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  • readObject() vs. readResolve() to restore transient fields

    - by Joonas Pulakka
    According to Serializable javadoc, readResolve() is intended for replacing an object read from the stream. But is it OK to use it for restoring transient fields, like so: private Object readResolve() { transientField = something; return this; } as opposed to using readObject(): private void readObject(ObjectInputStream s) { s.defaultReadObject(); transientField = something; } Is there any reason to choose one over other, when used to just restore transient fields?

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  • Unselecting RadioButtons in Java Swing

    - by Thomas
    When displaying a group of JRadioButtons, initially none of them is selected (unless you programmatically enforce that). I would like to be able to put buttons back into that state even after the user already selected one, i.e., none of the buttons should be selected. However, using the usual suspects doesn't deliver the required effect: calling 'setSelected(false)' on each button doesn't work. Interestingly, it does work when the buttons are not put into a ButtonGroup - unfortunately, the latter is required for JRadioButtons to be mutually exclusive. Also, using the setSelected(ButtonModel, boolean) - method of javax.swing.ButtonGroup doesn't do what I want. I've put together a small program to demonstrate the effect: two radio buttons and a JButton. Clicking the JButton should unselect the radio buttons so that the window looks exactly as it does when it first pops up. import java.awt.Container; import java.awt.GridLayout; import java.awt.event.*; import javax.swing.*; /** * This class creates two radio buttons and a JButton. Initially, none * of the radio buttons is selected. Clicking on the JButton should * always return the radio buttons into that initial state, i.e., * should disable both radio buttons. */ public class RadioTest implements ActionListener { /* create two radio buttons and a group */ private JRadioButton button1 = new JRadioButton("button1"); private JRadioButton button2 = new JRadioButton("button2"); private ButtonGroup group = new ButtonGroup(); /* clicking this button should unselect both button1 and button2 */ private JButton unselectRadio = new JButton("Unselect radio buttons."); /* In the constructor, set up the group and event listening */ public RadioTest() { /* put the radio buttons in a group so they become mutually * exclusive -- without this, unselecting actually works! */ group.add(button1); group.add(button2); /* listen to clicks on 'unselectRadio' button */ unselectRadio.addActionListener(this); } /* called when 'unselectRadio' is clicked */ public void actionPerformed(ActionEvent e) { /* variant1: disable both buttons directly. * ...doesn't work */ button1.setSelected(false); button2.setSelected(false); /* variant2: disable the selection via the button group. * ...doesn't work either */ group.setSelected(group.getSelection(), false); } /* Test: create a JFrame which displays the two radio buttons and * the unselect-button */ public static void main(String[] args) { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); RadioTest test = new RadioTest(); Container contentPane = frame.getContentPane(); contentPane.setLayout(new GridLayout(3,1)); contentPane.add(test.button1); contentPane.add(test.button2); contentPane.add(test.unselectRadio); frame.setSize(400, 400); frame.setVisible(true); } } Any ideas anyone? Thanks!

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  • Displaying a notification when bluetooth is disconnected - Android

    - by Ryan T
    I am trying to create a program that will display a notification to the user if a Blue tooth device suddenly comes out of range from my Android device. I currently have the following code but no notification is displayed. I was wondering if it was possible I shouldn't use ACTION_ACL_DISCONNECTED because I believe the bluetooth stack would be expecting packets that state a disconnect is requested. My requirements state that the bluetooth device will disconnect without warning. Thank you for any assistance! BluetoothNotification.java: //This is where the notification is created. import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; public class BluetoothNotification extends Activity { public static final int NOTIFICATION_ID = 1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); /** Define configuration for our notification */ int icon = R.drawable.logo; CharSequence tickerText = "This is a sample notification"; long when = System.currentTimeMillis(); Context context = getApplicationContext(); CharSequence contentTitle = "Sample notification"; CharSequence contentText = "This notification has been generated as a result of BT Disconnecting"; Intent notificationIntent = new Intent(this, BluetoothNotification.class); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); /** Initialize the Notification using the above configuration */ final Notification notification = new Notification(icon, tickerText, when); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); /** Retrieve reference from NotificationManager */ String ns = Context.NOTIFICATION_SERVICE; final NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); mNotificationManager.notify(NOTIFICATION_ID, notification); finish(); } } Snippet from OnCreate: //Located in Controls.java IntentFilter filter1 = new IntentFilter(BluetoothDevice.ACTION_ACL_DISCONNECTED); this.registerReceiver(mReceiver, filter1); Snippet from Controls.java: private final BroadcastReceiver mReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); if (BluetoothDevice.ACTION_ACL_DISCONNECTED.equals(action)) { //Device has disconnected NotificationManager nm = (NotificationManager) getSystemService(NOTIFICATION_SERVICE); } } };

