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  • How to make dialog to look like ICS theme

    - by Naruto
    from service i'm creating a dialog via a dummy activity. Here i'm able to see black background, overall the theme of dialog looks like Android V 2.2. My application minimum API level is 8, if i use holo theme it says i need min api level as 14. Here is the code i used to create dialog. How to get ICS theme dialog. public class PreviewDialog extends Activity{ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Show the popup dialog showDialog(0); } @Override protected Dialog onCreateDialog(int id) { super.onCreateDialog(id); // Build the dialog AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle("ALARM REMINDER"); alert.setMessage("Its time for the alarm "); alert.setCancelable(false); alert.setPositiveButton("Dismiss", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { GoogleTaskPreviewDialog.this.finish(); } }); // Create and return the dialog AlertDialog dlg = alert.create(); return dlg; } } MY manifest file entry <activity android:name="PreviewDialog" android:theme="@android:style/Theme.Translucent.NoTitleBar"></activity>

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  • Android XML Parser isnt working

    - by Bram
    I am writing an android application with a XML parser. I have a parser that used to work but when I run it it isnt doing anything. This is my class: import java.net.URL; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.Node; import org.w3c.dom.NodeList; import org.xml.sax.InputSource; import android.app.Activity; import android.os.Bundle; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.Toast; public class XMLParsingUsingDomeActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LinearLayout layout = new LinearLayout(this); layout.setOrientation(1); TextView ID[]; TextView vraag[]; TextView category[]; TextView a1[]; TextView p1[]; TextView a2[]; TextView p2[]; TextView a3[]; TextView p3[]; try { URL url = new URL( "http://128.140.217.126/vragen.xml"); DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); DocumentBuilder dbu= dbf.newDocumentBuilder(); Document doc = dbu.parse(new InputSource(url.openStream())); doc.getDocumentElement().normalize(); NodeList nodeList = doc.getElementsByTagName("item"); ID = new TextView[nodeList.getLength()]; vraag = new TextView[nodeList.getLength()]; category = new TextView[nodeList.getLength()]; a1 = new TextView[nodeList.getLength()]; p1 = new TextView[nodeList.getLength()]; a2 = new TextView[nodeList.getLength()]; p2 = new TextView[nodeList.getLength()]; a3 = new TextView[nodeList.getLength()]; p3 = new TextView[nodeList.getLength()]; for (int i = 0; i < nodeList.getLength(); i++) { Node node = nodeList.item(i); ID[i] = new TextView(this); vraag[i] = new TextView(this); category[i] = new TextView(this); a1[i] = new TextView(this); p1[i] = new TextView(this); a2[i] = new TextView(this); p2[i] = new TextView(this); a3[i] = new TextView(this); p3[i] = new TextView(this); Element fstElmnt = (Element) node; NodeList nameList = fstElmnt.getElementsByTagName("ID"); Element nameElement = (Element) nameList.item(0); nameList = nameElement.getChildNodes(); ID[i].setText(((Node) nameList.item(0)).getNodeValue()); NodeList vraagList = fstElmnt.getElementsByTagName("vraag"); Element vraagElement = (Element) vraagList.item(0); vraagList = vraagElement.getChildNodes(); vraag[i].setText(((Node) vraagList.item(0)).getNodeValue()); NodeList a1List = fstElmnt.getElementsByTagName("a1"); Element a1Element = (Element) a1List.item(0); a1List = a1Element.getChildNodes(); a1[i].setText(((Node) a1List.item(0)).getNodeValue()); NodeList p1List = fstElmnt.getElementsByTagName("p1"); Element p1Element = (Element) p1List.item(0); p1List = p1Element.getChildNodes(); p1[i].setText(((Node) p1List.item(0)).getNodeValue()); NodeList a2List = fstElmnt.getElementsByTagName("a2"); Element a2Element = (Element) a2List.item(0); a2List = a2Element.getChildNodes(); a2[i].setText(((Node) a2List.item(0)).getNodeValue()); NodeList p2List = fstElmnt.getElementsByTagName("p2"); Element p2Element = (Element) p2List.item(0); p2List = p2Element.getChildNodes(); p2[i].setText(((Node) p2List.item(0)).getNodeValue()); NodeList a3List = fstElmnt.getElementsByTagName("a3"); Element a3Element = (Element) a3List.item(0); a3List = a3Element.getChildNodes(); a3[i].setText(((Node) a3List.item(0)).getNodeValue()); NodeList p3List = fstElmnt.getElementsByTagName("p3"); Element p3Element = (Element) p3List.item(0); p3List = p3Element.getChildNodes(); p3[i].setText(((Node) p3List.item(0)).getNodeValue()); layout.addView(category[i]); Toast.makeText(this, "ID: " + i + "\n" + "Vraag: " + ((Node) vraagList.item(0)).getNodeValue() + "\n" + "A1: " + ((Node) a1List.item(0)).getNodeValue() + "\n" + "P2: " + ((Node) p1List.item(0)).getNodeValue() + "\n" + "A2: " + ((Node) a2List.item(0)).getNodeValue() + "\n" + "P2: " + ((Node) p2List.item(0)).getNodeValue() + "\n" + "A3: " + ((Node) a3List.item(0)).getNodeValue() + "\n" + "P3: " + ((Node) p3List.item(0)).getNodeValue(), Toast.LENGTH_LONG).show(); } } catch (Exception e) { System.out.println("XML Pasing Excpetion = " + e); } /** Set the layout view to display */ setContentView(layout); } } And my manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="your.pace.namace" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="10" /> <uses-permission android:name="android.permission.INTERNET"></uses-permission> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".XMLParsingUsingDomeActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> And the logcat output is worthless. I didnt change the code but its just not working anymore.

