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  • The clock problem - to if or not to if?

    - by trejder
    Let's say, we have a simple digital clock. To "power" it, we use a routine executed every second. We update seconds part in it. But, what about minutes and hours part? What is better / more professional / offers better performance: Ignore all checking and update hour, minute and seconds part each time, every second. Use if + a variable for checking, if 60 (or 3600) seconds passed and update minute / hour part only at that precise moments. This leads us to a question, what is better -- unnecessary drawings (first approach) or extra ifs? I've just spotted a Javascript digital clock, one of millions similar on one of billions pages. And I noticed that all three parts (hours, minutes and seconds) are updated every second, though first changes its value only once per 3600 seconds and second once per 60 seconds. I'm not to experienced developer, so I might me wrong. But everything, what I've learnt up until now, tells me, that if are far better then executing drawing / refreshing sequences only to draw the same content.

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  • Clouds Aroud the World

    - by user12608550
    At the NIST Cloud Computing Workshop this week; representatives from Canada, China, and Japan presented on their cloud computing efforts. Some interesting points made: Canada: Building "Service Canada" cloud for all citizen services, but raised the issue of data location...cloud data must be within Canada border, so they will not focus on public clouds where they don't know or can't control data location. Japan: In response to the massive destruction of the Great East Japan Earthquake, Japan is building nation-wide cloud services to support disaster relief, data recovery, and support for rebuilding new communities. US Ambassador Philip Verveer discussed the need for international cooperation and standards development to enable interoperability of cloud services, keeping in mind cultural and political differences. Additionally, an industry panel reported on cloud standards development, including some actual interoperability testing at http://www.cloudplugfest.org. Much of the first two days of the workshop covered progress and action plans around the 10 High-Priority Requirements to Further USG Agency Cloud Computing Adoption. Thursday's sessions will cover the work of the various NIST Cloud Computing Working Groups on Reference Architecture and Taxonomy Standards Acceleration to Jumpstart the Adoption of Cloud Computing (SAJACC) Cloud Security Standards Roadmap Business Use Cases (see Working Groups of NIST Cloud Computing )

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  • Best practices in versioning

    - by Gerenuk
    I develop some scripts for data analysis in a small team. For the moment we use SVN, but not in a very structured way. We haven't even looked how to use branches even though we need this functionality. What do you suggest as the best practice to setup the following system: two code bases (core and plugins) versions can be incompatible to previous scripts sometimes individual features are being developed and not yet finished, while other fixes have to be done urgently to the code In the end we don't deliver the code as a package, but rather place the Python scripts in some directory (with version names?). Some other python script which serves as a configuration choses the desired version, sets the path to these libraries and then starts to import the modules. I saw stable releases to be named "trunk" so I did the same. However, no version numbers yet. Core and plugins are different repositories, however we have to match versions for compatibility. Can you suggest some best practices or reference to ease development and reduce chaos? :) Some suggested GIT. I haven't heard about it, but I'm free to change.

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  • I need a form to tie MySQL Records together.

    - by John R
    I need a HTML-based form to tie database records together. The user scenario that I envision is somthing like this: A super-user does a search of the database and is delivered a table of records based on that search; each record is numbered with the database-record id. There would also be two text fields next to each record. These text fields would allow: the user to make a reference from one record to another. For example, a user could enter into record id #457 the integer 242 to indicate that there is a correlation with record ID #242. The user would also describe the type of relationship it is. This could be accomplished with a simple integer in the second field that indicates the type of relationship between the two records. When the super-user hits the submit button, all of these relationships are saved in a mySqljoin table. One option is to give me advice on how to implement and code this myself in PHP. However, before I reinvent the wheel, another option is to lead me to a free script that does something similar.

