Search Results

Search found 13164 results on 527 pages for 'missing'.

Page 487/527 | < Previous Page | 483 484 485 486 487 488 489 490 491 492 493 494  | Next Page >

  • Objective-C++ Memory Problem

    - by Stephen Furlani
    Hello, I'm having memory woes. I've got a C++ Library (Equalizer from Eyescale) and they use the Traversal Visitor Pattern to allow you to add new functionality to their classes. I've finally figured out how it works, and I've got a Visitor that just returns the properties from one of the objects. (since I don't know how they're allocated). so. My little code does this: VisitorResult AGLContextVisitor::visit( Channel* channel ) { // Search through Nodes, Pipes until we get to the right window. // Add some code to make sure we find the right one? // Not executing the following code as C++ in gdb? eq::Window* w = channel->getWindow(); OSWindow* osw = w->getOSWindow(); AGLWindow* aw = (AGLWindow *)osw; AGLContext agl_ctx = aw->getAGLContext(); this->setContext(agl_ctx); return TRAVERSE_PRUNE; } So here's the problem. eq::Window* w = channel->getWindow(); (gdb) print w 0x0 BUT If I do this: (gdb) set objc-non-blocking-mode off (gdb) print w=channel->getWindow() 0x300effb9 // an honest memory location, and sets w as verified in the Debugger window of XCode. It does the same thing for osw. I don't get it. Why would something work in (gdb) but not in the code? The file is completely a cpp file, but it seems to be running in objc++, since I need to turn blocking off. Help!? I feel like I'm missing some memory-management basic thing here, either with C++ or Obj-C. [edit] channel-getWindow() is supposed to do this: /** @return the parent window. @version 1.0 */ Window* getWindow() { return _window; } The code also executes fine if I run it from a C++-only application. [edit] No... I tried creating a simple stand-alone program since I was tired of running it as a plugin. Messy to debug. And no, it doesn't run in the C++ program either. So I'm really at a loss as to what I'm doing wrong. Thanks, -- Stephen Furlani

    Read the article

  • Sanitizing DB inputs with XSLT

    - by azathoth
    Hello I've been looking for a method to strip my XML content of apostrophes (') like: <name> Jim O'Connor</name> since my DBMS is complaining of receiving those. By looking at the example described here, that is supposed to replace ' with '', I constructed the following script: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output omit-xml-declaration="yes" indent="yes" /> <xsl:template match="node()|@*"> <xsl:copy> <xsl:apply-templates select="node()|@*" /> </xsl:copy> </xsl:template> <xsl:template name="sqlApostrophe"> <xsl:param name="string" /> <xsl:variable name="apostrophe">'</xsl:variable> <xsl:choose> <xsl:when test="contains($string,$apostrophe)"> <xsl:value-of select="concat(substring-before($string,$apostrophe), $apostrophe,$apostrophe)" disable-output-escaping="yes" /> <xsl:call-template name="sqlApostrophe"> <xsl:with-param name="string" select="substring-after($string,$apostrophe)" /> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="$string" disable-output-escaping="yes" /> </xsl:otherwise> </xsl:choose> </xsl:template> <xsl:template match="node()|@*"> <xsl:apply-templates name="sqlApostrophe"/> </xsl:template> </xsl:stylesheet> However, the processor isn't accepting it. What am I missing here? Is there a better way to get rid of the apostrophes? Perhaps another approach for sanitizing DB inputs by using XSLT? Thanks for your help

    Read the article

  • g++ linker error--typeinfo, but not vtable

    - by James
    I know the standard answer for a linker error about missing typeinfo usually also involves vtable and some virtual function that I forgot to actually define. I'm fairly certain that's not the situation this time. Here's the error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_8Resource12GroupByStateEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' Running c++filt on the obnoxious mangled name shows that it actually is looking at .boost::shared_ptr::shared_ptr(boost::shared_ptr const&, boost::detail::dynamic_cast_tag) The inheritance hierarchy looks something like class AbstractGroup { typedef boost::shared_ptr<AbstractGroup> Ptr; ... }; class WidgetSet : public AbstractGroup { typedef boost::shared_ptr<WidgetSet> Ptr; ... }; class GroupByState : public AbstractGroup { ... }; Then there's this: class UI : public GroupByState { ... void LoadWidgets( GroupByState::Ptr resource ); }; Then the original implementation: void UI::LoadWidgets( GroupByState::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } Stupid error on my part (trying to cast to a sibling class with a shared parent), even if the error is kind of cryptic. Changing to this: void UI::LoadWidgets( AbstractGroup::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } (which I'm fairly sure is what I actually meant to be doing) left me with a very similar error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_7_Drawer5GroupEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' collect2: ld returned 1 exit status dynamic_cast_tag is just an empty struct in boost/shared_ptr.hpp. It's just a guess that boost might have anything at all to do with the error. Passing in a WidgetSet::Ptr totally eliminates the need for a cast, and it builds fine (which is why I think there's more going on than the standard answer for this question). Obviously, I'm trimming away a lot of details that might be important. My next step is to cut it down to the smallest example that fails to build, but I figured I'd try the lazy way out and take a stab on here first. TIA!

    Read the article

  • Creating multiple heads in remote repository

    - by Jab
    We are looking to move our team (~10 developers) from SVN to mercurial. We are trying to figure out how to manage our workflow. In particular, we are trying to see if creating remote heads is the right solution. We currently have a very large repository with multiple, related projects. They share a lot of code, but pieces of the project are deployed by different teams (3 teams) independent of other portions of the code-base. So each team is working on concurrent large features. The way we currently handles this in SVN are branches. Team1 has a branch for Feature1, same deal for the other teams. When Team1 finishes their change, it gets merged into the trunk and deployed out. The other teams follow suite when their project is complete, merging of course. So my initial thought are using Named Branches for these situations. Team1 makes a Feature1 branch off of the default branch in Hg. Now, here is the question. Should the team PUSH that branch, in it's current/half-state to the repository. This will create a second head in the core repo. My initial reaction was "NO!" as it seems like a bad idea. Handling multiple heads on our repository just sounds awful, but there are some advantages... First, the teams want to setup Continuous Integration to build this branch during their development cycle(months long). This will only work if the CI can pull this branch from the repo. This is something we do now with SVN, copy a CI build and change the branch. Easy. Second, it makes it easier for any team member to jump onto the branch and start working. Without pushing to the core repo, they would have to receive a push from a developer on that team with the changeset information. It is also possible to lose local commits to hardware failure. The chances increase a lot if it's a branch by a single developer who has followed the "don't push until finished" approach. And lastly is just for ease of use. The developers can easily just commit and push on their branch at any time without consequence(as they do today, in their SVN branches). Is there a better way to handle this scenario that I may be missing? I just want a veteran's opinion before moving forward with the strategy. For bug fixes we like the general workflow of mecurial, anonymous branches that only consist of 1-2 commits. The simplicity is great for those cases. By the way, I've read this , great article which seems to favor Named branches.