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  • Spring.NET & Immediacy CMS (or how to inject to server side controls without using PageHandlerFactor

    - by Simon Rice
    Is there any way to inject dependencies into an Immediacy CMS control using Spring.NET, ideally without having to use to ContextRegistry when initialising the control? Update, with my own answer The issue here is that Immediacy already has a handler defined in web.config that deals with all aspx pages, & so it's not possible add an entry for Spring.NET's PageHandlerFactory in web.config as per a normal webforms app. That rules out making the control implement ISupportsWebDependencyInjection. Furthermore, most of Immediacy's generated pages are aspx pages that don't physically exist on the drive. I have changed the title of the question to reflect this. What I have done to get Dependency Injection working is: Add the usual entries to web.config for Spring.NET as outlined in the documentation, except for the adding the entry to the <httpHandlers> section. In this case I've got my object definitions in Spring.config. Create the following abstract base class that will deal with all of the Dependency Injection work: DIControl.cs public abstract class DIControl : ImmediacyControl { protected virtual string DIName { get { return this.GetType().Name; } } protected override void OnInit(EventArgs e) { if (ContextRegistry.GetContext().GetObject(DIName, this.GetType()) != null) ContextRegistry.GetContext().ConfigureObject(this, DIName); base.OnInit(e); } } For non-immediacy controls, you can make this server side control inherit from Control or whatever subclass of that you like. For any control with which you wish to use with Spring.NET's Inversion of Control container, define it to inherit from DIControl & add the relelvant entry to Spring.config, for example: SampleControl.cs public class SampleControl : DIControl, INamingContainer { public string Text { get; set; } protected string InjectedText { get; set; } public SampleControl() : base() { Text = "Hello world"; } protected override void RenderContents(HtmlTextWriter output) { output.Write(string.Format("{0} {1}", Text, InjectedText)); } } Spring.config <objects xmlns="http://www.springframework.net"> <object id="SampleControl" type="MyProject.SampleControl, MyAssembly"> <property name="InjectedText" value="from Spring.NET" /> </object> </objects> You can optionally override DIName if you wish to name your entry in Spring.config differently from the name of your class. Provided everything's done correctly, you will have the control writing out "Hello world from Spring.NET!" when used in a page. This solution uses Spring.NET's ContextRegistry from within the control, but I would be surprised if there's no way around that for Immediacy at least since the page objects themselves aren't accessible. However, can this be improved at all from a Spring.NET perspective? Is there maybe an Immediacy plugin that already does this that I'm completely unaware of? Or is there an approach that does this in a more elegant way? I'm open to suggestions.

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  • c++ quick sort running time

