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  • Problem inserting pre-ordered values to quadtree

    - by Lucas Corrêa Feijó
    There's this string containing B, W and G (standing for black, white and gray). It defines the pre-ordered path of the quadtree I want to build. I wrote this method for filling the QuadTree class I also wrote but it doesn't work, it inserts correctly until it reaches a point in the algorithm it needs to "return". I use math quadrants convention order for insertion, such as northeast, northwest, southwest and southeast. A quadtree has all it's leafs black or white and all the other nodes gray The node used in the tree is called Node4T and has a char as data and 4 references to other nodes like itself, called, respectively NE, NW, SW, SE. public void insert(char val) { if(root==null) { root = new Node4T(val); } else { insert(root, val); } } public void insert(Node4T n, char c) { if(n.data=='G') // possible to insert { if(n.NE==null) { n.NE = new Node4T(c); return; } else { insert(n.NE,c); } if(n.NW==null) { n.NW = new Node4T(c); return; } else { insert(n.NW,c); } if(n.SW==null) { n.SW = new Node4T(c); return; } else { insert(n.SW,c); } if(n.SE==null) { n.SE = new Node4T(c); return; } else { insert(n.SE,c); } } else // impossible to insert { } } The input "GWGGWBWBGBWBWGWBWBWGGWBWBWGWBWBGBWBWGWWWB" is given a char at a time to the insert method and then the print method is called, pre-ordered, and the result is "GWGGWBWBWBWGWBWBW". How do I make it import the string correctly? Ignore the string reading process, suppose the method is called and it has to do it's job.

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  • How to swap ctrl and fn key on a MacBook Pro running Windows 7 via Boot Camp?

    - by hobbes3
    There are sooooo many discussion on the internet about swapping the fn and ctrl key on a MacBook Pro. On the Mac side, a new software called ReMap4MacBook does a perfect job swapping the two key. But on the PC side (specifically Windows 7), I can't really find a definitive answer. Most post refer to this article but I read the loooong article and followed the instructions to no avail. I remember there used to be a program (maybe it was on XP) that not only swapped the two keys but it also controlled the fans on the MacBook Pro. But I can't remember the name and I also recall that that program stopped being updated like years ago. EDIT: It's called Input Remapper. So I am hoping there exist a simple program that I can simply run to swap those two keys.

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  • How do I get my programs to communicate with each other

    - by Benjamin Lindqvist
    I'm basically just getting started with programming. The problem I have with progressing is that I have a hard time learning stuff just for the sake of knowing them - I do better when there's a problem to be solved or a task to be completed so I can learn 'on the job'. So I'm interested in starting some interesting project. I know the basics of Python, Java, Matlab and some C++ aswell and I know enough about microcontrollers to make LED blink etc. The type of stuff I'm looking for is for example scraping some weather forecast site (with Python) and outputting the chance of rain to a LCD display, or a program that makes chrome open and log in to facebook if I say "HAL, time for facebook", or more generally, a program that reads serial/USB input, looks for certain sequences and sends instructions to some other program if it finds one. Do you open some kind of shared stream in which one program reads and one writes? What do I need to read up on to do accomplish this myself? I have no experience with linux or the linux terminal, but looking over peoples shoulders makes me suspect that's what people use. Is that correct?

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  • help building a PC that can image a dozen hard drives simultaneously

    - by Bigbio2002
    Not sure if this belongs on here or SuperUser, but here goes... I'm trying to figure out how to make a mass hard drive imaging PC out of COTS parts. A dedicated imaging device can do 10 drives at a time, but costs several thousand dollars. So far, I'm thinking to use several 3-port PCI-E Firewire cards, and use some kind of Firewire-to-IDE adapter to connect the drives themselves. The "software" would consist of scripting diskpart, or some other imaging utility. The problem is that I can't seem to find any sort of adapter. I could use standard external hard drive bays, but then I'd have a dozen power cables that I need to plug in. Ugly, messy, and inefficient. I picked Firewire over USB not only for better transfer speeds, but also because FW can deliver power over the bus (and could theoretically power a hard drive). Does anyone have any input on this?