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  • Calculating the correct particle angle in an outwards explosion

    - by Sun
    I'm creating a simple particle explosion but am stuck in finding the correct angle to rotate my particle. The effect I'm going for is similar to this: Where each particle is going outwards from the point of origin and at the correct angle. This is what I currently have: As you can see, each particle is facing the same angle, but I'm having a little difficulty figuring out the correct angle. I have the vector for the point of emission and the new vector for each particle, how can I use this to calculate the angle? Some code for reference: private Particle CreateParticle() { ... Vector2 velocity = new Vector2(2.0f * (float)(random.NextDouble() * 2 - 1), 2.0f * (float)(random.NextDouble() * 2 - 1)); direction = velocity - ParticleLocation; float angle = (float)Math.Atan2(direction.Y, direction.X); ... return new Particle(texture, position, velocity, angle, angularVelocity, color, size, ttl, EmitterLocation); } I am then using the angle created as so in my particles Draw method: spriteBatch.Draw(Texture, Position, null, Color, Angle, origin, Size, SpriteEffects.None, 0f);

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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  • How to make the members of my Data Access Layer object aware of their siblings

    - by Graham
    My team currently has a project with a data access object composed like so: public abstract class DataProvider { public CustomerRepository CustomerRepo { get; private set; } public InvoiceRepository InvoiceRepo { get; private set; } public InventoryRepository InventoryRepo { get; private set; } // couple more like the above } We have non-abstract classes that inherit from DataProvider, and the type of "CustomerRepo" that gets instantiated is controlled by that child class. public class FloridaDataProvider { public FloridaDataProvider() { CustomerRepo = new FloridaCustomerRepo(); // derived from base CustomerRepository InvoiceRepo = new InvoiceRespository(); InventoryRepo = new InventoryRepository(); } } Our problem is that some of the methods inside a given repo really would benefit from having access to the other repo's. Like, a method inside InventoryRepository needs to get to Customer data to do some determinations, so I need to pass in a reference to a CustomerRepository object. Whats the best way for these "sibling" repos to be aware of each other and have the ability to call each other's methods as-needed? Virtually all the other repos would benefit from having the CustomerRepo, for example, because it is where names/phones/etc are selected from, and these data elements need to be added to the various objects that are returned out of the other repos. I can't just new-up a plain "CustomerRepository" object inside a method within a different repo, because it might not be the base CustomerRepository that actually needs to run.

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  • MySQL documentation writer for MEM and Replication wanted!

    - by stefanhinz
    As MySQL is thriving and growing, we're looking for an experienced technical writer located in the UK or Ireland to join the MySQL documentation team. For this job, we need the best and most dedicated people around. You will be part of a geographically distributed documentation team responsible for the technical documentation of all MySQL products. Team members are expected to work independently, requiring discipline and excellent time-management skills as well as the technical facilities and experience to communicate across the Internet. Candidates should be prepared to work intensively with our engineers and support personnel. The overall team is highly distributed across different geographies and time zones. Our source format is DocBook XML. We're not just writing documentation, but also handling publication. This means you should be familiar with DocBook, and willing to learn our publication infrastructure. Your areas of responsibility would initially be MySQL Enterprise Monitor, and MySQL Replication. This means you should be familiar with MySQL in general, and preferably also with the MySQL Enterprise offerings. A MySQL certification will be considered an advantage. Other qualifications you should have: Native English speaker 5 or more years previous experience in writing software documentation Familiarity with distributed working environments and versioning systems such as SVN Comfortable with working on multiple operating systems, particularly Windows, Mac OS X, and Linux Ability to administer own workstations and test environment Excellent written and oral communication skills Ability to provide (online) samples of your work, e.g. books or articles If you're interested, contact me under [email protected]. For reference, the job offer can be viewed here.

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  • Separate collision mesh model?

    - by Menno Gouw
    I want to have another go at 3D within XNA. What I have seen from some other games that they just have a separate very low poly model "cage" around the environment model. However I can not find any reference to this. I have not that much experience with XNA 3D either. Is it possible to have this cage within each of my environmental models already? Lets just say I call the mesh within the .FBX wall and col_wall. How would I call to these different meshes within XNA? The player would just have a tight collision cube around. To make it a bit more efficient I will be making divide the map up by cubes and only calculate collision if the player is in it. Question two: I can't find anywhere to do cube vs mesh collision. Is there a method for this? Or perhaps it is possible to build my collision cage out of cubes in the 3D app and on loading of the models in XNA replace them directly by cubes? So I could just do box to box collision which should be very cheap and still give the player the ability to move over ledges on the static models.