    - by chnet
    I have a question about quick sort algorithm. I implement quick sort algorithm and play it. The elements in initial unsorted array are random numbers chosen from certain range. I find the range of random number effects the running time. For example, the running time for 1, 000, 000 random number chosen from the range (1 - 2000) takes 40 seconds. While it takes 9 seconds if the 1,000,000 number chosen from the range (1 - 10,000). But I do not know how to explain it. In class, we talk about the pivot value can effect the depth of recursion tree. For my implementation, the last value of the array is chosen as pivot value. I do not use randomized scheme to select pivot value. int partition( vector<int> &vec, int p, int r) { int x = vec[r]; int i = (p-1); int j = p; while(1) { if (vec[j] <= x){ i = (i+1); int temp = vec[j]; vec[j] = vec[i]; vec[i] = temp; } j=j+1; if (j==r) break; } int temp = vec[i+1]; vec[i+1] = vec[r]; vec[r] = temp; return i+1; } void quicksort ( vector<int> &vec, int p, int r) { if (p<r){ int q = partition(vec, p, r); quicksort(vec, p, q-1); quicksort(vec, q+1, r); } } void random_generator(int num, int * array) { srand((unsigned)time(0)); int random_integer; for(int index=0; index< num; index++){ random_integer = (rand()%10000)+1; *(array+index) = random_integer; } } int main() { int array_size = 1000000; int input_array[array_size]; random_generator(array_size, input_array); vector<int> vec(input_array, input_array+array_size); clock_t t1, t2; t1 = clock(); quicksort(vec, 0, (array_size - 1)); // call quick sort int length = vec.size(); t2 = clock(); float diff = ((float)t2 - (float)t1); cout << diff << endl; cout << diff/CLOCKS_PER_SEC <<endl; }

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  • fail-fast iterator

    - by joy
    I get this definition : As name suggest fail-fast Iterators fail as soon as they realized that structure of Collection has been changed since iteration has begun. what it mean by since iteration has begun? is that mean after Iterator it=set.iterator() this line of code? public static void customize(BufferedReader br) throws IOException{ Set<String> set=new HashSet<String>(); // Actual type parameter added **Iterator it=set.iterator();**

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  • Help me understand this "Programming pearls" bitsort program

    - by ardsrk
    Jon Bentley in Column 1 of his book programming pearls introduces a technique for sorting a sequence of non-zero positive integers using bit vectors. I have taken the program bitsort.c from here and pasted it below: /* Copyright (C) 1999 Lucent Technologies */ /* From 'Programming Pearls' by Jon Bentley */ /* bitsort.c -- bitmap sort from Column 1 * Sort distinct integers in the range [0..N-1] */ #include <stdio.h> #define BITSPERWORD 32 #define SHIFT 5 #define MASK 0x1F #define N 10000000 int a[1 + N/BITSPERWORD]; void set(int i) { int sh = i>>SHIFT; a[i>>SHIFT] |= (1<<(i & MASK)); } void clr(int i) { a[i>>SHIFT] &= ~(1<<(i & MASK)); } int test(int i){ return a[i>>SHIFT] & (1<<(i & MASK)); } int main() { int i; for (i = 0; i < N; i++) clr(i); /*Replace above 2 lines with below 3 for word-parallel init int top = 1 + N/BITSPERWORD; for (i = 0; i < top; i++) a[i] = 0; */ while (scanf("%d", &i) != EOF) set(i); for (i = 0; i < N; i++) if (test(i)) printf("%d\n", i); return 0; } I understand what the functions clr, set and test are doing and explain them below: ( please correct me if I am wrong here ). clr clears the ith bit set sets the ith bit test returns the value at the ith bit Now, I don't understand how the functions do what they do. I am unable to figure out all the bit manipulation happening in those three functions. Please help.

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  • Calling Property Methods from the e.PropertyName property

    - by user275561
    void TheSettings_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { var settings = IsolatedStorageSettings.ApplicationSettings[StorageSettings] as Dictionary<string, string>; settings[e.PropertyName]= //call the method that has the same property name to get what the value is LoadData(); } Here is What I am trying to do. This is for a Windows Phone 7 series App. I am trying to determine what values got changed when the user changes the settings on the settings page and just save that.

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  • question about book example - Java Concurrency in Practice, Listing 4.12

    - by mike
    Hi, I am working through an example in Java Concurrency in Practice and am not understanding why a concurrent-safe container is necessary in the following code. I'm not seeing how the container "locations" 's state could be modified after construction; so since it is published through an 'unmodifiableMap' wrapper, it appears to me that an ordinary HashMap would suffice. EG, it is accessed concurrently, but the state of the map is only accessed by readers, no writers. The value fields in the map are syncronized via delegation to the 'SafePoint' class, so while the points are mutable, the keys for the hash, and their associated values (references to SafePoint instances) in the map never change. I think my confusion is based on what precisely the state of the collection is in the problem. Thanks!! -Mike Listing 4.12, Java Concurrency in Practice, (this listing available as .java here, and also in chapter form via google) /////////////begin code @ThreadSafe public class PublishingVehicleTracker { private final Map<String, SafePoint> locations; private final Map<String, SafePoint> unmodifiableMap; public PublishingVehicleTracker( Map<String, SafePoint> locations) { this.locations = new ConcurrentHashMap<String, SafePoint>(locations); this.unmodifiableMap = Collections.unmodifiableMap(this.locations); } public Map<String, SafePoint> getLocations() { return unmodifiableMap; } public SafePoint getLocation(String id) { return locations.get(id); } public void setLocation(String id, int x, int y) { if (!locations.containsKey(id)) throw new IllegalArgumentException( "invalid vehicle name: " + id); locations.get(id).set(x, y); } } // monitor protected helper-class @ThreadSafe public class SafePoint { @GuardedBy("this") private int x, y; private SafePoint(int[] a) { this(a[0], a[1]); } public SafePoint(SafePoint p) { this(p.get()); } public SafePoint(int x, int y) { this.x = x; this.y = y; } public synchronized int[] get() { return new int[] { x, y }; } public synchronized void set(int x, int y) { this.x = x; this.y = y; } } ///////////end code

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  • C array assignment and indexing with similar variable.

    - by Todd R.
    Hello! I apologize if this has been posted before. Compiling under two separate compilers, BCC 5.5 and LCC, yields 0 and 1. #include <stdio.h> int main(void) { int i = 0, array[2] = {0, 0}; array[i] = ++i; printf("%d\n", array[1]); } Am I to assume not all compilers evaluate expressions within an array from right to left?

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • ActionScript Tween Yoyo Stops!

    - by TheDarkIn1978
    i want my tween to yoyo until the program is closed, but for some reason my tween is only "yoyoed" about 10 times before it just stops. is this normal? var myTween:Tween = new Tween(boxSprite, "alpha", Regular.easeInOut, 1, 0.25, 1, true); myTween.addEventListener(TweenEvent.MOTION_FINISH, yoyo, false, 0, true); function yoyo(evt:TweenEvent):void { evt.target.yoyo(); }

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  • VB - Convert Web Site to Web Application

    - by Dave
    Hi This is my first time doing VB :-) I've inherited a web site, which I've converted into a web application in VS2008. The conversion has worked for everything except a Gallery control. The compile error I'm getting is: Type 'Gallery' is not defined in file: gallery_oct07.aspx.designer.vb Option Strict On Option Explicit On Partial Public Class gallery_oct07 '''<summary> '''Gallery1 control. '''</summary> '''<remarks> '''Auto-generated field. '''To modify move field declaration from designer file to code-behind file. '''</remarks> Protected WithEvents Gallery1 As Global.Gallery End Class with squiggly lines under Global.Gallery. The gallery_oct07.aspx.vb is: Partial Class gallery_oct07 Inherits System.Web.UI.Page End Class Gallery.ascx is: <%@ Control Language="C#" AutoEventWireup="true" Codebehind="Gallery.ascx.cs" Inherits="WebApplication1.Gallery"%> <asp:Repeater runat="server" ID="rptGallery"> <HeaderTemplate> <ul class='<%#CssClass%>'> </HeaderTemplate> <ItemTemplate> <li><a href='<%#ImageFolder + Eval("Name") %>' class="thickbox" rel="gallery"><img src='<%#ImageFolder + "thumb/" + Eval("Name") %>' /></a></li> </ItemTemplate> <FooterTemplate> </ul></FooterTemplate> </asp:Repeater> and the code behind is: using System; using System.IO; namespace WebApplication1 { public partial class Gallery : System.Web.UI.UserControl { public string _ImageFolder; public string ImageFolder { get { return _ImageFolder; } set { _ImageFolder = value; } } private string _cssClass = "gallery"; public string CssClass { get { return _cssClass; } set { _cssClass = value; } } protected void Page_Load(object sender, EventArgs e) { DirectoryInfo dir = new DirectoryInfo(MapPath(ImageFolder)); FileInfo[] images = dir.GetFiles("*.jpg"); rptGallery.DataSource = images; rptGallery.DataBind(); } protected void Page_PreRender(object sender, EventArgs e) { } } } The feels like a namespace issue.. My project namespace is WebApplication1. Cheers!

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  • Java program has errors, 80 lines of code

    - by user2961687
    I have a problem with a program. It contains a lot of errors in Eclipse. Sorry for my english and thank you in advance. Here is the task: I. Declare a class that contains private fields Jam: String taste, double weight Create constructors containing variables as parameters: (String taste, double weight), (double weight), (String taste). Parameters constructors should initialize class fields. In case the constructor does not provide the necessary parameter, it must be assumed that the field taste must have the value "No Name" and weight - 100.0. Introduce the use of all constructors creating objects that represent three kinds of jams. Note: it must be assumed that the only constructor with two parameters can be assigned to fields of the class. Declare a class Jar that contains the field Jam jam, a dedicated constructor initiating all declared fields and methods: open close isItOpen Next, create an object of class Jar and fill it with the selected type of jam, operations repeat for all the kinds of jams. This is my code this far: public class App { public static void main(String[] args) { Jam strawberry = new Jam("strawberry", 20.45); Jam raspberry = new Jam(40.50); Jam peach = new Jam("peach"); Jar jar_1 = new Jar(); Jar jar_2 = new Jar(); Jar jar_3 = new Jar(); jar_1.open(); jar_1.fillIn(strawberry); jar_2.fillIn(peach); jar_3.fillIn(raspberry); } } class Jam { String taste; double weight; public Jam(String taste, double weight) { this.taste = taste; this.weight = weight; } public Jam(double weight) { this.taste = "No name"; this.weight = weight; } public Jam(String taste) { this.taste = taste; this.weight = 100.0; } } class Jar { public Jam Jam = new Jam(); private String state_jar; public Jar() { Jam.weight = 0; Jam.taste = ""; state_jar = "closed"; } public static String open() { state_jar = open; return state_jar; } public static String close() { state_jar = "closed"; return state_jar; } public static boolean isItOpen() { return state_jar; } public void fillIn(Jam jam) { if (isItOpen == false) open(); this.Jam.weight = jam.weight; this.Jam.taste = jam.taste; this.Jam.close(); } }

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  • Adding GestureOverlayView to my SurfaceView class, how to add to view hierarchy?

    - by Codejoy
    I was informed in a later answer that I have to add the GestureOverlayView I create in code to my view hierarchy, and I am not 100% how to do that. Below is the original question for completeness. I want my game to be able to recognize gestures. I have this nice SurfaceView class that I do an onDraw to draw my sprites, and I have a thread thats running it to call the onDraw etc . This all works great. I am trying to add the GestureOverlayView to this and it just isn't working. Finally hacked to where it doesn't crash but this is what i have public class Panel extends SurfaceView implements SurfaceHolder.Callback, OnGesturePerformedListener { public Panel(Context context) { theContext=context; mLibrary = GestureLibraries.fromRawResource(context, R.raw.myspells); GestureOverlayView gestures = new GestureOverlayView(theContext); gestures.setOrientation(gestures.ORIENTATION_VERTICAL); gestures.setEventsInterceptionEnabled(true); gestures.setGestureStrokeType(gestures.GESTURE_STROKE_TYPE_MULTIPLE); gestures.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); //GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); } ... ... onDraw... surfaceCreated(..); ... ... public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) { ArrayList<Prediction> predictions = mLibrary.recognize(gesture); // We want at least one prediction if (predictions.size() > 0) { Prediction prediction = predictions.get(0); // We want at least some confidence in the result if (prediction.score > 1.0) { // Show the spell Toast.makeText(theContext, prediction.name, Toast.LENGTH_SHORT).show(); } } } } The onGesturePerformed is never called. Their example has the GestureOverlay in the xml, I am not using that, my activity is simple: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); Panel p = new Panel(this); setContentView(p); } So I am at a bit of a loss of the missing piece of information here, it doesn't call the onGesturePerformed and the nice pretty yellow "you are drawing a gesture" never shows up.

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  • How to detect changes on UIPickerView ?

    - by tristaf
    I want to detect changes of UIPickerView value. If UIPickerView respond to addTarget i used a code like this: -(void) valueChange:(id)sender { change = YES; } UIPickerView *questionPicker = [[UIPickerView alloc] init]; [questionPicker addTarget:self action:@selector(valueChange:) forControlEvents:UIControlEventValueChanged]; How can i do same things but in a correct way ? Thanks

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  • NSMutableArray with only a particular type of objects

    - by Leo
    Hello, is it possible to specify that a NSMutableArray can only contain a certain type of objects. For example, if I want to store only this kind of objects : @interface MyObject : NSObject { UInt8 value; } In order to be able to use the instance variable like this : - (void)myMethod:(NSMutableArray *)myArray{ for (id myObject in myArray){ [self otherMethod:myObject.value]; } } because I'm getting this error : request for member 'value' in something not a structure or union Thank you for your help

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  • Rewriting a statement using LAMBDA(C#)

    - by Thinking
    Is it possible to write the folowing using lambda(C#) private static void GetRecordList(List<CustomerInfo> lstCustinfo) { for (int i = 1; i <= 5; i++) { if (i % 2 == 0) lstCustinfo.Add(new CustomerInfo { CountryCode = "USA", CustomerAddress = "US Address" + i.ToString(), CustomerName = "US Customer Name" + i.ToString(), ForeignAmount = i * 50 }); else lstCustinfo.Add(new CustomerInfo { CountryCode = "UK", CustomerAddress = "UK Address" + i.ToString(), CustomerName = "UK Customer Name" + i.ToString(), ForeignAmount = i * 80 }); } }

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  • What is the most effective way to test for combined keyboard arrow direction in ActionScript 3.0?

    - by Relee
    I need to monitor the direction a user is indicating using the four directional arrow keys on a keyboard in ActionScript 3.0 and I want to know the most efficient and effective way to do this. I've got several ideas of how to do it, and I'm not sure which would be best. I've found that when tracking Keyboard.KEY_DOWN events, the event repeats as long as the key is down, so the event function is repeated as well. This broke the method I had originally chosen to use, and the methods I've been able to think of require a lot of comparison operators. The best way I've been able to think of would be to use bitwise operators on a uint variable. Here's what I'm thinking var _direction:uint = 0x0; // The Current Direction That's the current direction variable. In the Keyboard.KEY_DOWN event handler I'll have it check what key is down, and use a bitwise AND operation to see if it's already toggled on, and if it's not, I'll add it in using basic addition. So, up would be 0x1 and down would be 0x2 and both up and down would be 0x3, for example. It would look something like this: private function keyDownHandler(e:KeyboardEvent):void { switch(e.keyCode) { case Keyboard.UP: if(!(_direction & 0x1)) _direction += 0x1; break; case Keyboard.DOWN: if(!(_direction & 0x2)) _direction += 0x2; break; // And So On... } } The keyUpHandler wouldn't need the if operation since it only triggers once when the key goes up, instead of repeating. I'll be able to test the current direction by using a switch statement labeled with numbers from 0 to 15 for the sixteen possible combinations. That should work, but it doesn't seem terribly elegant to me, given all of the if statements in the repeating keyDown event handler, and the huge switch. private function checkDirection():void { switch(_direction) { case 0: // Center break; case 1: // Up break; case 2: // Down break; case 3: // Up and Down break; case 4: // Left break; // And So On... } } Is there a better way to do this?

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  • Background-image won't change using jquery in IE6

    - by slav
    There is a panel on my page with no default background-image css. On load it is set with jquery to an initial image, waits for 10 seconds then loads a random image out of some predetermined images. There are previous and next buttons which allow you to cycle through the images. In ie6 the initial image loads and then a random image also loads after 10 seconds, however pressing prev/next causes the background to become white and the images aren't loaded. With alerts I was able to find that it's still keeping track of the position and url of the image it's supposed to load, but just won't load it. Here is the code below. <script type="text/javascript"> var facts = new Array(); var position; $(document).ready(function() { <xsl:for-each select="$currentPage/ancestor-or-self::node[@level=1]/../node[@nodeName='Fun Fact Folder']/node"> facts[<xsl:value-of select="position()" />] = '<xsl:value-of select="." />'; </xsl:for-each> if(window.location.pathname == "/homepage.aspx" || window.location.pathname == "/") { $(".fun_facts_bg").css("background-image", "url(images/fun_fact_homepage.JPG)"); setTimeout("randomFact()",10000); } else { randomFact(); } }); function randomFact() { $("a.previous_button").css("display", "block"); $("a.next_button").css("display", "block"); position = Math.ceil(Math.random() * (facts.length - 1)); changeFact(0); } function changeFact(increment) { position = checkPosition(position, increment); $(".fun_facts_bg").css("background-image", "url(" + facts[position] + ")"); } <xsl:text disable-output-escaping="yes">&lt;!--//--&gt;&lt;![CDATA[//&gt;&lt;!-- function checkPosition(currentPos, increment) { currentPos = currentPos + increment; if (currentPos &gt; facts.length - 1) { currentPos = 1; } else if (currentPos &lt; 1) { currentPos = facts.length - 1; } return currentPos; } //--&gt;&lt;!]]&gt;</xsl:text> </script> <a class="previous_button" href="javascript:void(0);" onclick="changeFact(-1);"> <a class="next_button" href="javascript:void(0);" onclick="changeFact(1);">

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  • Android Couchdb - libcouch and IPC Aidl Services

    - by dirtySanchez
    I am working on a native CouchdDB app with android. Now just this week CouchOne released libcouch, described as "Library files needed to interact with CouchDB on Android": couchone_libcouch@Github It is a basic app that installs CouchDB if the CouchDB service (that comes with CouchDB if it was installed previously) can't be bound to. To be more precise, as I understand it: libcouch estimates CouchDb's presence on the device by trying to bind to a IPC Service from CouchDB and through that service wants communicate with CouchDB. Please see the method "attemptLaunch()" at CouchAppLauncher.class for reviewing this: public void attemptLaunch() { Log.i(TAG,"1.) called attemptLaunch"); Intent intent = new Intent(ICouchService.class.getName()); Log.i(TAG,"1.a) setup Intent"); Boolean canStart = bindService(intent, couchServiceConn, Context.BIND_AUTO_CREATE); Log.i(TAG,"1.b bound service. canStart: " + Boolean.toString(canStart)); if (!canStart) { setContentView(R.layout.install_couchdb); TextView label = (TextView) findViewById(R.id.install_couchdb_text); Button btn = (Button) this.findViewById(R.id.install_couchdb_btn); String text = getString(R.string.app_name) + " requires Apache CouchDB to be installed."; label.setText(text); // Launching the market will fail on emulators btn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { launchMarket(); finish(); } }); } } The question(s) I have about this are: libcouch never is able to "find" a previously installed CouchDB. It always attempts to install CouchDB from the market. This is because it never actually is able to bind to the CouchDBService. As I understand the purpose auf AIDL generated service interfaces, the actual service that intends to offer it's IPC to other applications should make use of AIDL. In this case the AIDL has been moved to the application that is trying to bind to the remote service, which is libcouch in this case. Reviewing the commits the AIDL files have just been moved out of that repository to libcouch. For complete linkage, here's the link to the Android CouchDB sources: github.com/couchone/libcouch-android Now, I could be completely wrong in my findings, it could also be lincouch's Manifest that s missing something, but I am really looking forward to get some answers!

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  • ASP.Net MVC Moq SetupGet

    - by Nicholas Murray
    Hi, I am starting out with TDD using Moq to Mock an interface that I have: public interface IDataService { void Commit(); TopListService TopLists { get; } } From the samples I have seen I would expect SetupGet (or Setup) to appear in the intellisense when I type var mockDataService = new Mock<IDataService>(); mockDataService. But it is missing. Could someone suggest why?

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