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  • Make SoX not show output

    - by Ram Rachum
    I'm recording with SoX, and I want to make it not show output at all. When recording, it shows this output: Input File : 'default' (waveaudio) Channels : 2 Sample Rate : 48000 Precision : 16-bit Sample Encoding: 16-bit Signed Integer PCM In:0.00% 00:00:00.68 [00:00:00.00] Out:28.7k [ | ] Clip:0 I tried setting verbosity to 0, but it has no effect. (I'm guessing it's meant for messages other than this.) I don't just want to hide the output, which I could do easily; I want SoX to not generate it in the first place, for performance on a weak computer.

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  • Are the only types of data "sources" static and dynamic?

    - by blunders
    Thinking that there might be others, but not sure -- but before getting into that, let me explain what I mean by static and dynamic data sources. Static (or datastore) - Meaning that the data's state is non-changing, and if was changed, that would be a new state, and the old data would be considered stateless; meaning it no longer is known to exist, or not exist. Another way of possibly looking at a static data source might be that if read and written back without modification, the checksum for before and after should be exactly the same regardless of the duration of time between the reading and rewriting of the data. Examples: Photos, Files, Database Record, Dynamic (or datastream) - Meaning that the data's state is known to be in flux, and never expected to be the same per input. Example: Live video/audio feed, Stock Market feed, First let me say, the above is a very loose mapping of the concepts, and I'd welcome any feedback. Next, onto the core of the question, that being are these the only two types of data sources. My guess, is that yes, they are -- but that there are hybrid versions of the two. That being, streaming data that has a fixed state. For example, the data being streamed has a checksum given and each unique checksum is known to be a single instance of static data. On the flip side, static data could be chained via say a version control system; when played back, each version might be viewed as a segment of a stream; thing is, the very fact that it can be played back makes the data source static. Another type might be that the data source is being organically discovered, and it's simply unknown what the state is. Questions, feedback, requests -- just comment, thanks!!

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  • Piping the output of a program to Preview.app

    - by Abhay Buch
    I'm using an application (the dot program of the graphviz library) that generates a wide variety of file formats including PostScript and PDF. It can send the result to stdout or to a file. I'm currently sending it to a file and opening it with Preview. Is there any way to pipe the output and have it be read by Preview, so that I'd don't have to generate a file and have it lying around? This is going to be used by a number of people who won't know the internal structure of the generating script and I don't want to clutter their folders or complicate their lives. More generally, is there any way to take a program that sends its output to stdout and pass that output to an program that usually takes it's input from a file, without actually creating a file?

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  • Logfiles filling with iptables logging

    - by Peter I
    OS: Debian 6 Server Version I have different logfiles which are filling up: user@server:/var/log$ ls -lahS | head total 427G -rw-r--r-- 1 root root 267G Nov 2 17:29 bandwidth -rw-r----- 1 root adm 44G Nov 2 17:29 kern.log -rw-r----- 1 root adm 27G Nov 2 17:29 debug -rw-r----- 1 root adm 23G Oct 27 06:33 kern.log.1 -rw-r----- 1 root adm 17G Nov 2 17:29 messages -rw-r----- 1 root adm 14G Oct 27 06:33 debug.1 -rw-r----- 1 root adm 12G Nov 2 17:29 syslog -rw-r----- 1 root adm 12G Nov 1 06:26 syslog.1 -rw-r----- 1 root adm 9.0G Oct 27 06:33 messages.1 So I looked up the file /etc/iptables.up.rules which had those lines in it: -A FORWARD -o eth0 -j LOG --log-level 7 --log-prefix BANDWIDTH_OUT: -A FORWARD -i eth0 -j LOG --log-level 7 --log-prefix BANDWIDTH_IN: -A OUTPUT -o eth0 -j LOG --log-level 7 --log-prefix BANDWIDTH_OUT: -A INPUT -i eth0 -j LOG --log-level 7 --log-prefix BANDWIDTH_IN: So deleting those lines will solve my problem. But how would I edit those lines without losing their functionality?