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  • Goal =&gt; Microsoft Certification Exams for .NET 4

    - by Raghuraman Kanchi
    Microsoft Learning has announced the availability dates for .NET 4.0 Exams from 2nd July 2010 onwards. Being a MCSD.NET for 2005, My friend and I decided to skip certification exams for 2008 exams aiming towards MCST/MCPD coz we felt it was a mere layer on the top of .NET 2.0. But not so for .NET 4.0. We see .NET 4.0 as a major overhaul with the best of .NET releases in hand. The following exams and their link have been posted below for direct reference. Exam 71-511, TS: Windows Applications Development with Microsoft .NET Framework 4 Exam 71-515, TS: Web Applications Development with Microsoft .NET Framework 4 Exam 71-513: TS: Windows Communication Foundation Development with Microsoft .NET Framework 4 Exam 71-516: TS: Accessing Data with Microsoft .NET Framework 4 Exam 71-518: Pro: Designing and Developing Windows Applications Using Microsoft .NET Framework 4 Exam 71-519: Pro: Designing and Developing Web Applications Using Microsoft .NET Framework 4 I am planning to prepare for each of this exam along with my .NET 4.0 work. Ever since the release of VS 2010 beta 1, I have been working majorly on .NET 4.0 including Silverlight & MEF. Now it is the time to read documentation, prepare notes, understand material, do labs, write programs and application and pass the exam.

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  • How to Install WebLogic 12c ZIP on Linux

    - by Bruno.Borges
    I knew that WebLogic had this small ZIP distribution, of only 184M, but what I didn't know was that it is so easy to install it on Linux machines, specially for development purposes, that I thought I had to blog about it. You may want to check this blog, where I found the missing part on this how to, but I'm blogging this again because I wanted to put it in a simpler way, straight to the point. And if you are looking for a how to for Mac, check Arun Gupta's post.  So, here's the step-by-step: 1 - Download the ZIP distribution (don't worry if your system is x86_64)Don't forget to accept the OTN Free Developer License Agreement! 2 - Choose where to install your WebLogic server and your domain, and set as your MW_HOME environment variableI will use /opt/middleware/weblogic for this how to export MW_HOME=/opt/middleware/weblogicMake sure this path exists in your system. 'mydomains' will be used to keep your WebLogic domain. mkdir -p $MW_HOME/mydomain 3 - If you don't have your JAVA_HOME environment variable still configured, do it. Point it to where your JDK is installed. export JAVA_HOME=/usr/lib/jvm/default-java 4 - Unzip the downloaded file into MW_HOME unzip wls1211_dev.zip -d $MW_HOME 5 - Go to that directory and run configure.sh cd $MW_HOME ./configure.sh 6 - Call the setEnvs.sh script . $MW_HOME/wlserver/server/bin/setWLSEnv.sh7 - Create your development domain. It will ask you for username and password. I like to use weblogic / welcome1cd $MW_HOME/mydomain $JAVA_HOME/bin/java $JAVA_OPTIONS -Xmx1024m \ -Dweblogic.management.allowPasswordEcho=true weblogic.Server8 - Start WebLogic and access its web console(sh startWebLogic.sh &); sleep 10; firefox http://localhost:7001/consoleUsually, it takes only 10 seconds to start a domain, and 5 more to deploy the Administration Console (on my laptop). :-)Enjoy!

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  • What are some techniques I can use to refactor Object Oriented code into Functional code?

