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  • How to create a Task Scheduler App.

    - by Mike
    I have been task with (ha) creating an application that will allow the users to schedule a command line app we have with a parameter. So the command line app takes an xml and "runs it" So bottom line I either need to create a windows service or learn how to interact with the Task Scheduler service already running on the box (version 1 Xp /2003) At first I though it would be easy have a service run and when a job is submitted, calculate the time between now and run and set up a timer to wait that amount of time. This is better then checking every minute if it's time to run. Were I hit a wall is I relized I do not know how to communicate with a running windows service. Except maybe create a file with details and have the service with a file watcher to load the file and modify the schedule. So the underlying questions are how can I execute this psedo code from client serviceThatIsRunning.Add(Job) Or ineracting with the task schedule or creating .job files using c# 3.5

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  • From a Perl test file, how do I check the contents of a file?

    - by justintime
    I want to test a script I have written in Perl and specifically check what output it writes to file. I wrote it some time ago and don't want to modify it to the extent of turning it into a module but would like to regression test it before adding some small functional changes. So far I have use Test::Command tests => 10; exit_is_num($cmd, 0); .... But the command produces some files and I want to check those files are the same as I expect (either equal or match some regexp). Any suggestions

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  • How can I provide a different rendering target to Direct2D?

    - by fingerprint211b
    I'm using Direct2D in C# to render a small gui framework for my research project. I'm not very used to working on Windows or with DirectX. I'm using a Windows Forms control to create a render target, and msdn warns that since it uses BindDC, a the larger the rendering target, the worse the performance will be (which turned out to be a dramatic difference, when I maximize the window, I get around 15 fps). What would be a better way to create a render target for Direct2D? Is there a way to create a window and render directly to it, instead of rendering to a control's buffer first, and then rendering that? If so, how? Sorry if my English sucks, not my native language.

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  • How (and where) to get aligned tRNA sequences (and import it into R)

    - by Tal Galili
    (This is a database / R commands question) I wish (for my thesis work), to import tRNA data into R and have it aligned. My questions are: 1) What resources can I use for the data. 2) What commands might help me with the import/alignment. So far, I found two nice repositories that holds such data: http://trnadb.bioinf.uni-leipzig.de/Resulthttp://trnadb.bioinf.uni-leipzig.de/Result http://gtrnadb.ucsc.edu/download.htmlhttp://gtrnadb.ucsc.edu/download.html And also the readFASTA command from Biostrings, that does basic importing of the data into R. My problem still remains with how to handle the alignment of the tRNA. Since I am not from the field, I might be missing a very basic answer (like where I should download the data from, or what command to use). If you might be willing to advice me, that would be most helpful. Many thanks in advance, Tal

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  • MonoDevelop/GTK OS X Usability Issues?

    - by Tylo
    Does anyone else have infuriating usability issues while trying to work with MonoDevelop in OS X Snow Leopard? The ones that interrupt my flow the most are associated with button clicks not responding until I move the window around a little bit. Afterwards, I can get maybe one or two button presses in before I have to repeat moving the window around. I've heard this is a GTK problem that has nothing to do with MonoDevelop in the past and would like to know if anyone else experiences this or has found a way to fix it?

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  • Text orientation

    - by Psytronic
    Hi Guys I know you can do this to get vertical text in a tab header: <Window x:Class="Abodemploy.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" <Grid <TabControl Margin="0" Name="tabControl1" FlowDirection="LeftToRight" TabStripPlacement="Left" <TabItem <TabItem.Header <StackPanel Orientation="Horizontal" <TextBlockHomes</TextBlock </StackPanel </TabItem.Header <TabItem.LayoutTransform <TransformGroup <RotateTransform Angle="90" / </TransformGroup </TabItem.LayoutTransform <Grid / </TabItem </TabControl </Grid </Window However the text letters are sideways. What I'd like (if possible) is for the letter orientation to be correct (ie upwards), but the text flow downwards, is this possible, or am I just dreaming the impossible dream? Thanks Psy

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  • Why 2 versions of jetty maven plugins ?

    - by Flueras Bogdan
    Hello, I set up a new webapp maven project and wanted to test it with jetty's maven plugin. So issuded in the console the command: mvn jetty:run After defining the pluginGroup in Maven's setting file I ran once again the command. Unfortunately, it failed because i was using one of the below mentioned versions of the plugin. The first has artifact id: maven-jetty-plugin and the 2nd:jetty-maven-plugin. Why there are 2 maven based plugins for achieving the same thing - running jetty? Why do they have to bring so much confusion? Or be so kind as to explain me the differences between them. Thank you.