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  • How to force Multiple Monitors correct resolutions for LightDM?

    - by Hanynowsky
    I am affected by the BUG: https://bugs.launchpad.net/ubuntu/+source/unity-greeter/+bug/874241 Otherwise, if like me you have a laptop connected to a second monitor of higher resolution, LIGHTDM at the login stage, mirrors the displays in both screens and assign to them a common resolution (1024X768) in my case, instead of extending the desktop (Primary screen with the greeter and secondary with just a logo as mentioned in the Multiple Monitors UX specifications book for 12.04). Here is my xrandr -q @L502X:~$ xrandr -q Screen 0: minimum 320 x 200, current 1920 x 1848, maximum 8192 x 8192 LVDS1 connected 1366x768+309+1080 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 510mm x 287mm 1920x1080 60.0*+ 1600x1200 60.0 1680x1050 60.0 1280x1024 60.0 1440x900 59.9 1280x960 60.0 1280x800 59.8 1024x768 60.0 800x600 60.3 56.2 640x480 60.0 DP1 disconnected (normal left inverted right x axis y axis) I tried to force lightdm to execute some xrandr commands in order to set the right resolution for each monitor and extend the desktop, but I get a LOW GRAPHICS MODE ERROR (You're running in low graphics mode, your screen, input devices...did not get detected..) I created a simple script named lightdmxrand.sh: #!/bin/sh xrandr --output HDMI1 --primary --mode 1920x1080 --output LVDS1 --mode 1366x768 --below HDMI1 And told lightdm to run it : /etc/lightdm/lightdm.conf [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu greeter-setup-script=/usr/bin/numlockx on display-setup-script=/home/hanynowsky/lightdmxrandr.sh Someone knows what is wrong!? Thanks in advance.

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  • Entity system in Lua, communication with C++ and level editor. Need advice.

    - by Notbad
    Hi!, I know this is a really difficult subject. I have been reading a lot this days about Entity systems, etc... And now I'm ready to ask some questions (if you don't mind answering them) because I'm really messed. First of all, I have a 2D basic editor written in Qt, and I'm in the process of adding entitiy edition. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being able to link published events to published actions (Ex:A level activate event throws a door open action), etc... Because all of this I guess my entity system should be written in scripting, in my case Lua. In the other hand I want to use a component based design for my entities, and here starts my questions: 1) Should I define my componentes en C++? If I do this en C++ won't I loose all the RTTI information I want for my editor?. In the other hand, I use box2d for physics, if I define all my components in script won't it be a lot of work to expose third party libs to lua? 2) Where should I place the messa system for my game engine? Lua? C++?. I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system, rendering system, input system, World class, etc... And for all the other things, lua. Creation/Composition of entities based on components, game logic, etc... Could anyone give any insight on how to accomplish this? And what aproach is better?. Thanks in advance, HexDump.

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  • Is FreeBSD better than CentOS for firing 40k concurrent connections (for Jmeter)?

    - by blacklotus
    Hi, I am trying to run Jmeter to simulate 40k concurrent users and stress test a particular system. Putting aside the possibility that Jmeter may not be able to push such a high number (although I have read that it is at least possible to handle 10k concurrent threads on a very powerful machine), is FreeBSD a better OS as compare to CentOS to be used for my Jmeter machine? Reason for asking this is that, I have found articles on FreeBSD for tuning and optimizing for maximum outbound connections, but seem to have little luck with CentOS. Personally however, I am more familiar with CentOS and would like to stick with it if possible. Any input is greatly appreciated!