    - by tieTYT
    I've spent about 20-40 hours developing part of a game using JavaScript and HTML5 canvas. When I started I had no idea what I was doing. So it started as a proof of concept and is coming along nicely now, but it has no automated tests. The game is starting to become complex enough that it could benefit from some automated testing, but it seems tough to do because the code depends on mutating global state. I'd like to refactor the whole thing using Underscore.js, a functional programming library for JavaScript. Part of me thinks I should just start from scratch using a Functional Programming style and testing. But, I think refactoring the imperative code into declarative code might be a better learning experience and a safer way to get to my current state of functionality. Problem is, I know what I want my code to look like in the end, but I don't know how to turn my current code into it. I'm hoping some people here could give me some tips a la the Refactoring book and Working Effectively With Legacy Code. For example, as a first step I'm thinking about "banning" global state. Take every function that uses a global variable and pass it in as a parameter instead. Next step may be to "ban" mutation, and to always return a new object. Any advice would be appreciated. I've never taken OO code and refactored it into Functional code before.

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  • Loading images in XNA 4.0; "Cannot Open File" Problems

    - by user32623
    Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my file... Basically, my directory looks like this: //WindowsGame1 - "Game1.cs" - //Classes - "NPC.cs" - Content Reference - //Images - "Monster.png" Inside my NPC class, I have all the essential drawing functions, i.e. LoadContent, Draw, Update. And I can get the game to find the correct file and attempt to open it, but when it tries, it throws an exception and tells me it can't open the file. This is how my code in my NPC class looks: Texture2D NPCImage; Vector2 NPCPosition; Animation NPCAnimation = new Animation(); public void Initialize() { NPCAnimation.Initialize(NPCPosition, new Vector2(4, 4)); } public void LoadContent(ContentManager Content) { NPCImage = Content.Load<Texture2D>("_InsertImageFilePathHere_"); NPCAnimation.AnimationImage = NPCImage; } The rest of the code is irrelevant at this point because I can't even get the image to load. I think it might have to do with a directory problem, but I also know little to nothing about spriting or working with images or animations in my code. Any help is appreciated. Not sure if I provided enough information here, so let me know if more is needed! Also, what would be the correct way to direct that Content.Load to Monster.png given the current directory situation? Right now I just have it using the full path from the C:// drive. Thanks in advance!

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  • Messaging with KnockoutJs

    - by Aligned
    MVVM Light has Messaging that helps keep View Models decoupled, isolated, and keep the separation of concerns, while allowing them to communicate with each other. This is a very helpful feature. One View Model can send off a message and if anyone is listening for it, they will react, otherwise nothing will happen. I now want to do the same with KnockoutJs View Models. Here are some links on how to do this: http://stackoverflow.com/questions/9892124/whats-the-best-way-of-linking-synchronising-view-models-in-knockout http://www.knockmeout.net/2012/05/using-ko-native-pubsub.html ~ this is a great article describing the ko.subscribable type. http://jsfiddle.net/rniemeyer/z7KgM/ ~ shows how to do the subscription https://github.com/rniemeyer/knockout-postbox will be used to help with the PubSub (described in the blog post above) through the Nuget package. http://jsfiddle.net/rniemeyer/mg3hj/ of knockout-postbox   Implementation: Use syncWith for two-way synchronization. MainVM: self.selectedElement= ko.observable().syncWith (“selectedElement”); ElementListComponentVM example: self.selectedElement= ko.observable().syncWith(“selectedElement”); ko.selectedElement.subscribe(function(){ // do something with the seletion change }); ElementVMTwo: self.selectedElement= ko.observable().syncWith (“selectedElement”); // subscribe example ko.postbox.subscribe(“changeMessage”, function(newValue){ }); // or use subscribeTo this.visible = ko.observable().subscribeTo("section", function(newValue) { // do something here }); · Use ko.toJS to avoid both sides having the same reference (see the blog post). · unsubscribeFrom should be called when the dialog is hidden or closed · Use publishOn to automatically send out messages when an observable changes o ko.observable().publishOn(“section”);

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  • auto tabbing not working on iphone