    Read the article

  • vb.net how to start a folder monitor service at runtime and pass on the folder path to monitor?

    - by mazrabul
    hi, I have the following windows service file: Imports System.ServiceProcess Imports System.IO Public Class fswService Dim fsw As FileSystemWatcher Dim lf As StreamWriter Protected Overrides Sub OnStart(ByVal args As String()) ' Add code here to start your service. This method should set things ' in motion so your service can do its work. lf = New StreamWriter(Application.StartupPath & "\fsw_lg.log") fsw = New FileSystemWatcher() fsw.Path = args(0) fsw.IncludeSubdirectories = True fsw.Filter = ".txt" fsw.EnableRaisingEvents = True AddHandler fsw.Created, New FileSystemEventHandler(AddressOf file_created) AddHandler fsw.Changed, New FileSystemEventHandler(AddressOf file_changed) AddHandler fsw.Deleted, New FileSystemEventHandler(AddressOf file_deleted) End Sub Public Sub file_created(ByVal obj As Object, ByVal e As FileSystemEventArgs) lf.WriteLine(Now.ToShortDateString & "-" & Now.ToShortTimeString & "-" & e.FullPath & "-created") End Sub Public Sub file_changed(ByVal obj As Object, ByVal e As FileSystemEventArgs) lf.WriteLine(Now.ToShortDateString & "-" & Now.ToShortTimeString & "-" & e.FullPath & "-changed") End Sub Public Sub file_deleted(ByVal obj As Object, ByVal e As FileSystemEventArgs) lf.WriteLine(Now.ToShortDateString & "-" & Now.ToShortTimeString & "-" & e.FullPath & "-deleted") End Sub Protected Overrides Sub OnStop() lf.Close() End Sub End Class i have the ServiceName set to fswService (same as class name). When I added an installer I also set the ServiceName for the ServiceInstaller1 as fswService. I want to start this service at runtime based on the user setting the path of the folder to be watched. To achieve this I have the following: Dim fsw_controller As New ServiceProcess.ServiceController fsw_controller.Start(fswService) 2 problems: first, intellisense error saying: 'fswService' is a type and cannot be used as an expression. second, I can not figure out a way to pass on to the service the path of the folder to watch (which is stored at My.Settings.userPath). I really thought this is how you start a service. Am I missing something? Your help is, as always, appreciated. Thanks

    Read the article

  • How do I 'globally' catch exceptions thrown in object instances.

    - by SleepyBobos
    I am currently writing a winforms application (C#). I am making use of the Enterprise Library Exception Handling Block, following a fairly standard approach from what I can see. IE : In the Main method of Program.cs I have wired up event handler to Application.ThreadException event etc. This approach works well and handles the applications exceptional circumstances. In one of my business objects I throw various exceptions in the Set accessor of one of the objects properties set { if (value > MaximumTrim) throw new CustomExceptions.InvalidTrimValue("The value of the minimum trim..."); if (!availableSubMasterWidthSatisfiesAllPatterns(value)) throw new CustomExceptions.InvalidTrimValue("Another message..."); _minimumTrim = value; } My logic for this approach (without turning this into a 'when to throw exceptions' discussion) is simply that the business objects are responsible for checking business rule constraints and throwing an exception that can bubble up and be caught as required. It should be noted that in the UI of my application I do explictly check the values that the public property is being set to (and take action there displaying friendly dialog etc) but with throwing the exception I am also covering the situation where my business object may not be used by a UI eg : the Property is being set by another business object for example. Anyway I think you all get the idea. My issue is that these exceptions are not being caught by the handler wired up to Application.ThreadException and I don't understand why. From other reading I have done the Application.ThreadException event and it handler "... catches any exception that occurs on the main GUI thread". Are the exceptions being raised in my business object not in this thread? I have not created any new threads. I can get the approach to work if I update the code as follows, explicity calling the event handler that is wired to Application.ThreadException. This is the approach outlined in Enterprise Library samples. However this approach requires me to wrap any exceptions thrown in a try catch, something I was trying to avoid by using a 'global' handler to start with. try { if (value > MaximumTrim) throw new CustomExceptions.InvalidTrimValue("The value of the minimum..."); if (!availableSubMasterWidthSatisfiesAllPatterns(value)) throw new CustomExceptions.InvalidTrimValue("Another message"); _minimumTrim = value; } catch (Exception ex) { Program.ThreadExceptionHandler.ProcessUnhandledException(ex); } I have also investigated using wiring a handler up to AppDomain.UnhandledException event but this does not catch the exceptions either. I would be good if someone could explain to me why my exceptions are not being caught by my global exception handler in the first code sample. Is there another approach I am missing or am I stuck with wrapping code in try catch, shown above, as required?