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  • Ways to remotely reboot a Linux system

    - by dualed
    I had a remote server running Debian Sarge that experienced some HDD failure and I meant to reboot it hoping that fsck could repair the errors automatically. I eventually drove out there and replaced the faulty disks... But I was wondering: What other ways are there to force a Linux system to reboot that do not require hard drive access? What I had tried: shutdown -r now Did not work, as shutdown is a program that would have to be loaded from disk, the error shown in the terminal was bash: /sbin/shutdown: Input/output error init 6 same as above telinit q same as above kill -2 1 This did not print an error, but did not work either. (However, it is possible that the Sarge init did not implement SIGINT, the sarge manpages did not mention it. So it could work in a more recent version of Debian) This guide on PCFreak.net. However, this failed at sysctl, which was not in memory either.

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  • USB and CD data cannot be read or mounted in 12.10

    - by aravind4j
    I'm using Ubuntu 12.10. I wrote a data disk using Brasero Disk Burner, but the system cannot read the CD. I tried to write the same data into my HP v220w pen drive but now there is an error in that too. It shows the following: Error mounting /dev/sdb at /media/aravind4j/Aravind4j: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sdb" "/media/aravind4j/Aravind4j"' exited with non-zero exit status 13: $MFTMirr does not match $MFT (record 0). Failed to mount '/dev/sdb': Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. (udisks-error-quark, 0) I used a NTFS file system for the pen drive as you can recognize from the above statement. I would like to recover the files so please help me recover the files without formatting the drive.

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  • My Tablet PC has a jog dial (typically used for scrolling up and down) but it does not work by defau

    - by techtechmo
    I have an HP Compaq TC4400 and I recently was able to make most of the Tablet PC functions work in Ubuntu 9.10. (The step-by-step guide can be found in my blog.) Unfortunately I have yet to make the jog dial work. This would be particularly useful for scrolling up and down websites and documents when the TC4400 is in slate mode (with no access to the keyboard). I would be much obliged if anybody could tell me: How to find out the input button/key assignment that Ubuntu 9.10 has for jog-up and jog-down; How to assign jog-up to scroll up (D-pad key UP, or PAGE UP) and jog-down to scroll down (D-Pad key DOWN, or PAGE DOWN). I am using xbindkeys to assign different shortcuts to the quick launch buttons, perhaps I could use the same program for the jog dial? I would have done that, except I do not know how to find the proper button/key assignment for xbindkeys to use. Thanks in advance!

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  • Arch Linux shows a blinking cursor instead of a booting installer

    - by fakedrake
    Arch Linux shows a blinking cursor instead of a booting installer. I ran sudo dd if=archlinux-2010.05-core-i686.iso of=/dev/sdb1 and checked the MD5 sums. I tried to boot it on two different PCs and got the same result: instead of booting GRUB — or anything useful, for that matter — it just showed a blinking cursor at the top left corner of the screen. The machines became unresponsive to any kind of input, the flash drive LED didn't seem to blink or shiver at all and there seemed to be no other activity whatsoever. I tried using another flash drive, but the machine completely ignored it, booting Windows "normally."

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  • Digital HD Transition

    - by Bill Evjen
    The HD Experience Roughly 53% of the viewing public has HD capable devices in their home 24% think they are watching HD while they have no subscription to any HD content Today’s HD Considerations Choices abound: format resolution – 720p, 1080i/p frame rates compression and wrapping audio compression and delivery metadata packaging, delivery, and usage content delivery protocols Metadata is going to be a part of the overall experience With emerging technologies: Super Hi-Vision (SHV, UHDTV 4320p), 3D HEVC/H.265, WEBM/VP8 HDBaseT, P2PTV Dolby Pulse/HE-AAC Industry standardization Metadata registration, packaging, and delivery standards Improved picture and sound quality is a logical next step but we need to also think about the end to end viewing experience including; 3D video and audio content Mixed-mode viewing to bring interactive and immersive experiences Content Transportability both on-to and off-of the aircraft High Definition Standardization Analog switch off around the world DTV transition completed: 17 countries DTV transition in progress: 45 countries The EU has mandated the end of 2012 as the final date for Analog Switch Off D-Cinema was standardized by SMPTE in 2006 Airlines are installing HD displays today Passengers are bringing their own devices now HD TV on airlines are getting bigger and bigger – bigger than SD was – now up to 23” Gray scale data input for color – 6 to 8 bit Contrast – 400 to 700 Backlit – LED Encryption – can it be the same for HD? PPV in the cabin?