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  • Is there a quick way to remove browser decorations

    - by Dane
    I'm finding that more and more applications use browsers as their user interface and I am caught in a dilemma. When browsing I want a browser window to have browser buttons, navigation icons, etc. When I'm using the browser for an application like twitter or yammer then I don't need those and having them just reduces the application area. I would rather save the vertical space and have a very sparse undecorated window. The problem is it does not seem easy to do this. My initial thought was to just install two different browsers. For example use Firefox with all the toolbars and then set IE to show no toolbars. I think this is ok but I would like a cleaner solution. Maybe a plugin in Firefox that turns everything off easily or something.

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  • Can not run ifconfig like commands via browser

    - by savruk
    Hi, Problem is I cannot run "ifconfig" or similar commands via browser. Environment: Programming language : python Server : lighttpd(CGI) , running on busybox. Well machine is really small and so I am really restricted. Tried techniques: chown every script to root. But there is no differences. Why? Because lighttpd runs under another user, I mean not under root. As it is not root, when I try to run script from browser it always calls the python file with its uid. So it makes it impossible to run "ifconfig eth0 192.168.2.123" like commands via web browser. I get "ifconfig: SIOCSIFADDR: Permission denied" error. What can I do? I do not have any sudoers file, so cannot modify sudo command. Well, I don't even have "sudo" command :) Thanks for your help

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  • set internet explorer as default browser from command line

    - by eric cartman
    Is it possible to set internet explorer as default browser from command line? I have a web application that runs only under ie but if it happens that firefox is the default one, it doesn't work. Users are in a domain environment and even though I try to launch our application from a batch in this way start "C:\Program Files\Internet Explorer\iexplore.exe" http://server_ip/home_page my app doesn't start unless I change the browser manually. Moreover I'd like to know if it's possible to set some policy on a domain to prevent that users with limited privileges could change the default browser. Thanks in advance.

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  • Can not run ifconfig like commands via browser

    - by savruk
    Problem is I cannot run "ifconfig" or similar commands via browser. Environment: Programming language : python Server : lighttpd(CGI) , running on busybox. Well machine is really small and so I am really restricted. Tried techniques: chown every script to root. But there is no differences. Why? Because lighttpd runs under another user, I mean not under root. As it is not root, when I try to run script from browser it always calls the python file with its uid. So it makes it impossible to run "ifconfig eth0 192.168.2.123" like commands via web browser. I get "ifconfig: SIOCSIFADDR: Permission denied" error. What can I do? I do not have any sudoers file, so cannot modify sudo command. Well, I don't even have "sudo" command :) Thanks for your help

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  • Catch and identify source of browser launch events

    - by beldaz
    My Windows XP computer is exhibiting strange behaviour, launching multiple browser windows, but not to any URL. Initially this was in Firefox, but when I uninstalled it the same happened in IE. Norton 360 detects no malware, and I wonder if there is some application that is accidentally causing the problem. I'd like to diagnose the problem further. It seems that the default browser is being launched by something, so I'd like to work out the culprit. Is there some method (or handy utility) that can catch requests to XP to launch the default browser, and identify the source?

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  • Android passing an arraylist back to parent activity