    Read the article

  • C# Serialization Surrogate - Cannot access a disposed object

    - by crushhawk
    I have an image class (VisionImage) that is a black box to me. I'm attempting to serialize the image object to file using Serialization Surrogates as explained on this page. Below is my surrogate code. sealed class VisionImageSerializationSurrogate : ISerializationSurrogate { public void GetObjectData(Object obj, SerializationInfo info, StreamingContext context) { VisionImage image = (VisionImage)obj; byte[,] temp = image.ImageToArray().U8; info.AddValue("width", image.Width); info.AddValue("height", image.Height); info.AddValue("pixelvalues", temp, temp.GetType()); } public Object SetObjectData(Object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector) { VisionImage image = (VisionImage)obj; Int32 width = info.GetInt32("width"); Int32 height = info.GetInt32("height"); byte[,] temp = new byte[height, width]; temp = (byte[,])info.GetValue("pixelvalues", temp.GetType()); PixelValue2D tempPixels = new PixelValue2D(temp); image.ArrayToImage(tempPixels); return image; } } I've stepped through it to write to binary. It seems to be working fine (file is getting bigger as the images are captured). I tried to test it read the file back in. The values read back in are correct as far as the "info" object is concerned. When I get to the line image.ArrayToImage(tempPixels); It throws the "Cannot access a disposed object" exception. Upon further inspection, the object and the resulting image are both marked as disposed. My code behind the form spawns an "acquisitionWorker" and runs the following code. void acquisitionWorker_LoadImages(object sender, DoWorkEventArgs e) { // This is the main function of the acquisition background worker thread. // Perform image processing here instead of the UI thread to avoid a // sluggish or unresponsive UI. BackgroundWorker worker = (BackgroundWorker)sender; try { uint bufferNumber = 0; // Loop until we tell the thread to cancel or we get an error. When this // function completes the acquisitionWorker_RunWorkerCompleted method will // be called. while (!worker.CancellationPending) { VisionImage savedImage = (VisionImage) formatter.Deserialize(fs); CommonAlgorithms.Copy(savedImage, imageViewer.Image); // Update the UI by calling ReportProgress on the background worker. // This will call the acquisition_ProgressChanged method in the UI // thread, where it is safe to update UI elements. Do not update UI // elements directly in this thread as doing so could result in a // deadlock. worker.ReportProgress(0, bufferNumber); bufferNumber++; } } catch (ImaqException ex) { // If an error occurs and the background worker thread is not being // cancelled, then pass the exception along in the result so that // it can be handled in the acquisition_RunWorkerCompleted method. if (!worker.CancellationPending) e.Result = ex; } } What am I missing here? Why would the object be immediately disposed?

    Read the article

  • Sessions not persisting between requests

    - by klonq
    My session objects are only stored within the request scope on google app engine and I can't figure out how to persist objects between requests. The docs are next to useless on this matter and I can't find anyone who's experienced a similar problem. Please help. When I store session objects in the servlet and forward the request to a JSP using: getServletContext().getRequestDispatcher("/example.jsp").forward(request,response); Everything works like it should. But when I store objects to the session and redirect the request using: response.sendRedirect("/example/url"); The session objects are lost to the ether. In fact when I dump session key/value pairs on new requests there is absolutely nothing, session objects only appear within the request scope of servlets which create session objects. It appears to me that the objects are not being written to Memcache or Datastore. In terms of configuring sessions for my application I have set <sessions-enabled>true</sessions-enabled> In appengine-web.xml. Is there anything else I am missing? The single paragraph of documentation on sessions also notes that only objects which implement Serializable can be stored in the session between requests. I have included an example of the code which is not working below. The obvious solution is to not use redirects, and this might be ok for the example given below but some application data does need to be stored in the session between requests so I need to find a solution to this problem. EXAMPLE: The class FlashMessage gives feedback to the user from server-side operations. if (email.send()) { FlashMessage flash = new FlashMessage(FlashMessage.SUCCESS, "Your message has been sent."); session.setAttribute(FlashMessage.SESSION_KEY, flash); // The flash message will not be available in the session object in the next request response.sendRedirect(URL.HOME); } else { FlashMessage flash = new FlashMessage(FlashMessage.ERROR, FlashMessage.INVALID_FORM_DATA); session.setAttribute(FlashMessage.SESSION_KEY, flash); // The flash message is displayed without problem getServletContext().getRequestDispatcher(Templates.CONTACT_FORM).forward(request,response); } FlashMessage.java import java.io.Serializable; public class FlashMessage implements Serializable { private static final long serialVersionUID = 8109520737272565760L; // I have tried using different, default and no serialVersionUID public static final String SESSION_KEY = "flashMessage"; public static final String ERROR = "error"; public static final String SUCCESS = "success"; public static final String INVALID_FORM_DATA = "Your request failed to validate."; private String message; private String type; public FlashMessage (String type, String message) { this.type = type; this.message = message; } public String display(){ return "<div id='flash' class='" + type + "'>" + message + "</div>"; } }

    Read the article

  • How to pass operators as parameters

    - by Rodion Ingles
    I have to load an array of doubles from a file, multiply each element by a value in a table (different values for different elements), do some work on it, invert the multiplication (that is, divide) and then save the data back to file. Currently I implement the multiplication and division process in two separate methods. Now there is some extra work behind the scenes but apart from the specific statements where the multiplication/division occurs, the rest of the code is identical. As you can imagine, with this approach you have to be very careful making any changes. The surrounding code is not trivial, so its either a case of manually editing each method or copying changes from one method to the other and remembering to change the * and / operators. After too many close calls I am fed up of this and would like to make a common function which implements the common logic and two wrapper functions which pass which operator to use as a parameter. My initial approach was to use function pointers: MultiplyData(double data) { TransformData(data, &(operator *)); } DivideData(double data) { TransformData(data, &(operator /)); } TransformData(double data, double (*func)(double op1, double op2)) { /* Do stuff here... */ } However, I can't pass the operators as pointers (is this because it is an operator on a native type?), so I tried to use function objects. Initially I thought that multiplies and divides functors in <functional> would be ideal: MultiplyData(double data) { std::multiplies<double> multFunct; TransformData(data, &multFunct); } DivideData(double data) { std::divides<double> divFunct; TransformData(data, &divFunct); } TransformData(double data, std::binary_function<double, double, double> *funct) { /* Do stuff here... */ } As you can see I was trying to use a base class pointer to pass the functor polymorphically. The problem is that std::binary_function does not declare an operator() member for the child classes to implement. Is there something I am missing, or is the solution to implement my own functor heirarchy (which really seems more trouble than it is worth)?

    Read the article

  • IPhone Development Profile Expired

    - by theiphoneguy
    I really combed this site and others. I read and re-read the related links here and the Apple docs. I'm sorry, but either I am obviously missing something right under my nose, or this Apple profile/certificate stuff is a bit convoluted. Here it is: I have a product in the App Store. I have updated it several times and users like it. My development profile recently expired just when I was improving the app for its next release. I can run the app in the simulator. I can compile and put the distribution build on my iPhone just fine. I went to the Apple portal and renewed the development profile. I downloaded it and installed it in Xcode. I see it in the Organize window. I see it on my iPhone. I CANNOT put the debug build on my iPhone to debug or run with Instruments. The message is that either there is not a valid signed profile or it is untrusted. I subsequently tried to download and install the certificate to my Mac's keychain. Still no success. I checked the code signing section of Project settings and also for the target and the root. All appears to indicate that it is using the expected development profile for debug. Yes, I had deleted the old profile from my iPhone, from the Organizer. I cleaned the Xcode cache and all targets. I have done all of this several times and in varying sequences to try to cover every possibility. I am ready to do anything to be able to debug with Instruments in order to check for leaks or high memory usage. Even though the distribution compile runs fine on my iPhone and plays well with other running processes, I will not release anything without a leaks/memory test. Any ideas will be appreciated. If I missed something obvious, please forgive me - it was not due to just posting a question without searching for similar postings. Thanks!