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • Cannot open any web page, but MSN Messenger works

    - by Steven
    I use my computer behind a router. My MSN program can connect to the Internet, but I can not open any web site with my web browser. It seems that this problem is related to DNS because when I input an IP address directly in the address bar of my web browser, the web page can be displayed. However, I don't know how to fix this problem. I choose Google Public DNS server on my computer, this problem still exists. My OS is windows XP. How to fix this problem? Any ideas?

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  • Alternative to the tee command whitout STDOUT

    - by aef
    I'm using | sudo tee FILENAME to be able to write or append to a file for which superuser permissions are required quite often. Although I understand why it is helpful in some situation, that tee also sends its input to STDOUT again, I never ever actually used that part of tee for anything useful. In most situations, this feature only causes my screen to be filled with unwanted jitter, if I don't go the extra step and manually silence it with tee 1> /dev/null. My question: Is there is a command arround, which does exactly the same thing as tee, but does by default not output anything to STDOUT?

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  • How to determine if a 3D voxel-based room is sealed, efficiently

    - by NigelMan1010
    I've been having some issues with efficiently determining if large rooms are sealed in a voxel-based 3D rooms. I'm at a point where I have tried my hardest to solve the problem without asking for help, but not tried enough to give up, so I'm asking for help. To clarify, sealed being that there are no holes in the room. There are oxygen sealers, which check if the room is sealed, and seal depending on the oxygen input level. Right now, this is how I'm doing it: Starting at the block above the sealer tile (the vent is on the sealer's top face), recursively loop through in all 6 adjacent directions If the adjacent tile is a full, non-vacuum tile, continue through the loop If the adjacent tile is not full, or is a vacuum tile, check if it's adjacent blocks are, recursively. Each time a tile is checked, decrement a counter If the count hits zero, if the last block is adjacent to a vacuum tile, return that the area is unsealed If the count hits zero and the last block is not a vacuum tile, or the recursive loop ends (no vacuum tiles left) before the counter is zero, the area is sealed If the area is not sealed, run the loop again with some changes: Checking adjacent blocks for "breathable air" tile instead of a vacuum tile Instead of using a decrementing counter, continue until no adjacent "breathable air" tiles are found. Once loop is finished, set each checked block to a vacuum tile. Here's the code I'm using: http://pastebin.com/NimyKncC The problem: I'm running this check every 3 seconds, sometimes a sealer will have to loop through hundreds of blocks, and a large world with many oxygen sealers, these multiple recursive loops every few seconds can be very hard on the CPU. I was wondering if anyone with more experience with optimization can give me a hand, or at least point me in the right direction. Thanks a bunch.

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  • Application toolkits like QT versus traditional game/multimedia libraries like SFML

    - by Aaron
    I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party library, which seem to boil down to CEGUI, libRocket, and GWEN. At the same time, I do not anticipate doing that many advanced graphical effects. My game will be 2D and primarily sprite-based with some sprite animations. I've recently discovered that QT applications can have their appearance styled so that they don't have to look like plain OS apps. Given that, I am beginning to consider QT a valid alternative to SFML. I wouldn't have to implement the GUI functionality I'd need, and I may not be taking advantage of SFML's lower-level access anyway. The only drawbacks I can think of immediately are the learning curve for QT and figuring out how to fit game logic inside such a framework after getting used to the input/update/render loop of traditional game libraries. When would an application toolkit like QT be more appropriate for a game than a traditional game or multimedia library like SFML?

