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  • concurrency::extent<N> from amp.h

    - by Daniel Moth
    Overview We saw in a previous post how index<N> represents a point in N-dimensional space and in this post we'll see how to define the N-dimensional space itself. With C++ AMP, an N-dimensional space can be specified with the template class extent<N> where you define the size of each dimension. From a look and feel perspective, you'd expect the programmatic interface of a point type and size type to be similar (even though the concepts are different). Indeed, exactly like index<N>, extent<N> is essentially a coordinate vector of N integers ordered from most- to least- significant, BUT each integer represents the size for that dimension (and hence cannot be negative). So, if you read the description of index, you won't be surprised with the below description of extent<N> There is the rank field returning the value of N you passed as the template parameter. You can construct one extent from another (via the copy constructor or the assignment operator), you can construct it by passing an integer array, or via convenience constructor overloads for 1- 2- and 3- dimension extents. Note that the parameterless constructor creates an extent of the specified rank with all bounds initialized to 0. You can access the components of the extent through the subscript operator (passing it an integer). You can perform some arithmetic operations between extent objects through operator overloading, i.e. ==, !=, +=, -=, +, -. There are operator overloads so that you can perform operations between an extent and an integer: -- (pre- and post- decrement), ++ (pre- and post- increment), %=, *=, /=, +=, –= and, finally, there are additional overloads for plus and minus (+,-) between extent<N> and index<N> objects, returning a new extent object as the result. In addition to the usual suspects, extent offers a contains function that tests if an index is within the bounds of the extent (assuming an origin of zero). It also has a size function that returns the total linear size of this extent<N> in units of elements. Example code extent<2> e(3, 4); _ASSERT(e.rank == 2); _ASSERT(e.size() == 3 * 4); e += 3; e[1] += 6; e = e + index<2>(3,-4); _ASSERT(e == extent<2>(9, 9)); _ASSERT( e.contains(index<2>(8, 8))); _ASSERT(!e.contains(index<2>(8, 9))); grid<N> Our upcoming pre-release bits also have a similar type to extent, grid<N>. The way you create a grid is by passing it an extent, e.g. extent<3> e(4,2,6); grid<3> g(e); I am not going to dive deeper into grid, suffice for now to think of grid<N> simply as an alias for the extent<N> object, that you create when you encounter a function that expects a grid object instead of an extent object. Usage The extent class on its own simply defines the size of the N-dimensional space. We'll see in future posts that when you create containers (arrays) and wrappers (array_views) for your data, it is an extent<N> object that you'll need to use to create those (and use an index<N> object to index into them). We'll also see that it is a grid<N> object that you pass to the new parallel_for_each function that I'll cover in the next post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Circular class dependency

    - by shad0w
    Is it bad design to have 2 classes which need each other? I'm writing a small game in which I have a GameEngine class which has got a few GameState objects. To access several rendering methods, these GameState objects also need to know the GameEngine class - so it's a circular dependency. Would you call this bad design? I am just asking, because I am not quite sure and at this time I am still able to refactor these things.

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  • Homestead Sitebuilder Review

    Homestead Sitebuilder is much like any other website builder in that they allow practically anyone to be able to design their own website without having to know a thing about website design. This means that you can effectively and relatively easily build a website that you can have online and running in a matter of minutes, not months.

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  • Software Architecture Analysis Method (SAAM)