    Read the article

  • Javascript: Writing a firefox extension with sockets

    - by Johnny Grass
    I need to write a firefox extension that creates a server socket (I think that's what it's called) and returns the browser's current url when a client application (running on the same computer) sends it a request. The thing is that I have no Java/Javascript background at all and I'm pressed for time so I am trying to hack something together from code samples. So far I've been mildly successful. I've been working with code from this question which is used in the open source Firefox exension PolyChrome I have the following code: var reader = { onInputStreamReady : function(input) { var input_stream = Components.classes["@mozilla.org/scriptableinputstream;1"] .createInstance(Components.interfaces.nsIScriptableInputStream); input_stream.init(input); input_stream.available(); var request = ''; while (input_stream.available()) { request = request + input_stream.read(512); } var checkString = "foo" if (request.toString() == checkString.toString()) { output_console('URL: ' + content.location.href); } else output_console("nothing"); var thread_manager = Components.classes["@mozilla.org/thread-manager;1"].getService(); input.asyncWait(reader,0,0,thread_manager.mainThread); } } var listener = { onSocketAccepted: function(serverSocket, clientSocket) { output_console("Accepted connection on "+clientSocket.host+":"+clientSocket.port); input = clientSocket.openInputStream(0, 0, 0).QueryInterface(Components.interfaces.nsIAsyncInputStream); output = clientSocket.openOutputStream(Components.interfaces.nsITransport.OPEN_BLOCKING, 0, 0); var thread_manager = Components.classes["@mozilla.org/thread-manager;1"].getService(); input.asyncWait(reader,0,0,thread_manager.mainThread); } } var serverSocket = Components.classes["@mozilla.org/network/server-socket;1"]. createInstance(Components.interfaces.nsIServerSocket); serverSocket.init(9999, true, 5); output_console("Opened socket on " + serverSocket.port); serverSocket.asyncListen(listener); I have a few questions. So far I can telnet into localhost and get a response, but my string comparison in the reader seems to fail even if I enter "foo". I don't get why. What am I missing? The sample code I'm using opens up a console window and prints output when I telnet into localhost. Ideally I would like the output to be returned as a response when the client sends a request to the server socket with a passphrase. How do I go about doing that? Is doing this a good idea? Does it create security vulnerabilities on the computer? How can I block connections to the socket from other computers? What is a good place to read about javascript sockets? My google searches have been pretty fruitless but then maybe I'm not using the right keywords.

    Read the article

  • C#/.NET Project - Am I setting things up correctly?

    - by JustLooking
    1st solution located: \Common\Controls\Controls.sln and its project: \Common\Controls\Common.Controls\Common.Controls.csproj Description: This is a library that contains this class: public abstract class OurUserControl : UserControl { // Variables and other getters/setters common to our UserControls } 2nd solution located: \AControl\AControl.sln and its project: \AControl\AControl\AControl.csproj Description: Of the many forms/classes, it will contain this class: using Common.Controls; namespace AControl { public partial class AControl : OurUserControl { // The implementation } } A note about adding references (not sure if this is relevant): When I add references (for projects I create), using the names above: 1. I add Common.Controls.csproj to AControl.sln 2. In AControl.sln I turn off the build of Common.Controls.csproj 3. I add the reference to Common.Controls (by project) to AControl.csproj. This is the (easiest) way I know how to get Debug versions to match Debug References, and Release versions to match Release References. Now, here is where the issue lies (the 3rd solution/project that actually utilizes the UserControl): 3rd solution located: \MainProj\MainProj.sln and its project: \MainProj\MainProj\MainProj.csproj Description: Here's a sample function in one of the classes: private void TestMethod<T>() where T : Common.Controls.OurUserControl, new() { T TheObject = new T(); TheObject.OneOfTheSetters = something; TheObject.AnotherOfTheSetters = something_else; // Do stuff with the object } We might call this function like so: private void AnotherMethod() { TestMethod<AControl.AControl>(); } This builds, runs, and works. No problem. The odd thing is after I close the project/solution and re-open it, I have red squigglies everywhere. I bring up my error list and I see tons of errors (anything that deals with AControl will be noted as an error). I'll see errors such as: The type 'AControl.AControl' cannot be used as type parameter 'T' in the generic type or method 'MainProj.MainClass.TestMethod()'. There is no implicit reference conversion from 'AControl.AControl' to 'Common.Controls.OurUserControl'. or inside the actual method (the properties located in the abstract class): 'AControl.AControl' does not contain a definition for 'OneOfTheSetters' and no extension method 'OneOfTheSetters' accepting a first argument of type 'AControl.AControl' could be found (are you missing a using directive or an assembly reference?) Meanwhile, I can still build and run the project (then the red squigglies go away until I re-open the project, or close/re-open the file). It seems to me that I might be setting up the projects incorrectly. Thoughts?

    Read the article

  • User Control as container

    - by Luca
    I'm designing a simple expander control. I've derived from UserControl, drawn inner controls, built, run; all ok. Since an inner Control is a Panel, I'd like to use it as container at design time. Indeed I've used the attributes: [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] Great I say. But it isn't... The result is that I can use it as container at design time but: The added controls go back the inner controls already embedded in the user control Even if I push to top a control added at design time, at runtime it is back again on controls embedded to the user control I cannot restrict the container area at design time into a Panel area What am I missing? Here is the code for completeness... why this snippet of code is not working? [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] public partial class ExpanderControl : UserControl { public ExpanderControl() { InitializeComponent(); .... [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class ExpanderControlDesigner : ControlDesigner { private ExpanderControl MyControl; public override void Initialize(IComponent component) { base.Initialize(component); MyControl = (ExpanderControl)component; // Hook up events ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); s.SelectionChanged += new EventHandler(OnSelectionChanged); c.ComponentRemoving += new ComponentEventHandler(OnComponentRemoving); } private void OnSelectionChanged(object sender, System.EventArgs e) { } private void OnComponentRemoving(object sender, ComponentEventArgs e) { } protected override void Dispose(bool disposing) { ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // Unhook events s.SelectionChanged -= new EventHandler(OnSelectionChanged); c.ComponentRemoving -= new ComponentEventHandler(OnComponentRemoving); base.Dispose(disposing); } public override System.ComponentModel.Design.DesignerVerbCollection Verbs { get { DesignerVerbCollection v = new DesignerVerbCollection(); v.Add(new DesignerVerb("&asd", new EventHandler(null))); return v; } } } I've found many resources (Interaction, designed, limited area), but nothing was usefull for being operative...