    - by Nicklas O
    Hi there. I've been searching for a simple example of this with no luck. In my android application I have two activities: 1. The main activity which is launched at startup 2. A second activity which is launched by pressing a button on the main activty. When the second activity is finished (by pressing a button) I want it to send back an ArrayList of type MyObject to the main activity and close itself, which the main activity can then do whatever with it. How would I go about achieving this? I have been trying a few things but it is crashing my application when I start the second activity. When the user presses button to launch second activity: Intent i = new Intent(MainActivity.this, secondactivity.class); startActivityForResult(i, 1); The array which is bundled back after pressing a button on the second activity: Intent intent= getIntent(); Bundle b = new Bundle(); b.putParcelableArrayList("myarraylist", mylist); intent.putExtras(b); setResult(RESULT_OK, intent); finish(); And finally a listener on the main activity (although I'm not sure of 100% when this code launches...) protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if(resultCode==RESULT_OK && requestCode==1){ Bundle extras = data.getExtras(); final ArrayList<MyObject> mylist = extras.getParcelableArrayList("myarraylist"); Toast.makeText(MainActivity.this, mylist.get(0).getName(), Toast.LENGTH_SHORT).show(); } } Any ideas where I am going wrong? The onActivityResult() seems to be crashing my application. EDIT: This is my class MyObject, its called plan and has a name and an id import android.os.Parcel; import android.os.Parcelable; public class Plan implements Parcelable{ private String name; private String id; public Plan(){ } public Plan(String name, String id){ this.name = name; this.id = id; } public String getName(){ return name; } public void setName(String name){ this.name = name; } public String getId(){ return id; } public void setId(String id){ this.id = id; } public String toString(){ return "Plan ID: " + id + " Plan Name: " + name; } @Override public int describeContents() { // TODO Auto-generated method stub return 0; } @Override public void writeToParcel(Parcel dest, int flags) { dest.writeString(id); dest.writeString(name); } public static final Parcelable.Creator<Plan> CREATOR = new Parcelable.Creator<Plan>() { public Plan createFromParcel(Parcel in) { return new Plan(); } @Override public Plan[] newArray(int size) { // TODO Auto-generated method stub return new Plan[size]; } }; } This is my logcat E/AndroidRuntime( 293): java.lang.RuntimeException: Unable to instantiate activ ity ComponentInfo{com.daniel.android.groupproject/com.me.android.projec t.secondactivity}: java.lang.NullPointerException E/AndroidRuntime( 293): at android.app.ActivityThread.performLaunchActiv ity(ActivityThread.java:2417) E/AndroidRuntime( 293): at android.app.ActivityThread.handleLaunchActivi ty(ActivityThread.java:2512) E/AndroidRuntime( 293): at android.app.ActivityThread.access$2200(Activi tyThread.java:119) E/AndroidRuntime( 293): at android.app.ActivityThread$H.handleMessage(Ac tivityThread.java:1863) E/AndroidRuntime( 293): at android.os.Handler.dispatchMessage(Handler.ja va:99) E/AndroidRuntime( 293): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 293): at android.app.ActivityThread.main(ActivityThrea d.java:4363) E/AndroidRuntime( 293): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 293): at java.lang.reflect.Method.invoke(Method.java:5 21) E/AndroidRuntime( 293): at com.android.internal.os.ZygoteInit$MethodAndA rgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 293): at com.android.internal.os.ZygoteInit.main(Zygot eInit.java:618) E/AndroidRuntime( 293): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 293): Caused by: java.lang.NullPointerException E/AndroidRuntime( 293): at com.daniel.android.groupproject.login.<init>( login.java:51) E/AndroidRuntime( 293): at java.lang.Class.newInstanceImpl(Native Method ) E/AndroidRuntime( 293): at java.lang.Class.newInstance(Class.java:1479) E/AndroidRuntime( 293): at android.app.Instrumentation.newActivity(Instr umentation.java:1021) E/AndroidRuntime( 293): at android.app.ActivityThread.performLaunchActiv ity(ActivityThread.java:2409) E/AndroidRuntime( 293): ... 11 more

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  • OpenGL 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • Microsoft Channel 9 Interviews Mei Liang to Introduce Sample Browser Extension for Visual Studio 2012 and 2010

