Search Results

Search found 2242 results on 90 pages for 'actionscript 2'.

Page 49/90 | < Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >

  • Alternative to as3isolib?

    - by tedw4rd
    Hi everyone, I've been working on a Flash game that involves an isometric space. I've been using as3isolib for a while now, and I'm less than impressed with how easy it is to use. Whether I'm approaching it the wrong way or it's just not that great to use is a question for another post. Anyways, I've been thinking of a different way to approach the problem of isometric positions, and I think I've got an idea that might work. Essentially, each object that is to be rendered to the iso-space maintains a 3-coordinate position. Those items are then registered with a camera that projects that 3-coordinate position to a 2-coordinate point on the screen according to the math on this Wikipedia article. Then, the MovieClip is added to the stage (or to the camera's MovieClip, perhaps) at that point, and at a child index of the point's y-value. That way, I figure objects that are closer to the camera will be "above" the objects further away, and will get rendered over them. So my question, then, is two-fold: Do you think this idea will work the way I think it will? Are there any existing 3D matrix/vector packages that I should look at? I know there's a Matrix3 class in Flex 3, but we're not using Flex for this game. Thanks!

    Read the article

  • check keyboard state without using KeyboardEvent in AS3

    - by Pieter888
    Is it possible to check for pressed keys without using the KeyboardEvent? I have an ENTER_FRAME event setup called enterFrameHandler and I want to check within the function enterFrameHandler if any keys are pressed. normally when using a KeyboardEvent I could check for keys easily using a switch that checks the KeyCode of the event, but in an ENTER_FRAME event this isn't possible for me. Is there any other way of checking the keyboard's state within the ENTER_FRAME event?

    Read the article

  • Flash AS3 Coloring Book - Movieclip only clickable in certain spots (Event Listeners)

    - by kilrizzy
    I am working on a coloring book and have a movieclip (outlines) containing many movieclips that can be changed to whatever color the user has selected. However it seems like some of the movieclips can be clicked anywhere and work great, and others you need to click a certain spot for it to color in. I have an example here: http://jeffkilroy.com/hosted/softee/coloring.html Notice the three sections of the icecream (top, middle, bottom). The middle is clickable from anywhere inside the movieclip, however the top and especially bottom require you to click on specific spots in order for you to activate the event listener. Not sure if it is a depth issue because I would assume if that is the case it would activate at least a different movieclip but it just seems nothing happens at all. Any help would be appreciated, I also have the source located here: Source CS4 Source CS3

    Read the article

  • Flex: Why is line obscured by canvas' background

    - by mauvo
    I want MyCanvas to draw lines on itself, but they seem to be drawn behind the background. What's going on and how should I do this? Main.mxml <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:my="*"> <my:MyCanvas width="300" height="300" id="myCanvas"></my:MyCanvas> <mx:Button label="Draw" click="myCanvas.Draw();"></mx:Button> </mx:Application> MyCanvas.as package { import mx.containers.Canvas; public class MyCanvas extends Canvas { public function MyCanvas() { this.setStyle("backgroundColor", "white"); } public function Draw():void { graphics.lineStyle(1); graphics.moveTo( -10, -10); graphics.lineTo(width + 10, height + 10); } } } Thanks.

    Read the article

  • Item Renderer having trouble updating

    - by duder
    I have a list ItemRenderer that has 2 states. When it initializes, I set it to 1 state and listen for an event that switches it to state 2. protected function onCreationComplete(event:FlexEvent):void{ currentState = "state1"; addEventListener(CustomEvent.Event1, switch); } protected function switch(event:FlexEvent):void{ currentState = "state2"; } The difference between the 2 states is that I hide/show some labels. The problem is that it doesn't work. I still see the visual of the old state, even though if I Alert.show(currentState), it shows the correct state name. I've tried adding the line invalidateDisplayList(); inside the switch function but still no luck. protected function switch(event:FlexEvent):void{ currentState = "state2"; invalidateDisplayList(); } What am I doing wrong. Any ideas how I can get this ItemRenderer to really update?

    Read the article

  • Flex wordwrap issue with multiple text instances

    - by Craig Myles
    Hi, I have a scenario where I want to dynamically add words of text to a container so that it forms a paragraph of text which is wrapped neatly according to the size of the parent container. Each text element will have differing formatting, and will have differing user interaction options. For example, imagine the text " has just spoken out about ". Each word will be added to the container one at a time, at run time. The username in this case would be bold, and if clicked on will trigger an event. Same with the news article. The rest of the text is just plain text which, when clicked on, would do nothing. Now, I'm using Flex 3 so I don't have access to the fancy new text formatting tools. I've implemented a solution where the words are plotted onto a canvas, but this means that the words are wrapped at a particular y position (an arbitrary value I've chosen). When the container is resized, the words still wrap at that position which leaves lots of space. I thought about adding each text element to an Array Collection and using this as a datasource for a Tile List, but Tile Lists don't support variable column widths (in my limited knowledge) so each word would use the same amount of space which isn't ideal. Does anyone know how I can plot words onto a container so that I can retain formatting, events and word wrapping at paragraph level, even if the container is resized?