    Read the article

  • Weirdest occurrence ever, UIButton @selector detecting right button, doing wrong 'else_if'?

    - by Scott
    So I dynamically create 3 UIButtons (for now), with this loop: NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; [button addTarget:self action:@selector(showCCView:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:j]; [self.view addSubview: button]; j++; } The @Selector method is here: - (void) showCCView:(id) sender { UIButton *button = (UIButton *)sender; int whichButton = button.tag; NSString* myNewString = [NSString stringWithFormat:@"%d", whichButton]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor whiteColor]; UINavigationBar *cc = [SiteOneController myNavBar1:@"Constitution Center Content"]; UINavigationBar *fc = [SiteOneController myNavBar1:@"Franklin Court Content"]; UINavigationBar *ph = [SiteOneController myNavBar1:@"Presidents House Content"]; if (whichButton = 0) { NSLog(myNewString); [self.view addSubview:cc]; } else if (whichButton = 1) { NSLog(myNewString); [self.view addSubview:fc]; } else if (whichButton = 2) { NSLog(myNewString); [self.view addSubview:ph]; } } Now, it is printing the correct button tag to NSLog, as shown in the method, however EVERY SINGLE BUTTON is displaying a navigation bar with "Franklin Court" as the title, EVERY SINGLE ONE, even though when I click button 0, it says "Button 0 clicked" in the console, but still performs the else if (whichButton = 1) code. Am I missing something here?

    Read the article

  • How to get HABTM associated data using hasOne binding

    - by Moin
    Hi, I am following example documented at http://book.cakephp.org/view/83/hasAndBelongsToMany-HABTM I am trying to retrieve associated data using hasOne. I created 3 tables posts, tags and posts_tags. I wrote following code to debug Posts. $this->Post->bindModel(array( 'hasOne' => array( 'PostsTag', 'FilterTag' => array( 'className' => 'Tag', 'foreignKey' => false, 'conditions' => array('FilterTag.id = PostsTag.tag_id') )))); $output=$this->Post->find('all', array( 'fields' => array('Post.*') )); debug($output); I was expecting output something like below. Array ( 0 => Array { [Post] => Array ( [id] => 1 [title] => test post 1 ) [Tag] => Array ( [0] => Array ( [id] => 1 [name] => php ) [1] => Array ( [id] => 2 [name] => javascript ) [2] => Array ( [id] => 3 [name] => xml ) ) } But my output do not have Tags at all. Here is what I got. Array ( [0] => Array ( [Post] => Array ( [id] => 1 [title] => test post1 ) ) [1] => Array ( [Post] => Array ( [id] => 2 [title] => test post2 ) ) ) How do I get associated tags along with the post. I know I am missing something, but unable to figure out. Any help would be highly appreciated.

    Read the article

  • Sync services not actually syncing

    - by Paul Mrozowski
    I'm attempting to sync a SQL Server CE 3.5 database with a SQL Server 2008 database using MS Sync Services. I am using VS 2008. I created a Local Database Cache, connected it with SQL Server 2008 and picked the tables I wanted to sync. I selected SQL Server Tracking. It modified the database for change tracking and created a local copy (SDF) of the data. I need two way syncing so I created a partial class for the sync agent and added code into the OnInitialized() to set the SyncDirection for the tables to Bidirectional. I've walked through with the debugger and this code runs. Then I created another partial class for cache server sync provider and added an event handler into the OnInitialized() to hook into the ApplyChangeFailed event. This code also works OK - my code runs when there is a conflict. Finally, I manually made some changes to the server data to test syncing. I use this code to fire off a sync: var agent = new FSEMobileCacheSyncAgent(); var syncStats = agent.Synchronize(); syncStats seems to show the count of the # of changes I made on the server and shows that they were applied. However, when I open the local SDF file none of the changes are there. I basically followed the instructions I found here: http://msdn.microsoft.com/en-us/library/cc761546%28SQL.105%29.aspx and here: http://keithelder.net/blog/archive/2007/09/23/Sync-Services-for-SQL-Server-Compact-Edition-3.5-in-Visual.aspx It seems like this should "just work" at this point, but the changes made on the server aren't in the local SDF file. I guess I'm missing something but I'm just not seeing it right now. I thought this might be because I appeared to be using version 1 of Sync Services so I removed the references to Microsoft.Synchronization.* assemblies, installed the Sync framework 2.0 and added the new version of the assemblies to the project. That hasn't made any difference. Ideas? Edit: I wanted to enable tracing to see if I could track this down but the only way to do that is through a WinForms app since it requires entries in the app.config file (my original project was a class library). I created a WinForms project and recreated everything and suddenly everything is working. So apparently this requires a WinForm project for some reason? This isn't really how I planned on using this - I had hoped to kick off syncing through another non-.NET application and provide the UI there so the experience was a bit more seemless to the end user. If I can't do that, that's OK, but I'd really like to know if/how to make this work as a class library project instead.

    Read the article

  • What makes a Winform position initially stale?