    - by Jialiang
    This morning, Microsoft Channel 9 interviewed Mei Liang - Group Manager of Microsoft All-In-One Code Framework - to introduce the newest Sample Browser extension for Visual Studio 2012 &2010.   This extension provides a way for developers to search and download more than 4500 code samples from within Visual Studio, including over 700 Windows 8 samples and more than 1000 All-In-One Code Framework customer-driven code samples. Mei shows us not only the extension, but also the standalone version of the Sample Browser.   http://channel9.msdn.com/Shows/Visual-Studio-Toolbox/Sample-Browser-Visual-Studio-Extension   Microsoft All-In-One Code Framework, working in close partnership with the Visual Studio product team and MSDN Samples Gallery, developed the Sample Browser extension for both Visual Studio 2012 and Visual Studio 2010.  As an effort to evolve the code sample use experience and improve developers' productivity, the Sample Browser allows programmers to search, download and open over 4500 code samples from within Visual Studio with just a few simple clicks.  If no existing code sample can meet the needs, developers can even request a code sample easily from Microsoft thanks to the free “Sample Request Service” offered by Microsoft All-In-One Code Framework.  Through innovations, the teams hope to put the power of tens of thousands of code samples at developers’ fingertips. In short 3 months, the Sample Browser Visual Studio Extension has been installed by 100K global users.  It is also selected as one of the six most highly regarded and commonly used tools for Visual Studio that will make your programming experience feel like never before.   Got to love the All-In-One Code Framework team! You guys know this is THE go to source for code samples. Get this extension and you'll never need to leave VS2012 (well except for bathroom trips, but that's TMI anyway... ;) Read More... From: Greg Duncan (Author of CoolThingOfTheDay) 9/6/2011 12:00 AM The one software design pattern that I have used in just about every application I’ve written is “cut-and-paste,” so the new “Sample Browser” – read sample as a noun not an adjective – is a great boon to my productivity. Read More... From: Jim O'Neil (Microsoft Developer Evangelist) 9/28/2011 12:00 AM Install: http://aka.ms/samplebrowservsx Microsoft All-In-One Code Framework also offers the standalone version of Sample Browser.   The standalone version is particularly useful to Visual Studio Express edition or Visual Studio 2008 users, who cannot install the Sample Browser Visual Studio extension.   From Grassroots’ Passion for Developers to the Innovation of Sample Browser This Sample Browser has come a very long way improving the code sample use experience.  The history can be traced back to a grass-root innovation three years ago.   In early 2009, a few MSDN forum support engineers observed that lots of developers were struggling to work in Visual Studio without adequate code samples. Programming tasks seem harder than they should be when you only read through the documentation.  Just a couple of lines of sample code could answer a lot of questions.   They had a brilliant idea: What if we produce code samples based on developers’ frequently asked programming tasks in forums, social networks and support incidents, and then aggregate all our sample code in a one-stop library to benefit developers?  And what if developers can request code samples directly from Microsoft, free of charge?  This small group of grassroots at Microsoft devoted their nights and weekends to prototyping such a customer-driven code sample library.  This simple idea eventually turned into “Microsoft All-In-One Code Framework”, aka. OneCode.  With the support from more and more passionate developers at Microsoft and the leaders in the Community and Online Support team and Microsoft Commercial Technical Services (CTS), the idea has become a continually growing library with over 1000 customer-driven code samples covering almost all Microsoft development technologies.  These code samples originated from developers’ common pains and needs should be able to help many developers.  However, if developers cannot easily discover the code samples, the effort would still be in vain.  So in early 2010, the team started the idea of Sample Browser to ease the discovery and access of these samples.  In just two months, the first version of Sample Browser was finished and released by a passionate developer.  It was a very simple application, only supporting the basic sample offline search.  Users had to download the whole 100MB sample package containing all samples first, and run the Sample Browser to search locally.   Though developers could not search and download samples on-demand, this simple application laid a solid foundation for the team’s continuous innovations of Sample Browsing experience. In 2011, MSDN Samples Gallery had a big refresh.  The online sample experience was brought to a new level thanks to its PM Steven Wilssens and the gallery team’s effort.  Microsoft All-In-One Code Framework Team saw the opportunity to realize the “on-demand” sample search and download feature with the new gallery.  The two teams formed a strong partnership to upload all the customer-driven code samples to MSDN Samples Gallery, and released the new version of Sample Browser to support “on-demand” sample downloading in April, 2011.  Mei Liang, the Group Manager of Microsoft All-In-One Code Framework, was interviewed by Channel 9 to demo the Sample Browser.  Customers love the effort and the innovation!!  This can be clearly seen from the user comments in the publishing page.   It was very encouraging to the team of All-In-One Code Framework. The team continues innovating and evolving the Sample Browser.  They found the Visual Studio product team this time, and integrated the Sample Browsing experience into the latest Visual Studio 2012.  The newly released Sample Browser Visual Studio extension makes good use of Visual Studio 2012 IDE such as the new Quick Launch bar, the code editor, the toolbar and menus to offer easy access to thousands of code samples from within the development environment.   The Visual Studio Senior Program Manager Lead - Anthony Cangialosi, the Program Manager - Murali Krishna Hosabettu Kamalesha, the MSDN Samples Gallery PM – Steven Wilssens, and the Visual Studio Senior Escalation Engineer - Ed Dore shared lots of insightful suggestions with the team.  Thanks to the brilliant cross-group collaboration inside Microsoft, tens of new features including “Local Language Support” and “Favorite Samples”, as well as a face-lifted user interface, were added to further enhance the user experience. Since the new Sample Browser Visual Studio extension was released, it has received over 100 thousand downloads and five-star ratings.  A customer told the team that he officially falls in LOVE with Microsoft All-In-One Code Framework.   The Sample Browser Innovation for Developers Never Stops! The teams would never stop improving the Sample Browser for developers’ easier lives.   The Microsoft All-In-One Code Framework, Visual Studio and MSDN Samples Gallery teams are working closely to develop the next version of Sample Browser.  Here are the key functions in development or in discussion.  We hope to learn your feedback of the effort.  You can submit your suggestions to the official Visual Studio UserVoice site.  We look forward to hearing from you! 1) Offline Sample Search This is one of the top feature requests that we have received for Sample Browser.   The Sample Browser will support the offline search mode so that developers can search downloaded code samples when they do not have internet access.  This is particularly useful to developers in Enterprises with strict proxy settings. 2) Code Snippet Support and Visual Studio Editor Integration Today, the Sample Browser supports downloading and opening sample project.   However, when developers are searching for code samples, a better user experience would be to see the code snippets in the search result first.  Developers can quickly decide if the code snippet is relevant.   They can also drag and drop the code snippet into the Visual Studio Editor to solve some simple programming tasks.  If developers want to learn more about the sample, they can then choose to download the sample project and open it in Visual Studio. 3) Enterprise Sample Sharing and Searching Large enterprises have many code samples for their own internal tools and APIs that are not appropriate to be shared publicly in MSDN Samples Gallery.   In that case, today’s Sample Browser and MSDN Samples Gallery cannot help these Enterprise developers.  The idea is to create a Code Sample Repository in TFS, and provide an additional Visual Studio extension for Enterprise developers to quickly share code samples to TFS.  The Sample Browser can be configured to connect to the TFS Code Sample Repository to search for and download code samples.  This would potentially enable the Enterprise developers to be more productive. 4) Windows Store Sample Browser With the upcoming release of Windows RT and Microsoft Surface, developers are facing a completely new world of application platform.   Not like laptop, people would often use Microsoft Surface in commute and in travel.  Internet may not be available.  Today’s Visual Studio cannot be installed and run on Windows RT, however, our enthusiastic developers would hope to spend every minute on code.  They love code!   The idea is to create a Windows Store version of Sample Browser. Search and download samples from the online Samples Gallery when the user has internet access. Browse the sample code files and learn the sample documentation of downloaded samples with or without internet access.   In addition to the "browse” function, the Sample Browser could further support “bookmark”, “learning notes”, “code review”, and “quick social sharing". Make full use of the new touch and Windows Store App UI to give developers a new “relaxing” code browsing and learning experience, anytime, anywhere. With Windows Store Sample Browser, developers can enjoy A new relaxing and enjoyable experience for developers to learn code samples You do not have to sit in front of desk and formally open Visual Studio to read code samples.  Many developers get sub-health due to staying in front of desk for a very long time.  With Windows RT, Microsoft Surface and this Windows Store Sample Browser combining with the online MSDN Samples Gallery, developers can sit in a sofa, relaxingly hold the tablet and enjoy to learn their beloved sample code with detailed documentation. Anytime, anywhere Whether you have internet access or not, whether you are at home, in office, or in commute/airplane, developers can always easily access and browse the sample code. Lightweight and fast Particularly for learning a small sample project, the Windows Store Sample Browser would be more lightweight and faster to open and browse the sample code. Please submit your feedback and suggestion to Visual Studio UserVoice.  We look forward to hearing from you and deliver a better and better sample use experience.  Happy Coding!   Special Thanks to People working behind the latest release of Sample Browser Visual Studio Extension and the great partnerships!