    Software Architecture Analysis Method (SAAM) is a methodology used to determine how specific application quality attributes were achieved and how possible changes in the future will affect quality attributes based on hypothetical cases studies. Common quality attributes that can be utilized by this methodology include modifiability, robustness, portability, and extensibility. Quality Attribute: Application Modifiability The Modifiability quality attribute refers to how easy it changing the system in the future will be. This to me is a very open-ended attribute because a business could decide to transform a Point of Sale (POS) system in to a Lead Tracking system overnight. (Yes, this did actually happen to me) In order for SAAM to be properly applied for checking this attribute specific hypothetical case studies need to be created and review for the modifiability attribute due to the fact that various scenarios would return various results based on the amount of changes. In the case of the POS change out a payment gateway or adding an additional payment would have scored very high in comparison to changing the system over to a lead management system. I personally would evaluate this quality attribute based on the S.O.I.L.D Principles of software design. I have found from my experience the use of S.O.I.L.D in software design allows for the adoption of changes within a system. Quality Attribute: Application Robustness The Robustness quality attribute refers to how an application handles the unexpected. The unexpected can be defined but is not limited to anything not anticipated in the originating design of the system. For example: Bad Data, Limited to no network connectivity, invalid permissions, or any unexpected application exceptions. I would personally evaluate this quality attribute based on how the system handled the exceptions. Robustness Considerations Did the system stop or did it handle the unexpected error? Did the system log the unexpected error for future debugging? What message did the user receive about the error? Quality Attribute: Application Portability The Portability quality attribute refers to the ease of porting an application to run in a new operating system or device. For example, It is much easier to alter an ASP.net website to be accessible by a PC, Mac, IPhone, Android Phone, Mini PC, or Table in comparison to desktop application written in VB.net because a lot more work would be involved to get the desktop app to the point where it would be viable to port the application over to the various environments and devices. I would personally evaluate this quality attribute based on each new environment for which the hypothetical case study identifies. I would pay particular attention to the following items. Portability Considerations Hardware Dependencies Operating System Dependencies Data Source Dependencies Network Dependencies and Availabilities  Quality Attribute: Application Extensibility The Extensibility quality attribute refers to the ease of adding new features to an existing application without impacting existing functionality. I would personally evaluate this quality attribute based on each new environment for the following Extensibility  Considerations Hard coded Variables versus Configurable variables Application Documentation (External Documents and Codebase Documentation.) The use of Solid Design Principles

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  • What books would I recommend?

    - by user12277104
    One of my mentees (I have three right now) said he had some time on his hands this Summer and was looking for good UX books to read ... I sigh heavily, because there is no shortage of good UX books to read. My bookshelves have titles by well-read authors like Nielsen, Norman, Tufte, Dumas, Krug, Gladwell, Pink, Csikszentmihalyi, and Roam. I have titles buy lesser-known authors, many whom I call friends, and many others whom I'll likely never meet. I have books on Excel pivot tables, typography, mental models, culture, accessibility, surveys, checklists, prototyping, Agile, Java, sketching, project management, HTML, negotiation, statistics, user research methods, six sigma, usability guidelines, dashboards, the effects of aging on cognition, UI design, and learning styles, among others ... many others. So I feel the need to qualify any book recommendations with "it depends ...", because it depends on who I'm talking to, and what they are looking for.  It's probably best that I also mention that the views expressed in this blog are mine, and may not necessarily reflect the views of Oracle. There. I'm glad I got that off my chest. For that mentee, who will be graduating with his MS HFID + MBA from Bentley in the Fall, I'll recommend this book: Universal Principles of Design -- this is a great book, which in its first edition held "100  ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design." Granted, the second edition expanded that number to 125, but when I first found this book, I felt like I'd discovered the Grail. Its research-based principles are all laid out in 2 pages each, with lots of pictures and good references. A must-have for the new grad. Do I have recommendations for a book that will teach you how to conduct a usability test? Yes, three of them. To communicate what we do to management? Yes. To create personas? Yep -- two or three. Help you with UX in an Agile environment? You bet, I've got two I'd recommend. Create an excellent presentation? Uh hunh. Get buy-in from your team? Of course. There are a plethora of excellent UX books out there. But which ones I recommend ... well ... it depends. 

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  • Enabling and Disabling components in Unity

    - by Blue
    I'm trying to create an enable/ disable game objects in Unity. I used GameObject.SetActiveRecursively but it only works one-way. I used a collider in which when an object enters the collider. The game objects become enabled. When they leave or get to a certain point, they disable. How would I make this a two way system, making it able to be enabled while inside the collider and disabled when outside the collider? -- The collider is in the game object who is being disabled and enabled. According to this information from Unity Answers, the object becomes disabled. So how would I make the object enabled?

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  • Why is Java the lingua franca at so many institutions?