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  • Visual Studio Extensions

    - by John Maloney
    I have a project that generates text (representing an interface and a class) based on metadata. I would like to take this generated code and insert it as a new class and interface directly into the currently opened solution under a specific project and directory. I will create the menu tool that will generate the class but what I don't know how to do is gain access to the following items from within my custom Visual Studio Extension: Iterate the current solution and find a project to dump the generated code into. Open a new file window within Visual Studio and inject the generated text that comes from my tool directly into that window. Create a new folder in a specific project within the current solution from within my custom extension. EDIT - To clarify I need to open a new file (e.g. Right Click on a Project - Add - New Class) and insert text into it from within my custom Visual Studio Extension. Thanks

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  • FoxPro to WPF porting help?

    - by RAJ K
    hi friends, I am porting an application based on foxpro to WPF C# but i stuck in this window & i need your help. here is a screen shot of window Click Here. this is basically a wine shop billing part which allows to bill upto 99 items. Code col. allows to input item code and all description will come up. I am looking for something similar interface in WPF. Please help.

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  • Declaring CustomViewController?

    - by fuzzygoat
    I have noticed in some of my older apps that in situations where I have added a custom View Controller I have not changed the View Controller class in the application delegate. For example, below I have created a CustomViewController class but have declared viewController as UIViewController. @interface ApplicationAppDelegate: NSObject <UIApplicationDelegate> { UIWindow *window; UIViewController *viewController; } My question is, both work, but for correctness should I be writing this as follows: @class CustomViewController; @interface ApplicationAppDelegate: NSObject <UIApplicationDelegate> { UIWindow *window; CustomViewController *viewController; } gary

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  • differing methods of alloc / init / retaining an object in objective-c

    - by taber
    In several pieces of sample objective-c code I've seen people create new objects like this: RootViewController *viewController = [[RootViewController alloc] init]; self.rootViewController = viewController; // self.rootViewController is a (nonatomic,retain) synthesized property [viewController release]; [window addSubview: [self.rootViewController view]]; Is that any different "behind the scenes" than doing it like this instead? self.rootViewController = [[RootViewController alloc] init]; [window addSubview: [self.rootViewController view]]; Seems a bit more straightforward/streamlined that way so I'm wondering why anyone would opt for the first method. Thanks!

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  • Using "class/object" MooTools-style events in jQuery

    - by Infinity
    One of the nice things about MooTools, is that it lets you easily assign/fire events to objects, for example: var playerSingleton = new (new Class({ Implements: [Events], initialize: function() {}, setVolume: function() { // do some stuff.. this.fireEvent('volumeChanged') } })); // Somewhere else... playerSingleton.addEvent('volumeChanged', function() { // do something when volume changes }); playerSingleton.setVolume(75); // bam our event fires. How would something like this be done with jQuery? I know there's .bind and .trigger, but it seems like the only way to do this is to bind/fire events to the window object: $(window).bind('volumeChanged', fn); Is there anything better than this, more like the MooTools approach? Thanks!

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  • jQuery: Simple menu

    - by JamesBrownIsDead
    I'm trying to learn jQuery by implementing a simple menu. I've got <div> elements that act as buttons and have links in them. I'm trying to add onclick events to the divs that navigate the browser to the link's address in the div. This is basically my pseudo-code. What would the real code be? How can I improve this? Any feedback appreciated! // Iterate over each menu button $('.masterHeaderMenuButton').each(function () { // Get the link in each button and set the button's onclick to // redirect to the link's address var url = $('a', this).attr('href'); this.click(function () { window.location.href = url; }); // If the user is on the page for the current button, hilight it if (window.location.href === url) { $('a', this).addClass("masterHeaderMenuButtonSelected"); } });

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  • Javascript Array Scope - newbie here

    - by Gianluca
    So, I am learning Javascript while playing white Google Calendar APIs and I just can't figure how this piece of code is working this way: var entriesResult = []; var data = new Date(2010,3,22,17,0,0); var callback = function(result) { var entries = result.feed.getEntries(); if (entries.length != 0) { entriesResult = eventsManager(entries, 0, data); window.alert("inner entriesResult " + entriesResult.length); } } this.service.getEventsFeed(this.query, callback, handleGDError); window.alert("outer entriesResult " + entriesResult.length); eventsManager() is a function that returns an array of Objects. getEventsFeed() it's an API function: it queries the service and pass a "feed root" (a feed with selected items) to the callback function. Why the first alert (inner..) outputs a valid entriesResult.length while the second one (outer..) always outputs a 0? I tought javascript arrays are always passed by reference, what's wrong whit my code? Thank you :)

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  • NSDocument Subclass not closed by NSWindowController?