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  • Android device - C++ OpenGL 2: eglCreateWindowSurface invalid

    - by ThreaderSlash
    I am trying to debug and run OGLES on Native C++ in my Android device in order to implement a native 3D game for mobile smart phones. The point is that I got an error and see no reason for that. Here is the line from the code that the debugger complains: mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); And this is the error message: Invalid arguments ' Candidates are: void * eglCreateWindowSurface(void *, void *, unsigned long int, const int *) ' --x-- Here is the declaration: android_app* mApplication; EGLDisplay mDisplay; EGLint lFormat, lNumConfigs, lErrorResult; EGLConfig lConfig; // Defines display requirements. 16bits mode here. const EGLint lAttributes[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_BLUE_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_RED_SIZE, 5, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE }; // Retrieves a display connection and initializes it. packt_Log_debug("Connecting to the display."); mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (mDisplay == EGL_NO_DISPLAY) goto ERROR; if (!eglInitialize(mDisplay, NULL, NULL)) goto ERROR; // Selects the first OpenGL configuration found. packt_Log_debug("Selecting a display config."); if(!eglChooseConfig(mDisplay, lAttributes, &lConfig, 1, &lNumConfigs) || (lNumConfigs <= 0)) goto ERROR; // Reconfigures the Android window with the EGL format. packt_Log_debug("Configuring window format."); if (!eglGetConfigAttrib(mDisplay, lConfig, EGL_NATIVE_VISUAL_ID, &lFormat)) goto ERROR; ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); // Creates the display surface. packt_Log_debug("Initializing the display."); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); --x-- Hope someone here can shed some light on it.

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  • Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

    - by ETC
    Read On Phone is a free Android application that intelligently pushes data to your phone from your bowser. Rather than simply opening the URL on your phone, it opens the appropriate application for the task and formats text. Most send-to-phone type tools simply take the URL of the web page you’re looking at on your computer and shuttle it to your phone. Read On Phone is a more active and effective tool. When you send a page that is text, it formats the text for easy reading on your phone. When you send a YouTube video, map, or telephone number, it opens up the appropriate tool on your phone such as your YouTube viewer, Google Maps, or your phone dialer. In addition to that handy functionality Read On Phone also includes adjustments for day and night reading, font size, auto-scrolling, and pagination. Read On Phone is available as both a Chrome extension and as a bookmarklet for cross-browser use. Hit up the link below for additional information. Read On Phone Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Read On Phone Pushes Data from Your Desktop to the Appropriate Android App MetroTwit is a Sleek Native Twitter Client for Your Windows System Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices

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  • How to implement physical effect, perspective effect on Android

    - by asedra_le
    I'm researching about 2D game for Android to implement an Android Game Project. My project looks nearly like PaperToss. Instance of throwing a page, my game will throw a coin. Suppose that I have a coin put in three-dimensional that have coordinates at A(x,y,z). I throw that point ahead, after 1/100 second, that coin move from A(x,y,z) to A'(x',y',z'). By this way, I have two problems need to solve. Determine the formulas can be used to compute the coordinates of the coin at time t. This problem is under-researching. I have no idea to solve this problem. Mapping three-dimensional points to a two-dimensional and use those new coordinates (a two-dimensional coordinates) to draw our coin on screen. I have found two solutions for this problem: Orthographic projection & Perspective projection However, my old friend said that OpenGL supports to solve problems like my problems. Any body have experiences about my problems? Help me please :) Thank for reading my question.

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  • How To Scale Canvas In Android

    - by Daniel Braithwaite
    I am writing a android game using Canvas as the way to draw everything, the problem is that when i run it on different android phones the canvas dosn't change size i tried using canvas.scale() but that didn't make a i difference. The code i use for drawing is ... public void draw( Canvas c, int score ) { Obstical2[] obstmp = Queue.toArray(this.o); Coin[] cointmp = QueueC.toArray(this.c); for( int i = 0; i < obstmp.length; i++ ) { obstmp[i].draw(c); } for( int i = 0; i < cointmp.length; i++ ) { cointmp[i].draw(c); } c.drawText(String.format("%d", score ), 20, 50, textPaint); if( isWon && isStarted ) c.drawText("YOU WON", 20, 400, resPaint); else if( isLost && isStarted ) c.drawText("YOU LOST", 20, 400, resPaint); } The function above calls the draw functions for the entity's on the screen, theses function are as follows Draw Function For Obstical : public void draw( Canvas c ) { Log.i("D", "COIN"); coin.draw(c); } Draw Function For Coin : public void draw( Canvas c ) { obstical.draw(c); } How could i make the canvas re-size to it would look the same on any screen ? Cheers Daniel

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  • HTC Android device mounted as USB drive is read-only unless I'm root

    - by Ian Dickinson
    When I connect my HTC Incredible S to my Ubuntu 10.10 system as a USB drive, the device seems to mount OK, but is read-only unless I access it as root. For example, if I run nautilus, I can't drag and drop files to the SD-card in the phone, but if I run sudo nautilus I can. I have USB debug support set on the phone (Applications > Development > USB debugging) and I have added a rule for the device in /etc/udev/rules.d/51-android.rules on my Ubuntu system. Any suggestions as to how I can mount the drive so that I can copy content to the SD card without needing to sudo? Update Following advice from waltinator, I added the following line to my /etc/fstab: UUID=3537-3834 /media/usb1 vfat rw,user,noexec,nodev,nosuid,noauto However, the Android device is still being auto-mounted on /media/usb1 with uid and gid root. Update 2 syslog output: Nov 21 23:38:40 rowan-15 usbmount[4352]: executing command: mount -tvfat -osync,noexec,nodev,noatime,nodiratime /dev/sdd1 /media/usb1 Nov 21 23:38:40 rowan-15 usbmount[4352]: executing command: run-parts /etc/usbmount/mount.d

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  • OpenGL ES 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Is 'android_createDisplaySurface' compatible only for OGLES 1 and not for OGLES 2? Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • Storing data for use on Android and Windows Applications

    - by Andy Mepham
    I posted this last night on StackOverflow and was advised to move it over to StackExchange, thank you for taking a moment to look at my question. I'm developing a project proposal for my final year project at University and as I aim to use programming languages I am currently not too familiar with I'm looking for some guidance - I can't include details of my project but hopefully you will understand what I'm after. I'm going to be creating an Android application (in Java) and a Windows Application (in C#) that will ideally access, query and update a remotely hosted Database or set of XML files (this would most likely be over the Internet). I've done some looking around the internet and SQLite seems like a safe-bet for cross-platform manipulation of the database; however I would like to keep the system as lightweight as possible and I'm wondering whether XML files may provide a better alternative? Anyone out there that has experience using SQLite and/or remotely hosted XML for the purposes of Android and/or C# development that could point me in the right direction? If there is an alternative solution other than those I have mentioned I would be interested to hear about them too. Thank you for taking the time to read my question. Edit: The purpose of this application is for a small scale business, the data source would not need to be updated by more than one source but may be view from multiple sources (i.e. through multiple phones and a desktop PC). The database wouldn't be updating masses of data at a time (most likely single rows of a few tables at the most).