    Read the article

  • Flex 3 file download - Without URLRequest

    - by Srirangan
    Hey guys, My Flex client app has got some data from the back end (RemoteObjects, BlazeDS, Spring). Client has got all the data it needs, it now needs to put some information in a CSV format and make it available for download. Using Flex 3 for this. Any ideas? Thanks, Sri

    Read the article

  • Need Flex Regex Validation Expression for password that allows for only alphanumeric values and requ

    - by BlueDude
    Hi I'm trying to setup a RegexpValidator that only accepts a string of alphanumeric characters between 6-30 characters long and requires one number. I'm new to Regular Expressions and everything I've tried seems to keep returning an invalid ValidationRsultEvent. Here's a chunk of code: <mx:RegExpValidator id="regexValidator" source="{passwordInput}" property="text" triggerEvent="" valid="onPasswordValidate(event)" invalid="onPasswordValidate(event)" /> private function validateRegister():void { regexValidator.expression = "^(?=.*(\d|\W)).{6,30}$"; regexValidator.validate(); }

    Read the article

  • Stop all sounds but one

    - by Fahim Akhter
    Hi, I posted a question earlier about stopping all sounds in a swf. Now, to do that I'm using the following code. var transform1:SoundTransform=new SoundTransform(); transform1.volume=0; flash.media.SoundMixer.soundTransform=transform1; Which solves the problem (mutes all sounds) but now there is an issue, I want to stop all sounds but one. Any Ideas?

    Read the article

  • Coordinates in distorted grid

    - by Carsten
    I have a grid in a 2D system like the one in the before image where all points A,B,C,D,A',B',C',D' are given (meaning I know the respective x- and y-coordinates). I need to calculate the x- and y-coordinates of A(new), B(new), C(new) and D(new) when the grid is distorted (so that A' is moved to A'(new), B' is moved to B'(new), C' is moved to C'(new) and D' is moved to D'(new)). The distortion happens in a way in which the lines of the grid are each divided into sub-lines of equal length (meaning for example that AB is divided into 5 parts of the equal length |AB|/5 and A(new)B(new) is divided into 5 parts of the equal length |A(new)B(new)|/5). The distortion is done with the DistortImage class of the Sandy 3D Flash engine. (My practical task is to distort an image using this class where the handles are not positioned at the corners of the image like in this demo but somewhere within it).

    Read the article

  • Power function fit to data set

    - by czerasz
    I have a set of data (in ArrayCollection) and I need to fit a power function { f(x)= B + x^alpha } to it, before display in LineChart. As result I need the alpha and B paremeter. How to do this with Flex?

    Read the article

  • "multiply frog enemy" timer and array AS3

    - by VideoDnd
    How can I use the counter value to multiply the frogs in the array? My counter goes from 0-100. I want to prove that I can increment the enemies using a counter. EXPLAINED BETTER I have 10 frogs in an array. I want to use a timer to add 10 more frogs on each iteration of the TimerEvent.TIMER firing. //currentCount var timer:Timer = new Timer(1000, 50); timer.addEventListener(TimerEvent.TIMER, countdown); timer.start(); function countdown(event:TimerEvent) { // myText.text = String(0 + timer.currentCount); } //Creates 10 enemies "I want enemies to multiply 0-100" var enemyArray:Array = new Array(); for (var i:int = 0; i < 10; i++) { var noname:FrogClass = new FrogClass(); noname.x = i*10; //this will just assign some different x and y value depending on i. noname.y = i*11; enemyArray.push(noname); //put the enemy into the array addChild(noname); //puts it on the stage } SYMBOL PROPERTIES NAME "noname" CLASS "FrogClass" WHY I need specific examples using strings and arrays, because I'm stuck in a learning curve. Stupid examples are more fun!

    Read the article

  • FlexNativeMenu Problem in Air Application

    - by glatour
    I am trying to add a flexnativemenu to my air application and I have some problems... When I set it in the windowApplication, I get null errors in child controls so I tried to set this.menu = myMainMenu (which is my flexnativemenu) in the creation complete event but the menu doesn't show up... I tried to show an alert message before setting the menu and the menu appeared in the application. Is there a method I can call to force the application to "redraw" itself in the creationComplete event??? Thanks!