    - by Nathan Douglas
    Okay, I'm fairly new to Cocoa and Objective-C, and to OOP in general. As background, I'm working on an extensible editor that stores the user's documents in a package. This of course required some "fun" to get around some issues with NSFileWrapper (i.e. a somewhat sneaky writing and loading process to avoid making NSFileWrappers for every single document within the bundle). The solution I arrived at was to essentially treat my NSDocument subclass as just a shell -- use it to make the folder for the bundle, and then pass off writing the actual content of the document to other methods. Unfortunately, at some point I seem to have completely screwed the pooch. I don't know how this happened, but closing the document window no longer releases the document. The document object doesn't seem to receive a "close" message -- or any related messages -- even though the window closes successfully. The end result is that if I start my app, create a new document, save it, then close it, and try to reopen it, the document window never appears. With some creative subclassing and NSLogging, I managed to figure out that the document object was still in memory, and still attached to the NSDocumentController instance, and so trying to open the document never got past the NSDocumentController's "hmm, currently have that one open" check. I did have an NSWindowController and NSDocumentController instance, but I've purged them from my project completely. I've overridden nearly every method for NSDocument trying to find out where the issue is. So far as I know, my Interface Builder bindings are all correct -- "Close" in the main menu is attached to "performClose:" of the First Responder, etc, and I've tried with fresh unsullied MainMenu and Document xibs as well. I thought that it might be something strange with my bundle writing code, so I basically deleted it all and started from scratch, but that didn't seem to work. I took out my init method overrides, and that didn't help either. I don't have the source of any simple document apps here, so I didn't try the next logical step (to substitute known-working code for mine in the readfromurl and writetourl methods). I've had this problem for about sixteen hours of uninterrupted troubleshooting now, and needless to say, I'm at the end of my rope. If I can't figure it out, I guess I'm going to try the project from scratch with a lot more code and intensity based around the bundle-document mess. Any help would be greatly appreciated.

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  • Zend Framework - tinyMCE - plugin folders are mistaken to be controllers? Help

    - by Ali
    Hi guys I'm trying to integrate the tinymce plugin however I'm running into problems such that almost every feature which requires a plugin to be rendered i.e the add url popup or add image pop up - it opens an empty pop up window. Even if I try to open it inline I get the same blank popup window.. I noticed that whenever I click on lets say url button in tinymCE it opens with reference to my localhost and because of that I'm assuming my application is mistaking the containing javascript folder to be some controller or action. How can I fix this please - I've set up mod rewrite to allow clean urls as well as ignore the javascript folder but this is a different issue altogether :( what should I be looking at here.. I can't notice any error sin firebug..

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  • Sending message to windows service by web page

    - by Enriquev
    Hello, How could I do this with no access denied problem? I have a windows service: protected override void OnCustomCommand(int command) { if (command == 1) { foreach (Process traceProcess in Process.GetProcessesByName("notepad.exe")) { traceProcess.Kill(); } } } when I do this: ServiceController sc = new ServiceController("ProjectManager"); if (sc != null) sc.ExecuteCommand(1); From a windows forms it works, but not from a web page, I get access denied on sc.ExecuteCommand. What's the best way for a web page to talk to a service?

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  • xaml nested class path designer issue

    - by Vlad Bezden
    Hi, I have nested class public class Enums { public enum WindowModeEnum { Edit, New } } In my xaml I reference code: <Style.Triggers> <DataTrigger Binding="{Binding WindowMode}" Value="{x:Static Types1:Enums+WindowModeEnum.Edit}"> <Setter Property="Visibility" Value="Collapsed" /> </DataTrigger> </Style.Triggers> Code compiles and runs properly, however I can't open xaml code in design window. I am getting following error: Type 'Types1:Enums+WindowModeEnum' was not found. at MS.Internal.Metadata.ExposedTypes.ValueSerializers.StaticMemberDocumentValueSerializer.ConvertToDocumentValue(ITypeMetadata type, String value, IServiceProvider documentServices) at MS.Internal.Design.DocumentModel.DocumentTrees.Markup.XamlMarkupExtensionPropertyBase.get_Value() at MS.Internal.Design.DocumentModel.DocumentTrees.DocumentPropertyWrapper.get_Value() at MS.Internal.Design.DocumentModel.DocumentTrees.InMemory.InMemoryDocumentProperty..ctor(DocumentProperty property, InMemoryDocumentItem item) at MS.Internal.Design.DocumentModel.DocumentTrees.InMemory.InMemoryDocumentItem.SetUpItem(DocumentItem item) Same error exist in VS2008, VS2010. Does anybody has any idea, how to deal with it so I can open window in design mode. Thanks a lot. Sincerely, Vlad.