    - by msorens
    The code below demonstrates a very simple problem; I am hoping that I am just missing a setting that someone might be able to reveal. Goal (1) Launch main winform (MainForm). (2) Press button to display secondary winform (ShadowForm) that is semi-transparent and should exactly overlay MainForm. What Actually Happens Scenario 1: Launch main winform then press button: ShadowForm displays with correct size but incorrect location, lower and to the right (as if it was cascaded). Press button to close ShadowForm again. Press button once more to reopen ShadowForm and now it is in the correct position, covering MainForm. Scenario 2: Launch main winform, move it around, then press button: ShadowForm displays with correct size but incorrect location (where the MainForm was before moving it). Press button to close; press again to reopen and now ShadowForm is in the correct position. using System; using System.Windows.Forms; namespace LocationTest { static class Program { static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new MainForm()); } } public class MainForm : Form { ShadowForm shadowForm = new ShadowForm(); Button button1 = new Button(); System.ComponentModel.IContainer components = null; public MainForm() { this.SuspendLayout(); this.button1.Location = new System.Drawing.Point(102, 44); this.button1.Size = new System.Drawing.Size(75, 23); this.button1.Text = "button1"; this.button1.Click += new System.EventHandler(this.button1_Click); this.ClientSize = new System.Drawing.Size(292, 266); this.Controls.Add(this.button1); this.ResumeLayout(false); } private void button1_Click(object sender, EventArgs e) { if (shadowForm.Visible) { shadowForm.Hide(); } else { shadowForm.Size = Size; // this always works shadowForm.Location = Location; // this fails first time, but works second time! shadowForm.Show(); } } protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } } public class ShadowForm : Form { private System.ComponentModel.IContainer components = null; public ShadowForm() { this.SuspendLayout(); this.BackColor = System.Drawing.Color.Black; this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; this.Opacity = 0.5; this.Click += new System.EventHandler(this.ShadowForm_Click); this.ResumeLayout(false); } private void ShadowForm_Click(object sender, EventArgs e) { Hide(); } protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } } }

    Read the article

  • jms unresolved message-destination-ref

    - by portoalet
    hi, I am using netbeans 6.8, and glassfish v3, and making a simple jms application to work. I got this: com.sun.enterprise.container.common.spi.util.InjectionException: Exception attempting to inject Unresolved Message-Destination-Ref jms/[email protected]@null into class enterpriseapplication4.Main Code: public class Main { @Resource(name = "jms/myQueue") private static Topic myQueue; @Resource(name = "jms/myFactory") private static ConnectionFactory myFactory; ... // the rest is just boiler plate created by netbeans } In my Glassfish v3 admin console, I have jms/myFactory as my ConnectionFactory and jms/myQueue as my Destination Resources. What am I missing? Full stack: WARNING: enterprise.deployment.backend.invalidDescriptorMappingFailure com.sun.enterprise.container.common.spi.util.InjectionException: Exception attempting to inject Unresolved Message-Destination-Ref jms/[email protected]@null into class enterpriseapplication4.Main at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl._inject(InjectionManagerImpl.java:614) at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl.inject(InjectionManagerImpl.java:384) at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl.injectClass(InjectionManagerImpl.java:210) at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl.injectClass(InjectionManagerImpl.java:202) at org.glassfish.appclient.client.acc.AppClientContainer$ClientMainClassSetting.getClientMainClass(AppClientContainer.java:599) at org.glassfish.appclient.client.acc.AppClientContainer.getMainMethod(AppClientContainer.java:498) at org.glassfish.appclient.client.acc.AppClientContainer.completePreparation(AppClientContainer.java:397) at org.glassfish.appclient.client.acc.AppClientContainer.prepare(AppClientContainer.java:311) at org.glassfish.appclient.client.AppClientFacade.prepareACC(AppClientFacade.java:264) at org.glassfish.appclient.client.acc.agent.AppClientContainerAgent.premain(AppClientContainerAgent.java:75) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at sun.instrument.InstrumentationImpl.loadClassAndStartAgent(InstrumentationImpl.java:323) at sun.instrument.InstrumentationImpl.loadClassAndCallPremain(InstrumentationImpl.java:338) Caused by: javax.naming.NamingException: Lookup failed for 'java:comp/env/jms/myQueue' in SerialContext targetHost=localhost,targetPort=3700 [Root exception is javax.naming.NameNotFoundException: No object bound for java:comp/env/jms/myQueue [Root exception is java.lang.NullPointerException]] at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:442) at javax.naming.InitialContext.lookup(InitialContext.java:392) at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl._inject(InjectionManagerImpl.java:513) ... 15 more Caused by: javax.naming.NameNotFoundException: No object bound for java:comp/env/jms/myQueue [Root exception is java.lang.NullPointerException] at com.sun.enterprise.naming.impl.JavaURLContext.lookup(JavaURLContext.java:218) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:428) ... 17 more Caused by: java.lang.NullPointerException at javax.naming.InitialContext.getURLScheme(InitialContext.java:269) at javax.naming.InitialContext.getURLOrDefaultInitCtx(InitialContext.java:318) at javax.naming.InitialContext.lookup(InitialContext.java:392) at com.sun.enterprise.naming.util.JndiNamingObjectFactory.create(JndiNamingObjectFactory.java:75) at com.sun.enterprise.naming.impl.GlassfishNamingManagerImpl.lookup(GlassfishNamingManagerImpl.java:688) at com.sun.enterprise.naming.impl.GlassfishNamingManagerImpl.lookup(GlassfishNamingManagerImpl.java:657) at com.sun.enterprise.naming.impl.JavaURLContext.lookup(JavaURLContext.java:148) ... 18 more Regards

    Read the article

  • Weird Datagrid / paint behaviour

    - by Shane.C
    The scenario: A method sends out a broadcast packet, and returned packets that are validated are deemed okay to be added as a row in my datagrid (The returned packets are from devices i want to add into my program). So for each packet returned, containing information about a device, i create a new row. This is done by first sending packets out, creating rows and adding them to a list of rows that are to be added, and then after 5 seconds (In which case all packets would have returned by then) i add the rows. Here's a few snippets of code. Here for each returned packet, i create a row and add it to a list; DataRow row = DGSource.NewRow(); row["Name"] = deviceName; row["Model"] = deviceModel; row["Location"] = deviceLocation; row["IP"] = finishedIP; row["MAC"] = finishedMac; row["Subnet"] = finishedSubnet; row["Gateway"] = finishedGateway; rowsToAdd.Add(row); Then when the timer elapses; void timerToAddRows_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { timerToAddRows.Enabled = false; try { int count = 0; foreach (DataRow rowToAdd in rowsToAdd) { DGSource.Rows.Add(rowToAdd); count++; } rowsToAdd.Clear(); DGAutoDevices.InvokeEx(f => DGAutoDevices.Refresh()); lblNumberFound.InvokeEx(f => lblNumberFound.Text = count + " new devices found."); } catch { } } So at this point, each row has been added, and i call the re paint, by doing refresh. (Note: i've also tried refreshing the form itself, no avail). However, when the datagrid shows the rows, the scroll bar / datagrid seems to have weird behavour..for example i can't highlight anything with clicks (It's set to full row selection), and the scroll bar looks like so; Calling refresh doesn't work, although if i resize the window even 1 pixel, or minimize and maximise, the problem is solved. Other things to note : The method that get's the packets and adds the rows to the list, and then from the list to the datagrid runs in it's own thread. Any ideas as to something i might be missing here?