    - by Sarita
    I have problem with auto tabbing on Iphone or android. This auto tabbing code work perfectly on each browser of pc but not on mobile. please help me. its urgent. $(document).ready(function() { WireAutoTab('<%= PartOne.ClientID %', '<%= PartTwo.ClientID %', 3); WireAutoTab('<%= PartTwo.ClientID %', '<%= PartThree.ClientID %', 2); }); function WireAutoTab(CurrentElementID, NextElementID, FieldLength) { //Get a reference to the two elements in the tab sequence. var CurrentElement = $('#' + CurrentElementID); var NextElement = $('#' + NextElementID); CurrentElement.keyup(function(e) { //Retrieve which key was pressed. var KeyID = (window.event) ? event.keyCode : e.keyCode; //If the user has filled the textbox to the given length and //the user just pressed a number or letter, then move the //cursor to the next element in the tab sequence. if (CurrentElement.val().length >= FieldLength && ((KeyID >= 48 && KeyID <= 90) || (KeyID >= 96 && KeyID <= 105))) NextElement.focus(); }); }

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  • Generating HTML Help files based on XML documentation

    - by geekrutherford
    Since discovering the XML commenting features built into .NET years ago I have been using it to help make my code more readable and simpler for other developers to understand exactly what the code is doing. Entering /// preceding a line of code causes Visual Studio to insert "summary" tags.  It also results in additional tags being generated if you are commenting a method with parameters and a return type. I already knew that Intellisense would pick up these comments and display them when coding and selecting properties, methods, etc. from a class.  I also knew that you could set Visual Studio to generate an XML file containing said comments.  Only recently did I begin to wonder if I could generate some kind of readable help files based on these comments I so diligently added. After searching the web I came across NDoc, an open source project which creates documentation for you based on the XML files generated by Visual Studio.  Unfortunately, NDoc has become stale and no longer supported (last release was back in 2005). Fortunately there is a little known tool from Microsoft themselves called "Sandcastle Help File Builder".  This nifty little tool gives you a graphical interface that allows you to specify multiple DLL and XML files from which to generate a MSDN like HTML Help File for your own projects! You can check it out here: http://shfb.codeplex.com/ If you are curious how to set Visual Studio to generate the above reference XML documentation files simply go to your projects property page and edit as shown below (my paths are specific, you can leave yours at the default values):

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  • TXPAUSE : polite waiting for hardware transactional memory

    - by Dave
    Classic locks are an appropriate tool to prevent potentially conflicting operations A and B, invoked by different threads, from running at the same time. In a sense the locks cause either A to run before B or vice-versa. Similarly, we can replace the locks with hardware transactional memory, or use transactional lock elision to leverage potential disjoint access parallelism between A and B. But often we want A to wait until B has run. In a Pthreads environment we'd usually use locks in conjunction with condition variables to implement our "wait until" constraint. MONITOR-MWAIT is another way to wait for a memory location to change, but it only allows us to track one cache line and it's only available on x86. There's no similar "wait until" construct for hardware transactions. At the instruction-set level a simple way to express "wait until" in transactions would be to add a new TXPAUSE instruction that could be used within an active hardware transaction. TXPAUSE would politely stall the invoking thread, possibly surrendering or yielding compute resources, while at the same time continuing to track the transaction's address-set. Once a transaction has executed TXPAUSE it can only abort. Ideally that'd happen when some other thread modifies a variable that's in the transaction's read-set or write-set. And since we're aborting all writes would be discarded. In a sense this gives us multi-location MWAIT but with much more flexibility. We could also augment the TXPAUSE with a cycle-count bound to cap the time spent stalled. I should note that we can already enter a tight spin loop in a transaction to wait for updates to address-set to cause an abort. Assuming that the implementation monitors the address-set via cache-coherence probes, by waiting in this fashion we actually communicate via the probes, and not via memory values. That is the updating thread signals the waiter via probes instead of by traditional memory values. But TXPAUSE gives us a polite way to spin.