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  • How to get value of a input field in Javascript

    - by gaurav.mishra280295
    I am using valums-file-uploader plugin. It allows me to upload files using ajax. I have a problem with it. I have the following script- <input type="text" id="Gaurav" name="Gaurav" /> <script src="fileuploader.js" type="text/javascript"></script> <script> function createUploader(){ var uploader = new qq.FileUploader({ element: document.getElementById('file'), action: 'do-nothing.php', params:{param: document.getElementById('Gaurav').value}, allowedExtensions: ['jpg', 'jpeg', 'png', 'gif'], minSizeLimit: 1, debug: false }); } // in your app create uploader as soon as the DOM is ready // dont wait for the window to load window.onload = createUploader; </script> In it, I want to set the value of param entered by the user. The code is working properly for default value of Gaurav, but didn't work for user inputted value.

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  • jQuery events .load(), .ready(), .unload()

    - by Eric
    Hi folks, Just a simple question, for the jquery event. Are the .load(), .ready() and .unload() run in order when the DOM is loaded? The answer seems yes when I see the jQuery Documentation. <script type="text/javascript"> $(window).load(function () { // run code initializeCode(); }); $(document).ready(function() { //run code that MUST be after initialize }); $(window).unload(function() { Cleanup(); }); </script> However, the code inside the .ready() is execute before the initializeCode(); is execute, so I feel really strange. And now I have to place my code inside the .onload() method and just after the initializeCode(); line, which means to be inside the .ready() block. Could someone explain me more about this, as I am new to jQuery. Thank you so much.

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  • Jquery click event assignment not working in Firefox

    - by Mantorok
    Hi all I'm assigning a click event to a bunch of anchors by class name, and it works in all browsers except Firefox, here is the JS: var click_addthis = function(e, href) { if (!e) { var e = window.event; } e.cancelBubble = true; if (e.stopPropagation) e.stopPropagation(); window.open(href, "Share It", null); return false; } $(document).ready(function() { $(".addthis_button_facebook").click(function() { click_addthis(event, this.href) }); $(".addthis_button_twitter").click(function() { click_addthis(event, this.href) }); }); Am I missing something? Thanks

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  • Using a regex to determine domain using JavaScript

    - by jerome
    Hi All, If, as here at work, we have test, staging and production environments, such as: http://test.my-happy-work.com http://staging.my-happy-work.com http://www.my-happy-work.com I am writing some javascript that will redirect the browser to a url such as: http://[environment].my-happy-work.com/my-happy-video I need to be able to determine the current environment that we are in. There is the possibility that I will currently be at a url such as: http://[environment].my-happy-work.com/my-happy-path/my-happy-resource I want to be able to grab the window.location but strip it of everything but: http://[environment].my-happy-work.com And then append to that string + "/" + "my-happy-video". I am not skilled with regex, but I suppose there would be a way to parse the window.location up to the ".com" Thoughts? Thanks!

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  • Odd "Object reference not set to an instance of an object" involving xWinForms

    - by Kyle
    Hey, I've been trying to get the xWinForms 3.0 library (a library with forms support in xna) working with my C# XNA Game project but I keep getting the same problem. I add the reference to my project, put in the using statement, declare a formCollection variable and then I try to initialize it. whenever I run the project I get stopped on this line: formCollection = new FormCollection(this.Window, Services, ref graphics); it gives me the error: " System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="Microsoft.Xna.Framework" StackTrace: at Microsoft.Xna.Framework.Graphics.VertexShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode) at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData() at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice) at xWinFormsLib.FormCollection..ctor(GameWindow window, IServiceProvider services, GraphicsDeviceManager& graphics) at GameSolution.Game2.LoadContent() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 45 at Microsoft.Xna.Framework.Game.Initialize() at GameSolution.Game2.Initialize() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 37 at Microsoft.Xna.Framework.Game.Run() at GameSolution.Program.Main(String[] args) in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Program.cs:line 14 InnerException: " In a project I downloaded that used the xWinForms, I put the following code in and it compiled and ran no error. but when I put it in my project I get the error. Am I making some stupid mistake about including dlls or something? I've been at this for hours and I can't seem to find anything that would cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using xWinFormsLib; namespace GameSolution { public class Game2 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; FormCollection formCollection; public Game2() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); formCollection = new FormCollection(this.Window, Services, ref graphics); } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { base.Draw(gameTime); } } } Any help would be greatly appreciated ._.

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