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  • Need a good quality bitmap rotation algorithm for Android

    - by Lumis
    I am creating a kaleidoscopic effect on an android tablet. I am using the code below to rotate a slice of an image, but as you can see in the image when rotating a bitmap 60 degrees it distorts it quite a lot (red rectangles) – it is smudging the image! I have set dither and anti-alias flags but it does not help much. I think it is just not a very sophisticated bitmap rotation algorithm. canvas.save(); canvas.rotate(angle, screenW/2, screenH/2); canvas.drawBitmap(picSlice, screenW/2, screenH/2, pOutput); canvas.restore(); So I wonder if you can help me find a better way to rotate a bitmap. It does not have to be fast, because I intend to use a high quality rotation only when I want to save the screen to the SD card - I would redraw the screen in memory before saving. Do you know any comprehensible or replicable algorithm for bitmap rotation that I could programme or use as a library? Or any other suggestion? EDIT: The answers below made me think if Android OS had bilinear or bicubic interpolation option and after some search I found that it does have its own version of it called FilterBitmap. After applying it to my paint pOutput.setFilterBitmap(true); I get much better result

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  • How to Enable Priority Inbox on Android (and Setup Important-Only Notifications)

    - by The Geek
    Yesterday Google released an updated Gmail application for Android 2.2 phones that supports the Priority Inbox feature—and more importantly, allows you to change your notifications to only alert you for important email. Let’s take a look. Note: If you’ve never used Priority Inbox, you should really give it a try—it rearranges your email into what is and isn’t important, and you can customize how it classifies messages easily. The idea is that it learns over time, so if you send a lot of emails back and forth with somebody, it will know that they are probably important—you can manually adjust the settings as well. To update the Gmail application, you’ll want to head into the Market and access Menu –> Downloads, where you should see Gmail in the list, and it should let you update from there. If you don’t see an update, you’re either not running Android 2.2, or it has already updated automatically Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

    - by Brandon
    libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop version, the image takes up most all the screen. On the Android phone it only takes up a bit of the screen. Here's the code (not my actual project but I isolated the problem): package com.me.mygdxgame2; import com.badlogic.gdx.*; import com.badlogic.gdx.graphics.*; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.*; import com.badlogic.gdx.scenes.scene2d.*; public class MyGdxGame2 implements ApplicationListener { private Stage stage; public void create() { stage = new Stage(); stage.addActor(new ActorHi()); } public void render() { Gdx.gl.glClearColor(0, 1, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.draw(); } public void dispose() {} public void resize(int width, int height) {} public void pause() {} public void resume() {} public class ActorHi extends Actor { private Sprite sprite; public ActorHi() { Texture texture = new Texture(Gdx.files.internal("data/hi.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); sprite = new Sprite(new TextureRegion(texture, 0, 0, 128, 128)); sprite.setBounds(0, 0, 300.0f, 300.0f); } public void draw(SpriteBatch batch, float parentAlpha) { sprite.draw(batch); } } } hi.png is included in the above link Thank you very much for answering my question. I've spent 3 days trying to figure it out.

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  • Ubuntu for Phones / Touch vs Android, IOS and BlackBerry OS

    - by Ome Noes
    Currently I have a LG Google Nexus 4 with lots of issues because of the latest android 4.3 update. Since the update my battery drains within 7 hours when in it's standby / idle and even faster when I use it normaly! Before the Nexus 4 I had an Iphone but got sick of IOS because for me it's to much of a closed operating system and I dislike having to work with either Windows or Itunes. At this point neither Google or LG is willing to provide me (and all the others that have similar Nexus 4 problems) with a solution or even a reaction... Also i'm not very fond of the idea that the NSA (and maybe others) can and is currently monitoring millions of Android, IOS and BlackBerry OS devices all over the world. Since i've been using Ubuntu now very happily for almost 5 years I see Ubuntu for Phones / Touch as the only remedy for all this BS. Please be so kind to let me know when you will have a fully functioning version of your Ubuntu for Phones / Touch ready for consumer use. I'm realy sad that the Ubuntu Edge campaign didn't work out and hope to see lots and lots of future smartphones outfitted with Ubuntu a.s.a.p.! Keep up the good work!

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  • Android: Not able to experiment on own?

    - by user221287
    I have just started learning Android App Development a few days ago, with prior knowledge of C/C++, HTML and CSS. This is the situation I am facing Repeatedly: I am learning from a Video Tutorial Series, after each video, or each few videos, I say myself: Let's use what I have just learnt in the simple (and also "meaningless") app that I have made so far by watching the tutorials. I start implementing it, but then after a few minutes, I realize that I cannot do it because I do not know a few other syntax related to the particular thing, (or) I do not know whether these things can be combined with these other things by the use of . (dot). Whatever I try, I get either an error in eclipse or "Sorry...the app com.example.simple has stopped unexpectedly...." when the app runs. Then I search StackOverflow, Google and learn that what I want to implement requires learning about a few more classes, syntax and creating a few more java classes. I am not able to experiment on my own. Is it normal? Is it the HARD-WAY in which one is supposed to learn? Should I first learn Java and then come back to Android - would that be helpful?