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  • After upgrading to trusty, ALSA midi connection (aconnect) doesn't seem to work right

    - by SougonNaTakumi
    Previously in kubuntu 13.10 I was able to open vmpk or plug in a midi keyboard, and provided that TiMidity was running in server mode, I could run aconnect [keyboard port (129:0 for vmpk)] 14:0 aconnect 14:0 128:0 and I could play the keyboard and get sound. But now, a while after upgrading to trusty, I tried to do that, and didn't get any sound. TiMidity itself still plays files fine, but if I try to play them with aplaymidi, I still just get silence. Oddly, the midi files are clearly being read. When I ran (where 130:0 was vmpk's input port) aplaymidi -p 130:0 ~/path/to/midi.mid vmpk was highlighting notes on the piano as if it were playing the midi. One time I tried this, TiMidity (?) very briefly played a fraction of a second of the first chord of my song before everything went silent and vmpk just highlighted the first voice on the keyboard as usual. Now the weirdest part of this is that probably about 40% of the time, when I've played at least one note with either aplaymidi or vmpk, when I run aconnect -x I get a sudden burst of a note or chord from my speakers (that is, if I played one note, I get a note; if I played multiple sequential notes, they turn into a chord), as if the notes were being queued up but not being played and that somehow liberated them. I have no idea what's going on there. A little while ago I remember having a problem with Audacity playing wav files sped up and also locking up if I tried to pause it, which it stopped doing when I set the audio devices to the actual audio devices rather than pulse. But now when I checked again, it's doing the opposite: it won't play audio at all and/or acts weirdly if I don't set the audio devices to pulse, and either way will very occasionally randomly do the speeding up thing regardless. Oddly in the midst of what's looking like a pretty screwed up sound system, sound in VLC and Firefox has been working fine and if I play a wav file with aplay ~/path/to/sound.wav that works fine too. Any idea what I could do to figure out what's wrong with ALSA and/or fix it?

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  • Ubuntu 10.10: getting appropiate monitor resolution for lcd hdtv

    - by lurscher
    I'm running Ubuntu 10.10 x86_64 version, with Nvidia 9800 GT, installed 270.41.06 Nvidia drivers following this guide. I have a LG42LH30FR LCD TV connected with the dvi link - RGB PC input I'm able to get 1024x768 resolution without overscan (I can get 1080i = 1366x768 but there is a lot of hidden screen space to the right and I don't know what to do about it). I want to get full HD I can get full HD (1080p = 1920x1080) on Windows XP 64-bit with custom resolution created with Nvidia Control Panel, from reading over xorg.conf configurations it seems I need to add a certain modeling to the monitor configuration, but I don't know where to get the appropriate options for this task any suggestions?

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  • Afraid computer is not secure

    - by Michael James
    I have recently implemented LastPass as a secure password manager. When I changed the password for my email address an associated account ([email protected]) that i had never seen before came up in association with my account. It asked me if i wanted to change password for my account and the "smithfaketester" account I used Google to try and find out what is going on, but came up empty. I am afraid my computer is bot net-ed. Any input is greatly appreciated. I have used google to search for reasons why this fake account was coming up but I did not find any meaningful info.

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  • SQL Server 2008R2 Express: which is the users limit in a real case scenario?

    - by PressPlayOnTape
    I know that sql server express has not a user limit, and every application has a different way to load/stress the server. But let's take "a typical accounting software", where users input some record, retrieve some data and from time to time they make some custom big queries. May someone share its own experience and tell me which is the limit of users that can realistically use a sql server express instance in this scenario? I am looking for an indicative idea, like (as an example): "I had a company with an average of 40 users logged in and the application was working ok on sql server express, but when the users become 60 the application started to seem non repsonsive" (please note this sentence is pure imagination, I just wrote it as an example).

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