    Read the article

  • Simple Form validation failing Backbone

    - by Corey Buchillon
    Im not exactly adept at coding so Im probably missing something, but my view here is failing to refuse submission when one or both of the fields are empty. I have a feeling something isnt connected right to my template for the row and the view of the form Form = Backbone.View.extend({ //form vie el: '.item-form', initialize: function(){ }, events: { 'click #additem': 'addModel' }, addModel: function(itemName, price){ // simple validation before adding to collection if (itemName !="" && price !="" ){ var item = new Item({ itemName: this.$("#item").val(), price: this.$("#price").val()}); items.add(item); $("#message").html("Please wait; the task is being added."); item.save(null, {success: function (item, response,options) { item.id= item.attributes._id.$id; item.attributes.id = item.attributes._id.$id; new ItemsView({collection: items}); $("#message").html(""); } }); this.$("#item").val(''); this.$("#price").val(''); } else { alert('Please fill in both fields'); } } }); and HTML <table class="itemTable"> <thead> <tr> <th>Item</th> <th>Price</th> <th></th> </tr> </thead> <tbody class="tableBody"> <script type="text/template" id="table-row"> <td><%= itemName %></td> <td><%= price %></td> <td><button class="complete">Complete</button> <button class="remove">Remove</button></td> </script> </tbody> </table> <form class="item-form"> <input type="text" name="item" id="item" placeholder="Item"/> <!-- goes to itemName in the template for the body --> <input type="text" name="price" id="price" placeholder="Price" /><!--goes to price in the template for the body --> <button type="button" id="additem">Add</button> </form> <div id="message"></div>

    Read the article

  • Relocating html elements with jquery

    - by Steven
    Could someone help me with this code? I'm trying to rearrange figures in a certain div into two columns (a and b) in such a way the two columns are about the same height. I've got insane trying to find the problem in my code and not finding it. It doesn't work for a reason... <body onload="rearrangeImages();"> <div class="images"> <figure> <figcaption>This is the figcaption of this figure. An image is missing for this test.</figcaption> </figure> <figure> <figcaption>This is the figcaption of this figure.</figcaption> </figure> <figure> <figcaption>Another one.</figcaption> </figure> </div> <script> function rearrangeImages() { $('.images').each(function() { $(this).prepend('<div class="column_b"></div>'); $(this).prepend('<div class="column_a"></div>'); $(this).append('<div class="test_div"></div>'); $('figure', this).each(function() { var height_a = $(this).parent().$(".column_a").height(); var height_b = $(this).parent().$(".column_b").height(); if (height_a > height_b) { $(this).parent().$(".column_b").append(this); } else { $(this).parent().$(".column_a").append(this); } $(this).remove(); }); }); } </script> </body> Next I would like to be able to make the last figure not going in any of the columns in case it would make column_b higher than column_a. (pseudocode) if (this is last figure) { //place last figure in test_div to measure its height; if (height_a > height_b + height_of_last_image) { $(this).parent().$(".column_b").append(this); } else { $(this).parent().append(this); } } else { //do the normal stuff see higher }

    Read the article

  • Remove Item From Object SubList (LINQ)

    - by X3074861X
    I have an object that looks like this : public class Consortium { public string Id { get; set; } [JsonConverter(typeof(EnumDescriptionConverter))] public SourceType Type { get; set; } public List<UserLibrary> Branches { get; set; } } Each Consortium has a list of UserLibrary's associated with it, and that class looks like this : public class UserLibrary { public string LibraryId { get; set; } public string RetailerId {get; set;} public string UserId { get; set; } public string Name { get; set; } public DateTime CreatedAt { get; set; } } I have a method which will allow the user to remove a library from one of their consortium (note: There may be many branches associated to the consortium). However, I'm only being supplied a LibraryId, so I'm forced to traverse their list of Consortium, find which one contains the given id, then iterate over the branches and remove the one that matches the id. Here is how I'm currently accomplishing this : // Get the current list of consortiums var user = _mediator.Send(new GetUserProfileCommand { UserProfileId = _principle.UserProfileId }); var userConsortia = user.SavedConsortia; // the consortium to remove the library from var branchToRemove = _libraryService.GetLibrary(id); var consortRemove = new UserConsortium(); foreach (var userConsortium in userConsortia) { if (userConsortium.Branches.FirstOrDefault(c => string.Equals(c.LibraryId, id, StringComparison.OrdinalIgnoreCase)) != null) { consortRemove = userConsortium; } } // if the consortium id is null, something is f* if (consortRemove.Id == null) { return new JsonDotNetResult(HttpStatusCode.BadRequest); } // first remove the consortia userConsortia.Remove(consortRemove); // remove the branch from the consortium consortRemove.Branches.RemoveAll(ul => string.Equals(ul.LibraryId, id, StringComparison.OrdinalIgnoreCase)); // add it back in without the branch userConsortia.Add(consortRemove); Question : Is there a LINQ expression I'm missing here that can help me consolidate this logic, or is there a better way of doing this?

    Read the article

  • XmlSerializer.Deserialize blocks over NetworkStream

    - by Luca
    I'm trying to sends XML serializable objects over a network stream. I've already used this on an UDP broadcast server, where it receive UDP messages from the local network. Here a snippet of the server side: while (mServiceStopFlag == false) { if (mSocket.Available > 0) { IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, DiscoveryPort); byte[] bData; // Receive discovery message bData = mSocket.Receive(ref ipEndPoint); // Handle discovery message HandleDiscoveryMessage(ipEndPoint.Address, bData); ... Instead this is the client side: IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Broadcast, DiscoveryPort); MemoryStream mStream = new MemoryStream(); byte[] bData; // Create broadcast UDP server mSocket = new UdpClient(); mSocket.EnableBroadcast = true; // Create datagram data foreach (NetService s in ctx.Services) XmlHelper.SerializeClass<NetService>(mStream, s); bData = mStream.GetBuffer(); // Notify the services while (mServiceStopFlag == false) { mSocket.Send(bData, (int)mStream.Length, ipEndPoint); Thread.Sleep(DefaultServiceLatency); } It works very fine. But now i'me trying to get the same result, but on a TcpClient socket, but the using directly an XMLSerializer instance: On server side: TcpClient sSocket = k.Key; ServiceContext sContext = k.Value; Message msg = new Message(); while (sSocket.Connected == true) { if (sSocket.Available > 0) { StreamReader tr = new StreamReader(sSocket.GetStream()); msg = (Message)mXmlSerialize.Deserialize(tr); // Handle message msg = sContext.Handler(msg); // Reply with another message if (msg != null) mXmlSerialize.Serialize(sSocket.GetStream(), msg); } else Thread.Sleep(40); } And on client side: NetworkStream mSocketStream; Message rMessage; // Network stream mSocketStream = mSocket.GetStream(); // Send the message mXmlSerialize.Serialize(mSocketStream, msg); // Receive the answer rMessage = (Message)mXmlSerialize.Deserialize(mSocketStream); return (rMessage); The data is sent (Available property is greater then 0), but the method XmlSerialize.Deserialize (which should deserialize the Message class) blocks. What am I missing?