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  • Applying Service Pack 1 to Team Foundation Server 2010

    - by Enrique Lima
    Disclosure:  I performed the following activities on my Windows 7 SP1 system, Visual Studio 2010 SP1 and a local Basic installation of TFS 2010. As with any deployment of a service pack into a server environment, take your recommended precautions and be aware of the changes you are putting in.  With that said, make sure you backup your databases, and that you have an exit/rollback strategy in the event of an unexpected situation. Team Foundation Server 2010 Service Pack 1 corresponds to KB2182621.  The KB article is http://support.microsoft.com/kb/2182621 The process will be very simple to follow, you will need to execute the mu_team_foundation_server_2010_sp1_x86_x64_651711.exe file.  That will extract files needed and launch the wizard driven Installation. Once this process completes, you need to validate the changes. By looking at Team Foundation Server 2010 Administration Console, you should see the reference to the KB number and SP1. There is also a good reason to validate log locations and records. From the Team Foundation Server 2010 Administration Console. Or from Windows Explorer, go to the C:\ProgramData\Microsoft\Team Foundation\Server Configuration\Logs location and review the logs referenced by the servicing references.

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  • At the Java DEMOgrounds - Java EE 7 WebSocket Early Access

    - by Janice J. Heiss
    At the packed and happening Java DEMOgrounds, I wandered over to check out Java EE Web Profile and Platform Technologies. Martin Matula, a Senior Development Manager at Oracle on the JavaEE/GlassFish team, responsible for the area of web services (including JAX-WS and JAX-RS), was demonstrating Java EE Web Profile and Platform Technologies.Matula was previewing some Java EE 7 WebSocket early access features via a group drawing application that showcases the upcoming JSR 356, “Java API for WebSocket”, which is the API for building RESTful web services and Server-Sent Events, an HTML5 feature. He emphasized that this is supported in Jersey, the reference implementation for JAX-RS, as well.“In this demo,” Matula explained, “I have a simple JavaScript front-end talking to the back-end deployed on GlassFish. It uses RESTful web services to get the list of drawings we have. I can create new drawings and the list is updated immediately using the Server-Sent Events, so the message is coming from the server to the client. Everything is getting updated live using WebSocket, which is the bi-directional communication new protocol in HTML5. This is using Project Jersey and Project Tyrus. Tyrus is the implementation of WebSocket protocol for Java. Jersey implements the RESTful APIs as well as the Server-Sent Events protocol.”

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  • What is the recommended MongoDB schema for this quiz-engine scenario?

    - by hughesdan
    I'm working on a quiz engine for learning a foreign language. The engine shows users four images simultaneously and then plays an audio file. The user has to match the audio to the correct image. Below is my MongoDB document structure. Each document consists of an image file reference and an array of references to audio files that match that image. To generate a quiz instance I select four documents at random, show the images and then play one audio file from the four documents at random. The next step in my application development is to decide on the best document schema for storing user guesses. There are several requirements to consider: I need to be able to report statistics at a user level. For example, total correct answers, total guesses, mean accuracy, etc) I need to be able to query images based on the user's learning progress. For example, select 4 documents where guess count is 10 and accuracy is <=0.50. The schema needs to be optimized for fast quiz generation. The schema must not cause future scaling issues vis a vis document size. Assume 1mm users who make an average of 1000 guesses. Given all of this as background information, what would be the recommended schema? For example, would you store each guess in the Image document or perhaps in a User document (not shown) or a new document collection created for logging guesses? Would you recommend logging the raw guess data or would you pre-compute statistics by incrementing counters within the relevant document? Schema for Image Collection: _id "505bcc7a45c978be24000005" date 2012-09-21 02:10:02 UTC imageFileName "BD3E134A-C7B3-4405-9004-ED573DF477FE-29879-0000395CF1091601" random 0.26997075392864645 user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioFiles [ 0 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "English" date 2012-09-22 01:15:04 UTC } 1 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "Spanish" date 2012-09-22 01:17:04 UTC } ]

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  • ORACLE PARTNER ARCHITECTS TRAINING

    - by Mike.Hallett(at)Oracle-BI&EPM
    Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} Join the “Oracle Partner Architects Training”. It is aimed at providing Partner experts, architects and consultants with in-depth architectural knowledge about Oracle technology. Here is your chance to learn from the best. Oracle technology beyond the obvious. There are over 40 live and recorded online training sessions, covering many aspects of systems architecture, including these in the domain of BI, data-warehousing and integration: The Oracle Information Management Reference Architecture 3nf Or Data Vault: Mixed Emotions Or A Clear Choice? The Ins And Outs Of Data Integration Introduction To BI-Applications Customizations In BI-Applications Endeca: Analyzing Unstructured Information Download the full schedule in your language (Dutch, English, French, German, Italian, Spanish).