    Read the article

  • Adding LegendItems in Flex places horizontally not vertically (as it's supposed to)

    - by David
    I'm dynamically inserting LegendItems into a Legend using the following code: signalLegend.removeAllChildren(); signalLegend.direction = "vertical"; for (var i:int = 0; i < numItems - 1; i++) { signalLegend.addChild(new LegendItem()); legendItem = signalLegend.getChildAt(i) as LegendItem; legendItem.label = "Title here"; legendItem.setStyle("fill", theColour); } While the Legend direction is set as vertical, all the items are appearing horizontally. Very annoying.

    Read the article

  • MovieClip, counter almost working AS3

    - by VideoDnd
    How do I get my counter to work? This was over my director's head. Please include explanation, and feel free to comment. CONFUSION: I'm confused about the MovieClip container in as3. public class NumbersView extends MovieClip, so that seems to be a container. That may not be the problem, but that's where I got lost. CODE http://videodnd.weebly.com/ The working version of this code is fantastic. My code bellow is an attempt at revising it. The source has been adapted from various smart people. It's a work in progress LIBRARY OBJECT 'vertical number column' Name: mc-NumberImage Class: NumberImage OUTPUT ERRORS 'When I uncomment the code" 1023: Incompatible override. NumbersView... 1021: Duplicate function definition. NumbersView... //NUMBER DOCUMENT CLASS //IMPORT import flash.display.Sprite; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; import flash.display.DisplayObject; import flash.display.MovieClip; import flash.utils.Dictionary; import caurina.transitions.Tweener; //COUNTER var timer:Timer = new Timer(1000); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("000000000" + i).substr(-9, 9); } //------------------------------------------------------------------------ //PROBLEM AREA function enterFrameHandler(e:Event):void { // numbers.setTime(formatCount(fcount)); } var _listItems:Array = new Array(); var previousNums:Array; const numHeight:int = 120; var NumbersView:Sprite = new Sprite(); //var numbers:NumbersView = new NumbersView; //NUMBERSVIEW // function NumbersView($n:int):void { _listItems = new Array(); previousNums = new Array(); var item:NumberImage; var offset:int = _listItems.length; for (var i:Number = 0; i < 9; i++) { item = new NumberImage(); // }//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< //------------------------------------------------------------------------ //PUSH ARRAY addChild(item); item.x = i * item.width; _listItems.push(item); } //TWEENER 'Y SCROLLING' function setTime($number:String):void { var nums:Array = $number.split(""); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); var newY:int = int(nums[i]) * -numHeight; if (_listItems[i].y < 0) _listItems[i].y = numHeight; Tweener.addTween(_listItems[i], { y:newY, time:3 } ); } previousNums = nums; } D E S C R I P T I O N COUNTER: formatCount needs to get passed to Tweener STAGE: for loop, sets up children to be added to the stage NumbersView becomes item, item array adds children to stage TWEENER: advances the vertical number column every time the count fires adds and removes WHY - Learning - Benifit in simplifying the classes and putting it in one FLA

    Read the article

  • I have some questions about building an AIR app for use with a connected projector.

    - by knuckfubuck
    For an app I'm working on, I'd like to have a control panel window and a video output window to use for projecting video with an attached projector. I have built many Flash applications but this will be my first time using AIR so I have some questions. Is it possible to have two seperate windows as part of one AIR application? Can one of the windows (the video output) be in full-screen mode while the other window stays normal? How does AIR do with playing local video? Will there be crashes or choppy playback? Is there a better language option for what I'm trying to accomplish?

    Read the article

  • Flash FLVPlayback states

    - by rob5408
    I'm writing my own class to manage a skin for an FLVPlayback component. It works 90% of the time, but sometimes the state get really messed up. Specifically, the video is playing, meaning I can see it play and the VideoEvent.PLAYHEAD_UPDATE event is firing, but when I poll the FLVPlayback component about its playing property, it returns false. I assume this may be because 'buffering' is kind of a subset of 'playing', but I cannot confirm this in the documentation. I guess another way to ask this question is, "Does the FLVPlayback component ever buffer while it is in a stopped state?"

    Read the article

  • Do you use an architectural framework for Flex/AIR development?