    - by Billy ONeal
    EDIT: This question at first seems to be bashing Java, and I guess at this point it is a bit. However, the bigger point I am trying to make is why any one single language is chosen as the one end all be all solution to all problems. Java happens to be the one that's used so that's the one I had to beat on here, but I'm not intentionality ripping Java a new one :) I don't like Java in most academic settings. I'm not saying the language itself is bad -- it has several extremely desirable aspects, most importantly the ability to run without recompilation on most any platform. Nothing wrong with using the language for Your Next App ^TM. (Not something I would personally do, but that's more because I have less experience with it, rather than it's design being poor) I think it is a waste that high level CS courses are taught using Java as a language. Too many of my co-students cannot program worth a damn, because they don't know how to work in a non-garbage-collected world. They don't fundamentally understand the machines they are programming for. When someone can work outside of a garbage collected world, they can work inside of one, but not vice versa. GC is a tool, not a crutch. But the way it is used to teach computer science students is a as a crutch. Computer science should not teach an entire suite of courses tailored to a single language. Students leave with the idea that all good design is idiomatic Java design, and that Object Oriented Design is the ONE TRUE WAY THAT IS THE ONLY WAY THINGS CAN BE DONE. Other languages, at least one of them not being a garbage collected language, should be used in teaching, in order to give the graduate a better understanding of the machines. It is an embarrassment that somebody with a PHD in CS from a respected institution cannot program their way out of a paper bag. What's worse, is that when I talk to those CS professors who actually do understand how things operate, they share feelings like this, that we're doing a disservice to our students by doing everything in Java. (Note that the above would be the same if I replaced it with any other language, generally using a single language is the problem, not Java itself) In total, I feel I can no longer respect any kind of degree at all -- when I can't see those around me able to program their way out of fizzbuzz problems. Why/how did it get to be this way?

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  • Searching for context in Silverlight applications

    - by PeterTweed
    A common behavior in business applications that have developed through the ages is for a user to be able to get information or execute commands in relation to some information/function displayed by right clicking the object in question and popping up a context menu that offers relevant options to choose. The Silverlight Toolkit April 2010 release introduced the context menu object.  This can be added to other UI objects and display options for the user to choose.  The menu items can be enabled or disabled as per your application logic and icons can be added to the menu items to add visual effect.  This post will walk you through how to use the context menu object from the Silverlight Toolkit. Steps: 1. Create a new Silverlight 4 application 2. Copy the following namespace definition to the user control object of the MainPage.xaml file: xmlns:my="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Input.Toolkit"   3. Copy the following XAML into the LayoutRoot grid in MainPage.xaml:          <Border CornerRadius="15" Background="Blue" Width="400" Height="100">             <TextBlock Foreground="White" FontSize="20" Text="Context Menu In This Border...." HorizontalAlignment="Center" VerticalAlignment="Center" >             </TextBlock>             <my:ContextMenuService.ContextMenu>                 <my:ContextMenu >                     <my:MenuItem                 Header="Copy"                 Click="CopyMenuItem_Click" Name="copyMenuItem">                         <my:MenuItem.Icon>                             <Image Source="copy-icon-small.png"/>                         </my:MenuItem.Icon>                     </my:MenuItem>                     <my:Separator/>                     <my:MenuItem Name="pasteMenuItem"                 Header="Paste"                 Click="PasteMenuItem_Click">                         <my:MenuItem.Icon>                             <Image Source="paste-icon-small.png"/>                         </my:MenuItem.Icon>                     </my:MenuItem>                 </my:ContextMenu>             </my:ContextMenuService.ContextMenu>         </Border>   The above code associates a context menu with two menu items and a separator between them to the border object.  The menu items has icons associated with them to add visual appeal.  The menu items have click event handlers that will be added in the MainPage.xaml.cs code behind in a later step. 4. Add two icon sized images to the ClientBin directory of the web project hosting the Silverlight application, named copy-icon-small.png and paste-icon-small.jpg respectively.  I used copy and paste icons as the names suggest. 5. Add the following code to the class in MainPage.xaml.cs file:         private void CopyMenuItem_Click(object sender, RoutedEventArgs e)         {             MessageBox.Show("Copy selected");         }           private void PasteMenuItem_Click(object sender, RoutedEventArgs e)         {             MessageBox.Show("Paste selected");         }   This code adds the event handlers for the menu items defined in step 3. 6. Run the application, right click on the border and select a menu option and see the appropriate message box displayed. Congratulations it’s that easy!   Take the Slalom Challenge at www.slalomchallenge.com!

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  • Website Maintenance to Keep your Site Going At Top

    Having a website with professional design with all other elements in place is surely good thing in itself, but unlike other things like TV, air conditioner, computers, etc websites also demand mainte... [Author: Alan Smith - Web Design and Development - June 13, 2010]

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  • Windows Phone 7 Mobile OS to Rival Android and iPhone

    Since Microsoft s original announcement of its mobile operating system at the Mobile World Congress in Barcelona a lot of changes have taken place despite the OS not even being released yet. Keep reading for a closer look at what s going on and how this mobile operating system stacks up against the competition.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

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  • How to restore plymouth default theme

    - by Razigal
    I'm a newbie and I've got this issue: My system has set up debian_5 theme but I want to get rid of it and restore the Ubuntu 11.10 default grub theme/splash/design (as you prefer) that is I think plymouth-theme-ubuntu-logo. I installed/reinstalled it by Ubuntu Software Center, but it didn't anything. [For your curiosity: The cause of that unwanted theme (debian 5) it's that I have tried lot of packages and now I can't restore the default grub design (that I liked so much!)]

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  • Creating Database-Driven ASP.NET 3.5 Input and List Web Controls

    You might have read our tutorials on how to configure user input-based web controls in ASP.NET 3.5. This type of web control is used to gather user input from a web form. While those articles showed a basic way to configure these web controls this article will show you a database-driven method that is much more efficient when you have to make changes to lots of options presented by the controls.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

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  • How can I test linkable/executable files that require re-hosting or retargeting?

    - by hagubear
    Due to data protection, I cannot discuss fine details of the work itself so apologies PROBLEM CASE Sometimes my software projects require merging/integration with third party (customer or other suppliers) software. these software are often in linkable executables or object code (requires that my source code is retargeted and linked with it). When I get the executables or object code, I cannot validate its operation fully without integrating it with my system. My initial idea is that executables are not meant to be unit tested, they are meant to be linkable with other system, but what is the guarantee that post-linkage and integration behaviour will be okay? There is also no sufficient documentation available (from the customer) to indicate how to go about integrating the executables or object files. I know this is philosophical question, but apparently not enough research could be found at this moment to conclude to a solution. I was hoping that people could help me go to the right direction by suggesting approaches. To start, I have found out that Avionics OEM software is often rehosted and retargeted by third parties e.g. simulator makers. I wonder how they test them. Surely, the source code will not be supplied due to IPR rgulations. UPDATE I have received reasonable and very useful suggestions regarding this area. My current struggle has shifted into testing 3rd party OBJECT code that needs to be linked with my own source code (retargeted) on my host machine. How can I even test object code? Surely, I need to link them first to even think about doing anything. Is it the post-link behaviour that needs to be determined and scripted (using perl,Tcl, etc.) so that inputs and outputs could be verified? No clue!! :( thanks,

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  • How to display consistent background image

    - by Tofu_Craving_Redish_BlueDragon
    Drawing a large background is relatively slow in PyGame. In order to avoid drawing BG every frame, you could draw it once, then do nothing. However, if something is overdrawn onto the surface and keeps moving, you will need to redraw the background in order to "erase" the color pixels left by moving object; otherwise, you will have "traces" of the moving object. I have a moving object in my PyGame. However, I do not want to "clear the color buffer" by redrawing the background image. Redrawing the background image every frame is slow. My solution : I will "clear" only required portions (where the "traces" of moving object are left) of the "buffer" by redrawing portions of background. Is there any other better way to have a consistent background?

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  • Which of these courses are the hardest and why?

    - by DSL Client
    Which of these courses are the hardest and why? What should I watch out for? Probability and Statistics for Computer Science Introduction to Software Engineering Data Structures and Algorithms Operating Systems Introduction to Theoretical Computer Science System Hardware Advanced Program Design with C++ Information Systems Security Computer Architecture Databases Web Programming Computer Graphics Digital System Design

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  • More efficient in range checking

    - by Mob
    I am going to use a specific example in my question, but overall it is pretty general. I use java and libgdx. I have a ship that moves through space. In space there is debris that the ship can tractor beam in and and harvest. Debris is stored in a list, and the object contains it own x and y values. So currently there is no way to to find the debris's location without first looking at the debris object. Now at any given time there can be a huge (1000+) amount of debris in space, and I figure that calculating the distance between the ship and every single piece of debris and comparing it to maximum tractor beam length is rather inefficient. I have thought of dividing space into sectors, and have each sector contain a list of every object in it. This way I could only check nearby sectors. However this essentially doubles memory for the list. (I would reference the same object so it wouldn't double overall. I am not CS major, but I doubt this would be hugely significant.) This also means anytime an object moves it has to calculate which sector it is in, again not a huge problem. I also don't know if I can use some sort of 2D MAP that uses x and y values as keys. But since I am using float locations this sounds more trouble than its worth. I am kind of new to programming games, and I imagined there would be some eloquent solution to this issue.

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  • How best to look up objects by label?

    - by dsollen
    I am writing the server backed by a pre-written API. I'm going to get a number of strings representing ports, signals, paths, etc etc etc. I need to look up the object associated with a given label, these objects are all in memory (no sql magic to do this for me). My question is, how best do I associate a given unique label with the mutable object it represents? I have enough objects that looking through every signal or every port to find the one that matches is possible, but may be slightly too slow. To be honest the direct 'look at every object' method is probably good enough for so small a body of objects and anything else is premature optimization, but I still am curious what the proper solution would be if I thought my signals were going to grow a bit larger. As I see it there are two options available. First would be to to create a 'store' that is a simple map between object and label. I could have it so that every time I call addObject the object is automatically saved into a hashmap or the like. This works, but relies on my properly adding and deleting each object so the map doesn't grow indefinitely. The biggest issue to me is that this involves having some hidden static map in my ModelObject class that just feels...wrong somehow. The other option is to have some method that can interpret the labels. All of these labels are derived from the underlying objects. So I can look at the signal label, for instance, and say "these 20 characters are the port" to figure out what port I need. This would allow me to quickly figure out what I need. However, if the label method is changed the translateLabelToObject method needs to be updated as well or everything breaks. Which solution is cleaner, or possibly a cleaner solution than either of above? For the record I'm working with sufficient number of variables to make direct comparison a little slow, but not enough to be concerned about memory overhead, written in java. All objects that have labels I need to look up extend the same parent class.

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  • Vermont IT Jobs: C# Developer in Burlington

    Senior C# Engineer Qualifications: 5+ years of programming experience Strong C# development skills Thorough grounding in Object-Oriented design principles and design patterns Bachelor's Degree in Computer Science or related field Strong message-oriented development skills (JMS, MSMQ, TCP/IP, Web Services, etc.) Agile development background (understanding of methodology, terms, and process) Demonstrated teamwork and flexibility in previous work assignments Experience working...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Flash Website for Superior Exposure

    Flash website design can be simple as well as complex in nature i.e. the flash animations. The animations can be designed using different combination of fonts, graphics, pictures, etc. By the help of... [Author: Alan Smith - Web Design and Development - May 13, 2010]

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  • Best Practice: What can be the hashCode() method implementation if custom field used in equals() method are null?

    - by goodspeed
    What is the best practice to return a value for hashCode() method if custom field used in equals are null ? I have a situation, where equals() override is implemented using custom fields. Usually it it is better to override hashCode() also using that custom fields used in equals(). But if all the custom fields used in equals() are null, then what would be the best implementation for hashCode()? Example: class Person { private String firstName; private String lastName; public String getFirstName() { return firstName; } public String getLastName() { return lastName; } @Override public boolean equals(Object object) { boolean result = false; if (object == null || object.getClass() != getClass()) { result = false; } else { Person person = (Person) object; if (this.firstName == person.getFirstName() && this.lastName == tiger.getLastName()) { result = true; } } return result; } @Override public int hashCode() { int hash = 3; if(this.firstName == null || this.lastName == null) { // <b>What is the best practice here, </b> // <b>is return super.hashCode() better ?</b> } hash = 7 * hash + this.firstName.hashCode(); hash = 7 * hash + this.lastName.hashCode(); return hash; } } is it required to check for null in hashCode() ? If yes, what should be returned if custom values are null ?

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