the DataGridViewRow properties are null (ex: row.Cells). Is this caused by question 1 or can you give me any tips on why this might be happening? Here's some code (the last line has the problem): public partial class MyForm : Form { void Timer_Elapsed(object sender) { // we're on a new thread (this function gets called every few seconds) UpdateUiHelper updateUiHelper = new UpdateUiHelper(this); foreach (DataGridViewRow row in dataGridView1.Rows) { object[] values = GetValuesFromDb(); updateUiHelper.UpdateRowValues(row, values[0]); } // .. do other work here updateUiHelper.UpdateUi(); } } public class UpdateUiHelper { private readonly Form _form; private Dictionary<DataGridViewRow, object> _rows; private delegate void RowDelegate(DataGridViewRow row); private readonly object _lockObject = new object(); public UpdateUiHelper(Form form) { _form = form; _rows = new Dictionary<DataGridViewRow, object>(); } public void UpdateRowValues(DataGridViewRow row, object value) { if (_rows.ContainsKey(row)) _rows[row] = value; else { lock (_lockObject) { _rows.Add(row, value); } } } public void UpdateUi() { foreach (DataGridViewRow row in _rows.Keys) { SetRowValueThreadSafe(row); } } private void SetRowValueThreadSafe(DataGridViewRow row) { if (_form.InvokeRequired) { _form.Invoke(new RowDelegate(SetRowValueThreadSafe), new object[] { row }); return; } // now we're on the UI thread object newValue = _rows[row]; row.Cells[0].Value = newValue; // randomly errors here with NullReferenceException, but row is never null! }

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  • VS 2010 IDE 2GB limt

    - by user561732
    I am using VS 2010 on a win 7 64 bit system with 8 GB of memory. My application is 32 bit. While in the VS 2010 .Net IDE, the app shows up in the Windows task manager as "MyApp.vshost.exe *32" while the VS IDE itself shows up as "devenv.exe *32". I checked and it appears that the VS 2010 IDE file (devenv.exe) is complied with the /LargeAddressAware flag. However, when debugging large models, the IDE fails with an Out of memory exception. In the Windows Task manager, the "MyApp.vshost.exe *32" process indicates about 1400 MB of memory usage (while the "devenv.exe *32" process is well under 500 MB). Is it possible to set the "MyApp.vshost.exe *32" process to be /LargeAddressAware in order to avoid this out of memory situation? If so, how can this be done in the IDE. While setting the final application binary to be /LargeAddressAware would work, I still need to be able to debug the app in the IDE with these type of large models. I should also note that my app has a deep object hierarchy with many collections that together required a lot of memory. However, my issue is not related to trying to create say 1 large array that requires greater then 2 GB of memory etc. I should note that I am able to run the same app in the VB6 IDE and not get an out of memory situation as long as the VB6 IDE is made /LargeAddressAware. In the case of VB6, the IDE and the app being debugged are part of the same process (and not split into 2 as is the case with VS 2010.) The VB6 process can be larger then 3 GB without running into out of memory issues. Ultimately, my objective is to have my app run completely in 64 bit to access more memory. I am hoping that in such cases, the IDE will allow the debugging process to exceed 2 GB without crashing (and certainly more then 1.4 GB as is the current case). However, for now, while 95% of my app is 64 bit, I am calling a legacy COM 32 bit DLL and as such, my entire app is forced to still run in 32 bit mode until I replace that DLL.

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  • Calling a webservice synchronously from a Silverlight 3 application?

    - by Lasse V. Karlsen
    I am trying to reuse some .NET code that performs some calls to a data-access-layer type service. I have managed to package up both the input to the method and the output from the method, but unfortunately the service is called from inside code that I really don't want to rewrite in order to be asynchronous. Unfortunately, the webservice code generated in Silverlight only produces asynchronous methods, so I was wondering if anyone had working code that managed to work around this? I tried the recipe found here: The Easy Way To Synchronously Call WCF Services In Silverlight, but unfortunately it times out and never completes the call. Or rather, what seems to happen is that the completed event handler is called, but only after the method returns. I am suspecting that the event handler is called from a dispatcher or similar, and since I'm blocking the main thread here, it never completes until the code is actually back into the GUI loop. Or something like that. Here's my own version that I wrote before I found the above recipe, but it suffers from the same problem: public static object ExecuteRequestOnServer(Type dalInterfaceType, string methodName, object[] arguments) { string securityToken = "DUMMYTOKEN"; string input = "DUMMYINPUT"; object result = null; Exception resultException = null; object evtLock = new object(); var evt = new System.Threading.ManualResetEvent(false); try { var client = new MinGatServices.DataAccessLayerServiceSoapClient(); client.ExecuteRequestCompleted += (s, e) => { resultException = e.Error; result = e.Result; lock (evtLock) { if (evt != null) evt.Set(); } }; client.ExecuteRequestAsync(securityToken, input); try { var didComplete = evt.WaitOne(10000); if (!didComplete) throw new TimeoutException("A data access layer web service request timed out (" + dalInterfaceType.Name + "." + methodName + ")"); } finally { client.CloseAsync(); } } finally { lock (evtLock) { evt.Close(); evt = null; } } if (resultException != null) throw resultException; else return result; } Basically, both recipes does this: Set up a ManualResetEvent Hook into the Completed event The event handler grabs the result from the service call, and signals the event The main thread now starts the web service call asynchronously It then waits for the event to become signalled However, the event handler is not called until the method above has returned, hence my code that checks for evt != null and such, to avoid TargetInvocationException from killing my program after the method has timed out. Does anyone know: ... if it is possible at all in Silverlight 3 ... what I have done wrong above?

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