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  • Java - Using Linear Coordinates to Check Against AI [closed]

    - by Oliver Jones
    I'm working on some artificial intelligence, and I want my AI not to run into given coordinates as these are references of a wall/boundary. To begin with, every time my AI hits a wall, it makes a reference to that position (x,y). When it hits the same wall three times, it uses linear check points to 'imagine' there is a wall going through these coordinates. I want to now prevent my AI from going into that wall again. To detect if my coordinates make a straight line, i use: private boolean collinear(double x1, double y1, double x2, double y2, double x3, double y3) { return (y1 - y2) * (x1 - x3) == (y1 - y3) * (x1 - x2); } This returns true is the given points are linear to one another. So my problems are: How do I determine whether my robot is approaching the wall from its current trajectory? Instead of Java 'imagining' theres a line from 1, to 3. But to 'imagine' a line all the way through these linear coordinantes, until infinity (or close). I have a feeling this is going to require some confusing trigonometry? (REPOST: http://stackoverflow.com/questions/13542592/java-using-linear-coordinates-to-check-against-ai)

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  • Problems loading Hilva tutorials

    - by Beska
    I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I download the ParallaxMappingSample demo, and try to build it, I get Error 1 Error loading pipeline assembly "C:\Users\Me\Desktop\ParallaxMappingSample\Hilva.Content.dll". ParallaxMappingSample I get similar errors for all of the samples. Unfortunately, this error isn't very enlightening. I can see the Hilva.Content.dll in the appropriate directory. I tried removing and readding the reference from the content project, but I get the same error. I'm not sure it's relevant, but I'm on Windows 7, I'm using Microsoft Visual Studio 2010, and XNA 4.0. Is there an easy (or difficult) solution? EDIT: If you happen to try this, even if you don't have a solution, let me know about it in a comment. Whether it works for you, or if you get the same problem...either result would be something that might let me know if it's just a problem with the tutorial, or if it's on my end.

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  • Stylecop 4.7.36.0 is out!

    - by TATWORTH
    Stylecop 4.7.36.0 has been released at http://stylecop.codeplex.com/releases/view/79972This is an update to coincide with the latest ReSharper. The full fix list is:4.7.36.0 (508dbac00ffc)=======================Fix for 7344. Don't throw 1126 inside default expressions.Fix for 7371. Compare Namespace parts using the CurrentCulture and not InvariantCulture.Fix for 7386. Don't throw casing violations for filed names in languages that do not support case (like Chinese). Added new tests.fix for 7380. Catch Exception caused by CRM Toolkit.Update ReSharper 7.0 dependency to 7.0.1 (7.0.1098.2760)Fix for 7358. Use the RuleId in the call to MSBuild Logging.Fix for 7348. Update suggestion text for constructors.Fix for 7364. Don't throw 1126 for New Array Expressions.Fix for 7372. Throw 1126 inside catch blocks wasn't working. Add new tests.Fix for 7369. Await is allowed to be inside parenthesis. Add new tests.Fix testsCorrect styling issues.Fix for 7373. Typeparam violations were not being thrown in all cases. Added new tests.Fix for 7361. Rule 1120 was logging against the root element and so Suppressions wouldn't work. Fixed and added tests.Updating de-DE resources - from Michael Diermeier - thank you.Change for 7368. Add the violation count into the Task outputs.Fix for 7383. Fix for memory leak in plugins.Update environment to detect ReSharper 7Fix for 7378. Null reference exception from command line run in message output.Update release history.

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  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

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