    Read the article

  • Can I make a LaTeX macro 'return' a filename?

    - by drfrogsplat
    I'm writing my thesis/dissertation and since its an on-going work I don't always have the actual images ready for the figures I put into my document, but for various reasons want to automatically have it substitute a dummy figure in place when the included graphics file doesn't exist. E.g. I can do something like \includegraphics[width=8cm]{\chapdir/figures/fluxcapacitor} (where \chapdir is a macro for my 'current' chapter directory, e.g. \def\chapdir{./ch_timetravel} and if there's no ./ch_timetravel/figures/fluxcapacitor.jpg it'll insert ./commands/dummy.jpg instead. I've structured my macros (perhaps naïvely?) so that I have a macro (\figFileOrDummy) that determines the appropriate file to include by checking if the argument provided to it exists, so that I can call \includegraphics[properties]{\figFileOrDummy{\chapdir/figures/fluxcapacitor}}. Except I'm getting various errors depending on how I try to call this, which seem to suggest that I'm approaching the problem in a fundamentally flawed way as far as 'good LaTeX programming' goes. Here's the macro to check if the file exists (and 'return' either filename or the dummy filename): \newcommand{\figFileOrDummy}[1]{% % Figure base name (no extension) to be used if the file exists \def\fodname{#1}% \def\dummyfig{commands/dummy}% % Check if output is PS (.EPS) or PDF (.JPG/.PDF/.PNG/...) figures \ifx\pdfoutput\undefined% % EPS figures only \IfFileExists{\fodname.eps}{}{\def\fodname{\dummyfig}}% \else% % Check existence of various extensions: PDF, TIF, TIFF, JPG, JPEG, PNG, MPS \def\figtest{0}% flag below compared to this value \IfFileExists{\fodname.pdf}{\def\figfilenamefound{1}}{\def\figfilenamefound{0}}% \IfFileExists{\fodname.jpg}{\def\figfilenamefound{1}}{}% \IfFileExists{\fodname.png}{\def\figfilenamefound{1}}{}% % and so on... % If no files found matching the filename (flag is 0) then use the dummy figure \ifx\figfilenamefound\figtest% \def\fodname{\dummyfig}% \fi% \fi% % 'return' the filename \fodname% }% Alternatively, here's a much simpler version which seems to have similar problems: \newcommand{\figFileOrDummy}[1]{% \def\dummyfig{commands/dummy}% \dummyfig% } The \def commands seems to be processed after the expansion of the macro they're trying to define, so it ends up being \def {commands/dummy}... (note the space after \def) and obviously complains. Also it seems to treat the literal contents of the macro as the filename for \includegraphics, rather than resolving/expanding it first, so complains that the file '\def {commands/dummy}... .png' doesn't exist.. I've tried also doing something like \edef\figfilename{\figFileOrDummy{\chapdir/figures/fluxcapacitor}} to try to force it to make \figfilename hold just the value rather than the full macro, but I get an Undefined control sequence error complaining the variables I'm trying to \def in the \figFileOrDummy macro are undefined. So my question is either How do I make this macro expand properly?; or If this is the wrong way of structuring my macros, how should I actually structure such a macro, in order to be able to insert dummy/real figures automatically?; or Is there a package that already handles this type of thing nicely that I've overlooked? I feel like I'm missing something pretty fundamental here...

    Read the article

  • How to assign WPF resources to other resource tags

    - by Tom
    This is quite obscure, I may just be missing something extremely simple. Scenario 1 Lets say I create a gradient brush, like this in my <Window.Resources> section: <LinearGradientBrush x:Key="GridRowSelectedBackBrushGradient" StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="#404040" Offset="0.0" /> <GradientStop Color="#404040" Offset="0.5" /> <GradientStop Color="#000000" Offset="0.6" /> <GradientStop Color="#000000" Offset="1.0" /> </LinearGradientBrush> Then much later on, I want to override the HighlightBrushKey for a DataGrid. I have basically done it like this (horrible); <LinearGradientBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" GradientStops="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=GradientStops}" StartPoint="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=StartPoint}" EndPoint="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=EndPoint}" /> This is obviously not the most slick way of referencing a resource. I also came up with the following problem, which is almost identical. Scenario 2 Say I created two colors in my <Window.Resources> markup, like so: <SolidColorBrush x:Key="DataGridRowBackgroundBrush" Color="#EAF2FB" /> <SolidColorBrush x:Key="DataGridRowBackgroundAltBrush" Color="#FFFFFF" /> Then later on, I want to supply them in an Array, which feeds the ConverterParameter on a Binding so I can supply the custom Converter with my static resource instances: <Setter Property="Background"> <Setter.Value> <Binding RelativeSource="{RelativeSource Mode=Self}" Converter="{StaticResource BackgroundBrushConverter}"> <Binding.ConverterParameter> <x:Array Type="{x:Type Brush}"> <SolidColorBrush Color="{Binding Source={StaticResource DataGridRowBackgroundBrush}, Path=Color}" /> <SolidColorBrush Color="{Binding Source={StaticResource DataGridRowBackgroundAltBrush}, Path=Color}" /> </x:Array> </Binding.ConverterParameter> </Binding> </Setter.Value> </Setter> What I've done is attempt to rereference an existing resource, but in my efforts I've actually recreated the resource, and bound the properties so they match. Again, this is not ideal. Because I've now hit this problem at least twice, is there a better way? Thanks, Tom

    Read the article

< Previous Page | 483 484 485 486 487 488 489 490 491 492 493 494  | Next Page >