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  • How to create 3 equally wide TextView which fill parent across the screen

    - by hap497
    HI, Can you please tell me how can I create 3 equally wide TextView which fill parent across the screen? I tried doing this, but the width of the TextView are different: it is 149, 89, 89. <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:stretchColumns="*" android:shrinkColumns="*"> <TextView android:id="@+id/t1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_column="0"/> <TextView android:id="@+id/t2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_column="1"/> <TextView android:id="@+id/t3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_column="2"/>

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  • Shows different behaviour in release and debug mode .apk

    - by Ashique Muhammed
    My android application get restarted when I take the application from home screen, but this not a consistent. Some time it works perfectly (resume with the last visited activity). My application contains a splash screen activity and 5 activities in tab layout. Usage Start application After splash screen the application shows one of the activity in tab Press home button Try to invoke application from home screen Application gets restarted, it is not happening always. I am working on actual device. Android version 2.3.3 Here is the root activity in my manifest file. <activity android:name="com.nes.smrt.gui.Survey" android:theme="@android:style/Theme.NoTitleBar" android:screenOrientation="portrait" android:alwaysRetainTaskState="true"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> Any help would be greatly appreciated!

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  • Showing ImageView next to TextView in a ListView

    - by KDEx
    So I have a listview that is displaying correctly. When the item is "turned on" the text is white and when it's turned off it's grey. That part all functions great. However when I add the ImageView into the mix I get a null pointer exception. I don't understand why. I've tried using bitmaps as well and get the same problem. Here is some code: @Override public void bindView(View view, Context context, Cursor cursor) { TextView rRule = (TextView) view.findViewById(R.id.rule_text); TextView rType = (TextView) view.findViewById(R.id.rule_type); ImageView iChecked = (ImageView) view.findViewById(R.id.checkBox); String ruleName = cursor.getString(1); int ruleType = cursor.getInt(2); String ruleEnabled = cursor.getString(3); switch (ruleType) { /*...some irrelevant code */ } if (ruleEnabled.equals("true")) { rRule.setTypeface(null, Typeface.BOLD); rRule.setTextColor(Color.WHITE); iChecked.setVisibility(View.VISIBLE); //line 271 } else if (ruleEnabled.equals("false")) { rRule.setTypeface(null, Typeface.NORMAL); rRule.setTextColor(Color.GRAY); iChecked.setVisibility(View.GONE); } rRule.setText(ruleName); } Per request the error log: (Sorry was under the impression null pointers dont say anything helpful..I know the error is the imageview) 06-29 10:29:02.777: E/AndroidRuntime(29516): FATAL EXCEPTION: main 06-29 10:29:02.777: E/AndroidRuntime(29516): java.lang.NullPointerException 06-29 10:29:02.777: E/AndroidRuntime(29516): at com.company.app.DefaultRulesList$RulesAdapter.bindView(DefaultRulesList.java:271) 06-29 10:29:02.777: E/AndroidRuntime(29516): at com.company.app.DefaultRulesList$RulesAdapter.newView(DefaultRulesList.java:284) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.CursorAdapter.getView(CursorAdapter.java:246) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.AbsListView.obtainView(AbsListView.java:2033) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.ListView.makeAndAddView(ListView.java:1772) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.ListView.fillDown(ListView.java:672) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.ListView.fillFromTop(ListView.java:732) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.ListView.layoutChildren(ListView.java:1625) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.AbsListView.onLayout(AbsListView.java:1863) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.View.layout(View.java:11278) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewGroup.layout(ViewGroup.java:4224) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1628) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:1486) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.onLayout(LinearLayout.java:1399) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.View.layout(View.java:11278) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewGroup.layout(ViewGroup.java:4224) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.FrameLayout.onLayout(FrameLayout.java:431) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.View.layout(View.java:11278) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewGroup.layout(ViewGroup.java:4224) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1628) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:1486) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.onLayout(LinearLayout.java:1399) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.View.layout(View.java:11278) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewGroup.layout(ViewGroup.java:4224) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.FrameLayout.onLayout(FrameLayout.java:431) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.View.layout(View.java:11278) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewGroup.layout(ViewGroup.java:4224) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1489) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewRootImpl.handleMessage(ViewRootImpl.java:2442) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.os.Handler.dispatchMessage(Handler.java:99) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.os.Looper.loop(Looper.java:137) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.app.ActivityThread.main(ActivityThread.java:4424) 06-29 10:29:02.777: E/AndroidRuntime(29516): at java.lang.reflect.Method.invokeNative(Native Method) 06-29 10:29:02.777: E/AndroidRuntime(29516): at java.lang.reflect.Method.invoke(Method.java:511) 06-29 10:29:02.777: E/AndroidRuntime(29516): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 06-29 10:29:02.777: E/AndroidRuntime(29516): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 06-29 10:29:02.777: E/AndroidRuntime(29516): at dalvik.system.NativeStart.main(Native Method) Code for iChecked (where the id is called) <ImageView android:id="@+id/checkBox" android:padding="2dip" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="@android:drawable/checkbox_on_background"/>

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