    - by Christophe Herreman
    Given that Flex is still a relatively young technology, there are already a bunch of architectural frameworks available for Flex/AIR (and Flash) development, the main ones being Cairngorm and PureMVC. The amount of architectural frameworks is remarkable compared to other technologies. I was wondering how many of you use an architectural framework for Flex development. If so, why, or why not if you don't use any? To share my own experience and point of view: I have used Cairngorm (and ARP for Flash development) on a variety of projects and found that at times, we needed to write extra code just to fit into the framework, which obviously didn't feel right. Although I haven't used PureMVC on many occasions, I have the same gut feeling after looking at the examples applications. Architectural frameworks equal religion in some way. Most followers are convinced that their framework is THE framework and are not open or very skeptical when it comes to using other frameworks. (I also find myself hesitant and skeptical to check out new frameworks, but that is mainly because I would rather wait until the hype is over.) In conclusion, I'm thinking that it is better to have a sound knowledge of patterns and practices that you can apply in your application instead of choosing a framework and sticking to it. There is simply no right or wrong and I don't believe that there will ever be a framework that is considered the holy grail.

    Read the article

  • DataGrid - Edit the selected row when a button is clicked.

    - by Chepech
    Hi all. I have a very simple DataGrid with 2 columns, some thing like this: <mx:DataGrid id="grid" > <mx:columns> <mx:DataGridColumn dataField="name" headerText="Name"/> <mx:DataGridColumn dataField="date" headerText="Date"/> </mx:columns> </mx:DataGrid> What Im trying to do is to activate the edition of the selected row when the user clicks a button. So far I've been unable to find any example of how to do this. I already tried 6 or 7 different approaches but non works. Does any one has a clue how to do this? How do you get the selected row (NOT selectedItem) of a DataGrid and how can you: Change the ItemRenderEditor or ItemRenderer on the fly of just that row. Or enable the edition of that specific row without clicking it. This are the questions that I've been unable to answer Help will be greatly appreciated.

    Read the article

  • this.loaderInfo is null in Flex

    - by Viliam Husár
    I have a problem with Flex module. I want to access url variables by this.loaderInfo.url, i call a function in createionComplete handler of module and sometimes it works and sometimes it doesn't. (Can't access... null). Any suggestions?

    Read the article

  • Flex 3 Close UrlLoader throws exception

    - by gmoniey
    I am trying to simulate a 'HEAD' method using UrlLoader; essentially, I just want to check for the presence of a file without downloading the entire thing. I figured I would just use HttpStatusEvent, but the following code throws an exception (one that I can't wrap in a try/catch block) when you run in debug mode. <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="init()"> <mx:Script> <![CDATA[ private static const BIG_FILE:String = "http://www.archive.org/download/gspmovvideotestIMG0021mov/IMG_0021.mov"; private var _loader:URLLoader; private function init():void { _loader = new URLLoader(); _loader.addEventListener(HTTPStatusEvent.HTTP_STATUS, statusHandler); _loader.addEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, errorHandler); _loader.load(new URLRequest(BIG_FILE)); } public function unload():void { try { _loader.close(); _loader.removeEventListener(HTTPStatusEvent.HTTP_STATUS, statusHandler); _loader.removeEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, errorHandler); } catch(error:Error) { status.text = error.message; } } private function errorHandler(event:Event):void { status.text = "error"; unload(); } private function statusHandler(event:HTTPStatusEvent):void { if(event.status.toString().match(/^2/)) { status.text = "success"; unload(); } else { errorHandler(event); } } ]]> </mx:Script> <mx:Label id="status" /> I tried using ProgressEvents instead, but it seems that some 404 pages return content, so the status event will correctly identify if the page exists. Anyone have any ideas?

    Read the article

  • MouseUpEvent stops working while Dragging MovieClip

    - by Arslan
    There is a mouseUpEvent listener attached to the stage, while dragging the movieClip the mouseUpEvent doesnot trigger the handler somehow the mouseUp gets lost. While the item is being dragged and the mouse is moved away from the movieClip i.e somewhere not on the item but on the stage the mouseUp is detected. Any ideas!!

    Read the article

  • How to continuously fade a BitmapData to a certain color?

    - by Cay
    I'm drawing stuff on a bitmapData and I need to continuously fade every pixel to 0x808080 while still drawing (its for a DisplacementMapFilter)... I think this illustrates my problem: http://www.ventdaval.com/lab/grey.swf The simpler approach I tried was drawing a semi-transparent grey box on it, but it never reaches a single color (i.e. 0x808081 will never be turned to 0x808080)... The same kind of thing happens with a ColorMatrixFilter trying to progressively reduce the saturation and/or contrast. (the example above is applying a filter with -10 contrast every frame). I'm trying paletteMap now, and I'm sensing this could be the way to go, but I haven't been able to get it... any ideas?

    Read the article

< Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >